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-rw-r--r--src/mame/drivers/starwars.c616
1 files changed, 616 insertions, 0 deletions
diff --git a/src/mame/drivers/starwars.c b/src/mame/drivers/starwars.c
new file mode 100644
index 00000000000..d6c678dadba
--- /dev/null
+++ b/src/mame/drivers/starwars.c
@@ -0,0 +1,616 @@
+/***************************************************************************
+
+ Atari Star Wars hardware
+
+ driver by Steve Baines (sulaco@ntlworld.com) and Frank Palazzolo
+
+ This file is Copyright 1997, Steve Baines.
+ Modified by Frank Palazzolo for sound support
+
+ Games supported:
+ * Star Wars
+ * The Empire Strikes Back
+ * TomCat prototype on Star Wars hardware
+
+ Known bugs:
+ * the monitor "overdrive" effect is not simulated when you
+ get hit by enemy fire
+
+****************************************************************************
+
+ Memory map (TBA)
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/m6809/m6809.h"
+#include "video/vector.h"
+#include "video/avgdvg.h"
+#include "sound/5220intf.h"
+#include "sound/pokey.h"
+#include "starwars.h"
+#include "slapstic.h"
+
+#define MASTER_CLOCK (12096000)
+#define CLOCK_3KHZ (MASTER_CLOCK / 4096)
+
+UINT8 starwars_is_esb;
+
+/* Local variables */
+static UINT8 *slapstic_source;
+static UINT8 *slapstic_base;
+static UINT8 current_bank;
+
+
+
+/*************************************
+ *
+ * Machine init
+ *
+ *************************************/
+
+static MACHINE_RESET( starwars )
+{
+ /* ESB-specific */
+ if (starwars_is_esb)
+ {
+ /* reset the slapstic */
+ slapstic_reset();
+ current_bank = slapstic_bank();
+ memcpy(slapstic_base, &slapstic_source[current_bank * 0x2000], 0x2000);
+
+ /* reset all the banks */
+ starwars_out_w(4, 0);
+ }
+
+ /* reset the mathbox */
+ swmathbox_reset();
+}
+
+
+
+/*************************************
+ *
+ * Interrupt generation
+ *
+ *************************************/
+
+static WRITE8_HANDLER( irq_ack_w )
+{
+ cpunum_set_input_line(0, M6809_IRQ_LINE, CLEAR_LINE);
+}
+
+
+
+/*************************************
+ *
+ * ESB Slapstic handler
+ *
+ *************************************/
+
+static READ8_HANDLER( esb_slapstic_r )
+{
+ int result = slapstic_base[offset];
+ int new_bank = slapstic_tweak(offset);
+
+ /* update for the new bank */
+ if (new_bank != current_bank)
+ {
+ current_bank = new_bank;
+ memcpy(slapstic_base, &slapstic_source[current_bank * 0x2000], 0x2000);
+ }
+ return result;
+}
+
+
+static WRITE8_HANDLER( esb_slapstic_w )
+{
+ int new_bank = slapstic_tweak(offset);
+
+ /* update for the new bank */
+ if (new_bank != current_bank)
+ {
+ current_bank = new_bank;
+ memcpy(slapstic_base, &slapstic_source[current_bank * 0x2000], 0x2000);
+ }
+}
+
+
+
+/*************************************
+ *
+ * ESB Opcode base handler
+ *
+ *************************************/
+
+OPBASE_HANDLER( esb_setopbase )
+{
+ int prevpc = activecpu_get_previouspc();
+
+ /*
+ * This is a slightly ugly kludge for Empire Strikes Back because it jumps
+ * directly to code in the slapstic.
