diff options
Diffstat (limited to 'src/mame/drivers/thedeep.cpp')
-rw-r--r-- | src/mame/drivers/thedeep.cpp | 547 |
1 files changed, 547 insertions, 0 deletions
diff --git a/src/mame/drivers/thedeep.cpp b/src/mame/drivers/thedeep.cpp new file mode 100644 index 00000000000..e999027842b --- /dev/null +++ b/src/mame/drivers/thedeep.cpp @@ -0,0 +1,547 @@ +// license:BSD-3-Clause +// copyright-holders:Luca Elia +/*************************************************************************** + + -= Run Deep / The Deep =- + + driver by Luca Elia (l.elia@tin.it) + +Main CPU : Z80 (LH0080B @ 6MHz) + i8751 (Intel C8751H-88, protection) + +Sound CPU : 65C02 (R65C02P2 @ 2MHz) + +Sound Chips : YM2203C + +Video Chips : L7B0073 DATA EAST MXC 06 8746 + L7A0072 DATA EAST BAC 06 VAE8713 + +Board : DE-0298-1 + +Notes: + +- The MCU handles coins and the bank switching of the roms for the main cpu. + It additionally provides some z80 code that is copied to ram. + +- One ROM (FI-1) is not used. + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/m6502/m65c02.h" +#include "cpu/mcs51/mcs51.h" +#include "includes/thedeep.h" +#include "sound/2203intf.h" + +/*************************************************************************** + + Main CPU + MCU simulation + +***************************************************************************/ + + +WRITE8_MEMBER(thedeep_state::nmi_w) +{ + m_nmi_enable = data; +} + +WRITE8_MEMBER(thedeep_state::sound_w) +{ + soundlatch_byte_w(space, 0, data); + m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); +} + +void thedeep_state::machine_start() +{ + membank("bank1")->configure_entries(0, 4, memregion("maincpu")->base() + 0x10000, 0x4000); + save_item(NAME(m_nmi_enable)); + save_item(NAME(m_protection_command)); + save_item(NAME(m_protection_data)); + save_item(NAME(m_protection_index)); + save_item(NAME(m_protection_irq)); + save_item(NAME(m_mcu_p3_reg)); +} + +void thedeep_state::machine_reset() +{ + membank("bank1")->set_entry(0); + m_scroll[0] = 0; + m_scroll[1] = 0; + m_scroll[2] = 0; + m_scroll[3] = 0; + m_protection_command = 0; + m_protection_index = -1; + m_protection_irq = 0; +} + +WRITE8_MEMBER(thedeep_state::protection_w) +{ + m_protection_command = data; + switch (m_protection_command) + { + case 0x11: + flip_screen_set(1); + break; + + case 0x20: + flip_screen_set(0); + break; + + case 0x30: + case 0x31: + case 0x32: + case 0x33: + membank("bank1")->set_entry(m_protection_command & 3); + break; + + case 0x59: + { + if (m_protection_index < 0) + m_protection_index = 0; + + if ( m_protection_index < 0x19b ) +// d000-d00c: hl += a * b +// d00d-d029: input a (e.g. $39) output hl (e.g. h=$03 l=$09). +// Replace trainling 0's with space ($10). 00 -> ' ' +// d02a-d039: input a (e.g. $39) output hl (e.g. h=$03 l=$09). +// Replace trainling 0's with space ($10). 00 -> ' 0' +// d03a-d046: input a (e.g. $39) output hl (e.g. h=$03 l=$09). 00 -> '00' +// d047-d086: a /= e (e can be 0!) +// d087-d0a4: print ASCII string from HL to IX (sub $30 to every char) +// d0a4-d0be: print any string from HL to IX +// d0bf-d109: print ASCII string from HL to IX. Color is in c. (e.g. "game over") +// d10a-d11f: print 2 digit decimal number in hl to ix, color c. change ix +// d120-d157: update score: add 3 BCD bytes at ix to those at iy, then clear those at ix +// d158-d165: print digit: (IX+0) <- H; (IX+1) <-L. ix+=40 +// d166-d174: hl = (hl + 2*a) +// d175-d181: hl *= e (e must be non zero) +// d182-d19a: hl /= de + m_protection_data = memregion("mcu")->base()[0x185+m_protection_index++]; + else + m_protection_data = 0xc9; + + m_protection_irq = 1; + } + break; + + default: + logerror( "pc %04x: protection_command %02x\n", space.device().safe_pc(),m_protection_command); + } +} + +READ8_MEMBER(thedeep_state::e004_r) +{ + return m_protection_irq ? 