diff options
Diffstat (limited to 'src/mame/drivers/tecmo16.c')
-rw-r--r-- | src/mame/drivers/tecmo16.c | 708 |
1 files changed, 708 insertions, 0 deletions
diff --git a/src/mame/drivers/tecmo16.c b/src/mame/drivers/tecmo16.c new file mode 100644 index 00000000000..fdfd24c005d --- /dev/null +++ b/src/mame/drivers/tecmo16.c @@ -0,0 +1,708 @@ +/****************************************************************************** + + Ganbare Ginkun (Japan) (c)1995 TECMO + Final StarForce (US) (c)1992 TECMO + Riot (Japan) (c)1992 NMK + + +-- +driver by Eisuke Watanabe, Nicola Salmoria + +special thanks to Nekomata, NTD & code-name'Siberia' + +TODO: +- wrong background in fstarfrc title +- there could be some priorities problems in riot + (more noticeable in level 2) + +Notes: +- To enter into service mode in Final Star Force press and hold start + buttons 1 and 2 during P.O.S.T. +- The games seem to be romswaps. At least you can swap Riot roms on the pcb + with Final Star Force and it'll work without problems. + +******************************************************************************/ + +#include "driver.h" +#include "cpu/m68000/m68000.h" +#include "cpu/z80/z80.h" +#include "sound/2151intf.h" +#include "sound/okim6295.h" + + +extern UINT16 *tecmo16_videoram; +extern UINT16 *tecmo16_colorram; +extern UINT16 *tecmo16_videoram2; +extern UINT16 *tecmo16_colorram2; +extern UINT16 *tecmo16_charram; + +WRITE16_HANDLER( tecmo16_videoram_w ); +WRITE16_HANDLER( tecmo16_colorram_w ); +WRITE16_HANDLER( tecmo16_videoram2_w ); +WRITE16_HANDLER( tecmo16_colorram2_w ); +WRITE16_HANDLER( tecmo16_charram_w ); +WRITE16_HANDLER( tecmo16_flipscreen_w ); + +WRITE16_HANDLER( tecmo16_scroll_x_w ); +WRITE16_HANDLER( tecmo16_scroll_y_w ); +WRITE16_HANDLER( tecmo16_scroll2_x_w ); +WRITE16_HANDLER( tecmo16_scroll2_y_w ); +WRITE16_HANDLER( tecmo16_scroll_char_x_w ); +WRITE16_HANDLER( tecmo16_scroll_char_y_w ); + +VIDEO_START( fstarfrc ); +VIDEO_START( ginkun ); +VIDEO_START( riot ); +VIDEO_UPDATE( tecmo16 ); + +/******************************************************************************/ + +static WRITE16_HANDLER( tecmo16_sound_command_w ) +{ + if (ACCESSING_LSB) + { + soundlatch_w(0x00,data & 0xff); + cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE); + } +} + +/******************************************************************************/ + +static ADDRESS_MAP_START( fstarfrc_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) + AM_RANGE(0x110000, 0x110fff) AM_READ(MRA16_RAM) + AM_RANGE(0x120000, 0x1207ff) AM_READ(MRA16_RAM) + AM_RANGE(0x120800, 0x120fff) AM_READ(MRA16_RAM) + AM_RANGE(0x121000, 0x1217ff) AM_READ(MRA16_RAM) + AM_RANGE(0x121800, 0x121fff) AM_READ(MRA16_RAM) + AM_RANGE(0x122000, 0x127fff) AM_READ(MRA16_RAM) + AM_RANGE(0x130000, 0x130fff) AM_READ(MRA16_RAM) + AM_RANGE(0x140000, 0x141fff) AM_READ(MRA16_RAM) + AM_RANGE(0x150030, 0x150031) AM_READ(input_port_1_word_r) + AM_RANGE(0x150040, 0x150041) AM_READ(input_port_0_word_r) + AM_RANGE(0x150050, 0x150051) AM_READ(input_port_2_word_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( fstarfrc_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x100000, 0x103fff) AM_WRITE(MWA16_RAM) /* Main RAM */ + AM_RANGE(0x110000, 0x110fff) AM_WRITE(tecmo16_charram_w) AM_BASE(&tecmo16_charram) + AM_RANGE(0x120000, 0x1207ff) AM_WRITE(tecmo16_videoram_w) AM_BASE(&tecmo16_videoram) + AM_RANGE(0x120800, 0x120fff) AM_WRITE(tecmo16_colorram_w) AM_BASE(&tecmo16_colorram) + AM_RANGE(0x121000, 0x1217ff) AM_WRITE(tecmo16_videoram2_w) AM_BASE(&tecmo16_videoram2) + AM_RANGE(0x121800, 0x121fff) AM_WRITE(tecmo16_colorram2_w) AM_BASE(&tecmo16_colorram2) + AM_RANGE(0x122000, 0x127fff) AM_WRITE(MWA16_RAM) /* work