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Diffstat (limited to 'src/mame/drivers/tiamc1.cpp')
-rw-r--r-- | src/mame/drivers/tiamc1.cpp | 555 |
1 files changed, 0 insertions, 555 deletions
diff --git a/src/mame/drivers/tiamc1.cpp b/src/mame/drivers/tiamc1.cpp deleted file mode 100644 index 2c54dd55b6a..00000000000 --- a/src/mame/drivers/tiamc1.cpp +++ /dev/null @@ -1,555 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Eugene Sandulenko -/***************************************************************************** - - TIA-MC1 driver - - driver by Eugene Sandulenko - special thanks to Shiru for his standalone emulator and documentation - - Games supported: - * Billiard - * Konek-Gorbunok (Little Humpbacked Horse) - * Snezhnaja Koroleva (Snow Queen) - * S.O.S. - * Gorodki - * Kot-Rybolov - - Other games known to exist on this hardware (interchangeable by the ROM swap): - * Avtogonki - * Istrebitel' - * Kotigoroshko - * Ostrov Drakona - * Ostrov Sokrovisch - * Perekhvatchik - * Zvezdnyi Rytsar' - - *************************************************************** - - During bootup hold F2 to enter test mode. - Also use F2 to switch the screens during the gameplay (feature of the original - machine) - - *************************************************************** - - This is one of the last USSR-made arcades. Several games are known to exist on - this hardware. It was created by the state company Terminal (Vinnitsa, Ukraine), - which was later turned into EXTREMA-Ukraine company. These days it manufactures - various gambling machines (http://www.extrema-ua.com). - - *************************************************************** - - TIA-MC1 arcade internals - - This arcade machine contains four PCBs: - - BEIA-100 - Main CPU board. Also contains address PROM, color DAC, input ports and sound - - BEIA-101 - Video board 1. Background generator, video tiles RAM and video sync schematics - - BEIA-102 - Video board 2. Sprite generator, video buffer RAM (hardware triple buffering) - - BEIA-103 - ROM banks, RAM. Contains ROMs and multiplexors - - - BEIA-103 PCB Layout - - |----------------------------------| - | | - |--| g1.d17 RU8A | - | | | - | | | - | | g2.d17 RU8A IR13 a2.b07 | - | | | - | | | - | | g3.d17 RU8A IR13 a3.g07 |--| - | | | | - |--| | | - | g4.d17 RU8A kp11 | | - | | | - | | | - | g5.d17 IR13 a5.l07 | | - |--| | | - | | id7 | | - | | g6.d17 IR13 a6.r07 |--| - | | id7 | - | | | - | | g7.d17 | - | | ll1 | - | | | - |--| ap6 le1 | - | | - |----------------------------------| - - Notes: - - g1.d17 \ - g2.d17 | - g3.d17 | - g4.d17 | - g5.d17 | - g6.d17 +- EPROM K573RF4A (2764 analog) - g7.d17 | - a2.b07 | - a3.g07 | - a5.l07 | - a6.r07 / - - RU8A - KR537RU8A SRAM 2k x8 (TC5516 analog) - IR13 - K155IR13 register (74198 analog) - kp11 - K555KP11 selector/multiplexor (74LS257 analog) - id7 - K555ID7 (74LS138 analog) - ap6 - K555AP6 (74LS245 analog) - ll1 - K555LL1 (74LS32 analog) - le1 - K555LE1 (74LS02 analog) - - *************************************************************** - - TODO: - - Use machine/pit8253.c in sound - - Check sprites priorities on the real hardware - - Check vertical background scrolling on the real hardware - - Kot Rybolov viewable area size likely controlled by pit8253 timers 0 and 1, used in test mode only - -*/ - -#include "emu.h" -#include "includes/tiamc1.h" -#include "audio/tiamc1.h" - -#include "cpu/i8085/i8085.h" -#include "machine/i8255.h" -#include "screen.h" -#include "speaker.h" - - -#define MASTER_CLOCK (15750000) -#define CPU_CLOCK (MASTER_CLOCK / 9) -#define SND_CLOCK (MASTER_CLOCK / 9) -#define PIXEL_CLOCK (MASTER_CLOCK / 3) - - -void tiamc1_state::machine_reset() -{ - address_space &space = m_maincpu->space(AS_PROGRAM); - tiamc1_bankswitch_w(space, 0, 0); -} - -WRITE8_MEMBER(tiamc1_state::tiamc1_control_w) -{ - machine().bookkeeping().coin_lockout_w(0, ~data & 0x02); - machine().bookkeeping().coin_counter_w(0, data & 0x04); -} - -WRITE_LINE_MEMBER(tiamc1_state::pit8253_2_w) -{ - m_speaker->level_w(state); -} - - -void tiamc1_state::tiamc1_map(address_map &map) -{ - map(0xb000, 0xb7ff).w(FUNC(tiamc1_state::tiamc1_videoram_w)); - map(0x0000, 0xdfff).rom(); - map(0xe000, 0xffff).ram(); -} - -void tiamc1_state::kotrybolov_map(address_map &map) -{ - map(0x0000, 0xbfff).rom(); - map(0xc000, 0xcfff).ram(); - map(0xf000, 0xf3ff).w(FUNC(tiamc1_state::kot_videoram_w)); -} - -void tiamc1_state::tiamc1_io_map(address_map &map) -{ - map.global_mask(0xff); - map(0x40, 0x4f).w(FUNC(tiamc1_state::tiamc1_sprite_y_w)); /* sprites Y */ - map(0x50, 0x5f).w(FUNC(tiamc1_state::tiamc1_sprite_x_w)); /* sprites X */ - map(0x60, 0x6f).w(FUNC(tiamc1_state::tiamc1_sprite_n_w)); /* sprites # */ - map(0x70, 0x7f).w(FUNC(tiamc1_state::tiamc1_sprite_a_w)); /* sprites attributes */ - map(0xa0, 0xaf).w(FUNC(tiamc1_state::tiamc1_palette_w)); /* color ram */ - map(0xbc, 0xbc).w(FUNC(tiamc1_state::tiamc1_bg_vshift_w));/* background V scroll */ - map(0xbd, 0xbd).w(FUNC(tiamc1_state::tiamc1_bg_hshift_w));/* background H scroll */ - map(0xbe, 0xbe).w(FUNC(tiamc1_state::tiamc1_bankswitch_w)); /* VRAM selector */ - map(0xbf, 0xbf).w(FUNC(tiamc1_state::tiamc1_bg_bplctrl_w)); /* charset control */ - map(0xc0, 0xc3).w("2x8253", FUNC(tiamc1_sound_device::tiamc1_timer0_w)); /* timer 0 */ - map(0xd0, 0xd3).rw("kr580vv55a", FUNC(i8255_device::read), FUNC(i8255_device::write)); /* input ports + coin counters & lockout */ - map(0xd4, 0xd7).w("2x8253", FUNC(tiamc1_sound_device::tiamc1_timer1_w)); /* timer 1 */ - map(0xda, 0xda).w("2x8253", FUNC(tiamc1_sound_device::tiamc1_timer1_gate_w)); /* timer 1 gate control */ -} - -void tiamc1_state::kotrybolov_io_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x0f).w(FUNC(tiamc1_state::tiamc1_sprite_y_w)); // sprites Y - map(0x10, 0x1f).w(FUNC(tiamc1_state::tiamc1_sprite_x_w)); // sprites X - map(0x20, 0x2f).w(FUNC(tiamc1_state::tiamc1_sprite_n_w)); // sprites # - map(0x30, 0x3f).w(FUNC(tiamc1_state::tiamc1_sprite_a_w)); // sprites attributes - map(0xe0, 0xef).w(FUNC(tiamc1_state::tiamc1_palette_w)); // color ram - map(0xf0, 0xf0).w(FUNC(tiamc1_state::tiamc1_bg_vshift_w)); // background V scroll - map(0xf4, 0xf4).w(FUNC(tiamc1_state::tiamc1_bg_hshift_w)); // background H scroll - map(0xf8, 0xf8).w(FUNC(tiamc1_state::kot_bankswitch_w)); // character rom offset - map(0xc0, 0xc3).rw("pit8253", FUNC(pit8253_device::read), FUNC(pit8253_device::write)); - map(0xd0, 0xd3).rw("kr580vv55a", FUNC(i8255_device::read), FUNC(i8255_device::write)); /* input ports + coin counters & lockout */ -} - - -static INPUT_PORTS_START( tiamc1 ) - PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_RIGHT */ - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_RIGHT */ - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 3 JOYSTICK_RIGHT */ - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_LEFT */ - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_LEFT */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 3 JOYSTICK_LEFT */ - - PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_UP */ - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_UP */ - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 3 JOYSTICK_UP */ - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_DOWN */ - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_DOWN */ - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE ) - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_CUSTOM ) /* OUT:coin lockout */ - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* OUT:game counter */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* RAZR ??? */ - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // Kick - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // Jump - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") -INPUT_PORTS_END - -static INPUT_PORTS_START( gorodki ) - PORT_START("IN0") - PORT_BIT( 0xff, 152, IPT_AD_STICK_X) PORT_MINMAX(96, 208) PORT_SENSITIVITY(20) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) - - PORT_START("IN1") - PORT_BIT( 0x7f, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE ) - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_CUSTOM ) /* OUT:coin lockout */ - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* OUT:game counter */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* RAZR ??? */ - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // right button - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // left button - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") -INPUT_PORTS_END - -static INPUT_PORTS_START( kot ) - PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 0 JOYSTICK_RIGHT */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 2 JOYSTICK_RIGHT */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 3 JOYSTICK_RIGHT */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 0 JOYSTICK_LEFT */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 2 JOYSTICK_LEFT */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 3 JOYSTICK_LEFT */ - - PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 0 JOYSTICK_UP */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 2 JOYSTICK_UP */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 3 JOYSTICK_UP */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 0 JOYSTICK_DOWN */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* Player 2 JOYSTICK_DOWN */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_CUSTOM ) /* OUT:coin lockout */ - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) /* OUT:game counter */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* RAZR ??? */ - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // Punch / Right - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // Kick / Left - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") -INPUT_PORTS_END - - -static const gfx_layout sprites16x16_layout = -{ - 16,16, - 256, - 4, - { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, - { 0, 1, 2, 3, 4, 5, 6, 7, 256*16*8+0, 