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Diffstat (limited to 'src/mame/drivers/taito_b.cpp')
-rw-r--r--src/mame/drivers/taito_b.cpp98
1 files changed, 49 insertions, 49 deletions
diff --git a/src/mame/drivers/taito_b.cpp b/src/mame/drivers/taito_b.cpp
index 283735451c7..c2465b2504f 100644
--- a/src/mame/drivers/taito_b.cpp
+++ b/src/mame/drivers/taito_b.cpp
@@ -1914,7 +1914,7 @@ void taitob_state::machine_reset()
}
-static MACHINE_CONFIG_START( rastsag2, taitob_state )
+static MACHINE_CONFIG_START( rastsag2 )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -1970,7 +1970,7 @@ static MACHINE_CONFIG_START( rastsag2, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( masterw, taitob_state )
+static MACHINE_CONFIG_START( masterw )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2045,7 +2045,7 @@ static MACHINE_CONFIG_DERIVED( tetrista, masterw ) /* Master of Weapon conversio
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( ashura, taitob_state )
+static MACHINE_CONFIG_START( ashura )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2101,7 +2101,7 @@ static MACHINE_CONFIG_START( ashura, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( crimec, taitob_state )
+static MACHINE_CONFIG_START( crimec )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2158,7 +2158,7 @@ static MACHINE_CONFIG_START( crimec, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( hitice, taitob_state )
+static MACHINE_CONFIG_START( hitice )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2211,7 +2211,7 @@ static MACHINE_CONFIG_START( hitice, taitob_state )
MCFG_SOUND_ROUTE(2, "mono", 0.25)
MCFG_SOUND_ROUTE(3, "mono", 0.80)
- MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
+ MCFG_OKIM6295_ADD("oki", 1056000, PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_DEVICE_ADD("tc0140syt", TC0140SYT, 0)
@@ -2220,7 +2220,7 @@ static MACHINE_CONFIG_START( hitice, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( rambo3p, taitob_state )
+static MACHINE_CONFIG_START( rambo3p )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* verified on pcb */
@@ -2277,7 +2277,7 @@ static MACHINE_CONFIG_START( rambo3p, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( rambo3, taitob_state )
+static MACHINE_CONFIG_START( rambo3 )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12MHz verified on pcb */
@@ -2333,7 +2333,7 @@ static MACHINE_CONFIG_START( rambo3, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( pbobble, taitob_state )
+static MACHINE_CONFIG_START( pbobble )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2395,7 +2395,7 @@ static MACHINE_CONFIG_START( pbobble, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( spacedx, taitob_state )
+static MACHINE_CONFIG_START( spacedx )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2457,7 +2457,7 @@ static MACHINE_CONFIG_START( spacedx, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( spacedxo, taitob_state )
+static MACHINE_CONFIG_START( spacedxo )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2513,7 +2513,7 @@ static MACHINE_CONFIG_START( spacedxo, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( qzshowby, taitob_state )
+static MACHINE_CONFIG_START( qzshowby )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz according to the readme*/
@@ -2575,7 +2575,7 @@ static MACHINE_CONFIG_START( qzshowby, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( viofight, taitob_state )
+static MACHINE_CONFIG_START( viofight )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2627,7 +2627,7 @@ static MACHINE_CONFIG_START( viofight, taitob_state )
MCFG_SOUND_ROUTE(2, "mono", 0.25)
MCFG_SOUND_ROUTE(3, "mono", 0.80)
- MCFG_OKIM6295_ADD("oki", XTAL_4_224MHz/4, OKIM6295_PIN7_HIGH) // 1.056MHz clock frequency, but pin 7 not verified
+ MCFG_OKIM6295_ADD("oki", XTAL_4_224MHz/4, PIN7_HIGH) // 1.056MHz clock frequency, but pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_DEVICE_ADD("tc0140syt", TC0140SYT, 0)
@@ -2636,7 +2636,7 @@ static MACHINE_CONFIG_START( viofight, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( silentd, taitob_state )
+static MACHINE_CONFIG_START( silentd )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2692,7 +2692,7 @@ static MACHINE_CONFIG_START( silentd, taitob_state )
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( selfeena, taitob_state )
+static MACHINE_CONFIG_START( selfeena )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2757,7 +2757,7 @@ void taitob_state::ryujin_patch(void)
}
#endif
-static MACHINE_CONFIG_START( ryujin, taitob_state )
+static MACHINE_CONFIG_START( ryujin )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, XTAL_24MHz/2) /* 12 MHz */
@@ -2820,7 +2820,7 @@ void taitob_state::sbm_patch(void)
}
#endif
-static MACHINE_CONFIG_START( sbm, taitob_state )
+static MACHINE_CONFIG_START( sbm )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 12000000) /* 12 MHz */
@@ -2875,7 +2875,7 @@ static MACHINE_CONFIG_START( sbm, taitob_state )
MCFG_TC0140SYT_SLAVE_CPU("audiocpu")
MACHINE_CONFIG_END
-static MACHINE_CONFIG_START( realpunc, taitob_state )
+static MACHINE_CONFIG_START( realpunc )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 12000000)
@@ -3745,43 +3745,43 @@ DRIVER_INIT_MEMBER(taitob_state,taito_b)
membank("bank1")->configure_entries(0, 4, memregion("audiocpu")->base(), 0x4000);
}