+ */
+
+ /* if we're jumping into the slapstic region, tweak the new PC */
+ if ((address & 0xe000) == 0x8000)
+ {
+ esb_slapstic_r(address & 0x1fff);
+
+ /* make sure we catch the next branch as well */
+ catch_nextBranch();
+ return -1;
+ }
+
+ /* if we're jumping out of the slapstic region, tweak the previous PC */
+ else if ((prevpc & 0xe000) == 0x8000)
+ {
+ if (prevpc != 0x8080 && prevpc != 0x8090 && prevpc != 0x80a0 && prevpc != 0x80b0)
+ esb_slapstic_r(prevpc & 0x1fff);
+ }
+
+ return address;
+}
+
+
+/*************************************
+ *
+ * Main CPU memory handlers
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x2fff) AM_RAM AM_BASE(&vectorram) AM_SIZE(&vectorram_size) AM_REGION(REGION_CPU1, 0)
+ AM_RANGE(0x3000, 0x3fff) AM_ROM /* vector_rom */
+ AM_RANGE(0x4300, 0x431f) AM_READ(input_port_0_r) /* Memory mapped input port 0 */
+ AM_RANGE(0x4320, 0x433f) AM_READ(starwars_input_1_r) /* Memory mapped input port 1 */
+ AM_RANGE(0x4340, 0x435f) AM_READ(input_port_2_r) /* DIP switches bank 0 */
+ AM_RANGE(0x4360, 0x437f) AM_READ(input_port_3_r) /* DIP switches bank 1 */
+ AM_RANGE(0x4380, 0x439f) AM_READ(starwars_adc_r) /* a-d control result */
+ AM_RANGE(0x4400, 0x4400) AM_READWRITE(starwars_main_read_r, starwars_main_wr_w)
+ AM_RANGE(0x4401, 0x4401) AM_READ(starwars_main_ready_flag_r)
+ AM_RANGE(0x4500, 0x45ff) AM_RAM AM_BASE(&starwars_ram_overlay) AM_SIZE(&generic_nvram_size)
+ AM_RANGE(0x4600, 0x461f) AM_WRITE(avgdvg_go_w)
+ AM_RANGE(0x4620, 0x463f) AM_WRITE(avgdvg_reset_w)
+ AM_RANGE(0x4640, 0x465f) AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0x4660, 0x467f) AM_WRITE(irq_ack_w)
+ AM_RANGE(0x4680, 0x469f) AM_READWRITE(MRA8_NOP,starwars_out_w)
+ AM_RANGE(0x46a0, 0x46bf) AM_WRITE(starwars_nstore_w)
+ AM_RANGE(0x46c0, 0x46c2) AM_WRITE(starwars_adc_select_w)
+ AM_RANGE(0x46e0, 0x46e0) AM_WRITE(starwars_soundrst_w)
+ AM_RANGE(0x4700, 0x4707) AM_WRITE(swmathbx_w)
+ AM_RANGE(0x4700, 0x4700) AM_READ(swmathbx_reh_r)
+ AM_RANGE(0x4701, 0x4701) AM_READ(swmathbx_rel_r)
+ AM_RANGE(0x4703, 0x4703) AM_READ(swmathbx_prng_r) /* pseudo random number generator */
+ AM_RANGE(0x4800, 0x4fff) AM_RAM /* CPU and Math RAM */
+ AM_RANGE(0x5000, 0x5fff) AM_RAM AM_BASE(&starwars_mathram) /* CPU and Math RAM */
+ AM_RANGE(0x6000, 0x7fff) AM_ROMBANK(1) /* banked ROM */
+ AM_RANGE(0x8000, 0xffff) AM_ROM /* rest of main_rom */
+ADDRESS_MAP_END
+
+
+
+/*************************************
+ *
+ * Sound CPU memory handlers
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )\
+ AM_RANGE(0x0000, 0x07ff) AM_WRITE(starwars_sout_w)
+ AM_RANGE(0x0800, 0x0fff) AM_READ(starwars_sin_r) /* SIN Read */
+ AM_RANGE(0x1000, 0x107f) AM_RAM /* 6532 ram */
+ AM_RANGE(0x1080, 0x109f) AM_READWRITE(starwars_m6532_r, starwars_m6532_w)
