diff options
Diffstat (limited to 'src/mame/drivers/suna8.c')
-rw-r--r-- | src/mame/drivers/suna8.c | 2415 |
1 files changed, 2415 insertions, 0 deletions
diff --git a/src/mame/drivers/suna8.c b/src/mame/drivers/suna8.c new file mode 100644 index 00000000000..90263809662 --- /dev/null +++ b/src/mame/drivers/suna8.c @@ -0,0 +1,2415 @@ +/*************************************************************************** + + -= SunA 8 Bit Games =- + + driver by Luca Elia (l.elia@tin.it) + + +Main CPU: Encrypted Z80 (Epoxy Module) +Sound CPU: Z80 [Music] + Z80 [8 Bit PCM, Optional] +Sound Chips: AY8910 + YM3812/YM2203 + DAC x 4 [Optional] + + +--------------------------------------------------------------------------- +Year + Game Game PCB Epoxy CPU Notes +--------------------------------------------------------------------------- +88 Hard Head KRB-14 60138-0083 S562008 Encryption + Protection +88 Rough Ranger K030087 ? S562008 +89 Spark Man KRB-16 60136-081 T568009 Not Working (Protection) +90 Star Fighter ? ? ? Not Working +91 Hard Head 2 ? ? T568009 Encryption + Protection +92 Brick Zone ? ? Yes Not Working +--------------------------------------------------------------------------- + +To Do: + +- Samples playing in rranger, starfigh, sparkman (AY8910 ports A&B) + +Notes: + +- sparkman: to get past the roms test screen put a watchpoint at ca40. + When hit, clear ca41. Most of the garbage you'll see is probably due + to imperfect graphics emulation (e.g. gfx banking) than protection. + +- hardhea2: in test mode press P1&P2 button 2 to see a picture of each level + +***************************************************************************/ + +#include "driver.h" +#include "cpu/z80/z80.h" +#include "sound/ay8910.h" +#include "sound/2203intf.h" +#include "sound/3812intf.h" +#include "sound/dac.h" +#include "sound/samples.h" + +extern int suna8_text_dim; /* specifies format of text layer */ + +extern UINT8 suna8_rombank, suna8_spritebank, suna8_palettebank; +extern UINT8 suna8_unknown; + +/* Functions defined in video: */ + +WRITE8_HANDLER( suna8_spriteram_w ); // for debug +WRITE8_HANDLER( suna8_banked_spriteram_w ); // for debug + +READ8_HANDLER( suna8_banked_paletteram_r ); +READ8_HANDLER( suna8_banked_spriteram_r ); + +WRITE8_HANDLER( suna8_banked_paletteram_w ); +WRITE8_HANDLER( brickzn_banked_paletteram_w ); + +VIDEO_START( suna8_textdim0 ); +VIDEO_START( suna8_textdim8 ); +VIDEO_START( suna8_textdim12 ); +VIDEO_UPDATE( suna8 ); + +/* Functions defined in audio: */ + +WRITE8_HANDLER( suna8_play_samples_w ); +WRITE8_HANDLER( suna8_samples_number_w ); +void suna8_sh_start(void); + +/*************************************************************************** + + + ROMs Decryption + + +***************************************************************************/ + +/*************************************************************************** + Hard Head +***************************************************************************/ + +static DRIVER_INIT( hardhead ) +{ + UINT8 *rom = memory_region(REGION_CPU1); + int i; + + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[8] = + { + 1,1,0,1,1,1,1,0, + }; + int table = ((i & 0x0c00) >> 10) | ((i & 0x4000) >> 12); + + if (swaptable[table]) + rom[i] = BITSWAP8(rom[i], 7,6,5,3,4,2,1,0) ^ 0x58; + } + + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); +} + +/* Non encrypted bootleg */ +static DRIVER_INIT( hardhedb ) +{ + memory_set_decrypted_region(0, 0x0000, 0x7fff, memory_region(REGION_CPU1) + 0x48000); + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); +} + +/*************************************************************************** + Brick Zone +***************************************************************************/ + +/* !! BRICKZN3 !! */ + +static UINT8 *brickzn_decrypt(void) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + size_t size = memory_region_length(REGION_CPU1); + UINT8 *decrypt = auto_malloc(size); + int i; + + memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); + + /* Opcodes and data */ + for (i = 0; i < 0x50000; i++) + { + static const UINT8 opcode_swaptable[8] = + { + 1,1,1,0,0,1,1,0, + }; + static const UINT8 data_swaptable[16] = + { + 1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1, + }; + int opcode_swap = opcode_swaptable[((i & 0x00c) >> 2) | ((i & 0x040) >> 4)]; + int data_swap = (i >= 0x8000) ? 0 : data_swaptable[(i & 0x003) | ((i & 0x008) >> 1) | ((i & 0x400) >> 7)]; + UINT8 x = RAM[i]; + + if (data_swap) + { + x = BITSWAP8(x, 7,6,5,4,3,2,0,1); + RAM[i] = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10; + } + + if (opcode_swap) + x ^= 0x80; + + if (opcode_swap || data_swap) + x = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10; + + decrypt[i] = x; + } + + return decrypt; +} + +static DRIVER_INIT( brickzn ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + UINT8 *decrypt = brickzn_decrypt(); + int i; + + // restore opcodes which for some reason shouldn't be decrypted... */ + for (i = 0; i < 0x8000; i++) + { + if ( ((i >= 0x0730) && (i <= 0x076f)) || + ((i >= 0x45c5) && (i <= 0x45e4)) || + ((i >= 0x7393) && (i <= 0x73ba)) || + ((i >= 0x7a79) && (i <= 0x7aa9)) ) + { + decrypt[i] = RAM[i]; + } + } + + + /* !!!!!! PATCHES !!!!!! */ + + decrypt[0x3349] = 0xc9; // RET Z -> RET (to avoid: jp $C800) + + decrypt[0x1431] = 0x00; // HALT -> NOP (NMI source??) + decrypt[0x24b5] = 0x00; // HALT -> NOP + decrypt[0x2583] = 0x00; // HALT -> NOP + + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); + memory_configure_bank_decrypted(1, 0, 16, decrypt + 0x10000, 0x4000); +} + +static DRIVER_INIT( brickzn3 ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + UINT8 *decrypt = brickzn_decrypt(); + int i; + + // restore opcodes which for some reason shouldn't be decrypted... */ + for (i = 0; i < 0x8000; i++) + { + if ( ((i >= 0x0730) && (i <= 0x076f)) || + ((i >= 0x4541) && (i <= 0x4560)) || + ((i >= 0x72f3) && (i <= 0x731a)) || + ((i >= 0x79d9) && (i <= 0x7a09)) ) + { + decrypt[i] = RAM[i]; + } + } + + + /* !!!!!! PATCHES !!!!!! */ + + decrypt[0x3337] = 0xc9; // RET Z -> RET (to avoid: jp $C800) + + decrypt[0x1406] = 0x00; // HALT -> NOP (NMI source??) + decrypt[0x2487] = 0x00; // HALT -> NOP + decrypt[0x256c] = 0x00; // HALT -> NOP + + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); + memory_configure_bank_decrypted(1, 0, 16, decrypt + 0x10000, 0x4000); +} + + +/*************************************************************************** + Hard Head 2 +***************************************************************************/ + +static DRIVER_INIT( hardhea2 ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + size_t size = memory_region_length(REGION_CPU1); + UINT8 *decrypt = auto_malloc(size); + UINT8 x; + int i; + + memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); + + /* Address lines scrambling */ + memcpy(decrypt, RAM, size); + for (i = 0x00000; i < 0x50000; i++) + { +/* +0x1000 to scramble: + dump screen +rom10: 0y, 1y, 2n, 3n 0y,1y,2n,3n + 4n?,5n, 6n, 7n 4n,5n,6n,7n + 8?, 9n, an, bn 8n,9n,an,bn + cy, dy, ey?, cy,dy,en,fn +rom11: n +rom12: n +rom13: 0?, 1y, 2n, 3n ?,?,?,? (palettes) + 4n, 5n, 6n, 7? ?,?,n,n (intro anim) + 8?, 9n?,an, bn y,y,?,? (player anims) + cn, dy, en, fn y,y,n,n +*/ + static const UINT8 swaptable[80] = + { + 1,1,1,1,0,0,1,1, 0,0,0,0,0,0,0,0, // 8000-ffff not used + 1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0, + }; + int addr = i; + + if (swaptable[(i & 0xff000) >> 12]) + addr = (addr & 0xf0000) | BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0); + + RAM[i] = decrypt[addr]; + } + + /* Opcodes */ + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[32] = + { + 1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1, + 1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0, + }; + static const UINT8 xortable[32] = + { + 0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00, + 0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00, + }; + int table = (i & 1) | ((i & 0x400) >> 9) | ((i & 0x7000) >> 10); + + x = RAM[i]; + + x = BITSWAP8(x, 7,6,5,3,4,2,1,0) ^ 0x41 ^ xortable[table]; + if (swaptable[table]) + x = BITSWAP8(x, 5,6,7,4,3,2,1,0); + + decrypt[i] = x; + } + + /* Data */ + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 }; + + if (swaptable[(i & 0x7000) >> 12]) + RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x41; + } + + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); + memory_configure_bank(2, 0, 2, auto_malloc(0x2000 * 2), 0x2000); +} + + +/*************************************************************************** + Star Fighter +***************************************************************************/ + +static DRIVER_INIT( starfigh ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + size_t size = memory_region_length(REGION_CPU1); + UINT8 *decrypt = auto_malloc(size); + UINT8 x; + int i; + + memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); + + /* Address lines scrambling */ + memcpy(decrypt, RAM, size); + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[8] = + { + 1,1,1,1,1,1,0,0, + }; + int addr = i; + + if (swaptable[(i & 0x7000) >> 12]) + addr = BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0); + + RAM[i] = decrypt[addr]; + } + + /* Opcodes */ + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[32] = + { + 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0, + 0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + }; + static const UINT8 xortable[32] = + { + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00, + 0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + }; + int table = (i & 0x7c00) >> 10; + + x = RAM[i]; + + x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x45 ^ xortable[table]; + if (swaptable[table]) + x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04; + + decrypt[i] = x; + } + + /* Data */ + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 }; + + if (swaptable[(i & 0x7000) >> 12]) + RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x45; + } + + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); +} + + +/*************************************************************************** + Spark Man +***************************************************************************/ + +static DRIVER_INIT( sparkman ) +{ + UINT8 *RAM = memory_region(REGION_CPU1); + size_t size = memory_region_length(REGION_CPU1); + UINT8 *decrypt = auto_malloc(size); + UINT8 x; + int i; + + memory_set_decrypted_region(0, 0x0000, 0x7fff, decrypt); + + /* Address lines scrambling */ + memcpy(decrypt, RAM, size); + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[8] = + { + 1,1,1,1,0,0,1,1, + }; + int addr = i; + + if (swaptable[(i & 0x7000) >> 12]) + addr = BITSWAP16(addr, 15,14,13,12,11,10,9,7,8,6,5,4,3,2,1,0); + + RAM[i] = decrypt[addr]; + } + + /* Opcodes */ + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[32] = + { + 0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1, + 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0, + }; + static const UINT8 xortable[32] = + { + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00, + }; + int table = (i & 0x7c00) >> 10; + + x = RAM[i]; + + x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x44 ^ xortable[table]; + if (swaptable[table]) + x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04; + + decrypt[i] = x; + } + + /* Data */ + for (i = 0; i < 0x8000; i++) + { + static const UINT8 swaptable[8] = { 1,1,1,0,1,1,0,1 }; + + if (swaptable[(i & 0x7000) >> 12]) + RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x44; + } + + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); +} + +/*************************************************************************** + + + Protection + + +***************************************************************************/ + +/*************************************************************************** + Hard Head +***************************************************************************/ + +static UINT8 protection_val; + +static READ8_HANDLER( hardhead_protection_r ) +{ + if (protection_val & 0x80) + return ((~offset & 0x20) ? 0x20 : 0) | + ((protection_val & 0x04) ? 0x80 : 0) | + ((protection_val & 0x01) ? 0x04 : 0); + else + return ((~offset & 0x20) ? 0x20 : 0) | + (((offset ^ protection_val) & 0x01) ? 0x84 : 0); +} + +static WRITE8_HANDLER( hardhead_protection_w ) +{ + if (data & 0x80) protection_val = data; + else protection_val = offset & 1; +} + + +/*************************************************************************** + + + Memory Maps - Main CPU + + +***************************************************************************/ + +/*************************************************************************** + Hard Head +***************************************************************************/ + +static UINT8 *hardhead_ip; + +static READ8_HANDLER( hardhead_ip_r ) +{ + switch (*hardhead_ip) + { + case 0: return readinputport(0); + case 1: return readinputport(1); + case 2: return readinputport(2); + case 3: return readinputport(3); + default: + logerror("CPU #0 - PC %04X: Unknown IP read: %02X\n",activecpu_get_pc(),*hardhead_ip); + return 0xff; + } +} + +/* + 765- ---- Unused (eg. they go into hardhead_flipscreen_w) + ---4 ---- + ---- 3210 ROM Bank +*/ +static WRITE8_HANDLER( hardhead_bankswitch_w ) +{ + int bank = data & 0x0f; + + if (data & ~0xef) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",activecpu_get_pc(),data); + memory_set_bank(1, bank); +} + + +/* + 765- ---- + ---4 3--- Coin Lockout + ---- -2-- Flip Screen + ---- --10 +*/ +static WRITE8_HANDLER( hardhead_flipscreen_w ) +{ + flip_screen_set( data & 0x04); + coin_lockout_w ( 0, data & 0x08); + coin_lockout_w ( 1, data & 0x10); +} + +static ADDRESS_MAP_START( hardhead_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc000, 0xd7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xd800, 0xd9ff) AM_READ(MRA8_RAM ) // Palette + AM_RANGE(0xda00, 0xda00) AM_READ(hardhead_ip_r ) // Input Ports + AM_RANGE(0xda80, 0xda80) AM_READ(soundlatch2_r ) // From Sound CPU + AM_RANGE(0xdd80, 0xddff) AM_READ(hardhead_protection_r ) // Protection + AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM ) // Sprites +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhead_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xc000, 0xd7ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xd800, 0xd9ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette + AM_RANGE(0xda00, 0xda00) AM_WRITE(MWA8_RAM) AM_BASE(&hardhead_ip ) // Input Port Select + AM_RANGE(0xda80, 0xda80) AM_WRITE(hardhead_bankswitch_w ) // ROM Banking + AM_RANGE(0xdb00, 0xdb00) AM_WRITE(soundlatch_w ) // To Sound CPU + AM_RANGE(0xdb80, 0xdb80) AM_WRITE(hardhead_flipscreen_w ) // Flip Screen + Coin Lockout + AM_RANGE(0xdc00, 0xdc00) AM_WRITE(MWA8_NOP ) // <- R (after bank select) + AM_RANGE(0xdc80, 0xdc80) AM_WRITE(MWA8_NOP ) // <- R (after bank select) + AM_RANGE(0xdd00, 0xdd00) AM_WRITE(MWA8_NOP ) // <- R (after ip select) + AM_RANGE(0xdd80, 0xddff) AM_WRITE(hardhead_protection_w ) // Protection + AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_spriteram_w) AM_BASE(&spriteram ) // Sprites +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhead_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(MRA8_NOP ) // ? IRQ Ack +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhead_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + +/*************************************************************************** + Rough Ranger +***************************************************************************/ + +/* + 76-- ---- Coin Lockout + --5- ---- Flip Screen + ---4 ---- ROM Bank + ---- 3--- + ---- -210 ROM Bank +*/ +static WRITE8_HANDLER( rranger_bankswitch_w ) +{ + int bank = data & 0x07; + if ((~data & 0x10) && (bank >= 4)) bank += 4; + + if (data & ~0xf7) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",activecpu_get_pc(),data); + + memory_set_bank(1, bank); + + flip_screen_set( data & 0x20); + coin_lockout_w ( 0, data & 0x40); + coin_lockout_w ( 1, data & 0x80); +} + +/* + 7--- ---- 1 -> Garbled title (another romset?) + -654 ---- + ---- 3--- 1 -> No sound (soundlatch full?) + ---- -2-- + ---- --1- 1 -> Interlude screens + ---- ---0 +*/ +static READ8_HANDLER( rranger_soundstatus_r ) +{ + return 0x02; +} + +static ADDRESS_MAP_START( rranger_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc000, 0xc000) AM_READ(watchdog_reset_r ) // Watchdog (Tested!) + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_0_r ) // P1 (Inputs) + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_1_r ) // P2 + AM_RANGE(0xc004, 0xc004) AM_READ(rranger_soundstatus_r ) // Latch Status? + AM_RANGE(0xc200, 0xc200) AM_READ(MRA8_NOP ) // Protection? + AM_RANGE(0xc280, 0xc280) AM_READ(input_port_2_r ) // DSW 1 + AM_RANGE(0xc2c0, 0xc2c0) AM_READ(input_port_3_r ) // DSW 2 + AM_RANGE(0xc600, 0xc7ff) AM_READ(MRA8_RAM ) // Palette + AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_RAM ) // Sprites +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rranger_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xc000, 0xc000) AM_WRITE(soundlatch_w ) // To Sound CPU + AM_RANGE(0xc002, 