diff options
Diffstat (limited to 'src/mame/drivers/sshangha.cpp')
-rw-r--r-- | src/mame/drivers/sshangha.cpp | 609 |
1 files changed, 0 insertions, 609 deletions
diff --git a/src/mame/drivers/sshangha.cpp b/src/mame/drivers/sshangha.cpp deleted file mode 100644 index 6a820da2c52..00000000000 --- a/src/mame/drivers/sshangha.cpp +++ /dev/null @@ -1,609 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Bryan McPhail, Charles MacDonald, David Haywood -/*************************************************************************** - - Super Shanghai Dragon's Eye (c) 1992 Hot-B - - PCB is manufactured by either Hot-B or Taito, but uses Data East custom - chips. - - Emulation by Bryan McPhail, mish@tendril.co.uk - + Charles MacDonald, David Haywood - - ---- - -Stephh's notes (based on the games M68000 code and some tests) : - -0) all games - - - There is no confirmation yet that the "Demo Sounds" Dip Switch does - something as I don't see where bit 0 of 0xfec04a is tested 8( - - - The First "Unused" Dip Switch is probably used in other (older ?) versions - to act as a "Debug Mode" Dip Switch. When it's ON, you have these features : - - * there is an extended "test mode" that also allows you to test the - BG and Object ROMS via a menu. - * You can end a level by pressing BUTTON3 from player 2 8) - - - The "Adult Mode" Dip Switch determines if "Shanghai Paradise" is available. - - The "Quest Mode" Dip Switch determines if "Shanghai Quest" is available. - - The "Use Mahjong Tiles" Dip Switch only has an effect when playing - "Shanghai Advanced". - - - -HB-PCB-A5 M6100691A (distributed by Taito) -+-----------------------------------------------------------+ -| GAL.U89 16.000MHz 28.000MHz | -| YM2203C | -| +----+ +------+ SS004.U46 SS003.U47 | -|VR1 Y3014B Z80 |DE71| | DE | | -| +----+ | 52 | | -| SS008-1 +----+ +------+ U36* U38*| -| |DE71| +------+ | -| +----+ | DE | | -|J M6295 | 52 | SS004.U37 SS003.U39 | -|A GAL.U64 +------+ | -|M 58257 GAL.U70 | -|M 84256 +------+ | -|A SS005.U86 58257 84256 | DE | | -| SS007E.U28 | 55 | | -| SS006E.U27 +------+ U9* | -| | -| MCM2018 U10*| -| MCM2018 GAL.U94 | -| MCM2018 GAL.U63 SS002.U7 | -| +-----+ GAL.U66 | -| |DE146| MC68000P12F-16MHZ SS001.U8 | -| SW2 SW1 +-----+ | -+-----------------------------------------------------------+ - -* Denotes unpopulated: - U9 & U10 are 28pin 27C512 - U36 & U38 are 42pin 8/16Meg mask - - CPU: MC68000P12F 16 MHZ - Sound: Z80B, YM2203C, Y3014B, OKI M6295 - OSC: 28.0000MHz, 16.0000MHz - DSW: 8 position dipswitch x 2 - RAM: Sony CXK58257P-12L 32K x 8 SRAM x 2 - Motorola MCM2018AN25 2K x 8 SRAM x 3 - Fujitsu 84256A-70L 32K x 8 SRAM x 2 - Custom: Data East 52 x 2 + Data East 71 x 2 (Sprites) - Data East 55 (Playfield) - Data East 146 (I/O, Protection) - VR1 - Sound pot - -***************************************************************************/ - -#include "emu.h" -#include "includes/sshangha.h" - -#include "cpu/z80/z80.h" -#include "cpu/m68000/m68000.h" -#include "sound/2203intf.h" -#include "sound/okim6295.h" -#include "screen.h" -#include "speaker.h" - - -#define SSHANGHA_HACK 0 - - - -/******************************************************************************/ - - - - -READ16_MEMBER(sshangha_state::sshanghab_protection16_r) // bootleg inputs -{ - switch (offset) - { - case 0x050 >> 1: - return ioport("INPUTS")->read(); - case 0x76a >> 1: - return ioport("SYSTEM")->read(); - case 0x0ac >> 1: - return ioport("DSW")->read(); - } - - return m_prot_data[offset]; -} - -/* Probably returns 0xffff when sprite DMA is complete, the game waits on it */ -READ16_MEMBER(sshangha_state::deco_71_r) -{ - return 0xffff; -} - - -/******************************************************************************/ - -READ16_MEMBER( sshangha_state::sshangha_protection_region_d_146_r ) -{ - int real_address = 0x3f4000 + (offset *2); - int deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; - uint8_t cs = 0; - uint16_t data = m_deco146->read_data( deco146_addr, cs ); - return data; -} - -WRITE16_MEMBER( sshangha_state::sshangha_protection_region_d_146_w ) -{ - int real_address = 0x3f4000 + (offset *2); - int deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; - uint8_t cs = 0; - m_deco146->write_data( deco146_addr, data, mem_mask, cs ); -} - -READ16_MEMBER( sshangha_state::sshangha_protection_region_8_146_r ) -{ - int real_address = 0x3e0000 + (offset *2); - int deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; - uint8_t cs = 0; - uint16_t data = m_deco146->read_data( deco146_addr, cs ); - return data; -} - -WRITE16_MEMBER( sshangha_state::sshangha_protection_region_8_146_w ) -{ - int real_address = 0x3e0000 + (offset *2); - int deco146_addr = bitswap<32>(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; - uint8_t cs = 0; - m_deco146->write_data( deco146_addr, data, mem_mask, cs ); -} - -/* - - Swizzle palette writes a bit so that the 'tilemap_12_combine_draw' code in the tilemap device works with this game (used for girl, see attract mode) - - Normal Palette layout - - 0x000 - 0x3ff Sprites 2 - 0x400 - 0x7ff Tilemap PF1 - 0x800 - 0xbff Sprites 1 - 0xc00 - 0xfff Tilemap PF2 - - rearranged to - - 0x000 - 0x3ff Sprites 1 - 0x400 - 0x7ff Sprites 2 - 0x800 - 0xbff Tilemap PF2 - 0xc00 - 0xfff Tilemap PF1 - -*/ - -WRITE16_MEMBER(sshangha_state::palette_w) -{ - switch (offset & 0x600) - { - case 0x000: offset = (offset & 0x1ff) | 0x200; break; - case 0x200: offset = (offset & 0x1ff) | 0x600; break; - case 0x400: offset = (offset & 0x1ff) | 0x000; break; - case 0x600: offset = (offset & 0x1ff) | 0x400; break; - } - - m_palette->write16(offset, data, mem_mask); -} - -READ16_MEMBER(sshangha_state::palette_r) -{ - switch (offset & 0x600) - { - case 0x000: offset = (offset & 0x1ff) | 0x200; break; - case 0x200: offset = (offset & 0x1ff) | 0x600; break; - case 0x400: offset = (offset & 0x1ff) | 0x000; break; - case 0x600: offset = (offset & 0x1ff) | 0x400; break; - } - return m_palette->read16(offset); -} - -void sshangha_state::sshangha_map(address_map &map) -{ - map.global_mask(0x3fffff); - map(0x000000, 0x03ffff).rom(); - map(0x100000, 0x10000f).ram().share(m_sound_shared_ram); - - map(0x200000, 0x201fff).rw(m_tilegen, FUNC(deco16ic_device::pf1_data_r), FUNC(deco16ic_device::pf1_data_w)); - map(0x202000, 0x203fff).rw(m_tilegen, FUNC(deco16ic_device::pf2_data_r), FUNC(deco16ic_device::pf2_data_w)); - map(0x204000, 0x2047ff).ram().share(m_pf1_rowscroll); - map(0x206000, 0x2067ff).ram().share(m_pf2_rowscroll); - map(0x206800, 0x207fff).ram(); - map(0x300000, 0x30000f).w(m_tilegen, FUNC(deco16ic_device::pf_control_w)); - map(0x320000, 