diff options
Diffstat (limited to 'src/mame/drivers/taito_x.c')
-rw-r--r-- | src/mame/drivers/taito_x.c | 1362 |
1 files changed, 1362 insertions, 0 deletions
diff --git a/src/mame/drivers/taito_x.c b/src/mame/drivers/taito_x.c new file mode 100644 index 00000000000..2ecd39fc8d2 --- /dev/null +++ b/src/mame/drivers/taito_x.c @@ -0,0 +1,1362 @@ +/*************************************************************************** + + +Taito X-system + +driver by Richard Bush, Howie Cohen and Yochizo + +25th Nov 2003 +video merged with video/seta.c + + +Supported games: +---------------------------------------------------- + Name Company Year + Superman Taito Corp. 1988 + Twin Hawk (World) Taito Corp. Japan 1988 + Twin Hawk (US) Taito America Corp. 1988 + Daisenpu (Japan) Taito Corp. 1988 + Gigandes East Technology Corp. 1989 + Last Striker East Technology Corp. 1989 + Balloon Brothers East Technology Corp. 199? + +Please tell me the games worked on this board. + + +Memory map: +---------------------------------------------------- + 0x000000 - 0x07ffff : ROM + 0x300000 ?? + 0x400000 ?? + 0x500000 - 0x50000f : Dipswitches a & b, 4 bits to each word + 0x600000 ?? 0, 10, 0x4001, 0x4006 + 0x700000 ?? + 0x800000 - 0x800003 : sound chip + 0x900000 - 0x900fff : c-chip shared RAM space + 0xb00000 - 0xb00fff : palette RAM, words in the format xRRRRRGGGGGBBBBB + 0xc00000 ?? + 0xd00000 - 0xd007ff : video attribute RAM + 0000 - 03ff : sprite y coordinate + 0400 - 07ff : tile x & y scroll + 0xe00000 - 0xe00fff : object RAM bank 1 + 0000 - 03ff : sprite number (bit mask 0x3fff) + sprite y flip (bit mask 0x4000) + sprite x flip (bit mask 0x8000) + 0400 - 07ff : sprite x coordinate (bit mask 0x1ff) + sprite color (bit mask 0xf800) + 0800 - 0bff : tile number (bit mask 0x3fff) + tile y flip (bit mask 0x4000) + tile x flip (bit mask 0x8000) + 0c00 - 0fff : tile color (bit mask 0xf800) + 0xe01000 - 0xe01fff : unused(?) portion of object RAM + 0xe02000 - 0xe02fff : object RAM bank 2 + 0xe03000 - 0xe03fff : unused(?) portion of object RAM + +Interrupt: +---------------------------------------------------- + IRQ level 6 : Superman + IRQ level 2 : Daisenpu, Balloon Brothers, Gigandes + +Screen resolution: +---------------------------------------------------- + 384 x 240 : Superman, Balloon Brothers, Gigandes + 384 x 224 : Daisenpu + +Sound chip: +---------------------------------------------------- + YM2610 x 1 : Superman, Balloon Brothers, Gigandes + YM2151 x 1 : Daisenpu + + +Gigandes +-------- + + - Gigandes has background tile glitches on the demo of cave + stage (the last one before it does demo of level 1 again). + It seems to be rapidly switching between two different + background layers. This may be because the game has put + different tiles in bank 0 and bank 1 (which alternate each + frame). The other strangeness is that the background is not + scrolling. So chances are the graphics chip emulation is + flawed. + + When this cuts to hiscore screen there is flickering white + tilemap garbage beneath. These leftover tiles have not been + cleared from $e00800-bff (but they have been from $e02800). + So alternate 2 frames display the bank with garbage tiles and + the one without. + + Probably some control register should be keeping the graphics + chip in the cleared bank, so the garbage is never visible. + Separate bank control for sprite / tile layers ? + Maybe this effect is also desired during the cave stage. + + +TODO +---- + + - Fix known problems + - Any other games that worked on this board? + - What is correct date for Ballbros? Two different ones + appear in this driver! + + +Dumpers Notes +------------- + +Details of custom chip numbers on Superman would be welcome. + +Daisenpu +-------- + +(c)1989 Toaplan/Taito +Taito X System + +K1100443A MAIN PCB +J1100188A X SYSTEM +P0-051A + +CPU : 68000 (Toshiba TMP68000N-8) +Sound: Z80 (Sharp LH0080A) + YM2151+YM3012 +OSC : 16.000MHz + +B87-01 (Mask ROMs, read as 27C4200) +B87-02 +B87-03 +B87-04 +(These 4 images could be wrong) + +B87-05 (M5M27C101K) - Main PRG +B87-06 (M5M27C101K) - Main PRG +B87-07 (27C256) - Sound PRG + +This board uses SETA's custom chips. +X1-001A, X1-002A, X1-004, X1-006, X1-007. +Arkanoid II uses X1-001, X1-002, X1-003, X1-004. + +Control: 8-way Joystick + 2-buttons + + +Gigandes +-------- + +East Technology 1989 + +P0-057A + + 68000-8 1 2 51832 3 4 51832 + +6264 16MHz +5 +10 8 +11 TC0140SYT X1-001A X1-002A 7 + 9 +YM2610 6 + Z80A + X1-004 X1-006 + X1-007 + + +Balloon Brothers +---------------- + +East Technology 1992 + + 68000-8 10A 51832 5A 51832 + + 6264 2063 + 8D 2063 SWB SWA + EAST-10 16MHz + EAST-11 Taito TC0140SYT + YM2610 3 + Z80A SETA X1-001A SETA X1-002A + + SETA X1-004 2 + 1 + 0 + + +Kyuukyoku no Striker +East Technology/Taito, 1989 + +This game runs on Seta hardware and also using one Taito custom chip. + + +PCB Layout +---------- + +PO-057A +|------------------------------- | +| YM2610 IC.18D 6264 | +|YM3016 | +| Z80 TCO140SYT 68000 | +| X1-004 X1-001A PE.9A | +|J X1-002A 6264 62256 | +|A 6264 | +|M 16MHz PO.4A | +|M X1-007 DSW1 62256 | +|A X1-006 DSW2 | +| M-8-3 | +|M-8-5 M-8-4 M-8-2 | +| M-8-1 | +| M-8-0 | +|--------------------------------| + +Notes: + All M-8-x ROMs are held on a plug-in sub-board. + The sub-board has printed on it "East Technology" and has PCB Number PO-046A + + 68000 clock: 8.000MHz + Z80 clock: 4.000MHz + YM2610 clock: 8.000MHz + Vsync: 58Hz + HSync: 15.22kHz + + +C-Chip notes +------------ + +Superman seems to be the only game of the four with a c-chip. Daisenpu +appears to use a simple input device with coin counter and lockout in +its place. The East Technology games on this hardware follow Daisenpu. + + +Stephh's notes (based on the game M68000 code and some tests) : + +1) 'superman' and 'suprmanj' + + - Region stored at 0x07fffe.w + - Sets : + * 'superman' : region = 0x0002 + * 'suprmanj' : region = 0x0000 + - These 2 games are 100% the same, only region differs ! + - Coinage relies on the region (code at 0x003b8a) : + * 0x0000 (Japan) uses TAITO_COINAGE_JAPAN_OLD + * 0x0001 (US) uses TAITO_COINAGE_US + * 0x0002 (World) uses TAITO_COINAGE_WORLD + - Notice screen only if region = 0x0001 + - I can't tell if it's an ingame bug or an emulation bug, + but boss are far much harder when "Difficulty" Dip Swicth + is set to "Easy" : put a watch on 0xf00a76.w for level 1 boss + and you'll notice that MSB is set to 0x01 instead of 0x00 + + +2) 'twinhawk' + + - No region + - Hard coded coinage table at 0x00b01c and is the same as TAITO_COINAGE_WORLD + - 2 simultaneous players game (player 1 is blue and player 2 is red) + - BUTTON3 is only tested in "Test Mode", not when you are playing + + +3) 'twinhwku' + + - No region + - Hard coded coinage table at 0x00b02a and is different from TAITO_COINAGE_US : + * 2 coins slots with their own coinage + * possible coinage settings : 4C_1C / 3C_1C / 2C_1C / 1C_1C + - Same other notes as for 'twinhawk' + + +4) 'daisenpu' + + - No region + - Hard coded coinage table at 0x00a44a and is the same as TAITO_COINAGE_JAPAN_OLD + - Differences with 'twinhawk' : + * notice screen + * 2 alternate players game (players 1 and 2 are green) + * additional "Cabinet" Dip Switch + * different "Bonus Life" settings + - Same other notes as for 'twinhawk' + + +5) 'gigandes' and 'gigandsj' + + - No region (not a Taito game anyway) + - No notice screen + - Constant bonus life at 50k, 250k then every 200k + - Bogus "Test Mode" in 'gigandes' (while it is correct for 'gigandsj') : + * screen is flipped while it shouldn't and it isn't flipped while it should + * displays cabinet type instead of number of controls + - DSWA bit 4 effect remains unknown but it MUST remain OFF ! + All I know is that this bit is tested in multiple places in the code + and that it hangs the game when you are hit (music continues playing though) + - DSWA bit 7 (called "Free Play" in "Test Mode") gives you infinite lives + but you will still need to insert coins as a standard game. + In a 2 players game, when this Dip Switch is ON, player doesn't change when it, + so player 2 will have to wait that player 1 has ended the game to start. + + +6) 'kyustrkr' + + - No region (not a Taito game anyway) + - No notice screen + - DSWA bit 7 (called "Free Play" in "Test Mode") has the following effects : + * in a game versus CPU, player(s) will always win regardless of the score + * in a 1UP versus 2UP game, both players will play 6 matches regardless of the score + - "Language" Dip Switch also affects game title + + +7) 'ballbros' + + - No region (not a Taito game anyway) + - No notice screen + - Do NOT trust the test mode which has nothing to do with the game ! + - "Difficulty" settings need to be confirmed as I'm not good enough + at playing this game to see any visible difference :( + They are based on the ones for other East Technology games though. + + +***************************************************************************/ + +#include "driver.h" +#include "taitoipt.h" +#include "audio/taitosnd.h" +#include "seta.h" +#include "sound/2610intf.h" +#include "sound/2151intf.h" + +MACHINE_RESET( cchip1 ); +READ16_HANDLER( cchip1_ctrl_r ); +READ16_HANDLER( cchip1_ram_r ); +WRITE16_HANDLER( cchip1_ctrl_w ); +WRITE16_HANDLER( cchip1_bank_w ); +WRITE16_HANDLER( cchip1_ram_w ); + + + +static READ16_HANDLER( superman_dsw_input_r ) +{ + switch (offset) + { + case 0x00: + return readinputportbytag("DSWA") & 0x0f; + case 0x01: + return (readinputportbytag("DSWA") & 0xf0) >> 4; + case 0x02: + return readinputportbytag("DSWB") & 0x0f; + case 0x03: + return (readinputportbytag("DSWB") & 0xf0) >> 4; + default: + logerror("taitox unknown dsw read offset: %04x\n", offset); + return 0x00; + } +} + +static READ16_HANDLER( daisenpu_input_r ) +{ + switch (offset) + { + case 0x00: + return readinputportbytag("IN0"); /* Player 1 controls + START1 */ + case 0x01: + return readinputportbytag("IN1"); /* Player 2 controls + START2 */ + case 0x02: + return readinputportbytag("IN2"); /* COINn + SERVICE1 + TILT */ + + default: + logerror("taitox unknown input read offset: %04x\n", offset); + return 0x00; + } +} + +static WRITE16_HANDLER( daisenpu_input_w ) +{ + switch (offset) + { + case 0x04: /* coin counters and lockout */ + coin_counter_w(0,data & 0x01); + coin_counter_w(1,data & 0x02); + coin_lockout_w(0,~data & 0x04); + coin_lockout_w(1,~data & 0x08); +//logerror("taitox coin control %04x to offset %04x\n",data,offset); + break; + + default: + logerror("taitox unknown input write %04x to offset %04x\n",data,offset); + } +} + + +static WRITE16_HANDLER( kyustrkr_input_w ) +{ + switch (offset) + { + case 0x04: /* coin counters and lockout */ + coin_counter_w(0,data & 0x01); + coin_counter_w(1,data & 0x02); + coin_lockout_w(0,data & 0x04); + coin_lockout_w(1,data & 0x08); +//logerror("taitox coin control %04x to offset %04x\n",data,offset); + break; + + default: + logerror("taitox unknown input write %04x to offset %04x\n",data,offset); + } +} + + +/**************************************************************************/ + +static INT32 banknum = -1; + +static void reset_sound_region(void) +{ + memory_set_bankptr( 2, memory_region(REGION_CPU2) + (banknum * 0x4000) + 0x10000 ); +} + +static WRITE8_HANDLER( sound_bankswitch_w ) +{ + banknum = (data - 1) & 3; + reset_sound_region(); +} + + +/**************************************************************************/ + +static ADDRESS_MAP_START( superman_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x500000, 0x500007) AM_READ(superman_dsw_input_r) + AM_RANGE(0x800000, 0x800001) AM_READ(MRA16_NOP) + AM_RANGE(0x800002, 0x800003) AM_READ(taitosound_comm16_lsb_r) + AM_RANGE(0x900000, 0x9007ff) AM_READ(cchip1_ram_r) + AM_RANGE(0x900802, 0x900803) AM_READ(cchip1_ctrl_r) + AM_RANGE(0xb00000, 0xb00fff) AM_READ(paletteram16_word_r) + AM_RANGE(0xd00000, 0xd007ff) AM_READ(MRA16_RAM) /* video attribute ram */ + AM_RANGE(0xe00000, 0xe03fff) AM_READ(MRA16_RAM) /* object ram */ + AM_RANGE(0xf00000, 0xf03fff) AM_READ(MRA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( superman_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x300000, 0x300001) AM_WRITE(MWA16_NOP) /* written each frame at $3a9c, mostly 0x10 */ + AM_RANGE(0x400000, 0x400001) AM_WRITE(MWA16_NOP) /* written each frame at $3aa2, mostly 0x10 */ + AM_RANGE(0x600000, 0x600001) AM_WRITE(MWA16_NOP) /* written each frame at $3ab0, mostly 0x10 */ + AM_RANGE(0x800000, 0x800001) AM_WRITE(taitosound_port16_lsb_w) + AM_RANGE(0x800002, 0x800003) AM_WRITE(taitosound_comm16_lsb_w) + AM_RANGE(0x900000, 0x9007ff) AM_WRITE(cchip1_ram_w) + AM_RANGE(0x900802, 0x900803) AM_WRITE(cchip1_ctrl_w) + AM_RANGE(0x900c00, 0x900c01) AM_WRITE(cchip1_bank_w) + AM_RANGE(0xb00000, 0xb00fff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) + AM_RANGE(0xd00000, 0xd007ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites Y + AM_RANGE(0xe00000, 0xe03fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2 ) // Sprites Code + X + Attr + AM_RANGE(0xf00000, 0xf03fff) AM_WRITE(MWA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( daisenpu_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x500000, 0x50000f) AM_READ(superman_dsw_input_r) + AM_RANGE(0x800000, 0x800001) AM_READ(MRA16_NOP) + AM_RANGE(0x800002, 0x800003) AM_READ(taitosound_comm16_lsb_r) + AM_RANGE(0x900000, 0x90000f) AM_READ(daisenpu_input_r) + AM_RANGE(0xb00000, 0xb00fff) AM_READ(paletteram16_word_r) + AM_RANGE(0xd00000, 0xd00fff) AM_READ(MRA16_RAM) /* video attribute ram */ + AM_RANGE(0xe00000, 0xe03fff) AM_READ(MRA16_RAM) /* object ram */ + AM_RANGE(0xf00000, 0xf03fff) AM_READ(MRA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( daisenpu_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM) +// AM_RANGE(0x400000, 0x400001) AM_WRITE(MWA16_NOP) /* written each frame at $2ac, values change */ +// AM_RANGE(0x600000, 0x600001) AM_WRITE(MWA16_NOP) /* written each frame at $2a2, values change */ + AM_RANGE(0x800000, 0x800001) AM_WRITE(taitosound_port16_lsb_w) + AM_RANGE(0x800002, 0x800003) AM_WRITE(taitosound_comm16_lsb_w) + AM_RANGE(0x900000, 0x90000f) AM_WRITE(daisenpu_input_w) + AM_RANGE(0xb00000, 0xb00fff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) + AM_RANGE(0xd00000, 0xd007ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites Y + AM_RANGE(0xe00000, 0xe03fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2 ) // Sprites Code + X + Attr + AM_RANGE(0xf00000, 0xf03fff) AM_WRITE(MWA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gigandes_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x500000, 0x500007) AM_READ(superman_dsw_input_r) + AM_RANGE(0x800000, 0x800001) AM_READ(MRA16_NOP) + AM_RANGE(0x800002, 0x800003) AM_READ(taitosound_comm16_lsb_r) + AM_RANGE(0x900000, 0x90000f) AM_READ(daisenpu_input_r) + AM_RANGE(0xb00000, 0xb00fff) AM_READ(paletteram16_word_r) + AM_RANGE(0xd00000, 0xd007ff) AM_READ(MRA16_RAM) /* video attribute ram */ + AM_RANGE(0xe00000, 0xe03fff) AM_READ(MRA16_RAM) /* object ram */ + AM_RANGE(0xf00000, 0xf03fff) AM_READ(MRA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gigandes_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x400000, 0x400001) AM_WRITE(MWA16_NOP) /* 0x1 written each frame at $d42, watchdog? */ + AM_RANGE(0x600000, 0x600001) AM_WRITE(MWA16_NOP) /* 0x1 written each frame at $d3c, watchdog? */ + AM_RANGE(0x800000, 0x800001) AM_WRITE(taitosound_port16_lsb_w) + AM_RANGE(0x800002, 0x800003) AM_WRITE(taitosound_comm16_lsb_w) + AM_RANGE(0x900000, 0x90000f) AM_WRITE(daisenpu_input_w) + AM_RANGE(0xb00000, 0xb00fff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) + AM_RANGE(0xd00000, 0xd007ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites Y + AM_RANGE(0xe00000, 0xe03fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2 ) // Sprites Code + X + Attr + AM_RANGE(0xf00000, 0xf03fff) AM_WRITE(MWA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ballbros_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x500000, 0x50000f) AM_READ(superman_dsw_input_r) + AM_RANGE(0x800000, 0x800001) AM_READ(MRA16_NOP) + AM_RANGE(0x800002, 0x800003) AM_READ(taitosound_comm16_lsb_r) + AM_RANGE(0x900000, 0x90000f) AM_READ(daisenpu_input_r) + AM_RANGE(0xb00000, 0xb00fff) AM_READ(paletteram16_word_r) + AM_RANGE(0xd00000, 0xd007ff) AM_READ(MRA16_RAM) /* video attribute ram */ + AM_RANGE(0xe00000, 