0xc002) AM_WRITE(rranger_bankswitch_w ) // ROM Banking + AM_RANGE(0xc200, 0xc200) AM_WRITE(MWA8_NOP ) // Protection? + AM_RANGE(0xc280, 0xc280) AM_WRITE(MWA8_NOP ) // ? NMI Ack + AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette + AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_spriteram_w) AM_BASE(&spriteram ) // Sprites +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rranger_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(MRA8_NOP ) // ? IRQ Ack +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rranger_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + +/*************************************************************************** + Brick Zone +***************************************************************************/ + +/* +? +*/ +static READ8_HANDLER( brickzn_c140_r ) +{ + return 0xff; +} + +/* +*/ +static WRITE8_HANDLER( brickzn_palettebank_w ) +{ + suna8_palettebank = (data >> 1) & 1; + if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",activecpu_get_pc(),data); + + /* Also used as soundlatch - depending on c0c0? */ + soundlatch_w(0,data); +} + +/* + 7654 32-- + ---- --1- Ram Bank + ---- ---0 Flip Screen +*/ +static WRITE8_HANDLER( brickzn_spritebank_w ) +{ + suna8_spritebank = (data >> 1) & 1; + if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); + flip_screen_set( data & 0x01 ); +} + +static WRITE8_HANDLER( brickzn_unknown_w ) +{ + suna8_unknown = data; +} + +/* + 7654 ---- + ---- 3210 ROM Bank +*/ +static WRITE8_HANDLER( brickzn_rombank_w ) +{ + int bank = data & 0x0f; + + if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",activecpu_get_pc(),data); + + memory_set_bank(1, bank); + suna8_rombank = data; +} + +static ADDRESS_MAP_START( brickzn_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc100, 0xc100) AM_READ(input_port_0_r ) // P1 (Buttons) + AM_RANGE(0xc101, 0xc101) AM_READ(input_port_1_r ) // P2 + AM_RANGE(0xc102, 0xc102) AM_READ(input_port_2_r ) // DSW 1 + AM_RANGE(0xc103, 0xc103) AM_READ(input_port_3_r ) // DSW 2 + AM_RANGE(0xc108, 0xc108) AM_READ(input_port_4_r ) // P1 (Analog) + AM_RANGE(0xc10c, 0xc10c) AM_READ(input_port_5_r ) // P2 + AM_RANGE(0xc140, 0xc140) AM_READ(brickzn_c140_r ) // ??? + AM_RANGE(0xc600, 0xc7ff) AM_READ(suna8_banked_paletteram_r ) // Palette (Banked) + AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( brickzn_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xc040, 0xc040) AM_WRITE(brickzn_rombank_w ) // ROM Bank + AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_spritebank_w ) // Sprite RAM Bank + Flip Screen + AM_RANGE(0xc0a0, 0xc0a0) AM_WRITE(brickzn_palettebank_w ) // Palette RAM Bank + ? + AM_RANGE(0xc0c0, 0xc0c0) AM_WRITE(brickzn_unknown_w ) // ??? + AM_RANGE(0xc600, 0xc7ff) AM_WRITE(brickzn_banked_paletteram_w ) // Palette (Banked) + AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( brickzn_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( brickzn_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + +/*************************************************************************** + Hard Head 2 +***************************************************************************/ + +static UINT8 suna8_nmi_enable; + +/* Probably wrong: */ +static WRITE8_HANDLER( hardhea2_nmi_w ) +{ + suna8_nmi_enable = data & 0x01; +// if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",activecpu_get_pc(),data); +} + +/* + 7654 321- + ---- ---0 Flip Screen +*/ +static WRITE8_HANDLER( hardhea2_flipscreen_w ) +{ + flip_screen_set(data & 0x01); + if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",activecpu_get_pc(),data); +} + +static WRITE8_HANDLER( hardhea2_leds_w ) +{ + set_led_status(0, data & 0x01); + set_led_status(1, data & 0x02); + coin_counter_w(0, data & 0x04); + if (data & ~0x07) logerror("CPU#0 - PC %06X: unknown leds bits: %02X\n",activecpu_get_pc(),data); +} + +/* + 7654 32-- + ---- --1- Ram Bank + ---- ---0 Ram Bank? +*/ +static WRITE8_HANDLER( hardhea2_spritebank_w ) +{ + suna8_spritebank = (data >> 1) & 1; + if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); +} + +/* + 7654 ---- + ---- 3210 ROM Bank +*/ +static WRITE8_HANDLER( hardhea2_rombank_w ) +{ + int bank = data & 0x0f; + + if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",activecpu_get_pc(),data); + + memory_set_bank(1, bank); + suna8_rombank = data; +} + +static WRITE8_HANDLER( hardhea2_spritebank_0_w ) +{ + suna8_spritebank = 0; +} +static WRITE8_HANDLER( hardhea2_spritebank_1_w ) +{ + suna8_spritebank = 1; +} + +static WRITE8_HANDLER( hardhea2_rambank_0_w ) +{ + memory_set_bank(2, 0); +} +static WRITE8_HANDLER( hardhea2_rambank_1_w ) +{ + memory_set_bank(2, 1); +} + + +static ADDRESS_MAP_START( hardhea2_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r ) // P1 (Inputs) + AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r ) // P2 + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r ) // DSW 1 + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r ) // DSW 2 + AM_RANGE(0xc080, 0xc080) AM_READ(input_port_4_r ) // vblank? + AM_RANGE(0xc600, 0xc7ff) AM_READ(paletteram_r ) // Palette (Banked??) + AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_BANK2 ) // RAM (Banked?) + AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhea2_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xc200, 0xc200) AM_WRITE(hardhea2_spritebank_w ) // Sprite RAM Bank + AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?) + + // *** Protection + AM_RANGE(0xc28c, 0xc28c) AM_WRITE(hardhea2_rombank_w ) + // Protection *** + + AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen + AM_RANGE(0xc380, 0xc380) AM_WRITE(hardhea2_nmi_w ) // ? NMI related ? + AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter + AM_RANGE(0xc480, 0xc480) AM_WRITE(MWA8_NOP ) // ~ROM Bank + AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU + + // *** Protection + AM_RANGE(0xc50f, 0xc50f) AM_WRITE(hardhea2_spritebank_1_w ) + AM_RANGE(0xc508, 0xc508) AM_WRITE(hardhea2_spritebank_0_w ) + + AM_RANGE(0xc507, 0xc507) AM_WRITE(hardhea2_rambank_1_w ) + AM_RANGE(0xc522, 0xc522) AM_WRITE(hardhea2_rambank_0_w ) + + AM_RANGE(0xc556, 0xc556) AM_WRITE(hardhea2_rambank_1_w ) + AM_RANGE(0xc528, 0xc528) AM_WRITE(hardhea2_rambank_0_w ) + + AM_RANGE(0xc560, 0xc560) AM_WRITE(hardhea2_rambank_1_w ) + AM_RANGE(0xc533, 0xc533) AM_WRITE(hardhea2_rambank_0_w ) + // Protection *** + + AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette (Banked??) + AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_BANK2 ) // RAM (Banked?) + AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) +ADDRESS_MAP_END + + +/*************************************************************************** + Star Fighter +***************************************************************************/ + +static UINT8 spritebank_latch; +static WRITE8_HANDLER( starfigh_spritebank_latch_w ) +{ + spritebank_latch = (data >> 2) & 1; + if (data & ~0x04) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); +} + +static WRITE8_HANDLER( starfigh_spritebank_w ) +{ + suna8_spritebank = spritebank_latch; +} + +static ADDRESS_MAP_START( starfigh_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r ) // P1 (Inputs) + AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r ) // P2 + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r ) // DSW 1 + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r ) // DSW 2 + AM_RANGE(0xc600, 0xc7ff) AM_READ(suna8_banked_paletteram_r ) // Palette (Banked??) + AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( starfigh_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xc200, 0xc200) AM_WRITE(starfigh_spritebank_w ) // Sprite RAM Bank + AM_RANGE(0xc380, 0xc3ff) AM_WRITE(starfigh_spritebank_latch_w ) // Sprite RAM Bank + AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?) + AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen + AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter + AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU + AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette (Banked??) + AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( starfigh_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( starfigh_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + +/*************************************************************************** + Spark Man +***************************************************************************/ + +/* Probably wrong: */ +static WRITE8_HANDLER( sparkman_nmi_w ) +{ + suna8_nmi_enable = data & 0x01; + if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",activecpu_get_pc(),data); +} + +/* + 7654 321- + ---- ---0 Flip Screen +*/ +static WRITE8_HANDLER( sparkman_flipscreen_w ) +{ + flip_screen_set(data & 0x01); + if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",activecpu_get_pc(),data); +} + +static WRITE8_HANDLER( sparkman_leds_w ) +{ + set_led_status(0, data & 0x01); + set_led_status(1, data & 0x02); + coin_counter_w(0, data & 0x04); + if (data & ~0x07) logerror("CPU#0 - PC %06X: unknown leds bits: %02X\n",activecpu_get_pc(),data); +} + +/* + 7654 32-- + ---- --1- Ram Bank + ---- ---0 Ram Bank? +*/ +static WRITE8_HANDLER( sparkman_spritebank_w ) +{ + suna8_spritebank = (data >> 1) & 1; + if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",activecpu_get_pc(),data); +} + +/* + 7654 ---- + ---- 3210 ROM Bank +*/ +static WRITE8_HANDLER( sparkman_rombank_w ) +{ + int bank = data & 0x0f; + + if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",activecpu_get_pc(),data); + + memory_set_bank(1, bank); + suna8_rombank = data; +} + +static READ8_HANDLER( sparkman_c0a3_r ) +{ + return (cpu_getcurrentframe() & 1) ? 