+ AM_RANGE(0x1800, 0x183f) AM_WRITE(quad_pokey_w)
+ AM_RANGE(0x2000, 0x27ff) AM_RAM /* program RAM */
+ AM_RANGE(0x4000, 0x7fff) AM_ROM /* sound roms */
+ AM_RANGE(0xb000, 0xffff) AM_ROM /* more sound roms */
+ADDRESS_MAP_END
+
+
+
+/*************************************
+ *
+ * Port definitions
+ *
+ *************************************/
+
+static INPUT_PORTS_START( starwars )
+ PORT_START /* IN0 */
+ PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
+ PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 )
+ PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
+
+ PORT_START /* IN1 */
+ PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
+ PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )
+ PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ /* Bit 6 is MATH_RUN - see machine/starwars.c */
+ PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
+ /* Bit 7 is VG_HALT - see machine/starwars.c */
+ PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME(0x03, 0x00, "Starting Shields" )
+ PORT_DIPSETTING ( 0x00, "6" )
+ PORT_DIPSETTING ( 0x01, "7" )
+ PORT_DIPSETTING ( 0x02, "8" )
+ PORT_DIPSETTING ( 0x03, "9" )
+ PORT_DIPNAME(0x0c, 0x00, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING ( 0x04, "Moderate" )
+ PORT_DIPSETTING ( 0x08, DEF_STR( Hard ) )
+ PORT_DIPSETTING ( 0x0c, DEF_STR( Hardest ) )
+ PORT_DIPNAME(0x30, 0x00, "Bonus Shields" )
+ PORT_DIPSETTING ( 0x00, "0" )
+ PORT_DIPSETTING ( 0x10, "1" )
+ PORT_DIPSETTING ( 0x20, "2" )
+ PORT_DIPSETTING ( 0x30, "3" )
+ PORT_DIPNAME(0x40, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING ( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME(0x80, 0x80, "Freeze" )
+ PORT_DIPSETTING ( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage ) )
+ PORT_DIPSETTING ( 0x03, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING ( 0x02, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING ( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING ( 0x00, "*1" )
+ PORT_DIPSETTING ( 0x04, "*4" )
+ PORT_DIPSETTING ( 0x08, "*5" )
+ PORT_DIPSETTING ( 0x0c, "*6" )
+ PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING ( 0x00, "*1" )
+ PORT_DIPSETTING ( 0x10, "*2" )
+ PORT_DIPNAME(0xe0, 0x00, "Bonus Coinage" )
+ PORT_DIPSETTING ( 0x20, "2 gives 1" )
+ PORT_DIPSETTING ( 0x60, "4 gives 2" )
+ PORT_DIPSETTING ( 0xa0, "3 gives 1" )
+ PORT_DIPSETTING ( 0x40, "4 gives 1" )
+ PORT_DIPSETTING ( 0x80, "5 gives 1" )
+ PORT_DIPSETTING ( 0x00, DEF_STR( None ) )
+/* 0xc0 and 0xe0 None */
+
+ PORT_START /* IN4 */
+ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(70) PORT_KEYDELTA(30)
+
+ PORT_START /* IN5 */
+ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(30)
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( esb )
+ PORT_START /* IN0 */
+ PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
+ PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_BUTTON4 )
+ PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
+
+ PORT_START /* IN1 */
+ PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
+ PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )
+ PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ /* Bit 6 is MATH_RUN - see machine/starwars.c */
+ PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
+ /* Bit 7 is VG_HALT - see machine/starwars.c */
+ PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME(0x03, 0x03, "Starting Shields" )
+ PORT_DIPSETTING ( 0x01, "2" )
+ PORT_DIPSETTING ( 0x00, "3" )
+ PORT_DIPSETTING ( 0x03, "4" )
+ PORT_DIPSETTING ( 0x02, "5" )
+ PORT_DIPNAME(0x0c, 0x0c, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING ( 0x08, DEF_STR( Easy ) )
+ PORT_DIPSETTING ( 0x0c, "Moderate" )
+ PORT_DIPSETTING ( 0x00, DEF_STR( Hard ) )
+ PORT_DIPSETTING ( 0x04, DEF_STR( Hardest ) )
+ PORT_DIPNAME(0x30, 0x30, "Jedi-Letter Mode" )
+ PORT_DIPSETTING ( 0x00, "Level Only" )
+ PORT_DIPSETTING ( 0x10, "Level" )
+ PORT_DIPSETTING ( 0x20, "Increment Only" )
+ PORT_DIPSETTING ( 0x30, "Increment" )
+ PORT_DIPNAME(0x40, 0x40, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING ( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME(0x80, 0x80, "Freeze" )
+ PORT_DIPSETTING ( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( On ) )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME(0x03, 0x02, DEF_STR( Coinage ) )
+ PORT_DIPSETTING ( 0x03, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING ( 0x02, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING ( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING ( 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPNAME(0x0c, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING ( 0x00, "*1" )
+ PORT_DIPSETTING ( 0x04, "*4" )
+ PORT_DIPSETTING ( 0x08, "*5" )
+ PORT_DIPSETTING ( 0x0c, "*6" )
+ PORT_DIPNAME(0x10, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING ( 0x00, "*1" )
+ PORT_DIPSETTING ( 0x10, "*2" )
+ PORT_DIPNAME(0xe0, 0xe0, "Bonus Coinage" )
+ PORT_DIPSETTING ( 0x20, "2 gives 1" )
+ PORT_DIPSETTING ( 0x60, "4 gives 2" )
+ PORT_DIPSETTING ( 0xa0, "3 gives 1" )
+ PORT_DIPSETTING ( 0x40, "4 gives 1" )
+ PORT_DIPSETTING ( 0x80, "5 gives 1" )
+ PORT_DIPSETTING ( 0xe0, DEF_STR( None ) )
+/* 0xc0 and 0x00 None */
+
+ PORT_START /* IN4 */
+ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_SENSITIVITY(70) PORT_KEYDELTA(30)
+
+ PORT_START /* IN5 */
+ PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(30)
+INPUT_PORTS_END
+
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+static MACHINE_DRIVER_START( starwars )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M6809, MASTER_CLOCK / 8)
+ MDRV_CPU_PROGRAM_MAP(main_map,0)
+ MDRV_CPU_PERIODIC_INT(irq0_line_assert, (double)MASTER_CLOCK / 4096 / 12)
+ MDRV_WATCHDOG_TIME_INIT(ATTOTIME_IN_HZ(CLOCK_3KHZ / 128))
+
+ MDRV_CPU_ADD(M6809, MASTER_CLOCK / 8)
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(sound_map,0)
+
+ MDRV_SCREEN_REFRESH_RATE(40)
+ MDRV_SCREEN_VBLANK_TIME(0)
+ MDRV_MACHINE_RESET(starwars)
+ MDRV_NVRAM_HANDLER(generic_0fill)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_VECTOR )
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_RGB15)
+ MDRV_SCREEN_SIZE(400, 300)
+ MDRV_SCREEN_VISIBLE_AREA(0, 250, 0, 280)
+ MDRV_PALETTE_LENGTH(32768)
+
+ MDRV_VIDEO_START(avg_starwars)
+ MDRV_VIDEO_UPDATE(vector)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(POKEY, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
+
+ MDRV_SOUND_ADD(POKEY, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
+
+ MDRV_SOUND_ADD(POKEY, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
+
+ MDRV_SOUND_ADD(POKEY, 1500000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
+
+ MDRV_SOUND_ADD(TMS5220, 640000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+
+
+/*************************************
+ *
+ * ROM definitions
+ *
+ *************************************/
+
+ROM_START( starwar1 )
+ ROM_REGION( 0x12000, REGION_CPU1, 0 ) /* 2 64k ROM spaces */
+ ROM_LOAD( "136021.105", 0x3000, 0x1000, CRC(538e7d2f) SHA1(032c933fd94a6b0b294beee29159a24494ae969b) ) /* 3000-3fff is 4k vector rom */
+ ROM_LOAD( "136021.114", 0x6000, 0x2000, CRC(e75ff867) SHA1(3a40de920c31ffa3c3e67f3edf653b79fcc5ddd7) ) /* ROM 0 bank pages 0 and 1 */
+ ROM_CONTINUE( 0x10000, 0x2000 )
+ ROM_LOAD( "136021.102", 0x8000, 0x2000, CRC(f725e344) SHA1(f8943b67f2ea032ab9538084756ba86f892be5ca) ) /* 8k ROM 1 bank */
+ ROM_LOAD( "136021.203", 0xa000, 0x2000, CRC(f6da0a00) SHA1(dd53b643be856787bbc4da63e5eb132f98f623c3) ) /* 8k ROM 2 bank */
+ ROM_LOAD( "136021.104", 0xc000, 0x2000, CRC(7e406703) SHA1(981b505d6e06d7149f8bcb3e81e4d0c790f2fc86) ) /* 8k ROM 3 bank */
+ ROM_LOAD( "136021.206", 0xe000, 0x2000, CRC(c7e51237) SHA1(4960f4446271316e3f730eeb2531dbc702947395) ) /* 8k ROM 4 bank */
+
+ /* Sound ROMS */
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "136021.107", 0x4000, 0x2000, CRC(dbf3aea2) SHA1(c38661b2b846fe93487eef09ca3cda19c44f08a0) ) /* Sound ROM 0 */
+ ROM_RELOAD( 0xc000, 0x2000 )
+ ROM_LOAD( "136021.208", 0x6000, 0x2000, CRC(e38070a8) SHA1(c858ae1702efdd48615453ab46e488848891d139) ) /* Sound ROM 0 */
+ ROM_RELOAD( 0xe000, 0x2000 )
+
+ ROM_REGION( 0x100, REGION_USER1, 0)
+ ROM_LOAD( "136021-105.1l", 0x0000, 0x0100, CRC(82fc3eb2) SHA1(184231c7baef598294860a7d2b8a23798c5c7da6) ) /* AVG PROM */
+
+ /* Mathbox PROMs */
+ ROM_REGION( 0x1000, REGION_USER2, 0)
+ ROM_LOAD( "136021.110", 0x0000, 0x0400, CRC(01061762) SHA1(199549ead9ff9a5d5db75a2d15aef0240feb1aca) ) /* PROM 0 */
+ ROM_LOAD( "136021.111", 0x0400, 0x0400, CRC(2e619b70) SHA1(f76132b884ffdf3a4fe58637238c5235aab50408) ) /* PROM 1 */
+ ROM_LOAD( "136021.112", 0x0800, 0x0400, CRC(6cfa3544) SHA1(be059bfffe6b5bfcb4af78e9e7a98870ccf21985) ) /* PROM 2 */
+ ROM_LOAD( "136021.113", 0x0c00, 0x0400, CRC(03f6acb2) SHA1(1bad540950575581067b97e3a1cadd479c68adf1) ) /* PROM 3 */
+ROM_END
+
+
+ROM_START( starwars )
+ ROM_REGION( 0x12000, REGION_CPU1, 0 ) /* 2 64k ROM spaces */
+ ROM_LOAD( "136021.105", 0x3000, 0x1000, CRC(538e7d2f) SHA1(032c933fd94a6b0b294beee29159a24494ae969b) ) /* 3000-3fff is 4k vector rom */
+ ROM_LOAD( "136021.214", 0x6000, 0x2000, CRC(04f1876e) SHA1(c1d3637cb31ece0890c25f6122d6bcd27e6ffe0c) ) /* ROM 0 bank pages 0 and 1 */
+ ROM_CONTINUE( 0x10000, 0x2000 )
+ ROM_LOAD( "136021.102", 0x8000, 0x2000, CRC(f725e344) SHA1(f8943b67f2ea032ab9538084756ba86f892be5ca) ) /* 8k ROM 1 bank */
+ ROM_LOAD( "136021.203", 0xa000, 0x2000, CRC(f6da0a00) SHA1(dd53b643be856787bbc4da63e5eb132f98f623c3) ) /* 8k ROM 2 bank */
+ ROM_LOAD( "136021.104", 0xc000, 0x2000, CRC(7e406703) SHA1(981b505d6e06d7149f8bcb3e81e4d0c790f2fc86) ) /* 8k ROM 3 bank */
+ ROM_LOAD( "136021.206", 0xe000, 0x2000, CRC(c7e51237) SHA1(4960f4446271316e3f730eeb2531dbc702947395) ) /* 8k ROM 4 bank */
+
+ /* Sound ROMS */
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "136021.107", 0x4000, 0x2000, CRC(dbf3aea2) SHA1(c38661b2b846fe93487eef09ca3cda19c44f08a0) ) /* Sound ROM 0 */
+ ROM_RELOAD( 0xc000, 0x2000 )
+ ROM_LOAD( "136021.208", 0x6000, 0x2000, CRC(e38070a8) SHA1(c858ae1702efdd48615453ab46e488848891d139) ) /* Sound ROM 0 */
+ ROM_RELOAD( 0xe000, 0x2000 )
+
+ ROM_REGION( 0x100, REGION_USER1, 0)
+ ROM_LOAD( "136021-105.1l", 0x0000, 0x0100, CRC(82fc3eb2) SHA1(184231c7baef598294860a7d2b8a23798c5c7da6) ) /* AVG PROM */
+
+ /* Mathbox PROMs */
+ ROM_REGION( 0x1000, REGION_USER2, 0 )
+ ROM_LOAD( "136021.110", 0x0000, 0x0400, CRC(01061762) SHA1(199549ead9ff9a5d5db75a2d15aef0240feb1aca) ) /* PROM 0 */
+ ROM_LOAD( "136021.111", 0x0400, 0x0400, CRC(2e619b70) SHA1(f76132b884ffdf3a4fe58637238c5235aab50408) ) /* PROM 1 */
+ ROM_LOAD( "136021.112", 0x0800, 0x0400, CRC(6cfa3544) SHA1(be059bfffe6b5bfcb4af78e9e7a98870ccf21985) ) /* PROM 2 */
+ ROM_LOAD( "136021.113", 0x0c00, 0x0400, CRC(03f6acb2) SHA1(1bad540950575581067b97e3a1cadd479c68adf1) ) /* PROM 3 */
+ROM_END
+
+ROM_START( tomcatsw )
+ ROM_REGION( 0x12000, REGION_CPU1, 0 )
+ ROM_LOAD( "tcavg3.1l", 0x3000, 0x1000, CRC(27188aa9) SHA1(5d9a978a7ac1913b57586e81045a1b955db27b48) )
+ ROM_LOAD( "tc6.1f", 0x6000, 0x2000, CRC(56e284ff) SHA1(a5fda9db0f6b8f7d28a4a607976fe978e62158cf) )
+ ROM_LOAD( "tc8.1hj", 0x8000, 0x2000, CRC(7b7575e3) SHA1(bdb838603ffb12195966d0ce454900253bc0f43f) )
+ ROM_LOAD( "tca.1jk", 0xa000, 0x2000, CRC(a1020331) SHA1(128745a2ec771ac818a8fbba59a08f0cf5f28e8f) )
+ ROM_LOAD( "tce.1m", 0xe000, 0x2000, CRC(4a3de8a3) SHA1(e48fc17201326358317f6b428e583ecaa3ecb881) )
+
+ /* Sound ROMS */
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "136021.107", 0x4000, 0x2000, NO_DUMP ) /* Sound ROM 0 */
+ ROM_RELOAD( 0xc000, 0x2000 )
+ ROM_LOAD( "136021.208", 0x6000, 0x2000, NO_DUMP ) /* Sound ROM 0 */
+ ROM_RELOAD( 0xe000, 0x2000 )
+
+ ROM_REGION( 0x100, REGION_USER1, 0)
+ ROM_LOAD( "136021-105.1l", 0x0000, 0x0100, CRC(82fc3eb2) SHA1(184231c7baef598294860a7d2b8a23798c5c7da6) ) /* AVG PROM */
+
+ /* Mathbox PROMs */
+ ROM_REGION( 0x1000, REGION_USER2, 0 )
+ ROM_LOAD( "136021.110", 0x0000, 0x0400, CRC(01061762) SHA1(199549ead9ff9a5d5db75a2d15aef0240feb1aca) ) /* PROM 0 */
+ ROM_LOAD( "136021.111", 0x0400, 0x0400, CRC(2e619b70) SHA1(f76132b884ffdf3a4fe58637238c5235aab50408) ) /* PROM 1 */
+ ROM_LOAD( "136021.112", 0x0800, 0x0400, CRC(6cfa3544) SHA1(be059bfffe6b5bfcb4af78e9e7a98870ccf21985) ) /* PROM 2 */
+ ROM_LOAD( "136021.113", 0x0c00, 0x0400, CRC(03f6acb2) SHA1(1bad540950575581067b97e3a1cadd479c68adf1) ) /* PROM 3 */
+ROM_END
+
+
+ROM_START( esb )
+ ROM_REGION( 0x22000, REGION_CPU1, 0 ) /* 64k for code and a buttload for the banked ROMs */
+ ROM_LOAD( "136031.111", 0x03000, 0x1000, CRC(b1f9bd12) SHA1(76f15395c9fdcd80dd241307a377031a1f44e150) ) /* 3000-3fff is 4k vector rom */
+ ROM_LOAD( "136031.101", 0x06000, 0x2000, CRC(ef1e3ae5) SHA1(d228ff076faa7f9605badeee3b827adb62593e0a) )
+ ROM_CONTINUE( 0x10000, 0x2000 )
+ /* $8000 - $9fff : slapstic page */
+ ROM_LOAD( "136031.102", 0x0a000, 0x2000, CRC(62ce5c12) SHA1(976256acf4499dc396542a117910009a8808f448) )
+ ROM_CONTINUE( 0x1c000, 0x2000 )
+ ROM_LOAD( "136031.203", 0x0c000, 0x2000, CRC(27b0889b) SHA1(a13074e83f0f57d65096d7f49ae78f33ab00c479) )
+ ROM_CONTINUE( 0x1e000, 0x2000 )
+ ROM_LOAD( "136031.104", 0x0e000, 0x2000, CRC(fd5c725e) SHA1(541cfd004b1736b6cec13836dfa813f00eedeed0) )
+ ROM_CONTINUE( 0x20000, 0x2000 )
+
+ ROM_LOAD( "136031.105", 0x14000, 0x4000, CRC(ea9e4dce) SHA1(9363fd5b1fce62c2306b448a7766eaf7ec97cdf5) ) /* slapstic 0, 1 */
+ ROM_LOAD( "136031.106", 0x18000, 0x4000, CRC(76d07f59) SHA1(44dd018b406f95e1512ce92923c2c87f1458844f) ) /* slapstic 2, 3 */
+
+ /* Sound ROMS */
+ ROM_REGION( 0x10000, REGION_CPU2, 0 )
+ ROM_LOAD( "136031.113", 0x4000, 0x2000, CRC(24ae3815) SHA1(b1a93af76de79b902317eebbc50b400b1f8c1e3c) ) /* Sound ROM 0 */
+ ROM_CONTINUE( 0xc000, 0x2000 )
+ ROM_LOAD( "136031.112", 0x6000, 0x2000, CRC(ca72d341) SHA1(52de5b82bb85d7c9caad2047e540d0748aa93ba5) ) /* Sound ROM 1 */