-GAME( 1989, masterw, 0, masterw, masterw, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Master of Weapon (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, masterwu, masterw, masterw, masterwu, taitob_state, taito_b, ROT270, "Taito America Corporation", "Master of Weapon (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, masterwj, masterw, masterw, masterwj, taitob_state, taito_b, ROT270, "Taito Corporation", "Master of Weapon (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, yukiwo, masterw, masterw, yukiwo, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Yukiwo (World, prototype)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, masterw, 0, masterw, masterw, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Master of Weapon (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, masterwu, masterw, masterw, masterwu, taitob_state, taito_b, ROT270, "Taito America Corporation", "Master of Weapon (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, masterwj, masterw, masterw, masterwj, taitob_state, taito_b, ROT270, "Taito Corporation", "Master of Weapon (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, yukiwo, masterw, masterw, yukiwo, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Yukiwo (World, prototype)", MACHINE_SUPPORTS_SAVE )
-GAME( 1988, nastar, 0, rastsag2, nastar, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Nastar (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1988, nastarw, nastar, rastsag2, nastarw, taitob_state, taito_b, ROT0, "Taito America Corporation", "Nastar Warrior (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1988, rastsag2, nastar, rastsag2, rastsag2, taitob_state, taito_b, ROT0, "Taito Corporation", "Rastan Saga 2 (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, nastar, 0, rastsag2, nastar, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Nastar (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, nastarw, nastar, rastsag2, nastarw, taitob_state, taito_b, ROT0, "Taito America Corporation", "Nastar Warrior (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, rastsag2, nastar, rastsag2, rastsag2, taitob_state, taito_b, ROT0, "Taito Corporation", "Rastan Saga 2 (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, rambo3, 0, rambo3, rambo3, taitob_state, taito_b, ROT0, "Taito Europe Corporation", "Rambo III (Europe)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, rambo3u, rambo3, rambo3, rambo3u, taitob_state, taito_b, ROT0, "Taito America Corporation", "Rambo III (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, rambo3p, rambo3, rambo3p, rambo3p, taitob_state, taito_b, ROT0, "Taito Europe Corporation", "Rambo III (Europe, Proto?)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, rambo3, 0, rambo3, rambo3, taitob_state, taito_b, ROT0, "Taito Europe Corporation", "Rambo III (Europe)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, rambo3u, rambo3, rambo3, rambo3u, taitob_state, taito_b, ROT0, "Taito America Corporation", "Rambo III (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, rambo3p, rambo3, rambo3p, rambo3p, taitob_state, taito_b, ROT0, "Taito Europe Corporation", "Rambo III (Europe, Proto?)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, crimec, 0, crimec, crimec, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Crime City (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, crimecu, crimec, crimec, crimecu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Crime City (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, crimecj, crimec, crimec, crimecj, taitob_state, taito_b, ROT0, "Taito Corporation", "Crime City (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, crimec, 0, crimec, crimec, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Crime City (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, crimecu, crimec, crimec, crimecu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Crime City (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, crimecj, crimec, crimec, crimecj, taitob_state, taito_b, ROT0, "Taito Corporation", "Crime City (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1988, tetrist, tetris, tetrist, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Nastar Conversion Kit)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, tetrist, tetris, tetrist, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Nastar Conversion Kit)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, tetrista, tetris, tetrista, tetrist, taitob_state, taito_b, ROT0, "Sega", "Tetris (Japan, Taito B-System, Master of Weapon Conversion Kit)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, viofight, 0, viofight, viofight, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Violence Fight (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, viofightu,viofight,viofight, viofightu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Violence Fight (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, viofightj,viofight,viofight, viofightj, taitob_state, taito_b, ROT0, "Taito Corporation", "Violence Fight (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, viofight, 0, viofight, viofight, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Violence Fight (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, viofightu,viofight,viofight, viofightu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Violence Fight (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, viofightj,viofight,viofight, viofightj, taitob_state, taito_b, ROT0, "Taito Corporation", "Violence