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-rw-r--r--src/mame/drivers/suna8.cpp3149
1 files changed, 0 insertions, 3149 deletions
diff --git a/src/mame/drivers/suna8.cpp b/src/mame/drivers/suna8.cpp
deleted file mode 100644
index 18270ce7032..00000000000
--- a/src/mame/drivers/suna8.cpp
+++ /dev/null
@@ -1,3149 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Luca Elia
-/***************************************************************************
-
- -= SunA 8 Bit Games =-
-
- driver by Luca Elia (l.elia@tin.it)
-
-
-Main CPU: Encrypted Z80 (Epoxy Module)
-Sound CPU: Z80 [Music] + Z80 [4 Bit PCM, Optional]
-Sound Chips: AY8910 + YM3812/YM2203 + DAC x 4 [Optional] + Samples [Optional]
-
-
---------------------------------------------------------------------------------------
-Year + Game Game PCB Epoxy CPU Samples Notes
---------------------------------------------------------------------------------------
-88 Hard Head KRB-14 60138-0083 S562008 Yes Encryption + Protection
-88 Rough Ranger K030087 ? S562008 Yes Not Encrypted
-89 Spark Man KRB-16 60136-081 T568009 Yes Encryption + Protection
-90 Star Fighter KRB-17 60484-0082 T568009 Yes Encryption + Protection
-91 Hard Head 2 KRB-18 70523-0083 T568009 - Encryption + Protection
-92 Brick Zone KRB-19 70523-0084 Yes - Encryption + Protection
---------------------------------------------------------------------------------------
-
-Notes:
-
-- hardhea2: in test mode press P1&P2 button 2 to see a picture of each level
-- Rough Ranger default dipswitch settings are based on the settings listed in
- the Sharp Image licensed Rough Ranger manual / NOTICE sheet dated 8-5-88
-- rranger video: http://www.nicovideo.jp/watch/sm15788808 (not perfect: fireball masking, lev. 5; masking/missing legs, lev. 10)
-- hardhead video: https://youtu.be/zamQvXr9_xs
-- starfigh video: http://youtu.be/SIwV7wjvnHM (missing starfield effect!)
-- brickzn video: http://youtu.be/yfU1C7A3iZI (recorded from v6.0, Joystick version)
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/suna8.h"
-
-#include "cpu/z80/z80.h"
-#include "machine/watchdog.h"
-#include "sound/2203intf.h"
-#include "sound/3812intf.h"
-#include "sound/ay8910.h"
-#include "sound/dac.h"
-#include "sound/volt_reg.h"
-#include "speaker.h"
-
-
-#define SUNA8_MASTER_CLOCK XTAL(24'000'000)
-
-/***************************************************************************
-
-
- ROMs Decryption
-
-
-***************************************************************************/
-
-/***************************************************************************
- Hard Head
-***************************************************************************/
-
-void suna8_state::init_hardhead()
-{
- uint8_t *rom = memregion("maincpu")->base();
- for (int i = 0; i < 0x8000; i++)
- {
- static const uint8_t swaptable[8] =
- {
- 1,1,0,1,1,1,1,0
- };
- int table = ((i & 0x0c00) >> 10) | ((i & 0x4000) >> 12);
-
- if (swaptable[table])
- rom[i] = bitswap<8>(rom[i], 7,6,5,3,4,2,1,0) ^ 0x58;
- }
-
- m_bank0d->set_base(memregion("maincpu")->base());
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
-}
-
-/* Non encrypted bootleg */
-void suna8_state::init_hardhedb()
-{
- m_bank0d->set_base(memregion("maincpu")->base() + 0x48000);
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
-}
-
-/***************************************************************************
- Brick Zone
-***************************************************************************/
-
-uint8_t *suna8_state::brickzn_decrypt()
-{
- uint8_t *RAM = memregion("maincpu")->base();
- size_t size = memregion("maincpu")->bytes();
- uint8_t *decrypt = auto_alloc_array(machine(), uint8_t, size);
- int i;
-
- /* Opcodes and data */
- for (i = 0; i < 0x50000; i++)
- {
- static const uint8_t opcode_swaptable[8] =
- {
- 1,1,1,0,0,1,1,0
- };
- static const uint8_t data_swaptable[16] =
- {
- 1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1
- };
- int opcode_swap = opcode_swaptable[((i & 0x00c) >> 2) | ((i & 0x040) >> 4)];
- int data_swap = (i >= 0x8000) ? 0 : data_swaptable[(i & 0x003) | ((i & 0x008) >> 1) | ((i & 0x400) >> 7)];
- uint8_t x = RAM[i];
-
- if (data_swap)
- {
- x = bitswap<8>(x, 7,6,5,4,3,2,0,1);
- RAM[i] = bitswap<8>(x, 7,2,3,4,5,6,1,0) ^ 0x10;
- }
-
- if (opcode_swap)
- x ^= 0x80;
-
- if (opcode_swap || data_swap)
- x = bitswap<8>(x, 7,2,3,4,5,6,1,0) ^ 0x10;
-
- decrypt[i] = x;
-
- // Alternate data decryption, activated at run-time. Store in higher banks.
- if (i >= 0x10000)
- RAM[i+0x40000] = RAM[i] ^ 0x44;
- }
-
- return decrypt;
-}
-
-void suna8_state::init_brickzn_common()
-{
- m_decrypt = brickzn_decrypt();
-
- // Non-banked opcodes
- m_bank0d->set_base(m_decrypt);
-
- // Data banks: 00-0f normal data decryption, 10-1f alternate data decryption:
- m_bank1->configure_entries(0, 16*2, memregion("maincpu")->base() + 0x10000, 0x4000);
- // Opcode banks: 00-1f normal opcode decryption:
- m_bank1d->configure_entries(0, 16, m_decrypt + 0x10000, 0x4000);
- m_bank1d->configure_entries(16, 16, m_decrypt + 0x10000, 0x4000);
-}
-
-void suna8_state::init_brickzn()
-{
- init_brickzn_common();
-
- // !!!!!! PATCHES !!!!!!
- // To do: ROM banking should be disabled here
- m_decrypt[0x11cc] = 0x00; // LD ($C040),A -> NOP
- m_decrypt[0x11cd] = 0x00; // LD ($C040),A -> NOP
- m_decrypt[0x11ce] = 0x00; // LD ($C040),A -> NOP
-
- m_decrypt[0x335b] = 0xc9; // RET Z -> RET (to avoid: jp $C800)
-
- // NMI enable / source??
- m_decrypt[0x1442] = 0xc9; // HALT -> RET
- m_decrypt[0x24C6] = 0x00; // HALT -> NOP
- m_decrypt[0x25A4] = 0x00; // HALT -> NOP
-}
-
-void suna8_state::init_brickznv5()
-{
- init_brickzn_common();
-
- // !!!!!! PATCHES !!!!!!
- // To do: ROM banking should be disabled here
- m_decrypt[0x11bb] = 0x00; // LD ($C040),A -> NOP
- m_decrypt[0x11bc] = 0x00; // LD ($C040),A -> NOP
- m_decrypt[0x11bd] = 0x00; // LD ($C040),A -> NOP
-
- m_decrypt[0x3349] = 0xc9; // RET Z -> RET (to avoid: jp $C800)
-
- // NMI enable / source??
- m_decrypt[0x1431] = 0xc9; // HALT -> RET
- m_decrypt[0x24b5] = 0x00; // HALT -> NOP
- m_decrypt[0x2593] = 0x00; // HALT -> NOP
-}
-
-void suna8_state::init_brickznv4()
-{
- init_brickzn_common();
-
- // !!!!!! PATCHES !!!!!!
- // To do: ROM banking should be disabled here
- m_decrypt[0x1190] = 0x00; // LD ($C040),A -> NOP
- m_decrypt[0x1191] = 0x00; // LD ($C040),A -> NOP
- m_decrypt[0x1192] = 0x00; // LD ($C040),A -> NOP
-
- m_decrypt[0x3337] = 0xc9; // RET Z -> RET (to avoid: jp $C800)
-
- // NMI enable / source??
- m_decrypt[0x1406] = 0xc9; // HALT -> RET
- m_decrypt[0x2487] = 0x00; // HALT -> NOP
- m_decrypt[0x256c] = 0x00; // HALT -> NOP
-}
-
-void suna8_state::init_brickzn11()
-{
- m_bank1->configure_entries(0, 16*2, memregion("maincpu")->base() + 0x10000, 0x4000);
-}
-
-
-/***************************************************************************
- Hard Head 2
-***************************************************************************/
-
-void suna8_state::init_hardhea2()
-{
- uint8_t *RAM = memregion("maincpu")->base();
- size_t size = memregion("maincpu")->bytes();
- uint8_t *decrypt = auto_alloc_array(machine(), uint8_t, size);
-
- m_bank0d->set_base(decrypt);
-
- /* Address lines scrambling */
- memcpy(decrypt, RAM, size);
- for (int i = 0x00000; i < 0x50000; i++)
- {
-/*
-0x1000 to scramble:
- dump screen
-rom10: 0y, 1y, 2n, 3n 0y,1y,2n,3n
- 4n?,5n, 6n, 7n 4n,5n,6n,7n
- 8?, 9n, an, bn 8n,9n,an,bn
- cy, dy, ey?, cy,dy,en,fn
-rom11: n
-rom12: n
-rom13: 0?, 1y, 2n, 3n ?,?,?,? (palettes)
- 4n, 5n, 6n, 7? ?,?,n,n (intro anim)
- 8?, 9n?,an, bn y,y,?,? (player anims)
- cn, dy, en, fn y,y,n,n
-*/
- static constexpr uint8_t swaptable[0x50] =
- {
- 1,1,1,1,0,0,1,1, 0,0,0,0,0,0,0,0, // 8000-ffff not used
- 1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- 1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0
- };
- int addr = i;
-
- if (swaptable[(i & 0xff000) >> 12])
- addr = (addr & 0xf0000) | bitswap<16>(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0);
-
- RAM[i] = decrypt[addr];
- }
-
- /* Opcodes */
- for (int i = 0; i < 0x8000; i++)
- {
- static constexpr uint8_t swaptable[32] =
- {
- 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,
- 1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0
- };
- static constexpr uint8_t xortable[32] =
- {
- 0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,
- 0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00
- };
- int table = (i & 1) | ((i & 0x400) >> 9) | ((i & 0x7000) >> 10);
-
- uint8_t x = RAM[i];
-
- x = bitswap<8>(x, 7,6,5,3,4,2,1,0) ^ 0x41 ^ xortable[table];
- if (swaptable[table])
- x = bitswap<8>(x, 5,6,7,4,3,2,1,0);
-
- decrypt[i] = x;
- }
-
- /* Data */
- for (int i = 0; i < 0x8000; i++)
- {
- static constexpr uint8_t swaptable[8] = { 1,1,0,1,0,1,1,0 };
-
- if (swaptable[(i & 0x7000) >> 12])
- RAM[i] = bitswap<8>(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x41;
- }
-
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
- membank("bank2")->configure_entries(0, 2, auto_alloc_array(machine(), uint8_t, 0x2000 * 2), 0x2000);
-}
-
-void suna8_state::init_hardhea2b()
-{
- // no address scramble?
- // code/data split in first ROM?
-
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
- membank("bank2")->configure_entries(0, 2, auto_alloc_array(machine(), uint8_t, 0x2000 * 2), 0x2000);
-}
-
-/***************************************************************************
- Star Fighter
-***************************************************************************/
-
-void suna8_state::init_starfigh()
-{
- uint8_t *RAM = memregion("maincpu")->base();
- size_t size = memregion("maincpu")->bytes();
- uint8_t *decrypt = auto_alloc_array(machine(), uint8_t, size);
-
- m_bank0d->set_base(decrypt);
-
- /* Address lines scrambling */
- memcpy(decrypt, RAM, size);
- for (int i = 0; i < 0x50000; i++)
- {
- static constexpr uint8_t swaptable[0x50] =
- {
- 1,1,1,1, 1,1,0,0, 0,0,0,0, 0,0,0,0, // 8000-ffff not used
- 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
- 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
- 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
- 0,0,0,0, 0,0,0,0, 1,1,0,0, 0,0,0,0 // bank $0e, 9c80 (boss 1) and 8350 (first wave)
- };
- int addr = i;
-
- if (swaptable[(i & 0xff000) >> 12])
- addr = bitswap<24>(addr, 23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0);
-
- RAM[i] = decrypt[addr];
- }
-
- /* Opcodes */
- for (int i = 0; i < 0x8000; i++)
- {
- static constexpr uint8_t swaptable[32] =
- {
- 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
- 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- };
- static constexpr uint8_t xortable[32] =
- {
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,
- 0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
- };
- int table = (i & 0x7c00) >> 10;
-
- uint8_t x = RAM[i];
-
- x = bitswap<8>(x, 5,6,7,3,4,2,1,0) ^ 0x45 ^ xortable[table];
- if (swaptable[table])
- x = bitswap<8>(x, 5,6,7,4,3,2,1,0) ^ 0x04;
-
- decrypt[i] = x;
- }
-
- /* Data */
- for (int i = 0; i < 0x8000; i++)
- {
- static constexpr uint8_t swaptable[8] = { 1,1,0,1,0,1,1,0 };
-
- if (swaptable[(i & 0x7000) >> 12])
- RAM[i] = bitswap<8>(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x45;
- }
-
-
- // !!!!!! PATCHES !!!!!!
