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Diffstat (limited to 'src/mame/drivers/taotaido.cpp')
-rw-r--r-- | src/mame/drivers/taotaido.cpp | 475 |
1 files changed, 475 insertions, 0 deletions
diff --git a/src/mame/drivers/taotaido.cpp b/src/mame/drivers/taotaido.cpp new file mode 100644 index 00000000000..5f4585f3048 --- /dev/null +++ b/src/mame/drivers/taotaido.cpp @@ -0,0 +1,475 @@ +// license:BSD-3-Clause +// copyright-holders:David Haywood +/*************************************************************************** + + Tao Taido (c) 1993 Video System + + + driver by David Haywood - Dip Switches and Inputs by stephh + based on other Video System drivers + +Stephh's notes (based on the games M68000 code and some tests) : + +0) all games + + - Don't trust the test mode ! It shows inputs for 4 players as well as + 3 buttons for each player, while the game is a 2 players game with only + 2 buttons (punch and kick) for each player. + IMO, it's a leftover from a previous game. + If you want to test all inputs, turn TAOTAIDO_SHOW_ALL_INPUTS to 1. + + - The "Buy-In" features allows a player to recover some energy and reset timer + by pressing his "Start" button (provided he has at least one credit). + + - 'taotaido' allows to play a 2 players game with a single credit while + this isn't possible with 'taotaida'. + Now, telling which version is the newest one is another story ;) + + - 'taotaido' seems to show you how to do the special moves, 'taotaida' doesn't + and they don't seem to work in the same way (unless this is a bug) + + - Coin buttons act differently depending on the "Coin Slot" Dip Switch : + + * "Coin Slot" Dip Switch set to "Same" : + + . COIN1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch + . COIN2 : adds 1 credit + . SERVICE1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch + + * "Coin Slot" Dip Switch set to "Individual" : + + . COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch + . COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch + . SERVICE1 : adds 1 credit for player 1 + +***************************************************************************/ + +/* Tao Taido +(c)1993 Video System + +CPU: 68000-16 +Sound: Z80-B + YM2610 +OSC: 14.31818MHz + 20.0000MHz + 32.0000MHz +Chips: VS9108 + VS920B + VS9209 x2 + +**************************************************************************** + +zooming might be wrong + +***************************************************************************/ + + + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/m68000/m68000.h" +#include "sound/2610intf.h" +#include "video/vsystem_spr.h" +#include "includes/taotaido.h" + +#define TAOTAIDO_SHOW_ALL_INPUTS 0 + + +void taotaido_state::machine_start() +{ + membank("soundbank")->configure_entries(0, 4, memregion("audiocpu")->base(), 0x8000); + + save_item(NAME(m_pending_command)); +} + + +READ16_MEMBER(taotaido_state::pending_command_r) +{ + /* Only bit 0 is tested */ + return m_pending_command; +} + +WRITE16_MEMBER(taotaido_state::sound_command_w) +{ + if (ACCESSING_BITS_0_7) + { + m_pending_command = 1; + soundlatch_byte_w(space, offset, data & 0xff); + m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); + } +} +static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, taotaido_state ) + AM_RANGE(0x000000, 0x0fffff) AM_ROM + AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(bgvideoram_w) AM_SHARE("bgram") // bg ram? + AM_RANGE(0xa00000, 0xa01fff) AM_RAM AM_SHARE("spriteram") // sprite ram + AM_RANGE(0xc00000, 0xc0ffff) AM_RAM AM_SHARE("spriteram2") // sprite tile lookup ram + AM_RANGE(0xfe0000, 0xfeffff) AM_RAM // main ram + AM_RANGE(0xffc000, 0xffcfff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // palette ram + AM_RANGE(0xffe000, 0xffe3ff) AM_RAM AM_SHARE("scrollram") // rowscroll / rowselect / scroll ram + AM_RANGE(0xffff80, 0xffff81) AM_READ_PORT("P1") + AM_RANGE(0xffff82, 0xffff83) AM_READ_PORT("P2") + AM_RANGE(0xffff84, 0xffff85) AM_READ_PORT("SYSTEM") + AM_RANGE(0xffff86, 0xffff87) AM_READ_PORT("DSW1") + AM_RANGE(0xffff88, 0xffff89) AM_READ_PORT("DSW2") + AM_RANGE(0xffff8a, 0xffff8b) AM_READ_PORT("DSW3") + AM_RANGE(0xffff8c, 0xffff8d) AM_READONLY // unknown + AM_RANGE(0xffff8e, 0xffff8f) AM_READ_PORT("JP") + AM_RANGE(0xffffa0, 0xffffa1) AM_READ_PORT("P3") // used only by taotaida + AM_RANGE(0xffffa2, 0xffffa3) AM_READ_PORT("P4") // used only by taotaida + AM_RANGE(0xffff00, 0xffff0f) AM_WRITE(tileregs_w) + AM_RANGE(0xffff10, 0xffff11) AM_WRITENOP // unknown + AM_RANGE(0xffff20, 0xffff21) AM_WRITENOP // unknown - flip screen related + AM_RANGE(0xffff40, 0xffff47) AM_WRITE(sprite_character_bank_select_w) + AM_RANGE(0xffffc0, 0xffffc1) AM_WRITE(sound_command_w) // seems right + AM_RANGE(0xffffe0, 0xffffe1) AM_READ(pending_command_r) // guess - seems to be needed for all the sounds to work +ADDRESS_MAP_END + +/* sound cpu - same as aerofgt */ + + +WRITE8_MEMBER(taotaido_state::pending_command_clear_w) +{ + m_pending_command = 0; +} + +WRITE8_MEMBER(taotaido_state::sh_bankswitch_w) +{ + membank("soundbank")->set_entry(data & 0x03); +} + +static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, taotaido_state ) + AM_RANGE(0x0000, 0x77ff) AM_ROM + AM_RANGE(0x7800, 0x7fff) AM_RAM + AM_RANGE(0x8000, 0xffff) AM_ROMBANK("soundbank") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_port_map, AS_IO, 8, taotaido_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ymsnd", ym2610_device, read, write) + AM_RANGE(0x04, 0x04) AM_WRITE(sh_bankswitch_w) + AM_RANGE(0x08, 0x08) AM_WRITE(pending_command_clear_w) + AM_RANGE(0x0c, 0x0c) AM_READ(soundlatch_byte_r) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( taotaido ) + PORT_START("P1") /* 0xffff81.b */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Punch" + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Kick" +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) +#else + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("P2") /* 0xffff83.b */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Punch" + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Kick" +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) +#else + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + /* These inputs are only to fit the test mode - leftover from another game ? */ + PORT_START("P3") /* 0xffffa1.b */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif + + PORT_START("P4") /* 0xffffa3.b */ + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif + + PORT_START("SYSTEM") /* 0xffff85.b */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // see notes + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) +#else + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) // "Test" in "test mode" +#endif + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) // not working ? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) // see notes - SERVICE in "test mode" + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // VBLANK ? The game freezes when ON + + PORT_START("DSW1") /* 0xffff87.b -> !0xfe2f6c.w or !0xfe30d0 */ + PORT_DIPNAME( 0x01, 0x01, "Coin Slot" ) + PORT_DIPSETTING( 0x01, "Same" ) + PORT_DIPSETTING( 0x00, "Individual" ) + PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* 0xffff89.b -> !0xfe73c2.w or !0xfe751c.w */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) // check code at 0x0963e2 or 0x845e2 + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) + + PORT_START("DSW3") /* 0xffff8b.b -> !0xfe2f94.w or !0xfe30f8.w */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) // doesn't seem to be demo sounds + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Buy In" ) // see notes + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) + PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) + + PORT_START("JP") /* Jumpers (0xffff8f.b) */ + PORT_DIPNAME( 0x0f, 0x08, DEF_STR( Region ) ) + PORT_DIPSETTING( 0x00, DEF_STR( USA ) ) // also (c) Mc O'River Inc + PORT_DIPSETTING( 0x01, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x02, "Hong Kong/Taiwan" ) +// PORT_DIPSETTING( 0x03, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Korea ) ) +// PORT_DIPSETTING( 0x05, DEF_STR( Japan ) ) +// PORT_DIPSETTING( 0x06, DEF_STR( Japan ) ) +// PORT_DIPSETTING( 0x07, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x08, DEF_STR( World ) ) + /* 0x09 to 0x0f : DEF_STR( Japan ) */ +INPUT_PORTS_END + +static INPUT_PORTS_START( taotaido3 ) + PORT_INCLUDE(taotaido) + + PORT_MODIFY("P1") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + + PORT_MODIFY("P2") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + + PORT_MODIFY("DSW3") + PORT_DIPNAME( 0x04, 0x04, "Number of Buttons" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x04, "3" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( taotaido6 ) + PORT_INCLUDE(taotaido) + + PORT_MODIFY("P1") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + + PORT_MODIFY("P2") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + + PORT_MODIFY("P3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("P4") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("DSW3") + PORT_DIPNAME( 0x08, 0x08, "Debug Info 1" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Debug Info 2" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Debug Info 3" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Debug Info 4" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +static const gfx_layout layout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, + 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 +}; + +static GFXDECODE_START( taotaido ) + GFXDECODE_ENTRY( "gfx1", 0, layout, 0x000, 256 ) /* sprites */ + GFXDECODE_ENTRY( "gfx2", 0, layout, 