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-rw-r--r--src/mame/drivers/stuntair.cpp610
1 files changed, 0 insertions, 610 deletions
diff --git a/src/mame/drivers/stuntair.cpp b/src/mame/drivers/stuntair.cpp
deleted file mode 100644
index 18b6dd82451..00000000000
--- a/src/mame/drivers/stuntair.cpp
+++ /dev/null
@@ -1,610 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-/*
-
- Stunt Air by Nuova Videotron 1983
-
- driver todo: (SOME OF THIS WILL NEED PCB REFERENCES / MEASUREMENTS)
- - correct colour PROM decoding (resistor values?)
- - correct FG colour handling (currently use a hardcoded white)
- - correct sound (discrete stuff is for filtering? or drums?)
- - correct remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?)
-
-
-Hardware info (complete):
-Main cpu Z80A
-Sound cpu Z80A
-Sound ic AY-3-8910 x2 @ 1.536MHz
-Note: stereo sound output.Op amps LM3900 x3, audio amps TDA2002 x2, many discrete components
-
-Osc: 18.432 Mhz
-
-Ram:
-Work 2kb (6116)
-Sound 1kb (2114 x2)
-Chars 1kb (2114 x2)
-Bg 1,5kb (2114 x3)
-Sprites 1kb (2148 x2)
-color 320byte (27ls00 x10)
-
-Rom definition:
--top pcb-
-stuntair.a0,a1,a3,a4,a6 main program
-stuntair.e14 sound program
-stuntair.a9 character gfx
-stuntair.a11,a12 background gfx
-stuntair.a13,a15 obj/sprites gfx
-82s123.a7 (removing it results in garbage boot screen with high score table music)
-
--bottom pcb-
-82s129.l11 green,blue colors
-82s129.m11 red color
-
-Eproms are 2764
-Bproms are 82s123,82s129
-
-Dip switches (by direct test,no manuals present):
--DIP A-
-SW 1 2 3 5 6 7 8
- unknown
-SW 4
- OFF infinite lives (test)
- ON normal game
--DIP B-
-SW 1 2 (coin 1)
- OFF OFF 1 coin 1 play,1 coin 2 play (alternate)
- ON OFF 2 coin 1 play
- OFF ON 1 coin 2 play
- ON ON 1 coin 1 play
-SW 3 4 (coin 2)
- OFF OFF 1 coin 1 play,1 coin 2 play (alternate)
- ON OFF 2 coin 1 play
- OFF ON 1 coin 2 play
- ON ON 1 coin 1 play
-SW 5 6
- OFF OFF bonus 50000 pts,100000 every
- ON OFF bonus 30000 pts,50000 every
- OFF ON bonus 20000 pts,30000 every
- ON ON bonus 10000 pts,20000 every
-SW 7 8
- OFF OFF 5 lives
- ON OFF 4 lives
- OFF ON 3 lives
- ON ON 2 lives
-Note: no table-upright mode sw,upright fixed.No picture flip sw too
-
-
-Eprom dump,hw and dip info by tirino73
-Bprom dump by f205v
-
-*/
-
-#include "emu.h"
-#include "cpu/z80/z80.h"
-#include "machine/74259.h"
-#include "machine/gen_latch.h"
-#include "machine/nvram.h"
-#include "machine/watchdog.h"
-#include "sound/ay8910.h"
-#include "emupal.h"
-#include "screen.h"
-#include "speaker.h"
-#include "tilemap.h"
-
-
-class stuntair_state : public driver_device
-{
-public:
- stuntair_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_fgram(*this, "fgram"),
- m_bgram(*this, "bgram"),
- m_bgattrram(*this, "bgattrram"),