-
- decrypt[0x07c0] = 0xc9; // c080 bit 7 protection check
-
-// decrypt[0x083e] = 0x00; // sound latch disabling
-// decrypt[0x083f] = 0x00; // ""
-// decrypt[0x0840] = 0x00; // ""
-
-// decrypt[0x0cef] = 0xc9; // rombank latch check, corrupt d12d
-
- decrypt[0x2696] = 0xc9; // work ram writes disable, corrupt next routine
- decrypt[0x4e9a] = 0x00; // work ram writes disable, flip background sprite
-
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
-}
-
-
-/***************************************************************************
- Spark Man
-***************************************************************************/
-
-void suna8_state::init_sparkman()
-{
- uint8_t *RAM = memregion("maincpu")->base();
- size_t size = memregion("maincpu")->bytes();
- uint8_t *decrypt = auto_alloc_array(machine(), uint8_t, size);
-
- m_bank0d->set_base(decrypt);
-
- /* Address lines scrambling */
- memcpy(decrypt, RAM, size);
- for (int i = 0; i < 0x50000; i++)
- {
- static constexpr uint8_t swaptable[0x50] =
- {
- 1,1,1,1, 0,0,1,1, 0,0,0,0, 0,0,0,0, // 8000-ffff not used
- 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
- 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
- 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,
- 0,0,0,0, 0,0,0,0, 1,1,0,0, 0,0,0,0 // bank $0e, $8xxx, $9xxx (hand in title screen)
- };
- int addr = i;
-
- if (swaptable[(i & 0xff000) >> 12])
- addr = bitswap<24>(addr, 23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,7,8,6,5,4,3,2,1,0);
-
- RAM[i] = decrypt[addr];
- }
-
- /* Opcodes */
- for (int i = 0; i < 0x8000; i++)
- {
- static constexpr uint8_t swaptable[32] =
- {
- 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,
- 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0
- };
- static constexpr uint8_t xortable[32] =
- {
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00
- };
- int table = (i & 0x7c00) >> 10;
-
- uint8_t x = RAM[i];
-
- x = bitswap<8>(x, 5,6,7,3,4,2,1,0) ^ 0x44 ^ xortable[table];
- if (swaptable[table])
- x = bitswap<8>(x, 5,6,7,4,3,2,1,0) ^ 0x04;
-
- decrypt[i] = x;
- }
-
- /* Data */
- for (int i = 0; i < 0x8000; i++)
- {
- static constexpr uint8_t swaptable[8] = { 1,1,1,0,1,1,0,1 };
-
- if (swaptable[(i & 0x7000) >> 12])
- RAM[i] = bitswap<8>(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x44;
- }
-
- // !!!!!! PATCHES !!!!!!
-
- // c083 bit 7 protection
- decrypt[0x0ee0] = 0x00;
- decrypt[0x0ee1] = 0x00;
- decrypt[0x0ee2] = 0x00;
-
- // c083 bit 7 protection
- decrypt[0x1ac3] = 0x00;
- decrypt[0x1ac4] = 0x00;
- decrypt[0x1ac5] = 0x00;
-
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
-}
-
-/***************************************************************************
-
-
- Protection
-
-
-***************************************************************************/
-
-/***************************************************************************
- Hard Head
-***************************************************************************/
-
-READ8_MEMBER(suna8_state::hardhead_protection_r)
-{
- uint8_t protection_val = m_protection_val;
-
- if (protection_val & 0x80)
- return ((~offset & 0x20) ? 0x20 : 0) |
- ((protection_val & 0x04) ? 0x80 : 0) |
- ((protection_val & 0x01) ? 0x04 : 0);
- else
- return ((~offset & 0x20) ? 0x20 : 0) |
- (((offset ^ protection_val) & 0x01) ? 0x84 : 0);
-}
-
-WRITE8_MEMBER(suna8_state::hardhead_protection_w)
-{
- if (data & 0x80) m_protection_val = data;
- else m_protection_val = offset & 1;
-}
-
-
-/***************************************************************************
-
-
- Memory Maps - Main CPU
-
-
-***************************************************************************/
-
-/***************************************************************************
- Hard Head
-***************************************************************************/
-
-READ8_MEMBER(suna8_state::hardhead_ip_r)
-{
- switch (*m_hardhead_ip)
- {
- case 0: return ioport("P1")->read();
- case 1: return ioport("P2")->read();
- case 2: return ioport("DSW1")->read();
- case 3: return ioport("DSW2")->read();
- default:
- logerror("CPU #0 - PC %04X: Unknown IP read: %02X\n", m_maincpu->pc(), *m_hardhead_ip);
- return 0xff;
- }
-}
-
-/*
- 765- ---- Unused (eg. they go into hardhead_flipscreen_w)
- ---4 ----
- ---- 3210 ROM Bank
-*/
-WRITE8_MEMBER(suna8_state::hardhead_bankswitch_w)
-{
- int bank = data & 0x0f;
-
- if (data & ~0xef) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",m_maincpu->pc(),data);
- m_bank1->set_entry(bank);
-}
-
-
-/*
- 765- ----
- ---4 3--- Coin Lockout
- ---- -2-- Flip Screen
- ---- --10
-*/
-WRITE8_MEMBER(suna8_state::hardhead_flipscreen_w)
-{
- flip_screen_set(data & 0x04);
- machine().bookkeeping().coin_lockout_w(0, data & 0x08);
- machine().bookkeeping().coin_lockout_w(1, data & 0x10);
-}
-
-void suna8_state::hardhead_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
- map(0xc000, 0xd7ff).ram(); // RAM
- map(0xd800, 0xd9ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); // Palette
- map(0xda00, 0xda00).ram().r(FUNC(suna8_state::hardhead_ip_r)).share("hardhead_ip"); // Input Port Select
- map(0xda80, 0xda80).r(m_soundlatch2, FUNC(generic_latch_8_device::read)).w(FUNC(suna8_state::hardhead_bankswitch_w)); // ROM Banking
- map(0xdb00, 0xdb00).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // To Sound CPU
- map(0xdb80, 0xdb80).w(FUNC(suna8_state::hardhead_flipscreen_w)); // Flip Screen + Coin Lockout
- map(0xdc00, 0xdc00).noprw(); // <- R (after bank select)
- map(0xdc80, 0xdc80).noprw(); // <- R (after bank select)
- map(0xdd00, 0xdd00).noprw(); // <- R (after ip select)
- map(0xdd80, 0xddff).rw(FUNC(suna8_state::hardhead_protection_r), FUNC(suna8_state::hardhead_protection_w)); // Protection
- map(0xe000, 0xffff).ram().w(FUNC(suna8_state::suna8_spriteram_w)).share("spriteram"); // Sprites
-}
-
-void suna8_state::hardhead_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x00).nopr(); // ? IRQ Ack
-}
-
-/***************************************************************************
- Rough Ranger
-***************************************************************************/
-
-/*
- 76-- ---- Coin Lockout
- --5- ---- Flip Screen
- ---4 ---- ROM Bank
- ---- 3---
- ---- -210 ROM Bank
-*/
-WRITE8_MEMBER(suna8_state::rranger_bankswitch_w)
-{
- int bank = data & 0x07;
- if ((~data & 0x10) && (bank >= 4)) bank += 4;
-
- if (data & ~0xf7) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",m_maincpu->pc(),data);
-
- m_bank1->set_entry(bank);
-
- flip_screen_set(data & 0x20);
- machine().bookkeeping().coin_lockout_w(0, data & 0x40);
- machine().bookkeeping().coin_lockout_w(1, data & 0x80);
-}
-
-/*
- 7--- ---- 1 -> Garbled title (another romset?)
- -654 ----
- ---- 3--- 1 -> No sound (soundlatch full?)
- ---- -2--
- ---- --1- 1 -> Interlude screens
- ---- ---0
-*/
-READ8_MEMBER(suna8_state::rranger_soundstatus_r)
-{
- m_soundlatch2->read();
- return 0x02;
-}
-
-WRITE8_MEMBER(suna8_state::sranger_prot_w)
-{
- /* check code at 0x2ce2 (in sranger), protection is so dire that I can't even exactly
- estabilish if what I'm doing can be considered or not a kludge... -AS */
- m_maincpu->space(AS_PROGRAM).write_byte(0xcd99,0xff);
-}
-
-void suna8_state::rranger_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
- map(0xc000, 0xc000).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // To Sound CPU
- map(0xc002, 0xc002).w(FUNC(suna8_state::rranger_bankswitch_w)); // ROM Banking
- map(0xc002, 0xc002).portr("P1"); // P1 (Inputs)
- map(0xc003, 0xc003).portr("P2"); // P2
- map(0xc004, 0xc004).r(FUNC(suna8_state::rranger_soundstatus_r)); // Latch Status?
- map(0xc200, 0xc200).nopr().w(FUNC(suna8_state::sranger_prot_w));// Protection?
- map(0xc280, 0xc280).nopw(); // ? NMI Ack
- map(0xc280, 0xc280).portr("DSW1"); // DSW 1
- map(0xc2c0, 0xc2c0).portr("DSW2"); // DSW 2
- map(0xc600, 0xc7ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); // Palette
- map(0xc800, 0xdfff).ram(); // Work RAM
- map(0xe000, 0xffff).ram().w(FUNC(suna8_state::suna8_spriteram_w)).share("spriteram"); // Sprites
-}
-
-
-void suna8_state::rranger_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x00).nopr(); // ? IRQ Ack
-}
-
-/***************************************************************************
- Brick Zone
-***************************************************************************/
-
-/*
- C140: 7--- ---- Finish Stage (Cheat)
- -654 3---
- ---- -2-- Must flip rapidly?
- ---- --1-
- ---- ---0 Use Cheat 1 and 2 (driver config)
-*/
-READ8_MEMBER(suna8_state::brickzn_cheats_r)
-{
- static uint8_t bit2 = 0;
- bit2 = 1 - bit2; // see code at 2b48
- return
- (ioport("CHEATS")->read() & (~(1 << 2))) |
- (bit2 << 2);
-}
-
-/*
- (C060 in newer sets)
- C040: 7654 32-- Protection (e.g. select output of multi_w, newer sets only)
- ---- --1- Sprite RAM Bank
- ---- ---0 Flip Screen
-*/
-WRITE8_MEMBER(suna8_state::brickzn_sprbank_w)
-{
- m_protection_val = data;
-
- flip_screen_set(data & 0x01);
- m_spritebank = (data >> 1) & 1;
-
- logerror("CPU #0 - PC %04X: protection_val = %02X\n",m_maincpu->pc(),data);
-// if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- (C040 in newer sets)
- C060: 7654 ----
- ---- 3210 ROM Bank
-*/
-WRITE8_MEMBER(suna8_state::brickzn_rombank_w)
-{
- int bank = data & 0x0f;
-
- if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",m_maincpu->pc(),data);
-
- m_bank1->set_entry(bank + (m_bank1->entry() & 0x10));
- if(m_bank1d)
- m_bank1d->set_entry(m_bank1->entry());
-
- m_rombank = data;
-}
-
-/*
- (C0A0 in newer sets)
- C080: 7654 3---
- ---- -2-- Coin Counter
- ---- --1- Start 2 Led
- ---- ---0 Start 1 Led
-*/
-WRITE8_MEMBER(suna8_state::brickzn_leds_w)
-{
- m_leds[0] = BIT(data, 0);
- m_leds[1] = BIT(data, 1);
- machine().bookkeeping().coin_counter_w(0, data & 0x04);
-
- logerror("CPU #0 - PC %04X: leds = %02X\n",m_maincpu->pc(),data);
- if (data & ~0x07) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- C0A0: 7654 321-
- ---- ---0 Palette RAM Bank
-*/
-WRITE8_MEMBER(suna8_state::brickzn_palbank_w)
-{
- m_palettebank = data & 0x01;
-
- logerror("CPU #0 - PC %04X: palettebank = %02X\n",m_maincpu->pc(),data);
- if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",m_maincpu->pc(),data);
-}
-
-void suna8_state::brickzn11_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
-
- map(0xc000, 0xc000).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // To Sound CPU
- map(0xc040, 0xc040).w(FUNC(suna8_state::brickzn_sprbank_w)); // Sprite RAM Bank + Flip Screen + Protection
- map(0xc060, 0xc060).w(FUNC(suna8_state::brickzn_rombank_w)); // ROM Bank
- map(0xc080, 0xc080).w(FUNC(suna8_state::brickzn_leds_w)); // Leds
- map(0xc0a0, 0xc0a0).w(FUNC(suna8_state::brickzn_palbank_w)); // Palette RAM Bank
-// map(0xc0c0, 0xc0c0).w(FUNC(suna8_state::brickzn_prot2_w)); // Protection 2
-
- map(0xc100, 0xc100).portr("P1"); // P1 (Buttons)
- map(0xc101, 0xc101).portr("P2"); // P2 (Buttons)
- map(0xc102, 0xc102).portr("DSW1"); // DSW 1
- map(0xc103, 0xc103).portr("DSW2"); // DSW 2
- map(0xc108, 0xc108).portr("SPIN1"); // P1 (Spinner)
- map(0xc10c, 0xc10c).portr("SPIN2"); // P2 (Spinner)
-
- map(0xc140, 0xc140).r(FUNC(suna8_state::brickzn_cheats_r)); // Cheats / Debugging Inputs
-
- map(0xc600, 0xc7ff).rw(FUNC(suna8_state::banked_paletteram_r), FUNC(suna8_state::brickzn_banked_paletteram_w)).share("paletteram"); // Palette (Banked)
- map(0xc800, 0xdfff).ram().share("wram"); // Work RAM
- map(0xe000, 0xffff).rw(FUNC(suna8_state::suna8_banked_spriteram_r), FUNC(suna8_state::suna8_banked_spriteram_w)); // Sprites (Banked)
-}
-
-/*
- (newer sets only)
-
- C0A0: Palette RAM Bank
-
- C0A0: Sound Latch (optionally scrambled)
-
- C0A0: Leds
-*/
-WRITE8_MEMBER(suna8_state::brickzn_multi_w)
-{
- int protselect = m_protection_val & 0xfc;
-
- if ((protselect == 0x88) || (protselect == 0x8c))
- {
- brickzn_palbank_w(space, offset, data, mem_mask);
- }
- else if (protselect == 0x90)
- {
- /*
- 0d brick hit NO! 25?
- 2c side wall hit OK
- 3b paddle hit OK
- 44 death OK?
- 53 death OK?
- 56 coin in OK?
- 70 monster hit NO? 58?
- */
- uint8_t remap = (m_remap_sound ? bitswap<8>(data, 7,6,3,4,5,2,1,0) : data);
-
- m_soundlatch->write(remap);
-
- logerror("CPU #0 - PC %04X: soundlatch = %02X (->%02X)\n",m_maincpu->pc(),data,remap);
- }
- else if (protselect == 0x04)
- {
- brickzn_leds_w(space, offset, data, mem_mask);
- }
- else if (protselect == 0x80)
- {
- // disables rom banking?