1 : 0; +} + +READ8_MEMBER(thedeep_state::protection_r) +{ + m_protection_irq = 0; + return m_protection_data; +} + +WRITE8_MEMBER(thedeep_state::e100_w) +{ + if (data != 1) + logerror("pc %04x: e100 = %02x\n", space.device().safe_pc(),data); +} + +static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, thedeep_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // ROM (banked) + AM_RANGE(0xc000, 0xcfff) AM_RAM + AM_RANGE(0xd000, 0xdfff) AM_RAM // RAM (MCU data copied here) + AM_RANGE(0xe000, 0xe000) AM_READWRITE(protection_r, protection_w) // To MCU + AM_RANGE(0xe004, 0xe004) AM_READWRITE(e004_r, nmi_w) // + AM_RANGE(0xe008, 0xe008) AM_READ_PORT("e008") // P1 (Inputs) + AM_RANGE(0xe009, 0xe009) AM_READ_PORT("e009") // P2 + AM_RANGE(0xe00a, 0xe00a) AM_READ_PORT("e00a") // DSW1 + AM_RANGE(0xe00b, 0xe00b) AM_READ_PORT("e00b") // DSW2 + AM_RANGE(0xe00c, 0xe00c) AM_WRITE(sound_w) // To Sound CPU + AM_RANGE(0xe100, 0xe100) AM_WRITE(e100_w) // ? + AM_RANGE(0xe210, 0xe213) AM_WRITEONLY AM_SHARE("scroll") // Scroll + AM_RANGE(0xe400, 0xe7ff) AM_RAM AM_SHARE("spriteram") // Sprites + AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(vram_1_w) AM_SHARE("vram_1") // Text Layer + AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(vram_0_w) AM_SHARE("vram_0") // Background Layer + AM_RANGE(0xf800, 0xf83f) AM_RAM AM_SHARE("scroll2") // Column Scroll + AM_RANGE(0xf840, 0xffff) AM_RAM +ADDRESS_MAP_END + + +/*************************************************************************** + + Sound CPU + +***************************************************************************/ + +static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8, thedeep_state ) + AM_RANGE(0x0000, 0x07ff) AM_RAM + AM_RANGE(0x0800, 0x0801) AM_DEVWRITE("ymsnd", ym2203_device, write) // + AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_byte_r) // From Main CPU + AM_RANGE(0x8000, 0xffff) AM_ROM +ADDRESS_MAP_END + + +/*************************************************************************** + + MCU + +***************************************************************************/ + +WRITE8_MEMBER(thedeep_state::p1_w) +{ + flip_screen_set((data & 1) ^ 1); + membank("bank1")->set_entry((data & 6) >> 1); + logerror("P1 %02x\n",data); +} + +READ8_MEMBER(thedeep_state::from_main_r) +{ + static UINT8 res; + + res = 0x11; + + logerror("From Main read = %02x\n",res); + return 0x20; +} + +WRITE8_MEMBER(thedeep_state::to_main_w) +{ + // ... +} + +WRITE8_MEMBER(thedeep_state::p3_w) +{ + /* bit 0 0->1 transition IRQ0 to main */ + if((!(m_mcu_p3_reg & 0x01)) && data & 0x01) + m_maincpu->set_input_line(0, HOLD_LINE); + + /* bit 6 0->1 transition INT1 IRQ ACK */ + if((!(m_mcu_p3_reg & 0x40)) && data & 0x40) + m_mcu->set_input_line(MCS51_INT1_LINE, CLEAR_LINE); + + /* bit 7 0->1 transition INT0 IRQ ACK */ + if((!(m_mcu_p3_reg & 0x80)) && data & 0x80) + m_mcu->set_input_line(MCS51_INT0_LINE, CLEAR_LINE); + + m_mcu_p3_reg = data; + logerror("P3 %02x\n",data); +} + +READ8_MEMBER(thedeep_state::p0_r) +{ + UINT8 coin_mux; + + coin_mux = ((ioport("COINS")->read() & 0x0e) == 0x0e); // bit 0 is hard-wired to ALL three coin latches + + return (ioport("COINS")->read() & 0xfe) | (coin_mux & 1); +} + +static ADDRESS_MAP_START( mcu_io_map, AS_IO, 8, thedeep_state ) + ADDRESS_MAP_UNMAP_HIGH + AM_RANGE(MCS51_PORT_P0,MCS51_PORT_P0) AM_READ(p0_r) + AM_RANGE(MCS51_PORT_P1,MCS51_PORT_P1) AM_WRITE(p1_w) + AM_RANGE(MCS51_PORT_P2,MCS51_PORT_P2) AM_READWRITE(from_main_r,to_main_w) + AM_RANGE(MCS51_PORT_P3,MCS51_PORT_P3) AM_WRITE(p3_w) +ADDRESS_MAP_END + + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +static INPUT_PORTS_START( thedeep ) + PORT_START("e008") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) // Up / down shown in service mode + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("e009") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("e00a") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:5") /* Listed as "NOT USED - ALWAYS OFF" */ + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Start