- m_sprram(*this, "sprram"),
- m_gfxdecode(*this, "gfxdecode"),
- m_palette(*this, "palette"),
- m_soundlatch(*this, "soundlatch")
- { }
-
- void stuntair(machine_config &config);
-
-protected:
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
-
-private:
- required_device<cpu_device> m_maincpu;
- required_device<cpu_device> m_audiocpu;
- required_shared_ptr<uint8_t> m_fgram;
- required_shared_ptr<uint8_t> m_bgram;
- required_shared_ptr<uint8_t> m_bgattrram;
- required_shared_ptr<uint8_t> m_sprram;
- required_device<gfxdecode_device> m_gfxdecode;
- required_device<palette_device> m_palette;
- required_device<generic_latch_8_device> m_soundlatch;
-
- tilemap_t *m_fg_tilemap;
- tilemap_t *m_bg_tilemap;
-
- uint8_t m_bg_xscroll;
- uint8_t m_nmi_enable;
- uint8_t m_spritebank0;
- uint8_t m_spritebank1;
-
- TILE_GET_INFO_MEMBER(get_stuntair_fg_tile_info);
- TILE_GET_INFO_MEMBER(get_stuntair_bg_tile_info);
- DECLARE_WRITE8_MEMBER(stuntair_fgram_w);
- DECLARE_WRITE8_MEMBER(stuntair_bgram_w);
- DECLARE_WRITE8_MEMBER(stuntair_bgattrram_w);
- DECLARE_WRITE8_MEMBER(stuntair_bgxscroll_w);
- DECLARE_WRITE_LINE_MEMBER(nmi_enable_w);
- DECLARE_WRITE_LINE_MEMBER(spritebank0_w);
- DECLARE_WRITE_LINE_MEMBER(spritebank1_w);
- DECLARE_WRITE8_MEMBER(stuntair_coin_w);
- DECLARE_WRITE8_MEMBER(stuntair_sound_w);
- DECLARE_WRITE8_MEMBER(ay8910_portb_w);
- DECLARE_WRITE_LINE_MEMBER(stuntair_irq);
- void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
- uint32_t screen_update_stuntair(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- void stuntair_palette(palette_device &palette) const;
- void stuntair_map(address_map &map);
- void stuntair_sound_map(address_map &map);
- void stuntair_sound_portmap(address_map &map);
-};
-
-
-
-/***************************************************************************
-
- Video
-
-***************************************************************************/
-
-void stuntair_state::stuntair_palette(palette_device &palette) const
-{
- // need resistor weights etc
- uint8_t const *const color_prom = machine().root_device().memregion("proms")->base();
-
- for (int i = 0; i < 0x100; i++)
- {
- uint8_t const data = color_prom[i];
-
- int const b = (data >> 6) & 0x03;
- int const g = (data >> 3) & 0x07;
- int const r = (data >> 0) & 0x07;
-
- palette.set_pen_color(i, rgb_t(pal3bit(r), pal3bit(g), pal2bit(b)));
- }
-
- // just set the FG layer to black and white
- palette.set_pen_color(0x100, rgb_t::black());
- palette.set_pen_color(0x101, rgb_t::white());
-}
-
-
-TILE_GET_INFO_MEMBER(stuntair_state::get_stuntair_fg_tile_info)
-{
- int const tileno = m_fgram[tile_index];
- int const opaque = tileno & 0x80;
-
- // where does the FG palette come from? it's a 1bpp layer..