0x80 : 0; +} + +static ADDRESS_MAP_START( sparkman_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1 ) // Banked ROM + AM_RANGE(0xc000, 0xc000) AM_READ(input_port_0_r ) // P1 (Inputs) + AM_RANGE(0xc001, 0xc001) AM_READ(input_port_1_r ) // P2 + AM_RANGE(0xc002, 0xc002) AM_READ(input_port_2_r ) // DSW 1 + AM_RANGE(0xc003, 0xc003) AM_READ(input_port_3_r ) // DSW 2 + AM_RANGE(0xc080, 0xc080) AM_READ(input_port_4_r ) // Buttons + AM_RANGE(0xc0a3, 0xc0a3) AM_READ(sparkman_c0a3_r ) // ??? + AM_RANGE(0xc600, 0xc7ff) AM_READ(paletteram_r ) // Palette (Banked??) + AM_RANGE(0xc800, 0xdfff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_READ(suna8_banked_spriteram_r ) // Sprites (Banked) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sparkman_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0xbfff) AM_WRITE(MWA8_ROM ) // Banked ROM + AM_RANGE(0xc200, 0xc200) AM_WRITE(sparkman_spritebank_w ) // Sprite RAM Bank + AM_RANGE(0xc280, 0xc280) AM_WRITE(sparkman_rombank_w ) // ROM Bank (?mirrored up to c2ff?) + AM_RANGE(0xc300, 0xc300) AM_WRITE(sparkman_flipscreen_w ) // Flip Screen + AM_RANGE(0xc380, 0xc380) AM_WRITE(sparkman_nmi_w ) // ? NMI related ? + AM_RANGE(0xc400, 0xc400) AM_WRITE(sparkman_leds_w ) // Leds + Coin Counter + AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU + AM_RANGE(0xc600, 0xc7ff) AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram ) // Palette (Banked??) + AM_RANGE(0xc800, 0xdfff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xe000, 0xffff) AM_WRITE(suna8_banked_spriteram_w ) // Sprites (Banked) +ADDRESS_MAP_END + + +/*************************************************************************** + + + Memory Maps - Sound CPU(s) + + +***************************************************************************/ + +/*************************************************************************** + Hard Head +***************************************************************************/ + +static ADDRESS_MAP_START( hardhead_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xc800, 0xc800) AM_READ(YM3812_status_port_0_r ) // ? unsure + AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhead_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_w ) // + AM_RANGE(0xa000, 0xa000) AM_WRITE(YM3812_control_port_0_w ) // YM3812 + AM_RANGE(0xa001, 0xa001) AM_WRITE(YM3812_write_port_0_w ) + AM_RANGE(0xa002, 0xa002) AM_WRITE(AY8910_control_port_0_w ) // AY8910 + AM_RANGE(0xa003, 0xa003) AM_WRITE(AY8910_write_port_0_w ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhead_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x01, 0x01) AM_READ(MRA8_NOP ) // ? IRQ Ack +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hardhead_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + + +/*************************************************************************** + Rough Ranger +***************************************************************************/ + +static ADDRESS_MAP_START( rranger_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rranger_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_w ) // + AM_RANGE(0xa000, 0xa000) AM_WRITE(YM2203_control_port_0_w ) // YM2203 + AM_RANGE(0xa001, 0xa001) AM_WRITE(YM2203_write_port_0_w ) + AM_RANGE(0xa002, 0xa002) AM_WRITE(YM2203_control_port_1_w ) // AY8910 + AM_RANGE(0xa003, 0xa003) AM_WRITE(YM2203_write_port_1_w ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rranger_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rranger_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + +/*************************************************************************** + Brick Zone +***************************************************************************/ + +static ADDRESS_MAP_START( brickzn_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0xe000, 0xe7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( brickzn_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xc000, 0xc000) AM_WRITE(YM3812_control_port_0_w ) // YM3812 + AM_RANGE(0xc001, 0xc001) AM_WRITE(YM3812_write_port_0_w ) + AM_RANGE(0xc002, 0xc002) AM_WRITE(AY8910_control_port_0_w ) // AY8910 + AM_RANGE(0xc003, 0xc003) AM_WRITE(AY8910_write_port_0_w ) + AM_RANGE(0xe000, 0xe7ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xf000, 0xf000) AM_WRITE(soundlatch2_w ) // To PCM CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( brickzn_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( brickzn_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) +ADDRESS_MAP_END + + +/* PCM Z80 , 4 DACs (4 bits per sample), NO RAM !! */ + +static ADDRESS_MAP_START( brickzn_pcm_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xffff) AM_READ(MRA8_ROM ) // ROM +ADDRESS_MAP_END +static ADDRESS_MAP_START( brickzn_pcm_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM +ADDRESS_MAP_END + + +static WRITE8_HANDLER( brickzn_pcm_w ) +{ + DAC_signed_data_w( offset, (data & 0xf) * 0x11 ); +} + +static ADDRESS_MAP_START( brickzn_pcm_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From Sound CPU +ADDRESS_MAP_END +static ADDRESS_MAP_START( brickzn_pcm_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x03) AM_WRITE(brickzn_pcm_w ) // 4 x DAC +ADDRESS_MAP_END + + + +/*************************************************************************** + + + Input Ports + + +***************************************************************************/ + +#define JOY(_n_) \ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START##_n_ ) \ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN##_n_ ) + +/*************************************************************************** + Hard Head +***************************************************************************/ + +static INPUT_PORTS_START( hardhead ) + + PORT_START_TAG("IN0") // Player 1 - $da00 (ip = 0) + JOY(1) + + PORT_START_TAG("IN1") // Player 2 - $da00 (ip = 1) + JOY(2) + + PORT_START_TAG("IN2") // DSW 1 - $da00 (ip = 2) + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0e, "No Bonus" ) + PORT_DIPSETTING( 0x0c, "10K" ) + PORT_DIPSETTING( 0x0a, "20K" ) + PORT_DIPSETTING( 0x08, "50K" ) + PORT_DIPSETTING( 0x06, "50K, Every 50K" ) + PORT_DIPSETTING( 0x04, "100K, Every 50K" ) + PORT_DIPSETTING( 0x02, "100K, Every 100K" ) + PORT_DIPSETTING( 0x00, "200K, Every 100K" ) + PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("IN3") //DSW 2 - $da00 (ip = 3) + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x18, "2" ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) ) + PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x80, "Moderate" ) + PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Very_Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +INPUT_PORTS_END + +/*************************************************************************** + Rough Ranger +***************************************************************************/ + +static INPUT_PORTS_START( rranger ) + + PORT_START_TAG("IN0") // Player 1 - $c002 + JOY(1) + + PORT_START_TAG("IN1") // Player 2 - $c003 + JOY(2) + + PORT_START_TAG("IN2") //DSW 1 - $c280 + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x30, "10K" ) + PORT_DIPSETTING( 0x28, "30K" ) + PORT_DIPSETTING( 0x20, "50K" ) + PORT_DIPSETTING( 0x18, "50K, Every 50K" ) + PORT_DIPSETTING( 0x10, "100K, Every 50K" ) + PORT_DIPSETTING( 0x08, "100K, Every 100K" ) + PORT_DIPSETTING( 0x00, "100K, Every 200K" ) + PORT_DIPSETTING( 0x38, DEF_STR( None ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + + PORT_START_TAG("IN3") // DSW 2 - $c2c0 + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x30, "2" ) + PORT_DIPSETTING( 0x20, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + + +/*************************************************************************** + Brick Zone +***************************************************************************/ + +static INPUT_PORTS_START( brickzn ) + + PORT_START_TAG("IN0") // Player 1 - $c100 + JOY(1) + + PORT_START_TAG("IN1") // Player 2 - $c101 + JOY(2) + + PORT_START_TAG("IN2") // DSW 1 - $c102 + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) // rom 38:b840 + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) + PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x20, "Moderate" ) + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +// PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") +// PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) +// PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) // + Invulnerability + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("IN3") // DSW 2 - $c103 + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x30, "10K" ) + PORT_DIPSETTING( 0x28, "30K" ) + PORT_DIPSETTING( 0x18, "50K, Every 50K" ) + PORT_DIPSETTING( 0x20, "50K" ) + PORT_DIPSETTING( 0x10, "100K, Every 50K" ) + PORT_DIPSETTING( 0x08, "100K, Every 100K" ) + PORT_DIPSETTING( 0x00, "200K, Every 100K" ) + PORT_DIPSETTING( 0x38, DEF_STR( None ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x80, "2" ) + PORT_DIPSETTING( 0xc0, "3" ) + PORT_DIPSETTING( 0x40, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + + PORT_START_TAG("IN4") // Player 1 - $c108 + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(0) PORT_REVERSE + + PORT_START_TAG("IN5") // Player 2 - $c10c + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(0) PORT_REVERSE + +INPUT_PORTS_END + + +/*************************************************************************** + Hard Head 2 / Star Fighter +***************************************************************************/ + +static INPUT_PORTS_START( hardhea2 ) + + PORT_START_TAG("IN0") // Player 1 - $c000 + JOY(1) + + PORT_START_TAG("IN1") // Player 2 - $c001 + JOY(2) + + PORT_START_TAG("IN2") // DSW 1 - $c002 + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) + PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x20, "Moderate" ) + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("IN3") // DSW 2 - $c003 + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x30, "10K" ) + PORT_DIPSETTING( 0x28, "30K" ) + PORT_DIPSETTING( 0x18, "50K, Every 50K" ) + PORT_DIPSETTING( 0x20, "50K" ) + PORT_DIPSETTING( 0x10, "100K, Every 50K" ) + PORT_DIPSETTING( 0x08, "100K, Every 100K" ) + PORT_DIPSETTING( 0x00, "200K, Every 100K" ) + PORT_DIPSETTING( 0x38, DEF_STR( None ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x80, "2" ) + PORT_DIPSETTING( 0xc0, "3" ) + PORT_DIPSETTING( 0x40, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + + PORT_START_TAG("IN4") // Buttons - $c080 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +INPUT_PORTS_END + + +/*************************************************************************** + Spark Man +***************************************************************************/ + +static INPUT_PORTS_START( sparkman ) + + PORT_START_TAG("IN0") // Player 1 - $c000 + JOY(1) + + PORT_START_TAG("IN1") // Player 2 - $c001 + JOY(2) + + PORT_START_TAG("IN2") // DSW 1 - $c002 + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) + PORT_DIPSETTING( 0x28, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x38, "Moderate" ) + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("IN3") // DSW 2 - $c003 + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x04, 0x04, "Play Together" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x38, "10K" ) + PORT_DIPSETTING( 0x28, "30K" ) + PORT_DIPSETTING( 0x18, "50K, Every 50K" ) + PORT_DIPSETTING( 0x20, "50K" ) + PORT_DIPSETTING( 0x10, "100K, Every 50K" ) + PORT_DIPSETTING( 0x08, "100K, Every 100K" ) + PORT_DIPSETTING( 0x00, "200K, Every 100K" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x80, "2" ) + PORT_DIPSETTING( 0xc0, "3" ) + PORT_DIPSETTING( 0x40, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + + PORT_START_TAG("IN4") // Buttons - $c080 + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +INPUT_PORTS_END + + +/*************************************************************************** + + + Graphics Layouts + + +***************************************************************************/ + +/* 8x8x4 tiles (2 bitplanes per ROM) */ +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 }, + { 3,2,1,0, 11,10,9,8}, + { STEP8(0,16) }, + 8*8*2 +}; + +static GFXDECODE_START( suna8 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x4, 0, 16 ) // [0] Sprites +GFXDECODE_END + + + +/*************************************************************************** + + + Machine Drivers + + +***************************************************************************/ + +static void soundirq(int state) +{ + cpunum_set_input_line(1, 0, state); +} + +/* In games with only 2 CPUs, port A&B of the AY8910 are used + for sample playing. */ + +/*************************************************************************** + Hard Head +***************************************************************************/ + +/* 1 x 24 MHz crystal */ + +static struct AY8910interface hardhead_ay8910_interface = +{ + 0, + 0, + suna8_play_samples_w, + suna8_samples_number_w +}; + +static struct Samplesinterface suna8_samples_interface = +{ + 1, + NULL, + suna8_sh_start +}; + +static MACHINE_DRIVER_START( hardhead ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ + MDRV_CPU_PROGRAM_MAP(hardhead_readmem,hardhead_writemem) + MDRV_CPU_IO_MAP(hardhead_readport,hardhead_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* No NMI */ + + MDRV_CPU_ADD(Z80, 24000000 / 4) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(hardhead_sound_readmem,hardhead_sound_writemem) + MDRV_CPU_IO_MAP(hardhead_sound_readport,hardhead_sound_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* No NMI */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna8) + MDRV_PALETTE_LENGTH(256) + + MDRV_VIDEO_START(suna8_textdim12) + MDRV_VIDEO_UPDATE(suna8) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM3812, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + + MDRV_SOUND_ADD(AY8910, 24000000 / 16) + MDRV_SOUND_CONFIG(hardhead_ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.30) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.30) + + MDRV_SOUND_ADD(SAMPLES, 0) + MDRV_SOUND_CONFIG(suna8_samples_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + + + +/*************************************************************************** + Rough Ranger +***************************************************************************/ + +/* 1 x 24 MHz crystal */ + +/* 2203 + 8910 */ +static MACHINE_DRIVER_START( rranger ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ + MDRV_CPU_PROGRAM_MAP(rranger_readmem,rranger_writemem) + MDRV_CPU_IO_MAP(rranger_readport,rranger_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) /* IRQ & NMI ! */ + + MDRV_CPU_ADD(Z80, 24000000 / 4) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(rranger_sound_readmem,rranger_sound_writemem) + MDRV_CPU_IO_MAP(rranger_sound_readport,rranger_sound_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* NMI = retn */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna8) + MDRV_PALETTE_LENGTH(256) + + MDRV_VIDEO_START(suna8_textdim8) + MDRV_VIDEO_UPDATE(suna8) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2203, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) + + MDRV_SOUND_ADD(YM2203, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + + +/*************************************************************************** + Brick Zone +***************************************************************************/ + +/* 1 x 24 MHz crystal */ + +static struct YM3812interface brickzn_ym3812_interface = +{ + soundirq /* IRQ Line */ +}; + +static INTERRUPT_GEN( brickzn_interrupt ) +{ + if (cpu_getiloops()) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); + else cpunum_set_input_line(0, 0, HOLD_LINE); +} + +static MACHINE_DRIVER_START( brickzn ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", Z80, 24000000 / 4) /* SUNA PROTECTION BLOCK */ + MDRV_CPU_PROGRAM_MAP(brickzn_readmem,brickzn_writemem) + MDRV_CPU_IO_MAP(brickzn_readport,brickzn_writeport) +// MDRV_CPU_VBLANK_INT(brickzn_interrupt, 2) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) // nmi breaks ramtest but is needed! + + MDRV_CPU_ADD_TAG("sound", Z80, 24000000 / 