Fight (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, ashura, 0, ashura, ashura, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Ashura Blaster (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, ashuraj, ashura, ashura, ashuraj, taitob_state, taito_b, ROT270, "Taito Corporation", "Ashura Blaster (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, ashurau, ashura, ashura, ashurau, taitob_state, taito_b, ROT270, "Taito America Corporation", "Ashura Blaster (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1990, ashura, 0, ashura, ashura, taitob_state, taito_b, ROT270, "Taito Corporation Japan", "Ashura Blaster (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1990, ashuraj, ashura, ashura, ashuraj, taitob_state, taito_b, ROT270, "Taito Corporation", "Ashura Blaster (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1990, ashurau, ashura, ashura, ashurau, taitob_state, taito_b, ROT270, "Taito America Corporation", "Ashura Blaster (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1990, hitice, 0, hitice, hitice, taitob_state, taito_b, ROT0, "Taito Corporation (Williams license)", "Hit the Ice (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1990, hiticerb, hitice, hitice, hitice, taitob_state, taito_b, ROT0, "Taito Corporation (Williams license)", "Hit the Ice (US, with riser board)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
-GAME( 1990, hiticej, hitice, hitice, hiticej, taitob_state, taito_b, ROT0, "Taito Corporation (licensed from Midway)", "Hit the Ice (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1990, hitice, 0, hitice, hitice, taitob_state, taito_b, ROT0, "Taito Corporation (Williams license)", "Hit the Ice (US)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1990, hiticerb, hitice, hitice, hitice, taitob_state, taito_b, ROT0, "Taito Corporation (Williams license)", "Hit the Ice (US, with riser board)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
+GAME( 1990, hiticej, hitice, hitice, hiticej, taitob_state, taito_b, ROT0, "Taito Corporation (licensed from Midway)", "Hit the Ice (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1991, selfeena, 0, selfeena, selfeena, taitob_state, taito_b, ROT0, "East Technology", "Sel Feena", MACHINE_SUPPORTS_SAVE )
-GAME( 1992, silentd, 0, silentd, silentd, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Silent Dragon (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1992, silentdj, silentd, silentd, silentdj, taitob_state, taito_b, ROT0, "Taito Corporation", "Silent Dragon (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1992, silentdu, silentd, silentd, silentdu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Silent Dragon (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1992, silentd, 0, silentd, silentd, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Silent Dragon (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1992, silentdj, silentd, silentd, silentdj, taitob_state, taito_b, ROT0, "Taito Corporation", "Silent Dragon (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1992, silentdu, silentd, silentd, silentdu, taitob_state, taito_b, ROT0, "Taito America Corporation", "Silent Dragon (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ryujin, 0, ryujin, ryujin, taitob_state, taito_b, ROT270, "Taito Corporation", "Ryu Jin (Japan)", MACHINE_SUPPORTS_SAVE )
@@ -3789,7 +3789,7 @@ GAME( 1993, qzshowby, 0, qzshowby, qzshowby, taitob_state, taito_b, ROT0,
GAME( 1994, pbobble, 0, pbobble, pbobble, taitob_state, taito_b, ROT0, "Taito Corporation", "Puzzle Bobble (Japan, B-System)", MACHINE_SUPPORTS_SAVE )
-GAME( 1994, spacedx, 0, spacedx, pbobble, taitob_state, taito_b, ROT0, "Taito Corporation", "Space Invaders DX (US, v2.1)", MACHINE_SUPPORTS_SAVE )
+GAME( 1994, spacedx, 0, spacedx, pbobble, taitob_state, taito_b, ROT0, "Taito Corporation", "Space Invaders DX (US, v2.1)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, spacedxj, spacedx, spacedx, pbobble, taitob_state, taito_b, ROT0, "Taito Corporation", "Space Invaders DX (Japan, v2.1)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, spacedxo, spacedx, spacedxo, spacedxo, taitob_state, taito_b, ROT0, "Taito Corporation", "Space Invaders DX (Japan, v2.0)", MACHINE_SUPPORTS_SAVE )
/*
@@ -3799,6 +3799,6 @@ GAME( 1994, spacedxo, spacedx, spacedxo, spacedxo, taitob_state, taito_b, ROT0,
in that it has a punching pad that player needs to punch to hit
the enemy.
*/
-GAME( 1990, sbm, 0, sbm, sbm, taitob_state, taito_b, ROT0, "Taito Corporation", "Sonic Blast Man (US)", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL )
-GAME( 1990, sbmj, sbm, sbm, sbm, taitob_state, taito_b, ROT0, "Taito Corporation", "Sonic Blast Man (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL )
-GAME( 1994, realpunc, 0, realpunc, realpunc, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Real Puncher", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL )
+GAME( 1990, sbm, 0, sbm, sbm, taitob_state, taito_b, ROT0, "Taito Corporation", "Sonic Blast Man (US)", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL )
+GAME( 1990, sbmj, sbm, sbm, sbm, taitob_state, taito_b, ROT0, "Taito Corporation", "Sonic Blast Man (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL )
+GAME( 1994, realpunc, 0, realpunc, realpunc, taitob_state, taito_b, ROT0, "Taito Corporation Japan", "Real Puncher", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL )