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diff --git a/src/mame/drivers/suprslam.cpp b/src/mame/drivers/suprslam.cpp
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+// license:BSD-3-Clause
+// copyright-holders:David Haywood
+/*** DRIVER INFORMATION & NOTES ***********************************************
+
+Super Slams - Driver by David Haywood
+ Sound Information from R. Belmont
+ DSWs corrected by Stephh
+
+TODO :
+
+sprite offset control?
+priorities (see hi-score table during attract mode)
+unknown reads / writes (also KONAMI chip ..?)
+
+WORKING NOTES :
+
+68k interrupts
+lev 1 : 0x64 : 0000 0406 - vblank?
+lev 2 : 0x68 : 0000 06ae - x
+lev 3 : 0x6c : 0000 06b4 - x
+lev 4 : 0x70 : 0000 06ba - x
+lev 5 : 0x74 : 0000 06c0 - x
+lev 6 : 0x78 : 0000 06c6 - x
+lev 7 : 0x7c : 0000 06cc - x
+
+******************************************************************************/
+
+
+/*** README INFORMATION *******************************************************
+
+Super Slam
+(C) 1995 Banpresto
+
+(C) 1995 Banpresto / Toei Animation
+
+PCB: VSEP-26
+CPU: TMP68HC000P16 (68000, 64 pin DIP)
+SND: Z8400B (Z80B, 40 pin DIP), YM2610, YM3016
+OSC: 14.318180 MHz (Near VS920D & 053936), 24.000000 MHz, 32.000 MHz (Both near VS920F & EB26IC66)
+Other Chips:
+ Fujitsu CG10103 145 9520 Z14 (160 Pin PQFP)
+ VS9210 4L06F1056 JAPAN 9525EAI (176 Pin PQFP)
+ VS920F 4L01F1435 JAPAN 9524EAI (100 Pin PQFP)
+ VS920E 4L06F1057 JAPAN 9533EAI (176 pin PQFP)
+ VS9209 4L01F1429 JAPAN 9523EAI (64 pin PQFP)
+ VS920D 4L04F1689 JAPAN 9524EAI (160 pin PQFP)
+ KONAMI KS10011-PF 053936 PSAC2 9522 Z02 (80 pin PQFP)
+
+RAM:
+ LGS GM76C28K-10 x 1 (Connected/Near Z80B)
+ LGS GM76C28K-10 x 2 (Connected/Near 053936)
+ SEC KM6264BLS-7 x 2 (Connected/Near VS920D)
+ SEC KM6264BLS-7 x 2 (Connected/Near VS9210)
+ UM61256FK-15 x 2 (Connected/Near VS9210)
+ CY7C195-25PC x 1 -\
+ UM61256FK-15 x 4 > (Connected/Near Fujitsu CG10103 145 9520 Z14)
+ SEC KM6264BLS-7 x 4 -/
+ LGS GM76C28K-10 x 2 (Connected/Near VS920F)
+ LGS GM76C28K-10 x 2 (Connected/Near VS920E)
+ UM61256FK-15 x 2 (Connected/Near 68000 & VS9209)
+
+PALs: (4 total, not dumped, 2 located near 68000, 1 near Z80B, 1 near VS9210)
+
+DIPs: 8 position x 3 (ALL DIPs linked to VS9209)
+
+Info taken from sheet supplied with PCB, no info for SW3.
+
+ROMs: (on ALL ROMs is written only "EB26")
+
+EB26_100.BIN 16M Mask \
+EB26_101.BIN 16M Mask |
+EB26IC09.BIN 16M Mask | GFX (near VS9210, 053936 & VS920D)
+EB26IC10.BIN 16M Mask |
+EB26IC12.BIN 16M Mask /
+EB26IC36.BIN 16M Mask
+EB26IC43.BIN 16M Mask GFX (Near VS920F & VS920E)
+EB26IC59.BIN 8M Mask Sound (Near YM2610)
+EB26IC66.BIN 16M Mask Sound (Near YM2610)
+EB26IC38.BIN 27C1001 Sound Program (Near Z80B)
+EB26IC47.BIN 27C240 \
+EB26IC73.BIN 27C240 / Main Program
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "cpu/m68000/m68000.h"
+
+#include "sound/2610intf.h"
+#include "video/vsystem_spr.h"
+#include "includes/suprslam.h"
+
+
+/*** SOUND *******************************************************************/
+
+WRITE16_MEMBER(suprslam_state::sound_command_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ m_pending_command = 1;
+ soundlatch_byte_w(space, offset, data & 0xff);
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+ }
+}
+
+#if 0
+READ16_MEMBER(suprslam_state::pending_command_r)
+{
+ return pending_command;
+}
+#endif
+
+WRITE8_MEMBER(suprslam_state::pending_command_clear_w)
+{
+ m_pending_command = 0;
+}
+
+WRITE8_MEMBER(suprslam_state::suprslam_sh_bankswitch_w)
+{
+ membank("bank1")->set_entry(data & 0x03);
+}
+
+/*** MEMORY MAPS *************************************************************/
+
+static ADDRESS_MAP_START( suprslam_map, AS_PROGRAM, 16, suprslam_state )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM
+ AM_RANGE(0xfb0000, 0xfb1fff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xfc0000, 0xfcffff) AM_RAM AM_SHARE("sp_videoram")
+ AM_RANGE(0xfd0000, 0xfdffff) AM_RAM
+ AM_RANGE(0xfe0000, 0xfe0fff) AM_RAM_WRITE(suprslam_screen_videoram_w) AM_SHARE("screen_videoram")
+ AM_RANGE(0xff0000, 0xff1fff) AM_RAM_WRITE(suprslam_bg_videoram_w) AM_SHARE("bg_videoram")
+ AM_RANGE(0xff2000, 0xff203f) AM_RAM AM_SHARE("screen_vregs")
+// AM_RANGE(0xff3000, 0xff3001) AM_WRITENOP // sprite buffer trigger?
+ AM_RANGE(0xff8000, 0xff8fff) AM_DEVREADWRITE("k053936", k053936_device, linectrl_r, linectrl_w)
+ AM_RANGE(0xff9000, 0xff9001) AM_WRITE(sound_command_w)
+ AM_RANGE(0xffa000, 0xffafff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
+ AM_RANGE(0xffd000, 0xffd01f) AM_DEVWRITE("k053936", k053936_device, ctrl_w)
+ AM_RANGE(0xffe000, 0xffe001) AM_WRITE(suprslam_bank_w)
+ AM_RANGE(0xfff000, 0xfff001) AM_READ_PORT("P1")
+ AM_RANGE(0xfff002, 0xfff003) AM_READ_PORT("P2")
+ AM_RANGE(0xfff004, 0xfff005) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0xfff006, 0xfff007) AM_READ_PORT("DSW1")
+ AM_RANGE(0xfff008, 0xfff009) AM_READ_PORT("DSW2")
+ AM_RANGE(0xfff00c, 0xfff00d) AM_WRITEONLY AM_SHARE("spr_ctrl")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, suprslam_state )
+ AM_RANGE(0x0000, 0x77ff) AM_ROM
+ AM_RANGE(0x7800, 0x7fff) AM_RAM
+ AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_io_map, AS_IO, 8, suprslam_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x00) AM_WRITE(suprslam_sh_bankswitch_w)
+ AM_RANGE(0x04, 0x04) AM_READ(soundlatch_byte_r) AM_WRITE(pending_command_clear_w)
+ AM_RANGE(0x08, 0x0b) AM_DEVREADWRITE("ymsnd", ym2610_device, read, write)
+ADDRESS_MAP_END
+
+/*** INPUT PORTS *************************************************************/
+
+static INPUT_PORTS_START( suprslam )
+ PORT_START("P1")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+
+ PORT_START("P2")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) // Only in "test mode"
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE2 ) // "Test"
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 )
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x0001, 0x0001, "Coin Slots" )
+ PORT_DIPSETTING( 0x0001, "Common" )
+ PORT_DIPSETTING( 0x0000, "Separate" )
+ PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0060, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0070, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x000c, 0x000c, "Play Time" )
+ PORT_DIPSETTING( 0x0008, "2:00" )
+ PORT_DIPSETTING( 0x000c, "3:00" )
+ PORT_DIPSETTING( 0x0004, "4:00" )
+ PORT_DIPSETTING( 0x0000, "5:00" )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
+ PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x0080, 0x0000, "Country" )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Japan ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( World ) )
+INPUT_PORTS_END
+
+/*** GFX DECODE **************************************************************/
+
+static const gfx_layout suprslam_8x8x4_layout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { 0,1,2,3 },
+ { 4, 0, 12, 8, 20, 16, 28, 24 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 8*32
+};
+
+static const gfx_layout suprslam_16x16x4_layout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { 0,1,2,3 },
+ { 8, 12, 0, 4, 24, 28, 16, 20,
+ 32+8, 32+12, 32+0, 32+4, 32+24,32+28,32+16,32+20},
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
+ 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64
+ },
+ 16*64
+};
+
+static GFXDECODE_START( suprslam )
+ GFXDECODE_ENTRY( "gfx1", 0, suprslam_8x8x4_layout, 0x000, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, suprslam_16x16x4_layout, 0x200, 16 )
+ GFXDECODE_ENTRY( "gfx3", 0, suprslam_16x16x4_layout, 0x100, 16 )
+GFXDECODE_END
+
+/*** MORE SOUND **************************************************************/
+
+WRITE_LINE_MEMBER(suprslam_state::irqhandler)
+{
+ m_audiocpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE);
+}
+
+/*** MACHINE DRIVER **********************************************************/
+
+void suprslam_state::machine_start()
+{
+ save_item(NAME(m_screen_bank));
+ save_item(NAME(m_bg_bank));
+ save_item(NAME(m_pending_command));
+
+ membank("bank1")->configure_entries(0, 4, memregion("audiocpu")->base() + 0x10000, 0x8000);
+}
+
+void suprslam_state::machine_reset()
+{
+ m_screen_bank = 0;
+ m_bg_bank = 0;
+ m_pending_command = 0;
+}
+
+static MACHINE_CONFIG_START( suprslam, suprslam_state )
+
+ MCFG_CPU_ADD("maincpu", M68000, 16000000)
+ MCFG_CPU_PROGRAM_MAP(suprslam_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", suprslam_state, irq1_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80,8000000/2) /* 4 MHz ??? */
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+ MCFG_CPU_IO_MAP(sound_io_map)
+
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", suprslam)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_AFTER_VBLANK)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2300) /* hand-tuned */)
+ MCFG_SCREEN_SIZE(64*8, 64*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(suprslam_state, screen_update_suprslam)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_PALETTE_ADD("palette", 0x800)
+ MCFG_PALETTE_FORMAT(xGGGGGBBBBBRRRRR)
+
+ MCFG_DEVICE_ADD("vsystem_spr", VSYSTEM_SPR, 0)
+ MCFG_VSYSTEM_SPR_SET_TILE_INDIRECT( suprslam_state, suprslam_tile_callback )
+ MCFG_VSYSTEM_SPR_SET_GFXREGION(1)
+ MCFG_VSYSTEM_SPR_GFXDECODE("gfxdecode")
+ MCFG_VSYSTEM_SPR_PALETTE("palette")
+
+ MCFG_DEVICE_ADD("k053936", K053936, 0)
+ MCFG_K053936_WRAP(1)
+ MCFG_K053936_OFFSETS(-45, -21)
+
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_SOUND_ADD("ymsnd", YM2610, 8000000)
+ MCFG_YM2610_IRQ_HANDLER(WRITELINE(suprslam_state, irqhandler))
+ MCFG_SOUND_ROUTE(0, "lspeaker", 0.25)
+ MCFG_SOUND_ROUTE(0, "rspeaker", 0.25)
+ MCFG_SOUND_ROUTE(1, "lspeaker", 1.0)
+ MCFG_SOUND_ROUTE(2, "rspeaker", 1.0)
+MACHINE_CONFIG_END
+
+/*** ROM LOADING *************************************************************/
+
+ROM_START( suprslam )
+ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
+ ROM_LOAD16_WORD_SWAP( "eb26ic47.bin", 0x000000, 0x080000, CRC(8d051fd8) SHA1(1820209306116e5b09cc10a8b3661d232c688b24) )
+ ROM_LOAD16_WORD_SWAP( "eb26ic73.bin", 0x080000, 0x080000, CRC(ca4ad383) SHA1(143ee475761fa54d5b3a9f4e3fb3acc8408972fd) )
+
+ ROM_REGION( 0x030000, "audiocpu", 0 ) /* Z80 Code */
+ ROM_LOAD( "eb26ic38.bin", 0x000000, 0x020000, CRC(153f2c50) SHA1(b70f248cfb18239fcd26e36fb36159f219debf2c) )
+ ROM_RELOAD( 0x010000, 0x020000 )
+
+ ROM_REGION( 0x200000, "ymsnd", 0 ) /* Samples */
+ ROM_LOAD( "eb26ic66.bin", 0x000000, 0x200000, CRC(8cb33682) SHA1(0e6189ef0673227d35b9a154e333cc6cf9b65df6) )
+
+ ROM_REGION( 0x100000, "ymsnd.deltat", 0 ) /* Samples */
+ ROM_LOAD( "eb26ic59.bin", 0x000000, 0x100000, CRC(4ae4095b) SHA1(62b0600b18febb6cecb6370b03a2d6b7756840a2) )
+
+ ROM_REGION( 0x200000, "gfx1", 0 ) /* 8x8x4 'Screen' Layer GFX */
+ ROM_LOAD( "eb26ic43.bin", 0x000000, 0x200000, CRC(9dfb0959) SHA1(ba479192a422a55efcf8aa7ff995c914525b4a56) )
+
+ ROM_REGION( 0x800000, "gfx2", 0 ) /* 16x16x4 Sprites GFX */
+ ROM_LOAD( "eb26ic09.bin", 0x000000, 0x200000, CRC(5a415365) SHA1(a59a4ab231980b0540e9a8356a02530217779dbd) )
+ ROM_LOAD( "eb26ic10.bin", 0x200000, 0x200000, CRC(a04f3140) SHA1(621ff823d93fecdde801912064ac951727b71677) )
+ ROM_LOAD( "eb26_100.bin", 0x400000, 0x200000, CRC(c2ee5eb6) SHA1(4b61e77a0d0f38b542d5e32fa25799a4c85bf651) )
+ ROM_LOAD( "eb26_101.bin", 0x600000, 0x200000, CRC(7df654b7) SHA1(3a5ed6ee7cc31566e908b835a065e9bce60389fb) )
+
+ ROM_REGION( 0x400000, "gfx3", 0 ) /* 16x16x4 BG GFX */
+ ROM_LOAD( "eb26ic12.bin", 0x000000, 0x200000, CRC(14561bd7) SHA1(5f69f68a305aba9acb21b844c8aa5b1de60f89ff) )
+ ROM_LOAD( "eb26ic36.bin", 0x200000, 0x200000, CRC(92019d89) SHA1(dbf6f8384341707996e4b9e07a3d4f536cf4905b) )
+ROM_END
+
+/*** GAME DRIVERS ************************************************************/
+
+GAME( 1995, suprslam, 0, suprslam, suprslam, driver_device, 0, ROT0, "Banpresto / Toei Animation", "From TV Animation Slam Dunk - Super Slams", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )