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Diffstat (limited to 'src/mame/drivers/splus.cpp')
-rw-r--r-- | src/mame/drivers/splus.cpp | 749 |
1 files changed, 0 insertions, 749 deletions
diff --git a/src/mame/drivers/splus.cpp b/src/mame/drivers/splus.cpp deleted file mode 100644 index 7470e2e18e7..00000000000 --- a/src/mame/drivers/splus.cpp +++ /dev/null @@ -1,749 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Jim Stolis -/********************************************************************************** - - S-PLUS (S+) - - Driver by Jim Stolis. - - --- Technical Notes --- - - Name: S+ - Company: IGT - International Game Technology - Year: 1994 - - Hardware: - - CPU = INTEL 83c02 ; I8052 compatible - SND = AY-3-8912 ; AY8910 compatible - - History: - -***********************************************************************************/ -#include "emu.h" - -#include "cpu/mcs51/mcs51.h" -#include "machine/i2cmem.h" -#include "machine/nvram.h" -#include "sound/ay8910.h" -#include "emupal.h" -#include "screen.h" -#include "speaker.h" - -#include "splus.lh" - - -#define DEBUG_OUTPUT 0 - -class splus_state : public driver_device -{ -public: - splus_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag) - , m_cmosl_ram(*this, "cmosl") - , m_cmosh_ram(*this, "cmosh") - , m_program_ram(*this, "program_ram") - , m_reel_ram(*this, "reel_ram") - , m_i10(*this, "I10") - , m_i20(*this, "I20") - , m_i30(*this, "I30") - , m_sensor(*this, "SENSOR") - , m_maincpu(*this, "maincpu") - , m_i2cmem(*this, "i2cmem") - , m_digits(*this, "digit%u", 0U) - , m_leds(*this, "s_bnk%u%u", 0U, 0U) - { - m_sda_dir = 0; - m_coin_state = 0; - m_last_cycles = 0; - - m_bank10 = 0x00; - m_bank20 = 0x00; - m_bank30 = 0x00; - m_bank40 = 0x00; - - m_io_port1 = 0x00; - m_p1_reels = 0x00; - m_p1_unknown = 0x00; - } - - void splus(machine_config &config); - - void init_splus(); - -private: - uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) - { - return 0; - } - - void splus_p1_w(uint8_t data); - void splus_load_pulse_w(uint8_t data); - void splus_serial_w(uint8_t data); - void splus_7seg_w(uint8_t data); - void splus_duart_w(uint8_t data); - uint8_t splus_serial_r(); - uint8_t splus_m_reel_ram_r(offs_t offset); - uint8_t splus_p3_r(); - uint8_t splus_duart_r(); - uint8_t splus_watchdog_r(); - uint8_t splus_registers_r(); - void i2c_nvram_w(uint8_t data); - uint8_t splus_reel_optics_r(); - - void splus_iomap(address_map &map); - void splus_map(address_map &map); - - // EEPROM States - int m_sda_dir; - - // Coin-In States - uint8_t m_coin_state; - uint64_t m_last_cycles; - uint64_t m_last_coin_out; - uint8_t m_coin_out_state; - - uint8_t m_bank10; - uint8_t m_bank20; - uint8_t m_bank30; - uint8_t m_bank40; - - uint8_t m_io_port1; - uint8_t m_p1_reels; - uint8_t m_p1_unknown; - - int16_t m_stepper_pos[5]; - uint8_t m_stop_pos[5]; - - virtual void machine_start() override - { - m_digits.resolve(); - m_leds.resolve(); - } - - // Pointers to External RAM - required_shared_ptr<uint8_t> m_cmosl_ram; - required_shared_ptr<uint8_t> m_cmosh_ram; - - // Program