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-rw-r--r--src/mame/drivers/tecmo.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mame/drivers/tecmo.cpp b/src/mame/drivers/tecmo.cpp
index 758c40bda8a..c14018005f1 100644
--- a/src/mame/drivers/tecmo.cpp
+++ b/src/mame/drivers/tecmo.cpp
@@ -1316,22 +1316,22 @@ ROM_END
video_type is used to distinguish Rygar, Silkworm and Gemini Wing.
This is needed because there is a difference in the tile and sprite indexing.
*/
-DRIVER_INIT_MEMBER(tecmo_state,rygar)
+void tecmo_state::init_rygar()
{
m_video_type = 0;
}
-DRIVER_INIT_MEMBER(tecmo_state,silkworm)
+void tecmo_state::init_silkworm()
{
m_video_type = 1;
}
-DRIVER_INIT_MEMBER(tecmo_state,gemini)
+void tecmo_state::init_gemini()
{
m_video_type = 2;
}
-DRIVER_INIT_MEMBER(tecmo_state,backfirt)
+void tecmo_state::init_backfirt()
{
m_video_type = 2;
@@ -1345,14 +1345,14 @@ DRIVER_INIT_MEMBER(tecmo_state,backfirt)
-GAME( 1986, rygar, 0, rygar, rygar, tecmo_state, rygar, ROT0, "Tecmo", "Rygar (US set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1986, rygar2, rygar, rygar, rygar, tecmo_state, rygar, ROT0, "Tecmo", "Rygar (US set 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1986, rygar3, rygar, rygar, rygar, tecmo_state, rygar, ROT0, "Tecmo", "Rygar (US set 3 Old Version)", MACHINE_SUPPORTS_SAVE )
-GAME( 1986, rygarj, rygar, rygar, rygar, tecmo_state, rygar, ROT0, "Tecmo", "Argus no Senshi (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, gemini, 0, gemini, gemini, tecmo_state, gemini, ROT90, "Tecmo", "Gemini Wing (Japan)", MACHINE_SUPPORTS_SAVE ) // Japan regional warning screen
-GAME( 1987, geminib, gemini, geminib, gemini, tecmo_state, gemini, ROT90, "bootleg", "Gemini Wing (bootleg)", MACHINE_SUPPORTS_SAVE ) // Japan regional warning screen
-GAME( 1988, silkworm, 0, silkworm, silkworm, tecmo_state, silkworm, ROT0, "Tecmo", "Silk Worm (World)", MACHINE_SUPPORTS_SAVE ) // No regional "Warning, if you are playing ..." screen
-GAME( 1988, silkwormj, silkworm, silkworm, silkworm, tecmo_state, silkworm, ROT0, "Tecmo", "Silk Worm (Japan)", MACHINE_SUPPORTS_SAVE ) // Japan regional warning screen
-GAME( 1988, silkwormp, silkworm, silkwormp, silkwormp, tecmo_state, silkworm, ROT0, "Tecmo", "Silk Worm (prototype)", MACHINE_SUPPORTS_SAVE ) // prototype
-GAME( 1988, silkwormb, silkworm, silkwormp, silkwormp, tecmo_state, silkworm, ROT0, "bootleg", "Silk Worm (bootleg)", MACHINE_SUPPORTS_SAVE ) // bootleg of (a different?) prototype
-GAME( 1988, backfirt, 0, backfirt, backfirt, tecmo_state, backfirt, ROT0, "Tecmo", "Back Fire (Tecmo, bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, rygar, 0, rygar, rygar, tecmo_state, init_rygar, ROT0, "Tecmo", "Rygar (US set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, rygar2, rygar, rygar, rygar, tecmo_state, init_rygar, ROT0, "Tecmo", "Rygar (US set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, rygar3, rygar, rygar, rygar, tecmo_state, init_rygar, ROT0, "Tecmo", "Rygar (US set 3 Old Version)", MACHINE_SUPPORTS_SAVE )
+GAME( 1986, rygarj, rygar, rygar, rygar, tecmo_state, init_rygar, ROT0, "Tecmo", "Argus no Senshi (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, gemini, 0, gemini, gemini, tecmo_state, init_gemini, ROT90, "Tecmo", "Gemini Wing (Japan)", MACHINE_SUPPORTS_SAVE ) // Japan regional warning screen
+GAME( 1987, geminib, gemini, geminib, gemini, tecmo_state, init_gemini, ROT90, "bootleg", "Gemini Wing (bootleg)", MACHINE_SUPPORTS_SAVE ) // Japan regional warning screen
+GAME( 1988, silkworm, 0, silkworm, silkworm, tecmo_state, init_silkworm, ROT0, "Tecmo", "Silk Worm (World)", MACHINE_SUPPORTS_SAVE ) // No regional "Warning, if you are playing ..." screen
+GAME( 1988, silkwormj, silkworm, silkworm, silkworm, tecmo_state, init_silkworm, ROT0, "Tecmo", "Silk Worm (Japan)", MACHINE_SUPPORTS_SAVE ) // Japan regional warning screen
+GAME( 1988, silkwormp, silkworm, silkwormp, silkwormp, tecmo_state, init_silkworm, ROT0, "Tecmo", "Silk Worm (prototype)", MACHINE_SUPPORTS_SAVE ) // prototype
+GAME( 1988, silkwormb, silkworm, silkwormp, silkwormp, tecmo_state, init_silkworm, ROT0, "bootleg", "Silk Worm (bootleg)", MACHINE_SUPPORTS_SAVE ) // bootleg of (a different?) prototype
+GAME( 1988, backfirt, 0, backfirt, backfirt, tecmo_state, init_backfirt, ROT0, "Tecmo", "Back Fire (Tecmo, bootleg)", MACHINE_SUPPORTS_SAVE )