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Diffstat (limited to 'src/mame/drivers/st_mp100.cpp')
-rw-r--r--src/mame/drivers/st_mp100.cpp867
1 files changed, 867 insertions, 0 deletions
diff --git a/src/mame/drivers/st_mp100.cpp b/src/mame/drivers/st_mp100.cpp
new file mode 100644
index 00000000000..9a661aa0f05
--- /dev/null
+++ b/src/mame/drivers/st_mp100.cpp
@@ -0,0 +1,867 @@
+// license:BSD-3-Clause
+// copyright-holders:Robbbert
+/********************************************************************************************
+
+ PINBALL
+ Stern MP-100 MPU
+ (almost identical to Bally MPU-17)
+
+
+ToDo:
+- Dips, Inputs, Solenoids vary per game
+- Mechanical
+- Sound board - an enormous mass of discrete circuitry
+
+*********************************************************************************************/
+
+
+#include "machine/genpin.h"
+#include "cpu/m6800/m6800.h"
+#include "machine/6821pia.h"
+#include "st_mp100.lh"
+
+
+class st_mp100_state : public genpin_class
+{
+public:
+ st_mp100_state(const machine_config &mconfig, device_type type, const char *tag)
+ : genpin_class(mconfig, type, tag)
+ , m_maincpu(*this, "maincpu")
+ , m_pia_u10(*this, "pia_u10")
+ , m_pia_u11(*this, "pia_u11")
+ , m_io_test(*this, "TEST")
+ , m_io_dsw0(*this, "DSW0")
+ , m_io_dsw1(*this, "DSW1")
+ , m_io_dsw2(*this, "DSW2")
+ , m_io_dsw3(*this, "DSW3")
+ , m_io_x0(*this, "X0")
+ , m_io_x1(*this, "X1")
+ , m_io_x2(*this, "X2")
+ , m_io_x3(*this, "X3")
+ , m_io_x4(*this, "X4")
+ { }
+
+ DECLARE_READ8_MEMBER(u10_a_r);
+ DECLARE_WRITE8_MEMBER(u10_a_w);
+ DECLARE_READ8_MEMBER(u10_b_r);
+ DECLARE_WRITE8_MEMBER(u10_b_w);
+ DECLARE_READ8_MEMBER(u11_a_r);
+ DECLARE_WRITE8_MEMBER(u11_a_w);
+ DECLARE_WRITE8_MEMBER(u11_b_w);
+ DECLARE_WRITE_LINE_MEMBER(u10_ca2_w);
+ DECLARE_WRITE_LINE_MEMBER(u10_cb2_w);
+ DECLARE_WRITE_LINE_MEMBER(u11_ca2_w);
+ DECLARE_WRITE_LINE_MEMBER(u11_cb2_w);
+ DECLARE_INPUT_CHANGED_MEMBER(activity_test);
+ DECLARE_INPUT_CHANGED_MEMBER(self_test);
+ TIMER_DEVICE_CALLBACK_MEMBER(timer_x);
+ TIMER_DEVICE_CALLBACK_MEMBER(u11_timer);
+private:
+ UINT8 m_u10a;
+ UINT8 m_u10b;
+ UINT8 m_u11a;
+ UINT8 m_u11b;
+ bool m_u10_ca2;
+ bool m_u10_cb2;
+ bool m_u11_cb2;
+ bool m_timer_x;
+ bool m_u11_timer;
+ UINT8 m_digit;
+ UINT8 m_counter;
+ UINT8 m_segment[5];
+ virtual void machine_reset();
+ required_device<m6800_cpu_device> m_maincpu;
+ required_device<pia6821_device> m_pia_u10;
+ required_device<pia6821_device> m_pia_u11;
+ required_ioport m_io_test;
+ required_ioport m_io_dsw0;
+ required_ioport m_io_dsw1;
+ required_ioport m_io_dsw2;
+ required_ioport m_io_dsw3;
+ required_ioport m_io_x0;
+ required_ioport m_io_x1;
+ required_ioport m_io_x2;
+ required_ioport m_io_x3;
+ required_ioport m_io_x4;
+};
+
+
+static ADDRESS_MAP_START( st_mp100_map, AS_PROGRAM, 8, st_mp100_state )
+ ADDRESS_MAP_GLOBAL_MASK(0x1fff)
+ AM_RANGE(0x0000, 0x007f) AM_RAM // internal to the cpu
+ AM_RANGE(0x0088, 0x008b) AM_DEVREADWRITE("pia_u10", pia6821_device, read, write)
+ AM_RANGE(0x0090, 0x0093) AM_DEVREADWRITE("pia_u11", pia6821_device, read, write)
+ AM_RANGE(0x00a0, 0x00a7) AM_WRITENOP // to sound board
+ AM_RANGE(0x00c0, 0x00c7) // to sound board
+ AM_RANGE(0x0200, 0x02ff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0x1000, 0x1fff) AM_ROM AM_REGION("roms", 0 )
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( mp100 )
+ PORT_START("TEST")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, self_test, 0)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, activity_test, 0)
+
+ PORT_START("DSW0")
+ PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
+ PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
+ PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
+ PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
+ PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
+ PORT_DIPSETTING( 0x13, "2 coins 9 credits")
+ PORT_DIPSETTING( 0x14, "1 coin 10 credits")