and Reel Data - optional_shared_ptr<uint8_t> m_program_ram; - required_shared_ptr<uint8_t> m_reel_ram; - - // IO Ports - required_ioport m_i10; - required_ioport m_i20; - required_ioport m_i30; - required_ioport m_sensor; - required_device<i80c32_device> m_maincpu; - required_device<i2c_x2404p_device> m_i2cmem; - output_finder<9> m_digits; - output_finder<5,8> m_leds; -}; - -/* Static Variables */ -#define MAX_STEPPER 200 // 1.8 Degree Stepper Motor = 200 full-steps per revolution, but 400 when in half-step mode -#define STEPPER_DIVISOR 9.09 //18.18 // To allow for 22 stop positions - -static const uint8_t optics[200] = { - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07 }; - -#define MASTER_CLOCK XTAL(20'000'000) -#define CPU_CLOCK ((MASTER_CLOCK)/2) /* divided by 2 - 7474 */ -#define SOUND_CLOCK ((MASTER_CLOCK)/12) - - -/***************** -* Write Handlers * -******************/ - -void splus_state::splus_p1_w(uint8_t data) -{ - // P1.0 = Reel 1 Controller - // P1.1 = Reel 2 Controller - // P1.2 = Reel 3 Controller - // P1.3 = Reel 4 Controller - // P1.4 = Reel 5 Controller - // P1.5 = 7-seg display, door - // P1.6 = 7-seg display, prog - // P1.7 = Unknown - - m_io_port1 = data; - - // Process Port 1 - if ((data & 0x1f) != 0x00) { - // Unknown Bit 7 - m_p1_unknown = (~data & 0x80); - - // Stepper Motor Engaged - if (BIT(m_bank40, 0)) - { - // Reel Controllers Only - m_p1_reels = (data & 0x1f); - - // Loop through Reel Controllers - for (int x = 0; x < 5; x++) - { - // Test Reel Controller - if (BIT(m_p1_reels, x)) - { - // Forward Direction - if (BIT(m_bank10, 5)) - { - m_stepper_pos[x]++; - if (m_stepper_pos[x] == MAX_STEPPER) - m_stepper_pos[x] = 0; - } - else - { - m_stepper_pos[x]--; - if (m_stepper_pos[x] < 0) - m_stepper_pos[x] = MAX_STEPPER - 1; - } - m_stop_pos[x] = (int)(m_stepper_pos[x] / STEPPER_DIVISOR); - } - } - } -#if DEBUG_OUTPUT - if ((data & 0x1f) == 0x01) - osd_printf_info("Steppers %02X-%02X-%02X-%02X-%02X Motor=%02X Dir=%02X reels=%02X unk=%02X\n", m_stop_pos[0],m_stop_pos[1],m_stop_pos[2],m_stop_pos[3],m_stop_pos[4],BIT(m_bank40, 0),BIT(m_bank10, 5),(data & 0x1f), m_p1_unknown); -#endif - } -} - -void splus_state::splus_load_pulse_w(uint8_t data) -{ -// uint8_t out = 0; -// out = ((~m_io_port1 & 0xf0)>>4); // Output Bank -} - -void splus_state::splus_serial_w(uint8_t data) -{ - uint8_t out = 0; - out = ((~m_io_port1 & 0xe0)>>5); // Output Bank - - switch (out) - { - case 0x00: // Bank 10 -#if DEBUG_OUTPUT - if (BIT(m_bank10, 0) != BIT(data, 0)) { - osd_printf_info("Coin Drop Meter =%02X\n",BIT(data, 0); - } - if (BIT(m_bank10, 1) != BIT(data, 1)) { - osd_printf_info("Coin Out Meter =%02X\n",BIT(data, 1); - } - if (BIT(m_bank10, 2) != BIT(data, 2)) { - osd_printf_info("Coin In Meter =%02X\n",BIT(data, 2); - } - if (BIT(m_bank10, 3) != BIT(data, 3)) { - //osd_printf_info("B Switch for SDS =%02X\n",BIT(data, 3); - } - if (BIT(m_bank10, 4) != BIT(data, 4)) { - osd_printf_info("Hopper Drive 2 =%02X\n",BIT(data, 4); - } - if (BIT(m_bank10, 5) != BIT(data, 5)) { - osd_printf_info("Stepper