area */ + AM_RANGE(0x130000, 0x130fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x140000, 0x141fff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) + AM_RANGE(0x150000, 0x150001) AM_WRITE(tecmo16_flipscreen_w) + AM_RANGE(0x150010, 0x150011) AM_WRITE(tecmo16_sound_command_w) + AM_RANGE(0x150030, 0x150031) AM_WRITE(MWA16_NOP) /* ??? */ + AM_RANGE(0x160000, 0x160001) AM_WRITE(tecmo16_scroll_char_x_w) + AM_RANGE(0x16000c, 0x16000d) AM_WRITE(tecmo16_scroll_x_w) + AM_RANGE(0x160012, 0x160013) AM_WRITE(tecmo16_scroll_y_w) + AM_RANGE(0x160018, 0x160019) AM_WRITE(tecmo16_scroll2_x_w) + AM_RANGE(0x16001e, 0x16001f) AM_WRITE(tecmo16_scroll2_y_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ginkun_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM) + AM_RANGE(0x110000, 0x110fff) AM_READ(MRA16_RAM) + AM_RANGE(0x120000, 0x120fff) AM_READ(MRA16_RAM) + AM_RANGE(0x121000, 0x121fff) AM_READ(MRA16_RAM) + AM_RANGE(0x122000, 0x122fff) AM_READ(MRA16_RAM) + AM_RANGE(0x123000, 0x123fff) AM_READ(MRA16_RAM) + AM_RANGE(0x124000, 0x124fff) AM_READ(MRA16_RAM) + AM_RANGE(0x130000, 0x130fff) AM_READ(MRA16_RAM) + AM_RANGE(0x140000, 0x141fff) AM_READ(MRA16_RAM) + AM_RANGE(0x150020, 0x150021) AM_READ(input_port_3_word_r) + AM_RANGE(0x150030, 0x150031) AM_READ(input_port_1_word_r) + AM_RANGE(0x150040, 0x150041) AM_READ(input_port_0_word_r) + AM_RANGE(0x150050, 0x150051) AM_READ(input_port_2_word_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ginkun_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x100000, 0x103fff) AM_WRITE(MWA16_RAM) /* Main RAM */ + AM_RANGE(0x110000, 0x110fff) AM_WRITE(tecmo16_charram_w) AM_BASE(&tecmo16_charram) + AM_RANGE(0x120000, 0x120fff) AM_WRITE(tecmo16_videoram_w) AM_BASE(&tecmo16_videoram) + AM_RANGE(0x121000, 0x121fff) AM_WRITE(tecmo16_colorram_w) AM_BASE(&tecmo16_colorram) + AM_RANGE(0x122000, 0x122fff) AM_WRITE(tecmo16_videoram2_w) AM_BASE(&tecmo16_videoram2) + AM_RANGE(0x123000, 0x123fff) AM_WRITE(tecmo16_colorram2_w) AM_BASE(&tecmo16_colorram2) + AM_RANGE(0x124000, 0x124fff) AM_WRITE(MWA16_RAM) /* extra RAM for Riot */ + AM_RANGE(0x130000, 0x130fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x140000, 0x141fff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16) + AM_RANGE(0x150000, 0x150001) AM_WRITE(tecmo16_flipscreen_w) + AM_RANGE(0x150010, 0x150011) AM_WRITE(tecmo16_sound_command_w) + AM_RANGE(0x150020, 0x150021) AM_WRITE(MWA16_NOP) /* ??? */ + AM_RANGE(0x150030, 0x150031) AM_WRITE(MWA16_NOP) /* ??? */ + AM_RANGE(0x160000, 0x160001) AM_WRITE(tecmo16_scroll_char_x_w) + AM_RANGE(0x160006, 0x160007) AM_WRITE(tecmo16_scroll_char_y_w) + AM_RANGE(0x16000c, 0x16000d) AM_WRITE(tecmo16_scroll_x_w) + AM_RANGE(0x160012, 0x160013) AM_WRITE(tecmo16_scroll_y_w) + AM_RANGE(0x160018, 0x160019) AM_WRITE(tecmo16_scroll2_x_w) + AM_RANGE(0x16001e, 0x16001f) AM_WRITE(tecmo16_scroll2_y_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM) + AM_RANGE(0xf000, 0xfbff) AM_READ(MRA8_RAM) /* Sound RAM */ + AM_RANGE(0xfc00, 0xfc00) AM_READ(OKIM6295_status_0_r) + AM_RANGE(0xfc05, 0xfc05) AM_READ(YM2151_status_port_0_r) + AM_RANGE(0xfc08, 0xfc08) AM_READ(soundlatch_r) + AM_RANGE(0xfc0c, 0xfc0c) AM_READ(MRA8_NOP) + AM_RANGE(0xfffe, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xf000, 0xfbff) AM_WRITE(MWA8_RAM) /* Sound RAM */ + AM_RANGE(0xfc00, 0xfc00) AM_WRITE(OKIM6295_data_0_w) + AM_RANGE(0xfc04, 0xfc04) AM_WRITE(YM2151_register_port_0_w) + AM_RANGE(0xfc05, 0xfc05) AM_WRITE(YM2151_data_port_0_w) + AM_RANGE(0xfc0c, 0xfc0c) AM_WRITE(MWA8_NOP) + AM_RANGE(0xfffe, 0xffff) AM_WRITE(MWA8_RAM) +ADDRESS_MAP_END + +/******************************************************************************/ + +static