-
- SET_TILE_INFO_MEMBER(0, tileno & 0x7f, 0, opaque ? TILE_FORCE_LAYER0 : TILE_FORCE_LAYER1);
-}
-
-TILE_GET_INFO_MEMBER(stuntair_state::get_stuntair_bg_tile_info)
-{
- int tileno = m_bgram[tile_index];
- tileno |= (m_bgattrram[tile_index] & 0x08)<<5;
- int colour = (m_bgattrram[tile_index] & 0x07);
-
- SET_TILE_INFO_MEMBER(1, tileno, colour, 0);
-}
-
-
-void stuntair_state::video_start()
-{
- m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(stuntair_state::get_stuntair_fg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
- m_fg_tilemap->set_transparent_pen(0);
-
- m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(stuntair_state::get_stuntair_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
-}
-
-
-void stuntair_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- gfx_element *gfx = m_gfxdecode->gfx(2);
-
- /* there seem to be 2 spritelists with something else (fixed values) between them.. is that significant? */
- for (int i = 0; i < 0x400; i += 16)
- {
- // +2, +3, +4(high bits): always 00
- // +6 to +15: unused
- int x = m_sprram[i+5];
- int y = m_sprram[i+0];
- int colour = m_sprram[i+4] & 0x7;
- int tile = m_sprram[i+1] & 0x3f;
- int flipy = (m_sprram[i+1] & 0x80)>>7; // used
-// int flipx = (m_sprram[i+1] & 0x40)>>6; // guessed , wrong
- int flipx = 0;
-
- if (m_spritebank1) tile |= 0x40;
- if (m_spritebank0) tile |= 0x80;
-
- y = 240 - y;
-
- gfx->transpen(bitmap,cliprect,tile,colour,flipx,flipy,x,y,0);
- }
-}
-
-uint32_t stuntair_state::screen_update_stuntair(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- m_bg_tilemap->set_scrollx(0, m_bg_xscroll);
-
- m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
- m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER0);
-
- draw_sprites(bitmap, cliprect);
-
- m_fg_tilemap->draw(screen, bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER1|TILEMAP_DRAW_OPAQUE);
-
- return 0;
-}
-
-
-
-/***************************************************************************
-
- Memory Maps, I/O
-
-***************************************************************************/
-
-WRITE8_MEMBER(stuntair_state::stuntair_bgattrram_w)
-{
- m_bgattrram[offset] = data;
- m_bg_tilemap->mark_tile_dirty(offset);
-}
-
-WRITE8_MEMBER(stuntair_state::stuntair_bgram_w)
-{
- m_bgram[offset] = data;
- m_bg_tilemap->mark_tile_dirty(offset);
-}
-
-WRITE8_MEMBER(stuntair_state::stuntair_fgram_w)
-{
- m_fgram[offset] = data;
- m_fg_tilemap->mark_tile_dirty(offset);
-}
-
-
-WRITE8_MEMBER( stuntair_state::stuntair_bgxscroll_w )
-{
- m_bg_xscroll = data;
-}
-
-
-WRITE_LINE_MEMBER(stuntair_state::spritebank0_w)
-{
- m_spritebank0 = state;
-}
-
-WRITE_LINE_MEMBER(stuntair_state::spritebank1_w)
-{
- m_spritebank1 = state;
-}
-
-
-WRITE_LINE_MEMBER(stuntair_state::nmi_enable_w)
-{
- m_nmi_enable = state;
- if (!m_nmi_enable)
- m_maincpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
-}
-
-WRITE8_MEMBER(stuntair_state::stuntair_coin_w)
-{
- // lower 2 bits are coin counters, excluding 1st coin(?)