Motor Direction =%02X\n",BIT(data, 5); - } - if (BIT(m_bank10, 6) != BIT(data, 6)) { - osd_printf_info("Mechanical Bell =%02X\n",BIT(data, 6); - } - if (BIT(m_bank10, 7) != BIT(data, 7)) { - osd_printf_info("Cancelled Credits Meter =%02X\n",BIT(data, 7); - } -#endif - m_bank10 = data; - - m_leds[1][0] = BIT(data, 0); // Coin Drop Meter - m_leds[1][1] = BIT(data, 1); // Coin Out Meter - m_leds[1][2] = BIT(data, 2); // Coin In Meter - m_leds[1][3] = BIT(data, 3); // B Switch for SDS - m_leds[1][4] = BIT(data, 4); // Hopper Drive 2 - m_leds[1][5] = BIT(data, 5); // Stepper Motor Direction - m_leds[1][6] = BIT(data, 6); // Mechanical Bell - m_leds[1][7] = BIT(data, 7); // Cancelled Credits Meter - break; - case 0x01: // Bank 20 -#if DEBUG_OUTPUT - if (BIT(m_bank20, 5) != BIT(data, 5)) { - osd_printf_info("Games Played Meter =%02X\n",BIT(data, 5); - } - if (BIT(m_bank20, 6) != BIT(data, 6)) { - osd_printf_info("Bill Acceptor Enable =%02X\n",BIT(data, 6); - } - if (BIT(m_bank20, 7) != BIT(data, 7)) { - osd_printf_info("Jackpots Meter =%02X\n",BIT(data, 7); - } -#endif - m_bank20 = data; - - m_leds[2][0] = BIT(data, 0); // Payline Lamp 3 - m_leds[2][1] = BIT(data, 1); // Payline Lamp 4 - m_leds[2][2] = BIT(data, 2); // Payline Lamp 5 - m_leds[2][3] = BIT(data, 3); // Payline Lamp 6 - m_leds[2][4] = BIT(data, 4); // Door Optics Transmitter - m_leds[2][5] = BIT(data, 5); // Games Played Meter - m_leds[2][6] = BIT(data, 6); // Bill Acceptor Enable - m_leds[2][7] = BIT(data, 7); // Jackpots Meter - break; - case 0x02: // Bank 30 -#if DEBUG_OUTPUT - if (BIT(m_bank30, 2) != BIT(data, 2)) { - osd_printf_info("Handle Release =%02X\n",BIT(data, 2); - } - if (BIT(m_bank30, 3) != BIT(data, 3)) { - osd_printf_info("Diverter =%02X\n",BIT(data, 3); - } - if (BIT(m_bank30, 4) != BIT(data, 4)) { - osd_printf_info("Coin Lockout =%02X\n",BIT(data, 4); - } - if (BIT(m_bank30, 5) != BIT(data, 5)) { - osd_printf_info("Hopper Drive 1 =%02X\n",BIT(data, 5); - } -#endif - m_bank30 = data; - - m_leds[3][0] = BIT(data, 0); // Change Candle Lamp Bottom - m_leds[3][1] = BIT(data, 1); // Change Candle Lamp Top - m_leds[3][2] = BIT(data, 2); // Handle Release - m_leds[3][3] = BIT(data, 3); // Diverter - m_leds[3][4] = BIT(data, 4); // Coin Lockout - m_leds[3][5] = BIT(data, 5); // Hopper Drive 1 - m_leds[3][6] = BIT(data, 6); // Payline Lamp 1 - m_leds[3][7] = BIT(data, 7); // Payline Lamp 2 - break; - case 0x04: // Bank 40 -#if DEBUG_OUTPUT - if (BIT(m_bank40, 0) != BIT(data, 0)) { - osd_printf_info("Stepper Motor Power Supply =%02X\n",BIT(data, 0); - } - if (BIT(m_bank40, 3) != BIT(data, 3)) { - osd_printf_info("Jackpot/Hand Pay Lamp =%02X\n",BIT(data, 3); - } -#endif - m_bank40 = data; - - m_leds[4][0] = BIT(data, 0); // Stepper Motor Power Supply - m_leds[4][1] = BIT(data, 1); // Insert Coin Lamp - m_leds[4][2] = BIT(data, 2); // Coin Accepted Lamp - m_leds[4][3] = BIT(data, 3); // Jackpot/Hand Pay Lamp - m_leds[4][4] = BIT(data, 4); // Play Max Credits Lamp - m_leds[4][5] = BIT(data, 5); // Bet One Credit Lamp - m_leds[4][6] = BIT(data, 6); // Cashout