diff options
Diffstat (limited to 'src/mame/drivers/suna16.c')
-rw-r--r-- | src/mame/drivers/suna16.c | 1342 |
1 files changed, 1342 insertions, 0 deletions
diff --git a/src/mame/drivers/suna16.c b/src/mame/drivers/suna16.c new file mode 100644 index 00000000000..abcdeb91d75 --- /dev/null +++ b/src/mame/drivers/suna16.c @@ -0,0 +1,1342 @@ +/*************************************************************************** + + -= SunA 16 Bit Games =- + + driver by Luca Elia (l.elia@tin.it) + + +CPU: 68000 + Z80 [Music] + Z80 x 2 [4 Bit PCM] +Sound: YM2151 + DAC x 4 + + +------------------------------------------------------------------------------------------- +Year + Game By Board Hardware +------------------------------------------------------------------------------------------- +94 Best Of Best SunA KRB-0026 68000 + Z80 x 2 + YM3526 + DAC x 4 + AY-8910 +94 Suna Quiz 6000 Academy SunA KRB-0027A 68000 + Z80 x 2 + YM2151 + DAC x 2 +96 Ultra Balloon SunA 68000 + Z80 x 2 + YM2151 + DAC x 2 +96 Back Street Soccer SunA 68000 + Z80 x 3 + YM2151 + DAC x 4 +------------------------------------------------------------------------------------------- + + +***************************************************************************/ + +#include "driver.h" +#include "sound/dac.h" +#include "sound/2151intf.h" +#include "sound/ay8910.h" +#include "sound/3812intf.h" + +/* Variables and functions defined in video: */ + +WRITE16_HANDLER( suna16_flipscreen_w ); +WRITE16_HANDLER( bestbest_flipscreen_w ); + +READ16_HANDLER ( suna16_paletteram16_r ); +WRITE16_HANDLER( suna16_paletteram16_w ); + +VIDEO_START( suna16 ); +VIDEO_UPDATE( suna16 ); +VIDEO_UPDATE( bestbest ); + + +/*************************************************************************** + + + Main CPU + + +***************************************************************************/ + +static WRITE16_HANDLER( suna16_soundlatch_w ) +{ + if (ACCESSING_LSB) + { + soundlatch_w( 0, data & 0xff ); + } + if (data & ~0xff) logerror("CPU#0 PC %06X - Sound latch unknown bits: %04X\n", activecpu_get_pc(), data); +} + + +static WRITE16_HANDLER( bssoccer_leds_w ) +{ + if (ACCESSING_LSB) + { + set_led_status(0, data & 0x01); + set_led_status(1, data & 0x02); + set_led_status(2, data & 0x04); + set_led_status(3, data & 0x08); + coin_counter_w(0, data & 0x10); + } + if (data & ~0x1f) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", activecpu_get_pc(), data); +} + + +static WRITE16_HANDLER( uballoon_leds_w ) +{ + if (ACCESSING_LSB) + { + coin_counter_w(0, data & 0x01); + set_led_status(0, data & 0x02); + set_led_status(1, data & 0x04); + } + if (data & ~0x07) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", activecpu_get_pc(), data); +} + + +static WRITE16_HANDLER( bestbest_coin_w ) +{ + if (ACCESSING_LSB) + { + coin_counter_w(0, data & 0x04); + } + if (data & ~0x04) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", activecpu_get_pc(), data); +} + + +/*************************************************************************** + Back Street Soccer +***************************************************************************/ + +static ADDRESS_MAP_START( bssoccer_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x203fff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x400000, 0x4001ff) AM_READ(suna16_paletteram16_r ) // Banked Palette + AM_RANGE(0x400200, 0x400fff) AM_READ(MRA16_RAM ) // + AM_RANGE(0x600000, 0x61ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0xa00000, 0xa00001) AM_READ(input_port_0_word_r ) // P1 (Inputs) + AM_RANGE(0xa00002, 0xa00003) AM_READ(input_port_1_word_r ) // P2 + AM_RANGE(0xa00004, 0xa00005) AM_READ(input_port_2_word_r ) // P3 + AM_RANGE(0xa00006, 0xa00007) AM_READ(input_port_3_word_r ) // P4 + AM_RANGE(0xa00008, 0xa00009) AM_READ(input_port_4_word_r ) // DSWs + AM_RANGE(0xa0000a, 0xa0000b) AM_READ(input_port_5_word_r ) // Coins +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bssoccer_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x203fff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x400000, 0x4001ff) AM_WRITE(suna16_paletteram16_w ) // Banked Palette + AM_RANGE(0x400200, 0x400fff) AM_WRITE(MWA16_RAM ) // + AM_RANGE(0x600000, 0x61ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites + AM_RANGE(0xa00000, 0xa00001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU + AM_RANGE(0xa00002, 0xa00003) AM_WRITE(suna16_flipscreen_w ) // Flip Screen + AM_RANGE(0xa00004, 0xa00005) AM_WRITE(bssoccer_leds_w ) // Leds + AM_RANGE(0xa00006, 0xa00007) AM_WRITE(MWA16_NOP ) // ? IRQ 1 Ack + AM_RANGE(0xa00008, 0xa00009) AM_WRITE(MWA16_NOP ) // ? IRQ 2 Ack +ADDRESS_MAP_END + + +/*************************************************************************** + Ultra Balloon +***************************************************************************/ + +static WRITE16_HANDLER( uballoon_spriteram16_w ) +{ + COMBINE_DATA( &spriteram16[offset] ); +} + +static