0x320001).w(FUNC(sshangha_state::video_w)); - map(0x320002, 0x320005).nopw(); - map(0x320006, 0x320007).nopr(); //irq ack - - map(0x340000, 0x3407ff).mirror(0x800).ram().share(m_spriteram2); - map(0x350000, 0x350001).r(FUNC(sshangha_state::deco_71_r)); - map(0x350000, 0x350007).nopw(); - map(0x360000, 0x3607ff).mirror(0x800).ram().share(m_spriteram); - map(0x370000, 0x370001).r(FUNC(sshangha_state::deco_71_r)); - map(0x370000, 0x370007).nopw(); - - map(0x380000, 0x380fff).ram().rw(FUNC(sshangha_state::palette_r),FUNC(sshangha_state::palette_w)).share("palette"); - map(0x381000, 0x383fff).ram(); // unused palette area - map(0x3e0000, 0x3e3fff).rw(FUNC(sshangha_state::sshangha_protection_region_8_146_r), FUNC(sshangha_state::sshangha_protection_region_8_146_w)); - map(0x3ec000, 0x3f3fff).ram(); - map(0x3f4000, 0x3f7fff).rw(FUNC(sshangha_state::sshangha_protection_region_d_146_r), FUNC(sshangha_state::sshangha_protection_region_d_146_w)).share(m_prot_data); -} - -void sshangha_state::sshanghab_map(address_map &map) -{ - map(0x000000, 0x03ffff).rom(); - map(0x084000, 0x0847ff).r(FUNC(sshangha_state::sshanghab_protection16_r)); - map(0x101000, 0x10100f).ram().share(m_sound_shared_ram); /* the bootleg writes here */ - - map(0x200000, 0x201fff).rw(m_tilegen, FUNC(deco16ic_device::pf1_data_r), FUNC(deco16ic_device::pf1_data_w)); - map(0x202000, 0x203fff).rw(m_tilegen, FUNC(deco16ic_device::pf2_data_r), FUNC(deco16ic_device::pf2_data_w)); - map(0x204000, 0x2047ff).ram().share(m_pf1_rowscroll); - map(0x206000, 0x2067ff).ram().share(m_pf2_rowscroll); - map(0x206800, 0x207fff).ram(); - map(0x300000, 0x30000f).w(m_tilegen, FUNC(deco16ic_device::pf_control_w)); - map(0x320000, 0x320001).w(FUNC(sshangha_state::video_w)); - map(0x320002, 0x320005).nopw(); - map(0x320006, 0x320007).nopr(); //irq ack - - map(0x340000, 0x340fff).ram(); // original spriteram, used as a buffer here - - map(0x380000, 0x380fff).ram().rw(FUNC(sshangha_state::palette_r),FUNC(sshangha_state::palette_w)).share("palette"); - map(0x381000, 0x383fff).ram(); // unused palette area - - map(0x3c0000, 0x3c07ff).ram().share(m_spriteram); // bootleg spriteram - map(0x3c0800, 0x3c0fff).ram().share(m_spriteram2); - - map(0xfec000, 0xff3fff).ram(); - map(0xff4000, 0xff47ff).ram(); -} - -/******************************************************************************/ - -/* 8 "sound latches" shared between main and sound cpus. */ - -READ8_MEMBER(sshangha_state::sound_shared_r) -{ - return m_sound_shared_ram[offset] & 0xff; -} - -WRITE8_MEMBER(sshangha_state::sound_shared_w) -{ - m_sound_shared_ram[offset] = data & 0xff; -} - -/* Note: there's rom data after 0x8000 but the game never seem to call a rom bank, left-over? */ -void sshangha_state::sound_map(address_map &map) -{ - map(0x0000, 0x7fff).rom(); - map(0xc000, 0xc001).rw("ymsnd", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); - map(0xc200, 0xc201).