summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/thedeep.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/thedeep.cpp')
-rw-r--r--src/mame/drivers/thedeep.cpp547
1 files changed, 547 insertions, 0 deletions
diff --git a/src/mame/drivers/thedeep.cpp b/src/mame/drivers/thedeep.cpp
new file mode 100644
index 00000000000..e999027842b
--- /dev/null
+++ b/src/mame/drivers/thedeep.cpp
@@ -0,0 +1,547 @@
+// license:BSD-3-Clause
+// copyright-holders:Luca Elia
+/***************************************************************************
+
+ -= Run Deep / The Deep =-
+
+ driver by Luca Elia (l.elia@tin.it)
+
+Main CPU : Z80 (LH0080B @ 6MHz) + i8751 (Intel C8751H-88, protection)
+
+Sound CPU : 65C02 (R65C02P2 @ 2MHz)
+
+Sound Chips : YM2203C
+
+Video Chips : L7B0073 DATA EAST MXC 06 8746
+ L7A0072 DATA EAST BAC 06 VAE8713
+
+Board : DE-0298-1
+
+Notes:
+
+- The MCU handles coins and the bank switching of the roms for the main cpu.
+ It additionally provides some z80 code that is copied to ram.
+
+- One ROM (FI-1) is not used.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "cpu/m6502/m65c02.h"
+#include "cpu/mcs51/mcs51.h"
+#include "includes/thedeep.h"
+#include "sound/2203intf.h"
+
+/***************************************************************************
+
+ Main CPU + MCU simulation
+
+***************************************************************************/
+
+
+WRITE8_MEMBER(thedeep_state::nmi_w)
+{
+ m_nmi_enable = data;
+}
+
+WRITE8_MEMBER(thedeep_state::sound_w)
+{
+ soundlatch_byte_w(space, 0, data);
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+}
+
+void thedeep_state::machine_start()
+{
+ membank("bank1")->configure_entries(0, 4, memregion("maincpu")->base() + 0x10000, 0x4000);
+ save_item(NAME(m_nmi_enable));
+ save_item(NAME(m_protection_command));
+ save_item(NAME(m_protection_data));
+ save_item(NAME(m_protection_index));
+ save_item(NAME(m_protection_irq));
+ save_item(NAME(m_mcu_p3_reg));
+}
+
+void thedeep_state::machine_reset()
+{
+ membank("bank1")->set_entry(0);
+ m_scroll[0] = 0;
+ m_scroll[1] = 0;
+ m_scroll[2] = 0;
+ m_scroll[3] = 0;
+ m_protection_command = 0;
+ m_protection_index = -1;
+ m_protection_irq = 0;
+}
+
+WRITE8_MEMBER(thedeep_state::protection_w)
+{
+ m_protection_command = data;
+ switch (m_protection_command)
+ {
+ case 0x11:
+ flip_screen_set(1);
+ break;
+
+ case 0x20:
+ flip_screen_set(0);
+ break;
+
+ case 0x30:
+ case 0x31:
+ case 0x32:
+ case 0x33:
+ membank("bank1")->set_entry(m_protection_command & 3);
+ break;
+
+ case 0x59:
+ {
+ if (m_protection_index < 0)
+ m_protection_index = 0;
+
+ if ( m_protection_index < 0x19b )
+// d000-d00c: hl += a * b
+// d00d-d029: input a (e.g. $39) output hl (e.g. h=$03 l=$09).
+// Replace trainling 0's with space ($10). 00 -> ' '
+// d02a-d039: input a (e.g. $39) output hl (e.g. h=$03 l=$09).
+// Replace trainling 0's with space ($10). 00 -> ' 0'
+// d03a-d046: input a (e.g. $39) output hl (e.g. h=$03 l=$09). 00 -> '00'
+// d047-d086: a /= e (e can be 0!)