4) /* Z0840006PSC */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(brickzn_sound_readmem,brickzn_sound_writemem) + MDRV_CPU_IO_MAP(brickzn_sound_readport,brickzn_sound_writeport) + + MDRV_CPU_ADD_TAG("pcm", Z80, 24000000 / 4) /* Z0840006PSC */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(brickzn_pcm_readmem,brickzn_pcm_writemem) + MDRV_CPU_IO_MAP(brickzn_pcm_readport,brickzn_pcm_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna8) + MDRV_PALETTE_LENGTH(512) + + MDRV_VIDEO_START(suna8_textdim0) + MDRV_VIDEO_UPDATE(suna8) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM3812, 4000000) + MDRV_SOUND_CONFIG(brickzn_ym3812_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + + MDRV_SOUND_ADD(AY8910, 24000000 / 16) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.33) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.33) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.17) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.17) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.17) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.17) +MACHINE_DRIVER_END + + +/*************************************************************************** + Hard Head 2 +***************************************************************************/ + +/* 1 x 24 MHz crystal */ + +static INTERRUPT_GEN( hardhea2_interrupt ) +{ + if (cpu_getiloops()) + { + if (suna8_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); + } + else cpunum_set_input_line(0, 0, HOLD_LINE); +} + +static MACHINE_RESET( hardhea2 ) +{ + hardhea2_rambank_0_w(0,0); +} + +static MACHINE_DRIVER_START( hardhea2 ) + + MDRV_IMPORT_FROM( brickzn ) + MDRV_CPU_MODIFY("main") /* SUNA T568009 */ + MDRV_CPU_PROGRAM_MAP(hardhea2_readmem,hardhea2_writemem) + MDRV_CPU_VBLANK_INT(hardhea2_interrupt,2) /* IRQ & NMI */ + + MDRV_MACHINE_RESET(hardhea2) + MDRV_PALETTE_LENGTH(256) +MACHINE_DRIVER_END + + +/*************************************************************************** + Star Fighter +***************************************************************************/ + +static struct AY8910interface starfigh_ay8910_interface = +{ + 0, + 0, + suna8_play_samples_w, + suna8_samples_number_w +}; + +static MACHINE_DRIVER_START( starfigh ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ + MDRV_CPU_PROGRAM_MAP(starfigh_readmem,starfigh_writemem) + MDRV_CPU_IO_MAP(starfigh_readport,starfigh_writeport) + MDRV_CPU_VBLANK_INT(brickzn_interrupt,2) /* IRQ & NMI */ + + /* The sound section is identical to that of hardhead */ + MDRV_CPU_ADD(Z80, 24000000 / 4) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(hardhead_sound_readmem,hardhead_sound_writemem) + MDRV_CPU_IO_MAP(hardhead_sound_readport,hardhead_sound_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* No NMI */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna8) + MDRV_PALETTE_LENGTH(256) + + MDRV_VIDEO_START(suna8_textdim0) + MDRV_VIDEO_UPDATE(suna8) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM3812, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + + MDRV_SOUND_ADD(AY8910, 24000000 / 16) + MDRV_SOUND_CONFIG(starfigh_ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) + + MDRV_SOUND_ADD(SAMPLES, 0) + MDRV_SOUND_CONFIG(suna8_samples_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + + +/*************************************************************************** + Spark Man +***************************************************************************/ + +static INTERRUPT_GEN( sparkman_interrupt ) +{ + if (cpu_getiloops()) + { + if (suna8_nmi_enable) cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); + } + else cpunum_set_input_line(0, 0, HOLD_LINE); +} + +static MACHINE_DRIVER_START( sparkman ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 24000000 / 4) /* ? */ + MDRV_CPU_PROGRAM_MAP(sparkman_readmem,sparkman_writemem) + MDRV_CPU_VBLANK_INT(sparkman_interrupt,2) /* IRQ & NMI */ + + MDRV_CPU_ADD(Z80, 24000000 / 4) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(hardhead_sound_readmem,hardhead_sound_writemem) + MDRV_CPU_IO_MAP(hardhead_sound_readport,hardhead_sound_writeport) + MDRV_CPU_VBLANK_INT(irq0_line_hold,4) /* No NMI */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna8) + MDRV_PALETTE_LENGTH(512) + + MDRV_VIDEO_START(suna8_textdim0) + MDRV_VIDEO_UPDATE(suna8) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM3812, 4000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + + MDRV_SOUND_ADD(AY8910, 24000000 / 16) + MDRV_SOUND_CONFIG(hardhead_ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.30) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.30) + + MDRV_SOUND_ADD(SAMPLES, 0) + MDRV_SOUND_CONFIG(suna8_samples_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + + +/*************************************************************************** + + + ROMs Loading + + +***************************************************************************/ + +/*************************************************************************** + + Hard Head + +Location Type File ID Checksum +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +L5 27C256 P1 1327 [ main program ] +K5 27C256 P2 50B1 [ main program ] +J5 27C256 P3 CF73 [ main program ] +I5 27C256 P4 DE86 [ main program ] +D5 27C256 P5 94D1 [ background ] +A5 27C256 P6 C3C7 [ motion obj. ] +L7 27C256 P7 A7B8 [ main program ] +K7 27C256 P8 5E53 [ main program ] +J7 27C256 P9 35FC [ main program ] +I7 27C256 P10 8F9A [ main program ] +D7 27C256 P11 931C [ background ] +A7 27C256 P12 2EED [ motion obj. ] +H9 27C256 P13 5CD2 [ snd program ] +M9 27C256 P14 5576 [ sound data ] + +Note: Game No. KRB-14 + PCB No. 60138-0083 + +Main processor - Custom security block (battery backed) CPU No. S562008 + +Sound processor - Z80 + - YM3812 + - AY-3-8910 + +24 MHz crystal + +***************************************************************************/ + +ROM_START( hardhead ) + ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "p1", 0x00000, 0x8000, CRC(c6147926) SHA1(8d1609aaeac344c6aec102e92d34caab22a8ec64) ) // 1988,9,14 + ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) ) + ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) + ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) + ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) + ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) ) + ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) + ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) + ROM_RELOAD( 0x08000, 0x8000 ) + ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) + ROM_RELOAD( 0x18000, 0x8000 ) + ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) ) + ROM_RELOAD( 0x28000, 0x8000 ) + ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) + ROM_RELOAD( 0x38000, 0x8000 ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) +ROM_END + +ROM_START( hardhedb ) + ROM_REGION( 0x48000+0x8000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted) + ROM_CONTINUE( 0x00000, 0x8000 ) + ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) ) + ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) + ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) + ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) + ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) ) + ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) + ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) +// ROM_LOAD( "2_13_9h.rom", 0x00000, 0x8000, CRC(1b20e5ec) ) + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) + ROM_RELOAD( 0x08000, 0x8000 ) + ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) + ROM_RELOAD( 0x18000, 0x8000 ) + ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) ) + ROM_RELOAD( 0x28000, 0x8000 ) + ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) + ROM_RELOAD( 0x38000, 0x8000 ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) +ROM_END + +ROM_START( pop_hh ) + ROM_REGION( 0x48000+0x8000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted) + ROM_CONTINUE( 0x00000, 0x8000 ) + ROM_LOAD( "2_27256.k6", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) ) + ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) // 3_27256.j6 + ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) // 4_27256.i6 + ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) // 7_27256.l8 + ROM_LOAD( "8_27256.k8", 0x30000, 0x8000, CRC(87a8b4b4) SHA1(83d30cf184c5dccdf2666c0ef9e078541d6a146e) ) + ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) // 9_27256.j8 + ROM_LOAD( "10_27256.i8", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // 13_27256.i10 + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) // 