0xe03fff) AM_READ(MRA16_RAM) /* object ram */ + AM_RANGE(0xf00000, 0xf03fff) AM_READ(MRA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ballbros_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x400000, 0x400001) AM_WRITE(MWA16_NOP) /* 0x1 written each frame at $c56, watchdog? */ + AM_RANGE(0x600000, 0x600001) AM_WRITE(MWA16_NOP) /* 0x1 written each frame at $c4e, watchdog? */ + AM_RANGE(0x800000, 0x800001) AM_WRITE(taitosound_port16_lsb_w) + AM_RANGE(0x800002, 0x800003) AM_WRITE(taitosound_comm16_lsb_w) + AM_RANGE(0x900000, 0x90000f) AM_WRITE(daisenpu_input_w) + AM_RANGE(0xb00000, 0xb00fff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) + AM_RANGE(0xd00000, 0xd007ff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites Y + AM_RANGE(0xe00000, 0xe03fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16_2 ) // Sprites Code + X + Attr + AM_RANGE(0xf00000, 0xf03fff) AM_WRITE(MWA16_RAM) /* Main RAM */ +ADDRESS_MAP_END + + +/**************************************************************************/ + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK2) + AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_READ(YM2610_status_port_0_A_r) + AM_RANGE(0xe001, 0xe001) AM_READ(YM2610_read_port_0_r) + AM_RANGE(0xe002, 0xe002) AM_READ(YM2610_status_port_0_B_r) + AM_RANGE(0xe200, 0xe200) AM_READ(MRA8_NOP) + AM_RANGE(0xe201, 0xe201) AM_READ(taitosound_slave_comm_r) + AM_RANGE(0xea00, 0xea00) AM_READ(MRA8_NOP) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_WRITE(YM2610_control_port_0_A_w) + AM_RANGE(0xe001, 0xe001) AM_WRITE(YM2610_data_port_0_A_w) + AM_RANGE(0xe002, 0xe002) AM_WRITE(YM2610_control_port_0_B_w) + AM_RANGE(0xe003, 0xe003) AM_WRITE(YM2610_data_port_0_B_w) + AM_RANGE(0xe200, 0xe200) AM_WRITE(taitosound_slave_port_w) + AM_RANGE(0xe201, 0xe201) AM_WRITE(taitosound_slave_comm_w) + AM_RANGE(0xe400, 0xe403) AM_WRITE(MWA8_NOP) /* pan */ + AM_RANGE(0xee00, 0xee00) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf200, 0xf200) AM_WRITE(sound_bankswitch_w) /* bankswitch ? */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( daisenpu_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK2) + AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM) + AM_RANGE(0xe000, 0xe001) AM_READ(YM2151_status_port_0_r) + AM_RANGE(0xe200, 0xe200) AM_READ(MRA8_NOP) + AM_RANGE(0xe201, 0xe201) AM_READ(taitosound_slave_comm_r) + AM_RANGE(0xea00, 0xea00) AM_READ(MRA8_NOP) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( daisenpu_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_WRITE(YM2151_register_port_0_w) + AM_RANGE(0xe001, 0xe001) AM_WRITE(YM2151_data_port_0_w) + AM_RANGE(0xe200, 0xe200) AM_WRITE(taitosound_slave_port_w) + AM_RANGE(0xe201, 0xe201) AM_WRITE(taitosound_slave_comm_w) + AM_RANGE(0xe400, 0xe403) AM_WRITE(MWA8_NOP) /* pan */ + AM_RANGE(0xee00, 0xee00) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_NOP) + AM_RANGE(0xf200, 0xf200) AM_WRITE(sound_bankswitch_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ballbros_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK2) + AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_READ(YM2610_status_port_0_A_r) + AM_RANGE(0xe001, 0xe001) AM_READ(YM2610_read_port_0_r) + AM_RANGE(0xe002, 0xe002) AM_READ(YM2610_status_port_0_B_r) + AM_RANGE(0xe003, 0xe003) AM_READ(YM2610_read_port_0_r) + AM_RANGE(0xe200, 0xe200) AM_READ(MRA8_NOP) + AM_RANGE(0xe200, 0xe200) AM_READ(MRA8_NOP) + AM_RANGE(0xe201, 0xe201) AM_READ(taitosound_slave_comm_r) + AM_RANGE(0xea00, 0xea00) AM_READ(MRA8_NOP) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ballbros_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_WRITE(YM2610_control_port_0_A_w) + AM_RANGE(0xe001, 0xe001) AM_WRITE(YM2610_data_port_0_A_w) + AM_RANGE(0xe002, 0xe002) AM_WRITE(YM2610_control_port_0_B_w) + AM_RANGE(0xe003, 0xe003) AM_WRITE(YM2610_data_port_0_B_w) + AM_RANGE(0xe200, 0xe200) AM_WRITE(taitosound_slave_port_w) + AM_RANGE(0xe201, 0xe201) AM_WRITE(taitosound_slave_comm_w) + AM_RANGE(0xe400, 0xe403) AM_WRITE(MWA8_NOP) /* pan */ + AM_RANGE(0xee00, 0xee00) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf200, 0xf200) AM_WRITE(sound_bankswitch_w) /* bankswitch ? */ +ADDRESS_MAP_END + + +/**************************************************************************/ + +static INPUT_PORTS_START( taitox_generic ) + /* The Dip Switches will be filled for each game */ + PORT_START_TAG("DSWA") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSWB") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("IN0") + TAITO_JOY_UDLR_3_BUTTONS_START( 1 ) + + PORT_START_TAG("IN1") + TAITO_JOY_UDLR_3_BUTTONS_START( 2 ) + + PORT_START_TAG("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +static INPUT_PORTS_START( superman ) + PORT_INCLUDE( taitox_generic ) + + /* 0x500000 (low) and 0x500002 (high) -> 0xf01c4a ($1c4a,A5) */ + PORT_MODIFY("DSWA") + TAITO_MACHINE_NO_COCKTAIL_LOC(SWA) + TAITO_COINAGE_WORLD_LOC(SWA) + + /* 0x500004 (low) and 0x500006 (high) -> 0xf01c4c ($1c4c,A5) */ + PORT_MODIFY("DSWB") + TAITO_DIFFICULTY_LOC(SWB) + PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:3" ) + PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:4" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6") + PORT_DIPSETTING( 0x20, "2" ) + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" ) + PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWB:8" ) + + PORT_MODIFY("IN0") + TAITO_JOY_UDLR_2_BUTTONS_START( 1 ) + + PORT_MODIFY("IN1") + TAITO_JOY_UDLR_2_BUTTONS_START( 2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( suprmanj ) + PORT_INCLUDE( superman ) + + PORT_MODIFY("DSWA") + TAITO_COINAGE_JAPAN_OLD_LOC(SWA) +INPUT_PORTS_END + +static INPUT_PORTS_START( twinhawk ) + PORT_INCLUDE( taitox_generic ) + + /* 0x500000 (low) and 0x500002 (high) -> 0xf001b8 */ + PORT_MODIFY("DSWA") + TAITO_MACHINE_NO_COCKTAIL_LOC(SWA) + TAITO_COINAGE_WORLD_LOC(SWA) + + /* 0x500004 (low) and 0x500006 (high) -> 0xf001ba */ + PORT_MODIFY("DSWB") + TAITO_DIFFICULTY_LOC(SWB) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") + PORT_DIPSETTING( 0x0c, "50k and every 150k" ) + PORT_DIPSETTING( 0x08, "70k and every 200k" ) + PORT_DIPSETTING( 0x04, "50k only" ) + PORT_DIPSETTING( 0x00, "100k only" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:5,6") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x20, "5" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:7" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8") + PORT_DIPSETTING( 0x80, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + + PORT_MODIFY("IN0") + TAITO_JOY_UDLR_2_BUTTONS_START( 1 ) + + PORT_MODIFY("IN1") + TAITO_JOY_UDLR_2_BUTTONS_START( 2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( twinhwku ) + PORT_INCLUDE( twinhawk ) + + PORT_MODIFY("DSWA") + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8") + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( daisenpu ) + PORT_INCLUDE( twinhawk ) + + /* 0x500000 (low) and 0x500002 (high) -> 0xf001a4 */ + PORT_MODIFY("DSWA") + TAITO_MACHINE_COCKTAIL_LOC(SWA) + TAITO_COINAGE_JAPAN_OLD_LOC(SWA) + + /* 0x500004 (low) and 0x500006 (high) -> 0xf001a6 */ + PORT_MODIFY("DSWB") + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:3,4") + PORT_DIPSETTING( 0x08, "50k and every 150k" ) + PORT_DIPSETTING( 0x0c, "70k and every 200k" ) + PORT_DIPSETTING( 0x04, "100k only" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( gigandes ) + PORT_INCLUDE( taitox_generic ) + + /* 0x500000 (low) and 0x500002 (high) -> 0xf00a3c */ + PORT_MODIFY("DSWA") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) /* MUST REMAIN OFF ! see notes */ + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x80, "Debug Mode" ) /* see notes */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + /* 0x500004 (low) and 0x500006 (high) -> 0xf00a3e */ + PORT_MODIFY("DSWB") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x04, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x18, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x08, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Controls ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Japanese ) ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_MODIFY("IN0") + TAITO_JOY_UDLR_2_BUTTONS_START( 1 ) + + PORT_MODIFY("IN1") + TAITO_JOY_UDLR_2_BUTTONS_START( 2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( kyustrkr ) + PORT_INCLUDE( taitox_generic ) + + /* 0x500000 (low) and 0x500002 (high) -> 0xf028fe */ + PORT_MODIFY("DSWA") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x80, "Debug Mode" ) /* see notes */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + /* 0x500004 (low) and 0x500006 (high) -> 0xf02900 */ + PORT_MODIFY("DSWB") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x04, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Japanese ) ) + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) +INPUT_PORTS_END + +static INPUT_PORTS_START( ballbros ) + PORT_INCLUDE( taitox_generic ) + + /* 0x500000 (low) and 0x500002 (high) -> 0xf028fe */ + PORT_MODIFY("DSWA") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) /* to be confirmed */ + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) + + /* 0x500004 (low) and 0x500006 (high) -> 0xf02900 */ + PORT_MODIFY("DSWB") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW ) + PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Japanese ) ) + PORT_DIPNAME( 0x40, 0x00, "Color Change" ) + PORT_DIPSETTING( 0x00, "Less" ) /* each pattern */ + PORT_DIPSETTING( 0x40, "More" ) /* every 3 times */ + PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) + + PORT_MODIFY("IN0") + TAITO_JOY_UDLR_1_BUTTON_START( 1 ) + + PORT_MODIFY("IN1") + TAITO_JOY_UDLR_1_BUTTON_START( 2 ) +INPUT_PORTS_END + + +/**************************************************************************/ + +#define NUM_TILES 16384 +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 sprites */ + NUM_TILES, /* 16384 of them */ + 4, /* 4 bits per pixel */ + { 64*8*NUM_TILES + 8, 64*8*NUM_TILES + 0, 8, 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7, + 8*16, 8*16+1, 8*16+2, 8*16+3, 8*16+4, 8*16+5, 8*16+6, 8*16+7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, + 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 }, + + 64*8 /* every sprite takes 64 consecutive bytes */ +}; +#undef NUM_TILES + +static const gfx_layout ballbros_tilelayout = +{ + 16,16, /* 16*16 sprites */ + 4096, /* 4096 of them */ + 4, /* 4 bits per pixel */ + { 0x20000*3*8, 0x20000*2*8, 0x20000*1*8, 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7, + 8*8, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, + + 32*8 /* every sprite takes 64 consecutive bytes */ +}; + +static GFXDECODE_START( superman ) + GFXDECODE_ENTRY( REGION_GFX1, 0x000000, tilelayout, 0, 256 ) /* sprites & playfield */ +GFXDECODE_END + +static GFXDECODE_START( ballbros ) + GFXDECODE_ENTRY( REGION_GFX1, 0x000000, ballbros_tilelayout, 0, 256 ) /* sprites & playfield */ +GFXDECODE_END + + +/**************************************************************************/ + +/* handler called by the YM2610 emulator when the internal timers cause an IRQ */ +static void irqhandler(int irq) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2610interface ym2610_interface = +{ + irqhandler, + REGION_SOUND1, + REGION_SOUND1 +}; + +static struct YM2610interface ballbros_ym2610_interface = +{ + irqhandler, + REGION_SOUND1, + REGION_SOUND2 +}; + +static struct YM2151interface ym2151_interface = +{ + irqhandler +}; + + +static MACHINE_START( taitox ) +{ + state_save_register_global(banknum); + state_save_register_func_postload(reset_sound_region); +} + +/**************************************************************************/ + +static MACHINE_DRIVER_START( superman ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 8000000) /* 8 MHz? */ + MDRV_CPU_PROGRAM_MAP(superman_readmem,superman_writemem) + MDRV_CPU_VBLANK_INT(irq6_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(57.43) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */ + + MDRV_MACHINE_START(taitox) + MDRV_MACHINE_RESET(cchip1) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(52*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1) + MDRV_GFXDECODE(superman) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(seta_no_layers) + MDRV_VIDEO_UPDATE(seta_no_layers) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( daisenpu ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 8000000) /* 8 MHz? */ + MDRV_CPU_PROGRAM_MAP(daisenpu_readmem,daisenpu_writemem) + MDRV_CPU_VBLANK_INT(irq2_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(daisenpu_sound_readmem,daisenpu_sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */ + + MDRV_MACHINE_START(taitox) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(52*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(superman) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(seta_no_layers) + MDRV_VIDEO_UPDATE(seta_no_layers) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 4000000) + MDRV_SOUND_CONFIG(ym2151_interface) + MDRV_SOUND_ROUTE(0, "left", 0.45) + MDRV_SOUND_ROUTE(1, "right", 0.45) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( gigandes ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 8000000) /* 8 MHz? */ + MDRV_CPU_PROGRAM_MAP(gigandes_readmem,gigandes_writemem) + MDRV_CPU_VBLANK_INT(irq2_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(ballbros_sound_readmem,ballbros_sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */ + + MDRV_MACHINE_START(taitox) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(52*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1) + MDRV_GFXDECODE(superman) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(seta_no_layers) + MDRV_VIDEO_UPDATE(seta_no_layers) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(ballbros_ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( ballbros ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 8000000) /* 8 MHz? */ + MDRV_CPU_PROGRAM_MAP(ballbros_readmem,ballbros_writemem) + MDRV_CPU_VBLANK_INT(irq2_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(ballbros_sound_readmem,ballbros_sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */ + + MDRV_MACHINE_START(taitox) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(52*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1) + + MDRV_GFXDECODE(ballbros) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(seta_no_layers) + MDRV_VIDEO_UPDATE(seta_no_layers) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(ballbros_ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( superman ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 512k for 68000 code */ + ROM_LOAD16_BYTE( "a10_09.bin", 0x00000, 0x20000, CRC(640f1d58) SHA1(e768d32eae1dba39c23189996fbd5454c8627809) ) + ROM_LOAD16_BYTE( "a05_07.bin", 0x00001, 0x20000, CRC(fddb9953) SHA1(8b562712810a5a72f4647f1ba1314a1be2e249e7) ) + ROM_LOAD16_BYTE( "a08_08.bin", 0x40000, 0x20000, CRC(79fc028e) SHA1(bf42b3f84dcad8fd9085c702a78dc895cc12d670) ) + ROM_LOAD16_BYTE( "a03_13.bin", 0x40001, 0x20000, CRC(9f446a44) SHA1(16f7cd6438e47fdaac93a368df5c093f6ff0f1f0) ) + + ROM_REGION( 0x1c000, REGION_CPU2, 0 ) /* 64k for Z80 code */ + ROM_LOAD( "d18_10.bin", 0x00000, 0x4000, CRC(6efe79e8) SHA1(7a76efaaeab71473f4b0b23a89141f203488ce1d) ) + ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "f01_14.bin", 0x000000, 0x80000, CRC(89368c3e) SHA1(8d227439ab321fd5d432d860544daea0e78ce588) ) /* Plane 0, 1 */ + ROM_LOAD( "h01_15.bin", 0x080000, 0x80000, CRC(910cc4f9) SHA1(9ecfa84123a8f9d048f0a689647e92f25af73899) ) + ROM_LOAD( "j01_16.bin", 0x100000, 0x80000, CRC(3622ed2f) SHA1(03f4383f6ff8b5f1e26bc6bbef2fb1855d3bb93f) ) /* Plane 2, 3 */ + ROM_LOAD( "k01_17.bin", 0x180000, 0x80000, CRC(c34f27e0) SHA1(07ee02c18ce29f35e8ae87d0c1ed80b726c246a6) ) + + ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "e18_01.bin", 0x00000, 0x80000, CRC(3cf99786) SHA1(f6febf9bda87ca04f0a5890d0e8001c26dfa6c81) ) +ROM_END + +ROM_START( suprmanj ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 512k for 68000 code */ + ROM_LOAD16_BYTE( "a10_09.bin", 0x00000, 0x20000, CRC(640f1d58) SHA1(e768d32eae1dba39c23189996fbd5454c8627809) ) + ROM_LOAD16_BYTE( "a05_07.bin", 0x00001, 0x20000, CRC(fddb9953) SHA1(8b562712810a5a72f4647f1ba1314a1be2e249e7) ) + ROM_LOAD16_BYTE( "a08_08.bin", 0x40000, 