Stage" ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x20, "1" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("e00b") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6") + PORT_DIPSETTING( 0x00, "50k" ) + PORT_DIPSETTING( 0x30, "50k 70k" ) + PORT_DIPSETTING( 0x20, "60k 80k" ) + PORT_DIPSETTING( 0x10, "80k 100k" ) + PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" in the manual */ + PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) + + PORT_START("MCU") // Read by the mcu + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) + + PORT_START("COINS") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) // mux of bits 1-2-3 + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + +/*************************************************************************** + + Graphics Layouts + +***************************************************************************/ + +static const gfx_layout layout_8x8x2 = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { 0, 4 }, + { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, + { STEP8(0,8) }, + 8*8 +}; + +static const gfx_layout layout_16x16x4 = +{ + 16,16, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) }, + { STEP8(8*8*2,1), STEP8(0,1) }, + { STEP16(0,8) }, + 16*16 +}; + +static GFXDECODE_START( thedeep ) + GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0x080, 8 ) // [0] Sprites + GFXDECODE_ENTRY( "bg_gfx", 0, layout_16x16x4, 0x100, 16 ) // [1] Background Layer + GFXDECODE_ENTRY( "text", 0, layout_8x8x2, 0x000, 16 ) // [2] Text Layer +GFXDECODE_END + + + +/*************************************************************************** + + Machine Drivers + +***************************************************************************/ + +TIMER_DEVICE_CALLBACK_MEMBER(thedeep_state::interrupt) +{ + int scanline = param; + + if (scanline == 124) // TODO: clean this + { + if (m_protection_command != 0x59) + { + int coins = ioport("MCU")->read(); + if (coins & 1) m_protection_data = 1; + else if (coins & 2) m_protection_data = 2; + else if (coins & 4) m_protection_data = 3; + else m_protection_data = 0; + + if (m_protection_data) + m_protection_irq = 1; + } + if (m_protection_irq) + m_maincpu->set_input_line(0, HOLD_LINE); + } + else if(scanline == 0) + { + if (m_nmi_enable) + { + m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE); + m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE); + } + } +} + +INTERRUPT_GEN_MEMBER(thedeep_state::mcu_irq) +{ + m_mcu->set_input_line(MCS51_INT1_LINE, ASSERT_LINE); +} + +static MACHINE_CONFIG_START( thedeep, thedeep_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* verified on pcb */ + MCFG_CPU_PROGRAM_MAP(main_map) + MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", thedeep_state, interrupt, "screen", 0, 1) + + MCFG_CPU_ADD("audiocpu", M65C02, XTAL_12MHz/8) /* verified on pcb */ + MCFG_CPU_PROGRAM_MAP(audio_map) + /* IRQ by YM2203, NMI by when sound latch written by main cpu */ + + /* MCU is a i8751 running at 8Mhz (8mhz xtal)*/ + MCFG_CPU_ADD("mcu", I8751, XTAL_8MHz) + MCFG_CPU_IO_MAP(mcu_io_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", thedeep_state, mcu_irq) // unknown source, but presumably vblank + MCFG_DEVICE_DISABLE() + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(0x100, 0xf8) + MCFG_SCREEN_VISIBLE_AREA(0, 0x100-1, 0, 0xf8-1) + MCFG_SCREEN_UPDATE_DRIVER(thedeep_state, screen_update) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", thedeep) + MCFG_PALETTE_ADD("palette", 512) + MCFG_PALETTE_INIT_OWNER(thedeep_state, thedeep) + + MCFG_DEVICE_ADD("spritegen", DECO_MXC06, 0) + deco_mxc06_device::set_gfx_region(*device, 0); + MCFG_DECO_MXC06_GFXDECODE("gfxdecode") + MCFG_DECO_MXC06_PALETTE("palette") + MCFG_DECO_MXC06_RAMSIZE(0x400) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/4) /* verified on pcb */ + MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +/*************************************************************************** + + ROMs