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-rw-r--r--src/mame/drivers/taitosj.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mame/drivers/taitosj.cpp b/src/mame/drivers/taitosj.cpp
index 1f5e1fcf184..a826c7a9db8 100644
--- a/src/mame/drivers/taitosj.cpp
+++ b/src/mame/drivers/taitosj.cpp
@@ -1738,7 +1738,7 @@ WRITE8_MEMBER(taitosj_state::taitosj_dacvol_w)
m_dacvol->write(space, NODE_01, data ^ 0xff); // 7416 hex inverter
}
-static MACHINE_CONFIG_START( nomcu, taitosj_state )
+static MACHINE_CONFIG_START( nomcu )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu",Z80,XTAL_8MHz/2) /* 8 MHz / 2, on CPU board */
@@ -2824,16 +2824,16 @@ DRIVER_INIT_MEMBER(taitosj_state,junglhbr)
}
GAME( 1981, spaceskr, 0, nomcu, spaceskr, taitosj_state, taitosj, ROT0, "Taito Corporation", "Space Seeker", MACHINE_SUPPORTS_SAVE )
-GAME( 1981, spacecr, 0, nomcu, spacecr, taitosj_state, spacecr, ROT90, "Taito Corporation", "Space Cruiser", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, junglek, 0, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito Corporation", "Jungle King (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, junglekas,junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito Corporation", "Jungle King (alternate sound)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, junglekj2,junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito Corporation", "Jungle King (Japan, earlier)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, jungleh, junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito America Corporation", "Jungle Hunt (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, junglehbr,junglek, nomcu, junglek, taitosj_state, junglhbr,ROT180, "Taito do Brasil", "Jungle Hunt (Brazil)", MACHINE_SUPPORTS_SAVE )
+GAME( 1981, spacecr, 0, nomcu, spacecr, taitosj_state, spacecr, ROT90, "Taito Corporation", "Space Cruiser", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, junglek, 0, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito Corporation", "Jungle King (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, junglekas,junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito Corporation", "Jungle King (alternate sound)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, junglekj2,junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito Corporation", "Jungle King (Japan, earlier)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, jungleh, junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "Taito America Corporation", "Jungle Hunt (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, junglehbr,junglek, nomcu, junglek, taitosj_state, junglhbr,ROT180, "Taito do Brasil", "Jungle Hunt (Brazil)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, piratpet, junglek, nomcu, piratpet, taitosj_state, taitosj, ROT180, "Taito America Corporation", "Pirate Pete", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, jungleby, junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "bootleg", "Jungle Boy (bootleg)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, alpine, 0, nomcu, alpine, taitosj_state, alpine, ROT270, "Taito Corporation", "Alpine Ski (set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1982, alpinea, alpine, nomcu, alpinea, taitosj_state, alpinea, ROT270, "Taito Corporation", "Alpine Ski (set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, jungleby, junglek, nomcu, junglek, taitosj_state, taitosj, ROT180, "bootleg", "Jungle Boy (bootleg)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, alpine, 0, nomcu, alpine, taitosj_state, alpine, ROT270, "Taito Corporation", "Alpine Ski (set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1982, alpinea, alpine, nomcu, alpinea, taitosj_state, alpinea, ROT270, "Taito Corporation", "Alpine Ski (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, timetunl, 0, nomcu, timetunl, taitosj_state, taitosj, ROT0, "Taito Corporation", "Time Tunnel", MACHINE_SUPPORTS_SAVE )
GAME( 1982, wwestern, 0, nomcu, wwestern, taitosj_state, taitosj, ROT270, "Taito Corporation", "Wild Western (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, wwestern1,wwestern, nomcu, wwestern, taitosj_state, taitosj, ROT270, "Taito Corporation", "Wild Western (set 2)", MACHINE_SUPPORTS_SAVE )
@@ -2841,10 +2841,10 @@ GAME( 1982, frontlin, 0, mcu, frontlin, taitosj_state, taitosj, RO
GAME( 1983, elevator, 0, mcu, elevator, taitosj_state, taitosj, ROT0, "Taito Corporation", "Elevator Action (5 pcb version, 1.1)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, elevatorb,elevator, nomcu, elevator, taitosj_state, taitosj, ROT0, "bootleg", "Elevator Action (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, elevator4,elevator, mcu, elevator, taitosj_state, taitosj, ROT0, "Taito Corporation", "Elevator Action (4 pcb version, 1.1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, tinstar, 0, mcu, tinstar, taitosj_state, taitosj, ROT0, "Taito Corporation", "The Tin Star (set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, tinstar2, tinstar, mcu, tinstar, taitosj_state, taitosj, ROT0, "Taito Corporation", "The Tin Star (set 2)", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, tinstar, 0, mcu, tinstar, taitosj_state, taitosj, ROT0, "Taito Corporation", "The Tin Star (set 1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, tinstar2, tinstar, mcu, tinstar, taitosj_state, taitosj, ROT0, "Taito Corporation", "The Tin Star (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, waterski, 0, nomcu, waterski, taitosj_state, taitosj, ROT270, "Taito Corporation", "Water Ski", MACHINE_SUPPORTS_SAVE )
GAME( 1983, bioatack, 0, nomcu, bioatack, taitosj_state, taitosj, ROT270, "Taito Corporation (Fox Video Games license)", "Bio Attack", MACHINE_SUPPORTS_SAVE )
GAME( 1984, sfposeid, 0, mcu, sfposeid, taitosj_state, taitosj, ROT0, "Taito Corporation", "Sea Fighter Poseidon", MACHINE_SUPPORTS_SAVE )
-GAME( 1983, hwrace, 0, nomcu, hwrace, taitosj_state, taitosj, ROT270, "Taito Corporation", "High Way Race", MACHINE_SUPPORTS_SAVE )
+GAME( 1983, hwrace, 0, nomcu, hwrace, taitosj_state, taitosj, ROT270, "Taito Corporation", "High Way Race", MACHINE_SUPPORTS_SAVE )
GAME( 1984, kikstart, 0, kikstart, kikstart, taitosj_state, taitosj, ROT0, "Taito Corporation", "Kick Start - Wheelie King", MACHINE_SUPPORTS_SAVE )