Credit Lamp - m_leds[4][7] = BIT(data, 7); // Spin Button Lamp - break; - } -} - -void splus_state::splus_7seg_w(uint8_t data) -{ - static const uint8_t ls48_map[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0x00 }; - - uint8_t seg; - uint8_t val; - - seg = ((~data & 0xf0)>>4); // Segment Number - val = (~data & 0x0f); // Digit Value - - // Need to add ~m_io_port1-1 to seg value - if (seg < 9 && (m_io_port1 & 0xe0) == 0xe0) - m_digits[seg] = ls48_map[val]; -} - -void splus_state::splus_duart_w(uint8_t data) -{ - // Used for Slot Accounting System Communication -} - -void splus_state::i2c_nvram_w(uint8_t data) -{ - m_i2cmem->write_scl(BIT(data, 2)); - m_sda_dir = BIT(data, 1); - m_i2cmem->write_sda(BIT(data, 0)); -} - -/**************** -* Read Handlers * -****************/ - -uint8_t splus_state::splus_serial_r() -{ - uint8_t coin_out = 0x00; - uint8_t coin_optics = 0x00; - uint8_t door_optics = 0x00; - uint32_t curr_cycles = m_maincpu->total_cycles(); - - uint8_t in = 0x00; - uint8_t val = 0x00; - in = ((~m_io_port1 & 0xe0)>>5); // Input Bank - - switch (in) - { - case 0x00: // Bank 40 - // Reel #1 - 0=Low State, 1=High State - // Reel #2 - The state of Reel 1-5 inputs depends upon where each reel has stopped - // Reel #3 - // Reel #4 - // Reel #5 - // Unknown - // Unknown - // Unknown - val = 0xaa; - break; - case 0x01: // Bank 10 - // Test for Coin-In - if ((m_sensor->read() & 0x01) == 0x01 && m_coin_state == 0) { - m_coin_state = 1; // Start Coin Cycle - m_last_cycles = m_maincpu->total_cycles(); -#if DEBUG_OUTPUT - osd_printf_info("coin=%02X\n", m_coin_state); -#endif - } else { - /* Process Next Coin Optic State */ - if (curr_cycles - m_last_cycles > 10000 && m_coin_state != 0) { - m_coin_state++; - if (m_coin_state > 5) - m_coin_state = 0; - m_last_cycles = m_maincpu->total_cycles(); -#if DEBUG_OUTPUT - osd_printf_info("coin=%02X\n", m_coin_state); -#endif - } - } - - // Set Coin State - switch (m_coin_state) - { - case 0x00: // No Coin - coin_optics = 0x00; - break; - case 0x01: // Optic A - coin_optics = 0x01; - break; - case 0x02: // Optic AB - coin_optics = 0x03; - break; - case 0x03: // Optic ABC - coin_optics = 0x07; - break; - case 0x04: // Optic BC - coin_optics = 0x06; - break; - case 0x05: // Optic C - coin_optics = 0x04; - break; - } - - // Determine Door Optics - if ((m_i10->read() & 0x08) == 0x08) - door_optics = 0x08; - else - door_optics = BIT(m_bank20, 4) << 3; // Use Door Optics Transmitter - - // Test if Hopper 1 and Hopper 2 Motors On - if (BIT(m_bank10, 4) || BIT(m_bank30, 5)) { - if (m_coin_out_state == 0) - m_coin_out_state = 3; - } else { - m_coin_out_state = 0; - } - - // Process Coin Out - if (curr_cycles - m_last_coin_out > 700000 && m_coin_out_state != 0) { - if (m_coin_out_state != 2) { - m_coin_out_state = 2; // Coin-Out Off - } else { - m_coin_out_state = 3; // Coin-Out On - } - - m_last_coin_out = m_maincpu->total_cycles(); - } - - // Set Coin Out State - switch (m_coin_out_state) - { - case 0x00: // No Coin-Out - coin_out = 0x00; - break; - case 0x01: // First Coin-Out On - coin_out = 0x10; - break; - case 0x02: // Coin-Out Off - coin_out = 0x00; - break; - case 0x03: // Additional Coin-Out On - coin_out = 0x10; - break; - } - - val = val | coin_optics; // Coin In A B C - val = val | door_optics; // Door Optics Receiver - val = val | coin_out; // Hopper Coin OutR - val = val | 0x00; // Hopper Full - val = val | (m_i10->read() & 0x40); // Handle/Spin Button - val = val | (m_i10->read() & 0x80); // Jackpot Reset Key - break; - case 0x02: // Bank 20 - val = val | (m_i20->read() & 0x01); // Bet One Credit - val = val | (m_i20->read() & 0x02); // Play Max Credits - val = val | (m_i20->read() & 0x04); // Cash Out - val = val | (m_i20->read() & 0x08); // Change Request - val = val | 0x00; // Reel Mechanism - val = val | (m_i20->read() & 0x20); // Self Test Button - val = val | 0x40; // Card Cage - val = val | 0x80; // Bill Acceptor - break; - case 0x04: // Bank 30 - // Reserved - val = val | (m_i30->read() & 0x02); // Drop Door - // Jackpot to Credit Key - // Reserved - // Reserved - // Reserved - // Reserved - // Reserved - break; - } - return val; -} - -uint8_t splus_state::splus_m_reel_ram_r(offs_t offset) -{ - return m_reel_ram[offset]; -} - -uint8_t splus_state::splus_p3_r() -{ - return 0xf3; // Ignore Int0 and Int1, or machine will loop forever waiting -} - -uint8_t splus_state::splus_duart_r() -{ - // Used for Slot Accounting System Communication - return 0x00; -} - -uint8_t splus_state::splus_watchdog_r() -{ - return 0x00; // Watchdog -} - -uint8_t splus_state::splus_registers_r() -{ - return 0xff; // Reset Registers in Real Time Clock -} - -uint8_t splus_state::splus_reel_optics_r() -{ -/* - Bit 0 = REEL #1 - Bit 1 = REEL #2 - Bit 2 = REEL #3 - Bit 3 = REEL #4 - Bit 4 = REEL #5 - Bit 5 = ??? - Bit 6 = ??? - Bit 7 = I2C EEPROM SDA -*/ - uint8_t reel_optics = 0x00; - uint8_t sda = 0; - - // Return Reel Positions - reel_optics = (optics[199-(m_stepper_pos[4])] & 0x10) | (optics[199-(m_stepper_pos[3])] & 0x08) | (optics[199-(m_stepper_pos[2])] & 0x04) | (optics[199-(m_stepper_pos[1])] & 0x02) | (optics[199-(m_stepper_pos[0])] & 0x01); - - if(!m_sda_dir) - { - sda = m_i2cmem->read_sda(); - } - - reel_optics = reel_optics | 0x40 | (sda<<7); - - return reel_optics; -} - -/************** -* Driver Init * -***************/ - -void splus_state::init_splus() -{ - uint8_t *reel_data = memregion( "reeldata" )->base(); - - // Load Reel Data - memcpy(m_reel_ram, &reel_data[0x0000], 0x2000); -} - - -/************************* -* Memory map information * -*************************/ - -void splus_state::splus_map(address_map &map) -{ - map(0x0000, 0xffff).rom(); -} - -void splus_state::splus_iomap(address_map &map) -{ - // Serial I/O - map(0x0000, 0x0000).r(FUNC(splus_state::splus_serial_r)).w(FUNC(splus_state::splus_serial_w)); - - // Battery-backed RAM (Lower 4K) 0x1500-0x16ff eeprom staging area - map(0x1000, 0x1fff).ram().share("cmosl"); - - // Watchdog, 7-segment Display - map(0x2000, 0x2000).rw(FUNC(splus_state::splus_watchdog_r), FUNC(splus_state::splus_7seg_w)); - - // DUART - map(0x3000, 