5_27256.d6 + ROM_RELOAD( 0x08000, 0x8000 ) + ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) // 6_27256.a6 + ROM_RELOAD( 0x18000, 0x8000 ) + ROM_LOAD( "11_27256.d8", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) ) + ROM_RELOAD( 0x28000, 0x8000 ) + ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) // 12_27256.a8 + ROM_RELOAD( 0x38000, 0x8000 ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) // 14_27256.m11 +ROM_END + + +/*************************************************************************** + + Rough Ranger / Super Ranger + +(SunA 1988) +K030087 + + 24MHz 6 7 8 9 - 10 11 12 13 sw1 sw2 + + + + 6264 + 5 6116 + 4 6116 6116 + 3 6116 14 + 2 6116 Z80A + 1 6116 8910 + 6116 6116 2203 + 15 + Epoxy CPU + 6116 + + +--------------------------- +Super Ranger by SUNA (1988) +--------------------------- + +Location Type File ID Checksum +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +E2 27C256 R1 28C0 [ main program ] +F2 27C256 R2 73AD [ main program ] +H2 27C256 R3 8B7A [ main program ] +I2 27C512 R4 77BE [ main program ] +J2 27C512 R5 6121 [ main program ] +P5 27C256 R6 BE0E [ background ] +P6 27C256 R7 BD5A [ background ] +P7 27C256 R8 4605 [ motion obj. ] +P8 27C256 R9 7097 [ motion obj. ] +P9 27C256 R10 3B9F [ background ] +P10 27C256 R11 2AE8 [ background ] +P11 27C256 R12 8B6D [ motion obj. ] +P12 27C256 R13 927E [ motion obj. ] +J13 27C256 R14 E817 [ snd program ] +E13 27C256 R15 54EE [ sound data ] + +Note: Game model number K030087 + +Hardware: + +Main processor - Custom security block (battery backed) CPU No. S562008 + +Sound processor - Z80 + - YM2203C + - AY-3-8910 + +***************************************************************************/ + +ROM_START( rranger ) + ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "1", 0x00000, 0x8000, CRC(4fb4f096) SHA1(c5ac3e04080cdcf570769918587e8cf8d455fc30) ) // V 2.0 1988,4,15 + ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) + ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) + ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) + ROM_CONTINUE( 0x20000, 0x8000 ) + ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) + ROM_CONTINUE( 0x28000, 0x8000 ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "6", 0x00000, 0x8000, CRC(57543643) SHA1(59c7717321314678e61b50767e168eb2a73147d3) ) + ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) + ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) + ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) + ROM_LOAD( "10", 0x20000, 0x8000, CRC(42c4fdbf) SHA1(fd8b267d5098b640e731942b922149866ece1dc6) ) + ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) + ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) + ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) +ROM_END + +ROM_START( sranger ) + ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "r1", 0x00000, 0x8000, CRC(4eef1ede) SHA1(713074400e27f6983f97ce73e522a1d687961317) ) // V 2.0 1988,4,15 + ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) + ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) + ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) + ROM_CONTINUE( 0x20000, 0x8000 ) + ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) + ROM_CONTINUE( 0x28000, 0x8000 ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) + ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) + ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) + ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) + ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) + ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) + ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) + ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) +ROM_END + +ROM_START( srangerb ) + ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "r1bt", 0x00000, 0x8000, CRC(40635e7c) SHA1(741290ad640e941774d496a329cd29198ab83463) ) // NYWACORPORATION LTD 88-1-07 + ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) + ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) + ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) + ROM_CONTINUE( 0x20000, 0x8000 ) + ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) + ROM_CONTINUE( 0x28000, 0x8000 ) + ROM_LOAD( "r5bt", 0x28000, 0x8000, BAD_DUMP CRC(f7f391b5) SHA1(a0a8de1d9d7876f5c4b26e34d5e54ec79529c2da) ) // wrong length + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) ) + ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) + ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) + ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) + ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) ) + ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) + ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) + ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) +ROM_END + +ROM_START( srangerw ) + ROM_REGION( 0x48000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "w1", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28 + ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) ) + ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) ) + ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) ) + ROM_CONTINUE( 0x20000, 0x8000 ) + ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) ) + ROM_CONTINUE( 0x28000, 0x8000 ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound Z80 Code */ + ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) ) + + ROM_REGION( 0x40000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "w6", 0x00000, 0x8000, CRC(312ecda6) SHA1(db11259e10da5f7f2b7b306482a08835597dbde4) ) + ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) ) + ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) ) + ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) ) + ROM_LOAD( "w10", 0x20000, 0x8000, CRC(8731abc6) SHA1(05c13b359106b4ead1326f2e53d0585a2f0019ac) ) + ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) ) + ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) ) + ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) ) +ROM_END + + +/*************************************************************************** + + Brick Zone + +SUNA ELECTRONICS IND CO., LTD + +CPU Z0840006PSC (ZILOG) + +Chrystal : 24.000 MHz + +Sound CPU : Z084006PSC (ZILOG) + AY3-8910A + +Warning ! This game has a 'SUNA' protection block :-( + +- + +(c) 1992 Suna Electronics + +2 * Z80B + +AY-3-8910 +YM3812 + +24 MHz crystal + +Large epoxy(?) module near the cpu's. + +***************************************************************************/ + +ROM_START( brickzn ) + ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "brickzon.009", 0x00000, 0x08000, CRC(1ea68dea) SHA1(427152a26b062c5e77089de49c1da69369d4d557) ) // V5.0 1992,3,3 + ROM_LOAD( "brickzon.008", 0x10000, 0x20000, CRC(c61540ba) SHA1(08c0ede591b229427b910ca6bb904a6146110be8) ) + ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ + ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* PCM Z80 Code */ + ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) ) + + ROM_REGION( 0xc0000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "brickzon.002", 0x00000, 0x20000, CRC(241f0659) SHA1(71b577bf7097b3b367d068df42f991d515f9003a) ) + ROM_LOAD( "brickzon.001", 0x20000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) ) + ROM_LOAD( "brickzon.003", 0x40000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) ) + ROM_LOAD( "brickzon.005", 0x60000, 0x20000, CRC(118f8392) SHA1(598fa4df3ae348ec9796cd6d90c3045bec546da3) ) + ROM_LOAD( "brickzon.004", 0x80000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) ) + ROM_LOAD( "brickzon.006", 0xa0000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) ) +ROM_END + +ROM_START( brickzn3 ) + ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "39", 0x00000, 0x08000, CRC(043380bd) SHA1(7eea7cc7d754815df233879b4a9d3d88eac5b28d) ) // V3.0 1992,1,23 + ROM_LOAD( "38", 0x10000, 0x20000, CRC(e16216e8) SHA1(e88ae97e8a632823d5f1fe500954b6f6542407d5) ) + ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ + ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* PCM Z80 Code */ + ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) ) + + ROM_REGION( 0xc0000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "35", 0x00000, 0x20000, CRC(b463dfcf) SHA1(35c8a4a0c5b62a087a2cb70bc5b7815f5bb2d973) ) + ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) ) + ROM_LOAD( "brickzon.006", 0x40000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) ) + ROM_LOAD( "32", 0x60000, 0x20000, CRC(32dbf2dd) SHA1(b9ab8b93a062b871b7f824e4be2f214cc832d585) ) + ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) ) + ROM_LOAD( "brickzon.003", 0xa0000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) ) +ROM_END + + + +/*************************************************************************** + + Hard Head 2 + +These ROMS are all 27C512 + +ROM 1 is at Location 1N +ROM 2 ..............1o +ROM 3 ..............1Q +ROM 4...............3N +ROM 5.............. 