diff options
Diffstat (limited to 'src/mame/drivers/tankbatt.cpp')
-rw-r--r-- | src/mame/drivers/tankbatt.cpp | 352 |
1 files changed, 0 insertions, 352 deletions
diff --git a/src/mame/drivers/tankbatt.cpp b/src/mame/drivers/tankbatt.cpp deleted file mode 100644 index 44ffc6cece5..00000000000 --- a/src/mame/drivers/tankbatt.cpp +++ /dev/null @@ -1,352 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Brad Oliver -/*************************************************************************** - -Tank Battalion memory map (preliminary) - -driver by Brad Oliver - -$0000-$000f : bullet ram, first entry is player's bullet -$0010-$01ff : zero page & stack -$0200-$07ff : RAM -$0800-$0bff : videoram -$0c00-$0c1f : I/O - -Read: - $0c00-$0c03 : p1 joystick - $0c04 - $0c07 : stop at grid self-test if bit 7 is low - $0c0f : stop at first self-test if bit 7 is low - - $0c18 : Cabinet, 0 = table, 1 = upright - $0c19-$0c1a : Coinage, 00 = free play, 01 = 2 coin 1 credit, 10 = 1 coin 2 credits, 11 = 1 coin 1 credit - $0c1b-$0c1c : Bonus, 00 = 10000, 01 = 15000, 10 = 20000, 11 = none - $0c1d : Tanks, 0 = 3, 1 = 2 - $0c1e-$0c1f : ?? - -Write: - $0c00-$0c01 : p1/p2 start leds - $0c02 : ?? written to at end of IRQ, either 0 or 1 - coin counter? - $0c03 : ?? written to during IRQ if grid test is on - $0c08 : ?? written to during IRQ if grid test is on - $0c09 : Sound - coin ding - $0c0a : NMI enable (active low) ?? game only ?? - $0c0b : Sound - background noise, 0 - low rumble, 1 - high rumble - $0c0c : Sound - player fire - $0c0d : Sound - explosion - $0c0f : NMI enable (active high) ?? demo only ?? - - $0c10 : IRQ ack ?? - $0c18 : Watchdog ?? Not written to while game screen is up - -$2000-$3fff : ROM - -TODO: - . Needs proper discrete emulation - . Resistor values on the color prom need to be verified - -Changes: - 28 Feb 98 LBO - . Fixed the coin interrupts - . Fixed the color issues, should be 100% if I guessed at the resistor values properly - . Fixed the 2nd player cocktail joystick, had the polarity reversed - . Hacked the sound sample triggers so they work better - -Known issues: - . The 'moving' tank rumble noise seems to keep playing a second too long - . Sample support is all a crapshoot. I have no idea how it really works - -***************************************************************************/ - -#include "emu.h" -#include "includes/tankbatt.h" - -#include "cpu/m6502/m6502.h" -#include "machine/74259.h" -#include "sound/samples.h" -#include "screen.h" -#include "speaker.h" - - -void tankbatt_state::machine_start() -{ - save_item(NAME(m_nmi_enable)); - save_item(NAME(m_sound_enable)); -} - -READ8_MEMBER(tankbatt_state::in0_r) -{ - int val; - - val = ioport("P1")->read(); - return ((val << (7 - offset)) & 0x80); -} - -READ8_MEMBER(tankbatt_state::in1_r) -{ - int val; - - val = ioport("P2")->read(); - return ((val << (7 - offset)) & 0x80); -} - -READ8_MEMBER(tankbatt_state::dsw_r) -{ - int val; - - val = ioport("DSW")->read(); - return ((val << (7 - offset)) & 0x80); -} - -WRITE_LINE_MEMBER(tankbatt_state::interrupt_enable_w) -{ - m_nmi_enable = !state; - m_sound_enable = !state; - - /* hack - turn off the engine noise if the normal game nmi's are disabled */ - if (state) m_samples->stop(2); -} - -WRITE_LINE_MEMBER(tankbatt_state::demo_interrupt_enable_w) -{ - m_nmi_enable = state; -} - -WRITE_LINE_MEMBER(tankbatt_state::sh_expl_w) -{ - if (state) // rising edge - { - m_samples->start(1, 3); - } -} - -WRITE_LINE_MEMBER(tankbatt_state::sh_engine_w) -{ - if (m_sound_enable) - { - if (state) - m_samples->start(2, 2, true); - else - m_samples->start(2, 1, true); - } - else m_samples->stop(2); -} - -WRITE_LINE_MEMBER(tankbatt_state::sh_fire_w) -{ - if (state) // rising edge - { - m_samples->start(0, 