+ PORT_DIPSETTING( 0x15, "2 coins 10 credits")
+ PORT_DIPSETTING( 0x16, "1 coin 11 credits")
+ PORT_DIPSETTING( 0x17, "2 coins 11 credits")
+ PORT_DIPSETTING( 0x18, "1 coin 12 credits")
+ PORT_DIPSETTING( 0x19, "2 coins 12 credits")
+ PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
+ PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
+ PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
+ PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
+ PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
+ PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
+ PORT_DIPNAME( 0x20, 0x20, "Award")
+ PORT_DIPSETTING( 0x00, "Extra Ball")
+ PORT_DIPSETTING( 0x20, "Free Game")
+ PORT_DIPNAME( 0x40, 0x00, "Balls")
+ PORT_DIPSETTING( 0x00, "3")
+ PORT_DIPSETTING( 0x40, "5")
+ PORT_DIPNAME( 0x80, 0x00, "Play melody always")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x80, DEF_STR( On ))
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
+ PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
+ PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
+ PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
+ PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
+ PORT_DIPSETTING( 0x13, "2 coins 9 credits")
+ PORT_DIPSETTING( 0x14, "1 coin 10 credits")
+ PORT_DIPSETTING( 0x15, "2 coins 10 credits")
+ PORT_DIPSETTING( 0x16, "1 coin 11 credits")
+ PORT_DIPSETTING( 0x17, "2 coins 11 credits")
+ PORT_DIPSETTING( 0x18, "1 coin 12 credits")
+ PORT_DIPSETTING( 0x19, "2 coins 12 credits")
+ PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
+ PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
+ PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
+ PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
+ PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
+ PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
+ PORT_DIPNAME( 0x20, 0x00, "S14")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x20, DEF_STR( On ))
+ PORT_DIPNAME( 0x40, 0x00, "Award for beating high score")
+ PORT_DIPSETTING( 0x00, "Novelty")
+ PORT_DIPSETTING( 0x40, "3 Free Games")
+ PORT_DIPNAME( 0x80, 0x00, "Rollover lights")
+ PORT_DIPSETTING( 0x00, "Always on")
+ PORT_DIPSETTING( 0x80, "Alternate")
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
+ PORT_DIPSETTING( 0x00, "5")
+ PORT_DIPSETTING( 0x01, "10")
+ PORT_DIPSETTING( 0x02, "15")
+ PORT_DIPSETTING( 0x00, "20")
+ PORT_DIPSETTING( 0x00, "25")
+ PORT_DIPSETTING( 0x00, "30")
+ PORT_DIPSETTING( 0x00, "35")
+ PORT_DIPSETTING( 0x00, "40")
+ PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x08, DEF_STR( On ))
+ PORT_DIPNAME( 0x10, 0x10, "Match")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x10, DEF_STR( On ))
+ PORT_DIPNAME( 0x20, 0x00, "S22")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x20, DEF_STR( On ))
+ PORT_DIPNAME( 0x40, 0x00, "S23")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x40, DEF_STR( On ))
+ PORT_DIPNAME( 0x80, 0x00, "Award a free game for hitting all targets 2nd time")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x80, DEF_STR( On ))
+
+ PORT_START("DSW3")
+ PORT_DIPNAME( 0x01, 0x00, "S25")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x01, DEF_STR( On ))
+ PORT_DIPNAME( 0x02, 0x00, "S26")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x02, DEF_STR( On ))
+ PORT_DIPNAME( 0x04, 0x04, "S27")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x04, DEF_STR( On ))
+ PORT_DIPNAME( 0x08, 0x00, "S28")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x08, DEF_STR( On ))
+ PORT_DIPNAME( 0x10, 0x00, "S29")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x10, DEF_STR( On ))
+ PORT_DIPNAME( 0x20, 0x00, "S30")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x20, DEF_STR( On ))
+ PORT_DIPNAME( 0xc0, 0x80, "Award for Special")
+ PORT_DIPSETTING( 0x00, "100000 points")
+ PORT_DIPSETTING( 0x40, "Extra Ball")
+ PORT_DIPSETTING( 0x80, "Free Game")
