diff options
Diffstat (limited to 'src/mame/drivers/tehkanwc.c')
-rw-r--r-- | src/mame/drivers/tehkanwc.c | 1051 |
1 files changed, 1051 insertions, 0 deletions
diff --git a/src/mame/drivers/tehkanwc.c b/src/mame/drivers/tehkanwc.c new file mode 100644 index 00000000000..8acc27491d4 --- /dev/null +++ b/src/mame/drivers/tehkanwc.c @@ -0,0 +1,1051 @@ +/*************************************************************************** + +Tehkan World Cup - (c) Tehkan 1985 + + +Ernesto Corvi +ernesto@imagina.com + +Roberto Juan Fresca +robbiex@rocketmail.com + +TODO: +- dip switches and input ports for Gridiron and Tee'd Off + +NOTES: +- Samples MUST be on Memory Region 4 + +Additional notes (Steph 2002.01.14) + +Even if there is NO "screen flipping" for 'tehkanwc' and 'gridiron', there are writes +to 0xfe60 and 0xfe70 of the main CPU with 00 ... + +About 'teedoff' : + +The main problem with that game is that it should sometimes jumps into shared memory +(see 'init_teedoff' function below) depending on a value that is supposed to be +in the palette RAM ! + +Palette RAM is reset here (main CPU) : + +5D15: ED 57 ld a,i +5D17: CB FF set 7,a +5D19: ED 47 ld i,a +5D1B: AF xor a +5D1C: 21 00 D8 ld hl,$D800 +5D1F: 01 80 0C ld bc,$0C80 +5D22: 77 ld (hl),a +5D23: 23 inc hl +5D24: 0D dec c +5D25: 20 FB jr nz,$5D22 +5D27: 0E 80 ld c,$80 +5D29: 10 F7 djnz $5D22 +.... + +Then it is filled here (main CPU) : + +5D50: 21 C4 70 ld hl,$70C4 +5D53: 11 00 D8 ld de,$D800 +5D56: 01 00 02 ld bc,$0200 +5D59: ED B0 ldir +5D5B: 21 C4 72 ld hl,$72C4 +5D5E: 01 00 01 ld bc,$0100 +5D61: ED B0 ldir +5D63: C9 ret + +0x72c4 is in ROM and it's ALWAYS 00 ! + +Another place where the palette is filled is here (sub CPU) : + +16AC: 21 06 1D ld hl,$1D06 +16AF: 11 00 DA ld de,$DA00 +16B2: 01 C0 00 ld bc,$00C0 +16B5: ED B0 ldir + +But here again, 0x1d06 is in ROM and it's ALWAYS 00 ! + +So the "jp z" instruction at 0x0238 of the main CPU will ALWAYS jump +in shared memory when NO code seems to be written ! + +TO DO : + + - Check MEMORY_* definitions (too many M?A_NOP areas) + - Check sound in all games (too many messages like this in the .log file : + 'Warning: sound latch 2 written before being read') + - Figure out the controls in 'tehkanwc' (they are told to be better in MAME 0.34) + - Figure out the controls in 'teedoff' + - Confirm "Difficulty" Dip Switch in 'teedoff' + +***************************************************************************/ + +#include "driver.h" +#include "cpu/z80/z80.h" +#include "sound/ay8910.h" +#include "sound/msm5205.h" + + +extern UINT8 *tehkanwc_videoram2; + +extern WRITE8_HANDLER( tehkanwc_videoram_w ); +extern WRITE8_HANDLER( tehkanwc_colorram_w ); +extern WRITE8_HANDLER( tehkanwc_videoram2_w ); +extern WRITE8_HANDLER( tehkanwc_scroll_x_w ); +extern WRITE8_HANDLER( tehkanwc_scroll_y_w ); +extern WRITE8_HANDLER( tehkanwc_flipscreen_x_w ); +extern WRITE8_HANDLER( tehkanwc_flipscreen_y_w ); +extern WRITE8_HANDLER( gridiron_led0_w ); +extern WRITE8_HANDLER( gridiron_led1_w ); + +extern VIDEO_START( tehkanwc ); +extern VIDEO_UPDATE( tehkanwc ); + + +static UINT8 *shared_ram; + +static READ8_HANDLER( shared_r ) +{ + return shared_ram[offset]; +} + +static WRITE8_HANDLER( shared_w ) +{ + shared_ram[offset] = data; +} + +static WRITE8_HANDLER( sub_cpu_halt_w ) +{ + if (data) + cpunum_set_input_line(1, INPUT_LINE_RESET, CLEAR_LINE); + else + cpunum_set_input_line(1, INPUT_LINE_RESET, ASSERT_LINE); +} + + + +static int track0[2],track1[2]; + +static READ8_HANDLER( tehkanwc_track_0_r ) +{ + int joy; + + joy = readinputport(10) >> (2*offset); + if (joy & 1) return -63; + if (joy & 2) return 63; + return readinputport(3 + offset) - track0[offset]; +} + +static READ8_HANDLER( tehkanwc_track_1_r ) +{ + int joy; + + joy = readinputport(10) >> (4+2*offset); + if (joy & 1) return -63; + if (joy & 2) return 63; + return readinputport(6 + offset) - track1[offset]; +} + +static WRITE8_HANDLER( tehkanwc_track_0_reset_w ) +{ + /* reset the trackball counters */ + track0[offset] = readinputport(3 + offset) + data; +} + +static WRITE8_HANDLER( tehkanwc_track_1_reset_w ) +{ + /* reset the trackball counters */ + track1[offset] = readinputport(6 + offset) + data; +} + + + +static WRITE8_HANDLER( sound_command_w ) +{ + soundlatch_w(offset,data); + cpunum_set_input_line(2,INPUT_LINE_NMI,PULSE_LINE); +} + +static TIMER_CALLBACK( reset_callback ) +{ + cpunum_set_input_line(2, INPUT_LINE_RESET, PULSE_LINE); +} + +static WRITE8_HANDLER( sound_answer_w ) +{ + soundlatch2_w(0,data); + + /* in Gridiron, the sound CPU goes in a tight loop after the self test, */ + /* probably waiting to be reset by a watchdog */ + if (activecpu_get_pc() == 0x08bc) timer_set(ATTOTIME_IN_SEC(1),0,reset_callback); +} + + +/* Emulate MSM sound samples with counters */ + +static int msm_data_offs; + +static READ8_HANDLER( tehkanwc_portA_r ) +{ + return msm_data_offs & 0xff; +} + +static READ8_HANDLER( tehkanwc_portB_r ) +{ + return (msm_data_offs >> 8) & 0xff; +} + +static WRITE8_HANDLER( tehkanwc_portA_w ) +{ + msm_data_offs = (msm_data_offs & 0xff00) | data; +} + +static WRITE8_HANDLER( tehkanwc_portB_w ) +{ + msm_data_offs = (msm_data_offs & 0x00ff) | (data << 8); +} + +static WRITE8_HANDLER( msm_reset_w ) +{ + MSM5205_reset_w(0,data ? 