0x300, 256 ) /* bg tiles */ +GFXDECODE_END + + + +static MACHINE_CONFIG_START( taotaido, taotaido_state ) + MCFG_CPU_ADD("maincpu", M68000, 32000000/2) + MCFG_CPU_PROGRAM_MAP(main_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", taotaido_state, irq1_line_hold) + + MCFG_CPU_ADD("audiocpu", Z80,20000000/4) // ?? + MCFG_CPU_PROGRAM_MAP(sound_map) + MCFG_CPU_IO_MAP(sound_port_map) + /* IRQs are triggered by the YM2610 */ + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", taotaido) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(40*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) + MCFG_SCREEN_UPDATE_DRIVER(taotaido_state, screen_update) + MCFG_SCREEN_VBLANK_DRIVER(taotaido_state, screen_eof) + MCFG_SCREEN_PALETTE("palette") + + MCFG_PALETTE_ADD("palette", 0x800) + MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB) + + MCFG_DEVICE_ADD("vsystem_spr", VSYSTEM_SPR, 0) + MCFG_VSYSTEM_SPR_SET_TILE_INDIRECT( taotaido_state, tile_callback ) + MCFG_VSYSTEM_SPR_SET_GFXREGION(0) + MCFG_VSYSTEM_SPR_GFXDECODE("gfxdecode") + MCFG_VSYSTEM_SPR_PALETTE("palette") + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_SOUND_ADD("ymsnd", YM2610, 8000000) + MCFG_YM2610_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) + MCFG_SOUND_ROUTE(0, "lspeaker", 0.25) + MCFG_SOUND_ROUTE(0, "rspeaker", 0.25) + MCFG_SOUND_ROUTE(1, "lspeaker", 1.0) + MCFG_SOUND_ROUTE(2, "rspeaker", 1.0) +MACHINE_CONFIG_END + + +ROM_START( taotaido ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_WORD_SWAP( "1-u90.bin", 0x00000, 0x80000, CRC(a3ee30da) SHA1(920a83ce9192bf785bffdc041e280f1a420de4c9) ) + ROM_LOAD16_WORD_SWAP( "2-u91.bin", 0x80000, 0x80000, CRC(30b7e4fb) SHA1(15e1f6d252c736fdee33b691a0a1a45f0307bffb) ) + + ROM_REGION( 0x20000, "audiocpu", 0 ) /* z80 Code */ + ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) + + ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ + ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) + + ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ + ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) + + ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ + ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) + ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) + ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ + ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) +ROM_END + +ROM_START( taotaidoa ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_WORD_SWAP( "tt0-u90.bin", 0x00000, 0x80000, CRC(69d4cca7) SHA1(f1aba74fef8fe4271d19763f428fc0e2674d08b3) ) + ROM_LOAD16_WORD_SWAP( "tt1-u91.bin", 0x80000, 0x80000, CRC(41025469) SHA1(fa3a424ca3ecb513f418e436e4191ff76f6a0de1) ) + + ROM_REGION( 0x20000, "audiocpu", 0 ) /* z80 Code */ + ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) + + ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ + ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) + + ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ + ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) + + ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ + ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) + ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) + ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ + ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) +ROM_END + +ROM_START( taotaido3 ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_WORD_SWAP( "1.u90", 0x00000, 0x80000, CRC(27c5c626) SHA1(f2aea45a15db24c914aa889be21cd8994d138a59) ) + ROM_LOAD16_WORD_SWAP( "2.u91", 0x80000, 0x80000, CRC(71a4e538) SHA1(608c2d77aa8c1c4bb39a419bdfdf73a2fd587403) ) + + ROM_REGION( 0x20000, "audiocpu", 0 ) /* z80 Code */ + ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) + + ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* sound samples */ + ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) + + ROM_REGION( 0x200000, "ymsnd", 0 ) /* sound samples */ + ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) + + ROM_REGION( 0x600000, "gfx1", 0 ) /* Sprites */ + ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) + ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) + ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */ + ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) +ROM_END + +GAME( 1993, taotaido, 0, taotaido, taotaido, driver_device, 0, ROT0, "Video System Co.", "Tao Taido (2 button version)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) +GAME( 1993, taotaidoa,taotaido, taotaido, taotaido6,driver_device, 0, ROT0, "Video System Co.", "Tao Taido (6 button version)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // maybe a prototype? has various debug features +GAME( 1993, taotaido3,taotaido, taotaido, taotaido3,driver_device, 0, ROT0, "Video System Co.", "Tao Taido (2/3 button version)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) |