0x300f).rw(FUNC(splus_state::splus_duart_r), FUNC(splus_state::splus_duart_w)); - - // Dip Switches, Sound - map(0x4000, 0x4000).portr("SW1").w("aysnd", FUNC(ay8910_device::address_w)); - map(0x4001, 0x4001).w("aysnd", FUNC(ay8910_device::data_w)); - - // Reel Optics, EEPROM - map(0x5000, 0x5000).r(FUNC(splus_state::splus_reel_optics_r)).w(FUNC(splus_state::i2c_nvram_w)); - - // Reset Registers in Realtime Clock, Serial I/O Load Pulse - map(0x6000, 0x6000).rw(FUNC(splus_state::splus_registers_r), FUNC(splus_state::splus_load_pulse_w)); - - // Battery-backed RAM (Upper 4K) - map(0x7000, 0x7fff).ram().share("cmosh"); - - // SSxxxx Reel Chip - map(0x8000, 0x9fff).r(FUNC(splus_state::splus_m_reel_ram_r)).share("reel_ram"); -} - -/************************* -* Input ports * -*************************/ - -static INPUT_PORTS_START( splus ) - PORT_START("I10") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("Door") PORT_CODE(KEYCODE_O) PORT_TOGGLE - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Spin") PORT_CODE(KEYCODE_Q) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Jackpot Reset") PORT_CODE(KEYCODE_L) - - PORT_START("I20") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Play Credit") PORT_CODE(KEYCODE_R) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Max Bet") PORT_CODE(KEYCODE_W) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Cashout") PORT_CODE(KEYCODE_T) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Change Request") PORT_CODE(KEYCODE_Y) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("Self Test") PORT_CODE(KEYCODE_K) - - PORT_START("I30") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("Drop Door") PORT_CODE(KEYCODE_D) PORT_TOGGLE - - PORT_START("SENSOR") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("Coin In") PORT_IMPULSE(1) - - PORT_START("SW1") - PORT_DIPNAME( 0x01, 0x01, "Hopper Limit 1" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "Hopper Limit 2" ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Sound Generator" ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "Game Speed/Bills to Hopper" ) // Either Game Speed or Bills to Hopper depending on game - PORT_DIPSETTING( 0x08, "Normal/Set in Self Test" ) - PORT_DIPSETTING( 0x00, "Fast/Auto Exchange" ) - PORT_DIPNAME( 0x10, 0x10, "Progressives" ) - PORT_DIPSETTING( 0x10, DEF_STR( None ) ) - PORT_DIPSETTING( 0x00, "Allow" ) - PORT_DIPNAME( 0x20, 0x20, "High/Low Progressives" ) - PORT_DIPSETTING( 0x20, "Single Level Alternating" ) - PORT_DIPSETTING( 0x00, "High/Low" ) - PORT_DIPNAME( 0x40, 0x40, "Double Progressives" ) - PORT_DIPSETTING( 0x40, DEF_STR( Single ) ) - PORT_DIPSETTING( 0x00, "Double" ) - PORT_DIPNAME( 0x80, 0x80, "Link Progressives" ) - PORT_DIPSETTING( 0x80, "Standalone" ) - PORT_DIPSETTING( 0x00, "Link" ) -INPUT_PORTS_END - - -/************************* -* Machine Driver * -*************************/ - -void splus_state::splus(machine_config &config) // basic machine hardware -{ - I80C32(config, m_maincpu, CPU_CLOCK); - m_maincpu->set_addrmap(AS_PROGRAM, &splus_state::splus_map); - m_maincpu->set_addrmap(AS_IO, &splus_state::splus_iomap); - m_maincpu->port_out_cb<1>().set(FUNC(splus_state::splus_p1_w)); - m_maincpu->port_in_cb<3>().set(FUNC(splus_state::splus_p3_r)); - - // Fill NVRAM - NVRAM(config, "cmosl", nvram_device::DEFAULT_ALL_0); - NVRAM(config, "cmosh", nvram_device::DEFAULT_ALL_0); - - // video hardware (ALL FAKE, NO VIDEO) - PALETTE(config, "palette").set_entries(16*16); - - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); - screen.set_screen_update(FUNC(splus_state::screen_update)); - screen.set_size((52+1)*8, (31+1)*8); - screen.set_visarea(0*8, 40*8-1, 0*8, 25*8-1); - screen.set_palette("palette"); - - I2C_X2404P(config, m_i2cmem); - - // sound hardware - SPEAKER(config, "mono").front_center(); - - AY8912(config, "aysnd", SOUND_CLOCK).add_route(ALL_OUTPUTS, "mono", 0.75); -} - -/************************* -* Rom Load * -*************************/ - -ROM_START( spset005 ) /* Set Chip, not sure how it works but archive for future use */ - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "set005.u52", 0x00000, 0x10000, CRC(43b70e2e) SHA1(30d610c988fc7e7e9fd54ff378c4a1fecfe5fffe) ) /* 09/24/93 @ IGT L93-1769 */ - ROM_LOAD( "set017.u52", 0x00000, 0x10000, NO_DUMP ) /* When dumped make a seperate romdef */ - ROM_LOAD( "set020.u52", 0x00000, 0x10000, NO_DUMP ) /* When dumped make a seperate romdef */ -ROM_END - -ROM_START( spset015 ) /* Set Chip, not sure how it works but archive for future use */ - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "set015.u52", 0x00000, 0x10000, CRC(01641946) SHA1(81a0632ef96731907b28963293ab12db2073f4a6) ) -ROM_END - -ROM_START( spset026 ) /* Set Chip, not sure how it works but archive for future use */ - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "set026.u52", 0x00000, 0x10000, CRC(01641946) SHA1(81a0632ef96731907b28963293ab12db2073f4a6) ) /* 11/06/96 @ IGT NV */ -ROM_END - -ROM_START( spss4240 ) /* Coral Reef (SS4240) */ - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "sp1271.u52", 0x00000, 0x10000, CRC(dc164599) SHA1(7114652a733b26cd711dbe4d65dde065ba73619f) ) - - ROM_REGION( 0x02000, "reeldata", 0 ) - ROM_LOAD( "ss4240.u53", 0x00000, 0x02000, CRC(c5715b9b) SHA1(8b0ca15b520a5c8e1ebec13e3a1dc304fb40aea0) ) -ROM_END - -/************************* -* Game Drivers * -*************************/ - -// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS LAYOUT -GAMEL( 1993, spset005, 0, splus, splus, splus_state, empty_init, ROT0, "IGT - International Game Technology", "S-Plus SET005 Set chip", MACHINE_NOT_WORKING, layout_splus ) -GAMEL( 1993, spset015, 0, splus, splus, splus_state, empty_init, ROT0, "IGT - International Game Technology", "S-Plus SET015 Set chip", MACHINE_NOT_WORKING, layout_splus ) -GAMEL( 1996, spset026, 0, splus, splus, splus_state, empty_init, ROT0, "IGT - International Game Technology", "S-Plus SET026 Set chip", MACHINE_NOT_WORKING, layout_splus ) - -GAMEL( 1994, spss4240, 0, splus, splus, splus_state, init_splus, ROT0, "IGT - International Game Technology", "S-Plus (SS4240) Coral Reef", MACHINE_NOT_WORKING, layout_splus ) |