+// d087-d0a4: print ASCII string from HL to IX (sub $30 to every char)
+// d0a4-d0be: print any string from HL to IX
+// d0bf-d109: print ASCII string from HL to IX. Color is in c. (e.g. "game over")
+// d10a-d11f: print 2 digit decimal number in hl to ix, color c. change ix
+// d120-d157: update score: add 3 BCD bytes at ix to those at iy, then clear those at ix
+// d158-d165: print digit: (IX+0) <- H; (IX+1) <-L. ix+=40
+// d166-d174: hl = (hl + 2*a)
+// d175-d181: hl *= e (e must be non zero)
+// d182-d19a: hl /= de
+ m_protection_data = memregion("mcu")->base()[0x185+m_protection_index++];
+ else
+ m_protection_data = 0xc9;
+
+ m_protection_irq = 1;
+ }
+ break;
+
+ default:
+ logerror( "pc %04x: protection_command %02x\n", space.device().safe_pc(),m_protection_command);
+ }
+}
+
+READ8_MEMBER(thedeep_state::e004_r)
+{
+ return m_protection_irq ? 1 : 0;
+}
+
+READ8_MEMBER(thedeep_state::protection_r)
+{
+ m_protection_irq = 0;
+ return m_protection_data;
+}
+
+WRITE8_MEMBER(thedeep_state::e100_w)
+{
+ if (data != 1)
+ logerror("pc %04x: e100 = %02x\n", space.device().safe_pc(),data);
+}
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, thedeep_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // ROM (banked)
+ AM_RANGE(0xc000, 0xcfff) AM_RAM
+ AM_RANGE(0xd000, 0xdfff) AM_RAM // RAM (MCU data copied here)
+ AM_RANGE(0xe000, 0xe000) AM_READWRITE(protection_r, protection_w) // To MCU
+ AM_RANGE(0xe004, 0xe004) AM_READWRITE(e004_r, nmi_w) //
+ AM_RANGE(0xe008, 0xe008) AM_READ_PORT("e008") // P1 (Inputs)
+ AM_RANGE(0xe009, 0xe009) AM_READ_PORT("e009") // P2
+ AM_RANGE(0xe00a, 0xe00a) AM_READ_PORT("e00a") // DSW1
+ AM_RANGE(0xe00b, 0xe00b) AM_READ_PORT("e00b") // DSW2
+ AM_RANGE(0xe00c, 0xe00c) AM_WRITE(sound_w) // To Sound CPU
+ AM_RANGE(0xe100, 0xe100) AM_WRITE(e100_w) // ?
+ AM_RANGE(0xe210, 0xe213) AM_WRITEONLY AM_SHARE("scroll") // Scroll
+ AM_RANGE(0xe400, 0xe7ff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(vram_1_w) AM_SHARE("vram_1") // Text Layer
+ AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(vram_0_w) AM_SHARE("vram_0") // Background Layer
+ AM_RANGE(0xf800, 0xf83f) AM_RAM AM_SHARE("scroll2") // Column Scroll
+ AM_RANGE(0xf840, 0xffff) AM_RAM
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+ Sound CPU
+
+***************************************************************************/
+
+static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8, thedeep_state )
+ AM_RANGE(0x0000, 0x07ff) AM_RAM
+ AM_RANGE(0x0800, 0x0801) AM_DEVWRITE("ymsnd", ym2203_device, write) //
+ AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_byte_r) // From Main CPU
+ AM_RANGE(0x8000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+ MCU
+
+***************************************************************************/
+
+WRITE8_MEMBER(thedeep_state::p1_w)
+{
+ flip_screen_set((data & 1) ^ 1);
+ membank("bank1")->set_entry((data & 6) >> 1);
+ logerror("P1 %02x\n",data);
+}
+
+READ8_MEMBER(thedeep_state::from_main_r)
+{
+ static UINT8 res;
+
+ res = 0x11;
+
+ logerror("From Main read = %02x\n",res);
+ return 0x20;
+}
+
+WRITE8_MEMBER(thedeep_state::to_main_w)
+{
+ // ...
+}
+
+WRITE8_MEMBER(thedeep_state::p3_w)
+{
+ /* bit 0 0->1 transition IRQ0 to main */
+ if((!(m_mcu_p3_reg & 0x01)) && data & 0x01)
+ m_maincpu->set_input_line(0, HOLD_LINE);
+
+ /* bit 6 0->1 transition INT1 IRQ ACK */
+ if((!(m_mcu_p3_reg & 0x40)) && data & 0x40)
+ m_mcu->set_input_line(MCS51_INT1_LINE, CLEAR_LINE);
+
+ /* bit 7 0->1 transition INT0 IRQ ACK */
+ if((!(m_mcu_p3_reg & 0x80)) && data & 0x80)
+ m_mcu->set_input_line(MCS51_INT0_LINE, CLEAR_LINE);
+
+ m_mcu_p3_reg = data;
+ logerror("P3 %02x\n",data);
+}
+
+READ8_MEMBER(thedeep_state::p0_r)
+{
+ UINT8 coin_mux;
+
+ coin_mux = ((ioport("COINS")->read() & 0x0e) == 0x0e); // bit 0 is hard-wired to ALL three coin latches
+
+ return (ioport("COINS")->read() & 0xfe) | (coin_mux & 1);
+}
+
+static ADDRESS_MAP_START( mcu_io_map, AS_IO, 8, thedeep_state )
+ ADDRESS_MAP_UNMAP_HIGH
+ AM_RANGE(MCS51_PORT_P0,MCS51_PORT_P0) AM_READ(p0_r)
+ AM_RANGE(MCS51_PORT_P1,MCS51_PORT_P1) AM_WRITE(p1_w)
+ AM_RANGE(MCS51_PORT_P2,MCS51_PORT_P2) AM_READWRITE(from_main_r,to_main_w)
+ AM_RANGE(MCS51_PORT_P3,MCS51_PORT_P3) AM_WRITE(p3_w)
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+ Input Ports
+
+***************************************************************************/
+
+static INPUT_PORTS_START( thedeep )
+ PORT_START("e008")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) // Up / down shown in service mode
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START("e009")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START("e00a")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:5") /* Listed as "NOT USED - ALWAYS OFF" */
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Start Stage" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x20, "1" )
+ PORT_DIPSETTING( 0x00, "4" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("e00b")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Harder ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0c, "3" )
+ PORT_DIPSETTING( 0x08, "4" )
+ PORT_DIPSETTING( 0x04, "5" )
+ PORT_DIPSETTING( 0x00, "6" )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x00, "50k" )
+ PORT_DIPSETTING( 0x30, "50k 70k" )
+ PORT_DIPSETTING( 0x20, "60k 80k" )
+ PORT_DIPSETTING( 0x10, "80k 100k" )
+ PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:7" ) /* Listed as "Unused" in the manual */
+ PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
+
+ PORT_START("MCU") // Read by the mcu
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1)
+
+ PORT_START("COINS")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) // mux of bits 1-2-3
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+
+ Graphics Layouts
+
+***************************************************************************/
+
+static const gfx_layout layout_8x8x2 =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 2,
+ { 0, 4 },
+ { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) },
+ { STEP8(0,8) },
+ 8*8
+};
+
+static const gfx_layout layout_16x16x4 =
+{
+ 16,16,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) },
+ { STEP8(8*8*2,1), STEP8(0,1) },
+ { STEP16(0,8) },
+ 16*16
+};
+
+static GFXDECODE_START( thedeep )
+ GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0x080, 8 ) // [0] Sprites
+ GFXDECODE_ENTRY( "bg_gfx", 0, layout_16x16x4, 0x100, 16 ) // [1] Background Layer
+ GFXDECODE_ENTRY( "text", 0, layout_8x8x2, 0x000, 16 ) // [2] Text Layer
+GFXDECODE_END
+
+
+
+/***************************************************************************
+
+ Machine Drivers
+
+***************************************************************************/
+
+TIMER_DEVICE_CALLBACK_MEMBER(thedeep_state::interrupt)
+{
+ int scanline = param;
+
+ if (scanline == 124) // TODO: clean this
+ {
+ if (m_protection_command != 0x59)
+ {
+ int coins = ioport("MCU")->read();
+ if (coins & 1) m_protection_data = 1;
+ else if (coins & 2) m_protection_data = 2;
+ else if (coins & 4) m_protection_data = 3;
+ else m_protection_data = 0;
+
+ if (m_protection_data)
+ m_protection_irq = 1;
+ }
+ if (m_protection_irq)
+ m_maincpu->set_input_line(0, HOLD_LINE);
+ }
+ else if(scanline == 0)
+ {
+ if (m_nmi_enable)
+ {
+ m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
+ m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
+ }
+ }
+}
+
+INTERRUPT_GEN_MEMBER(thedeep_state::mcu_irq)
+{
+ m_mcu->set_input_line(MCS51_INT1_LINE, ASSERT_LINE);
+}
+
+static MACHINE_CONFIG_START( thedeep, thedeep_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* verified on pcb */
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", thedeep_state, interrupt, "screen", 0, 1)
+
+ MCFG_CPU_ADD("audiocpu", M65C02, XTAL_12MHz/8) /* verified on pcb */
+ MCFG_CPU_PROGRAM_MAP(audio_map)
+ /* IRQ by YM2203, NMI by when sound latch written by main cpu */
+
+ /* MCU is a i8751 running at 8Mhz (8mhz xtal)*/
+ MCFG_CPU_ADD("mcu", I8751, XTAL_8MHz)
+ MCFG_CPU_IO_MAP(mcu_io_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", thedeep_state, mcu_irq) // unknown source, but presumably vblank
+ MCFG_DEVICE_DISABLE()
+
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(0x100, 0xf8)
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x100-1, 0, 0xf8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(thedeep_state, screen_update)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", thedeep)
+ MCFG_PALETTE_ADD("palette", 512)
+ MCFG_PALETTE_INIT_OWNER(thedeep_state, thedeep)
+
+ MCFG_DEVICE_ADD("spritegen", DECO_MXC06, 0)
+ deco_mxc06_device::set_gfx_region(*device, 0);
+ MCFG_DECO_MXC06_GFXDECODE("gfxdecode")
+ MCFG_DECO_MXC06_PALETTE("palette")
+ MCFG_DECO_MXC06_RAMSIZE(0x400)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/4) /* verified on pcb */
+ MCFG_YM2203_IRQ_HANDLER(INPUTLINE("audiocpu", 0))
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+
+/***************************************************************************
+
+ ROMs Loading
+
+***************************************************************************/
+
+/***************************************************************************
+
+Here are the proms for The Deep!
+NOTE: This game is Vertical.
+I couldn't test this board so I don't know the manufacturer, sorry.
+1 Z80
+1 R6502
+1 YM 2203
+1 OSC 12 Mhz
+1 OSC 8 Mhz
+1 MPU 8751 (which is read-protected)
+
+If you need more info or if this package doesn't
+Work, mail me.
+
+..............CaBBe!...................................
+
+***************************************************************************/
+
+ROM_START( thedeep )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
+ ROM_LOAD( "dp-10.rom", 0x00000, 0x08000, CRC(7480b7a5) SHA1(ac6f121873a70c8077576322c201b7089c7b8a91) )
+ ROM_LOAD( "dp-09.rom", 0x10000, 0x10000, CRC(c630aece) SHA1(809916a1ba1c8e0af4c228b0f26ac638e2abf81e) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */
+ ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
+
+ ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 Code */
+ ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */
+ ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
+ ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
+ ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
+ ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
+
+ ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */
+ ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
+ ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
+ ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
+ ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
+
+ ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */
+ ROM_LOAD( "dp-11.rom", 0x0000, 0x4000, CRC(196e23d1) SHA1(ed14e63fccb3e5dce462d9b8155e78749eaf9b3b) )
+
+ ROM_REGION( 0x600, "proms", 0 ) /* Colors */
+ ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
+ ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
+ ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
+ROM_END
+
+ROM_START( rundeep )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
+ ROM_LOAD( "3", 0x00000, 0x08000, CRC(c9c9e194) SHA1(e9552c3321585f0902f29b55a7de8e2316885713) )
+ ROM_LOAD( "9", 0x10000, 0x10000, CRC(931f4e67) SHA1(f4942c5f0fdbcd6cdb96ddbbf2015f938b56b466) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */
+ ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
+
+ ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 Code */
+ ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */
+ ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
+ ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
+ ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
+ ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
+
+ ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */
+ ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
+ ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
+ ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
+ ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
+
+ ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */
+ ROM_LOAD( "11", 0x0000, 0x4000, CRC(5d29e4b9) SHA1(608345291062e9ce329ebe9a8c1e65d52e358785) )
+
+ ROM_REGION( 0x600, "proms", 0 ) /* Colors */
+ ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
+ ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
+ ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
+ROM_END
+
+GAME( 1987, thedeep, 0, thedeep, thedeep, driver_device, 0, ROT270, "Wood Place Inc.", "The Deep (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, rundeep, thedeep,thedeep, thedeep, driver_device, 0, ROT270, "bootleg (Cream)", "Run Deep", MACHINE_SUPPORTS_SAVE )