diff options
Diffstat (limited to 'src/mame/drivers/st_mp100.cpp')
-rw-r--r-- | src/mame/drivers/st_mp100.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mame/drivers/st_mp100.cpp b/src/mame/drivers/st_mp100.cpp index 71cab0e0472..5a6182f521c 100644 --- a/src/mame/drivers/st_mp100.cpp +++ b/src/mame/drivers/st_mp100.cpp @@ -858,20 +858,20 @@ ROM_START(magic) ROM_END // chimes -GAME( 1977, pinball, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Pinball", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1977, stingray, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Stingray", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1978, stars, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Stars", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1978, memlane, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Memory Lane", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1977, pinball, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Pinball", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1977, stingray, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Stingray", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1978, stars, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Stars", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1978, memlane, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Memory Lane", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // sound unit B-521 -GAME( 1978, lectrono, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Lectronamo", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Wildfyre", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1978, nugent, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Nugent", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1979, dracula, 0, st_mp100, mp100, st_mp100_state, 0, ROT0, "Stern", "Dracula (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1978, lectrono, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Lectronamo", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Wildfyre", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1978, nugent, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Nugent", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1979, dracula, 0, st_mp100, mp100, st_mp100_state, empty_init, ROT0, "Stern", "Dracula (Pinball)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) // different inputs -GAME( 1979, trident, 0, st_mp100, mp200, st_mp100_state, 0, ROT0, "Stern", "Trident", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1979, tridento, trident, st_mp100, mp200, st_mp100_state, 0, ROT0, "Stern", "Trident (Older set)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1979, hothand, 0, st_mp100, mp200, st_mp100_state, 0, ROT0, "Stern", "Hot Hand", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1979, princess, 0, st_mp100, mp200, st_mp100_state, 0, ROT0, "Stern", "Cosmic Princess", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) -GAME( 1979, magic, 0, st_mp100, mp200, st_mp100_state, 0, ROT0, "Stern", "Magic", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1979, trident, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1979, tridento, trident, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Trident (Older set)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1979, hothand, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Hot Hand", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1979, princess, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Cosmic Princess", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) +GAME( 1979, magic, 0, st_mp100, mp200, st_mp100_state, empty_init, ROT0, "Stern", "Magic", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND ) |