ADDRESS_MAP_START( uballoon_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x800000, 0x803fff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x200000, 0x2001ff) AM_READ(suna16_paletteram16_r ) // Banked Palette + AM_RANGE(0x200200, 0x200fff) AM_READ(MRA16_RAM ) // + AM_RANGE(0x400000, 0x41ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0x600000, 0x600001) AM_READ(input_port_0_word_r ) // P1 + Coins(Inputs) + AM_RANGE(0x600002, 0x600003) AM_READ(input_port_1_word_r ) // P2 + Coins + AM_RANGE(0x600004, 0x600005) AM_READ(input_port_2_word_r ) // DSW 1 + AM_RANGE(0x600006, 0x600007) AM_READ(input_port_3_word_r ) // DSW 2 + AM_RANGE(0xa00000, 0xa0ffff) AM_READ(MRA16_NOP ) // Protection +ADDRESS_MAP_END + +static ADDRESS_MAP_START( uballoon_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x800000, 0x803fff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x200000, 0x2001ff) AM_WRITE(suna16_paletteram16_w ) // Banked Palette + AM_RANGE(0x200200, 0x200fff) AM_WRITE(MWA16_RAM ) // + AM_RANGE(0x400000, 0x41ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16 ) // Sprites + AM_RANGE(0x5c0000, 0x5dffff) AM_WRITE(uballoon_spriteram16_w ) // Sprites (Mirror?) + AM_RANGE(0x600000, 0x600001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU + AM_RANGE(0x600004, 0x600005) AM_WRITE(suna16_flipscreen_w ) // Flip Screen + AM_RANGE(0x600008, 0x600009) AM_WRITE(uballoon_leds_w ) // Leds + AM_RANGE(0x60000c, 0x60000d) AM_WRITE(MWA16_NOP ) // ? IRQ 1 Ack + AM_RANGE(0x600010, 0x600011) AM_WRITE(MWA16_NOP ) // ? IRQ 1 Ack + AM_RANGE(0xa00000, 0xa0ffff) AM_WRITE(MWA16_NOP ) // Protection +ADDRESS_MAP_END + + +/*************************************************************************** + Suna Quiz 6000 Academy +***************************************************************************/ + +static ADDRESS_MAP_START( sunaq_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x500000, 0x500001) AM_READ(input_port_0_word_r ) // P1 + Coins + AM_RANGE(0x500002, 0x500003) AM_READ(input_port_1_word_r ) // P2 + Coins + AM_RANGE(0x500004, 0x500005) AM_READ(input_port_2_word_r ) // DSW + AM_RANGE(0x500006, 0x500007) AM_READ(input_port_3_word_r ) // (unused?) + AM_RANGE(0x540000, 0x5401ff) AM_READ(suna16_paletteram16_r ) // Banked Palette + AM_RANGE(0x540200, 0x540fff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x580000, 0x583fff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x5c0000, 0x5dffff) AM_READ(MRA16_RAM ) // RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sunaq_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x500000, 0x500001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU + AM_RANGE(0x500002, 0x500003) AM_WRITE(suna16_flipscreen_w ) // Flip Screen + AM_RANGE(0x540000, 0x5401ff) AM_WRITE(suna16_paletteram16_w ) + AM_RANGE(0x540200, 0x540fff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x580000, 0x583fff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x5c0000, 0x5dffff) AM_WRITE(uballoon_spriteram16_w) AM_BASE(&spriteram16 ) // Sprites +ADDRESS_MAP_END + + +/*************************************************************************** + Best Of Best +***************************************************************************/ + +static UINT16 prot; + +static READ16_HANDLER( bestbest_prot_r ) +{ + return prot; +} + +static WRITE16_HANDLER( bestbest_prot_w ) +{ + if (ACCESSING_LSB) + { + switch (data & 0xff) + { + case 0x00: prot = prot ^ 0x0009; break; + case 0x08: prot = prot ^ 0x0002; break; + case 0x0c: prot = prot ^ 0x0003; break; +// default: logerror("CPU#0 PC %06X - Unknown protection value: %04X\n", activecpu_get_pc(), data); + } + } +} + + +static ADDRESS_MAP_START( bestbest_map, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE( 0x000000, 0x03ffff ) AM_ROM AM_MIRROR(0xc0000) // ROM + AM_RANGE( 0x200000, 0x2fffff ) AM_ROM AM_REGION(REGION_USER1, 0) // ROM + AM_RANGE( 0x500000, 0x500001 ) AM_READWRITE( input_port_0_word_r, suna16_soundlatch_w ) // P1 + Coins, To Sound CPU + AM_RANGE( 0x500002, 0x500003 ) AM_READWRITE( input_port_1_word_r, bestbest_flipscreen_w ) // P2 + Coins, Flip Screen + AM_RANGE( 0x500004, 0x500005 ) AM_READWRITE( input_port_2_word_r, bestbest_coin_w ) // Coin Counter + AM_RANGE( 0x500008, 0x500009 ) AM_WRITE( bestbest_prot_w ) // Protection + AM_RANGE( 0x500018, 0x500019 ) AM_READ ( bestbest_prot_r ) // + AM_RANGE( 0x540000, 0x540fff ) AM_READWRITE( suna16_paletteram16_r, suna16_paletteram16_w ) // Banked(?) Palette + AM_RANGE( 0x541000, 0x54ffff ) AM_RAM // + AM_RANGE( 0x580000, 0x58ffff ) AM_RAM // RAM + AM_RANGE( 0x5c0000, 0x5dffff ) AM_RAM AM_BASE( &spriteram16 ) // Sprites (Chip 1) + AM_RANGE( 0x5e0000, 0x5fffff ) AM_RAM AM_BASE( &spriteram16_2 ) // Sprites (Chip 2) +ADDRESS_MAP_END + + +/*************************************************************************** + + + Z80 #1 + + Plays the music (YM2151) and controls the 2 Z80s in charge + of playing the PCM samples + + +***************************************************************************/ + +/*************************************************************************** + Back Street Soccer +***************************************************************************/ + +static ADDRESS_MAP_START( bssoccer_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r ) // YM2151 + AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bssoccer_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w ) // YM2151 + AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w ) // + AM_RANGE(0xfd00, 0xfd00) AM_WRITE(soundlatch2_w ) // To PCM Z80 #1 + AM_RANGE(0xfe00, 0xfe00) AM_WRITE(soundlatch3_w ) // To PCM Z80 #2 +ADDRESS_MAP_END + +/*************************************************************************** + Ultra Balloon +***************************************************************************/ + +static ADDRESS_MAP_START( uballoon_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r ) // YM2151 + AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( uballoon_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w ) // YM2151 + AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w ) // + AM_RANGE(0xfc00, 0xfc00) AM_WRITE(soundlatch2_w ) // To PCM Z80 +ADDRESS_MAP_END + +/*************************************************************************** + Suna Quiz 6000 Academy +***************************************************************************/ + +static ADDRESS_MAP_START( sunaq_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xe82f) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0xe830, 0xf7ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0xf801, 0xf801) AM_READ(YM2151_status_port_0_r ) // YM2151 + AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sunaq_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xe82f) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0xe830, 0xf7ff) AM_WRITE(MWA8_RAM ) // RAM (writes to efxx, could be a program bug tho) + AM_RANGE(0xf800, 0xf800) AM_WRITE(YM2151_register_port_0_w ) // YM2151 + AM_RANGE(0xf801, 0xf801) AM_WRITE(YM2151_data_port_0_w ) // + AM_RANGE(0xfc00, 0xfc00) AM_WRITE(soundlatch2_w ) // To PCM Z80 +ADDRESS_MAP_END + +/*************************************************************************** + Best Of Best +***************************************************************************/ + +static ADDRESS_MAP_START( bestbest_sound_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE( 0x0000, 0xbfff ) AM_ROM // ROM + AM_RANGE( 0xc000, 0xc000 ) AM_WRITE( YM3526_control_port_0_w ) // YM3526 + AM_RANGE( 0xc001, 0xc001 ) AM_WRITE( YM3526_write_port_0_w ) // + AM_RANGE( 0xc002, 0xc002 ) AM_WRITE( AY8910_control_port_0_w ) // AY8910 + AM_RANGE( 0xc003, 0xc003 ) AM_WRITE( AY8910_write_port_0_w ) // + AM_RANGE( 0xe000, 0xe7ff ) AM_RAM // RAM + AM_RANGE( 0xf000, 0xf000 ) AM_WRITE( soundlatch2_w ) // To PCM Z80 + AM_RANGE( 0xf800, 0xf800 ) AM_READ ( soundlatch_r ) // From Main CPU +ADDRESS_MAP_END + +/*************************************************************************** + + + Z80 #2 & #3 + + Dumb PCM samples players (e.g they don't even have RAM!) + + +***************************************************************************/ + +/*************************************************************************** + Back Street Soccer +***************************************************************************/ + +/* Bank Switching */ + +static WRITE8_HANDLER( bssoccer_pcm_1_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU3); + int bank = data & 7; + if (bank & ~7) logerror("CPU#2 PC %06X - ROM bank unknown bits: %02X\n", activecpu_get_pc(), data); + memory_set_bankptr(1, &RAM[bank * 0x10000 + 0x1000]); +} + +static WRITE8_HANDLER( bssoccer_pcm_2_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU4); + int bank = data & 7; + if (bank & ~7) logerror("CPU#3 PC %06X - ROM bank unknown bits: %02X\n", activecpu_get_pc(), data); + memory_set_bankptr(2, &RAM[bank * 0x10000 + 0x1000]); +} + + + +/* Memory maps: Yes, *no* RAM */ + +static ADDRESS_MAP_START( bssoccer_pcm_1_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x1000, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM +ADDRESS_MAP_END +static ADDRESS_MAP_START( bssoccer_pcm_1_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( bssoccer_pcm_2_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x1000, 0xffff) AM_READ(MRA8_BANK2 ) // Banked ROM +ADDRESS_MAP_END +static ADDRESS_MAP_START( bssoccer_pcm_2_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM +ADDRESS_MAP_END + + + +/* 2 DACs per CPU - 4 bits per sample */ + +static WRITE8_HANDLER( bssoccer_DAC_1_w ) +{ + DAC_data_w( 0 + (offset & 1), (data & 0xf) * 0x11 ); +} + +static WRITE8_HANDLER( bssoccer_DAC_2_w ) +{ + DAC_data_w( 2 + (offset & 1), (data & 0xf) * 0x11 ); +} + + + +static ADDRESS_MAP_START( bssoccer_pcm_1_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From The Sound Z80 +ADDRESS_MAP_END +static ADDRESS_MAP_START( bssoccer_pcm_1_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC + AM_RANGE(0x03, 0x03) AM_WRITE(bssoccer_pcm_1_bankswitch_w ) // Rom Bank +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bssoccer_pcm_2_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(soundlatch3_r ) // From The Sound Z80 +ADDRESS_MAP_END +static ADDRESS_MAP_START( bssoccer_pcm_2_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_2_w ) // 2 x DAC + AM_RANGE(0x03, 0x03) AM_WRITE(bssoccer_pcm_2_bankswitch_w ) // Rom Bank +ADDRESS_MAP_END + + + +/*************************************************************************** + Ultra Balloon +***************************************************************************/ + +/* Bank Switching */ + +static WRITE8_HANDLER( uballoon_pcm_1_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU3); + int bank = data & 1; + if (bank & ~1) logerror("CPU#2 PC %06X - ROM bank unknown bits: %02X\n", activecpu_get_pc(), data); + memory_set_bankptr(1, &RAM[bank * 0x10000 + 0x400]); +} + +/* Memory maps: Yes, *no* RAM */ + +static ADDRESS_MAP_START( uballoon_pcm_1_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x03ff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x0400, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM +ADDRESS_MAP_END +static ADDRESS_MAP_START( uballoon_pcm_1_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xffff) AM_WRITE(MWA8_ROM ) // ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( uballoon_pcm_1_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From The Sound Z80 +ADDRESS_MAP_END +static ADDRESS_MAP_START( uballoon_pcm_1_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC + AM_RANGE(0x03, 0x03) AM_WRITE(uballoon_pcm_1_bankswitch_w ) // Rom Bank +ADDRESS_MAP_END + + +/*************************************************************************** + Best Of Best +***************************************************************************/ + +static ADDRESS_MAP_START( bestbest_pcm_1_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xffff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bestbest_pcm_1_iomap, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ (soundlatch2_r ) // From The Sound Z80 + AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC + AM_RANGE(0x02, 0x03) AM_WRITE(bssoccer_DAC_2_w ) // 2 x DAC +ADDRESS_MAP_END + +/*************************************************************************** + + + Input Ports + + +***************************************************************************/ + +#define JOY(_n_) \ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(_n_) \ + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ ) + + +/*************************************************************************** + Back Street Soccer +***************************************************************************/ + +static INPUT_PORTS_START( bssoccer ) + + PORT_START // IN0 - $a00001.b - Player 1 + JOY(1) + + PORT_START // IN1 - $a00003.b - Player 2 + JOY(2) + + PORT_START // IN2 - $a00005.b - Player 3 + JOY(3) + + PORT_START // IN3 - $a00007.b - Player 4 + JOY(4) + + PORT_START // IN4 - $a00008.w - DSW x 2 + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, "Hardest?" ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0300, 0x0300, "Play Time P1" ) + PORT_DIPSETTING( 0x0300, "1:30" ) + PORT_DIPSETTING( 0x0200, "1:45" ) + PORT_DIPSETTING( 0x0100, "2:00" ) + PORT_DIPSETTING( 0x0000, "2:15" ) + PORT_DIPNAME( 0x0c00, 0x0c00, "Play Time P2" ) + PORT_DIPSETTING( 0x0c00, "1:30" ) + PORT_DIPSETTING( 0x0800, "1:45" ) + PORT_DIPSETTING( 0x0400, "2:00" ) + PORT_DIPSETTING( 0x0000, "2:15" ) + PORT_DIPNAME( 0x3000, 0x3000, "Play Time P3" ) + PORT_DIPSETTING( 0x3000, "1:30" ) + PORT_DIPSETTING( 0x2000, "1:45" ) + PORT_DIPSETTING( 0x1000, "2:00" ) + PORT_DIPSETTING( 0x0000, "2:15" ) + PORT_DIPNAME( 0xc000, 0xc000, "Play Time P4" ) + PORT_DIPSETTING( 0xc000, "1:30" ) + PORT_DIPSETTING( 0x8000, "1:45" ) + PORT_DIPSETTING( 0x4000, "2:00" ) + PORT_DIPSETTING( 0x0000, "2:15" ) + + PORT_START // IN5 - $a0000b.b - Coins + PORT_DIPNAME( 0x0001, 0x0001, "Copyright" ) // these 4 are shown in test mode + PORT_DIPSETTING( 0x0001, "Distributer Unico" ) + PORT_DIPSETTING( 0x0000, "All Rights Reserved" ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) // used! + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN4 ) + +INPUT_PORTS_END + + +/*************************************************************************** + Ultra Balloon +***************************************************************************/ + +static INPUT_PORTS_START( uballoon ) + + PORT_START // IN0 - $600000.w - Player 1 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START // IN1 - $600002.w - Player 2 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x3000, 0x3000, "Copyright" ) // Jumpers + PORT_DIPSETTING( 0x3000, "Distributer Unico" ) + PORT_DIPSETTING( 0x2000, "All Rights