- // see code at 11b1:
-
- logerror("CPU #0 - PC %04X: rombank_disable = %02X\n",m_maincpu->pc(),data);
- }
- else
- {
- logerror("CPU #0 - PC %04X: ignore = %02X\n",m_maincpu->pc(),data);
- }
-
- if ((m_protection_val & 0x1f) == 0x1c)
- {
- // controls opcode decryption
- // see code at 71b, 45b7, 7380, 7a6b
- //printf("CPU #0 - PC %04X: alt op-decrypt tog = %02X\n",m_maincpu->pc(),data);
- m_prot_opcode_toggle ^= 1;
-
- if (m_prot_opcode_toggle == 0)
- {
- m_bank0d->set_base(m_decrypt);
- }
- else
- {
- m_bank0d->set_base(memregion("maincpu")->base());
- }
- }
-}
-
-/*
- (newer sets only)
- C0C0: two protection values written in rapid succession
-*/
-WRITE8_MEMBER(suna8_state::brickzn_prot2_w)
-{
- // Disable work RAM write, see code at 96a:
- if ((m_prot2 ^ data) == 0x24)
- m_maincpu->space(AS_PROGRAM).unmap_write(0xc800, 0xdfff);
- else
- m_maincpu->space(AS_PROGRAM).install_ram(0xc800, 0xdfff, m_wram);
-
- m_remap_sound = ((m_prot2 ^ data) == 0xf8) ? 1 : 0;
-
- // Select alternate data decryption, see code at 787e:
- m_bank1->set_entry((m_bank1->entry() & 0x0f) + ((m_prot2 == (data | 0xdc)) ? 0x10 : 0));
- if(m_bank1d)
- m_bank1d->set_entry(m_bank1->entry());
-
- m_prot2_prev = m_prot2;
- m_prot2 = data;
-
- logerror("CPU #0 - PC %04X: unknown = %02X\n",m_maincpu->pc(),data);
-}
-
-// (newer sets only) Disable palette RAM writes, see code at 4990:
-WRITE8_MEMBER(suna8_state::brickzn_enab_palram_w)
-{
- m_paletteram_enab = 1;
-}
-WRITE8_MEMBER(suna8_state::brickzn_disab_palram_w)
-{
- m_paletteram_enab = 0;
-}
-
-void suna8_state::brickzn_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
-
- // c000 writes before reading buttons
- // c010 writes?
- map(0xc040, 0xc040).w(FUNC(suna8_state::brickzn_rombank_w)); // ROM Bank
- map(0xc060, 0xc060).w(FUNC(suna8_state::brickzn_sprbank_w)); // Sprite RAM Bank + Flip Screen + Protection
- // c080 writes?
- // c090 writes?
- map(0xc0a0, 0xc0a0).w(FUNC(suna8_state::brickzn_multi_w)); // Palette RAM Bank / Sound Latch / ...
- map(0xc0c0, 0xc0c0).w(FUNC(suna8_state::brickzn_prot2_w)); // Protection 2
-
- map(0xc100, 0xc100).portr("P1"); // P1 (Buttons)
- map(0xc101, 0xc101).portr("P2"); // P2 (Buttons)
- map(0xc102, 0xc102).portr("DSW1"); // DSW 1
- map(0xc103, 0xc103).portr("DSW2"); // DSW 2
- map(0xc108, 0xc108).portr("SPIN1"); // P1 (Spinner)
- map(0xc10c, 0xc10c).portr("SPIN2"); // P2 (Spinner)
-
- map(0xc140, 0xc140).r(FUNC(suna8_state::brickzn_cheats_r)); // Cheats / Debugging Inputs
- // c144 reads?
- // c14a reads?
-
- map(0xc600, 0xc7ff).rw(FUNC(suna8_state::banked_paletteram_r), FUNC(suna8_state::brickzn_banked_paletteram_w)).share("paletteram"); // Palette (Banked)
- map(0xc800, 0xdfff).ram().share("wram"); // Work RAM
- map(0xe000, 0xffff).rw(FUNC(suna8_state::suna8_banked_spriteram_r), FUNC(suna8_state::suna8_banked_spriteram_w)); // Sprites (Banked)
-}
-
-void suna8_state::decrypted_opcodes_map(address_map &map)
-{
- map(0x0000, 0x7fff).bankr("bank0d");
- map(0x8000, 0xbfff).bankr("bank1d");
-}
-
-void suna8_state::brickzn_io_map(address_map &map)
-{
- map(0x0000, 0x0000).w(FUNC(suna8_state::brickzn_disab_palram_w)); // Disable Palette RAM
- map(0x00a1, 0x00a1).w(FUNC(suna8_state::brickzn_enab_palram_w)); // Enable Palette RAM
-}
-
-/***************************************************************************
- Hard Head 2
-***************************************************************************/
-
-/* Probably wrong: */
-WRITE8_MEMBER(suna8_state::hardhea2_nmi_w)
-{
- m_nmi_enable = data & 0x01;
-// if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- 7654 321-
- ---- ---0 Flip Screen
-*/
-WRITE8_MEMBER(suna8_state::hardhea2_flipscreen_w)
-{
- flip_screen_set(data & 0x01);
- if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",m_maincpu->pc(),data);
-}
-
-WRITE8_MEMBER(suna8_state::hardhea2_leds_w)
-{
- m_leds[0] = BIT(data, 0);
- m_leds[1] = BIT(data, 1);
- machine().bookkeeping().coin_counter_w(0, data & 0x04);
- if (data & ~0x07) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- 7654 32--
- ---- --1- Sprite RAM Bank
- ---- ---0 Sprite RAM Bank?
-*/
-WRITE8_MEMBER(suna8_state::hardhea2_spritebank_w)
-{
- m_spritebank = (data >> 1) & 1;
- if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- 7654 ----
- ---- 3210 ROM Bank
-*/
-WRITE8_MEMBER(suna8_state::hardhea2_rombank_w)
-{
- int bank = data & 0x0f;
-
- if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",m_maincpu->pc(),data);
-
- m_bank1->set_entry(bank);
-
- m_rombank = data;
-}
-
-WRITE8_MEMBER(suna8_state::hardhea2_spritebank_0_w)
-{
- m_spritebank = 0;
-}
-WRITE8_MEMBER(suna8_state::hardhea2_spritebank_1_w)
-{
- m_spritebank = 1;
-}
-
-WRITE8_MEMBER(suna8_state::hardhea2_rambank_0_w)
-{
- membank("bank2")->set_entry(0);
-}
-
-WRITE8_MEMBER(suna8_state::hardhea2_rambank_1_w)
-{
- membank("bank2")->set_entry(1);
-}
-
-
-void suna8_state::hardhea2_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
- map(0xc000, 0xc000).portr("P1"); // P1 (Inputs)
- map(0xc001, 0xc001).portr("P2"); // P2
- map(0xc002, 0xc002).portr("DSW1"); // DSW 1
- map(0xc003, 0xc003).portr("DSW2"); // DSW 2
- map(0xc080, 0xc080).portr("BUTTONS"); // vblank?
- map(0xc200, 0xc200).w(FUNC(suna8_state::hardhea2_spritebank_w)); // Sprite RAM Bank
- map(0xc280, 0xc280).w(FUNC(suna8_state::hardhea2_rombank_w)); // ROM Bank (?mirrored up to c2ff?)
-
- // *** Protection
- map(0xc28c, 0xc28c).w(FUNC(suna8_state::hardhea2_rombank_w));
- // Protection ***
-
- map(0xc300, 0xc300).w(FUNC(suna8_state::hardhea2_flipscreen_w)); // Flip Screen
- map(0xc380, 0xc380).w(FUNC(suna8_state::hardhea2_nmi_w)); // ? NMI related ?
- map(0xc400, 0xc400).w(FUNC(suna8_state::hardhea2_leds_w)); // Leds + Coin Counter
- map(0xc480, 0xc480).nopw(); // ~ROM Bank
- map(0xc500, 0xc500).w(m_soundlatch, FUNC(generic_latch_8_device::write)); // To Sound CPU
-
- // *** Protection
- map(0xc50f, 0xc50f).w(FUNC(suna8_state::hardhea2_spritebank_1_w));
- map(0xc508, 0xc508).w(FUNC(suna8_state::hardhea2_spritebank_0_w));
-
- map(0xc507, 0xc507).w(FUNC(suna8_state::hardhea2_rambank_1_w));
- map(0xc522, 0xc522).w(FUNC(suna8_state::hardhea2_rambank_0_w));
-
- map(0xc556, 0xc556).w(FUNC(suna8_state::hardhea2_rambank_1_w));
- map(0xc528, 0xc528).w(FUNC(suna8_state::hardhea2_rambank_0_w));
-
- map(0xc560, 0xc560).w(FUNC(suna8_state::hardhea2_rambank_1_w));
- map(0xc533, 0xc533).w(FUNC(suna8_state::hardhea2_rambank_0_w));
- // Protection ***
-
- map(0xc600, 0xc7ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); // Palette
- map(0xc800, 0xdfff).bankrw("bank2"); // Work RAM (Banked)
- map(0xe000, 0xffff).rw(FUNC(suna8_state::suna8_banked_spriteram_r), FUNC(suna8_state::suna8_banked_spriteram_w)); // Sprites (Banked)
-}
-
-
-void suna8_state::hardhea2b_map(address_map &map)
-{
- hardhea2_map(map);
-
- map(0x0000, 0x7fff).rom().region("maincpu", 0x8000); // data is in the second half of the ROM
-}
-
-void suna8_state::hardhea2b_decrypted_opcodes_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom().region("maincpu", 0x0000); // opcodes are in the first half of the ROM
-}
-
-
-/***************************************************************************
- Star Fighter
-***************************************************************************/
-
-/*
- C280-C2FF: 76-- ----
- --5- ---- Disable Sound Latch Writes
- ---4 ----
- ---- 3210 ROM Bank (Latched)
-*/
-WRITE8_MEMBER(suna8_state::starfigh_rombank_latch_w)
-{
- logerror("CPU #0 - PC %04X: rom bank latch %04X = %02X\n",m_maincpu->pc(), 0xc280 + offset, data);
- m_rombank_latch = data;
-}
-
-/*
- C500: Sound Latch
-*/
-WRITE8_MEMBER(suna8_state::starfigh_sound_latch_w)
-{
- if ( !(m_rombank_latch & 0x20) )
- m_soundlatch->write(data);
-}
-
-/*
- C080:
-*/
-READ8_MEMBER(suna8_state::starfigh_cheats_r)
-{
- return ioport("CHEATS")->read();
-}
-
-/*
- C380-C3FF:
-*/
-WRITE8_MEMBER(suna8_state::starfigh_spritebank_latch_w)
-{
- // bit 1 = disable RAM writes. See code at 2696, 4e8f
- m_spritebank_latch = (data >> 2) & 1;
- m_nmi_enable = (data >> 5) & 1; // see code at 1c2, 491, 4aa, 4e9b
- if (data & ~0x04) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- C200:
-*/
-WRITE8_MEMBER(suna8_state::starfigh_spritebank_w)
-{
- m_spritebank = m_spritebank_latch;
-}
-
-/*
- C400: 7654 ----
- ---- 3--- Gfx banking (bosses)
- ---- -2-- Coin Counter
- ---- --1- Start 2 Led
- ---- ---0 Start 1 Led
-
- Writes to C400 also set ROM bank from latch
-*/
-WRITE8_MEMBER(suna8_state::starfigh_leds_w)
-{
- m_leds[0] = BIT(data, 0);
- m_leds[1] = BIT(data, 1);
- machine().bookkeeping().coin_counter_w(0, data & 0x04);
- m_gfxbank = (data & 0x08) ? 4 : 0;
- if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",m_maincpu->pc(),data);
-
- // ROM Bank:
-
- int bank = m_rombank_latch & 0x0f;
-
- m_bank1->set_entry(bank);
-
- m_rombank = m_rombank_latch;
- logerror("CPU #0 - PC %04X: rom bank = %02X\n",m_maincpu->pc(), m_rombank);
-}
-
-void suna8_state::starfigh_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
-
- map(0xc000, 0xc000).portr("P1"); // P1 (Inputs)
- map(0xc001, 0xc001).portr("P2"); // P2
- map(0xc002, 0xc002).portr("DSW1"); // DSW 1
- map(0xc003, 0xc003).portr("DSW2"); // DSW 2
- map(0xc080, 0xc080).r(FUNC(suna8_state::starfigh_cheats_r)); // Cheats?
-
- map(0xc200, 0xc200).w(FUNC(suna8_state::starfigh_spritebank_w)); // Sprite RAM Bank
- map(0xc280, 0xc2ff).w(FUNC(suna8_state::starfigh_rombank_latch_w)); // ROM Bank Latch (?mirrored up to c2ff?)
- map(0xc300, 0xc300).w(FUNC(suna8_state::hardhea2_flipscreen_w)); // Flip Screen
- map(0xc380, 0xc3ff).w(FUNC(suna8_state::starfigh_spritebank_latch_w)); // Sprite RAM Bank Latch
- map(0xc400, 0xc47f).w(FUNC(suna8_state::starfigh_leds_w)); // Leds + Coin Counter + ROM Bank
-// c480 write?
- map(0xc500, 0xc500).w(FUNC(suna8_state::starfigh_sound_latch_w)); // To Sound CPU (can be disabled)
-// (c522 + R & 0x1f) write?
-
- map(0xc600, 0xc7ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); // Palette
- map(0xc800, 0xdfff).ram(); // Work RAM
- map(0xe000, 0xffff).rw(FUNC(suna8_state::suna8_banked_spriteram_r), FUNC(suna8_state::suna8_banked_spriteram_w)); // Sprites (Banked)
-}
-
-
-/***************************************************************************
- Spark Man
-***************************************************************************/
-
-/*
- C200: 765432--
- ------1- Sprite RAM Bank (Inverted by Sprite Bank Latch)
- -------0 Sprite "chip" ""
-*/
-WRITE8_MEMBER(suna8_state::sparkman_spritebank_w)
-{
- m_spritebank = ((data >> 1) & 0x01) | ((data << 1) & 0x02);
- if ((m_spritebank_latch >> 1) & 0x01)
- m_spritebank ^= 0x03;
-
- logerror("CPU #0 - PC %04X: spritebank = %02X (%X)\n",m_maincpu->pc(),data,m_spritebank);
-}
-
-/*
- C280: 76-- ----
- --5- ---- Disable Sound Latch Writes
- ---4 ----
- ---- 3210 ROM Bank (Latched)
-*/
-WRITE8_MEMBER(suna8_state::sparkman_rombank_latch_w)
-{
- m_rombank_latch = data;
- logerror("CPU #0 - PC %04X: rom bank latch %04X = %02X\n",m_maincpu->pc(), 0xc280 + offset, data);
-}
-
-/*
- C300: 76-- ----
- --5- ---- Invert Sprite Chip and Bank
- ---4 ---- Almost Always On?
