diff options
Diffstat (limited to 'src/mame/drivers/taotaido.c')
-rw-r--r-- | src/mame/drivers/taotaido.c | 446 |
1 files changed, 446 insertions, 0 deletions
diff --git a/src/mame/drivers/taotaido.c b/src/mame/drivers/taotaido.c new file mode 100644 index 00000000000..0d5105c474e --- /dev/null +++ b/src/mame/drivers/taotaido.c @@ -0,0 +1,446 @@ +/*************************************************************************** + + Tao Taido (c) 1993 Video System + + + driver by David Haywood - Dip Switches and Inputs by Stephane Humbert + based on other Video System drivers + +Stephh's notes (based on the games M68000 code and some tests) : + +0) all games + + - Don't trust the test mode ! It shows inputs for 4 players as well as + 3 buttons for each player, while the game is a 2 players game with only + 2 buttons (punch and kick) for each player. + IMO, it's a leftover from a previous game. + If you want to test all inputs, turn TAOTAIDO_SHOW_ALL_INPUTS to 1. + + - The "Buy-In" features allows a player to recover some energy and reset timer + by pressing his "Start" button (provided he has at least one credit). + + - 'taotaido' allows to play a 2 players game with a single credit while + this isn't possible with 'taotaida'. + Now, telling which version is the newest one is another story ;) + + - 'taotaido' seems to show you how to do the special moves, 'taotaida' doesn't + and they don't seem to work in the same way (unless this is a bug) + + - Coin buttons act differently depending on the "Coin Slot" Dip Switch : + + * "Coin Slot" Dip Switch set to "Same" : + + . COIN1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch + . COIN2 : adds 1 credit + . SERVICE1 : adds coin(s)/credit(s) depending on "Coinage" Dip Switch + + * "Coin Slot" Dip Switch set to "Individual" : + + . COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch + . COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch + . SERVICE1 : adds 1 credit for player 1 + +***************************************************************************/ + +/* Tao Taido +(c)1993 Video System + +CPU: 68000-16 +Sound: Z80-B + YM2610 +OSC: 14.31818MHz + 20.0000MHz + 32.0000MHz +Chips: VS9108 + VS920B + VS9209 x2 + +**************************************************************************** + +zooming might be wrong + +***************************************************************************/ + + + +#include "driver.h" +#include "sound/2610intf.h" + +#define TAOTAIDO_SHOW_ALL_INPUTS 0 + +UINT16 *taotaido_spriteram; +UINT16 *taotaido_spriteram2; +UINT16 *taotaido_scrollram; +UINT16 *taotaido_bgram; + +WRITE16_HANDLER( taotaido_sprite_character_bank_select_w ); +WRITE16_HANDLER( taotaido_tileregs_w ); +WRITE16_HANDLER( taotaido_bgvideoram_w ); +VIDEO_START( taotaido ); +VIDEO_UPDATE( taotaido ); +VIDEO_EOF( taotaido ); + +static int pending_command; + +static READ16_HANDLER( pending_command_r ) +{ + /* Only bit 0 is tested */ + return pending_command; +} + +static WRITE16_HANDLER( sound_command_w ) +{ + if (ACCESSING_LSB) + { + pending_command = 1; + soundlatch_w(offset,data & 0xff); + cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE); + } +} +static ADDRESS_MAP_START( taotaido_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM) + AM_RANGE(0x800000, 0x803fff) AM_READ(MRA16_RAM) // bg ram? + AM_RANGE(0xa00000, 0xa01fff) AM_READ(MRA16_RAM) // sprite ram + AM_RANGE(0xc00000, 0xc0ffff) AM_READ(MRA16_RAM) // sprite tile look up + AM_RANGE(0xfe0000, 0xfeffff) AM_READ(MRA16_RAM) // main ram + AM_RANGE(0xffc000, 0xffcfff) AM_READ(MRA16_RAM) // palette ram + AM_RANGE(0xffe000, 0xffe3ff) AM_READ(MRA16_RAM) // rowscroll / rowselect / scroll ram + + AM_RANGE(0xffff80, 0xffff81) AM_READ(input_port_0_word_r) // player 1 inputs + AM_RANGE(0xffff82, 0xffff83) AM_READ(input_port_1_word_r) // player 2 inputs + AM_RANGE(0xffff84, 0xffff85) AM_READ(input_port_2_word_r) // system inputs + AM_RANGE(0xffff86, 0xffff87) AM_READ(input_port_3_word_r) // DSWA + AM_RANGE(0xffff88, 0xffff89) AM_READ(input_port_4_word_r) // DSWB + AM_RANGE(0xffff8a, 0xffff8b) AM_READ(input_port_5_word_r) // DSWC + AM_RANGE(0xffff8c, 0xffff8d) AM_READ(MRA16_RAM) // unknown + AM_RANGE(0xffff8e, 0xffff8f) AM_READ(input_port_6_word_r) // jumpers +#if TAOTAIDO_SHOW_ALL_INPUTS + AM_RANGE(0xffffa0, 0xffffa1) AM_READ(input_port_7_word_r) // player 3 inputs (unused) + AM_RANGE(0xffffa2, 0xffffa3) AM_READ(input_port_8_word_r) // player 4 inputs (unused) +#endif + + AM_RANGE(0xffffe0, 0xffffe1) AM_READ(pending_command_r) // guess - seems to be needed for all the sounds to work +ADDRESS_MAP_END + +static ADDRESS_MAP_START( taotaido_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x800000, 0x803fff) AM_WRITE(taotaido_bgvideoram_w) AM_BASE(&taotaido_bgram) // bg ram? + AM_RANGE(0xa00000, 0xa01fff) AM_WRITE(MWA16_RAM) AM_BASE(&taotaido_spriteram) // sprite ram + AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(MWA16_RAM) AM_BASE(&taotaido_spriteram2) // sprite tile lookup ram + AM_RANGE(0xfe0000, 0xfeffff) AM_WRITE(MWA16_RAM) // main ram + AM_RANGE(0xffc000, 0xffcfff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) // palette ram + AM_RANGE(0xffe000, 0xffe3ff) AM_WRITE(MWA16_RAM) AM_BASE(&taotaido_scrollram) // rowscroll / rowselect / scroll ram + + AM_RANGE(0xffff00, 0xffff0f) AM_WRITE(taotaido_tileregs_w) + AM_RANGE(0xffff10, 0xffff11) AM_WRITE(MWA16_NOP) // unknown + AM_RANGE(0xffff20, 0xffff21) AM_WRITE(MWA16_NOP) // unknown - flip screen related + AM_RANGE(0xffff40, 0xffff47) AM_WRITE(taotaido_sprite_character_bank_select_w) + AM_RANGE(0xffffc0, 0xffffc1) AM_WRITE(sound_command_w) // seems right +ADDRESS_MAP_END + +/* sound cpu - same as aerofgt */ + + +static WRITE8_HANDLER( pending_command_clear_w ) +{ + pending_command = 0; +} + +static WRITE8_HANDLER( taotaido_sh_bankswitch_w ) +{ + UINT8 *rom = memory_region(REGION_CPU2) + 0x10000; + + memory_set_bankptr(1,rom + (data & 0x03) * 0x8000); +} + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x77ff) AM_READ(MRA8_ROM) + AM_RANGE(0x7800, 0x7fff) AM_READ(MRA8_RAM) + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x77ff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x7800, 0x7fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( taotaido_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(YM2610_status_port_0_A_r) + AM_RANGE(0x02, 0x02) AM_READ(YM2610_status_port_0_B_r) + AM_RANGE(0x0c, 0x0c) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( taotaido_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM2610_control_port_0_A_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM2610_data_port_0_A_w) + AM_RANGE(0x02, 0x02) AM_WRITE(YM2610_control_port_0_B_w) + AM_RANGE(0x03, 0x03) AM_WRITE(YM2610_data_port_0_B_w) + AM_RANGE(0x04, 0x04) AM_WRITE(taotaido_sh_bankswitch_w) + AM_RANGE(0x08, 0x08) AM_WRITE(pending_command_clear_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( taotaido ) + PORT_START_TAG("IN0") /* Player 1 controls (0xffff81.b) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // "Punch" + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // "Kick" +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) +#else + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") /* Player 2 controls (0xffff83.b) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // "Punch" + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // "Kick" +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) +#else + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") /* System inputs (0xffff85.b) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // see notes + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) +#if TAOTAIDO_SHOW_ALL_INPUTS + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) +#else + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) // "Test" in "test mode" +#endif + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) // not working ? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) // see notes - SERVICE in "test mode" + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // VBLANK ? The game freezes when ON + + PORT_START_TAG("DSW0") /* DSW A (0xffff87.b -> !0xfe2f6c.w or !0xfe30d0) */ + PORT_DIPNAME( 0x01, 0x01, "Coin Slot" ) + PORT_DIPSETTING( 0x01, "Same" ) + PORT_DIPSETTING( 0x00, "Individual" ) + PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW1") /* DSW B (0xffff89.b -> !0xfe73c2.w or !0xfe751c.w) */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) // check code at 0x0963e2 or 0x845e2 + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) + + PORT_START_TAG("DSW2") /* DSW C (0xffff8b.b -> !0xfe2f94.w or !0xfe30f8.w) */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) // doesn't seem to be demo sounds + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Buy In" ) // see notes + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) + PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) + + PORT_START_TAG("JP0") /* Jumpers (0xffff8f.b) */ + PORT_DIPNAME( 0x0f, 0x08, "Country" ) + PORT_DIPSETTING( 0x00, "US" ) // also (c) Mc O'River Inc + PORT_DIPSETTING( 0x01, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x02, "Hong-Kong/Taiwan" ) +// PORT_DIPSETTING( 0x03, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x04, "Korea" ) +// PORT_DIPSETTING( 0x05, DEF_STR( Japan ) ) +// PORT_DIPSETTING( 0x06, DEF_STR( Japan ) ) +// PORT_DIPSETTING( 0x07, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x08, DEF_STR( World ) ) + /* 0x09 to 0x0f : DEF_STR( Japan ) */ + +#if TAOTAIDO_SHOW_ALL_INPUTS + /* These inputs are only to fit the test mode - leftover from another game ? */ + PORT_START_TAG("IN3") /* Player 3 inputs (0xffffa1.b) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") /* Player 4 inputs (0xffffa3.b) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +#endif +INPUT_PORTS_END + +static INPUT_PORTS_START( taotaida ) + PORT_INCLUDE(taotaido) + + PORT_MODIFY("IN0") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + + PORT_MODIFY("IN1") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) +INPUT_PORTS_END + + +static const gfx_layout taotaido_layout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, + 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 +}; + +static GFXDECODE_START( taotaido ) + GFXDECODE_ENTRY( REGION_GFX1, 0, taotaido_layout, 0x000, 256 ) /* sprites */ + GFXDECODE_ENTRY( REGION_GFX2, 0, taotaido_layout, 0x300, 256 ) /* bg tiles */ +GFXDECODE_END + +static void irqhandler(int irq) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2610interface ym2610_interface = +{ + irqhandler, + REGION_SOUND1, + REGION_SOUND2 +}; + +static MACHINE_DRIVER_START( taotaido ) + MDRV_CPU_ADD(M68000, 32000000/2) + MDRV_CPU_PROGRAM_MAP(taotaido_readmem,taotaido_writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80,20000000/4) // ?? + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_IO_MAP(taotaido_sound_readport,taotaido_sound_writeport) + /* IRQs are triggered by the YM2610 */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_GFXDECODE(taotaido) + + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER ) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(40*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1) + MDRV_PALETTE_LENGTH(0x800) + + MDRV_VIDEO_START(taotaido) + MDRV_VIDEO_UPDATE(taotaido) + MDRV_VIDEO_EOF( taotaido ) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + + +ROM_START( taotaido ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_WORD_SWAP( "1-u90.bin", 0x00000, 0x80000, CRC(a3ee30da) SHA1(920a83ce9192bf785bffdc041e280f1a420de4c9) ) + ROM_LOAD16_WORD_SWAP( "2-u91.bin", 0x80000, 0x80000, CRC(30b7e4fb) SHA1(15e1f6d252c736fdee33b691a0a1a45f0307bffb) ) + + ROM_REGION( 0x30000, REGION_CPU2, 0 ) /* z80 Code */ + ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) + ROM_RELOAD ( 0x10000, 0x20000 ) + + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* sound samples */ + ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) + + ROM_REGION( 0x200000, REGION_SOUND2, 0 ) /* sound samples */ + ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) + + ROM_REGION( 0x600000, REGION_GFX1, 0 ) /* Sprites */ + ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) + ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) + ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) + + ROM_REGION( 0x200000, REGION_GFX2, 0 ) /* BG Tiles */ + ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) +ROM_END + +ROM_START( taotaida ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_WORD_SWAP( "tt0-u90.bin", 0x00000, 0x80000, CRC(69d4cca7) SHA1(f1aba74fef8fe4271d19763f428fc0e2674d08b3) ) + ROM_LOAD16_WORD_SWAP( "tt1-u91.bin", 0x80000, 0x80000, CRC(41025469) SHA1(fa3a424ca3ecb513f418e436e4191ff76f6a0de1) ) + + ROM_REGION( 0x30000, REGION_CPU2, 0 ) /* z80 Code */ + ROM_LOAD( "3-u113.bin", 0x000000, 0x20000, CRC(a167c4e4) SHA1(d32184e7040935cd440d4d82c66491b710ec87a8) ) + ROM_RELOAD ( 0x10000, 0x20000 ) + + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* sound samples */ + ROM_LOAD( "u104.bin", 0x000000, 0x100000, CRC(e89387a9) SHA1(1deeee056af367d1a5aa0722dd3d6c68a82d0489) ) + + ROM_REGION( 0x200000, REGION_SOUND2, 0 ) /* sound samples */ + ROM_LOAD( "u127.bin", 0x00000, 0x200000, CRC(0cf0cb23) SHA1(a87e7159db2fa0d50446cbf45ec9fbf585b8f396) ) + + ROM_REGION( 0x600000, REGION_GFX1, 0 ) /* Sprites */ + ROM_LOAD( "u86.bin", 0x000000, 0x200000, CRC(908e251e) SHA1(5a135787f3263bfb195f8fd1e814c580d840531f) ) + ROM_LOAD( "u87.bin", 0x200000, 0x200000, CRC(c4290ba6) SHA1(4132ffad4668f1dd3f708f009e18435e7dd60120) ) + ROM_LOAD( "u88.bin", 0x400000, 0x200000, CRC(407d9aeb) SHA1(d532c7b80f6c192dba86542fb6eb3ef24fbbbdb9) ) + + ROM_REGION( 0x200000, REGION_GFX2, 0 ) /* BG Tiles */ + ROM_LOAD( "u15.bin", 0x000000, 0x200000, CRC(e95823e9) SHA1(362583944ad4fdde4f9e29928cf34376c7ad931f) ) +ROM_END + +GAME( 1993, taotaido, 0, taotaido, taotaido, 0, ROT0, "Video System Co.", "Tao Taido (set 1)", GAME_NO_COCKTAIL ) +GAME( 1993, taotaida, taotaido, taotaido, taotaida, 0, ROT0, "Video System Co.", "Tao Taido (set 2)", GAME_NO_COCKTAIL ) |