0 : 1); +} + +static void tehkanwc_adpcm_int (int data) +{ + static int toggle; + + UINT8 *SAMPLES = memory_region(REGION_SOUND1); + int msm_data = SAMPLES[msm_data_offs & 0x7fff]; + + if (toggle == 0) + MSM5205_data_w(0,(msm_data >> 4) & 0x0f); + else + { + MSM5205_data_w(0,msm_data & 0x0f); + msm_data_offs++; + } + + toggle ^= 1; +} + +/* End of MSM with counters emulation */ + + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_READ(shared_r) + AM_RANGE(0xd000, 0xd3ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd400, 0xd7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd800, 0xddff) AM_READ(MRA8_RAM) + AM_RANGE(0xde00, 0xdfff) AM_READ(MRA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe800, 0xebff) AM_READ(MRA8_RAM) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_READ(MRA8_RAM) + AM_RANGE(0xec02, 0xec02) AM_READ(MRA8_RAM) + AM_RANGE(0xf800, 0xf801) AM_READ(tehkanwc_track_0_r) /* track 0 x/y */ + AM_RANGE(0xf802, 0xf802) AM_READ(input_port_9_r) /* Coin & Start */ + AM_RANGE(0xf803, 0xf803) AM_READ(input_port_5_r) /* joy0 - button */ + AM_RANGE(0xf810, 0xf811) AM_READ(tehkanwc_track_1_r) /* track 1 x/y */ + AM_RANGE(0xf813, 0xf813) AM_READ(input_port_8_r) /* joy1 - button */ + AM_RANGE(0xf820, 0xf820) AM_READ(soundlatch2_r) /* answer from the sound CPU */ + AM_RANGE(0xf840, 0xf840) AM_READ(input_port_0_r) /* DSW1 */ + AM_RANGE(0xf850, 0xf850) AM_READ(input_port_1_r) /* DSW2 */ + AM_RANGE(0xf860, 0xf860) AM_READ(watchdog_reset_r) + AM_RANGE(0xf870, 0xf870) AM_READ(input_port_2_r) /* DSW3 */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_WRITE(shared_w) AM_BASE(&shared_ram) + AM_RANGE(0xd000, 0xd3ff) AM_WRITE(tehkanwc_videoram_w) AM_BASE(&videoram) + AM_RANGE(0xd400, 0xd7ff) AM_WRITE(tehkanwc_colorram_w) AM_BASE(&colorram) + AM_RANGE(0xd800, 0xddff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_be_w) AM_BASE(&paletteram) + AM_RANGE(0xde00, 0xdfff) AM_WRITE(MWA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(tehkanwc_videoram2_w) AM_BASE(&tehkanwc_videoram2) + AM_RANGE(0xe800, 0xebff) AM_WRITE(spriteram_w) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_WRITE(tehkanwc_scroll_x_w) + AM_RANGE(0xec02, 0xec02) AM_WRITE(tehkanwc_scroll_y_w) + AM_RANGE(0xf800, 0xf801) AM_WRITE(tehkanwc_track_0_reset_w) + AM_RANGE(0xf802, 0xf802) AM_WRITE(gridiron_led0_w) + AM_RANGE(0xf810, 0xf811) AM_WRITE(tehkanwc_track_1_reset_w) + AM_RANGE(0xf812, 0xf812) AM_WRITE(gridiron_led1_w) + AM_RANGE(0xf820, 0xf820) AM_WRITE(sound_command_w) + AM_RANGE(0xf840, 0xf840) AM_WRITE(sub_cpu_halt_w) + AM_RANGE(0xf850, 0xf850) AM_WRITE(MWA8_NOP) /* ?? writes 0x00 or 0xff */ + AM_RANGE(0xf860, 0xf860) AM_WRITE(tehkanwc_flipscreen_x_w) /* Check if it's really X */ + AM_RANGE(0xf870, 0xf870) AM_WRITE(tehkanwc_flipscreen_y_w) /* Check if it's really Y */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gridiron_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_READ(shared_r) + AM_RANGE(0xd000, 0xd3ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd400, 0xd7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd800, 0xddff) AM_READ(MRA8_RAM) + AM_RANGE(0xde00, 0xdfff) AM_READ(MRA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe800, 0xebff) AM_READ(MRA8_RAM) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_READ(MRA8_RAM) + AM_RANGE(0xec02, 0xec02) AM_READ(MRA8_RAM) + AM_RANGE(0xf800, 0xf801) AM_READ(tehkanwc_track_0_r) /* track 0 x/y */ + AM_RANGE(0xf802, 0xf802) AM_READ(input_port_9_r) /* Coin & Start */ + AM_RANGE(0xf803, 0xf803) AM_READ(input_port_5_r) /* joy0 - button */ + AM_RANGE(0xf810, 0xf811) AM_READ(tehkanwc_track_1_r) /* track 1 x/y */ + AM_RANGE(0xf813, 0xf813) AM_READ(input_port_8_r) /* joy1 - button */ + AM_RANGE(0xf820, 0xf820) AM_READ(soundlatch2_r) /* answer from the sound CPU */ + AM_RANGE(0xf840, 0xf840) AM_READ(input_port_0_r) /* DSW1 */ + AM_RANGE(0xf850, 0xf850) AM_READ(input_port_1_r) /* DSW2 */ + AM_RANGE(0xf860, 