- machine().bookkeeping().coin_counter_w(0, data >> 0 & 1);
- machine().bookkeeping().coin_counter_w(1, data >> 1 & 1);
-
- // other bits: unknown
- if (data & 0xfc)
- logerror("stuntair_coin_w %02x\n", data);
-}
-
-
-WRITE8_MEMBER(stuntair_state::stuntair_sound_w)
-{
- // each command is written three times: with bit 7 set, then with bit 7 clear, then with bit 7 set again
- // the 3 highest bits are ignored by the sound program
- m_soundlatch->write(data);
- m_audiocpu->set_input_line(INPUT_LINE_NMI, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE);
-}
-
-// main Z80
-void stuntair_state::stuntair_map(address_map &map)
-{
- map(0x0000, 0x9fff).rom();
- map(0xc000, 0xc7ff).ram().share("nvram");
- map(0xc800, 0xcbff).ram().w(FUNC(stuntair_state::stuntair_bgattrram_w)).share("bgattrram");
- map(0xd000, 0xd3ff).ram().w(FUNC(stuntair_state::stuntair_bgram_w)).share("bgram");
- map(0xd800, 0xdfff).ram().share("sprram");
- map(0xe000, 0xe000).portr("DSWB").w(FUNC(stuntair_state::stuntair_coin_w));
- map(0xe800, 0xe800).portr("DSWA").w(FUNC(stuntair_state::stuntair_bgxscroll_w));
- map(0xf000, 0xf000).portr("IN2");
- map(0xf002, 0xf002).portr("IN3");
- map(0xf003, 0xf003).r("watchdog", FUNC(watchdog_timer_device::reset_r));
- map(0xf000, 0xf007).w("mainlatch", FUNC(ls259_device::write_d0));
- map(0xf800, 0xfbff).ram().w(FUNC(stuntair_state::stuntair_fgram_w)).share("fgram");
- map(0xfc03, 0xfc03).w(FUNC(stuntair_state::stuntair_sound_w));
-}
-
-// sound Z80
-void stuntair_state::stuntair_sound_map(address_map &map)
-{
- map(0x0000, 0x1fff).rom();
- map(0x4000, 0x43ff).ram();
-}
-
-void stuntair_state::stuntair_sound_portmap(address_map &map)
-{
- map.global_mask(0xff);
- map(0x03, 0x03).w("ay2", FUNC(ay8910_device::address_w));
- map(0x07, 0x07).w("ay2", FUNC(ay8910_device::data_w));
- map(0x0c, 0x0d).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_data_w));
-}
-
-
-
-/***************************************************************************
-
- Inputs
-
-***************************************************************************/
-
-static INPUT_PORTS_START( stuntair )
- PORT_START("DSWB") // the bit order is scrambled (see table at 05B0), but this matches the text above
- PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:2,1")
- PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x18, "1 Coin/1 Credit - 2 Coins/3 Credits" )
- PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x24, 0x00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:4,3")
- PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x24, "1 Coin/1 Credit - 2 Coins/3 Credits" )
- PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x42, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:6,5")
- PORT_DIPSETTING( 0x00, "10000 20000" )
- PORT_DIPSETTING( 0x40, "20000 30000" )
- PORT_DIPSETTING( 0x02, "30000 50000" )
- PORT_DIPSETTING( 0x42, "50000 100000" )
- PORT_DIPNAME( 0x81, 0x80, "Lives" ) PORT_DIPLOCATION("SWB:8,7")
- PORT_DIPSETTING( 0x00, "2" )
- PORT_DIPSETTING( 0x80, "3" )
- PORT_DIPSETTING( 0x01, "4" )
- PORT_DIPSETTING( 0x81, "5" )
-
- PORT_START("DSWA") // the bit order is scrambled (table at 05B0 also used), not sure if the dip locations are correct
- PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWA:1" ) // test related? $05c7
- PORT_DIPNAME( 0x28, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:2,3") // $298f
- PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x28, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x04, 0x00, "Infinite Lives (Cheat)" ) PORT_DIPLOCATION("SWA:4") // $3f49
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x04, DEF_STR( On ) )
- PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SWA:5" ) // not accessed in game code
- PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SWA:6" ) // "
- PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SWA:7" ) // "
- PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SWA:8" ) // "
-
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
-
- PORT_START("IN3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
- PORT_DIPNAME( 0x04, 0x04, "Clear Credits on Reset" ) // I doubt this is a real switch
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-
-/***************************************************************************
-
- GFX Layouts
-
-***************************************************************************/
-
-static const gfx_layout tiles8x8_layout =
-{
- 8,8,
- RGN_FRAC(1,1),
- 1,
- { 0 },
- { 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
- 8*8
-};
-
-static const gfx_layout tiles8x8x2_layout =
-{
- 8,8,
- RGN_FRAC(1,2),
- 2,
- { RGN_FRAC(0,2), RGN_FRAC(1,2) },
- { 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
- 8*8
-};
-
-static const gfx_layout tiles16x8x2_layout =
-{
- 16,16,
- RGN_FRAC(1,2),
- 2,
- { RGN_FRAC(0,2), RGN_FRAC(1,2) },
- { 0, 1, 2, 3, 4, 5, 6, 7,64,65,66,67,68,69,70,71 },
- { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 128+0*8, 128+1*8, 128+2*8, 128+3*8, 128+4*8, 128+5*8, 128+6*8, 128+7*8 },
- 16*16
-};
-
-
-static GFXDECODE_START( gfx_stuntair )
- GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0x100, 1 )
- GFXDECODE_ENTRY( "gfx2", 0, tiles8x8x2_layout, 0xe0, 8 )
- GFXDECODE_ENTRY( "gfx3", 0, tiles16x8x2_layout, 0xe0, 8 )
-GFXDECODE_END
-
-
-
-/***************************************************************************
-
- AY8910 Config
-
-***************************************************************************/
-
-WRITE8_MEMBER(stuntair_state::ay8910_portb_w)
-{
- // it writes $e8 and $f0 for music drums?