- ---- 321-
- ---- ---0 Flip Screen
-*/
-WRITE8_MEMBER(suna8_state::sparkman_spritebank_latch_w)
-{
- flip_screen_set(data & 0x01);
- m_spritebank_latch = (data >> 4) & 0x03;
- logerror("CPU #0 - PC %04X: spritebank latch = %02X\n",m_maincpu->pc(),data);
-}
-
-/*
- C380: 76------
- --5----- NMI Enable
- ---4321-
- -------0 Work RAM Writes Disable
-*/
-WRITE8_MEMBER(suna8_state::sparkman_write_disable_w)
-{
- m_write_disable = (data >> 0) & 1; // bit 0 = disable RAM writes. See code at b48, d4d
- m_nmi_enable = (data >> 5) & 1; // see code at 66
- if (data & ~0x21) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",m_maincpu->pc(),data);
-}
-
-// RAM writes can be disabled
-WRITE8_MEMBER(suna8_state::suna8_wram_w)
-{
- if (!m_write_disable)
- m_wram[offset] = data;
-}
-
-/*
- C400: 7654 32--
- ---- --1- Start 2 Led
- ---- ---0 Start 1 Led
-
- Writes to C400 also set ROM bank from latch
-*/
-WRITE8_MEMBER(suna8_state::sparkman_rombank_w)
-{
- m_leds[0] = BIT(data, 0);
- m_leds[1] = BIT(data, 1);
-
- if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown leds bits: %02X\n",m_maincpu->pc(),data);
-
- // ROM Bank:
-
- int bank = m_rombank_latch & 0x0f;
-
- m_bank1->set_entry(bank);
-
- m_rombank = m_rombank_latch;
- logerror("CPU #0 - PC %04X: rom bank = %02X\n",m_maincpu->pc(), m_rombank);
-}
-
-/*
- C480: 7654321-
- -------0 Coin Counter
-*/
-WRITE8_MEMBER(suna8_state::sparkman_coin_counter_w)
-{
- machine().bookkeeping().coin_counter_w(0, data & 0x01);
-}
-
-// To do: implement this, affects the duration of copyright screen
-READ8_MEMBER(suna8_state::sparkman_c0a3_r)
-{
- return (m_screen->frame_number() & 1) ? 0x80 : 0;
-}
-
-void suna8_state::sparkman_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0x8000, 0xbfff).bankr("bank1"); // Banked ROM
-
- map(0xc000, 0xc000).portr("P1"); // P1 (Inputs)
- map(0xc001, 0xc001).portr("P2"); // P2
- map(0xc002, 0xc002).portr("DSW1"); // DSW 1
- map(0xc003, 0xc003).portr("DSW2"); // DSW 2
- map(0xc080, 0xc080).portr("BUTTONS"); // Buttons
- map(0xc0a3, 0xc0a3).r(FUNC(suna8_state::sparkman_c0a3_r)); // ???
-
- map(0xc200, 0xc27f).w(FUNC(suna8_state::sparkman_spritebank_w)); // Sprite RAM Bank
- map(0xc280, 0xc2ff).w(FUNC(suna8_state::sparkman_rombank_latch_w)); // ROM Bank Latch
- map(0xc300, 0xc37f).w(FUNC(suna8_state::sparkman_spritebank_latch_w)); // Sprite RAM Bank Latch (Invert) + Flip Screen
- map(0xc380, 0xc3ff).w(FUNC(suna8_state::sparkman_write_disable_w)); // Work RAM Writes Disable + NMI Enable
- map(0xc400, 0xc47f).w(FUNC(suna8_state::sparkman_rombank_w)); // ROM Bank + Leds
- map(0xc480, 0xc480).w(FUNC(suna8_state::sparkman_coin_counter_w)); // Coin Counter
- map(0xc500, 0xc57f).w(FUNC(suna8_state::starfigh_sound_latch_w)); // To Sound CPU (can be disabled)
-
- map(0xc600, 0xc7ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette"); // Palette
- map(0xc800, 0xdfff).ram().w(FUNC(suna8_state::suna8_wram_w)).share("wram"); // RAM
- map(0xe000, 0xffff).rw(FUNC(suna8_state::suna8_banked_spriteram_r), FUNC(suna8_state::suna8_banked_spriteram_w)); // Sprites (Banked)
-}
-
-
-/***************************************************************************
-
-
- Memory Maps - Sound CPU(s)
-
-
-***************************************************************************/
-
-/***************************************************************************
- Hard Head
-***************************************************************************/
-
-void suna8_state::hardhead_sound_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0xa000, 0xa001).rw("ymsnd", FUNC(ym3812_device::read), FUNC(ym3812_device::write));
- map(0xa002, 0xa003).w("aysnd", FUNC(ay8910_device::address_data_w));
- map(0xc000, 0xc7ff).ram(); // RAM
- map(0xc800, 0xc800).r("ymsnd", FUNC(ym3812_device::status_port_r)); // ? unsure
- map(0xd000, 0xd000).w(m_soundlatch2, FUNC(generic_latch_8_device::write)); //
- map(0xd800, 0xd800).r(m_soundlatch, FUNC(generic_latch_8_device::read)); // From Main CPU
-}
-
-
-void suna8_state::hardhead_sound_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x01, 0x01).nopr(); // ? IRQ Ack
-}
-
-
-/***************************************************************************
- Rough Ranger
-***************************************************************************/
-
-void suna8_state::rranger_sound_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom(); // ROM
- map(0xa000, 0xa001).w("ym1", FUNC(ym2203_device::write)); // Samples + Music
- map(0xa002, 0xa003).w("ym2", FUNC(ym2203_device::write)); // Music + FX
- map(0xc000, 0xc7ff).ram(); // RAM
- map(0xd000, 0xd000).w(m_soundlatch2, FUNC(generic_latch_8_device::write)); // To Sound CPU
- map(0xd800, 0xd800).r(m_soundlatch, FUNC(generic_latch_8_device::read)); // From Main CPU
-}
-
-
-/***************************************************************************
- Brick Zone
-***************************************************************************/
-
-void suna8_state::brickzn_sound_map(address_map &map)
-{
- map(0x0000, 0xbfff).rom(); // ROM
- map(0xc000, 0xc001).w("ymsnd", FUNC(ym3812_device::write));
- map(0xc002, 0xc003).w("aysnd", FUNC(ay8910_device::address_data_w));
- map(0xe000, 0xe7ff).ram(); // RAM
- map(0xf000, 0xf000).w(m_soundlatch2, FUNC(generic_latch_8_device::write)); // To PCM CPU
- map(0xf800, 0xf800).r(m_soundlatch, FUNC(generic_latch_8_device::read)); // From Main CPU
-}
-
-
-/* PCM Z80, 4 DACs (4 bits per sample), NO RAM !! */
-
-void suna8_state::brickzn_pcm_map(address_map &map)
-{
- map(0x0000, 0xffff).rom(); // ROM
-}
-
-
-void suna8_state::brickzn_pcm_io_map(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x00).r(m_soundlatch2, FUNC(generic_latch_8_device::read)); // From Sound CPU
- map(0x00, 0x00).w("ldac", FUNC(dac_byte_interface::data_w));
- map(0x01, 0x01).w("rdac", FUNC(dac_byte_interface::data_w));
- map(0x02, 0x02).w("ldac2", FUNC(dac_byte_interface::data_w));
- map(0x03, 0x03).w("rdac2", FUNC(dac_byte_interface::data_w));
-}
-
-/***************************************************************************
-
-
- Input Ports
-
-
-***************************************************************************/
-
-#define JOY(_n_) \
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START##_n_ ) \
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN##_n_ )
-
-/***************************************************************************
- Hard Head
-***************************************************************************/
-
-static INPUT_PORTS_START( hardhead )
-
- PORT_START("P1") // Player 1 - $da00 (ip = 0)
- JOY(1)
-
- PORT_START("P2") // Player 2 - $da00 (ip = 1)
- JOY(2)
-
- PORT_START("DSW1") // DSW 1 - $da00 (ip = 2)
- PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x0e, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:2,3,4")
- PORT_DIPSETTING( 0x0e, "No Bonus" )
- PORT_DIPSETTING( 0x0c, "10K" )
- PORT_DIPSETTING( 0x0a, "20K" )
- PORT_DIPSETTING( 0x08, "50K" )
- PORT_DIPSETTING( 0x06, "50K, Every 50K" )
- PORT_DIPSETTING( 0x04, "100K, Every 50K" )
- PORT_DIPSETTING( 0x02, "100K, Every 100K" )
- PORT_DIPSETTING( 0x00, "200K, Every 100K" )
- PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6,7")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2") //DSW 2 - $da00 (ip = 3)
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:4,5")
- PORT_DIPSETTING( 0x18, "2" )
- PORT_DIPSETTING( 0x10, "3" )
- PORT_DIPSETTING( 0x08, "4" )
- PORT_DIPSETTING( 0x00, "5" )
- PORT_DIPNAME( 0xe0, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7,8")
- PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) )
- PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x80, "Moderate" )
- PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Very_Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
-INPUT_PORTS_END
-
-/***************************************************************************
- Rough Ranger
-***************************************************************************/
-
-static INPUT_PORTS_START( rranger )
-
- PORT_START("P1") // Player 1 - $c002
- JOY(1)
-
- PORT_START("P2") // Player 2 - $c003
- JOY(2)
-
- PORT_START("DSW1") //DSW 1 - $c280
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x20, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:4,5,6")
- PORT_DIPSETTING( 0x30, "10K" )
- PORT_DIPSETTING( 0x28, "30K" )
- PORT_DIPSETTING( 0x20, "50K" )
- PORT_DIPSETTING( 0x18, "50K, Every 50K" )
- PORT_DIPSETTING( 0x10, "100K, Every 50K" )
- PORT_DIPSETTING( 0x08, "100K, Every 100K" )
- PORT_DIPSETTING( 0x00, "100K, Every 200K" )
- PORT_DIPSETTING( 0x38, DEF_STR( None ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
- PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
-
- PORT_START("DSW2") // DSW 2 - $c2c0
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
- PORT_DIPSETTING( 0x30, "2" )
- PORT_DIPSETTING( 0x20, "3" )
- PORT_DIPSETTING( 0x10, "4" )
- PORT_DIPSETTING( 0x00, "5" )
- PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Brick Zone
-***************************************************************************/
-
-static INPUT_PORTS_START( brickzn )
-
- PORT_START("P1") // Player 1 Joystick - $c100
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_CONFNAME( 0x04, 0x04, "Select First Stage" )
- PORT_CONFSETTING( 0x04, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_CONFNAME( 0x08, 0x08, "Cheat 1" ) // ???
- PORT_CONFSETTING( 0x08, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
-
- PORT_START("P2") // Player 2 Joystick - $c101
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_CONFNAME( 0x04, 0x04, "Select Next Stage" )
- PORT_CONFSETTING( 0x04, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_CONFNAME( 0x08, 0x08, "Cheat 2" ) // ???
- PORT_CONFSETTING( 0x08, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
-
- PORT_START("DSW1") // DSW 1 - $c102
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW-A:1,2,3")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW-A:4,5,6")
- PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
- PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x20, "Moderate" )
- PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW-A:7" ) PORT_NAME( "Service / Invulnerability" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW-A:8")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2") // DSW 2 - $c103
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW-B:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW-B:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW-B:3")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW-B:4,5,6")
- PORT_DIPSETTING( 0x30, "10K" )
- PORT_DIPSETTING( 0x28, "30K" )
- PORT_DIPSETTING( 0x18, "50K, Every 50K" )
- PORT_DIPSETTING( 0x20, "50K" )
- PORT_DIPSETTING( 0x10, "100K, Every 50K" )
- PORT_DIPSETTING( 0x08, "100K, Every 100K" )
- PORT_DIPSETTING( 0x00, "200K, Every 100K" )
- PORT_DIPSETTING( 0x38, DEF_STR( None ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW-B:7,8")
- PORT_DIPSETTING( 0x80, "2" )
- PORT_DIPSETTING( 0xc0, "3" )
- PORT_DIPSETTING( 0x40, "4" )
- PORT_DIPSETTING( 0x00, "5" )
-
- PORT_START("SPIN1") // Player 1 Spinner - $c108
- PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_REVERSE PORT_PLAYER(1)
-
- PORT_START("SPIN2") // Player 2 Spinner - $c10c
- PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_REVERSE PORT_PLAYER(2)
-
- PORT_START("CHEATS") // Cheats / Debugging Inputs - $c140
- PORT_CONFNAME( 0x01, 0x00, "0: Use Cheat 1&2 Setting" )
- PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_CONFNAME( 0x02, 0x02, "1: Unused?" )
- PORT_CONFSETTING( 0x02, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Must flip rapidly
- PORT_CONFNAME( 0x08, 0x08, "3: Unused?" )
- PORT_CONFSETTING( 0x08, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_CONFNAME( 0x10, 0x10, "4: Unused?" )
- PORT_CONFSETTING( 0x10, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_CONFNAME( 0x20, 0x20, "5: Unused?" )
- PORT_CONFSETTING( 0x20, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_CONFNAME( 0x40, 0x40, "6: Unused?" )
- PORT_CONFSETTING( 0x40, DEF_STR( Off ) )
- PORT_CONFSETTING( 0x00, DEF_STR( On ) )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Finish Stage (Cheat)")
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( brickznv6 )
- PORT_INCLUDE(brickzn)
-
- PORT_MODIFY("DSW2") // DSW 2 - $c103
- PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW-B:4,5")
- PORT_DIPSETTING( 0x18, "None" )
- PORT_DIPSETTING( 0x10, "10K" )
- PORT_DIPSETTING( 0x08, "30K" )
- PORT_DIPSETTING( 0x00, "50K" )
- PORT_DIPNAME( 0x20, 0x20, "Display" ) PORT_DIPLOCATION("SW-B:6")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
-INPUT_PORTS_END
-
-/***************************************************************************
- Hard Head 2
-***************************************************************************/
-
-static INPUT_PORTS_START( hardhea2 )
-
- PORT_START("P1") // Player 1 - $c000
- JOY(1)
-
- PORT_START("P2") // Player 2 - $c001
- JOY(2)
-
- PORT_START("DSW1") // DSW 1 - $c002
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
- PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
- PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x20, "Moderate" )
- PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2") // DSW 2 - $c003
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x38, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
- PORT_DIPSETTING( 0x30, "10K" )
- PORT_DIPSETTING( 0x28, "30K" )
- PORT_DIPSETTING( 0x18, "50K, Every 50K" )
- PORT_DIPSETTING( 0x20, "50K" )
- PORT_DIPSETTING( 0x10, "100K, Every 50K" )
- PORT_DIPSETTING( 0x08, "100K, Every 100K" )
- PORT_DIPSETTING( 0x00, "200K, Every 100K" )
- PORT_DIPSETTING( 0x38, DEF_STR( None ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
- PORT_DIPSETTING( 0x80, "2" )
- PORT_DIPSETTING( 0xc0, "3" )
- PORT_DIPSETTING( 0x40, "4" )
- PORT_DIPSETTING( 0x00, "5" )
-
- PORT_START("BUTTONS") // Buttons - $c080
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Star Fighter
-***************************************************************************/
-
-static INPUT_PORTS_START( starfigh )
-
- PORT_START("P1") // Player 1 - $c000
- JOY(1)
-
- PORT_START("P2") // Player 2 - $c001
- JOY(2)
-
- PORT_START("DSW1") // DSW 1 - $c002
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
- PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
- PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x18, "Moderate" )
- PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2") // DSW 2 - $c003
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x38, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
- PORT_DIPSETTING( 0x30, "10K" )
- PORT_DIPSETTING( 0x28, "30K" )
- PORT_DIPSETTING( 0x18, "50K, Every 50K" )
- PORT_DIPSETTING( 0x20, "50K" )
- PORT_DIPSETTING( 0x10, "100K, Every 50K" )
- PORT_DIPSETTING( 0x08, "100K, Every 100K" )
- PORT_DIPSETTING( 0x00, "200K, Every 100K" )
- PORT_DIPSETTING( 0x38, DEF_STR( None ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
- PORT_DIPSETTING( 0x80, "2" )
- PORT_DIPSETTING( 0xc0, "3" )
- PORT_DIPSETTING( 0x40, "4" )
- PORT_DIPSETTING( 0x00, "5" )
-
- PORT_START("CHEATS") // ??? - $c080
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_CONFNAME( 0x08, 0x08, "3: Copyright Screen Color + ?" ) // also changes a table
- PORT_CONFSETTING( 0x08, "Green" )
- PORT_CONFSETTING( 0x00, "Blue" )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") // 0 = skip color cycling (red)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) // read in protection check, see code at 787
-
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Spark Man
-***************************************************************************/
-
-static INPUT_PORTS_START( sparkman )
-
- PORT_START("P1") // Player 1 - $c000
- JOY(1)
-
- PORT_START("P2") // Player 2 - $c001
- JOY(2)
-
- PORT_START("DSW1") // DSW 1 - $c002
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
- PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) )
- PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x38, "Moderate" )
- PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:7" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2") // DSW 2 - $c003
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
- PORT_DIPNAME( 0x04, 0x04, "Play Together" ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x00, DEF_STR( No ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5,6")
- PORT_DIPSETTING( 0x38, "10K" )
- PORT_DIPSETTING( 0x28, "30K" )
- PORT_DIPSETTING( 0x18, "50K, Every 50K" )
- PORT_DIPSETTING( 0x20, "50K" )
- PORT_DIPSETTING( 0x10, "100K, Every 50K" )
- PORT_DIPSETTING( 0x08, "100K, Every 100K" )
- PORT_DIPSETTING( 0x00, "200K, Every 100K" )
- PORT_DIPSETTING( 0x30, DEF_STR( None ) )
- PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7,8")
- PORT_DIPSETTING( 0x80, "2" )
- PORT_DIPSETTING( 0xc0, "3" )
- PORT_DIPSETTING( 0x40, "4" )
- PORT_DIPSETTING( 0x00, "5" )
-
- PORT_START("BUTTONS") // Buttons - $c080
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // P1 bomb
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // P2 bomb
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ?