Loading + +***************************************************************************/ + +/*************************************************************************** + +Here are the proms for The Deep! +NOTE: This game is Vertical. +I couldn't test this board so I don't know the manufacturer, sorry. +1 Z80 +1 R6502 +1 YM 2203 +1 OSC 12 Mhz +1 OSC 8 Mhz +1 MPU 8751 (which is read-protected) + +If you need more info or if this package doesn't +Work, mail me. + +..............CaBBe!................................... + +***************************************************************************/ + +ROM_START( thedeep ) + ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "dp-10.rom", 0x00000, 0x08000, CRC(7480b7a5) SHA1(ac6f121873a70c8077576322c201b7089c7b8a91) ) + ROM_LOAD( "dp-09.rom", 0x10000, 0x10000, CRC(c630aece) SHA1(809916a1ba1c8e0af4c228b0f26ac638e2abf81e) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */ + ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) ) + + ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 Code */ + ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF + + ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */ + ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) ) + ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) ) + ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) ) + ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) ) + + ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */ + ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) ) + ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) ) + ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) ) + ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) ) + + ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */ + ROM_LOAD( "dp-11.rom", 0x0000, 0x4000, CRC(196e23d1) SHA1(ed14e63fccb3e5dce462d9b8155e78749eaf9b3b) ) + + ROM_REGION( 0x600, "proms", 0 ) /* Colors */ + ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0) + ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx) + ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) ) +ROM_END + +ROM_START( rundeep ) + ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "3", 0x00000, 0x08000, CRC(c9c9e194) SHA1(e9552c3321585f0902f29b55a7de8e2316885713) ) + ROM_LOAD( "9", 0x10000, 0x10000, CRC(931f4e67) SHA1(f4942c5f0fdbcd6cdb96ddbbf2015f938b56b466) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */ + ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) ) + + ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 Code */ + ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF + + ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */ + ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) ) + ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) ) + ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) ) + ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) ) + + ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */ + ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) ) + ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) ) + ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) ) + ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) ) + + ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */ + ROM_LOAD( "11", 0x0000, 0x4000, CRC(5d29e4b9) SHA1(608345291062e9ce329ebe9a8c1e65d52e358785) ) + + ROM_REGION( 0x600, "proms", 0 ) /* Colors */ + ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0) + ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx) + ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) ) +ROM_END + +GAME( 1987, thedeep, 0, thedeep, thedeep, driver_device, 0, ROT270, "Wood Place Inc.", "The Deep (Japan)", MACHINE_SUPPORTS_SAVE ) +GAME( 1988, rundeep, thedeep,thedeep, thedeep, driver_device, 0, ROT270, "bootleg (Cream)", "Run Deep", MACHINE_SUPPORTS_SAVE ) |