- // possibly to discrete sound circuitry?
- logerror("ay8910_portb_w: %02x\n", data);
-}
-
-/***************************************************************************
-
- Machine Config
-
-***************************************************************************/
-
-WRITE_LINE_MEMBER(stuntair_state::stuntair_irq)
-{
- if (state && m_nmi_enable)
- m_maincpu->set_input_line(INPUT_LINE_NMI, ASSERT_LINE);
-}
-
-void stuntair_state::machine_start()
-{
- m_bg_xscroll = 0;
- m_nmi_enable = 0;
- m_spritebank0 = 0;
- m_spritebank1 = 0;
-
- save_item(NAME(m_bg_xscroll));
- save_item(NAME(m_nmi_enable));
- save_item(NAME(m_spritebank0));
- save_item(NAME(m_spritebank1));
-}
-
-void stuntair_state::machine_reset()
-{
-}
-
-void stuntair_state::stuntair(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, XTAL(18'432'000)/6); /* 3 MHz? */
- m_maincpu->set_addrmap(AS_PROGRAM, &stuntair_state::stuntair_map);
-
- Z80(config, m_audiocpu, XTAL(18'432'000)/6); /* 3 MHz? */
- m_audiocpu->set_addrmap(AS_PROGRAM, &stuntair_state::stuntair_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &stuntair_state::stuntair_sound_portmap);
- m_audiocpu->set_periodic_int(FUNC(stuntair_state::irq0_line_hold), attotime::from_hz(420)); // drives music tempo, timing is approximate based on PCB audio recording.. and where is irq ack?
-
- ls259_device &mainlatch(LS259(config, "mainlatch")); // type and location not verified
- mainlatch.q_out_cb<0>().set_nop(); // set but never cleared
- mainlatch.q_out_cb<1>().set(FUNC(stuntair_state::nmi_enable_w));
- mainlatch.q_out_cb<2>().set_nop(); // cleared at start
- mainlatch.q_out_cb<3>().set(FUNC(stuntair_state::spritebank1_w));
- mainlatch.q_out_cb<4>().set_nop(); // cleared at start
- mainlatch.q_out_cb<5>().set(FUNC(stuntair_state::spritebank0_w));
- mainlatch.q_out_cb<6>().set_nop(); // cleared at start
- mainlatch.q_out_cb<7>().set_nop(); // cleared at start
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
-
- WATCHDOG_TIMER(config, "watchdog");
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60); // ?
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(256, 256);
- screen.set_visarea(0, 256-1, 16, 256-16-1);
- screen.set_screen_update(FUNC(stuntair_state::screen_update_stuntair));
- screen.set_palette(m_palette);
- screen.screen_vblank().set(FUNC(stuntair_state::stuntair_irq));
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_stuntair);
- PALETTE(config, m_palette, FUNC(stuntair_state::stuntair_palette), 0x100 + 2);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center(); // stereo?
-
- GENERIC_LATCH_8(config, m_soundlatch);
-
- ay8910_device &ay1(AY8910(config, "ay1", XTAL(18'432'000)/12));
- ay1.port_a_read_callback().set(m_soundlatch, FUNC(generic_latch_8_device::read));
- ay1.port_b_write_callback().set(FUNC(stuntair_state::ay8910_portb_w));
- ay1.add_route(ALL_OUTPUTS, "mono", 0.50);
-
- AY8910(config, "ay2", XTAL(18'432'000)/12).add_route(ALL_OUTPUTS, "mono", 0.50);
-}
-
-
-
-/***************************************************************************
-
- Game drivers
-
-***************************************************************************/
-
-ROM_START( stuntair )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "stuntair.a0", 0x0000, 0x2000, CRC(f61c4a1d) SHA1(29a227b447866e27e7619a0a676c9ad66364c323) )
- ROM_LOAD( "stuntair.a1", 0x2000, 0x2000, CRC(1546f041) SHA1(6a2346edf39700f7b1e609f19e0f2e46b3a78a2a) )
- ROM_LOAD( "stuntair.a3", 0x4000, 0x2000, CRC(63d00b97) SHA1(63efa151147a3c0ac33e226d38aecfd06b36ad38) )
- ROM_LOAD( "stuntair.a4", 0x6000, 0x2000, CRC(01fe2697) SHA1(f7efc6af8047245ad92dff0e62f61abc71a2e9d1) )
- ROM_LOAD( "stuntair.a6", 0x8000, 0x2000, CRC(6704d05c) SHA1(5b1af8be86ffc44ae0207397b33769556ab456df) )
-
- ROM_REGION( 0x2000, "audiocpu", 0 )
- ROM_LOAD( "stuntair.e14", 0x0000, 0x2000, CRC(641fc9db) SHA1(959a4b6617f840f52d1856e12a9fad8e12293387) )
-
- ROM_REGION( 0x2000, "gfx1", 0 )
- ROM_LOAD( "stuntair.a9", 0x0000, 0x2000, CRC(bfd861f5) SHA1(ff089ec2e98b21202aeefc31158961e3b1d1ccca) )
-
- ROM_REGION( 0x4000, "gfx2", 0 )
- ROM_LOAD( "stuntair.a11", 0x0000, 0x2000, CRC(421fef4c) SHA1(e46abead8cd44253cf6da74326f6f3bdd3aa26e5) )
- ROM_LOAD( "stuntair.a12", 0x2000, 0x2000, CRC(e6ee7489) SHA1(6eeea137fc8968e84d2aadbbac982fd9cd161b16) )
-
- ROM_REGION( 0x4000, "gfx3", 0 )
- ROM_LOAD( "stuntair.a13", 0x0000, 0x2000, CRC(bfdc0d38) SHA1(ea0a22971e9cf1b1682c35facc9c4e30607faed7) )
- ROM_LOAD( "stuntair.a15", 0x2000, 0x2000, CRC(4531cab5) SHA1(35271555377ec3454a5d74bf8c21d7e8acc05782) )
-
- ROM_REGION( 0x120, "proms", 0 )
- ROM_LOAD_NIB_LOW ( "dm74s287n.11m", 0x000, 0x100, CRC(d330ff90) SHA1(e223935464109a3c4c7b29641b3736484c22c47a) ) // only the last few entries are used?
- ROM_LOAD_NIB_HIGH( "dm74s287n.11l", 0x000, 0x100, CRC(6c98f964) SHA1(abf7bdeccd33e62fa106d2056d1949cf278483a7) ) // "
- ROM_LOAD_NIB_LOW ( "dm74s288n.7a", 0x100, 0x020, CRC(5779e751) SHA1(89c955ef8635ad3e9d699f33ec0e4d6c9205d01c) ) // ?
-ROM_END
-
-
-GAME( 1983, stuntair, 0, stuntair, stuntair, stuntair_state, empty_init, ROT90, "Nuova Videotron", "Stunt Air", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )