diff options
Diffstat (limited to 'src/mame/drivers/tattack.cpp')
-rw-r--r-- | src/mame/drivers/tattack.cpp | 494 |
1 files changed, 0 insertions, 494 deletions
diff --git a/src/mame/drivers/tattack.cpp b/src/mame/drivers/tattack.cpp deleted file mode 100644 index a3d0e9f9e74..00000000000 --- a/src/mame/drivers/tattack.cpp +++ /dev/null @@ -1,494 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Tomasz Slanina, Angelo Salese -/**************************************************************************** - Time Attacker - - driver by Tomasz Slanina analog[at]op.pl - improvements by Angelo Salese - - Z80A, - xtal 8MHz, - dipsw 8-position x2, - volume pots x6, - 2114 ram x5, - 7910CQ + NE555P sound section, - SN74198N shifter - no proms - - TODO: - - non-tilemap video offsets/sizes are guessworked; - - random brick flickering effect is guessworked too, leave MACHINE_IMPERFECT_COLORS in until is tested on HW. - - outputs (coin counter port same as sound writes?); - - some dipswitches; - - sound (requires Epson 7910 Multi-Melody emulation?) - \- victory BGM cuts off too late? - - Connector pinout from manual - - Solder Side Parts Side - ----------- ---------- - GND 1 GND - GND 2 GND - GND 3 GND - Speaker 4 Speaker - +12V 5 +12V - Antenna 6 Antenna - 7 - 8 - +5V 9 +5V - VR a 10 VR b - 2P VR Center 11 1P VR Center - Coin 12 2P Serve - Coin Alarm 13 1P Start - Counter (Out) 14 2P Start - TV Sync 15 1P Serve - Counter (futei) 16 TV G - Counter (In) 17 TV B - Medal Out 18 TV R - -****************************************************************************/ - -#include "emu.h" -#include "cpu/z80/z80.h" -#include "emupal.h" -#include "screen.h" -#include "sound/samples.h" -#include "speaker.h" -#include "tilemap.h" - - -class tattack_state : public driver_device -{ -public: - tattack_state(const machine_config &mconfig, device_type type, const char *tag) : - driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_ram(*this, "ram"), - m_videoram(*this, "videoram"), - m_colorram(*this, "colorram"), - m_gfxdecode(*this, "gfxdecode"), - m_samples(*this,"samples") - { } - - void tattack(machine_config &config); - - void init_tattack(); - -protected: - virtual void video_start() override; - -private: - DECLARE_WRITE8_MEMBER(paddle_w); - DECLARE_WRITE8_MEMBER(ball_w); - DECLARE_WRITE8_MEMBER(brick_dma_w); - DECLARE_WRITE8_MEMBER(sound_w); - - TILE_GET_INFO_MEMBER(get_tile_info); - void tattack_palette(palette_device &palette) const; - - uint32_t screen_update_tattack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); - void tattack_map(address_map &map); - - required_device<cpu_device> m_maincpu; - required_shared_ptr<uint8_t> m_ram; - required_shared_ptr<uint8_t> m_videoram; - required_shared_ptr<uint8_t> m_colorram; - required_device<gfxdecode_device> m_gfxdecode; - required_device<samples_device> m_samples; - tilemap_t *m_tmap; - uint8_t m_ball_regs[2]; - uint8_t m_paddle_reg; - int m_paddle_ysize; - bool m_bottom_edge_enable; - bool m_bricks_color_bank; - - void draw_gameplay_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect); - void draw_edge_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect); - - static constexpr uint8_t white_pen = 0xf; - static constexpr uint8_t green_pen = 0x5; - static constexpr uint8_t yellow_pen = 0x7; - static constexpr uint8_t red_pen = 0x3; - static constexpr int paddle_xpos = 38; -}; - - - -TILE_GET_INFO_MEMBER(tattack_state::get_tile_info) -{ - int code = m_videoram[tile_index]; - int color = m_colorram[tile_index]; - - if((color & 1) || (color > 15)) - logerror("COLOR %i\n", color); - - color >>= 1; - - SET_TILE_INFO_MEMBER(0, - code, - color, - 0); -} - -void tattack_state::draw_edge_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - // left column - bitmap.plot_box(0,16,216,4,white_pen); - // upper row - bitmap.plot_box(216,16,6,226,white_pen); - // right column - bitmap.plot_box(0,238,216,4,white_pen); - if(m_bottom_edge_enable == true) - bitmap.plot_box(paddle_xpos,16,4,226,white_pen); -} - -void tattack_state::draw_gameplay_bitmap(bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - uint16_t ram_offs; - const uint16_t ram_base = 0x40+(m_ram[0x33] & 0x10); - const int x_base = -8; - int xi,yi; - - // draw brick pattern - for(ram_offs=ram_base;ram_offs<ram_base+0xe;ram_offs++) - { - uint8_t cur_column = m_ram[ram_offs]; - - for(int bit=7;bit>-1;bit--) - { - bool draw_block = ((cur_column >> bit) & 1) == 1; - - // blinking - // If player hits a blinking brick then a 30 seconds bonus is awarded. - // Sometimes game forgets to update the location or the blinking itself (both bits 0) - // can be either intentional or a game bug. - // TODO: the mask used here is guessed - if((m_ram[0x33] & 0x3) == 3) - { - int blink_row = m_ram[0x2b]; - int blink_col = m_ram[0x2c]; - - if(bit == blink_col && (ram_offs & 0xf) == blink_row) - draw_block = false; - } - - if(draw_block == true) - { - for(xi=0;xi<3;xi++) - { - for(yi=0;yi<15;yi++) - { - int resx = bit*4+xi+160+x_base; - int resy = (ram_offs & 0xf)*16+yi+16; - - if(cliprect.contains(resx,resy)) - bitmap.pix16(resy, resx) = m_bricks_color_bank == true ? red_pen : (bit & 4 ? yellow_pen : green_pen); - } - } - } - } - } - - // draw paddle - if(m_bottom_edge_enable == false) - { - for(xi=0;xi<4;xi++) - for(yi=0;yi<m_paddle_ysize;yi++) - { - int resx =(paddle_xpos+xi); - int resy = m_paddle_reg+yi; - - if(cliprect.contains(resx,resy)) - bitmap.pix16(resy, resx) = white_pen; - } - } - // draw ball - for(xi=0;xi<3;xi++) - for(yi=0;yi<3;yi++) - { - int resx = m_ball_regs[0]+xi-2+x_base; - int resy = m_ball_regs[1]+yi; - - if(cliprect.contains(resx,resy)) - bitmap.pix16(resy, resx) = (white_pen); - } -} - -uint32_t tattack_state::screen_update_tattack(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) -{ - m_tmap->mark_all_dirty(); - m_tmap->draw(screen, bitmap, cliprect, 0,0); - - // draw bricks/ball/paddle - draw_gameplay_bitmap(bitmap, cliprect); - // draw edges - // probably enables thru 0xe040? - draw_edge_bitmap(bitmap,cliprect); - - return 0; -} - -void tattack_state::video_start() -{ - m_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(tattack_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8,8, 32,32); -} - -WRITE8_MEMBER(tattack_state::paddle_w) -{ - m_paddle_reg = data; -} - -WRITE8_MEMBER(tattack_state::ball_w) -{ - m_ball_regs[offset] = data; -} - -WRITE8_MEMBER(tattack_state::brick_dma_w) -{ - // bit 7: 0->1 transfers from RAM to internal video buffer - // bit 6: bricks color bank - m_bricks_color_bank = BIT(data,6); - // bit 5: flip screen - flip_screen_set(!(data & 0x20)); - // bit 4: x paddle half size - m_paddle_ysize = data & 0x10 ? 8 : 16; - // bit 3: enable bottom edge - m_bottom_edge_enable = BIT(data,3); -// popmessage("%02x",data&0x7f); -} - -WRITE8_MEMBER(tattack_state::sound_w) -{ - // bit 4 enabled on coin insertion (coin counter?) - // bit 3-0 samples enable, @see tattack_sample_names - for(int i=0;i<4;i++) - { - // don't restart playing if it is still enabled (victory BGM relies on this) - if(data & 1 << i && m_samples->playing(i) == false) - m_samples->start(i,i); - //if((data & 1 << i) == 0 && m_samples->playing(i) == true) - // m_samples->stop(i); - } -} - -void tattack_state::tattack_map(address_map &map) -{ - map(0x0000, 0x0fff).rom(); - map(0x4000, 0x4000).portr("AN_PADDLE"); // $315, checks again with same memory, loops if different (?) - map(0x5000, 0x53ff).ram().share("videoram"); - map(0x6000, 0x6000).portr("DSW2"); - map(0x7000, 0x73ff).ram().share("colorram"); // color map ? something else .. only bits 1-3 are used - map(0xa000, 0xa000).portr("DSW1"); // dsw ? something else ? - map(0xc000, 0xc000).portr("INPUTS").w(FUNC(tattack_state::sound_w)); // sound - map(0xc001, 0xc001).w(FUNC(tattack_state::brick_dma_w)); // bit 7 = strobe ($302) - map(0xc002, 0xc002).nopw(); // same as sound port, outputs? - map(0xc005, 0xc005).w(FUNC(tattack_state::paddle_w)); - map(0xc006, 0xc007).w(FUNC(tattack_state::ball_w)); - map(0xe000, 0xe3ff).ram().share("ram"); -} - -static INPUT_PORTS_START( tattack ) - PORT_START("INPUTS") - PORT_DIPNAME( 0x01, 0x00, "1-01" ) // reset switch? - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "1-02" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "1-03" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "1-04" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START2 ) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 ) - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) - - PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x00, "Enable green square blocks" ) - PORT_DIPSETTING( 0x00, DEF_STR( No ) ) - PORT_DIPSETTING( 0x01, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coin_A ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0x04, 0x04, "Number of bricks to destroy" ) - PORT_DIPSETTING( 0x04, "112" ) - PORT_DIPSETTING( 0x00, "5" ) // testing option? - PORT_DIPNAME( 0x08, 0x00, "DSW1 4" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x30, 0x00, "Paddle in middle of screen" ) - PORT_DIPSETTING( 0x00, "Never on screen" ) - PORT_DIPSETTING( 0x10, "Mode 1" ) // - appears after a set number of bricks destroyed, might be same setting - PORT_DIPSETTING( 0x20, "Mode 2" ) // / - PORT_DIPSETTING( 0x30, "Always on screen" ) - PORT_DIPNAME( 0x40, 0x00, "DSW1 7" ) - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, "DSW1 8" ) - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - - PORT_START("DSW2") - PORT_DIPNAME( 0x01, 0x00, "DSW2 1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, "DSW2 2" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x00, "DSW2 3" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x00, "DSW2 4" ) - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x00, "DSW2 5" ) - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPSETTING( 0x40, "5" ) - PORT_DIPSETTING( 0x80, "7" ) - PORT_DIPSETTING( 0xc0, DEF_STR( Infinite ) ) - - PORT_START("AN_PADDLE") - PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_MINMAX(0,0xff) PORT_SENSITIVITY(10) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) -INPUT_PORTS_END - - -static const gfx_layout charlayout = -{ - 8,8, - RGN_FRAC(1,1), - 1, - { 0 }, - { 0, 1, 2, 3, 4, 5, 6, 7}, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 -}; - - - -static GFXDECODE_START( gfx_tattack ) - GFXDECODE_ENTRY( "gfx1", 0 , charlayout, 0, 8 ) -GFXDECODE_END - -void tattack_state::tattack_palette(palette_device &palette) const -{ - for (int i = 0; i < 8; i++) - { - int r, g, b; - if (i) - { - r = (i & 1) ? 0xff : 0; - g = (i & 2) ? 0xff : 0; - b = (i & 4) ? 0xff : 0; - } - else - r = g = b = 128; - - palette.set_pen_color(2 * i, rgb_t(0x00, 0x00, 0xff)); - palette.set_pen_color(2 * i + 1, rgb_t(r, g, b)); - } -} - -static const char *const tattack_sample_names[] = -{ - "*tattack", - "paddle_hit", - "wall_hit", - "brick_destroy", - "win_bgm", - nullptr -}; - -void tattack_state::tattack(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, 8000000 / 2); /* 4 MHz ? */ - m_maincpu->set_addrmap(AS_PROGRAM, &tattack_state::tattack_map); - m_maincpu->set_vblank_int("screen", FUNC(tattack_state::irq0_line_hold)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ - screen.set_size(32*8, 32*8); - screen.set_visarea(24, 256-32-1, 13, 256-11-1); - screen.set_screen_update(FUNC(tattack_state::screen_update_tattack)); - screen.set_palette("palette"); - - GFXDECODE(config, m_gfxdecode, "palette", gfx_tattack); - PALETTE(config, "palette", FUNC(tattack_state::tattack_palette), 16); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SAMPLES(config, m_samples); - m_samples->set_channels(4); - m_samples->set_samples_names(tattack_sample_names); - m_samples->add_route(ALL_OUTPUTS, "mono", 0.6); - - /* Discrete ???? */ -// DISCRETE(config, m_discrete); -// m_discrete->set_intf(tattack); -// m_discrete->add_route(ALL_OUTPUTS, "mono", 1.0); -} - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( tattack ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "rom.9a", 0x0000, 0x1000, CRC(47120994) SHA1(b6e90abbc50cba77df4c0aaf50d1f97b99e33b6d) ) - - ROM_REGION( 0x1000, "gfx1", 0 ) - ROM_LOAD( "rom.6c", 0x0000, 0x1000, CRC(88ce45cf) SHA1(c7a43bfc9e9c2aeb75a98f723558bc88e53401a7) ) -ROM_END - -void tattack_state::init_tattack() -{ -// uint8_t *rom = memregion("maincpu")->base(); - -// rom[0x1b4]=0; -// rom[0x1b5]=0; - -// rom[0x262]=0; -// rom[0x263]=0; -// rom[0x264]=0; - -// rom[0x32a]=0; -// rom[0x32b]=0; -// rom[0x32c]=0; - -/* - possible jumps to 0 (protection checks?) - - rom[0x8a]=0; - rom[0x8b]=0; - rom[0x8c]=0; - - rom[0x99]=0; - rom[0x9a]=0; - rom[0x9b]=0; - - rom[0xd5]=0; - rom[0xd6]=0; - rom[0xd7]=0; - - rom[0x65a]=0; - rom[0x65b]=0; - rom[0x65c]=0; -*/ - -} - -GAME( 1983?, tattack, 0, tattack, tattack, tattack_state, init_tattack, ROT270, "Shonan", "Time Attacker", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_COLORS | MACHINE_NO_COCKTAIL ) -// there is another undumped version with katakana Shonan logo and black background |