256*16*8+1, 256*16*8+2, 256*16*8+3, 256*16*8+4, 256*16*8+5, 256*16*8+6, 256*16*8+7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, - 16*8 -}; - -static const gfx_layout char_layout = -{ - 8,8, - 256, - 4, - { 256*8*8*3, 256*8*8*2, 256*8*8*1, 256*8*8*0 }, - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 -}; - -static const gfx_layout char_rom_layout = -{ - 8,8, - 256, - 4, - { 1024*8*8*3, 1024*8*8*2, 1024*8*8*1, 1024*8*8*0 }, - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 -}; - -static GFXDECODE_START( gfx_tiamc1 ) - GFXDECODE_ENTRY( nullptr, 0x0000, char_layout, 0, 16 ) - GFXDECODE_ENTRY( "gfx1", 0x0000, sprites16x16_layout, 0, 16 ) -GFXDECODE_END - -static GFXDECODE_START( gfx_kot ) - GFXDECODE_ENTRY( nullptr, 0x0000, char_rom_layout, 0, 16 ) - GFXDECODE_ENTRY( "gfx1", 0x0000, sprites16x16_layout, 0, 16 ) -GFXDECODE_END - - -void tiamc1_state::tiamc1(machine_config &config) -{ - /* basic machine hardware */ - I8080(config, m_maincpu, CPU_CLOCK); - m_maincpu->set_addrmap(AS_PROGRAM, &tiamc1_state::tiamc1_map); - m_maincpu->set_addrmap(AS_IO, &tiamc1_state::tiamc1_io_map); - - i8255_device &ppi(I8255A(config, "kr580vv55a")); /* soviet clone of i8255 */ - ppi.in_pa_callback().set_ioport("IN0"); - ppi.in_pb_callback().set_ioport("IN1"); - ppi.in_pc_callback().set_ioport("IN2"); - ppi.out_pc_callback().set(FUNC(tiamc1_state::tiamc1_control_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_raw(PIXEL_CLOCK, 336, 0, 256, 312, 0, 256); // pixel clock and htotal comes from docs/schematics, the rest is guess (determined by undumped PROM) - screen.set_screen_update(FUNC(tiamc1_state::screen_update_tiamc1)); - screen.set_palette(m_palette); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_tiamc1); - PALETTE(config, m_palette, FUNC(tiamc1_state::tiamc1_palette), 32); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - TIAMC1(config, "2x8253", SND_CLOCK).add_route(ALL_OUTPUTS, "mono", 1.0); -} - -void tiamc1_state::kot(machine_config &config) -{ - tiamc1(config); - - m_maincpu->set_addrmap(AS_PROGRAM, &tiamc1_state::kotrybolov_map); - m_maincpu->set_addrmap(AS_IO, &tiamc1_state::kotrybolov_io_map); - - MCFG_VIDEO_START_OVERRIDE(tiamc1_state, kot) - subdevice<screen_device>("screen")->set_screen_update(FUNC(tiamc1_state::screen_update_kot)); - - m_gfxdecode->set_info(gfx_kot); - - config.device_remove("2x8253"); - SPEAKER_SOUND(config, m_speaker).add_route(ALL_OUTPUTS, "mono", 0.50); - - pit8253_device &pit8253(PIT8253(config, "pit8253", 0)); - pit8253.set_clk<0>(PIXEL_CLOCK / 4); - pit8253.set_clk<2>(SND_CLOCK); // guess - pit8253.out_handler<2>().set(FUNC(tiamc1_state::pit8253_2_w)); -} - - -ROM_START( konek ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "g1.d17", 0x00000, 0x2000, CRC(f41d82c9) SHA1(63ac1be2ad58af0e5ef2d33e5c8d790769d80af9) ) - ROM_LOAD( "g2.d17", 0x02000, 0x2000, CRC(b44e7491) SHA1(ff4cb1d76a36f504d670a207ee25556c5faad435) ) - ROM_LOAD( "g3.d17", 0x04000, 0x2000, CRC(91301282) SHA1(cb448a1bb7a9c1768f870a8c062e37807431c9c7) ) - ROM_LOAD( "g4.d17", 0x06000, 0x2000, CRC(3ff0c20b) SHA1(3d999c05b3986149e569630779ed5581fc202842) ) - ROM_LOAD( "g5.d17", 0x08000, 0x2000, CRC(e3196d30) SHA1(a03d9f75926be9fcf5ee05df8b00fbf87361ea5b) ) - ROM_FILL( 0xa000, 0x2000, 0x00 ) /* g6.d17 is unpopulated */ - ROM_LOAD( "g7.d17", 0x0c000, 