Reserved" ) +// PORT_DIPSETTING( 0x1000, "Distributer Unico" ) +// PORT_DIPSETTING( 0x0000, "All Rights Reserved" ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START // IN2 - $600005.b - DSW 1 + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0018, "3" ) + PORT_DIPSETTING( 0x0008, "4" ) + PORT_DIPSETTING( 0x0000, "5" ) + PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_START // IN3 - $600007.b - DSW 2 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x001c, "200K" ) + PORT_DIPSETTING( 0x0010, "300K, 1000K" ) + PORT_DIPSETTING( 0x0018, "400K" ) + PORT_DIPSETTING( 0x000c, "500K, 1500K" ) + PORT_DIPSETTING( 0x0008, "500K, 2000K" ) + PORT_DIPSETTING( 0x0004, "500K, 3000K" ) + PORT_DIPSETTING( 0x0014, "600K" ) + PORT_DIPSETTING( 0x0000, DEF_STR( None ) ) + PORT_DIPNAME( 0x0020, 0x0020, "Unknown 1-5*" ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, "Unknown 1-6*" ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + +INPUT_PORTS_END + +/*************************************************************************** + Suna Quiz 6000 Academy +***************************************************************************/ + +static INPUT_PORTS_START( sunaq ) + PORT_START // Player 1 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) + + + PORT_START // Player 2 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START // Single 8 switch DSW + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) /* Should this be Difficulty or Lives ?? */ + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) /* 5 Hearts */ + PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) /* 5 Hearts */ + PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) /* 4 Hearts */ + PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) ) /* 3 Hearts */ + PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + +/*************************************************************************** + Best Of Best +***************************************************************************/ + +static INPUT_PORTS_START( bestbest ) + PORT_START // IN0 - 500000.w - Player 1 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START // IN1 - 500002.w - Player 2 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 ) + + PORT_START // IN2 - 500004.w - DSW x 2 + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0018, 0x0010, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0020, 0x0020, "Display Combos" ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) + PORT_SERVICE( 0x0040, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0600, 0x0400, "Play Time" ) + PORT_DIPSETTING( 0x0600, "1:10" ) + PORT_DIPSETTING( 0x0400, "1:20" ) + PORT_DIPSETTING( 0x0200, "1:30" ) + PORT_DIPSETTING( 0x0000, "1:40" ) + PORT_DIPUNUSED( 0x0800, 0x0800 ) + PORT_DIPUNUSED( 0x1000, 0x1000 ) + PORT_DIPUNUSED( 0x2000, 0x2000 ) + PORT_DIPUNUSED( 0x4000, 0x4000 ) + PORT_DIPUNUSED( 0x8000, 0x8000 ) +INPUT_PORTS_END + +/*************************************************************************** + + + Graphics Layouts + + +***************************************************************************/ + +/* Tiles are 8x8x4 but the minimum sprite size is 2x2 tiles */ + +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+4, 0,4 }, + { 3,2,1,0, 11,10,9,8 }, + { STEP8(0,16) }, + 8*8*4/2 +}; + +static GFXDECODE_START( suna16 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites +GFXDECODE_END + +// Two sprites chips +static GFXDECODE_START( bestbest ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8x8x4, 0, 256*8/16 ) // [0] Sprites (Chip 1) + GFXDECODE_ENTRY( REGION_GFX2, 0, layout_8x8x4, 0, 256*8/16 ) // [1] Sprites (Chip 2) +GFXDECODE_END + + + +/*************************************************************************** + + + Machine drivers + + +***************************************************************************/ + + +/*************************************************************************** + Back Street Soccer +***************************************************************************/ + +static INTERRUPT_GEN( bssoccer_interrupt ) +{ + switch (cpu_getiloops()) + { + case 0: cpunum_set_input_line(0, 1, HOLD_LINE); break; + case 1: cpunum_set_input_line(0, 2, HOLD_LINE); break; + } +} + +static MACHINE_DRIVER_START( bssoccer ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 8000000) /* ? */ + MDRV_CPU_PROGRAM_MAP(bssoccer_readmem,bssoccer_writemem) + MDRV_CPU_VBLANK_INT(bssoccer_interrupt,2) + + MDRV_CPU_ADD(Z80, 3579545) /* Z80B */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(bssoccer_sound_readmem,bssoccer_sound_writemem) + + MDRV_CPU_ADD(Z80, 5000000) /* Z80B */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_1_readmem,bssoccer_pcm_1_writemem) + MDRV_CPU_IO_MAP(bssoccer_pcm_1_readport,bssoccer_pcm_1_writeport) + + MDRV_CPU_ADD(Z80, 5000000) /* Z80B */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_2_readmem,bssoccer_pcm_2_writemem) + MDRV_CPU_IO_MAP(bssoccer_pcm_2_readport,bssoccer_pcm_2_writeport) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(100) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna16) + MDRV_PALETTE_LENGTH(512) + + MDRV_VIDEO_START(suna16) + MDRV_VIDEO_UPDATE(suna16) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 3579545) + MDRV_SOUND_ROUTE(0, "left", 0.20) + MDRV_SOUND_ROUTE(1, "right", 0.20) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) +MACHINE_DRIVER_END + + + +/*************************************************************************** + Ultra Balloon +***************************************************************************/ + +static MACHINE_DRIVER_START( uballoon ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 8000000) + MDRV_CPU_PROGRAM_MAP(uballoon_readmem,uballoon_writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80, 3579545) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(uballoon_sound_readmem,uballoon_sound_writemem) + + MDRV_CPU_ADD(Z80, 5000000) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(uballoon_pcm_1_readmem,uballoon_pcm_1_writemem) + MDRV_CPU_IO_MAP(uballoon_pcm_1_readport,uballoon_pcm_1_writeport) + + /* 2nd PCM Z80 missing */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(100) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna16) + MDRV_PALETTE_LENGTH(512) + + MDRV_VIDEO_START(suna16) + MDRV_VIDEO_UPDATE(suna16) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 3579545) + MDRV_SOUND_ROUTE(0, "left", 0.50) + MDRV_SOUND_ROUTE(1, "right", 0.50) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + +/*************************************************************************** + Suna Quiz 6000 Academy +***************************************************************************/ + +static MACHINE_DRIVER_START( sunaq ) + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 24000000/4) + MDRV_CPU_PROGRAM_MAP(sunaq_readmem,sunaq_writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80, 14318000/4) + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(sunaq_sound_readmem,sunaq_sound_writemem) + + + MDRV_CPU_ADD(Z80, 24000000/4) /* Z80B */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_1_readmem,bssoccer_pcm_1_writemem) + MDRV_CPU_IO_MAP(bssoccer_pcm_1_readport,bssoccer_pcm_1_writeport) + + /* 2nd PCM Z80 missing */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(100) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(suna16) + MDRV_PALETTE_LENGTH(512) + + MDRV_VIDEO_START(suna16) + MDRV_VIDEO_UPDATE(suna16) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2151, 14318000/4) + MDRV_SOUND_ROUTE(0, "left", 0.50) + MDRV_SOUND_ROUTE(1, "right", 0.50) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50) +MACHINE_DRIVER_END + +/*************************************************************************** + Best Of Best +***************************************************************************/ + +static void bestbest_ym3526_irqhandler(int state) +{ + cpunum_set_input_line(1, INPUT_LINE_IRQ0, state); +} + +static struct YM3526interface bestbest_ym3526_interface = +{ + bestbest_ym3526_irqhandler +}; + +static WRITE8_HANDLER( bestbest_ay8910_port_a_w ) +{ + // ? +} + +static struct AY8910interface bestbest_ay8910_interface = +{ + 0, 0, + bestbest_ay8910_port_a_w, 0 +}; + +static MACHINE_DRIVER_START( bestbest ) + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 24000000/4) + MDRV_CPU_PROGRAM_MAP(bestbest_map,0) + MDRV_CPU_VBLANK_INT(bssoccer_interrupt,2) + + MDRV_CPU_ADD(Z80, 24000000/4) + MDRV_CPU_PROGRAM_MAP(bestbest_sound_map,0) + + MDRV_CPU_ADD(Z80, 24000000/4) + MDRV_CPU_PROGRAM_MAP(bestbest_pcm_1_map,0) + MDRV_CPU_IO_MAP(bestbest_pcm_1_iomap,0) + + /* 2nd PCM Z80 missing */ + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(100) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1) + MDRV_GFXDECODE(bestbest) + MDRV_PALETTE_LENGTH(256*8) + + MDRV_VIDEO_START(suna16) + MDRV_VIDEO_UPDATE(bestbest) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(AY8910, 24000000/16) + MDRV_SOUND_CONFIG(bestbest_ay8910_interface) + MDRV_SOUND_ROUTE(0, "left", 1.0) + MDRV_SOUND_ROUTE(1, "right", 1.0) + + MDRV_SOUND_ADD(YM3526, 24000000/8) + MDRV_SOUND_CONFIG(bestbest_ym3526_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40) + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40) +MACHINE_DRIVER_END + +/*************************************************************************** + + + ROMs Loading + + +***************************************************************************/ + + +/*************************************************************************** + + [ Back Street Soccer ] + + 68000-10 32MHz + 14.318MHz + 01 02 12 + 03 04 Z80B + 6264 6264 YM2151 + 6116 + 11 13 + 62256 Z80B Z80B + 62256 + 62256 05 06 SW2 + 07 08 SW1 + 09 10 6116-45 + 6116-45 + 6116-45 6116-45 + +***************************************************************************/ + +ROM_START( bssoccer ) + + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "02", 0x000000, 0x080000, CRC(32871005) SHA1(b094ee3f4fc24c0521915d565f6e203d51e51f6d) ) + ROM_LOAD16_BYTE( "01", 0x000001, 0x080000, CRC(ace00db6) SHA1(6bd146f9b44c97be77578b4f0ffa28cbf66283c2) ) + ROM_LOAD16_BYTE( "04", 0x100000, 0x080000, CRC(25ee404d) SHA1(1ab7cb1b4836caa05be73ea441deed80f1e1ba81) ) + ROM_LOAD16_BYTE( "03", 0x100001, 0x080000, CRC(1a131014) SHA1(4d21264da3ee9b9912d1205999a555657ba33bd7) ) + + ROM_REGION( 0x010000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ + ROM_LOAD( "11", 0x000000, 0x010000, CRC(df7ae9bc) SHA1(86660e723b0712c131dc57645b6a659d5100e962) ) // 1xxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0x080000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ + ROM_LOAD( "13", 0x000000, 0x080000, CRC(2b273dca) SHA1(86e1bac9d1e39457c565390b9053986453db95ab) ) + + ROM_REGION( 0x080000, REGION_CPU4, 0 ) /* Z80 #3 - PCM */ + ROM_LOAD( "12", 0x000000, 0x080000, CRC(6b73b87b) SHA1(52c7dc7da6c21eb7e0dad13deadb1faa94a87bb3) ) + + ROM_REGION( 0x300000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "05", 0x000000, 0x080000, CRC(a5245bd4) SHA1(d46a8db437e49158c020661536eb0be8a6e2e8b0) ) + ROM_LOAD( "07", 0x080000, 0x080000, CRC(fdb765c2) SHA1(f9852fd3734d10e18c91cd572ca62e66d74ccb72) ) + ROM_LOAD( "09", 0x100000, 0x080000, CRC(0e82277f) SHA1(4bdfd0ff310bf8326806a83767a6c98905debbd0) ) + ROM_LOAD( "06", 0x180000, 0x080000, CRC(d42ce84b) SHA1(3a3d07d571793ecf4c936d3af244c63b9e4b4bb9) ) + ROM_LOAD( "08", 0x200000, 0x080000, CRC(96cd2136) SHA1(1241859d6c5e64de73898763f0358171ea4aeae3) ) + ROM_LOAD( "10", 0x280000, 0x080000, CRC(1ca94d21) SHA1(23d892b840e37064a175584f955f25f990d9179d) ) + +ROM_END + + + +/*************************************************************************** + + [ Ultra Ballon ] + +the gameplay on this game a like bubble bobble in many ways,it uses a +68k@8MHz as the main cpu,2 z80's and a ym2151,the names of the rom files +are just my guess. + +prg1.rom 27c040 +prg2.rom 27c040 +gfx1.rom 27c040 +gfx2.rom 27c040 +gfx3.rom 27c040 +gfx4.rom 27c040 +audio1.rom 27c512 +audio2.rom 27c010 + +***************************************************************************/ + +ROM_START( uballoon ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "prg2.rom", 0x000000, 0x080000, CRC(72ab80ea) SHA1(b755940877cf286559208106dd5e6933aeb72242) ) + ROM_LOAD16_BYTE( "prg1.rom", 0x000001, 0x080000, CRC(27a04f55) SHA1(a530294b000654db8d84efe4835b72e0dca62819) ) + + ROM_REGION( 0x010000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ + ROM_LOAD( "audio1.rom", 0x000000, 0x010000, CRC(c771f2b4) SHA1(6da4c526c0ea3be5d5bb055a31bf1171a6ddb51d) ) + + ROM_REGION( 0x020000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ + ROM_LOAD( "audio2.rom", 0x000000, 0x020000, CRC(c7f75347) SHA1(5bbbd39285c593441c6da6a12f3632d60b103216) ) + + /* There's no Z80 #3 - PCM */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "gfx1.rom", 0x000000, 0x080000, CRC(fd2ec297) SHA1(885834d9b58ccfd9a32ecaa51c45e70fbbe935db) ) + ROM_LOAD( "gfx2.rom", 0x080000, 0x080000, CRC(6307aa60) SHA1(00406eba98ec368e72ee53c08b9111dec4f2552f) ) + ROM_LOAD( "gfx3.rom", 0x100000, 0x080000, CRC(718f3150) SHA1(5971f006203f86743ebc825e4ab1ed1f811e3165) ) + ROM_LOAD( "gfx4.rom", 0x180000, 0x080000, CRC(af7e057e) SHA1(67a03b54ffa1483c8ed044f27287b7f3f1150455) ) + +ROM_END + + +static DRIVER_INIT( uballoon ) +{ + UINT16 *RAM = (UINT16 *) memory_region(REGION_CPU1); + + // Patch out the protection checks + RAM[0x0113c/2] = 0x4e71; // bne $646 + RAM[0x0113e/2] = 0x4e71; // "" + RAM[0x01784/2] = 0x600c; // beq $1792 + RAM[0x018e2/2] = 0x600c; // beq $18f0 + RAM[0x03c54/2] = 0x600C; // beq $3c62 + RAM[0x126a0/2] = 0x4e71; // bne $1267a (ROM test) +} + +/*************************************************************************** + Suna Quiz 6000 Academy + + KRB-0027A mainboard + + 68000 6 MHz + Z80B x 2 + Actel A1020B + OSC: 24.000 MHz, 14.318 MHz + YM2151, YM3012 + RAM: + 62256 x 3 + 6264 x 2 + 6116 x 5 + Single 8 switch DSW + +***************************************************************************/ + +ROM_START( sunaq ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "prog2.bin", 0x000000, 0x080000, CRC(a92bce45) SHA1(258b2a21c27effa1d3380e4c08558542b1d05175) ) + ROM_LOAD16_BYTE( "prog1.bin", 0x000001, 0x080000, CRC(ff690e7e) SHA1(43b9c67f8d8d791be922966632613a077807b755) ) + + ROM_REGION( 0x010000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ + ROM_LOAD( "audio1.bin", 0x000000, 0x010000, CRC(3df42f82) SHA1(91c1037c9d5d1ec82ed4cdfb35de5a6d626ecb3b) ) + + ROM_REGION( 0x080000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ + ROM_LOAD( "audio2.bin", 0x000000, 0x080000, CRC(cac85ba9) SHA1(e5fbe813022c17d9eaf2a57184341666e2af365a) ) + + /* There's no Z80 #3 - PCM */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */ + ROM_LOAD( "gfx1.bin", 0x000000, 0x080000, CRC(0bde5acf) SHA1(a9befb5f9a663bf48537471313f606853ea1f274) ) + ROM_LOAD( "gfx2.bin", 