0x20000, CRC(79fc028e) SHA1(bf42b3f84dcad8fd9085c702a78dc895cc12d670) ) + ROM_LOAD16_BYTE( "b61-06.a3", 0x40001, 0x20000, CRC(714a0b68) SHA1(b0b42c55d2404c7c193eb8cab3bd92e321947845) ) + + ROM_REGION( 0x1c000, REGION_CPU2, 0 ) /* 64k for Z80 code */ + ROM_LOAD( "d18_10.bin", 0x00000, 0x4000, CRC(6efe79e8) SHA1(7a76efaaeab71473f4b0b23a89141f203488ce1d) ) + ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "f01_14.bin", 0x000000, 0x80000, CRC(89368c3e) SHA1(8d227439ab321fd5d432d860544daea0e78ce588) ) /* Plane 0, 1 */ + ROM_LOAD( "h01_15.bin", 0x080000, 0x80000, CRC(910cc4f9) SHA1(9ecfa84123a8f9d048f0a689647e92f25af73899) ) + ROM_LOAD( "j01_16.bin", 0x100000, 0x80000, CRC(3622ed2f) SHA1(03f4383f6ff8b5f1e26bc6bbef2fb1855d3bb93f) ) /* Plane 2, 3 */ + ROM_LOAD( "k01_17.bin", 0x180000, 0x80000, CRC(c34f27e0) SHA1(07ee02c18ce29f35e8ae87d0c1ed80b726c246a6) ) + + ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "e18_01.bin", 0x00000, 0x80000, CRC(3cf99786) SHA1(f6febf9bda87ca04f0a5890d0e8001c26dfa6c81) ) +ROM_END + +ROM_START( twinhawk ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 256k for 68000 code */ + ROM_LOAD16_BYTE( "b87-11.bin", 0x00000, 0x20000, CRC(fc84a399) SHA1(6e5552b7ee433bee74f8936a8e583b5f81b5f2b2) ) + ROM_LOAD16_BYTE( "b87-10.bin", 0x00001, 0x20000, CRC(17181706) SHA1(b7cab502b68a8f02918412538f23682120cbe1d3) ) + + ROM_REGION( 0x14000, REGION_CPU2, 0 ) /* 32k for Z80 code */ + ROM_LOAD( "b87-07", 0x00000, 0x4000, CRC(e2e0efa0) SHA1(4f1435ba738895996f26a64c2237e8349337df4a) ) + ROM_CONTINUE( 0x10000, 0x4000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b87-02", 0x000000, 0x80000, CRC(89ad43a0) SHA1(6ff6ee085c1c06a05f4f8743d979d3552b7475a0) ) /* Plane 0, 1 */ + ROM_LOAD( "b87-01", 0x080000, 0x80000, CRC(81e82ae1) SHA1(d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432) ) + ROM_LOAD( "b87-04", 0x100000, 0x80000, CRC(958434b6) SHA1(cf5912c4468cb2079ff180203045a436175c037c) ) /* Plane 2, 3 */ + ROM_LOAD( "b87-03", 0x180000, 0x80000, CRC(ce155ae0) SHA1(7293125fc23f2411c4edd427a2576c145b3f2dd4) ) +ROM_END + +ROM_START( twinhwku ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 256k for 68000 code */ + ROM_LOAD16_BYTE( "b87-09.u6", 0x00000, 0x20000, CRC(7e6267c7) SHA1(a623c1b740008675f36e8b63bbc17a573917db30) ) + ROM_LOAD16_BYTE( "b87-08.u4", 0x00001, 0x20000, CRC(31d9916f) SHA1(8ae491a51a4095717c6f65fe81a83902feccd54b) ) + + ROM_REGION( 0x14000, REGION_CPU2, 0 ) /* 32k for Z80 code */ + ROM_LOAD( "b87-07", 0x00000, 0x4000, CRC(e2e0efa0) SHA1(4f1435ba738895996f26a64c2237e8349337df4a) ) + ROM_CONTINUE( 0x10000, 0x4000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b87-02", 0x000000, 0x80000, CRC(89ad43a0) SHA1(6ff6ee085c1c06a05f4f8743d979d3552b7475a0) ) /* Plane 0, 1 */ + ROM_LOAD( "b87-01", 0x080000, 0x80000, CRC(81e82ae1) SHA1(d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432) ) + ROM_LOAD( "b87-04", 0x100000, 0x80000, CRC(958434b6) SHA1(cf5912c4468cb2079ff180203045a436175c037c) ) /* Plane 2, 3 */ + ROM_LOAD( "b87-03", 0x180000, 0x80000, CRC(ce155ae0) SHA1(7293125fc23f2411c4edd427a2576c145b3f2dd4) ) +ROM_END + +ROM_START( daisenpu ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 256k for 68000 code */ + ROM_LOAD16_BYTE( "b87-06", 0x00000, 0x20000, CRC(cf236100) SHA1(7944a20950188f64c0a09edd1a4efe0270264b27) ) + ROM_LOAD16_BYTE( "b87-05", 0x00001, 0x20000, CRC(7f15edc7) SHA1(3deba512f3c97f354ed4155f62058da160047bc5) ) + + ROM_REGION( 0x14000, REGION_CPU2, 0 ) /* 32k for Z80 code */ + ROM_LOAD( "b87-07", 0x00000, 0x4000, CRC(e2e0efa0) SHA1(4f1435ba738895996f26a64c2237e8349337df4a) ) + ROM_CONTINUE( 0x10000, 0x4000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b87-02", 0x000000, 0x80000, CRC(89ad43a0) SHA1(6ff6ee085c1c06a05f4f8743d979d3552b7475a0) ) /* Plane 0, 1 */ + ROM_LOAD( "b87-01", 0x080000, 0x80000, CRC(81e82ae1) SHA1(d4dbdbf9ae0af69bbeccafb3cc2f67dadda72432) ) + ROM_LOAD( "b87-04", 0x100000, 0x80000, CRC(958434b6) SHA1(cf5912c4468cb2079ff180203045a436175c037c) ) /* Plane 2, 3 */ + ROM_LOAD( "b87-03", 0x180000, 0x80000, CRC(ce155ae0) SHA1(7293125fc23f2411c4edd427a2576c145b3f2dd4) ) +ROM_END + +ROM_START( gigandes ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 512k for 68000 code */ + ROM_LOAD16_BYTE( "1.10a", 0x00000, 0x20000, CRC(290c50e0) SHA1(ac8008619891a5b54ba2069e4e18836976532c99) ) + ROM_LOAD16_BYTE( "3.5a", 0x00001, 0x20000, CRC(9cef82af) SHA1(6dad850de699d40dfba54bde6baca75bb0059c83) ) + ROM_LOAD16_BYTE( "east_2.8a", 0x40000, 0x20000, CRC(dd94b4d0) SHA1(2efff9fd51b28fd1fb46d16b359f0991af91054e) ) + ROM_LOAD16_BYTE( "east_4.3a", 0x40001, 0x20000, CRC(a647310a) SHA1(49db488a36f6c74729825bdf0214bcd30773eaf4) ) + + ROM_REGION( 0x1c000, REGION_CPU2, 0 ) /* 64k for Z80 code */ + ROM_LOAD( "east_5.17d", 0x00000, 0x4000, CRC(b24ab5f4) SHA1(e4730df984e9686c538df5fc626b795bda1db939) ) + ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "east_8.3f", 0x000000, 0x80000, CRC(75eece28) SHA1(7ce66cd8bca7dd214367beae067727c8735c0f7e) ) /* Plane 0, 1 */ + ROM_LOAD( "east_7.3h", 0x080000, 0x80000, CRC(b179a76a) SHA1(cff2caf1eb0dda8a1b8283b9950b908b102f61de) ) + ROM_LOAD( "east_9.3j", 0x100000, 0x80000, CRC(5c5e6898) SHA1(f348ac752a571902c55f36e21aa3fb9ef97528e3) ) /* Plane 2, 3 */ + ROM_LOAD( "east_6.3k", 0x180000, 0x80000, CRC(52db30e9) SHA1(0b6d73f2c6e6c1ad5fcb2a9edf50069cd0691483) ) + + ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "east-11.16f", 0x00000, 