0x2000, CRC(fe4e9fdd) SHA1(2033585a6c53455d1dafee85cbb807d424ed231d) ) - - ROM_REGION( 0x8000, "gfx1", 0 ) - ROM_LOAD( "a2.b07", 0x00000, 0x2000, CRC(9eed06ee) SHA1(1b64a3f8fe3df4b4870315dbdf69bf60b1c272d0) ) - ROM_LOAD( "a3.g07", 0x02000, 0x2000, CRC(eeff9b77) SHA1(5dc66292a59f24277a8c2f38158a2e1d58f81338) ) - ROM_LOAD( "a5.l07", 0x04000, 0x2000, CRC(fff9e089) SHA1(f0d64dceaf72da785d55316bf8a7433faa09fabb) ) - ROM_LOAD( "a6.r07", 0x06000, 0x2000, CRC(092e8ee2) SHA1(6c4842e992c592b9f0663e039668f61a7b56700f) ) - - ROM_REGION( 0x0400, "proms", 0 ) - ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */ - ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */ - ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */ - ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */ - ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */ - -ROM_END - -ROM_START( sosterm ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "04.1g", 0x00000, 0x2000, CRC(d588081e) SHA1(5dd9f889e932ee356f8e511b22b424eaeb502ef9) ) - ROM_LOAD( "05.2g", 0x02000, 0x2000, CRC(b44e7491) SHA1(ff4cb1d76a36f504d670a207ee25556c5faad435) ) - ROM_LOAD( "06.3g", 0x04000, 0x2000, CRC(34dacde6) SHA1(6c91e4dc1d3c85768a94fb4c7d38f29c23664740) ) - ROM_LOAD( "07.4g", 0x06000, 0x2000, CRC(9f6f8cdd) SHA1(3fa3928935d98906fdf07ed372764456d7a9729a) ) - ROM_LOAD( "08.5g", 0x08000, 0x2000, CRC(25e70da4) SHA1(ec77b0b79c0477c0939022d7f2a24ae48e4530bf) ) - ROM_FILL( 0xa000, 0x2000, 0x00 ) /* 09.6g is unpopulated */ - ROM_LOAD( "10.7g", 0x0c000, 0x2000, CRC(22bc9997) SHA1(fd638529e29d9fd32dd22534cb748841dde9a2c3) ) - - ROM_REGION( 0x8000, "gfx1", 0 ) - ROM_LOAD( "00.2a", 0x00000, 0x2000, CRC(a1c7f07a) SHA1(2ae702258be48ba70c126bfe94fbeec3353fc75a) ) - ROM_LOAD( "01.3a", 0x02000, 0x2000, CRC(788b4036) SHA1(a0020ae1720cc2e5a6db0f8fe9350de43246f552) ) - ROM_LOAD( "02.5a", 0x04000, 0x2000, CRC(9506cf9b) SHA1(3e54593d4452b956509877d9b6b26aa3e3a90beb) ) - ROM_LOAD( "03.6a", 0x06000, 0x2000, CRC(5a0c14e1) SHA1(3eebe2c3ce114b87723fa6571623ee065a0b5646) ) - - ROM_REGION( 0x0400, "proms", 0 ) - ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */ - ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */ - ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */ - ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */ - ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */ -ROM_END - -ROM_START( koroleva ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "04.1g", 0x00000, 0x2000, CRC(c3701225) SHA1(ac059116521b06cb5347741d3ee2778c2e68a74e) ) - ROM_LOAD( "05.2g", 0x02000, 0x2000, CRC(1b3742ce) SHA1(908ad9eb0e79baac53eed195355d0d1bdf6b5a25) ) - ROM_LOAD( "06.3g", 0x04000, 0x2000, CRC(48074786) SHA1(145749053cd00c8547024c9afe3ab0ff7d8f5ff9) ) - ROM_LOAD( "07.4g", 0x06000, 0x2000, CRC(41a4adb5) SHA1(cdbdf6884307dd0f1fc991e6e1bc4c4fdc351ab1) ) - ROM_LOAD( "08.5g", 0x08000, 0x2000, CRC(8f379d95) SHA1(0ea70bc14c52b1f4b38b0d14e4249252a2577f2a) ) - ROM_FILL( 0xa000, 0x2000, 0x00 ) /* 09.6g is unpopulated */ - ROM_LOAD( "10.7g", 0x0c000, 0x2000, CRC(397f41f8) SHA1(2d07462afad39dda067114ce8d47e64d6a854283) ) - - ROM_REGION( 0x8000, "gfx1", 0 ) - ROM_LOAD( "00.2a", 0x00000, 0x2000, CRC(6f39f8be) SHA1(2b20cdab7064851c552d92d5bc9084df854eafd1) ) - ROM_LOAD( "01.3a", 0x02000, 0x2000, CRC(7bdfdd19) SHA1(8b971689050f9d608225226eb5cadbb4050c7d1f) ) - ROM_LOAD( "02.5a", 