+ ROM_CONTINUE( 0xe000, 0x2000 )
+
+ ROM_REGION( 0x100, REGION_USER1, 0)
+ ROM_LOAD( "136021-105.1l", 0x0000, 0x0100, CRC(82fc3eb2) SHA1(184231c7baef598294860a7d2b8a23798c5c7da6) ) /* AVG PROM */
+
+ /* Mathbox PROMs */
+ ROM_REGION( 0x1000, REGION_USER2, 0 )
+ ROM_LOAD( "136031.110", 0x0000, 0x0400, CRC(b8d0f69d) SHA1(c196f1a592bd1ac482a81e23efa224d9dfaefc0a) ) /* PROM 0 */
+ ROM_LOAD( "136031.109", 0x0400, 0x0400, CRC(6a2a4d98) SHA1(cefca71f025f92a193c5a7d8b5ab8be10db2fd44) ) /* PROM 1 */
+ ROM_LOAD( "136031.108", 0x0800, 0x0400, CRC(6a76138f) SHA1(9ef7af898a3e29d03f35045901023615a6a55205) ) /* PROM 2 */
+ ROM_LOAD( "136031.107", 0x0c00, 0x0400, CRC(afbf6e01) SHA1(0a6438e6c106d98e5d67a019751e1584324f5e5c) ) /* PROM 3 */
+ROM_END
+
+
+
+/*************************************
+ *
+ * Driver init
+ *
+ *************************************/
+
+static DRIVER_INIT( starwars )
+{
+ /* X2212 nvram */
+ generic_nvram = auto_malloc(generic_nvram_size);
+
+ /* prepare the mathbox */
+ starwars_is_esb = 0;
+ swmathbox_init();
+
+ /* initialize banking */
+ memory_configure_bank(1, 0, 2, memory_region(REGION_CPU1) + 0x6000, 0x10000 - 0x6000);
+ memory_set_bank(1, 0);
+}
+
+
+static DRIVER_INIT( esb )
+{
+ /* X2212 nvram */
+ generic_nvram = auto_malloc(generic_nvram_size);
+
+ /* init the slapstic */
+ slapstic_init(101);
+ slapstic_source = &memory_region(REGION_CPU1)[0x14000];
+ slapstic_base = &memory_region(REGION_CPU1)[0x08000];
+
+ /* install an opcode base handler */
+ memory_set_opbase_handler(0, esb_setopbase);
+
+ /* install read/write handlers for it */
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0x8000, 0x9fff, 0, 0, esb_slapstic_r);
+ memory_install_write8_handler(0, ADDRESS_SPACE_PROGRAM, 0x8000, 0x9fff, 0, 0, esb_slapstic_w);
+
+ /* install additional banking */
+ memory_install_read8_handler(0, ADDRESS_SPACE_PROGRAM, 0xa000, 0xffff, 0, 0, MRA8_BANK2);
+
+ /* prepare the mathbox */
+ starwars_is_esb = 1;
+ swmathbox_init();
+
+ /* initialize banking */
+ memory_configure_bank(1, 0, 2, memory_region(REGION_CPU1) + 0x6000, 0x10000 - 0x6000);
+ memory_set_bank(1, 0);
+ memory_configure_bank(2, 0, 2, memory_region(REGION_CPU1) + 0xa000, 0x1c000 - 0xa000);
+ memory_set_bank(2, 0);
+}
+
+
+
+/*************************************
+ *
+ * Game drivers
+ *
+ *************************************/
+
+GAME( 1983, starwars, 0, starwars, starwars, starwars, ROT0, "Atari", "Star Wars (rev 2)", 0 )
+GAME( 1983, starwar1, starwars, starwars, starwars, starwars, ROT0, "Atari", "Star Wars (rev 1)", 0 )
+GAME( 1983, tomcatsw, 0, starwars, starwars, starwars, ROT0, "Atari", "TomCat (Star Wars hardware, prototype)", GAME_NO_SOUND )
+GAME( 1985, esb, 0, starwars, esb, esb, ROT0, "Atari Games", "The Empire Strikes Back", 0 )