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Diffstat (limited to 'src/mame/drivers/tiamc1.c')
-rw-r--r-- | src/mame/drivers/tiamc1.c | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/src/mame/drivers/tiamc1.c b/src/mame/drivers/tiamc1.c new file mode 100644 index 00000000000..d40420b6b29 --- /dev/null +++ b/src/mame/drivers/tiamc1.c @@ -0,0 +1,334 @@ +/***************************************************************************** + + TIA-MC1 driver + + driver by Eugene Sandulenko + special thanks to Shiru for his standalone emulator and documentation + + Games supported: + * Konek-Gorbunok + + Other games known to exist on this hardware (interchangeable by the ROM swap): + * Avtogonki + * Billiard + * Istrebitel' + * Kot-Rybolov + * Kotigoroshko + * Ostrov Drakona + * Ostrov Sokrovisch + * Perehvatchik + * Snezhnaja Koroleva + * Zvezdnyj Rycar' + + *************************************************************** + + During bootup hold F2 to enter test mode. + Also use F2 to switch the screens during the gameplay (feature of the original + machine) + + *************************************************************** + + This is one of the last USSR-made arcades. Several games are known to exist on + this hardware. It was created by the state company Terminal (Vinnitsa, Ukraine), + which was later turned into EXTREMA-Ukraine company. These days it manufactures + various gambling machines (http://www.extrema-ua.com). + + *************************************************************** + + TIA-MC1 arcade internals + + This arcade machine contains four PCBs: + + BEIA-100 + Main CPU board. Also contains address PROM, color DAC, input ports and sound + + BEIA-101 + Video board 1. Background generator, video tiles RAM and video sync schematics + + BEIA-102 + Video board 2. Sprite generator, video buffer RAM (hardware triple buffering) + + BEIA-103 + ROM banks, RAM. Contains ROMs and multiplexors + + + BEIA-103 PCB Layout + + |----------------------------------| + | | + |--| g1.d17 RU8A | + | | | + | | | + | | g2.d17 RU8A IR13 a2.b07 | + | | | + | | | + | | g3.d17 RU8A IR13 a3.g07 |--| + | | | | + |--| | | + | g4.d17 RU8A kp11 | | + | | | + | | | + | g5.d17 IR13 a5.l07 | | + |--| | | + | | id7 | | + | | g6.d17 IR13 a6.r07 |--| + | | id7 | + | | | + | | g7.d17 | + | | ll1 | + | | | + |--| ap6 le1 | + | | + |----------------------------------| + + Notes: + + g1.d17 \ + g2.d17 | + g3.d17 | + g4.d17 | + g5.d17 | + g6.d17 +- EPROM K573RF4A (2764 analog) + g7.d17 | + a2.b07 | + a3.g07 | + a5.l07 | + a6.r07 / + + RU8A - KR537RU8A SRAM 2k x8 (TC5516 analog) + IR13 - K155IR13 register (74198 analog) + kp11 - K555KP11 selector/multiplexor (74LS257 analog) + id7 - K555ID7 (74LS138 analog) + ap6 - K555AP6 (74LS245 analog) + ll1 - K555LL1 (74LS32 analog) + le1 - K555LE1 (74LS02 analog) + + *************************************************************** + + TODO: + - Use machine/pit8253.c in sound + - Check sprites priorities on the real hardware + - Check background scrolling on the real hardware + - What charset control is used for? + +*/ + +#include "driver.h" +#include "sound/custom.h" + +/* routines defined in video */ +extern PALETTE_INIT( tiamc1 ); +extern VIDEO_START( tiamc1 ); +extern VIDEO_UPDATE( tiamc1 ); + +extern WRITE8_HANDLER( tiamc1_palette_w ); +extern WRITE8_HANDLER( tiamc1_videoram_w ); +extern WRITE8_HANDLER( tiamc1_bankswitch_w ); +extern WRITE8_HANDLER( tiamc1_sprite_x_w ); +extern WRITE8_HANDLER( tiamc1_sprite_y_w ); +extern WRITE8_HANDLER( tiamc1_sprite_a_w ); +extern WRITE8_HANDLER( tiamc1_sprite_n_w ); +extern WRITE8_HANDLER( tiamc1_bg_vshift_w ); +extern WRITE8_HANDLER( tiamc1_bg_hshift_w ); + +extern UINT8 *tiamc1_charram, *tiamc1_tileram; +extern UINT8 *tiamc1_spriteram_x, *tiamc1_spriteram_y, *tiamc1_spriteram_n, + *tiamc1_spriteram_a; + +/* routines defined in audio */ +extern void *tiamc1_sh_start(int clock, const struct CustomSound_interface *config); +extern WRITE8_HANDLER( tiamc1_timer0_w ); +extern WRITE8_HANDLER( tiamc1_timer1_w ); +extern WRITE8_HANDLER( tiamc1_timer1_gate_w ); + +static UINT8 *video_ram; + +static DRIVER_INIT( tiamc1 ) +{ + video_ram = auto_malloc(0x3040); +} + +static MACHINE_RESET( tiamc1 ) +{ + memset(video_ram, 0, 0x3040); + + tiamc1_charram = video_ram + 0x0800; /* Ram is banked */ + tiamc1_tileram = video_ram + 0x0000; + + tiamc1_spriteram_y = video_ram + 0x3000; + tiamc1_spriteram_x = video_ram + 0x3010; + tiamc1_spriteram_n = video_ram + 0x3020; + tiamc1_spriteram_a = video_ram + 0x3030; + + tiamc1_bankswitch_w(0, 0); + + state_save_register_global_pointer(video_ram, 0x3040); +} + +static WRITE8_HANDLER( tiamc1_control_w ) +{ + coin_lockout_w(0, ~data & 0x02); + coin_counter_w(0, data & 0x04); +} + + +static ADDRESS_MAP_START( tiamc1_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xdfff) AM_READ(MRA8_ROM) + AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( tiamc1_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0xb000, 0xb7ff) AM_WRITE(tiamc1_videoram_w) + AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( tiamc1_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x40, 0x4f) AM_WRITE(tiamc1_sprite_y_w) /* sprites Y */ + AM_RANGE(0x50, 0x5f) AM_WRITE(tiamc1_sprite_x_w) /* sprites X */ + AM_RANGE(0x60, 0x6f) AM_WRITE(tiamc1_sprite_n_w) /* sprites # */ + AM_RANGE(0x70, 0x7f) AM_WRITE(tiamc1_sprite_a_w) /* sprites attributes */ + AM_RANGE(0xa0, 0xaf) AM_WRITE(tiamc1_palette_w) /* color ram */ + AM_RANGE(0xbc, 0xbc) AM_WRITE(tiamc1_bg_hshift_w)/* background H scroll */ + AM_RANGE(0xbd, 0xbd) AM_WRITE(tiamc1_bg_vshift_w)/* background V scroll */ + AM_RANGE(0xbe, 0xbe) AM_WRITE(tiamc1_bankswitch_w) /* VRAM selector */ + AM_RANGE(0xbf, 0xbf) AM_WRITENOP /* charset control */ + AM_RANGE(0xc0, 0xc3) AM_WRITE(tiamc1_timer0_w) /* timer 0 */ + AM_RANGE(0xd2, 0xd2) AM_WRITE(tiamc1_control_w) /* coin counter and lockout */ + AM_RANGE(0xd3, 0xd3) AM_WRITENOP /* 8255 ctrl. Used for i/o ports */ + AM_RANGE(0xd4, 0xd7) AM_WRITE(tiamc1_timer1_w) /* timer 1 */ + AM_RANGE(0xda, 0xda) AM_WRITE(tiamc1_timer1_gate_w) /* timer 1 gate control */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( tiamc1_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0xd0, 0xd0) AM_READ(input_port_0_r) + AM_RANGE(0xd1, 0xd1) AM_READ(input_port_1_r) + AM_RANGE(0xd2, 0xd2) AM_READ(input_port_2_r) +ADDRESS_MAP_END + +static INPUT_PORTS_START( tiamc1 ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_RIGHT */ + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_RIGHT */ + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 3 JOYSTICK_RIGHT */ + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_LEFT */ + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_LEFT */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 3 JOYSTICK_LEFT */ + + PORT_START_TAG("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_UP */ + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_UP */ + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 3 JOYSTICK_UP */ + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 0 JOYSTICK_DOWN */ + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Player 2 JOYSTICK_DOWN */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE ) + + PORT_START_TAG("IN2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) /* OUT:coin