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Diffstat (limited to 'src/mame/drivers/taito_b.c')
-rw-r--r--src/mame/drivers/taito_b.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/taito_b.c b/src/mame/drivers/taito_b.c
index 21ae36dd8e6..4178c2020cd 100644
--- a/src/mame/drivers/taito_b.c
+++ b/src/mame/drivers/taito_b.c
@@ -2994,7 +2994,7 @@ ROM_START( tetrist ) // Nastar / Nastar Warrior / Rastan Saga 2 conversion with
the game doesn't use any tiles from here but the roms must be present on the board to avoid
tile 0 being solid and obscuring the bitmap (however if we load them in the correct region
unwanted tiles from here are shown after gameover which is wrong) - There is an undumped PAL
- C12-01 that controls this effect.
+ C12-01 that controls this effect.
*/
ROM_LOAD( "b81-03.14", 0x000000, 0x080000, CRC(551b75e6) SHA1(5b8388ee2c6262f359c9e6d04c951ea8dc3901c9) )
ROM_LOAD( "b81-04.15", 0x080000, 0x080000, CRC(cf734e12) SHA1(4201a74468058761454515738fbf3a7b22a66e00) )
@@ -3024,7 +3024,7 @@ ROM_START( tetrista ) // Master of Weapon conversion with graphics ROMs left in
the game doesn't use any tiles from here but the roms must be present on the board to avoid
tile 0 being solid and obscuring the bitmap (however if we load them in the correct region
unwanted tiles from here are shown after gameover which is wrong) - There is an undumped PAL
- C35-06 that controls this effect.
+ C35-06 that controls this effect.
*/
ROM_LOAD( "b72-02.6", 0x000000, 0x080000, CRC(843444eb) SHA1(2b466045f882996c80e0090009ee957e11d32825) )
ROM_LOAD( "b72-01.5", 0x080000, 0x080000, CRC(a24ac26e) SHA1(895715a2bb0cb15334cba2283bd228b4fc08cd0c) )