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write)); - map(0xf800, 0xf807).rw(FUNC(sshangha_state::sound_shared_r), FUNC(sshangha_state::sound_shared_w)); - map(0xf808, 0xffff).ram(); -} - -/******************************************************************************/ - -static INPUT_PORTS_START( sshangha ) - PORT_START("INPUTS") /* 0xfec046.b - 0xfec047.b */ - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Pick Tile") - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Cancel") - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Help") - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) - PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Pick Tile") - PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Cancel") - PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Help") - PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) - - PORT_START("SYSTEM") - PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") - PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - /* Dips seem inverted with respect to other Deco games */ - PORT_START("DSW") /* 0xfec04b.b - 0xfec04a.b, inverted bits order */ - PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") - PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) - PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2") - PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_SERVICE_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW1:3" ) - PORT_DIPNAME( 0x0010, 0x0010, "Coin Mode" ) PORT_DIPLOCATION("SW1:4") /* Manual states "Always Off" - Check code at 0x000010f2 */ - PORT_DIPSETTING( 0x0010, "Mode 1" ) - PORT_DIPSETTING( 0x0000, "Mode 2" ) - PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6") - PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPSETTING( 0x000c, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") - PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0001, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW", 0x0010, EQUALS, 0x0010) //Mode 1 - PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPSETTING( 0x0001, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW", 0x0010, NOTEQUALS, 0x0010) //Mode 2 - PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") - PORT_DIPSETTING( 0x4000, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0xc000, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0x8000, DEF_STR( Hard ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) -#if SSHANGHA_HACK - PORT_DIPNAME( 0x2000, 0x2000, "Debug Mode" ) PORT_DIPLOCATION("SW2:3") - PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) -#else - PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:3" ) /* Listed as "Unused" - However see notes */ -#endif - PORT_DIPUNUSED_DIPLOC( 0x1000, 0x1000, "SW2:4" ) /* Listed as "Unused" */ - PORT_DIPNAME( 0x0800, 0x0800, "Tile Animation" ) PORT_DIPLOCATION("SW2:5") - PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0400, 0x0400, "Use Mahjong Tiles" ) PORT_DIPLOCATION("SW2:6") - PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x0400, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0200, 0x0200, "Paradise (Adult) Course" ) PORT_DIPLOCATION("SW2:7") - PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0100, 0x0100, "Quest Course" ) PORT_DIPLOCATION("SW2:8") - PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x0100, DEF_STR( Yes ) ) -INPUT_PORTS_END - -/******************************************************************************/ - -static const gfx_layout charlayout = -{ - 8,8, /* 8*8 chars */ - 4096, - 4, /* 4 bits per pixel */ - { 8, 0, 0x100000*8+8,0x100000*8+0 }, - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, - 16*8 -}; - -static const gfx_layout tilelayout = -{ - 16,16, - RGN_FRAC(1,2), - 4, - { 8, 0, 0x100000*8+8, 0x100000*8+0 }, - { 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, - 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, - 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, - 64*8 -}; - -static GFXDECODE_START( gfx_sshangha ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x000, 64 ) /* Characters 8x8 */ - GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0x000, 64 ) /* Tiles 16x16 */ - GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x000, 64 ) /* Sprites 16x16 */ - GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x000, 64 ) /* Sprites 16x16 */ -GFXDECODE_END - -/******************************************************************************/ - -DECO16IC_BANK_CB_MEMBER(sshangha_state::bank_callback) -{ - return (bank >> 4) * 0x1000; -} - -void sshangha_state::sshangha(machine_config &config) -{ - /* basic machine hardware */ - M68000(config, m_maincpu, 16_MHz_XTAL); /* CPU marked as 16MHz part */ - m_maincpu->set_addrmap(AS_PROGRAM, &sshangha_state::sshangha_map); - m_maincpu->set_vblank_int("screen", FUNC(sshangha_state::irq6_line_hold)); - - Z80(config, m_audiocpu, 16_MHz_XTAL / 4); - m_audiocpu->set_addrmap(AS_PROGRAM, &sshangha_state::sound_map); - - - config.set_maximum_quantum(attotime::from_hz(6000)); - - screen_device& screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(529)); - screen.set_size(40*8, 32*8); - screen.set_visarea(0*8, 40*8-1, 1*8, 31*8-1); - screen.set_screen_update(FUNC(sshangha_state::screen_update)); - - GFXDECODE(config, "gfxdecode", m_palette, gfx_sshangha); - - PALETTE(config, m_palette).set_format(palette_device::xBGR_888, 0x4000); - - DECO16IC(config, m_tilegen, 0); - m_tilegen->set_pf1_size(DECO_64x32); - m_tilegen->set_pf2_size(DECO_64x32); - m_tilegen->set_pf1_trans_mask(0x0f); - m_tilegen->set_pf2_trans_mask(0x0f); - m_tilegen->set_pf1_col_bank(0x30); - m_tilegen->set_pf2_col_bank(0x20); - m_tilegen->set_pf1_col_mask(0x0f); - m_tilegen->set_pf2_col_mask(0x0f); - m_tilegen->set_bank1_callback(FUNC(sshangha_state::bank_callback)); - m_tilegen->set_bank2_callback(FUNC(sshangha_state::bank_callback)); - m_tilegen->set_pf12_8x8_bank(0); - m_tilegen->set_pf12_16x16_bank(1); - m_tilegen->set_gfxdecode_tag("gfxdecode"); - - DECO_SPRITE(config, m_sprgen1, 0); - m_sprgen1->set_gfx_region(2); - m_sprgen1->set_gfxdecode_tag("gfxdecode"); - - DECO_SPRITE(config, m_sprgen2, 0); - m_sprgen2->set_gfx_region(3); - m_sprgen2->set_gfxdecode_tag("gfxdecode"); - - DECO146PROT(config, m_deco146, 0); - m_deco146->port_a_cb().set_ioport("INPUTS"); - m_deco146->port_b_cb().set_ioport("SYSTEM"); - m_deco146->port_c_cb().set_ioport("DSW"); - - /* sound hardware */ - SPEAKER(config, "lspeaker").front_left(); // sure it's stereo? - SPEAKER(config, "rspeaker").front_right(); - - ym2203_device &ymsnd(YM2203(config, "ymsnd", 16_MHz_XTAL / 4)); - ymsnd.irq_handler().set_inputline(m_audiocpu, 0); - ymsnd.add_route(ALL_OUTPUTS, "lspeaker", 0.33); - ymsnd.add_route(ALL_OUTPUTS, "rspeaker", 0.33); - - okim6295_device &oki(OKIM6295(config, "oki", 16_MHz_XTAL / 8, okim6295_device::PIN7_LOW)); // clock frequency & pin 7 not verified - oki.add_route(ALL_OUTPUTS, "lspeaker", 0.27); - oki.add_route(ALL_OUTPUTS, "rspeaker", 0.27); -} - -void sshangha_state::sshanghab(machine_config &config) -{ - sshangha(config); - - m_maincpu->set_addrmap(AS_PROGRAM, &sshangha_state::sshanghab_map); - - config.device_remove("ioprot"); -} - -/******************************************************************************/ - -ROM_START( sshangha ) - ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ - ROM_LOAD16_BYTE( "ss007e.u28", 0x00000, 0x20000, CRC(5f275f6e) SHA1(ca7790d2401c95aff48098800f0da9590a0d88a2) ) - ROM_LOAD16_BYTE( "ss006e.u27", 0x00001, 0x20000, CRC(111327fe) SHA1(60f9e839a027eab5ef019dcb27cac2f0f9bf04d8) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "ss008-1.u82", 0x000000, 0x010000, CRC(ff128b54) SHA1(2cdae94000c695417ebfe302999baa8e8cec09bf) ) - - ROM_REGION( 0x200000, "gfx1", 0 ) - ROM_LOAD( "ss001.u8", 0x000000, 0x100000, CRC(ebeca5b7) SHA1(1746e757ad9bbef2aa9028c54f25d4aa4dedf79e) ) - ROM_LOAD( "ss002.u7", 0x100000, 0x100000, CRC(67659f29) SHA1(50944877665b7b848b3f7063892bd39a96a847cf) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) - ROM_LOAD( "ss003.u39", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u37", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x200000, "gfx3", 0 ) // 2 sprite chips, 2 copies of sprite ROMs on PCB - ROM_LOAD( "ss003.u47", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u46", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ - ROM_LOAD( "ss005.u86", 0x000000, 0x040000, CRC(c53a82ad) SHA1(756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e) ) -ROM_END - -ROM_START( sshanghaj ) - ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ - ROM_LOAD16_BYTE( "ss007-1.u28", 0x00000, 0x20000, CRC(bc466edf) SHA1(b96525b2c879d15b46a7753fa6ebf12a851cd019) ) - ROM_LOAD16_BYTE( "ss006-1.u27", 0x00001, 0x20000, CRC(872a2a2d) SHA1(42d7a01465d5c403354aaf0f2dab8adb9afe61b0) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "ss008.u82", 0x000000, 0x010000, CRC(04dc3647) SHA1(c06a7e8932c03de5759a9b69da0d761006b49517) ) - - ROM_REGION( 0x200000, "gfx1", 0 ) - ROM_LOAD( "ss001.u8", 0x000000, 0x100000, CRC(ebeca5b7) SHA1(1746e757ad9bbef2aa9028c54f25d4aa4dedf79e) ) - ROM_LOAD( "ss002.u7", 0x100000, 0x100000, CRC(67659f29) SHA1(50944877665b7b848b3f7063892bd39a96a847cf) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) - ROM_LOAD( "ss003.u39", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u37", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x200000, "gfx3", 0 ) // 2 sprite chips, 2 copies of sprite ROMs on PCB - ROM_LOAD( "ss003.u47", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u46", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ - ROM_LOAD( "ss005.u86", 0x000000, 0x040000, CRC(c53a82ad) SHA1(756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e) ) -ROM_END - -ROM_START( sshanghak ) /* Korean censored version - No girls in Paradise games */ - ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ - ROM_LOAD16_BYTE( "ss007k.u28", 0x00000, 0x20000, CRC(90dbf11c) SHA1(60ab0f3d3f43939e719196ff1775a3cd1c8c9aa0) ) - ROM_LOAD16_BYTE( "ss006k.u27", 0x00001, 0x20000, CRC(07d94579) SHA1(25e4fb1669e12c7329e45a8ac0d52ac157a83d46) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "ss008.u82", 0x000000, 0x010000, CRC(04dc3647) SHA1(c06a7e8932c03de5759a9b69da0d761006b49517) ) - - ROM_REGION( 0x200000, "gfx1", 0 ) - ROM_LOAD( "ss001.u8", 0x000000, 