INPUT_PORTS_START( fstarfrc ) + PORT_START /* DIP SW 1 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8") // flagged as "unused" in the manual + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DIP SW 2 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") // enemy shot speed + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x30, 0x30, "Level Up Speed" ) PORT_DIPLOCATION("SW2:5,6") // rate of power-up + PORT_DIPSETTING( 0x30, "Fast" ) + PORT_DIPSETTING( 0x20, "Fastest" ) + PORT_DIPSETTING( 0x10, "Slow" ) + PORT_DIPSETTING( 0x00, "Slowest" ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life )) PORT_DIPLOCATION("SW2:7,8") + PORT_DIPSETTING( 0xc0, "200000,1000000" ) + PORT_DIPSETTING( 0x80, "220000,1200000" ) + PORT_DIPSETTING( 0x40, "240000,1400000" ) + PORT_DIPSETTING( 0x00, "every 500000,once at highest score" ) // beating the hi-score gives you an extra life + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( ginkun ) + PORT_START /* DIP SW 1 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:8,7") + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,5") + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x10, 0x10, "Continue Plus 1up" ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DIP SW 2 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8,7") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,5") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) /* Doesn't work? */ + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) + + PORT_START + /* Not used */ +INPUT_PORTS_END + +static INPUT_PORTS_START( riot ) + PORT_START /* DIP SW 1 */ + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x40, 0x40, "Starting Coins" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DIP SW 2 */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN2 ) + + PORT_START + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0xffdd, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +/******************************************************************************/ + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 4096, /* 4096 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 tiles */ + 8192, /* 8192 tiles */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 8,8, /* 8*8 sprites */ + 32768, /* 32768 sprites */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( tecmo16 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 1*16*16, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 2*16*16, 16*2 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0*16*16, 16 ) +GFXDECODE_END + +/******************************************************************************/ + +static void irqhandler(int irq) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2151interface ym2151_interface = +{ + irqhandler +}; + +/******************************************************************************/ + +static MACHINE_DRIVER_START( fstarfrc ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000,24000000/2) /* 12MHz */ + MDRV_CPU_PROGRAM_MAP(fstarfrc_readmem,fstarfrc_writemem) + MDRV_CPU_VBLANK_INT(irq5_line_hold,1) + + MDRV_CPU_ADD(Z80,8000000/2) + /* audio CPU */ /* 4MHz */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + /* NMIs are triggered by the main CPU */ + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(tecmo16) + MDRV_PALETTE_LENGTH(4096) + + MDRV_VIDEO_START(fstarfrc) + MDRV_VIDEO_UPDATE(tecmo16) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 8000000/2) + MDRV_SOUND_CONFIG(ym2151_interface) + MDRV_SOUND_ROUTE(0, "left", 0.60) + MDRV_SOUND_ROUTE(1, "right", 0.60) + + MDRV_SOUND_ADD(OKIM6295, 999900) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( ginkun ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000,24000000/2) /* 12MHz */ + MDRV_CPU_PROGRAM_MAP(ginkun_readmem,ginkun_writemem) + MDRV_CPU_VBLANK_INT(irq5_line_hold,1) + + MDRV_CPU_ADD(Z80,8000000/2) + /* audio CPU */ /* 4MHz */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + /* NMIs are triggered by the main CPU */ + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB32) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(tecmo16) + MDRV_PALETTE_LENGTH(4096) + + MDRV_VIDEO_START(ginkun) + MDRV_VIDEO_UPDATE(tecmo16) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 8000000/2) + MDRV_SOUND_CONFIG(ym2151_interface) + MDRV_SOUND_ROUTE(0, "left", 0.60) + MDRV_SOUND_ROUTE(1, "right", 0.60) + + MDRV_SOUND_ADD(OKIM6295, 999900) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) // clock frequency & pin 7 not verified + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( riot ) + /* basic machine hardware */ + MDRV_IMPORT_FROM(ginkun) + MDRV_VIDEO_START(riot) +MACHINE_DRIVER_END + +/******************************************************************************/ + +ROM_START( fstarfrc ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "fstarf01.rom", 0x00000, 0x40000, CRC(94c71de6) SHA1(7637aee89034d60ef74d0015db6fcbcc8689b88b) ) + ROM_LOAD16_BYTE( "fstarf02.rom", 0x00001, 0x40000, CRC(b1a07761) SHA1(efd580e06a134a8b6ed6e836eec3203c41ed03c5) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "fstarf07.rom", 0x00000, 0x10000, CRC(e0ad5de1) SHA1(677237341e837061b6cc02200c0752964caed907) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "fstarf03.rom", 0x00000, 0x20000, CRC(54375335) SHA1(d1af56a7c7fff877066dad3144d0b5147da28c6a) ) + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "fstarf05.rom", 0x00000, 0x80000, CRC(77a281e7) SHA1(a87a90c2c856d45785cb56185b1a7dff3404b5cb) ) + ROM_LOAD16_BYTE( "fstarf04.rom", 0x00001, 0x80000, CRC(398a920d) SHA1(eecc167803f48517348d68ce70f15e87eac204bb) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "fstarf09.rom", 0x00000, 0x80000, CRC(d51341d2) SHA1(e46c319158046d407d4387cb2d8f0b6cfd7be576) ) + ROM_LOAD16_BYTE( "fstarf06.rom", 0x00001, 0x80000, CRC(07e40e87) SHA1(22867e52a8267ae8ae0ff0dba6bb846cb3e1b63d) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) + ROM_LOAD( "fstarf08.rom", 0x00000, 0x20000, CRC(f0ad5693) SHA1(a0202801bb9f9c86175ca7989fbc9efa47183188) ) +ROM_END + +ROM_START( ginkun ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "ginkun01.i01", 0x00000, 0x40000, CRC(98946fd5) SHA1(e0b496d1fa5201d94a2a22243fe4b37d9ff7bc90) ) + ROM_LOAD16_BYTE( "ginkun02.i02", 0x00001, 0x40000, CRC(e98757f6) SHA1(2310b5f00b9522d5a983c8686f7d5bcf2d885964) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "ginkun07.i17", 0x00000, 0x10000, CRC(8836b1aa) SHA1(22bd5258e5971aa69eaa516d7358d87fbb65bee4) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "ginkun03.i03", 0x00000, 0x20000, CRC(4456e0df) SHA1(1509474cfbb208502262b7039e28d37be1131a46) ) + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "ginkun05.i09", 0x00000, 0x80000, CRC(1263bd42) SHA1(bff93633d42bae5b8273465e16bdb4db81bbd6e0) ) + ROM_LOAD16_BYTE( "ginkun04.i05", 0x00001, 0x80000, CRC(9e4cf611) SHA1(57242f0aac49e0569a57372e59ccc643924e9b44) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "ginkun09.i22", 0x00000, 0x80000, CRC(233384b9) SHA1(031735b0fb2c89b0af26ba76061776767647c59c) ) + ROM_LOAD16_BYTE( "ginkun06.i16", 0x00001, 0x80000, CRC(f8589184) SHA1(b933265960742cb3505eb73631ec419b7e1d1d63) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) + ROM_LOAD( "ginkun08.i18", 0x00000, 0x20000, CRC(8b7583c7) SHA1(be7ce721504afb45e16eda146f12031d818fc94c) ) +ROM_END + + +/* +Riot +NMK, 1992 + +This game runs on Tecmo