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_CUSTOM ) // protection
-
-INPUT_PORTS_END
-
-
-/***************************************************************************
-
-
- Graphics Layouts
-
-
-***************************************************************************/
-
-/* 8x8x4 tiles (2 bitplanes per ROM) */
-static const gfx_layout layout_8x8x4 =
-{
- 8,8,
- RGN_FRAC(1,2),
- 4,
- { RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 },
- { 3,2,1,0, 11,10,9,8},
- { STEP8(0,16) },
- 8*8*2
-};
-
-static GFXDECODE_START( gfx_suna8 )
- GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites (brickzn has 2 palette RAMs)
-GFXDECODE_END
-
-static GFXDECODE_START( gfx_suna8_x2 )
- GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites
- GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 16*2 ) // [1] Sprites (sparkman has 2 sprite "chips")
-GFXDECODE_END
-
-
-
-/***************************************************************************
-
-
- Machine Drivers
-
-
-***************************************************************************/
-
-/* In games with only 2 CPUs, port A&B of the AY8910 are used
- for sample playing. */
-
-/***************************************************************************
- Hard Head
-***************************************************************************/
-
-/* 1 x 24 MHz crystal */
-
-
-void suna8_state::hardhead(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, SUNA8_MASTER_CLOCK / 4); /* verified on pcb */
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::hardhead_map);
- m_maincpu->set_addrmap(AS_IO, &suna8_state::hardhead_io_map);
- m_maincpu->set_addrmap(AS_OPCODES, &suna8_state::decrypted_opcodes_map);
- m_maincpu->set_vblank_int("screen", FUNC(suna8_state::irq0_line_hold)); /* No NMI */
-
- Z80(config, m_audiocpu, SUNA8_MASTER_CLOCK / 8); /* verified on pcb */
- m_audiocpu->set_addrmap(AS_PROGRAM, &suna8_state::hardhead_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &suna8_state::hardhead_sound_io_map);
- m_audiocpu->set_periodic_int(FUNC(suna8_state::irq0_line_hold), attotime::from_hz(4*60)); /* No NMI */
-
- /* video hardware */
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(59.10); /* verified on pcb */
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
- m_screen->set_size(256, 256);
- m_screen->set_visarea(0, 256-1, 0+16, 256-16-1);
- m_screen->set_screen_update(FUNC(suna8_state::screen_update_suna8));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_suna8);
- PALETTE(config, m_palette).set_format(palette_device::RGBx_444, 256);
- m_palette->set_endianness(ENDIANNESS_BIG);
-
- MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_text)
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- GENERIC_LATCH_8(config, m_soundlatch2);
-
- YM3812(config, "ymsnd", SUNA8_MASTER_CLOCK / 8).add_route(ALL_OUTPUTS, "speaker", 1.0); /* clock verified on pcb */
-
- ay8910_device &aysnd(AY8910(config, "aysnd", SUNA8_MASTER_CLOCK / 16)); /* clock verified on pcb */
- aysnd.port_a_write_callback().set(FUNC(suna8_state::suna8_play_samples_w));
- aysnd.port_b_write_callback().set(FUNC(suna8_state::suna8_samples_number_w));
- aysnd.add_route(ALL_OUTPUTS, "speaker", 0.3);
-
- SAMPLES(config, m_samples);
- m_samples->set_channels(1);
- m_samples->set_samples_start_callback(FUNC(suna8_state::sh_start));
- m_samples->add_route(ALL_OUTPUTS, "speaker", 0.5);
-}
-
-
-/***************************************************************************
- Rough Ranger
-***************************************************************************/
-
-/* 1 x 24 MHz crystal */
-
-/* 2203 + 8910 */
-void suna8_state::rranger(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, SUNA8_MASTER_CLOCK / 4); /* ? */
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::rranger_map);
- m_maincpu->set_addrmap(AS_IO, &suna8_state::rranger_io_map);
- m_maincpu->set_vblank_int("screen", FUNC(suna8_state::irq0_line_hold)); /* IRQ & NMI ! */
-
- Z80(config, m_audiocpu, SUNA8_MASTER_CLOCK / 8); /* clock verified on pcb */
- m_audiocpu->set_addrmap(AS_PROGRAM, &suna8_state::rranger_sound_map);
- m_audiocpu->set_periodic_int(FUNC(suna8_state::irq0_line_hold), attotime::from_hz(4*60)); /* NMI = retn */
-
- WATCHDOG_TIMER(config, "watchdog");
-
- /* video hardware */
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(59.1);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
- m_screen->set_size(256, 256);
- m_screen->set_visarea(0, 256-1, 0+16, 256-16-1);
- m_screen->set_screen_update(FUNC(suna8_state::screen_update_suna8));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_suna8);
- PALETTE(config, m_palette).set_format(palette_device::RGBx_444, 256);
- m_palette->set_endianness(ENDIANNESS_BIG);
-
- MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_text)
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- GENERIC_LATCH_8(config, m_soundlatch2);
-
- ym2203_device &ym1(YM2203(config, "ym1", SUNA8_MASTER_CLOCK / 16)); /* verified on pcb */
- ym1.port_a_write_callback().set(FUNC(suna8_state::rranger_play_samples_w));
- ym1.port_b_write_callback().set(FUNC(suna8_state::suna8_samples_number_w));
- ym1.add_route(ALL_OUTPUTS, "speaker", 0.9);
-
- YM2203(config, "ym2", SUNA8_MASTER_CLOCK / 16).add_route(ALL_OUTPUTS, "speaker", 0.9); /* verified on pcb */
-
- SAMPLES(config, m_samples);
- m_samples->set_channels(1);
- m_samples->set_samples_start_callback(FUNC(suna8_state::sh_start));
- m_samples->add_route(ALL_OUTPUTS, "speaker", 0.5);
-}
-
-
-/***************************************************************************
- Brick Zone
-***************************************************************************/
-
-/* 1 x 24 MHz crystal */
-
-MACHINE_RESET_MEMBER(suna8_state,brickzn)
-{
- m_protection_val = m_prot2 = m_prot2_prev = 0xff;
- m_paletteram_enab = 1; // for brickzn11
- m_remap_sound = 0;
- m_bank1->set_entry(0);
- if(m_bank1d)
- m_bank1d->set_entry(0);
-}
-
-void suna8_state::brickzn11(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, SUNA8_MASTER_CLOCK / 4); /* SUNA PROTECTION BLOCK */
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::brickzn11_map);
- m_maincpu->set_vblank_int("screen", FUNC(suna8_state::irq0_line_hold)); // nmi breaks ramtest but is needed!
-
- Z80(config, m_audiocpu, SUNA8_MASTER_CLOCK / 4); /* Z0840006PSC - 6MHz (measured) */
- m_audiocpu->set_addrmap(AS_PROGRAM, &suna8_state::brickzn_sound_map);
-
- z80_device &pcm(Z80(config, "pcm", SUNA8_MASTER_CLOCK / 4)); /* Z0840006PSC - 6MHz (measured) */
- pcm.set_addrmap(AS_PROGRAM, &suna8_state::brickzn_pcm_map);
- pcm.set_addrmap(AS_IO, &suna8_state::brickzn_pcm_io_map);
-
- MCFG_MACHINE_RESET_OVERRIDE(suna8_state, brickzn )
-
- /* video hardware */
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */ // we're using PORT_VBLANK
- m_screen->set_size(256, 256);
- m_screen->set_visarea(0, 256-1, 0+16, 256-16-1);
- m_screen->set_screen_update(FUNC(suna8_state::screen_update_suna8));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_suna8);
- PALETTE(config, m_palette).set_format(palette_device::RGBx_444, 256 * 2); // 2 x palette RAM
- m_palette->set_endianness(ENDIANNESS_BIG);
-
- MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_brickzn)
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- GENERIC_LATCH_8(config, m_soundlatch2);
-
- ym3812_device &ymsnd(YM3812(config, "ymsnd", SUNA8_MASTER_CLOCK / 8)); // 3MHz (measured)
- ymsnd.irq_handler().set_inputline("audiocpu", 0);
- ymsnd.add_route(ALL_OUTPUTS, "speaker", 1.0);
-
- AY8910(config, "aysnd", SUNA8_MASTER_CLOCK / 16).add_route(ALL_OUTPUTS, "speaker", 0.33); // 1.5MHz (measured)
-
- DAC_4BIT_R2R(config, "ldac", 0).add_route(ALL_OUTPUTS, "speaker", 0.17); // unknown DAC
- DAC_4BIT_R2R(config, "rdac", 0).add_route(ALL_OUTPUTS, "speaker", 0.17); // unknown DAC
- DAC_4BIT_R2R(config, "ldac2", 0).add_route(ALL_OUTPUTS, "speaker", 0.17); // unknown DAC
- DAC_4BIT_R2R(config, "rdac2", 0).add_route(ALL_OUTPUTS, "speaker", 0.17); // unknown DAC
- voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref", 0));
- vref.add_route(0, "ldac", 1.0, DAC_VREF_POS_INPUT);
- vref.add_route(0, "ldac", -1.0, DAC_VREF_NEG_INPUT);
- vref.add_route(0, "rdac", 1.0, DAC_VREF_POS_INPUT);
- vref.add_route(0, "rdac", -1.0, DAC_VREF_NEG_INPUT);
- vref.add_route(0, "ldac2", 1.0, DAC_VREF_POS_INPUT);
- vref.add_route(0, "ldac2", -1.0, DAC_VREF_NEG_INPUT);
- vref.add_route(0, "rdac2", 1.0, DAC_VREF_POS_INPUT);
- vref.add_route(0, "rdac2", -1.0, DAC_VREF_NEG_INPUT);
-}
-
-void suna8_state::brickzn(machine_config &config)
-{
- brickzn11(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::brickzn_map);
- m_maincpu->set_addrmap(AS_IO, &suna8_state::brickzn_io_map);
- m_maincpu->set_addrmap(AS_OPCODES, &suna8_state::decrypted_opcodes_map);
-}
-
-
-/***************************************************************************
- Hard Head 2
-***************************************************************************/
-
-/* 1 x 24 MHz crystal */
-
-TIMER_DEVICE_CALLBACK_MEMBER(suna8_state::hardhea2_interrupt)
-{
- int scanline = param;
-
- if(scanline == 240)
- m_maincpu->set_input_line(0, HOLD_LINE);
- if(scanline == 112 && m_nmi_enable)
- m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
-}
-
-MACHINE_RESET_MEMBER(suna8_state,hardhea2)
-{
- address_space &space = m_maincpu->space(AS_PROGRAM);
- hardhea2_rambank_0_w(space,0,0);
-}
-
-void suna8_state::hardhea2(machine_config &config)
-{
- brickzn(config);
- Z80(config.replace(), m_maincpu, SUNA8_MASTER_CLOCK / 4); /* SUNA T568009 */
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::hardhea2_map);
- m_maincpu->set_addrmap(AS_OPCODES, &suna8_state::decrypted_opcodes_map);
- TIMER(config, "scantimer").configure_scanline(FUNC(suna8_state::hardhea2_interrupt), "screen", 0, 1);
-
- MCFG_MACHINE_RESET_OVERRIDE(suna8_state,hardhea2)
-
- m_palette->set_format(palette_device::RGBx_444, 256);
- m_palette->set_endianness(ENDIANNESS_BIG);
-}
-
-void suna8_state::hardhea2b(machine_config &config)
-{
- hardhea2(config);
- Z80(config.replace(), m_maincpu, SUNA8_MASTER_CLOCK / 4); //bootleg clock not verified (?)
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::hardhea2b_map);
- m_maincpu->set_addrmap(AS_OPCODES, &suna8_state::hardhea2b_decrypted_opcodes_map);
-}
-
-
-/***************************************************************************
- Star Fighter
-***************************************************************************/
-
-void suna8_state::starfigh(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, SUNA8_MASTER_CLOCK / 4); /* ? */
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::starfigh_map);
- m_maincpu->set_addrmap(AS_OPCODES, &suna8_state::decrypted_opcodes_map);
- TIMER(config, "scantimer").configure_scanline(FUNC(suna8_state::hardhea2_interrupt), "screen", 0, 1);
-
- /* The sound section is identical to that of hardhead */
- Z80(config, m_audiocpu, SUNA8_MASTER_CLOCK / 4); /* ? */
- m_audiocpu->set_addrmap(AS_PROGRAM, &suna8_state::hardhead_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &suna8_state::hardhead_sound_io_map);
- m_audiocpu->set_periodic_int(FUNC(suna8_state::irq0_line_hold), attotime::from_hz(4*60)); /* No NMI */
-
- /* video hardware */
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */
- m_screen->set_size(256, 256);
- m_screen->set_visarea(0, 256-1, 0+16, 256-16-1);
- m_screen->set_screen_update(FUNC(suna8_state::screen_update_suna8));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_suna8);
- PALETTE(config, m_palette).set_format(palette_device::RGBx_444, 256);
- m_palette->set_endianness(ENDIANNESS_BIG);
-
- MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_starfigh)
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- GENERIC_LATCH_8(config, m_soundlatch2);
-
- YM3812(config, "ymsnd", SUNA8_MASTER_CLOCK / 8).add_route(ALL_OUTPUTS, "speaker", 1.0);
-
- ay8910_device &aysnd(AY8910(config, "aysnd", SUNA8_MASTER_CLOCK / 16));
- aysnd.port_a_write_callback().set(FUNC(suna8_state::suna8_play_samples_w));
- aysnd.port_b_write_callback().set(FUNC(suna8_state::suna8_samples_number_w));
- aysnd.add_route(ALL_OUTPUTS, "speaker", 0.5);
-
- SAMPLES(config, m_samples);
- m_samples->set_channels(1);
- m_samples->set_samples_start_callback(FUNC(suna8_state::sh_start));
- m_samples->add_route(ALL_OUTPUTS, "speaker", 0.5);
-}
-
-
-/***************************************************************************
- Spark Man
-***************************************************************************/
-
-void suna8_state::sparkman(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, SUNA8_MASTER_CLOCK / 4); /* ? */
- m_maincpu->set_addrmap(AS_PROGRAM, &suna8_state::sparkman_map);
- m_maincpu->set_addrmap(AS_OPCODES, &suna8_state::decrypted_opcodes_map);
- TIMER(config, "scantimer").configure_scanline(FUNC(suna8_state::hardhea2_interrupt), "screen", 0, 1);
-
- Z80(config, m_audiocpu, SUNA8_MASTER_CLOCK / 4); /* ? */
- m_audiocpu->set_addrmap(AS_PROGRAM, &suna8_state::hardhead_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &suna8_state::hardhead_sound_io_map);
- m_audiocpu->set_periodic_int(FUNC(suna8_state::irq0_line_hold), attotime::from_hz(4*60)); /* No NMI */
-
- /* video hardware */
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
- m_screen->set_size(256, 256);
- m_screen->set_visarea(0, 256-1, 0+16, 256-16-1);
- m_screen->set_screen_update(FUNC(suna8_state::screen_update_suna8));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_suna8_x2); // 2 sprite "chips"
- PALETTE(config, m_palette).set_format(palette_device::RGBx_444, 512);
- m_palette->set_endianness(ENDIANNESS_BIG);
-
- MCFG_VIDEO_START_OVERRIDE(suna8_state,suna8_sparkman)
-
- /* sound hardware */
- SPEAKER(config, "speaker").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- GENERIC_LATCH_8(config, m_soundlatch2);
-
- YM3812(config, "ymsnd", SUNA8_MASTER_CLOCK / 8).add_route(ALL_OUTPUTS, "speaker", 1.0);
-
- ay8910_device &aysnd(AY8910(config, "aysnd", SUNA8_MASTER_CLOCK / 16));
- aysnd.port_a_write_callback().set(FUNC(suna8_state::suna8_play_samples_w)); // two sample roms
- aysnd.port_b_write_callback().set(FUNC(suna8_state::suna8_samples_number_w));
- aysnd.add_route(ALL_OUTPUTS, "speaker", 0.3);
-
- SAMPLES(config, m_samples);
- m_samples->set_channels(1);
- m_samples->set_samples_start_callback(FUNC(suna8_state::sh_start));
- m_samples->add_route(ALL_OUTPUTS, "speaker", 0.5);
-}
-
-
-/***************************************************************************
-
-
- ROMs Loading
-
-
-***************************************************************************/
-
-/***************************************************************************
-
- Hard Head
-
-Location Type File ID Checksum
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-L5 27C256 P1 1327 [ main program ]
-K5 27C256 P2 50B1 [ main program ]
-J5 27C256 P3 CF73 [ main program ]
-I5 27C256 P4 DE86 [ main program ]
-D5 27C256 P5 94D1 [ background ]
-A5 27C256 P6 C3C7 [ motion obj. ]
-L7 27C256 P7 A7B8 [ main program ]
-K7 27C256 P8 5E53 [ main program ]
-J7 27C256 P9 35FC [ main program ]
-I7 27C256 P10 8F9A [ main program ]
-D7 27C256 P11 931C [ background ]
-A7 27C256 P12 2EED [ motion obj. ]
-H9 27C256 P13 5CD2 [ snd program ]
-M9 27C256 P14 5576 [ sound data ]
-
-Note: Game No. KRB-14
- PCB No. 60138-0083
-
-Main processor - Custom security block (battery backed) CPU No. S562008
-
-Sound processor - Z80
- - YM3812
- - AY-3-8910
-
-24 MHz crystal
-
-***************************************************************************/
-
-// The sample rom is from srange with 1 byte changed (first byte is FF here, instead of 77)
-// (laugh sound used when scoring a goal at the end of level 1)
-
-ROM_START( hardhead )
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "p1", 0x00000, 0x8000, CRC(c6147926) SHA1(8d1609aaeac344c6aec102e92d34caab22a8ec64) ) // 1988,9,14
- ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) )
- ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) )
- ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) )
- ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) )
- ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) )
- ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) )
- ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) )
- ROM_RELOAD( 0x08000, 0x8000 )
- ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) )
- ROM_RELOAD( 0x18000, 0x8000 )
- ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) )
- ROM_RELOAD( 0x28000, 0x8000 )
- ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) )
- ROM_RELOAD( 0x38000, 0x8000 )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) )
-ROM_END
-
-ROM_START( hardheadb )
- ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted)
- ROM_CONTINUE( 0x00000, 0x8000 )
- ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) )
- ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) )
- ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) )
- ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) )
- ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) )
- ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) )
- ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) )
-// ROM_LOAD( "2_13_9h.rom", 0x00000, 0x8000, CRC(1b20e5ec) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) )
- ROM_RELOAD( 0x08000, 0x8000 )
- ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) )
- ROM_RELOAD( 0x18000, 0x8000 )
- ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) )
- ROM_RELOAD( 0x28000, 0x8000 )
- ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) )
- ROM_RELOAD( 0x38000, 0x8000 )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) )
-ROM_END
-
-/***************************************************************************
-
-Roms for Hard Head from Suna Electronics '88
-
-The Main Board --->
-
-2 x Z80
-1 x AY-3-8910A
-1 x Yamaha YM3812
-1 x Xtal 24.000 Mhz
-
-One of the Z80 is attached in a daughter board... with discrete circuits
-and 3 pals...
-
-Look at the daughter board:
-
-|-------------------------------------------------------------------|
-| |--------| |---------------| |
-| | 74LS74 | | PAL 16L8A-2CN | |
-| |--------| |------Green----| |
-| |---------| |
-| |--------| | 74LS244 | |---------------| |
-| | 74LS74 | |---------| |-------------------| | PAL 16L8A-2CN | |
-| |--------| | Zilog Z80 | |------Blue-----| |
-| |-------------------| |
-| |--------| |---------| |---------------| |
-| | 74LS74 | | 74LS244 | | PAL 16L8A-2CN | |
-| |--------| |---------| |------Red------| |
-| |
-| |--------| |--------| |
-| | 74LS00 | | 74LS08 | |
-| |--------| |--------| |
-| |
-|-------------------------------------------------------------------|
-
-***************************************************************************/
-
-ROM_START( hardheadb2 )
- ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "9_1.6l", 0x00000, 0x8000, CRC(750e6aee) SHA1(ec8f61a1a3d95ef0e3748968f6da73e972763493) ) // = 1_27512.l6 [1/2] (hardheadb) 1988,9,14 (already decrypted)
- ROM_RELOAD( 0x48000, 0x8000 ) // remove protection patches at 83a, 85c, 881 (79 c9 -> b9 c8) to pass rom test
- ROM_LOAD( "10_2.6k", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) ) // = 2_27256.k6 (pop_hh)
- ROM_LOAD( "11_3.6j", 0x18000, 0x8000, CRC(42c3264a) SHA1(cdad7953a2da1eccbe5abd55b7a8898c25f39f56) )
- ROM_LOAD( "12_4.6h", 0x20000, 0x8000, CRC(acf85bcf) SHA1(70e8e4682ff738b0881bbcf84decb2a04946f675) )
- ROM_LOAD( "3_7.7l", 0x28000, 0x8000, CRC(ee0ae9cc) SHA1(e188fb19e600f646a741685ba811309827f0f331) ) // ~ p7 77.603149%
- ROM_LOAD( "4_8.7k", 0x30000, 0x8000, CRC(177ed8cd) SHA1(ac2c7c6fe84f892d60e6ed17b93a3b95c2b561e2) ) // ~ 8_27256.k8 (pop_hh) 97.894287%
- ROM_LOAD( "5_9.7j", 0x38000, 0x8000, CRC(e4eea730) SHA1(be0a05cc31c55aa84f393024fe08a7cae1554db7) )
- ROM_LOAD( "6_10.7h", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) ) // = 10_27256.i8 (pop_hh)
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "2_13.9h", 0x00000, 0x8000, CRC(1b20e5ec) SHA1(b943a9666536b357434f3e7140df959d3c78908b) ) // ~ p13 79.528809%
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "13_5.6d", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) // = p5
- ROM_RELOAD( 0x08000, 0x8000 )
- ROM_LOAD( "14_6.6a", 0x10000, 0x8000, CRC(ae24b92a) SHA1(8f7b1180b8762548853ca0c53d7913cfe17acc48) )
- ROM_RELOAD( 0x18000, 0x8000 )
- ROM_LOAD( "7_11.7d", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) ) // = 11_27256.d8 (pop_hh)
- ROM_RELOAD( 0x28000, 0x8000 )
- ROM_LOAD( "8_12.7a", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) // = p12
- ROM_RELOAD( 0x38000, 0x8000 )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "1_14.11m", 0x00000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) // = p14
-ROM_END
-
-ROM_START( hardheadb3 ) // almost identical to pop_hh, only unique ROM is p8
- ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) )
- ROM_CONTINUE( 0x00000, 0x8000 )
- ROM_LOAD( "2_27256.k6", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) )
- ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) )
- ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) )
- ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) )
- ROM_LOAD( "p8", 0x30000, 0x8000, CRC(11729c89) SHA1(a8f548891f7d3d620b7eaa71a827cbc19c632ac3) )
- ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) )
- ROM_LOAD( "10_27256.i8", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) )
- ROM_RELOAD( 0x08000, 0x8000 )
- ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) )
- ROM_RELOAD( 0x18000, 0x8000 )
- ROM_LOAD( "11_27256.d8", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) )
- ROM_RELOAD( 0x28000, 0x8000 )
- ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) )
- ROM_RELOAD( 0x38000, 0x8000 )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) )
-
- ROM_REGION( 0x600, "plds", 0 )
- ROM_LOAD( "cpu-1-pal16l8a.bin", 0x000, 0x104, NO_DUMP )
- ROM_LOAD( "cpu-2-pal16r4a.bin", 0x200, 0x104, NO_DUMP )
- ROM_LOAD( "cpu-3-pal16r4a.bin", 0x400, 0x104, NO_DUMP )
-ROM_END
-
-ROM_START( pop_hh )
- ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted)
- ROM_CONTINUE( 0x00000, 0x8000 )
- ROM_LOAD( "2_27256.k6", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) )
- ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) // 3_27256.j6
- ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) // 4_27256.i6
- ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) // 7_27256.l8
- ROM_LOAD( "8_27256.k8", 0x30000, 0x8000, CRC(87a8b4b4) SHA1(83d30cf184c5dccdf2666c0ef9e078541d6a146e) )
- ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) // 9_27256.j8
- ROM_LOAD( "10_27256.i8", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // 13_27256.i10
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) // 5_27256.d6
- ROM_RELOAD( 0x08000, 0x8000 )
- ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) // 6_27256.a6
- ROM_RELOAD( 0x18000, 0x8000 )
- ROM_LOAD( "11_27256.d8", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) )
- ROM_RELOAD( 0x28000, 0x8000 )
- ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) // 12_27256.a8
- ROM_RELOAD( 0x38000, 0x8000 )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) // 14_27256.m11
-ROM_END
-
-
-/***************************************************************************
-
- Rough Ranger / Super Ranger
-
-(SunA 1988)
-K030087
-
- 24MHz 6 7 8 9 - 10 11 12 13 sw1 sw2
-
-
-
- 6264
- 5 6116
- 4 6116 6116
- 3 6116 14
- 2 6116 Z80A
- 1 6116 8910
- 6116 6116 2203
- 15
- Epoxy CPU
- 6116
-
-
----------------------------
-Super Ranger by SUNA (1988)
----------------------------
-
-Location Type File ID Checksum
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-E2 27C256 1 28C0 [ main program ]
-F2 27C256 2 73AD [ main program ]
-H2 27C256 3 8B7A [ main program ]
-I2 27C512 4 77BE [ main program ]
-J2 27C512 5 6121 [ main program ]
-P5 27C256 6 BE0E [ background ]
-P6 27C256 7 BD5A [ background ]
-P7 27C256 8 4605 [ motion obj. ]
-P8 27C256 9 7097 [ motion obj. ]
-P9 27C256 10 3B9F [ background ]
-P10 27C256 11 2AE8 [ background ]
-P11 27C256 12 8B6D [ motion obj. ]
-P12 27C256 13 927E [ motion obj. ]
-J13 27C256 14 E817 [ snd program ]
-E13 27C256 15 54EE [ sound data ]
-
-Note: Game model number K030087
-
-Hardware:
-
-Main processor - Custom security block (battery backed) CPU No. S562008
-
-Sound processor - Z80
- - YM2203C
- - AY-3-8910
-
-All versions come with roms simply numbered 1 through 15 even if the data
- is different per version.