0x100000, CRC(ebeca5b7) SHA1(1746e757ad9bbef2aa9028c54f25d4aa4dedf79e) ) - ROM_LOAD( "ss002.u7", 0x100000, 0x100000, CRC(67659f29) SHA1(50944877665b7b848b3f7063892bd39a96a847cf) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) - ROM_LOAD( "ss003.u39", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u37", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x200000, "gfx3", 0 ) // 2 sprite chips, 2 copies of sprite ROMs on PCB - ROM_LOAD( "ss003.u47", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u46", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ - ROM_LOAD( "ss005.u86", 0x000000, 0x040000, CRC(c53a82ad) SHA1(756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e) ) -ROM_END - -ROM_START( sshanghab ) - ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ - ROM_LOAD16_BYTE( "sshanb_2.010", 0x00000, 0x20000, CRC(bc7ed254) SHA1(aeee4b8a8265902bb41575cc143738ecf3aff57d) ) - ROM_LOAD16_BYTE( "sshanb_1.010", 0x00001, 0x20000, CRC(7b049f49) SHA1(2570077c67dbd35053d475a18c3f10813bf914f7) ) - - // TODO: it's unlikely the bootleg used these exact ROMs, they were probably split, verify - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "ss008.u82", 0x000000, 0x010000, CRC(04dc3647) SHA1(c06a7e8932c03de5759a9b69da0d761006b49517) ) - - ROM_REGION( 0x200000, "gfx1", 0 ) - ROM_LOAD( "ss001.u8", 0x000000, 0x100000, CRC(ebeca5b7) SHA1(1746e757ad9bbef2aa9028c54f25d4aa4dedf79e) ) - ROM_LOAD( "ss002.u7", 0x100000, 0x100000, CRC(67659f29) SHA1(50944877665b7b848b3f7063892bd39a96a847cf) ) - - ROM_REGION( 0x200000, "gfx2", 0 ) - ROM_LOAD( "ss003.u39", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u37", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x200000, "gfx3", 0 ) // 2 sprite chips, 2 copies of sprite ROMs on PCB - ROM_LOAD( "ss003.u47", 0x000000, 0x100000, CRC(fbecde72) SHA1(2fe32b28e77ec390c534d276261eefac3fbe21fd) ) - ROM_LOAD( "ss004.u46", 0x100000, 0x100000, CRC(98b82c5e) SHA1(af1b52d4b36b1776c148478b5a5581e6a57256b8) ) - - ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ - ROM_LOAD( "ss005.u86", 0x000000, 0x040000, CRC(c53a82ad) SHA1(756e453c8b5ce8e47f93fbda3a9e48bb73e93e2e) ) -ROM_END - - -void sshangha_state::init_sshangha() -{ -#if SSHANGHA_HACK - /* This is a hack to allow you to use the extra features - of the first "Unused" Dip Switch (see notes above). */ - uint16_t *RAM = (uint16_t *)memregion("maincpu")->base(); - RAM[0x000384/2] = 0x4e71; - RAM[0x000386/2] = 0x4e71; - RAM[0x000388/2] = 0x4e71; - RAM[0x00038a/2] = 0x4e71; - /* To avoid checksum error (only useful for 'sshangha') */ - RAM[0x000428/2] = 0x4e71; - RAM[0x00042a/2] = 0x4e71; -#endif -} - - -GAME( 1992, sshangha, 0, sshangha, sshangha, sshangha_state, init_sshangha, ROT0, "Hot-B Co., Ltd.", "Super Shanghai Dragon's Eye (World)", MACHINE_SUPPORTS_SAVE ) -GAME( 1992, sshanghaj, sshangha, sshangha, sshangha, sshangha_state, init_sshangha, ROT0, "Hot-B Co., Ltd.", "Super Shanghai Dragon's Eye (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1992, sshanghak, sshangha, sshangha, sshangha, sshangha_state, init_sshangha, ROT0, "Hot-B Co., Ltd. (Taito license)", "Super Shanghai Dragon's Eye (Korea)", MACHINE_SUPPORTS_SAVE ) -GAME( 1992, sshanghab, sshangha, sshanghab, sshangha, sshangha_state, init_sshangha, ROT0, "bootleg", "Super Shanghai Dragon's Eye (World, bootleg)", MACHINE_SUPPORTS_SAVE ) |