+ PORT_DIPSETTING( 0xc0, "Extra Ball and Free Game")
+
+ PORT_START("X0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
+
+ PORT_START("X1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
+
+ PORT_START("X2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
+
+ PORT_START("X3")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
+
+ PORT_START("X4")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( mp200 )
+ PORT_START("TEST")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, self_test, 0)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, activity_test, 0)
+
+ PORT_START("DSW0")
+ PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
+ PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
+ PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
+ PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
+ PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
+ PORT_DIPSETTING( 0x13, "2 coins 9 credits")
+ PORT_DIPSETTING( 0x14, "1 coin 10 credits")
+ PORT_DIPSETTING( 0x15, "2 coins 10 credits")
+ PORT_DIPSETTING( 0x16, "1 coin 11 credits")
+ PORT_DIPSETTING( 0x17, "2 coins 11 credits")
+ PORT_DIPSETTING( 0x18, "1 coin 12 credits")
+ PORT_DIPSETTING( 0x19, "2 coins 12 credits")
+ PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
+ PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
+ PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
+ PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
+ PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
+ PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
+ PORT_DIPNAME( 0x20, 0x20, "Award")
+ PORT_DIPSETTING( 0x00, "Extra Ball")
+ PORT_DIPSETTING( 0x20, "Free Game")
+ PORT_DIPNAME( 0x40, 0x00, "Balls")
+ PORT_DIPSETTING( 0x00, "3")
+ PORT_DIPSETTING( 0x40, "5")
+ PORT_DIPNAME( 0x80, 0x00, "Play melody always")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x80, DEF_STR( On ))
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
+ PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
+ PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
+ PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
+ PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
+ PORT_DIPSETTING( 0x13, "2 coins 9 credits")
+ PORT_DIPSETTING( 0x14, "1 coin 10 credits")
+ PORT_DIPSETTING( 0x15, "2 coins 10 credits")
+ PORT_DIPSETTING( 0x16, "1 coin 11 credits")
+ PORT_DIPSETTING( 0x17, "2 coins 11 credits")
+ PORT_DIPSETTING( 0x18, "1 coin 12 credits")
+ PORT_DIPSETTING( 0x19, "2 coins 12 credits")
+ PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
+ PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
+ PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
+ PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
+ PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
+ PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
+ PORT_DIPNAME( 0x20, 0x00, "S14")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x20, DEF_STR( On ))
+ PORT_DIPNAME( 0x40, 0x00, "Award for beating high score")
+ PORT_DIPSETTING( 0x00, "Novelty")
+ PORT_DIPSETTING( 0x40, "3 Free Games")
+ PORT_DIPNAME( 0x80, 0x00, "Rollover lights")
+ PORT_DIPSETTING( 0x00, "Always on")
+ PORT_DIPSETTING( 0x80, "Alternate")
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
+ PORT_DIPSETTING( 0x00, "5")
+ PORT_DIPSETTING( 0x01, "10")
+ PORT_DIPSETTING( 0x02, "15")
+ PORT_DIPSETTING( 0x00, "20")
+ PORT_DIPSETTING( 0x00, "25")
+ PORT_DIPSETTING( 0x00, "30")
+ PORT_DIPSETTING( 0x00, "35")
+ PORT_DIPSETTING( 0x00, "40")
+ PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x08, DEF_STR( On ))
+ PORT_DIPNAME( 0x10, 0x10, "Match")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x10, DEF_STR( On ))
+ PORT_DIPNAME( 0x20, 0x00, "S22")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x20, DEF_STR( On ))
+ PORT_DIPNAME( 0x40, 0x00, "S23")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x40, DEF_STR( On ))
+ PORT_DIPNAME( 0x80, 0x00, "Award a free game for hitting all targets 2nd time")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x80, DEF_STR( On ))
+
+ PORT_START("DSW3")
+ PORT_DIPNAME( 0x01, 0x00, "S25")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x01, DEF_STR( On ))
+ PORT_DIPNAME( 0x02, 0x00, "S26")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x02, DEF_STR( On ))
+ PORT_DIPNAME( 0x04, 0x04, "S27")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x04, DEF_STR( On ))
+ PORT_DIPNAME( 0x08, 0x00, "S28")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x08, DEF_STR( On ))
+ PORT_DIPNAME( 0x10, 0x00, "S29")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x10, DEF_STR( On ))
+ PORT_DIPNAME( 0x20, 0x00, "S30")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x20, DEF_STR( On ))
+ PORT_DIPNAME( 0xc0, 0x80, "Award for Special")
+ PORT_DIPSETTING( 0x00, "100000 points")
+ PORT_DIPSETTING( 0x40, "Extra Ball")
+ PORT_DIPSETTING( 0x80, "Free Game")
+ PORT_DIPSETTING( 0xc0, "Extra Ball and Free Game")
+
+ PORT_START("X0")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
+
+ PORT_START("X1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
+
+ PORT_START("X2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
+
+ PORT_START("X3")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
+
+ PORT_START("X4")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
+INPUT_PORTS_END
+
+INPUT_CHANGED_MEMBER( st_mp100_state::activity_test )
+{
+ if(newval)
+ m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+}
+
+INPUT_CHANGED_MEMBER( st_mp100_state::self_test )
+{
+ m_pia_u10->ca1_w(newval);
+}
+
+WRITE_LINE_MEMBER( st_mp100_state::u10_ca2_w )
+{
+ m_u10_ca2 = state;
+ if (!state)
+ m_counter = 0;
+}
+
+WRITE_LINE_MEMBER( st_mp100_state::u10_cb2_w )
+{
+}
+
+WRITE_LINE_MEMBER( st_mp100_state::u11_ca2_w )
+{
+ output_set_value("led0", !state);
+}
+
+WRITE_LINE_MEMBER( st_mp100_state::u11_cb2_w )
+{
+ m_u11_cb2 = state;
+}
+
+READ8_MEMBER( st_mp100_state::u10_a_r )
+{
+ return m_u10a;
+}
+
+WRITE8_MEMBER( st_mp100_state::u10_a_w )
+{
+ m_u10a = data;
+
+ if (!m_u10_ca2)
+ {
+ m_counter++;
+
+ if (m_counter==1)
+ m_segment[0] = data>>4;
+ else
+ if (m_counter==3)
+ m_segment[1] = data>>4;
+ else
+ if (m_counter==5)
+ m_segment[2] = data>>4;
+ else
+ if (m_counter==7)
+ m_segment[3] = data>>4;
+ else
+ if (m_counter==9)
+ m_segment[4] = data>>4;
+ }
+}
+
+READ8_MEMBER( st_mp100_state::u10_b_r )
+{
+ UINT8 data = 0;
+
+ if (BIT(m_u10a, 0))
+ data |= m_io_x0->read();
+
+ if (BIT(m_u10a, 1))
+ data |= m_io_x1->read();
+
+ if (BIT(m_u10a, 2))
+ data |= m_io_x2->read();
+
+ if (BIT(m_u10a, 3))
+ data |= m_io_x3->read();
+
+ if (BIT(m_u10a, 4))
+ data |= m_io_x4->read();
+
+ if (BIT(m_u10a, 5))
+ data |= m_io_dsw0->read();
+
+ if (BIT(m_u10a, 6))
+ data |= m_io_dsw1->read();
+
+ if (BIT(m_u10a, 7))
+ data |= m_io_dsw2->read();
+
+ if (m_u10_cb2)
+ data |= m_io_dsw3->read();
+
+ return data;
+}
+
+WRITE8_MEMBER( st_mp100_state::u10_b_w )
+{
+ m_u10b = data;
+}
+
+READ8_MEMBER( st_mp100_state::u11_a_r )
+{
+ return m_u11a;
+}
+
+WRITE8_MEMBER( st_mp100_state::u11_a_w )
+{
+ m_u11a = data;
+
+ if (!m_u10_ca2)
+ {
+ if BIT(data, 2)
+ m_digit = 5;
+ else
+ if BIT(data, 3)
+ m_digit = 4;
+ else
+ if BIT(data, 4)
+ m_digit = 3;
+ else
+ if BIT(data, 5)
+ m_digit = 2;
+ else
+ if BIT(data, 6)
+ m_digit = 1;
+ else
+ if BIT(data, 7)
+ m_digit = 0;
+
+ if (BIT(data, 0) && (m_counter > 8))
+ {
+ static const UINT8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
+ output_set_digit_value(m_digit, patterns[m_segment[0]]);
+ output_set_digit_value(10+m_digit, patterns[m_segment[1]]);
+ output_set_digit_value(20+m_digit, patterns[m_segment[2]]);
+ output_set_digit_value(30+m_digit, patterns[m_segment[3]]);
+ output_set_digit_value(40+m_digit, patterns[m_segment[4]]);
+ }
+ }
+}
+
+WRITE8_MEMBER( st_mp100_state::u11_b_w )
+{
+ m_u11b = data;