0x04000, 0x2000, CRC(97770b0f) SHA1(cf4605e31f8c57a76bfda6a7ea329058da8b8c9c) ) - ROM_LOAD( "03.6a", 0x06000, 0x2000, CRC(9b0a686a) SHA1(f02910db9f862ec017bb3834c58e96e780fb6322) ) - - ROM_REGION( 0x0400, "proms", 0 ) - ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */ - ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */ - ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */ - ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */ - ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */ -ROM_END - -// this game ROM board have only one 2KB main CPU RAM IC populated -ROM_START( bilyard ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "04.1g", 0x00000, 0x2000, CRC(a44f913d) SHA1(f01a0e931fb0f719bc7b3f1ca7802dd747c8a56f) ) - ROM_LOAD( "05.2g", 0x02000, 0x2000, CRC(6e41219f) SHA1(b09a16c9bd48b503ec0f2c636f021199d7ac7924) ) - ROM_FILL( 0x04000, 0x2000, 0x00 ) /* 06.3g is unpopulated */ - ROM_FILL( 0x06000, 0x2000, 0x00 ) /* 07.4g is unpopulated */ - ROM_FILL( 0x08000, 0x2000, 0x00 ) /* 08.5g is unpopulated */ - ROM_FILL( 0x0a000, 0x2000, 0x00 ) /* 09.6g is unpopulated */ - ROM_LOAD( "10.7g", 0x0c000, 0x2000, CRC(173adb85) SHA1(53f27b45e61365907e8996c283ae70ca5b498129) ) - - ROM_REGION( 0x8000, "gfx1", 0 ) - ROM_LOAD( "00.2a", 0x00000, 0x2000, CRC(6f72e043) SHA1(a60f66326ff0a55e2624231efcbceff700d9ceee) ) - ROM_LOAD( "01.3a", 0x02000, 0x2000, CRC(daddbbb5) SHA1(1460aebcbb57180e05930845703ff6325d85702a) ) - ROM_LOAD( "02.5a", 0x04000, 0x2000, CRC(3d744d33) SHA1(f1375098e81986715d0497b09df0c6622bd75b9a) ) - ROM_LOAD( "03.6a", 0x06000, 0x2000, CRC(8bfc0b15) SHA1(221efdce516274d3b1d9009d11dc9ed6cd67ef12) ) - - ROM_REGION( 0x0400, "proms", 0 ) - ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */ - ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */ - ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */ - ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */ - ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */ -ROM_END - -// this game ROM board have only one 2KB main CPU RAM IC populated -ROM_START( gorodki ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "70.1g", 0x00000, 0x2000, CRC(bd3eb624) SHA1(acfc7e7186daf399f858a0d0cf462b0eaabb3f9e) ) - ROM_LOAD( "71.2g", 0x02000, 0x2000, CRC(5a9ebd8d) SHA1(4a6682a4bd2eb3c852c1383b0564fe491e7af30a) ) - ROM_LOAD( "72.3g", 0x04000, 0x2000, CRC(edcc5c13) SHA1(6bebb4c28758a3b3c45318201eb13e5d81db7521) ) - ROM_LOAD( "73.4g", 0x06000, 0x2000, CRC(ae69b9f3) SHA1(08882fbf917ba17e95b27ba21db666e7832c1894) ) - ROM_FILL( 0x08000, 0x2000, 0x00 ) /* 08.5g is unpopulated */ - ROM_FILL( 0x0a000, 0x2000, 0x00 ) /* 09.6g is unpopulated */ - ROM_FILL( 0x0c000, 0x2000, 0x00 ) /* 10.7g is unpopulated */ - - ROM_REGION( 0x8000, "gfx1", 0 ) - ROM_LOAD( "66.2a", 0x00000, 0x2000, CRC(b3dd4dec) SHA1(2e399fca4ff0b98724f26a27b1ea8450d650cfb4) ) - ROM_LOAD( "67.3a", 0x02000, 0x2000, CRC(c94f5579) SHA1(757f063c857c81478925b1ae169de3c81b3533d4) ) - ROM_LOAD( "68.5a", 0x04000, 0x2000, CRC(0d64708d) SHA1(6a84b4293f0e983424ef361ab3ebf62ab5f8b21c) ) - ROM_LOAD( "69.6a", 0x06000, 0x2000, CRC(57c8ae81) SHA1(c73bbfaa53195a19599dd2bbc3948c819597b035) ) - - ROM_REGION( 0x0400, "proms", 0 ) - ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */ - ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */ - ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */ - ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */ - ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */ -ROM_END - -/* - later (cost reduced ?) version of TIA-MC1 hardware, uses single PCB main board design, - ROM-based tile generator, sinle bank tile map RAM, single i8253 - - Specs: - 1x KR580VM80A (Russian: KP580BM80A. Soviet clone of i8080). - 1x KR580VV55A (Russian: KP580BB55A. Soviet clone of i8255). - 1x KR580VI53 (Soviet clone of i8253) - 1x KR580VK28 (Russian: KP580BK28. Soviet clone of i8228: bus controllers/drivers). - - 1x K174YH7 (soviet clone of TBA810, 7W audio amplifier). - - 3x KR573RU8 (2Kx8 SRAM). - 2x KR541RU2 (1Kx4 RAM). - 9x KR531RU8 (16x4 RAM). - - There are some issues with the KR580VV55A. - Sometimes the code tries to write through a port that was - previously set as input. Not sure if it's a leftover, a bug, - or just some differences against the i8255. Needs more research. - - KR580VI53/i8253 timers usage: - 0 - used to blank part of display in horizontal direction, apparently it's CLK0 is PIXEL_CLOCK/4, GATE0 is HBlank, OUT0 - blank video - 1 - used to blank part of display in vertical direction, apparently it's CLK1 is HBlank or OUT0, GATE1 is VBlank, OUT1 - blank video - 2 - sound generation - -*/ -ROM_START( kot ) - ROM_REGION( 0xc000, "maincpu", ROMREGION_ERASE00) - ROM_LOAD( "854.6", 0x00000, 0x2000, CRC(44e5e8fc) SHA1(dafbace689f3834d5c6e952a2f6188fb190845e4) ) - ROM_LOAD( "855.7", 0x02000, 0x2000, CRC(0bb2e4b2) SHA1(7bbb45b18e3b444e3b6006a4670453ec0792e5d3) ) - ROM_LOAD( "856.8", 0x04000, 0x2000, CRC(9180c98f) SHA1(4085180b9e9772e965c487e7b02d88fcae973e87) ) - - ROM_REGION( 0x8000, "gfx1", 0 ) - ROM_LOAD( "850.5", 0x00000, 0x2000, CRC(5dc3a102) SHA1(e97d219f7004291438b991435b7fe5d5be01d468) ) // sprite gfx - ROM_LOAD( "851.6", 0x02000, 0x2000, CRC(7db239a0) SHA1(af5772afff9009f63e2ab95c1cb00e047f3ed7e4) ) - ROM_LOAD( "852.7", 0x04000, 0x2000, CRC(c7700f88) SHA1(1a20cc60b083259070e4f1687b09a31fc763d47e) ) - ROM_LOAD( "853.8", 0x06000, 0x2000, CRC(b94bf1af) SHA1(da403c51fd78f99b82304c67f2197078f4ea0bf5) ) - - ROM_REGION( 0x8000, "gfx2", 0 ) - ROM_LOAD( "846.1", 0x00000, 0x2000, CRC(42447f4a) SHA1(bd35f2f5e468f9191680bf2c1800e09bb9ae1691) ) // tile gfx - ROM_LOAD( "847.2", 0x02000, 0x2000, CRC(99ada5e8) SHA1(9425a515105ec9e9989aae736645b270e39420be) ) - ROM_LOAD( "848.3", 0x04000, 0x2000, CRC(a124cff4) SHA1(d1d8e6f725a6f30058d52cdbe80b598149cd6052) ) - ROM_LOAD( "849.4", 0x06000, 0x2000, CRC(5d27fda6) SHA1(f1afb39c7422caaa5eff53388f1b7241dd7c1cd7) ) -ROM_END - - -GAME( 1988, konek, 0, tiamc1, tiamc1, tiamc1_state, empty_init, ROT0, "Terminal", "Konek-Gorbunok", MACHINE_SUPPORTS_SAVE ) -GAME( 1988, sosterm, 0, tiamc1, tiamc1, tiamc1_state, empty_init, ROT0, "Terminal", "S.O.S.", MACHINE_SUPPORTS_SAVE ) -GAME( 1988, koroleva, 0, tiamc1, tiamc1, tiamc1_state, empty_init, ROT0, "Terminal", "Snezhnaja Koroleva", MACHINE_SUPPORTS_SAVE ) -GAME( 1988, bilyard, 0, tiamc1, tiamc1, tiamc1_state, empty_init, ROT0, "Terminal", "Billiard", MACHINE_SUPPORTS_SAVE ) -GAME( 1988, gorodki, 0, tiamc1, gorodki, tiamc1_state, empty_init, ROT0, "Terminal", "Gorodki", MACHINE_SUPPORTS_SAVE ) -GAME( 1988, kot, 0, kot, kot, tiamc1_state, empty_init, ROT0, "Terminal", "Kot-Rybolov", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE) |