0x80000, CRC(92111f96) SHA1(e781f24761b7a923388f4cda64c7b31388fd64c5) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "east-10.16e", 0x00000, 0x80000, CRC(ca0ac419) SHA1(b29f30a8ff1286c65b741353b6551918a45bcafe) ) +ROM_END + +ROM_START( gigandsj ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) /* 512k for 68000 code */ + ROM_LOAD16_BYTE( "east_1.10a", 0x00000, 0x20000, CRC(ae74e4e5) SHA1(1CAC0A0E591B63142D8D249C67F803256FB28C2A) ) + ROM_LOAD16_BYTE( "east_3.5a", 0x00001, 0x20000, CRC(8bcf2116) SHA1(9255D7E0AB568AD7A894421D3260FA80B8A0A5D0) ) + ROM_LOAD16_BYTE( "east_2.8a", 0x40000, 0x20000, CRC(dd94b4d0) SHA1(2efff9fd51b28fd1fb46d16b359f0991af91054e) ) + ROM_LOAD16_BYTE( "east_4.3a", 0x40001, 0x20000, CRC(a647310a) SHA1(49db488a36f6c74729825bdf0214bcd30773eaf4) ) + + ROM_REGION( 0x1c000, REGION_CPU2, 0 ) /* 64k for Z80 code */ + ROM_LOAD( "east_5.17d", 0x00000, 0x4000, CRC(b24ab5f4) SHA1(e4730df984e9686c538df5fc626b795bda1db939) ) + ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "east_8.3f", 0x000000, 0x80000, CRC(75eece28) SHA1(7ce66cd8bca7dd214367beae067727c8735c0f7e) ) /* Plane 0, 1 */ + ROM_LOAD( "east_7.3h", 0x080000, 0x80000, CRC(b179a76a) SHA1(cff2caf1eb0dda8a1b8283b9950b908b102f61de) ) + ROM_LOAD( "east_9.3j", 0x100000, 0x80000, CRC(5c5e6898) SHA1(f348ac752a571902c55f36e21aa3fb9ef97528e3) ) /* Plane 2, 3 */ + ROM_LOAD( "east_6.3k", 0x180000, 0x80000, CRC(52db30e9) SHA1(0b6d73f2c6e6c1ad5fcb2a9edf50069cd0691483) ) + + ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "east-11.16f", 0x00000, 0x80000, CRC(92111f96) SHA1(e781f24761b7a923388f4cda64c7b31388fd64c5) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "east-10.16e", 0x00000, 0x80000, CRC(ca0ac419) SHA1(b29f30a8ff1286c65b741353b6551918a45bcafe) ) +ROM_END + +ROM_START( kyustrkr ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 512k for 68000 code */ + ROM_LOAD16_BYTE( "pe.9a", 0x00000, 0x20000, CRC(082b5f96) SHA1(97c08b506b2a07d63f3323359b8564aa3621f483) ) + ROM_LOAD16_BYTE( "po.4a", 0x00001, 0x20000, CRC(0100361e) SHA1(45791f697c86309c459d0d8c3d3e967a3ece3ede) ) + + ROM_REGION( 0x1c000, REGION_CPU2, 0 ) /* 64k for Z80 code */ + ROM_LOAD( "ic.18d", 0x00000, 0x4000, CRC(92cfb788) SHA1(41cd5433584df05652bd0ce8c5a35dc38262d6f2) ) + ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ + + ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "m-8-3.u3", 0x00000, 0x20000, CRC(1c4084e6) SHA1(addea2ba07bddb41fbe7f0fc859e744990bb9ff5) ) + ROM_LOAD( "m-8-2.u4", 0x20000, 0x20000, CRC(ada21c4d) SHA1(a683c8d798370c50d9bd5e67e91d7ed0f1659c20) ) + ROM_LOAD( "m-8-1.u5", 0x40000, 0x20000, CRC(9d95aad6) SHA1(3391b14196fea12223ab247d909791bc68fc8d56) ) + ROM_LOAD( "m-8-0.u6", 0x60000, 0x20000, CRC(0dfb6ed3) SHA1(0937614c8f97040d0216363bfb2bc21161128a3c) ) + + ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "m-8-5.u2", 0x00000, 0x20000, CRC(d9d90e0a) SHA1(1011548b4fb5f1a194c93ded512e74cda2c06ceb) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "m-8-4.u1", 0x00000, 0x20000, CRC(d3f6047a) SHA1(0db6d762bbe2d68cddf30e06125b904e1021b96d) ) +ROM_END + +ROM_START( ballbros ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 256k for 68000 code */ + ROM_LOAD16_BYTE( "10a", 0x00000, 0x20000, CRC(4af0e858) SHA1(817817169aee075d52411bdbe568514511760386) ) + ROM_LOAD16_BYTE( "5a", 0x00001, 0x20000, CRC(0b983a69) SHA1(7be06761a19e1dc5d1404d1920797b406421e365) ) + + ROM_REGION( 0x1c000, REGION_CPU2, 0 ) /* 64k for Z80 code */ + ROM_LOAD( "8d", 0x00000, 0x4000, CRC(d1c515af) SHA1(00451991b4c793487b156f9be2b2e4688325ff24) ) + ROM_CONTINUE( 0x10000, 0xc000 ) /* banked stuff */ + + ROM_REGION( 0x080000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "3", 0x000000, 0x20000, CRC(ec3e0537) SHA1(51fe5c6ef007c188b2f51ad2225753d2b403e35a) ) /* Plane 0, 1 */ + ROM_LOAD( "2", 0x020000, 0x20000, CRC(bb441717) SHA1(205ae0aa3ded11766ae8f6fe7d08fefff17a9b73) ) + ROM_LOAD( "1", 0x040000, 0x20000, CRC(8196d624) SHA1(c859e3b1d3b481f38cfe47576efc1dcdbe6cde28) ) + ROM_LOAD( "0", 0x060000, 0x20000, CRC(1cc584e5) SHA1(18cf607fa06c095d088b80cea2a1e507d19c7126) ) + + ROM_REGION( 0x80000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "east-11", 0x00000, 0x80000, CRC(92111f96) SHA1(e781f24761b7a923388f4cda64c7b31388fd64c5) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "east-10", 0x00000, 0x80000, CRC(ca0ac419) SHA1(b29f30a8ff1286c65b741353b6551918a45bcafe) ) +ROM_END + + +static DRIVER_INIT( kyustrkr ) +{ + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x900000, 0x90000f, 0, 0, kyustrkr_input_w); +} + + +GAME( 1988, superman, 0, superman, superman, 0, ROT0, "Taito Corporation", "Superman", 0 ) +GAME( 1988, suprmanj, superman, superman, suprmanj, 0, ROT0, "Taito Corporation", "Superman (Japan)", 0 ) +GAME( 1989, twinhawk, 0, daisenpu, twinhawk, 0, ROT270, "Taito Corporation Japan", "Twin Hawk (World)", 0 ) +GAME( 1989, twinhwku, twinhawk, daisenpu, twinhwku, 0, ROT270, "Taito America Corporation", "Twin Hawk (US)", 0 ) +GAME( 1989, daisenpu, twinhawk, daisenpu, daisenpu, 0, ROT270, "Taito Corporation", "Daisenpu (Japan)", 0 ) +GAME( 1989, gigandes, 0, gigandes, gigandes, 0, ROT0, "East Technology", "Gigandes", 0 ) +GAME( 1989, gigandsj, gigandes, gigandes, gigandes, 0, ROT0, "East Technology", "Gigandes (Japan)", 0 ) +GAME( 1989, kyustrkr, 0, ballbros, kyustrkr, kyustrkr, ROT180, "East Technology", "Last Striker / Kyuukyoku no Striker", 0 ) +GAME( 1992, ballbros, 0, ballbros, ballbros, 0, ROT0, "East Technology", "Balloon Brothers", 0 ) |