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-rw-r--r--src/mame/drivers/taito.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/mame/drivers/taito.cpp b/src/mame/drivers/taito.cpp
index 2bf1bb1e425..11982c96ccf 100644
--- a/src/mame/drivers/taito.cpp
+++ b/src/mame/drivers/taito.cpp
@@ -324,7 +324,7 @@ TIMER_DEVICE_CALLBACK_MEMBER( taito_state::timer_a )
output().set_digit_value(++digit, patterns[m_p_ram[m_out_offs++]&15]);
}
-static MACHINE_CONFIG_START( taito, taito_state )
+static MACHINE_CONFIG_START( taito )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", I8080, 19000000/9)
MCFG_CPU_PROGRAM_MAP(taito_map)
@@ -965,50 +965,50 @@ ROM_START(mrblkz80)
ROM_END
// no sound
-GAME(198?, taitest, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Taito Test Fixture", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
+GAME(198?, taitest, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Taito Test Fixture", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
// dac (sintetizador)
-GAME(1979, shock, 0, shock, taito, taito_state, taito, ROT0, "Taito do Brasil", "Shock", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1980, obaoba, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Oba-Oba (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1980, obaoba1, obaoba, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Oba-Oba (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1980, drakor, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Drakor", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1980, meteort, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Meteor (Taito)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1981, sureshop, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Sure Shot (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1981, cosmic, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cosmic", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1982, gemini2k, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Gemini 2000 (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1982, gemini2k1, gemini2k, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Gemini 2000 (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1982, vortexp, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Vortex (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1982, zarza, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Zarza (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1982, zarza1, zarza, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Zarza (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1982, sharkt, 0, taito2, taito, taito_state, taito, ROT0, "Taito do Brasil", "Shark (Taito)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1982, stest, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Speed Test", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(1982, lunelle, 0, taito2, taito, taito_state, taito, ROT0, "Taito do Brasil", "Lunelle", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1980, rally, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Rally", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1979, shock, 0, shock, taito, taito_state, taito, ROT0, "Taito do Brasil", "Shock", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1980, obaoba, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Oba-Oba (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1980, obaoba1, obaoba, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Oba-Oba (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1980, drakor, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Drakor", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1980, meteort, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Meteor (Taito)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1981, sureshop, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Sure Shot (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1981, cosmic, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cosmic", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1982, gemini2k, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Gemini 2000 (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, gemini2k1, gemini2k, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Gemini 2000 (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, vortexp, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Vortex (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1982, zarza, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Zarza (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, zarza1, zarza, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Zarza (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, sharkt, 0, taito2, taito, taito_state, taito, ROT0, "Taito do Brasil", "Shark (Taito)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, stest, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Speed Test", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(1982, lunelle, 0, taito2, taito, taito_state, taito, ROT0, "Taito do Brasil", "Lunelle", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1980, rally, 0, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Rally", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
// dac and vox (sintevox)
-GAME(1981, fireact, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Fire Action", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1981, cavnegro, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1981, cavnegro1, cavnegro, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1981, cavnegro2, cavnegro, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 3)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1981, ladylukt, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Lady Luck (Taito)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
-GAME(198?, vegast, ladylukt, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Vegas (Taito)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
-GAME(1982, titan, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Titan (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
-GAME(1982, titan1, titan, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Titan (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
-GAME(1982, hawkman, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Hawkman (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1982, hawkman1, hawkman, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Hawkman (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1981, fireact, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Fire Action", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1981, cavnegro, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1981, cavnegro1, cavnegro, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1981, cavnegro2, cavnegro, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Cavaleiro Negro (set 3)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1981, ladylukt, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Lady Luck (Taito)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
+GAME(198?, vegast, ladylukt, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Vegas (Taito)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
+GAME(1982, titan, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Titan (set 1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
+GAME(1982, titan1, titan, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Titan (set 2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
+GAME(1982, hawkman, 0, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Hawkman (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, hawkman1, hawkman, taito4, taito, taito_state, taito, ROT0, "Taito do Brasil", "Hawkman (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
// dac and ay
-GAME(1982, snake, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Snake Machine", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
-GAME(198?, voleybal, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Volley", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1984, mrblack, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Mr. Black (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(1985, mrblack1, mrblack, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Mr. Black (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, snake, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Snake Machine", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
+GAME(198?, voleybal, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Volley", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1984, mrblack, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Mr. Black (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1985, mrblack1, mrblack, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Mr. Black (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1985, sshuttle, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Space Shuttle (Taito) (set 1)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1985, sshuttle1, sshuttle, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Space Shuttle (Taito) (set 2)", MACHINE_IS_SKELETON_MECHANICAL)
-GAME(198?, polar, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Polar Explorer", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(198?, polar, 0, taito5, taito, taito_state, taito, ROT0, "Taito do Brasil", "Polar Explorer", MACHINE_IS_SKELETON_MECHANICAL)
// dac, vox and ay
-GAME(1982, gork, 0, taito6, taito, taito_state, taito, ROT0, "Taito do Brasil", "Gork", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
-GAME(198?, fireactd, 0, taito6, taito, taito_state, taito, ROT0, "Taito do Brasil", "Fire Action Deluxe", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1982, gork, 0, taito6, taito, taito_state, taito, ROT0, "Taito do Brasil", "Gork", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
+GAME(198?, fireactd, 0, taito6, taito, taito_state, taito, ROT0, "Taito do Brasil", "Fire Action Deluxe", MACHINE_IS_SKELETON_MECHANICAL)
// different hardware
-GAME(198?, mrblkz80, mrblack, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Mr. Black (Z-80 CPU)", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(198?, mrblkz80, mrblack, taito, taito, taito_state, taito, ROT0, "Taito do Brasil", "Mr. Black (Z-80 CPU)", MACHINE_IS_SKELETON_MECHANICAL)