-
-***************************************************************************/
-
-ROM_START( rranger )
- // Sharp Image License but distributed by CAPCOM U.S.A. Inc. PCB came with ROM 1 labeled as 01 CAPCOM
- // PCB have been see with ROM 1 simply labled as 1 in either RED and BLUE print.
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "01_capcom.e2", 0x00000, 0x8000, CRC(ff1868cf) SHA1(54175111d8e39894ff11a779057f0bc061d63912) ) // V 2.0 1988,4,15
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(57543643) SHA1(59c7717321314678e61b50767e168eb2a73147d3) ) // sldh - Sharp Image license
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(42c4fdbf) SHA1(fd8b267d5098b640e731942b922149866ece1dc6) ) // sldh - Sharp Image license
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-ROM_START( rrangerb ) // protection is patched out in this set.
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1.e2", 0x00000, 0x8000, CRC(4fb4f096) SHA1(c5ac3e04080cdcf570769918587e8cf8d455fc30) ) // sldh - V 2.0 1988,4,15
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(57543643) SHA1(59c7717321314678e61b50767e168eb2a73147d3) ) // sldh - Sharp Image license
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(42c4fdbf) SHA1(fd8b267d5098b640e731942b922149866ece1dc6) ) // sldh - Sharp Image license
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-ROM_START( sranger )
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1.e2", 0x00000, 0x8000, CRC(4eef1ede) SHA1(713074400e27f6983f97ce73e522a1d687961317) ) // sldh - V 2.0 1988,4,15
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) // sldh - Newer / updated graphics ??
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) // sldh - Newer / updated graphics ??
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-ROM_START( srangerb )
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "r1bt", 0x00000, 0x8000, CRC(40635e7c) SHA1(741290ad640e941774d496a329cd29198ab83463) ) // NYWACORPORATION LTD 88-1-07
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
- ROM_LOAD( "r5bt", 0x28000, 0x8000, BAD_DUMP CRC(f7f391b5) SHA1(a0a8de1d9d7876f5c4b26e34d5e54ec79529c2da) ) // wrong length
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) // sldh - Newer / updated graphics ??
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) // sldh - Newer / updated graphics ??
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-ROM_START( srangero )
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1.e2", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28 RANGER
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(ffe13cc4) SHA1(811a749fcb4f9a575374af593b79d3927f74d301) )
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(13f1faab) SHA1(901df4bd1d42483679edae5e1a0b2b8b3a429d05) )
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-ROM_START( srangerw ) // same program as srangero, 2 different gfx roms
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1.e2", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28 RANGER
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(312ecda6) SHA1(db11259e10da5f7f2b7b306482a08835597dbde4) ) // sldh - WDK license
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(8731abc6) SHA1(05c13b359106b4ead1326f2e53d0585a2f0019ac) ) // sldh - WDK license
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-ROM_START( srangern ) // same program as srangero, 2 different gfx roms
- ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "1.e2", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28 RANGER
- ROM_LOAD( "2.f2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
- ROM_LOAD( "3.h2", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
- ROM_LOAD( "4.i2", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
- ROM_CONTINUE( 0x20000, 0x8000 )
- ROM_LOAD( "5.j2", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
- ROM_CONTINUE( 0x28000, 0x8000 )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
- ROM_LOAD( "14.j13", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.e13", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
-
- ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "6.p5", 0x00000, 0x8000, CRC(af534075) SHA1(ce6e927702666d2588d6cdb3991463065a4e8084) ) // sldh - NOVA license
- ROM_LOAD( "7.p6", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
- ROM_LOAD( "8.p7", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
- ROM_LOAD( "9.p8", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
- ROM_LOAD( "10.p9", 0x20000, 0x8000, CRC(a4916537) SHA1(9defc8b22ba5119d8c3efb3eb1e28e835adffec2) ) // sldh - NOVA license
- ROM_LOAD( "11.p10", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
- ROM_LOAD( "12.p11", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
- ROM_LOAD( "13.p12", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
-ROM_END
-
-
-
-/***************************************************************************
-
- Brick Zone
-
-SUNA ELECTRONICS IND CO., LTD
-
-CPU Z0840006PSC (ZILOG)
-
-Chrystal : 24.000 MHz
-
-Sound CPU : Z084006PSC (ZILOG) + AY3-8910A
-
-Warning ! This game has a 'SUNA' protection block :-(
-
--
-
-(c) 1992 Suna Electronics
-
-2 * Z80B
-
-AY-3-8910
-YM3812
-
-24 MHz crystal
-
-Large epoxy(?) module near the cpu's.
-
-***************************************************************************/
-
-ROM_START( brickzn )
- ROM_REGION( 0x50000 + 0x40000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "p9.m7", 0x00000, 0x08000, CRC(bd7a3c01) SHA1(05fb2836f1c8d8818847ccb76e7b477f13a9929b) ) // V6.0 1992,3,16
- ROM_LOAD( "p8.k7", 0x10000, 0x20000, CRC(ec3e266d) SHA1(4441a5ae88e51353f6d1eb22c00becb0a7ecea6e) )
- ROM_LOAD( "p7.i7", 0x30000, 0x20000, CRC(4dd88631) SHA1(0dbcaf3420dad82c3ed94d231948fe69b044b786) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "10.o8", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) // BRICK MUSIC XILINX PROGRAM 3020 1991,11,14 MUSIC PROGRAM V 2,0 1990.12.14
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "11.n10", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
-
- ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "p5.m5", 0x00000, 0x20000, CRC(ca59e2f7) SHA1(dbb9f2b316a44f760768f0430798e0c4e9e8f3ff) )
- ROM_LOAD( "p4.l5", 0x20000, 0x20000, CRC(cc8fb330) SHA1(fd263f65b81acbfc00fe339c461068ab160c04af) )
- ROM_LOAD( "p3.k5", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) )
- ROM_LOAD( "p2.i5", 0x60000, 0x20000, CRC(592d45ce) SHA1(8ce9236b7deba6cf00999680314ac04eff624a6d) )
- ROM_LOAD( "p1.h5", 0x80000, 0x20000, CRC(7a6bb583) SHA1(ff7018c07182fce0ff6954bbe3b08fa5105f6be0) )
- ROM_LOAD( "p6.h7", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) )
-ROM_END
-
-
-ROM_START( brickznv5 )
- ROM_REGION( 0x50000 + 0x40000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "brickzon.009", 0x00000, 0x08000, CRC(1ea68dea) SHA1(427152a26b062c5e77089de49c1da69369d4d557) ) // V5.0 1992,3,3
- ROM_LOAD( "brickzon.008", 0x10000, 0x20000, CRC(c61540ba) SHA1(08c0ede591b229427b910ca6bb904a6146110be8) )
- ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) // BRICK MUSIC XILINX PROGRAM 3020 1991,11,14 MUSIC PROGRAM V 2,0 1990.12.14
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
-
- ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "brickzon.005", 0x00000, 0x20000, CRC(118f8392) SHA1(598fa4df3ae348ec9796cd6d90c3045bec546da3) )
- ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) )
- ROM_LOAD( "brickzon.003", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) )
- ROM_LOAD( "brickzon.002", 0x60000, 0x20000, CRC(241f0659) SHA1(71b577bf7097b3b367d068df42f991d515f9003a) )
- ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) )
- ROM_LOAD( "brickzon.006", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) )
-ROM_END
-
-
-ROM_START( brickznv4 )
- ROM_REGION( 0x50000 + 0x40000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "39", 0x00000, 0x08000, CRC(043380bd) SHA1(7eea7cc7d754815df233879b4a9d3d88eac5b28d) ) // V3.0 1992,1,23
- ROM_LOAD( "38", 0x10000, 0x20000, CRC(e16216e8) SHA1(e88ae97e8a632823d5f1fe500954b6f6542407d5) )
- ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) // BRICK MUSIC XILINX PROGRAM 3020 1991,11,14 MUSIC PROGRAM V 2,0 1990.12.14
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
-
- ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "35", 0x00000, 0x20000, CRC(b463dfcf) SHA1(35c8a4a0c5b62a087a2cb70bc5b7815f5bb2d973) )
- ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) )
- ROM_LOAD( "brickzon.003", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) )
- ROM_LOAD( "32", 0x60000, 0x20000, CRC(32dbf2dd) SHA1(b9ab8b93a062b871b7f824e4be2f214cc832d585) )
- ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) )
- ROM_LOAD( "brickzon.006", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) )
-ROM_END
-
-ROM_START( brickzn11 )
- ROM_REGION( 0x50000 + 0x40000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "9.bin", 0x00000, 0x08000, CRC(24f88cfd) SHA1(dfa7313ab6696042bab2e6cc8ff97b331d526c6b) ) // V1.1 1992,1,13
- ROM_LOAD( "8.bin", 0x10000, 0x20000, CRC(e2c7f7ac) SHA1(43377daf6957829ef9bb7a81708c2f18f5d7ced6) )
- ROM_LOAD( "7.bin", 0x30000, 0x20000, CRC(7af5b25c) SHA1(9e98e99bdc5be1602144c83f40b2ccf6b90a729a) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "10.bin", 0x00000, 0x10000, CRC(494adf0f) SHA1(eb28ccf0c5f38c2299f55e379ff73ba84bb793c6) ) // NO PROGRAM MUSIC PROGRAM V 2.4 1990.12.14
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "11.bin", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
-
- ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "5.bin", 0x00000, 0x20000, CRC(e9f73ba1) SHA1(4b5e294ae160ba3ca28b8956a797330234ace576) )
- ROM_LOAD( "4.bin", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) )
- ROM_LOAD( "3.bin", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) )
- ROM_LOAD( "2.bin", 0x60000, 0x20000, CRC(0e994fbf) SHA1(62e059a5ca5f7199e597841f94519a466affe098) )
- ROM_LOAD( "1.bin", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) )
- ROM_LOAD( "6.bin", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) )
-ROM_END
-
-/***************************************************************************
-
- Hard Head 2
-
-These ROMS are all 27C512
-
-ROM 1 is at Location 1N
-ROM 2 ..............1o
-ROM 3 ..............1Q
-ROM 4...............3N
-ROM 5.............. 4N
-ROM 6...............4o
-ROM 7...............4Q
-ROM 8...............6N
-ROM 10..............H5
-ROM 11..............i5
-ROM 12 .............F7
-ROM 13..............H7
-ROM 15..............N10
-
-These ROMs are 27C256
-
-ROM 9...............F5
-ROM 14..............C8
-
-Game uses 2 Z80B processors and a Custom Sealed processor (assumed)
-Labeled "SUNA T568009"
-
-Sound is a Yamaha YM3812 and a AY-3-8910A
-
-3 RAMS are 6264LP- 10 and 5) HM6116K-90 rams (small package)
-
-24 MHz
-
-***************************************************************************/
-
-ROM_START( hardhea2 )
- ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "hrd-hd9", 0x00000, 0x08000, CRC(69c4c307) SHA1(0dfde1dcda51b5b1740aff9e96cb877a428a3e04) ) // V 2.0 1991,2,12
- ROM_LOAD( "hrd-hd10", 0x10000, 0x10000, CRC(77ec5b0a) SHA1(2d3e24c208904a7884e585e08e5818fd9f8b5391) )
- ROM_LOAD( "hrd-hd11", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) )
- ROM_LOAD( "hrd-hd12", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) )
- ROM_LOAD( "hrd-hd13", 0x40000, 0x10000, CRC(3225e7d7) SHA1(2da9d1ce182dab8d9e09772e6899676b84c7458c) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "hrd-hd14", 0x00000, 0x08000, CRC(79a3be51) SHA1(30bc67cd3a936615c6931f8e15953425dff59611) ) // NO PROGRAM + MUSIC PROGRAM V 2.4
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "hrd-hd15", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) )
-
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "hrd-hd1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) )
- ROM_LOAD( "hrd-hd2", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) )
- ROM_LOAD( "hrd-hd3", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) )
- ROM_LOAD( "hrd-hd4", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) )
- ROM_LOAD( "hrd-hd5", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) )
- ROM_LOAD( "hrd-hd6", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) )
- ROM_LOAD( "hrd-hd7", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) )
- ROM_LOAD( "hrd-hd8", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) )
-ROM_END
-
-ROM_START( hardhea2a )
- ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "p9.f6", 0x00000, 0x08000, CRC(69c4c307) SHA1(0dfde1dcda51b5b1740aff9e96cb877a428a3e04) ) // V 2.0 1991,2,12
- ROM_LOAD( "10.h6", 0x10000, 0x10000, CRC(77ec5b0a) SHA1(2d3e24c208904a7884e585e08e5818fd9f8b5391) )
- ROM_LOAD( "11.i6", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) )
- ROM_LOAD( "12.f7", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) )
- ROM_LOAD( "13.h7", 0x40000, 0x10000, CRC(3225e7d7) SHA1(2da9d1ce182dab8d9e09772e6899676b84c7458c) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "14.c9", 0x00000, 0x08000, CRC(92e1ae81) SHA1(002125d152e84baf347245952b3f4d8637753b13) ) // 1991,2,10 ALL O.K V3.0 HARD HEAD2 MUSIC + MUSIC PROGRAM V 2,0 1990.12.14 SUNA ELECTRONICS KHT
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "15.m10", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) )
-
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "p1.n1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) )
- ROM_LOAD( "p2.o1", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) )
- ROM_LOAD( "p3.q1", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) )
- ROM_LOAD( "p4.n3", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) )
- ROM_LOAD( "p5.n4", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) )
- ROM_LOAD( "p6.04", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) )