+ if (!m_u11_cb2)
+ {
+ switch (data & 15)
+ {
+ case 0x0: // chime 10
+ m_samples->start(1, 1);
+ break;
+ case 0x1: // chime 100
+ m_samples->start(2, 2);
+ break;
+ case 0x2: // chime 1000
+ m_samples->start(3, 3);
+ break;
+ case 0x3: // chime 10000
+ m_samples->start(0, 4);
+ break;
+ case 0x4: // chime 10000
+ m_samples->start(0, 4);
+ break;
+ case 0x5: // knocker
+ m_samples->start(0, 6);
+ break;
+ case 0x6: // outhole
+ m_samples->start(0, 5);
+ break;
+ // from here, vary per game
+ case 0x7:
+ case 0x8:
+ case 0x9:
+ //m_samples->start(0, 5);
+ break;
+ case 0xa:
+ m_samples->start(0, 0);
+ break;
+ case 0xb:
+ m_samples->start(0, 0);
+ break;
+ case 0xc:
+ m_samples->start(0, 0);
+ break;
+ case 0xd:
+ //m_samples->start(0, 0);
+ break;
+ case 0xe:
+ //m_samples->start(0, 5);
+ break;
+ case 0xf: // not used
+ break;
+ }
+ }
+}
+
+void st_mp100_state::machine_reset()
+{
+ m_u10a = 0;
+ m_u10b = 0;
+ m_u10_cb2 = 0;
+ m_u11a = 0;
+ m_u11b = 0;
+}
+
+// zero-cross detection
+TIMER_DEVICE_CALLBACK_MEMBER( st_mp100_state::timer_x )
+{
+ m_timer_x ^= 1;
+ m_pia_u10->cb1_w(m_timer_x);
+}
+
+// 555 timer for display refresh
+TIMER_DEVICE_CALLBACK_MEMBER( st_mp100_state::u11_timer )
+{
+ m_u11_timer ^= 1;
+ m_pia_u11->ca1_w(m_u11_timer);
+}
+
+static MACHINE_CONFIG_START( st_mp100, st_mp100_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6800, 1000000) // no xtal, just 2 chips forming a random oscillator
+ MCFG_CPU_PROGRAM_MAP(st_mp100_map)
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ /* Video */
+ MCFG_DEFAULT_LAYOUT(layout_st_mp100)
+
+ /* Sound */
+ MCFG_FRAGMENT_ADD( genpin_audio )
+
+ /* Devices */
+ MCFG_DEVICE_ADD("pia_u10", PIA6821, 0)
+ MCFG_PIA_READPA_HANDLER(READ8(st_mp100_state, u10_a_r))
+ MCFG_PIA_WRITEPA_HANDLER(WRITE8(st_mp100_state, u10_a_w))
+ MCFG_PIA_READPB_HANDLER(READ8(st_mp100_state, u10_b_r))
+ MCFG_PIA_WRITEPB_HANDLER(WRITE8(st_mp100_state, u10_b_w))
+ MCFG_PIA_CA2_HANDLER(WRITELINE(st_mp100_state, u10_ca2_w))
+ MCFG_PIA_CB2_HANDLER(WRITELINE(st_mp100_state, u10_cb2_w))
+ MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
+ MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_x", st_mp100_state, timer_x, attotime::from_hz(120)) // mains freq*2
+
+ MCFG_DEVICE_ADD("pia_u11", PIA6821, 0)
+ MCFG_PIA_READPA_HANDLER(READ8(st_mp100_state, u11_a_r))
+ MCFG_PIA_WRITEPA_HANDLER(WRITE8(st_mp100_state, u11_a_w))
+ MCFG_PIA_WRITEPB_HANDLER(WRITE8(st_mp100_state, u11_b_w))
+ MCFG_PIA_CA2_HANDLER(WRITELINE(st_mp100_state, u11_ca2_w))
+ MCFG_PIA_CB2_HANDLER(WRITELINE(st_mp100_state, u11_cb2_w))
+ MCFG_PIA_IRQA_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
+ MCFG_PIA_IRQB_HANDLER(DEVWRITELINE("maincpu", m6800_cpu_device, irq_line))
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_d", st_mp100_state, u11_timer, attotime::from_hz(634)) // 555 timer*2
+MACHINE_CONFIG_END
+
+
+/*--------------------------------
+/ Pinball #101
+/-------------------------------*/
+ROM_START(pinball)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(1db32a33) SHA1(2f0a3ca36968b81f29373e4f2cf7ee28a4071882))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008))
+ROM_END
+
+/*------------------------------------
+/ Stingray #102 - same roms as Pinball
+/-------------------------------------*/
+ROM_START(stingray)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(1db32a33) SHA1(2f0a3ca36968b81f29373e4f2cf7ee28a4071882))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008))
+ROM_END
+
+/*--------------------------------
+/ Stars #103
+/-------------------------------*/
+ROM_START(stars)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(630d05df) SHA1(2baa16265d524297332fa951d9eab3e0e8d26078))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(57e63d42) SHA1(619ef955553654893c3071d8b70855fee8a5e6a7))
+ROM_END
+
+/*--------------------------------
+/ Memory Lane #104
+/-------------------------------*/
+ROM_START(memlane)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(aff1859d) SHA1(5a9801d139bf2477b6d351a2654ae07516be144a))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(3e236e3c) SHA1(7f631a5fac8a1b1af3b5332ba38d52553f13531a))
+ROM_END
+
+/*--------------------------------
+/ Lectronamo #105
+/-------------------------------*/
+ROM_START(lectrono)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa))
+ROM_END
+
+/*--------------------------------
+/ Wildfyre #106
+/-------------------------------*/
+ROM_START(wildfyre)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(063f8b5e) SHA1(80434de549102bff829b474603d6736b839b8999))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504))
+ROM_END
+
+/*-----------------------------------
+/ Nugent #108 - same roms as lectrono
+/------------------------------------*/
+ROM_START(nugent)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa))
+ROM_END
+
+/*------------------------------------
+/ Dracula #109 - same roms as wildfyre
+/-------------------------------------*/
+ROM_START(dracula)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(063f8b5e) SHA1(80434de549102bff829b474603d6736b839b8999))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504))
+ROM_END
+
+/*--------------------------------
+/ Trident #110
+/-------------------------------*/
+ROM_START(trident)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(934e49dd) SHA1(cbf6ca2759166f522f651825da0c75cf7248d3da))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(540bce56) SHA1(0b21385501b83e448403e0216371487ed54026b7))
+ROM_END
+
+/*-------------------------------------
+/ Cosmic Princess #111 - same ROMs as Magic
+/-------------------------------------*/
+ROM_START(princess)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
+ROM_END
+
+/*--------------------------------
+/ Hot Hand #112
+/-------------------------------*/
+ROM_START(hothand)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(5e79ea2e) SHA1(9b45c59b2076fcb3a35de1dd3ba2444ea852f149))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
+ROM_END
+
+/*------------------------------------
+/ Magic #115 - 2nd rom same as hothand
+/-------------------------------------*/
+ROM_START(magic)
+ ROM_REGION(0x1000, "roms", 0)
+ ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6))
+ ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
+ROM_END
+
+// chimes
+GAME(1977, pinball, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Pinball", MACHINE_MECHANICAL)
+GAME(1977, stingray, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Stingray", MACHINE_MECHANICAL)
+GAME(1978, stars, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Stars", MACHINE_MECHANICAL)
+GAME(1978, memlane, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Memory Lane", MACHINE_MECHANICAL)
+
+// sound unit B-521
+GAME(1978, lectrono, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Lectronamo", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+GAME(1978, wildfyre, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Wildfyre", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+GAME(1978, nugent, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Nugent", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+GAME(1979, dracula, 0, st_mp100, mp100, driver_device, 0, ROT0, "Stern", "Dracula (Pinball)", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+
+// different inputs
+GAME(1979, trident, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Trident", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+GAME(1979, hothand, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Hot Hand", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+GAME(1979, princess, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Cosmic Princess", MACHINE_MECHANICAL | MACHINE_NO_SOUND )
+GAME(1979, magic, 0, st_mp100, mp200, driver_device, 0, ROT0, "Stern", "Magic", MACHINE_MECHANICAL | MACHINE_NO_SOUND )