0xf860) AM_READ(watchdog_reset_r) + AM_RANGE(0xf870, 0xf870) AM_READ(MRA8_NOP) /* ?? read in the IRQ handler */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gridiron_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_WRITE(shared_w) AM_BASE(&shared_ram) + AM_RANGE(0xd000, 0xd3ff) AM_WRITE(tehkanwc_videoram_w) AM_BASE(&videoram) + AM_RANGE(0xd400, 0xd7ff) AM_WRITE(tehkanwc_colorram_w) AM_BASE(&colorram) + AM_RANGE(0xd800, 0xddff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_be_w) AM_BASE(&paletteram) + AM_RANGE(0xde00, 0xdfff) AM_WRITE(MWA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(tehkanwc_videoram2_w) AM_BASE(&tehkanwc_videoram2) + AM_RANGE(0xe800, 0xebff) AM_WRITE(spriteram_w) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_WRITE(tehkanwc_scroll_x_w) + AM_RANGE(0xec02, 0xec02) AM_WRITE(tehkanwc_scroll_y_w) + AM_RANGE(0xf800, 0xf801) AM_WRITE(tehkanwc_track_0_reset_w) + AM_RANGE(0xf802, 0xf802) AM_WRITE(gridiron_led0_w) + AM_RANGE(0xf810, 0xf811) AM_WRITE(tehkanwc_track_1_reset_w) + AM_RANGE(0xf812, 0xf812) AM_WRITE(gridiron_led1_w) + AM_RANGE(0xf820, 0xf820) AM_WRITE(sound_command_w) + AM_RANGE(0xf840, 0xf840) AM_WRITE(sub_cpu_halt_w) + AM_RANGE(0xf850, 0xf850) AM_WRITE(MWA8_NOP) /* ?? writes 0x00 or 0xff */ + AM_RANGE(0xf860, 0xf860) AM_WRITE(tehkanwc_flipscreen_x_w) /* Check if it's really X */ + AM_RANGE(0xf870, 0xf870) AM_WRITE(tehkanwc_flipscreen_y_w) /* Check if it's really Y */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( teedoff_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_READ(shared_r) + AM_RANGE(0xd000, 0xd3ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd400, 0xd7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd800, 0xddff) AM_READ(MRA8_RAM) + AM_RANGE(0xde00, 0xdfff) AM_READ(MRA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe800, 0xebff) AM_READ(MRA8_RAM) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_READ(MRA8_RAM) + AM_RANGE(0xec02, 0xec02) AM_READ(MRA8_RAM) + AM_RANGE(0xf800, 0xf801) AM_READ(tehkanwc_track_0_r) /* track 0 x/y */ + AM_RANGE(0xf802, 0xf802) AM_READ(input_port_9_r) /* Coin */ + AM_RANGE(0xf803, 0xf803) AM_READ(input_port_5_r) /* joy0 - button */ + AM_RANGE(0xf806, 0xf806) AM_READ(input_port_9_r) /* Start */ + AM_RANGE(0xf810, 0xf811) AM_READ(tehkanwc_track_1_r) /* track 1 x/y */ + AM_RANGE(0xf813, 0xf813) AM_READ(input_port_8_r) /* joy1 - button */ + AM_RANGE(0xf820, 0xf820) AM_READ(soundlatch2_r) /* answer from the sound CPU */ + AM_RANGE(0xf840, 0xf840) AM_READ(input_port_0_r) /* DSW1 */ + AM_RANGE(0xf850, 0xf850) AM_READ(input_port_1_r) /* DSW2 */ + AM_RANGE(0xf860, 0xf860) AM_READ(watchdog_reset_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( teedoff_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_WRITE(shared_w) AM_BASE(&shared_ram) + AM_RANGE(0xd000, 0xd3ff) AM_WRITE(tehkanwc_videoram_w) AM_BASE(&videoram) + AM_RANGE(0xd400, 0xd7ff) AM_WRITE(tehkanwc_colorram_w) AM_BASE(&colorram) + AM_RANGE(0xd800, 0xddff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_be_w) AM_BASE(&paletteram) + AM_RANGE(0xde00, 0xdfff) AM_WRITE(MWA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(tehkanwc_videoram2_w) AM_BASE(&tehkanwc_videoram2) + AM_RANGE(0xe800, 0xebff) AM_WRITE(spriteram_w) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_WRITE(tehkanwc_scroll_x_w) + AM_RANGE(0xec02, 0xec02) AM_WRITE(tehkanwc_scroll_y_w) + AM_RANGE(0xf800, 0xf801) AM_WRITE(tehkanwc_track_0_reset_w) + AM_RANGE(0xf802, 0xf802) AM_WRITE(gridiron_led0_w) + AM_RANGE(0xf810, 0xf811) AM_WRITE(tehkanwc_track_1_reset_w) + AM_RANGE(0xf812, 0xf812) AM_WRITE(gridiron_led1_w) + AM_RANGE(0xf820, 0xf820) AM_WRITE(sound_command_w) + AM_RANGE(0xf840, 0xf840) AM_WRITE(sub_cpu_halt_w) + AM_RANGE(0xf850, 0xf850) AM_WRITE(MWA8_NOP) /* ?? Same value as in 0xf840 */ + AM_RANGE(0xf860, 0xf860) AM_WRITE(tehkanwc_flipscreen_x_w) /* Check if it's really X */ + AM_RANGE(0xf870, 0xf870) AM_WRITE(tehkanwc_flipscreen_y_w) /* Check if it's really Y */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readmem_sub, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0xc7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_READ(shared_r) + AM_RANGE(0xd000, 0xd3ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd400, 0xd7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xd800, 0xddff) AM_READ(MRA8_RAM) + AM_RANGE(0xde00, 0xdfff) AM_READ(MRA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM) + AM_RANGE(0xe800, 0xebff) AM_READ(MRA8_RAM) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_READ(MRA8_RAM) + AM_RANGE(0xec02, 0xec02) AM_READ(MRA8_RAM) + AM_RANGE(0xf860, 