0); - } -} - -WRITE8_MEMBER(tankbatt_state::irq_ack_w) -{ - /* 0x6e written at the end of the irq routine, could be either irq ack or a coin sample */ - m_maincpu->set_input_line(0, CLEAR_LINE); -} - -WRITE_LINE_MEMBER(tankbatt_state::coincounter_w) -{ - machine().bookkeeping().coin_counter_w(0, state); -} - -WRITE_LINE_MEMBER(tankbatt_state::coinlockout_w) -{ - machine().bookkeeping().coin_lockout_w(0, state); - machine().bookkeeping().coin_lockout_w(1, state); -} - -void tankbatt_state::main_map(address_map &map) -{ - map(0x0000, 0x000f).ram().share("bulletsram"); - map(0x0010, 0x01ff).ram(); - map(0x0200, 0x07ff).ram(); - map(0x0800, 0x0bff).ram().w(FUNC(tankbatt_state::videoram_w)).share("videoram"); - map(0x0c00, 0x0c07).r(FUNC(tankbatt_state::in0_r)).w("outlatch", FUNC(cd4099_device::write_d0)); - map(0x0c08, 0x0c0f).r(FUNC(tankbatt_state::in1_r)).w("mainlatch", FUNC(cd4099_device::write_d0)); - map(0x0c10, 0x0c10).w(FUNC(tankbatt_state::irq_ack_w)); - map(0x0c18, 0x0c1f).r(FUNC(tankbatt_state::dsw_r)); - map(0x0c18, 0x0c18).nopw(); /* watchdog ?? */ - map(0x6000, 0x7fff).rom().region("maincpu", 0); - map(0xe000, 0xffff).rom().region("maincpu", 0); //mirror for the reset/irq vectors - map(0x2000, 0x5fff).nopr(); //anything else might be left-over for a diagnostic ROM or something related to the discrete sound HW - map(0x8000, 0xdfff).nopr(); -} - -INTERRUPT_GEN_MEMBER(tankbatt_state::interrupt) -{ - if (m_nmi_enable) device.execute().pulse_input_line(INPUT_LINE_NMI, attotime::zero); -} - -INPUT_CHANGED_MEMBER(tankbatt_state::coin_inserted) -{ - m_maincpu->set_input_line(0, ASSERT_LINE); -} - -static INPUT_PORTS_START( tankbatt ) - PORT_START("P1") /* IN0 */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, tankbatt_state,coin_inserted, 0) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, tankbatt_state,coin_inserted, 0) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT ) - - PORT_START("P2") /* IN1 */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) - PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) PORT_DIPLOCATION("DSW:8") - - PORT_START("DSW") /* DSW */ - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW:7") - PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW:1,2") - PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW:3,4") - PORT_DIPSETTING( 0x00, "10000" ) - PORT_DIPSETTING( 0x10, "15000" ) - PORT_DIPSETTING( 0x08, "20000" ) - PORT_DIPSETTING( 0x18, DEF_STR( None ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW:5") - PORT_DIPSETTING( 0x20, "2" ) - PORT_DIPSETTING( 0x00, "3" ) - PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "DSW:6" ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) -INPUT_PORTS_END - - -static const gfx_layout charlayout = -{ - 8,8, /* 8*8 characters */ - 256, /* 256 characters */ - 1, /* 1 bit per pixel */ - { 0 }, /* only one bitplane */ - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 /* every char takes 8 consecutive bytes */ -}; - -static const gfx_layout bulletlayout = -{ - /* there is no gfx ROM for this one, it is generated by the hardware */ - 3,3, /* 3*3 box */ - 1, /* just one */ - 1, /* 1 bit per pixel */ - { 8*8 }, - { 2, 2, 2 }, /* I "know" that this bit of the */ - { 2, 2, 2 }, /* graphics ROMs is 1 */ - 0 /* no use */ -}; - - -static GFXDECODE_START( gfx_tankbatt ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) - GFXDECODE_ENTRY( "gfx1", 0, bulletlayout, 0, 256 ) -GFXDECODE_END - - - -static const char *const tankbatt_sample_names[] = -{ - "*tankbatt", - "fire", - "engine1", - "engine2", - "explode1", - nullptr /* end of array */ -}; - - -void tankbatt_state::tankbatt(machine_config &config) -{ - /* basic machine hardware */ - M6502(config, m_maincpu, 1000000); /* 1 MHz ???? */ - m_maincpu->set_addrmap(AS_PROGRAM, &tankbatt_state::main_map); - m_maincpu->set_vblank_int("screen", FUNC(tankbatt_state::interrupt)); - - cd4099_device &mainlatch(CD4099(config, "mainlatch")); // latches at 4H and 5H (are the empty 4J and 5J locations for LS259 substitution?) - mainlatch.q_out_cb<0>().set_nop(); //coin counter mirror? - mainlatch.q_out_cb<2>().set(FUNC(tankbatt_state::interrupt_enable_w)); - mainlatch.q_out_cb<3>().set(FUNC(tankbatt_state::sh_engine_w)); - mainlatch.q_out_cb<4>().set(FUNC(tankbatt_state::sh_fire_w)); - mainlatch.q_out_cb<5>().set(FUNC(tankbatt_state::sh_expl_w)); // bit 7 also set by ASL instruction - mainlatch.q_out_cb<6>().set_nop(); // bit 7 also set by ASL instruction - mainlatch.q_out_cb<7>().set(FUNC(tankbatt_state::demo_interrupt_enable_w)); - - cd4099_device &outlatch(CD4099(config, "outlatch")); - outlatch.q_out_cb<0>().set_output("led0"); - outlatch.q_out_cb<1>().set_output("led1"); - outlatch.q_out_cb<2>().set(FUNC(tankbatt_state::coincounter_w)); - outlatch.q_out_cb<3>().set(FUNC(tankbatt_state::coinlockout_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); - screen.set_size(32*8, 32*8); - screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); - screen.set_screen_update(FUNC(tankbatt_state::screen_update)); - screen.set_palette(m_palette); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_tankbatt); - PALETTE(config, m_palette, FUNC(tankbatt_state::tankbatt_palette), 256*2, 256); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - SAMPLES(config, m_samples); - m_samples->set_channels(3); - m_samples->set_samples_names(tankbatt_sample_names); - m_samples->add_route(ALL_OUTPUTS, "mono", 0.25); -} - - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -ROM_START( tankbatt ) - ROM_REGION( 0x2000, "maincpu", 0 ) - ROM_LOAD( "tb1-1.1a", 0x0000, 0x0800, CRC(278a0b8c) SHA1(11ea8fe8401b3cd986616a30a759c0ac1a5ce73b) ) - ROM_LOAD( "tb1-2.1b", 0x0800, 0x0800, CRC(e0923370) SHA1(8d3dbea877bed9f9c267d8002dc180f6eb1e5a8f) ) - ROM_LOAD( "tb1-3.1c", 0x1000, 0x0800, CRC(85005ea4) SHA1(91583081803a5ef600fb90bee34be9edd87f157e) ) - ROM_LOAD( "tb1-4.1d", 0x1800, 0x0800, CRC(3dfb5bcf) SHA1(aa24bf74f4d5dc81baf3843196c837e0b731077b) ) - - ROM_REGION( 0x0800, "gfx1", 0 ) - ROM_LOAD( "tb1-5.2k", 0x0000, 0x0800, CRC(aabd4fb1) SHA1(5cff659b531d0f1b6faa503f7c06045c3a209a84) ) - - ROM_REGION( 0x0200, "proms", 0 ) /* prom is a Fujitsu MB7052 or equivalent */ - ROM_LOAD( "bct1-1.l3", 0x0000, 0x0100, CRC(d17518bc) SHA1(f3b0deffa586808bc59e9a24ec1699c54ebe84cc) ) -ROM_END - -ROM_START( tankbattb ) /* board with "NAMCO" removed from gfx1 rom, otherwise identical to original */ - ROM_REGION( 0x2000, "maincpu", 0 ) - ROM_LOAD( "tb1-1.1a", 0x0000, 0x0800, CRC(278a0b8c) SHA1(11ea8fe8401b3cd986616a30a759c0ac1a5ce73b) ) // a.1a - ROM_LOAD( "tb1-2.1b", 0x0800, 0x0800, CRC(e0923370) SHA1(8d3dbea877bed9f9c267d8002dc180f6eb1e5a8f) ) // b.1b - ROM_LOAD( "tb1-3.1c", 0x1000, 0x0800, CRC(85005ea4) SHA1(91583081803a5ef600fb90bee34be9edd87f157e) ) // c.1c - ROM_LOAD( "tb1-4.1d", 0x1800, 0x0800, CRC(3dfb5bcf) SHA1(aa24bf74f4d5dc81baf3843196c837e0b731077b) ) // d.1d - - ROM_REGION( 0x0800, "gfx1", 0 ) - ROM_LOAD( "e.2k", 0x0000, 0x0800, CRC(249f4e1b) SHA1(8654e8f9aa042ba49f20a58ff21879a593da57a3) ) - - ROM_REGION( 0x0200, "proms", 0 ) /* prom is a Fujitsu MB7052 or equivalent */ - ROM_LOAD( "bct1-1.l3", 0x0000, 0x0100, CRC(d17518bc) SHA1(f3b0deffa586808bc59e9a24ec1699c54ebe84cc) ) // dm74s287n.3l -ROM_END - -GAME( 1980, tankbatt, 0, tankbatt, tankbatt, tankbatt_state, empty_init, ROT90, "Namco", "Tank Battalion", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1980, tankbattb, tankbatt, tankbatt, tankbatt, tankbatt_state, empty_init, ROT90, "bootleg", "Tank Battalion (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) |