- ROM_LOAD( "p7.q4", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) )
- ROM_LOAD( "p8.n6", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) )
-ROM_END
-
-ROM_START( hardhea2b )
- ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "9.f5", 0x00000, 0x10000, CRC(3f31ece3) SHA1(224e9bc60a71ede9d194e9c696c2259a55f16e7d) )
- ROM_LOAD( "10.h5", 0x10000, 0x10000, CRC(98b34813) SHA1(8aa9cab73480e4526d30880f99332e7cb716ce81) )
- ROM_LOAD( "11.i5", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) )
- ROM_LOAD( "12.f7", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) )
- ROM_LOAD( "13.h7", 0x40000, 0x10000, CRC(044f956f) SHA1(9361d383b14fc0f4f718d46db7fcac56647405a6) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "14.c6", 0x00000, 0x08000, CRC(79a3be51) SHA1(30bc67cd3a936615c6931f8e15953425dff59611) )
-
- ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
- ROM_LOAD( "15.m10", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) )
-
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- ROM_LOAD( "1.n1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) )
- ROM_LOAD( "2.o1", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) )
- ROM_LOAD( "3.q1", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) )
- ROM_LOAD( "4.n3", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) )
- ROM_LOAD( "5.n4", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) )
- ROM_LOAD( "6.o4", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) )
- ROM_LOAD( "7.q4", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) )
- ROM_LOAD( "8.n6", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) )
-ROM_END
-
-
-
-
-/***************************************************************************
-
- Star Fighter
-
-***************************************************************************/
-
-ROM_START( starfigh )
- ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "starfgtr.l1", 0x00000, 0x08000, CRC(f93802c6) SHA1(4005b06b69dd440dfb6385766386a1168e73288f) ) // V.1
- ROM_LOAD( "starfgtr.j1", 0x10000, 0x10000, CRC(fcfcf08a) SHA1(65fe1666aa5092f820b337bcbcbed7accdec440d) )
- ROM_LOAD( "starfgtr.i1", 0x20000, 0x10000, CRC(6935fcdb) SHA1(f47812f6716ccf52dd7ab8522c29e059f1e38f31) )
- ROM_LOAD( "starfgtr.l3", 0x30000, 0x10000, CRC(50c072a4) SHA1(e48ec5a786ef245e5b2b72390824b6b7c449a74b) ) // 0xxxxxxxxxxxxxxx = 0xFF (ROM Test: OK)
- ROM_LOAD( "starfgtr.j3", 0x40000, 0x10000, CRC(3fe3c714) SHA1(ccc9a33cf29c0e43ae8ab91f08438a89c777c186) ) // clear text here
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "starfgtr.m8", 0x0000, 0x8000, CRC(ae3b0691) SHA1(41e004d09522cf7ddce6e4adc68841ad5553264a) )
-
- ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
- ROM_LOAD( "starfgtr.q10", 0x0000, 0x8000, CRC(fa510e94) SHA1(e2742385a4ba152dbc89534e4350d1d9ad49730f) )
-
- ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) /* Sprites */
- // bitplanes 0-1
- ROM_LOAD( "starfgtr.e4", 0x00000, 0x10000, CRC(54c0ca3d) SHA1(87f785502beb8a52d47bd48275d695ee303054f8) ) // banks 00-03
- ROM_LOAD( "starfgtr.d4", 0x10000, 0x10000, CRC(4313ba40) SHA1(3c41f99dc40136517f172b3525987d8909f877c3) ) // banks 04-07
- ROM_COPY( "gfx1", 0x00000, 0x20000, 0x20000 ) // banks 08-0f == 00-07
- ROM_LOAD( "starfgtr.b4", 0x40000, 0x10000, CRC(ad8d0f21) SHA1(ffdb407c7fe76b5f290de6bbed2fec34e40daf3f) ) // banks 10-13
- ROM_LOAD( "starfgtr.a4", 0x50000, 0x10000, CRC(6d8f74c8) SHA1(c40b77e27bd29d6c3a9b4d43189933c10543786b) ) // banks 14-17
- ROM_COPY( "gfx1", 0x40000, 0x60000, 0x20000 ) // banks 18-1f == 10-17
-
- // bitplanes 2-3
- ROM_LOAD( "starfgtr.e6", 0x80000, 0x10000, CRC(ceff00ff) SHA1(5e7df7f33f36f4bc511be48266eaec274dfb8706) )
- ROM_LOAD( "starfgtr.d6", 0x90000, 0x10000, CRC(7aaa358a) SHA1(56d75f4abe626de7923d5bcc9ad18c02ce162907) )
- ROM_COPY( "gfx1", 0x80000, 0xa0000, 0x20000 )
- ROM_LOAD( "starfgtr.b6", 0xc0000, 0x10000, CRC(47d6049c) SHA1(cae0795a19cb6bb8bdabc10c200aa6f8d78dd347) )
- ROM_LOAD( "starfgtr.a6", 0xd0000, 0x10000, CRC(4a33f6f3) SHA1(daa0a1a43b1b60e2f05b9934fdd6b5f285a0b93a) )
- ROM_COPY( "gfx1", 0xc0000, 0xe0000, 0x20000 )
-ROM_END
-
-
-/***************************************************************************
-
- Spark Man
-
-Suna Electronics IND. CO., LTD 1989 KRB-16 60136-0081 Pinout = JAMMA
-
-Game uses a Custom Sealed processor labeled "SUNA T568009" and a z80 processor for sound
-
-Sound is a Yamaha YM3812 and a AY-3-8910A
-
-24mhz crystal
-
-***************************************************************************/
-
-ROM_START( sparkman )
- ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "sparkman.e7", 0x00000, 0x08000, CRC(d89c5780) SHA1(177f0ae21c00575a7eb078e86f3a790fc95211e4) ) // "SPARK MAN MAIN PROGRAM 1989,8,12 K.H.T (SUNA ELECTRPNICS) V 2.0 SOULE KOREA"
- ROM_LOAD( "10.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) )
- ROM_LOAD( "12.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) )
- ROM_LOAD( "11.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) )
- ROM_LOAD( "13.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "14.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) )
-
- ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (0) */
- // bitplanes 0-1
- ROM_LOAD( "p3.u1", 0x00000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) ) // banks 00-03
- ROM_LOAD( "p2.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) ) // banks 04-07
- ROM_FILL( 0x20000, 0x10000, 0xFF )
- ROM_FILL( 0x30000, 0x10000, 0xFF )
- ROM_LOAD( "p1.r1", 0x40000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) ) // banks 10,11
- ROM_FILL( 0x50000, 0x10000, 0xFF )
- ROM_FILL( 0x60000, 0x10000, 0xFF )
- ROM_FILL( 0x70000, 0x10000, 0xFF )
- // bitplanes 2-3
- ROM_LOAD( "p6.u2", 0x80000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) )
- ROM_LOAD( "p5.t2", 0x90000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) )
- ROM_FILL( 0xa0000, 0x10000, 0xFF )
- ROM_FILL( 0xb0000, 0x10000, 0xFF )
- ROM_LOAD( "p4.r2", 0xc0000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) )
- ROM_FILL( 0xd0000, 0x10000, 0xFF )
- ROM_FILL( 0xe0000, 0x10000, 0xFF )
- ROM_FILL( 0xf0000, 0x10000, 0xFF )
-
- ROM_REGION( 0x100000, "gfx2", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (1) */
- // bitplanes 0-1
- ROM_LOAD( "p7.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) ) // banks 00-03 (alt gfx)
- ROM_COPY( "gfx2", 0x00000, 0x10000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x20000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x30000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x40000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x50000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x60000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x70000, 0x10000 )
- // bitplanes 2-3
- ROM_LOAD( "p8.u6", 0x80000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) )
- ROM_COPY( "gfx2", 0x80000, 0x90000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xa0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xb0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xc0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xd0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xe0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xf0000, 0x10000 )
-
- ROM_REGION( 0x8000 * 2, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) )
- ROM_LOAD( "16.b11", 0x8000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) )
-ROM_END
-
-ROM_START( sparkmana )
- ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
- ROM_LOAD( "p9.7f", 0x00000, 0x08000, CRC(b114cb2b) SHA1(4f79bf65ef17147004f7a8d1d6a58dac0293cdc7) ) // sparkman.e7 99.972534% (9 bytes differ, version string is the same)
- ROM_LOAD( "10.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) )
- ROM_LOAD( "12.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) )
- ROM_LOAD( "11.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) )
- ROM_LOAD( "13.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
- ROM_LOAD( "14.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) )
-
- ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (0) */
- // bitplanes 0-1
- ROM_LOAD( "p3.u1", 0x00000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) ) // banks 00-03
- ROM_LOAD( "p2.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) ) // banks 04-07
- ROM_FILL( 0x20000, 0x10000, 0xFF )
- ROM_FILL( 0x30000, 0x10000, 0xFF )
- ROM_LOAD( "p1.r1", 0x40000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) ) // banks 10,11
- ROM_FILL( 0x50000, 0x10000, 0xFF )
- ROM_FILL( 0x60000, 0x10000, 0xFF )
- ROM_FILL( 0x70000, 0x10000, 0xFF )
- // bitplanes 2-3
- ROM_LOAD( "p6.u2", 0x80000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) )
- ROM_LOAD( "p5.t2", 0x90000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) )
- ROM_FILL( 0xa0000, 0x10000, 0xFF )
- ROM_FILL( 0xb0000, 0x10000, 0xFF )
- ROM_LOAD( "p4.r2", 0xc0000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) )
- ROM_FILL( 0xd0000, 0x10000, 0xFF )
- ROM_FILL( 0xe0000, 0x10000, 0xFF )
- ROM_FILL( 0xf0000, 0x10000, 0xFF )
-
- ROM_REGION( 0x100000, "gfx2", ROMREGION_INVERT | ROMREGION_ERASEFF) /* Sprites (1) */
- // bitplanes 0-1
- ROM_LOAD( "p7.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) ) // banks 00-03 (alt gfx)
- ROM_COPY( "gfx2", 0x00000, 0x10000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x20000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x30000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x40000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x50000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x60000, 0x10000 )
- ROM_COPY( "gfx2", 0x00000, 0x70000, 0x10000 )
- // bitplanes 2-3
- ROM_LOAD( "p8.u6", 0x80000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) )
- ROM_COPY( "gfx2", 0x80000, 0x90000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xa0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xb0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xc0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xd0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xe0000, 0x10000 )
- ROM_COPY( "gfx2", 0x80000, 0xf0000, 0x10000 )
-
- ROM_REGION( 0x8000 * 2, "samples", 0 ) /* Samples */
- ROM_LOAD( "15.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) )
- ROM_LOAD( "16.b11", 0x8000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) )
-ROM_END
-
-/***************************************************************************
-
-
- Games Drivers
-
-
-***************************************************************************/
-
-void suna8_state::init_suna8()
-{
- m_bank1->configure_entries(0, 16, memregion("maincpu")->base() + 0x10000, 0x4000);
-}
-
-GAME( 1988, sranger, 0, rranger, rranger, suna8_state, init_suna8, ROT0, "SunA", "Super Ranger (v2.0)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1988, rranger, sranger, rranger, rranger, suna8_state, init_suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1988, rrangerb, sranger, rranger, rranger, suna8_state, init_suna8, ROT0, "bootleg", "Rough Ranger (v2.0, bootleg)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1988, srangero, sranger, rranger, rranger, suna8_state, init_suna8, ROT0, "SunA", "Super Ranger (older)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1988, srangern, sranger, rranger, rranger, suna8_state, init_suna8, ROT0, "SunA (NOVA license)", "Super Ranger (older, NOVA license)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1988, srangerw, sranger, rranger, rranger, suna8_state, init_suna8, ROT0, "SunA (WDK license)", "Super Ranger (older, WDK license)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1988, srangerb, sranger, rranger, rranger, suna8_state, init_suna8, ROT0, "bootleg (NYWA)", "Super Ranger (older, bootleg)", MACHINE_IMPERFECT_GRAPHICS )
-
-GAME( 1988, hardhead, 0, hardhead, hardhead, suna8_state, init_hardhead, ROT0, "SunA", "Hard Head", 0 )
-GAME( 1988, hardheadb, hardhead, hardhead, hardhead, suna8_state, init_hardhedb, ROT0, "bootleg", "Hard Head (bootleg, set 1)", 0 )
-GAME( 1988, hardheadb2,hardhead, hardhead, hardhead, suna8_state, init_hardhedb, ROT0, "bootleg", "Hard Head (bootleg, set 2)", MACHINE_NOT_WORKING )
-GAME( 1989, hardheadb3,hardhead, hardhead, hardhead, suna8_state, init_hardhedb, ROT0, "bootleg", "Hard Head (bootleg, set 3)", 0 )
-GAME( 1989, pop_hh, hardhead, hardhead, hardhead, suna8_state, init_hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)", 0 )
-
-GAME( 1989, sparkman, 0, sparkman, sparkman, suna8_state, init_sparkman, ROT0, "SunA", "Spark Man (v2.0, set 1)", 0 )
-GAME( 1989, sparkmana, sparkman, sparkman, sparkman, suna8_state, init_sparkman, ROT0, "SunA", "Spark Man (v2.0, set 2)", 0 )
-
-GAME( 1990, starfigh, 0, starfigh, starfigh, suna8_state, init_starfigh, ROT90, "SunA", "Star Fighter (v1)", MACHINE_IMPERFECT_GRAPHICS )
-
-GAME( 1991, hardhea2, 0, hardhea2, hardhea2, suna8_state, init_hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0, Music Program v2.4)", 0 )
-GAME( 1991, hardhea2a, hardhea2, hardhea2, hardhea2, suna8_state, init_hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0, Music Program v2.0)", 0 )
-GAME( 1991, hardhea2b, hardhea2, hardhea2b,hardhea2, suna8_state, init_hardhea2b, ROT0, "bootleg", "Hard Head 2 (v2.0, bootleg)", MACHINE_NOT_WORKING )
-
-GAME( 1992, brickzn, 0, brickzn, brickznv6,suna8_state, init_brickzn, ROT90, "SunA", "Brick Zone (v6.0, Joystick)", 0 )
-GAME( 1992, brickznv5, brickzn, brickzn, brickzn, suna8_state, init_brickznv5, ROT90, "SunA", "Brick Zone (v5.0, Joystick)", 0 )
-GAME( 1992, brickznv4, brickzn, brickzn, brickzn, suna8_state, init_brickznv4, ROT90, "SunA", "Brick Zone (v4.0, Spinner)", 0 )
-GAME( 1992, brickzn11, brickzn, brickzn11,brickzn, suna8_state, init_brickzn11, ROT90, "SunA", "Brick Zone (v1.1, Spinner)", 0 )