0xf860) AM_READ(watchdog_reset_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_sub, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xc800, 0xcfff) AM_WRITE(shared_w) + AM_RANGE(0xd000, 0xd3ff) AM_WRITE(tehkanwc_videoram_w) + AM_RANGE(0xd400, 0xd7ff) AM_WRITE(tehkanwc_colorram_w) + AM_RANGE(0xd800, 0xddff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_be_w) AM_BASE(&paletteram) + AM_RANGE(0xde00, 0xdfff) AM_WRITE(MWA8_RAM) /* unused part of the palette RAM, I think? Gridiron uses it */ + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(tehkanwc_videoram2_w) + AM_RANGE(0xe800, 0xebff) AM_WRITE(spriteram_w) /* sprites */ + AM_RANGE(0xec00, 0xec01) AM_WRITE(tehkanwc_scroll_x_w) + AM_RANGE(0xec02, 0xec02) AM_WRITE(tehkanwc_scroll_y_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x47ff) AM_READ(MRA8_RAM) + AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x4000, 0x47ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x8001, 0x8001) AM_WRITE(msm_reset_w)/* MSM51xx reset */ + AM_RANGE(0x8002, 0x8002) AM_WRITE(MWA8_NOP) /* ?? written in the IRQ handler */ + AM_RANGE(0x8003, 0x8003) AM_WRITE(MWA8_NOP) /* ?? written in the NMI handler */ + AM_RANGE(0xc000, 0xc000) AM_WRITE(sound_answer_w) /* answer for main CPU */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(AY8910_read_port_0_r) + AM_RANGE(0x02, 0x02) AM_READ(AY8910_read_port_1_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(AY8910_write_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(AY8910_control_port_0_w) + AM_RANGE(0x02, 0x02) AM_WRITE(AY8910_write_port_1_w) + AM_RANGE(0x03, 0x03) AM_WRITE(AY8910_control_port_1_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( tehkanwc ) + PORT_START /* DSW1 - Active LOW */ + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) + PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING ( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING ( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING ( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING ( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING ( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING ( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) + PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING ( 0x38, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING ( 0x30, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING ( 0x28, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING ( 0x20, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING ( 0x18, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING ( 0x10, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0xc0, 0xc0, "Start Credits (P1&P2)/Extra" ) + PORT_DIPSETTING ( 0x80, "1&1/200%" ) + PORT_DIPSETTING ( 0xc0, "1&2/100%" ) + PORT_DIPSETTING ( 0x40, "2&2/100%" ) + PORT_DIPSETTING ( 0x00, "2&3/67%" ) + + PORT_START /* DSW2 - Active LOW */ + PORT_DIPNAME( 0x03, 0x03, "1P Game Time" ) + PORT_DIPSETTING ( 0x00, "2:30" ) + PORT_DIPSETTING ( 0x01, "2:00" ) + PORT_DIPSETTING ( 0x03, "1:30" ) + PORT_DIPSETTING ( 0x02, "1:00" ) + PORT_DIPNAME( 0x7c, 0x7c, "2P Game Time" ) + PORT_DIPSETTING ( 0x00, "5:00/3:00 Extra" ) + PORT_DIPSETTING ( 0x60, "5:00/2:45 Extra" ) + PORT_DIPSETTING ( 0x20, "5:00/2:35 Extra" ) + PORT_DIPSETTING ( 0x40, "5:00/2:30 Extra" ) + PORT_DIPSETTING ( 0x04, "4:00/2:30 Extra" ) + PORT_DIPSETTING ( 0x64, "4:00/2:15 Extra" ) + PORT_DIPSETTING ( 0x24, "4:00/2:05 Extra" ) + PORT_DIPSETTING ( 0x44, "4:00/2:00 Extra" ) + PORT_DIPSETTING ( 0x1c, "3:30/2:15 Extra" ) + PORT_DIPSETTING ( 0x7c, "3:30/2:00 Extra" ) + PORT_DIPSETTING ( 0x3c, "3:30/1:50 Extra" ) + PORT_DIPSETTING ( 0x5c, "3:30/1:45 Extra" ) + PORT_DIPSETTING ( 0x08, "3:00/2:00 Extra" ) + PORT_DIPSETTING ( 0x68, "3:00/1:45 Extra" ) + PORT_DIPSETTING ( 0x28, "3:00/1:35 Extra" ) + PORT_DIPSETTING ( 0x48, "3:00/1:30 Extra" ) + PORT_DIPSETTING ( 0x0c, "2:30/1:45 Extra" ) + PORT_DIPSETTING ( 0x6c, "2:30/1:30 Extra" ) + PORT_DIPSETTING ( 0x2c, "2:30/1:20 Extra" ) + PORT_DIPSETTING ( 0x4c, "2:30/1:15 Extra" ) + PORT_DIPSETTING ( 0x10, "2:00/1:30 Extra" ) + PORT_DIPSETTING ( 0x70, "2:00/1:15 Extra" ) + PORT_DIPSETTING ( 0x30, "2:00/1:05 Extra" ) + PORT_DIPSETTING ( 0x50, "2:00/1:00 Extra" ) + PORT_DIPSETTING ( 0x14, "1:30/1:15 Extra" ) + PORT_DIPSETTING ( 0x74, "1:30/1:00 Extra" ) + PORT_DIPSETTING ( 0x34, "1:30/0:50 Extra" ) + PORT_DIPSETTING ( 0x54, "1:30/0:45 Extra" ) + PORT_DIPSETTING ( 0x18, "1:00/1:00 Extra" ) + PORT_DIPSETTING ( 0x78, "1:00/0:45 Extra" ) + PORT_DIPSETTING ( 0x38, "1:00/0:35 Extra" ) + PORT_DIPSETTING ( 0x58, "1:00/0:30 Extra" ) + PORT_DIPNAME( 0x80, 0x80, "Game Type" ) + PORT_DIPSETTING ( 0x80, "Timer In" ) + PORT_DIPSETTING ( 0x00, "Credit In" ) + + PORT_START /* DSW3 - Active LOW */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) + PORT_DIPSETTING ( 0x02, DEF_STR( Easy ) ) + PORT_DIPSETTING ( 0x03, DEF_STR( Normal ) ) + PORT_DIPSETTING ( 0x01, DEF_STR( Hard ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x04, 0x04, "Timer Speed" ) + PORT_DIPSETTING ( 0x04, "60/60" ) + PORT_DIPSETTING ( 0x00, "55/60" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING ( 0x08, DEF_STR( On ) ) + + PORT_START /* IN0 - X AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(0) PORT_PLAYER(1) + + PORT_START /* IN0 - Y AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(0) PORT_PLAYER(1) + + PORT_START /* IN0 - BUTTON */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + + PORT_START /* IN1 - X AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(0) PORT_PLAYER(2) + + PORT_START /* IN1 - Y AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(0) PORT_PLAYER(2) + + PORT_START /* IN1 - BUTTON */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + + PORT_START /* IN2 - Active LOW */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START /* fake port to emulate trackballs with keyboard */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) +INPUT_PORTS_END + + +static INPUT_PORTS_START( gridiron ) + PORT_START /* DSW1 - Active LOW */ + PORT_DIPNAME( 0x03, 0x03, "Start Credits (P1&P2)/Extra" ) + PORT_DIPSETTING ( 0x01, "1&1/200%" ) + PORT_DIPSETTING ( 0x03, "1&2/100%" ) +// PORT_DIPSETTING ( 0x00, "2&1/200%" ) // Is this setting possible ? + PORT_DIPSETTING ( 0x02, "2&2/100%" ) + /* This Dip Switch only has an effect in a 2 players game. + If offense player selects his formation before defense player, + defense formation time will be set to 3, 5 or 7 seconds. + Check code at 0x3ed9 and table at 0x3f89. */ + PORT_DIPNAME( 0x0c, 0x0c, "Formation Time (Defense)" ) + PORT_DIPSETTING ( 0x0c, "Same as Offense" ) + PORT_DIPSETTING ( 0x00, "7" ) + PORT_DIPSETTING ( 0x08, "5" ) + PORT_DIPSETTING ( 0x04, "3" ) + PORT_DIPNAME( 0x30, 0x30, "Timer Speed" ) + PORT_DIPSETTING ( 0x30, "60/60" ) + PORT_DIPSETTING ( 0x00, "57/60" ) + PORT_DIPSETTING ( 0x10, "54/60" ) + PORT_DIPSETTING ( 0x20, "50/60" ) + PORT_DIPNAME( 0xc0, 0xc0, "Formation Time (Offense)" ) + PORT_DIPSETTING ( 0x00, "25" ) + PORT_DIPSETTING ( 0x40, "20" ) + PORT_DIPSETTING ( 0xc0, "15" ) + PORT_DIPSETTING ( 0x80, "10" ) + + PORT_START /* DSW2 - Active LOW */ + PORT_DIPNAME( 0x03, 0x03, "1P Game Time" ) + PORT_DIPSETTING ( 0x00, "2:30" ) + PORT_DIPSETTING ( 0x01, "2:00" ) + PORT_DIPSETTING ( 0x03, "1:30" ) + PORT_DIPSETTING ( 0x02, "1:00" ) + PORT_DIPNAME( 0x7c, 0x7c, "2P Game Time" ) + PORT_DIPSETTING ( 0x60, "5:00/3:00 Extra" ) + PORT_DIPSETTING ( 0x00, "5:00/2:45 Extra" ) + PORT_DIPSETTING ( 0x20, "5:00/2:35 Extra" ) + PORT_DIPSETTING ( 0x40, "5:00/2:30 Extra" ) + PORT_DIPSETTING ( 0x64, "4:00/2:30 Extra" ) + PORT_DIPSETTING ( 0x04, "4:00/2:15 Extra" ) + PORT_DIPSETTING ( 0x24, "4:00/2:05 Extra" ) + PORT_DIPSETTING ( 0x44, "4:00/2:00 Extra" ) + PORT_DIPSETTING ( 0x68, "3:30/2:15 Extra" ) + PORT_DIPSETTING ( 0x08, "3:30/2:00 Extra" ) + PORT_DIPSETTING ( 0x28, "3:30/1:50 Extra" ) + PORT_DIPSETTING ( 0x48, "3:30/1:45 Extra" ) + PORT_DIPSETTING ( 0x6c, "3:00/2:00 Extra" ) + PORT_DIPSETTING ( 0x0c, "3:00/1:45 Extra" ) + PORT_DIPSETTING ( 0x2c, "3:00/1:35 Extra" ) + PORT_DIPSETTING ( 0x4c, "3:00/1:30 Extra" ) + PORT_DIPSETTING ( 0x7c, "2:30/1:45 Extra" ) + PORT_DIPSETTING ( 0x1c, "2:30/1:30 Extra" ) + PORT_DIPSETTING ( 0x3c, "2:30/1:20 Extra" ) + PORT_DIPSETTING ( 0x5c, "2:30/1:15 Extra" ) + PORT_DIPSETTING ( 0x70, "2:00/1:30 Extra" ) + PORT_DIPSETTING ( 0x10, "2:00/1:15 Extra" ) + PORT_DIPSETTING ( 0x30, "2:00/1:05 Extra" ) + PORT_DIPSETTING ( 0x50, "2:00/1:00 Extra" ) + PORT_DIPSETTING ( 0x74, "1:30/1:15 Extra" ) + PORT_DIPSETTING ( 0x14, "1:30/1:00 Extra" ) + PORT_DIPSETTING ( 0x34, "1:30/0:50 Extra" ) + PORT_DIPSETTING ( 0x54, "1:30/0:45 Extra" ) + PORT_DIPSETTING ( 0x78, "1:00/1:00 Extra" ) + PORT_DIPSETTING ( 0x18, "1:00/0:45 Extra" ) + PORT_DIPSETTING ( 0x38, "1:00/0:35 Extra" ) + PORT_DIPSETTING ( 0x58, "1:00/0:30 Extra" ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) // Check code at 0x14b4 + PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) + + PORT_START /* no DSW3 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START /* IN0 - X AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(1) + + PORT_START /* IN0 - Y AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(1) + + PORT_START /* IN0 - BUTTON */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + + PORT_START /* IN1 - X AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) + + PORT_START /* IN1 - Y AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) + + PORT_START /* IN1 - BUTTON */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + + PORT_START /* IN2 - Active LOW */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START /* no fake port here */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( teedoff ) + PORT_START /* DSW1 - Active LOW */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING ( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING ( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING ( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING ( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING ( 0x04, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x30, 0x30, "Balls" ) + PORT_DIPSETTING ( 0x30, "5" ) + PORT_DIPSETTING ( 0x20, "6" ) + PORT_DIPSETTING ( 0x10, "7" ) + PORT_DIPSETTING ( 0x00, "8" ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) // Check code at 0x0c5c + PORT_DIPSETTING ( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING ( 0x40, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) // Check code at 0x5dd0 + PORT_DIPSETTING ( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING ( 0x80, DEF_STR( On ) ) + + PORT_START /* DSW2 - Active LOW */ + PORT_BIT( 0x07, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x18, 0x18, "Penalty (Over Par)" ) // Check table at 0x2d67 + PORT_DIPSETTING ( 0x10, "1/1/2/3/4" ) // +1 / +2 / +3 / +4 / +5 or +6 + PORT_DIPSETTING ( 0x18, "1/2/3/3/4" ) + PORT_DIPSETTING ( 0x08, "1/2/3/4/4" ) + PORT_DIPSETTING ( 0x00, "2/3/3/4/4" ) + PORT_DIPNAME( 0x20, 0x20, "Bonus Balls (Multiple coins)" ) + PORT_DIPSETTING ( 0x20, DEF_STR( None ) ) + PORT_DIPSETTING ( 0x00, "+1" ) + PORT_DIPNAME( 0xc0, 0xc0, "Difficulty?" ) // Check table at 0x5df9 + PORT_DIPSETTING ( 0x80, DEF_STR( Easy ) ) + PORT_DIPSETTING ( 0xc0, DEF_STR( Normal ) ) + PORT_DIPSETTING ( 0x40, DEF_STR( Hard ) ) + PORT_DIPSETTING ( 0x00, DEF_STR( Hardest ) ) + + PORT_START /* no DSW3 */ + PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START /* IN0 - X AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(1) + + PORT_START /* IN0 - Y AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(1) + + PORT_START /* IN0 - BUTTON */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + + PORT_START /* IN1 - X AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) + + PORT_START /* IN1 - Y AXIS */ + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(63) PORT_PLAYER(2) + + PORT_START /* IN1 - BUTTON */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + + PORT_START /* IN2 - Active LOW */ + /* "Coin" buttons are read from address 0xf802 */ + /* "Start" buttons are read from address 0xf806 */ + /* coin input must be active between 2 and 15 frames to be consistently recognized */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START /* no fake port here */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 512, /* 512 sprites */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, + 8*32+1*4, 8*32+0*4, 8*32+3*4, 8*32+2*4, 8*32+5*4, 8*32+4*4, 8*32+7*4, 8*32+6*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, + 128*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout tilelayout = +{ + 16,8, /* 16*8 characters */ + 1024, /* 1024 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, + 32*8+1*4, 32*8+0*4, 32*8+3*4, 32*8+2*4, 32*8+5*4, 32*8+4*4, 32*8+7*4, 32*8+6*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 64*8 /* every char takes 64 consecutive bytes */ +}; + +static GFXDECODE_START( tehkanwc ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) /* Colors 0 - 255 */ + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 256, 8 ) /* Colors 256 - 383 */ + GFXDECODE_ENTRY( REGION_GFX3, 0, tilelayout, 512, 16 ) /* Colors 512 - 767 */ +GFXDECODE_END + + + +static struct AY8910interface ay8910_interface_1 = +{ + 0, + 0, + tehkanwc_portA_w, + tehkanwc_portB_w +}; + +static struct AY8910interface ay8910_interface_2 = +{ + tehkanwc_portA_r, + tehkanwc_portB_r +}; + +static struct MSM5205interface msm5205_interface = +{ + tehkanwc_adpcm_int, /* interrupt function */ + MSM5205_S48_4B /* 8KHz */ +}; + +static MACHINE_DRIVER_START( tehkanwc ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", Z80, 4608000) /* 18.432000 / 4 */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 4608000) /* 18.432000 / 4 */ + MDRV_CPU_PROGRAM_MAP(readmem_sub,writemem_sub) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 4608000) /* 18.432000 / 4; communication is bidirectional, can't mark it as AUDIO_CPU */ + MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound) + MDRV_CPU_IO_MAP(sound_readport,sound_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - seems enough to keep the CPUs in sync */ + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(tehkanwc) + MDRV_PALETTE_LENGTH(768) + + MDRV_VIDEO_START(tehkanwc) + MDRV_VIDEO_UPDATE(tehkanwc) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(AY8910, 1536000) + MDRV_SOUND_CONFIG(ay8910_interface_1) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(AY8910, 1536000) + MDRV_SOUND_CONFIG(ay8910_interface_2) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(MSM5205, 384000) + MDRV_SOUND_CONFIG(msm5205_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( gridiron ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(tehkanwc) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(gridiron_readmem,gridiron_writemem) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( teedoff ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(tehkanwc) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(teedoff_readmem,teedoff_writemem) +MACHINE_DRIVER_END + + + +static DRIVER_INIT( teedoff ) +{ + /* Patch to avoid the game jumping in shared memory */ + + /* Code at 0x0233 (main CPU) : + + 0233: 3A 00 DA ld a,($DA00) + 0236: CB 7F bit 7,a + 0238: CA 00 C8 jp z,$C800 + + changed to : + + 0233: 3A 00 DA ld a,($DA00) + 0236: CB 7F bit 7,a + 0238: 00 nop + 0239: 00 nop + 023A: 00 nop + */ + + UINT8 *ROM = memory_region(REGION_CPU1); + + ROM[0x0238] = 0x00; + ROM[0x0239] = 0x00; + ROM[0x023a] = 0x00; +} + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( tehkanwc ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "twc-1.bin", 0x0000, 0x4000, CRC(34d6d5ff) SHA1(72f4d408b8a7766d348f6a229d395e0c98215c40) ) + ROM_LOAD( "twc-2.bin", 0x4000, 0x4000, CRC(7017a221) SHA1(4b4700af0a6ff64f976db369ba4b9d97cee1fd5f) ) + ROM_LOAD( "twc-3.bin", 0x8000, 0x4000, CRC(8b662902) SHA1(13bcd4bf23e34dd7193545561e05bb2cb2c95f9b) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "twc-4.bin", 0x0000, 0x8000, CRC(70a9f883) SHA1(ace04359265271eb37512a89eb0217eb013aecb7) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) + ROM_LOAD( "twc-6.bin", 0x0000, 0x4000, CRC(e3112be2) SHA1(7859e51b4312dc5df01c88e1d97cf608abc7ca72) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "twc-12.bin", 0x00000, 0x4000, CRC(a9e274f8) SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) ) /* fg tiles */ + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "twc-8.bin", 0x00000, 0x8000, CRC(055a5264) SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) ) /* sprites */ + ROM_LOAD( "twc-7.bin", 0x08000, 0x8000, CRC(59faebe7) SHA1(85dad90928369601e039467d575750539410fcf6) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "twc-11.bin", 0x00000, 0x8000, CRC(669389fc) SHA1(a93e8455060ce5242cb65f78e47b4840aa13ab13) ) /* bg tiles */ + ROM_LOAD( "twc-9.bin", 0x08000, 0x8000, CRC(347ef108) SHA1(bb9c2f51d65f28655404e10c3be44d7ade98711b) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "twc-5.bin", 0x0000, 0x4000, CRC(444b5544) SHA1(0786d6d9ada7fe49c8ab9751b049095474d2e598) ) +ROM_END + +/* from a bootleg board, but clearly a different revision of the game code too, + it still displays the Tehkan copyright etc. so might actually be a legitimate alt revision */ + +/* +CPUs + + on main board: + 3x Z8400A-Z80ACPU (main, sound) + 2x YM-3-8910 (sound) + 1x OKI M5205 (sound) + + on roms board: + 1x oscillator 18.000MHz + 1x oscillator 4.00000MHz + +ROMs: + + on main board: + 5x TMM27128D (1,2,3,5,6) + 1x HN27256G (4) + 1x PAL16L8A (on a small piggyback, not dumped) + + on roms board: + 1x TMM27128D (12) + 4x HN27256G (7,8,9,11) + +Notes: + + on main board: + 2x 18x2 edge connectors + 2x 50 pins flat cable connectors to roms board + 1x trimmer (volume) + 2x red LEDs + 2x 8x2 switches dip + + on roms board: + 2x 50 pins flat cable connectors to roms board + +*/ + +ROM_START( tehkanwb ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "e-1.3-18.ic32", 0x0000, 0x4000, CRC(ac9d851b) SHA1(38a799cec4f29a88ed22c7a1e35fd2287cee869a) ) + ROM_LOAD( "e-2.3-17.ic31", 0x4000, 0x4000, CRC(65b53d99) SHA1(ea172b2540763d64dc4a238700421cea27138fae) ) + ROM_LOAD( "e-3.3-15.ic30", 0x8000, 0x4000, CRC(12064bfc) SHA1(954b56a548c697927d58b9cb2ecfe32b4db8d769) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "e-4.9-17.ic100", 0x0000, 0x8000, CRC(70a9f883) SHA1(ace04359265271eb37512a89eb0217eb013aecb7) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) + ROM_LOAD( "e-6.8-3.ic83", 0x0000, 0x4000, CRC(e3112be2) SHA1(7859e51b4312dc5df01c88e1d97cf608abc7ca72) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "e-12.8c.ic233", 0x00000, 0x4000, CRC(a9e274f8) SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) ) /* fg tiles */ + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "e-8.5n.ic191", 0x00000, 0x8000, CRC(055a5264) SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) ) /* sprites */ + ROM_LOAD( "e-7.5r.ic193", 0x08000, 0x8000, CRC(59faebe7) SHA1(85dad90928369601e039467d575750539410fcf6) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "e-11.8k.ic238", 0x00000, 0x8000, CRC(669389fc) SHA1(a93e8455060ce5242cb65f78e47b4840aa13ab13) ) /* bg tiles */ + ROM_LOAD( "e-9.8n.ic240", 0x08000, 0x8000, CRC(347ef108) SHA1(bb9c2f51d65f28655404e10c3be44d7ade98711b) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "e-5.4-3.ic35", 0x0000, 0x4000, CRC(444b5544) SHA1(0786d6d9ada7fe49c8ab9751b049095474d2e598) ) +ROM_END + + +ROM_START( gridiron ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "gfight1.bin", 0x0000, 0x4000, CRC(51612741) SHA1(a0417a35f0ce51ba7fc81f27b356852a97f52a58) ) + ROM_LOAD( "gfight2.bin", 0x4000, 0x4000, CRC(a678db48) SHA1(5ddcb93b3ed52cec6ba04bb19832ae239b7d2287) ) + ROM_LOAD( "gfight3.bin", 0x8000, 0x4000, CRC(8c227c33) SHA1(c0b58dbebc159ee681aed33c858f5e0172edd75a) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "gfight4.bin", 0x0000, 0x4000, CRC(8821415f) SHA1(772ce0770ed869ebf625d210bc2b9c381b14b7ea) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) + ROM_LOAD( "gfight5.bin", 0x0000, 0x4000, CRC(92ca3c07) SHA1(580077ca8cf01996b29497187e41a54242de7f50) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "gfight7.bin", 0x00000, 0x4000, CRC(04390cca) SHA1(ff010c0c18ddd1f793b581f0a70bc1b98ef7d21d) ) /* fg tiles */ + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "gfight8.bin", 0x00000, 0x4000, CRC(5de6a70f) SHA1(416aba9de59d46861671c49f8ca33489db1b8634) ) /* sprites */ + ROM_LOAD( "gfight9.bin", 0x04000, 0x4000, CRC(eac9dc16) SHA1(8b3cf87ede8aba45752cc2651a471a5942570037) ) + ROM_LOAD( "gfight10.bin", 0x08000, 0x4000, CRC(61d0690f) SHA1(cd7c81b0e5356bc865380cae5582d6c6b017dfa1) ) + /* 0c000-0ffff empty */ + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "gfight11.bin", 0x00000, 0x4000, CRC(80b09c03) SHA1(41627bb6d0f163430c1709a449a42f0f216da852) ) /* bg tiles */ + ROM_LOAD( "gfight12.bin", 0x04000, 0x4000, CRC(1b615eae) SHA1(edfdb4311c5cc314806c8f017f190f7b94f8cd98) ) + /* 08000-0ffff empty */ + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "gfight6.bin", 0x0000, 0x4000, CRC(d05d463d) SHA1(30f2bce0ad75c4a7d8344cff16bce27f5e3a3f5d) ) +ROM_END + +ROM_START( teedoff ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "to-1.bin", 0x0000, 0x4000, CRC(cc2aebc5) SHA1(358e77e53b35dd89fcfdb3b2484b8c4fbc34c1be) ) + ROM_LOAD( "to-2.bin", 0x4000, 0x4000, CRC(f7c9f138) SHA1(2fe56059ef67387b5938bb4751aa2f74a58b04fb) ) + ROM_LOAD( "to-3.bin", 0x8000, 0x4000, CRC(a0f0a6da) SHA1(72390c8dc5519d90e39a660e6ec18861fdbadcc8) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "to-4.bin", 0x0000, 0x8000, CRC(e922cbd2) SHA1(922c030be70150efb760fa81bda0bc54f2ec681a) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) + ROM_LOAD( "to-6.bin", 0x0000, 0x4000, CRC(d8dfe1c8) SHA1(d00a71ad89b530339990780334588f5738c60f25) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "to-12.bin", 0x00000, 0x4000, CRC(4f44622c) SHA1(161c3646a3ec2274bffc957240d47d55a35a8416) ) /* fg tiles */ + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "to-8.bin", 0x00000, 0x8000, CRC(363bd1ba) SHA1(c5b7d56b0595712b18351403a9e3325a03de1676) ) /* sprites */ + ROM_LOAD( "to-7.bin", 0x08000, 0x8000, CRC(6583fa5b) SHA1(1041181887350d860c517c0a031ab064a20f5cee) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD( "to-11.bin", 0x00000, 0x8000, CRC(1ec00cb5) SHA1(0e61eed3d6fc44ff89d8b9e4f558f0989eb8094f) ) /* bg tiles */ + ROM_LOAD( "to-9.bin", 0x08000, 0x8000, CRC(a14347f0) SHA1(00a34ed56ec32336bb524424fcb007d8160163ec) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "to-5.bin", 0x0000, 0x8000, CRC(e5e4246b) SHA1(b2fe2e68fa86163ebe1ef00ecce73fb62cef6b19) ) +ROM_END + + + +GAME( 1985, tehkanwc, 0, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup (set 1)", 0 ) +GAME( 1985, tehkanwb, tehkanwc, tehkanwc, tehkanwc, 0, ROT0, "Tehkan", "Tehkan World Cup (set 2, bootleg?)", 0 ) +GAME( 1985, gridiron, 0, gridiron, gridiron, 0, ROT0, "Tehkan", "Gridiron Fight", 0 ) +GAME( 1986, teedoff, 0, teedoff, teedoff, teedoff, ROT90, "Tecmo", "Tee'd Off (Japan)", 0 ) |