hardware. + +PCB Layouts - + +MAIN BOARD +---------- + +8901A-4 TECMO +|--------------------------------------------------------------------| +|LA4460 |----------------------| | +| |-----| 6264 |----------------------| | +| | | |--------| |--------| | +| | | 6264 | | | | 62256 | +| LM324 |68000| |TECMO-8 | |TECMO-07| | +| | | | | | | | +| LM324 | | | | | | | +| | | |--------| |--------| | +| | | | +| | | |-----| |-| | +| YM3012 |-----| PAL1 |TECMO| 6116 6116 | | | +|J |-11 | | | | +|A |-----| | | | +|M 4464 | | | +|M 4464 4464 4464 4464 4464 4464 | | | +|A 4464 4464 4464 4464 4464 | | | +| |-| | +| |--------| |--------| | +| | | |-----| | | | +| |TECMO-10| |TECMO| |TECMO-06| | +| 24MHz YM2151 | | |-12 | | | | +| |--------| | | |-----| | | | +| | | |--------| |--------| | +| |TECMO-9 | PAL2 | +| | | | +| | | 6264 |-------------| | +| |--------| M6295 8MHz | TECMO-5 | | +| |-------------| | +| |----------------------| | +| DSW2(8) DSW1(8) Z80 |----------------------| | +|--------------------------------------------------------------------| +Notes: + 68000 clock 12.000MHz [24/2] + Z80 clock 4.000MHz [24/6] + YM2151 clock 4.000MHz [24/6] + M6295 clock 1.000MHz [8/8], sample rate 1000000/132 + VSync 60Hz + PAL1 - AMI 18CV8 stamped 'T-11' + PAL2 - AMI 18CV8 stamped 'T-12' + + Custom Tecmo IC's - + TECMO-5 MCU? clock input 6.000MHz on pin15 (SDIP64) + TECMO-06, also stamped 'YM6048' (QFP160) + TECMO-07, also stamped 'YM6621' (QFP160) + TECMO-8 (QFP136) + TECMO-9, also stamped 'MN53030XTB' (QFP124) + TECMO-10 (QFP128) + TECMO-11, also stamped 'MN51005XTC' (QFP64) + TECMO-12, also stamped 'MN51005XTD' (QFP64) + + +ROM BOARD +--------- + +TECMO OBD ROM 8901B +B-82778 (sticker) +|---------------------------------| +| |----------------------| | +| |----------------------| | +| | +| | +| | +| 7 8 * * * 9 | +| | +| | +| | +| | +| | +| | +| * * * * * 6 | +| |-| | +| | | | +| | | | +| | | | +| | | | +| | | | +| * 4 * * * 5 | | | +| |-| | +| | +| | +| | +| | +| 1 2 3 | +| | +| | +| |----------------------| | +| |----------------------| | +|---------------------------------| +Notes: + * = empty solder location for ROM (no socket) + +*/ + +ROM_START( riot ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "1.ic1", 0x00000, 0x40000, CRC(9ef4232e) SHA1(b9dd3e0dc5785311ff2433b5eb94e327b51ef144) ) + ROM_LOAD16_BYTE( "2.ic2", 0x00001, 0x40000, CRC(f2c6fbbf) SHA1(114cc9ede8b6b4e94dad59f82f0232e9b7fa5025) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "7.ic17", 0x00000, 0x10000, CRC(0a95b8f3) SHA1(cc6bdeeeb184eb4f3867eb9c961b0b82743fac9f) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "3.ic3", 0x00000, 0x20000, CRC(f60f5c96) SHA1(56ea21f22d3cf47071bfb3555b331a676463b63e) ) + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "5.ic9", 0x00000, 0x80000, CRC(056fce78) SHA1(25234fa0282fdbefefb06e6aa5a467f9d08ed534) ) + ROM_LOAD16_BYTE( "4.ic5", 0x00001, 0x80000, CRC(0894e7b4) SHA1(37a04476770942f292d836997c649a343f71e317) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "9.ic22", 0x00000, 0x80000, CRC(0ead54f3) SHA1(4848eb158d9e2279332225e0b25f1c96a8a5a0c4) ) + ROM_LOAD16_BYTE( "6.ic16", 0x00001, 0x80000, CRC(96ef61da) SHA1(c306e4d1eee19af0229a47c2f115f98c74f33d33) ) + + ROM_REGION( 0x20000, REGION_SOUND1, 0 ) + ROM_LOAD( "8.ic18", 0x00000, 0x20000, CRC(4b70e266) SHA1(4ed23de9223cc7359fbaff9dd500ef6daee00fb0) ) +ROM_END + +/******************************************************************************/ + +GAME( 1992, fstarfrc, 0, fstarfrc, fstarfrc, 0, ROT90, "Tecmo", "Final Star Force (US)", 0 ) +GAME( 1992, riot, 0, riot, riot, 0, ROT0, "NMK", "Riot", 0 ) +GAME( 1995, ginkun, 0, ginkun, ginkun, 0, ROT0, "Tecmo", "Ganbare Ginkun", 0 ) |