4N +ROM 6...............4o +ROM 7...............4Q +ROM 8...............6N +ROM 10..............H5 +ROM 11..............i5 +ROM 12 .............F7 +ROM 13..............H7 +ROM 15..............N10 + +These ROMs are 27C256 + +ROM 9...............F5 +ROM 14..............C8 + +Game uses 2 Z80B processors and a Custom Sealed processor (assumed) +Labeled "SUNA T568009" + +Sound is a Yamaha YM3812 and a AY-3-8910A + +3 RAMS are 6264LP- 10 and 5) HM6116K-90 rams (small package) + +24 MHz + +***************************************************************************/ + +ROM_START( hardhea2 ) + ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "hrd-hd9", 0x00000, 0x08000, CRC(69c4c307) SHA1(0dfde1dcda51b5b1740aff9e96cb877a428a3e04) ) // V 2.0 1991,2,12 + ROM_LOAD( "hrd-hd10", 0x10000, 0x10000, CRC(77ec5b0a) SHA1(2d3e24c208904a7884e585e08e5818fd9f8b5391) ) + ROM_LOAD( "hrd-hd11", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) ) + ROM_LOAD( "hrd-hd12", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) ) + ROM_LOAD( "hrd-hd13", 0x40000, 0x10000, CRC(3225e7d7) SHA1(2da9d1ce182dab8d9e09772e6899676b84c7458c) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ + ROM_LOAD( "hrd-hd14", 0x00000, 0x08000, CRC(79a3be51) SHA1(30bc67cd3a936615c6931f8e15953425dff59611) ) + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* PCM Z80 Code */ + ROM_LOAD( "hrd-hd15", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) ) + + ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "hrd-hd1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) ) + ROM_LOAD( "hrd-hd2", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) ) + ROM_LOAD( "hrd-hd3", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) ) + ROM_LOAD( "hrd-hd4", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) ) + ROM_LOAD( "hrd-hd5", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) ) + ROM_LOAD( "hrd-hd6", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) ) + ROM_LOAD( "hrd-hd7", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) ) + ROM_LOAD( "hrd-hd8", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) ) +ROM_END + + +/*************************************************************************** + + Star Fighter + +***************************************************************************/ + +ROM_START( starfigh ) + ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "starfgtr.l1", 0x00000, 0x08000, CRC(f93802c6) SHA1(4005b06b69dd440dfb6385766386a1168e73288f) ) // V.1 + ROM_LOAD( "starfgtr.j1", 0x10000, 0x10000, CRC(fcfcf08a) SHA1(65fe1666aa5092f820b337bcbcbed7accdec440d) ) + ROM_LOAD( "starfgtr.i1", 0x20000, 0x10000, CRC(6935fcdb) SHA1(f47812f6716ccf52dd7ab8522c29e059f1e38f31) ) + ROM_LOAD( "starfgtr.l3", 0x30000, 0x10000, CRC(50c072a4) SHA1(e48ec5a786ef245e5b2b72390824b6b7c449a74b) ) // 0xxxxxxxxxxxxxxx = 0xFF (ROM Test: OK) + ROM_LOAD( "starfgtr.j3", 0x40000, 0x10000, CRC(3fe3c714) SHA1(ccc9a33cf29c0e43ae8ab91f08438a89c777c186) ) // clear text here + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ + ROM_LOAD( "starfgtr.m8", 0x0000, 0x8000, CRC(ae3b0691) SHA1(41e004d09522cf7ddce6e4adc68841ad5553264a) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "starfgtr.q10", 0x0000, 0x8000, CRC(fa510e94) SHA1(e2742385a4ba152dbc89534e4350d1d9ad49730f) ) + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "starfgtr.e4", 0x00000, 0x10000, CRC(54c0ca3d) SHA1(87f785502beb8a52d47bd48275d695ee303054f8) ) + ROM_RELOAD( 0x20000, 0x10000 ) + ROM_LOAD( "starfgtr.d4", 0x10000, 0x10000, CRC(4313ba40) SHA1(3c41f99dc40136517f172b3525987d8909f877c3) ) + ROM_RELOAD( 0x30000, 0x10000 ) + ROM_LOAD( "starfgtr.b4", 0x40000, 0x10000, CRC(ad8d0f21) SHA1(ffdb407c7fe76b5f290de6bbed2fec34e40daf3f) ) + ROM_RELOAD( 0x60000, 0x10000 ) + ROM_LOAD( "starfgtr.a4", 0x50000, 0x10000, CRC(6d8f74c8) SHA1(c40b77e27bd29d6c3a9b4d43189933c10543786b) ) + ROM_RELOAD( 0x70000, 0x10000 ) + ROM_LOAD( "starfgtr.e6", 0x80000, 0x10000, CRC(ceff00ff) SHA1(5e7df7f33f36f4bc511be48266eaec274dfb8706) ) + ROM_RELOAD( 0xa0000, 0x10000 ) + ROM_LOAD( "starfgtr.d6", 0x90000, 0x10000, CRC(7aaa358a) SHA1(56d75f4abe626de7923d5bcc9ad18c02ce162907) ) + ROM_RELOAD( 0xb0000, 0x10000 ) + ROM_LOAD( "starfgtr.b6", 0xc0000, 0x10000, CRC(47d6049c) SHA1(cae0795a19cb6bb8bdabc10c200aa6f8d78dd347) ) + ROM_RELOAD( 0xe0000, 0x10000 ) + ROM_LOAD( "starfgtr.a6", 0xd0000, 0x10000, CRC(4a33f6f3) SHA1(daa0a1a43b1b60e2f05b9934fdd6b5f285a0b93a) ) + ROM_RELOAD( 0xf0000, 0x10000 ) +ROM_END + + +/*************************************************************************** + + Spark Man + +Suna Electronics IND. CO., LTD 1989 KRB-16 60136-0081 Pinout = JAMMA + +Game uses a Custom Sealed processor labeled "SUNA T568009" and a z80 processor for sound + +Sound is a Yamaha YM3812 and a AY-3-8910A + +24mhz crystal + +***************************************************************************/ + +ROM_START( sparkman ) + ROM_REGION( 0x50000, REGION_CPU1, 0 ) /* Main Z80 Code */ + ROM_LOAD( "sparkman.e7", 0x00000, 0x08000, CRC(d89c5780) SHA1(177f0ae21c00575a7eb078e86f3a790fc95211e4) ) /* "SPARK MAN MAIN PROGRAM 1989,8,12 K.H.T (SUNA ELECTRPNICS) V 2.0 SOULE KOREA" */ + ROM_LOAD( "sparkman.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) ) + ROM_LOAD( "sparkman.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) ) + ROM_LOAD( "sparkman.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) ) + ROM_LOAD( "sparkman.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Music Z80 Code */ + ROM_LOAD( "sparkman.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) ) + + ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "sparkman.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) ) + ROM_LOAD( "sparkman.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) ) + ROM_LOAD( "sparkman.r1", 0x20000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) ) + ROM_LOAD( "sparkman.u1", 0x30000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) ) + + ROM_LOAD( "sparkman.u6", 0x40000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) ) + ROM_LOAD( "sparkman.t2", 0x50000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) ) + ROM_LOAD( "sparkman.r2", 0x60000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) ) + ROM_LOAD( "sparkman.u2", 0x70000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) ) + + ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "sparkman.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) ) + + ROM_REGION( 0x8000, REGION_SOUND2, 0 ) /* Samples */ + ROM_LOAD( "sprkman.b11", 0x0000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) ) +ROM_END + + +/*************************************************************************** + + + Games Drivers + + +***************************************************************************/ + +static DRIVER_INIT( suna8 ) +{ + memory_configure_bank(1, 0, 16, memory_region(REGION_CPU1) + 0x10000, 0x4000); +} + +/* Working Games */ +GAME( 1988, rranger, 0, rranger, rranger, suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0)", GAME_IMPERFECT_SOUND ) +GAME( 1988, hardhead, 0, hardhead, hardhead, hardhead, ROT0, "SunA", "Hard Head" , 0) +GAME( 1988, hardhedb, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Hard Head (bootleg)" , 0) +GAME( 1988, pop_hh, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)" , 0) +GAME( 1991, hardhea2, 0, hardhea2, hardhea2, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)" , 0 ) + +/* Non Working Games */ +GAME( 1988, sranger, rranger, rranger, rranger, suna8, ROT0, "SunA", "Super Ranger (v2.0)", GAME_NOT_WORKING ) +GAME( 1988, srangerb, rranger, rranger, rranger, suna8, ROT0, "bootleg", "Super Ranger (bootleg)", GAME_NOT_WORKING ) +GAME( 1988, srangerw, rranger, rranger, rranger, suna8, ROT0, "SunA (WDK license)", "Super Ranger (WDK)", GAME_NOT_WORKING ) +GAME( 1989, sparkman, 0, sparkman, sparkman, sparkman, ROT0, "SunA", "Spark Man (v 2.0)", GAME_NOT_WORKING ) +GAME( 1990, starfigh, 0, starfigh, hardhea2, starfigh, ROT90, "SunA", "Star Fighter (v1)", GAME_NOT_WORKING ) +GAME( 1992, brickzn, 0, brickzn, brickzn, brickzn, ROT90, "SunA", "Brick Zone (v5.0)", GAME_NOT_WORKING ) +GAME( 1992, brickzn3, brickzn, brickzn, brickzn, brickzn3, ROT90, "SunA", "Brick Zone (v4.0)", GAME_NOT_WORKING ) |