lockout */ + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* OUT:game counter */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* RAZR ??? */ + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Player 1 Kick") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Player 1 Jump") + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) +INPUT_PORTS_END + +static const gfx_layout sprites16x16_layout = +{ + 16,16, + 256, + 4, + { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, + { 0, 1, 2, 3, 4, 5, 6, 7, 256*16*8+0, 256*16*8+1, 256*16*8+2, 256*16*8+3, 256*16*8+4, 256*16*8+5, 256*16*8+6, 256*16*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 16*8 +}; + +static const gfx_layout char_layout = +{ + 8,8, + 256, + 4, + { 256*8*8*3, 256*8*8*2, 256*8*8*1, 256*8*8*0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static GFXDECODE_START( tiamc1 ) + GFXDECODE_ENTRY( 0, 0x0000, char_layout, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, sprites16x16_layout, 0, 16 ) +GFXDECODE_END + +static struct CustomSound_interface tiamc1_custom_interface = +{ + tiamc1_sh_start +}; + + +static MACHINE_DRIVER_START( tiamc1 ) + /* basic machine hardware */ + MDRV_CPU_ADD(8080,16000000/9) /* 16 MHz */ + MDRV_CPU_PROGRAM_MAP(tiamc1_readmem,tiamc1_writemem) + MDRV_CPU_IO_MAP(tiamc1_readport,tiamc1_writeport) + + MDRV_SCREEN_REFRESH_RATE(50) + MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1600)) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_MACHINE_RESET(tiamc1) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-1) + MDRV_GFXDECODE(tiamc1) + MDRV_PALETTE_LENGTH(16) + + MDRV_PALETTE_INIT(tiamc1) + MDRV_VIDEO_START(tiamc1) + MDRV_VIDEO_UPDATE(tiamc1) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD_TAG("2 x 8253", CUSTOM, 16000000/9) + MDRV_SOUND_CONFIG(tiamc1_custom_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +ROM_START( konek ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "g1.d17", 0x00000, 0x2000, CRC(f41d82c9) SHA1(63ac1be2ad58af0e5ef2d33e5c8d790769d80af9) ) + ROM_LOAD( "g2.d17", 0x02000, 0x2000, CRC(b44e7491) SHA1(ff4cb1d76a36f504d670a207ee25556c5faad435) ) + ROM_LOAD( "g3.d17", 0x04000, 0x2000, CRC(91301282) SHA1(cb448a1bb7a9c1768f870a8c062e37807431c9c7) ) + ROM_LOAD( "g4.d17", 0x06000, 0x2000, CRC(3ff0c20b) SHA1(3d999c05b3986149e569630779ed5581fc202842) ) + ROM_LOAD( "g5.d17", 0x08000, 0x2000, CRC(e3196d30) SHA1(a03d9f75926be9fcf5ee05df8b00fbf87361ea5b) ) + ROM_FILL( 0xa000, 0x2000, 0x00 ) /* g6.d17 is unpopulated */ + ROM_LOAD( "g7.d17", 0x0c000, 0x2000, CRC(fe4e9fdd) SHA1(2033585a6c53455d1dafee85cbb807d424ed231d) ) + + ROM_REGION( 0x8000, REGION_GFX1, 0 ) + ROM_LOAD( "a2.b07", 0x00000, 0x2000, CRC(9eed06ee) SHA1(1b64a3f8fe3df4b4870315dbdf69bf60b1c272d0) ) + ROM_LOAD( "a3.g07", 0x02000, 0x2000, CRC(eeff9b77) SHA1(5dc66292a59f24277a8c2f38158a2e1d58f81338) ) + ROM_LOAD( "a5.l07", 0x04000, 0x2000, CRC(fff9e089) SHA1(f0d64dceaf72da785d55316bf8a7433faa09fabb) ) + ROM_LOAD( "a6.r07", 0x06000, 0x2000, CRC(092e8ee2) SHA1(6c4842e992c592b9f0663e039668f61a7b56700f) ) + + ROM_REGION( 0x0400, REGION_PROMS, 0 ) + ROM_LOAD( "prom100.e10", 0x0000, 0x100, NO_DUMP ) /* i/o ports map 256x8 */ + ROM_LOAD( "prom101.a01", 0x0100, 0x100, NO_DUMP ) /* video sync 256x8 */ + ROM_LOAD( "prom102.b03", 0x0200, 0x080, NO_DUMP ) /* sprites rom index 256x4 */ + ROM_LOAD( "prom102.b06", 0x0280, 0x080, NO_DUMP ) /* buffer optimization logic 256x4 */ + ROM_LOAD( "prom102.b05", 0x0300, 0x100, NO_DUMP ) /* sprites rom index 256x8 */ + +ROM_END + +GAME( 1988, konek, 0, tiamc1, tiamc1, tiamc1, ROT0, "Terminal", "Konek-Gorbunok", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) |