0x100000, 0x080000, CRC(24b74826) SHA1(cb3f665d1b1f5c9d385a3a3193866c9cae6c7002) ) +ROM_END + + +/*************************************************************************** + +Best Of Best +Suna, 1994 + +PCB Layout +---------- + +KRB-0026 +SUNA ELECTRONICS IND CO., LTD. +|------------------------------------------------------------| +|VOL AY3-8910 Z80B 5.BIN | +|UPD1242H 6.BIN Z80B 6116 68000 | +| LM324 24MHz YM3526 | +| LM324 | +| YM3014 82S129.5 4.BIN 2.BIN | +| 82S129.6|-------| | +| 62256 |UNKNOWN| 3.BIN 1.BIN | +| |PLCC84 | | +| 62256 | | 62256 62256 | +| |-------| | +|J | +|A |-------| | +|M DSW2(8) |ACTEL | | +|M |A1020B | | +|A |PLCC84 | | +| DSW1(8) 62256 |-------| 62256 | +| | +| 6116 62256 62256 | +| 6116 | +| 6116 62256 62256 | +| 6116 |-------------------------------| +| 6116 | 18.BIN 17.BIN 10.BIN| +| 6116 | 16.BIN 13.BIN 9.BIN| +|CN1 6116 | 15.BIN 12.BIN 8.BIN| +| 6116 | 14.BIN 11.BIN 7.BIN| +|----------------------------|-------------------------------| +Notes: + 68000 - clock 6.000MHz [24/4] + Z80B - clock 6.000MHz [24/4] for both + YM3526 - clock 3.000MHz [24/8] + AY3-8910 - clock 1.500MHz [24/16] + 6116 - 2kx8 SRAM + 62256 - 32kx8 SRAM + CN1 - Connector for extra controls + VSync - 60Hz + HSync - 15.68kHz + + ROMs 7-18 located on a plug-in daughterboard + Both PROMs are identical + +***************************************************************************/ + +ROM_START( bestbest ) + ROM_REGION( 0x40000, REGION_CPU1, 0 ) /* 68000 Code */ + // V13.0 1993,3,25-11,29 KIM.H.T M=1:KDS=9 + ROM_LOAD16_BYTE( "4.bin", 0x00000, 0x20000, CRC(06741994) SHA1(e872e9e9d02360dda9c9b6df8e6424b0f3e18c1f) ) // 1xxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "2.bin", 0x00001, 0x20000, CRC(42843dec) SHA1(3705661a9740b3499297424e340da9a3606873fb) ) // 1xxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION16_BE( 0x100000, REGION_USER1, 0 ) /* 68000 Data */ + ROM_LOAD16_BYTE( "3.bin", 0x00000, 0x80000, CRC(e2bb8f26) SHA1(d73bbe034718c77774dede61e751a9ae2d29118a) ) + ROM_LOAD16_BYTE( "1.bin", 0x00001, 0x80000, CRC(d365e20a) SHA1(29706d6e422e71c7dad51a3369683a6539f72b54) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Z80 #1 - Music */ + ROM_LOAD( "5.bin", 0x00000, 0x10000, CRC(bb9265e6) SHA1(424eceac4fd48c9a99653ece2f3fcbc8b37569cf) ) // BEST OF BEST V10 XILINX PROGRAM 3020 1994,1,17 + + ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* Z80 #2 - PCM */ + ROM_LOAD( "6.bin", 0x00000, 0x10000, CRC(dd445f6b) SHA1(658417d72c003f25db273e3c731838317ed1876c) ) + + /* There's no Z80 #3 - PCM */ + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites (Chip 1) */ + ROM_LOAD( "9.bin", 0x000000, 0x80000, CRC(b11994ea) SHA1(4ff2250a9dbb2e575982e2ffcad7686347368b5b) ) + ROM_LOAD( "10.bin", 0x080000, 0x80000, CRC(37b41ef5) SHA1(dd4500663537ffad369ee9415c56df90221bed23) ) + ROM_LOAD( "7.bin", 0x100000, 0x80000, CRC(16188b73) SHA1(1e67f9b100614466e2ff1169f25c90e34a2e7db9) ) + ROM_LOAD( "8.bin", 0x180000, 0x80000, CRC(765ce06b) SHA1(6cc6d7c27b49eedd58104c50e4887f86bff9357c) ) + + ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites (Chip 2) */ + ROM_LOAD( "16.bin", 0x000000, 0x80000, CRC(dc46cdea) SHA1(d601f5464894223ce8459093ae53006155a3e680) ) + ROM_LOAD( "17.bin", 0x080000, 0x80000, CRC(c6fadd57) SHA1(ce9bc4d7a288feebdd19de09d00bec8489346878) ) + ROM_LOAD( "13.bin", 0x100000, 0x80000, CRC(23283ac4) SHA1(f7aa00f203b17b590f1c43990f3f1c4aba7ba0ad) ) + ROM_LOAD( "18.bin", 0x180000, 0x80000, CRC(674c4609) SHA1(f1de78c01d26dfb1174203415ccf3c771398d163) ) + + ROM_LOAD( "14.bin", 0x200000, 0x80000, CRC(c210fb53) SHA1(3d5a763bffaef922a77c95131b1e41f0f90629a5) ) + ROM_LOAD( "15.bin", 0x280000, 0x80000, CRC(3b1166c7) SHA1(7f2a0c9131fcf39dd67047b6e697c4076ca37b19) ) + ROM_LOAD( "11.bin", 0x300000, 0x80000, CRC(323eebc3) SHA1(0e82b583273c9ba5252f7a108538ae58edf39a03) ) + ROM_LOAD( "12.bin", 0x380000, 0x80000, CRC(ca7c8176) SHA1(1ec99db3e0840b4647d6ccdf6fda118fa9ad4f42) ) + + ROM_REGION( 0x200, REGION_PROMS, 0 ) // ? + ROM_LOAD( "82s129.5", 0x000, 0x100, CRC(10bfcebb) SHA1(ae8708db7d3a8984f16e876867ecdbb4445e3378) ) // FIXED BITS (0000xx0x0000xxxx) + ROM_LOAD( "82s129.6", 0x100, 0x100, CRC(10bfcebb) SHA1(ae8708db7d3a8984f16e876867ecdbb4445e3378) ) // identical to 82s129.5 +ROM_END + + +/*************************************************************************** + + + Games Drivers + + +***************************************************************************/ + +GAME( 1994, bestbest, 0, bestbest, bestbest, 0, ROT0, "SunA", "Best Of Best", 0 ) +GAME( 1994, sunaq, 0, sunaq, sunaq, 0, ROT0, "SunA", "SunA Quiz 6000 Academy (940620-6)", 0 ) // Date/Version on-screen is 940620-6, but in the program rom it's 1994,6,30 K.H.T V6.00 +GAME( 1996, bssoccer, 0, bssoccer, bssoccer, 0, ROT0, "SunA", "Back Street Soccer", 0 ) +GAME( 1996, uballoon, 0, uballoon, uballoon, uballoon, ROT0, "SunA", "Ultra Balloon", 0 ) |