diff options
Diffstat (limited to 'src/mame/drivers/speedbal.c')
-rw-r--r-- | src/mame/drivers/speedbal.c | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/src/mame/drivers/speedbal.c b/src/mame/drivers/speedbal.c new file mode 100644 index 00000000000..a92f469d88a --- /dev/null +++ b/src/mame/drivers/speedbal.c @@ -0,0 +1,292 @@ +/*************************************************************************** + +Speed Ball map + +driver by Joseba Epalza + +Z80 MAIN CPU +0000-7fff ROM 1 32k +8000-dbff ROM 2 data +dc00-dfff for both CPU&SOUND (Shared) +e000-e1ff Video RAM background tiles 16*16 (2 bytes: 1 for tile char + 1 for color) +e800-efff Video RAM characters 32*32 (2 bytes: 1 for char and 1 for color) +f000-feff RAM +ff00-ffff Sprites (64 total: four bytes to one) + +in: +00 DSW ONE +10 DSW TWO +20 IN1 JOY 1 STATUS & COIN & START +30 IN2 JOY 2 STATUS & TILT + +out: +40 coin counters +50 ???? maybe VSYNC ???? + + ====================================================================== + +Z80 SOUND +0000-7fff ROM +dc00-dfff shared with MAIN CPU +f000-dfff RAM + +out: +00 YM3812 control +01 YM3812 data +40 ?? +80 ?? +82 ?? +c1 ?? + + ====================================================================== + + Colors : 2 bits for foreground characters = 4 colors * 16 palettes + 4 bits for background tiles = 16 colors * 16 palettes + 4 bits for sprites = 16 colors * 16 palettes + + Note: + - To enter test mode, keep pressed COIN1 and COIN2 during boot, + until the RAM / ROM tests are finished + +***************************************************************************/ + +#include "driver.h" +#include "sound/3812intf.h" + + +extern UINT8 *speedbal_background_videoram; +extern UINT8 *speedbal_foreground_videoram; + +VIDEO_START( speedbal ); +VIDEO_UPDATE( speedbal ); +WRITE8_HANDLER( speedbal_foreground_videoram_w ); +WRITE8_HANDLER( speedbal_background_videoram_w ); + +static WRITE8_HANDLER( speedbal_coincounter_w ) +{ + coin_counter_w(0, data & 0x80); + coin_counter_w(1, data & 0x40); + flip_screen_set(data & 8); // also changes data & 0x10 at the same time too (flipx and flipy?) + /* unknown: (data & 0x10) and (data & 4) */ +} + +static ADDRESS_MAP_START( main_cpu_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xdbff) AM_ROM + AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE(1) // shared with SOUND + AM_RANGE(0xe000, 0xe1ff) AM_RAM AM_WRITE(speedbal_background_videoram_w) AM_BASE(&speedbal_background_videoram) + AM_RANGE(0xe800, 0xefff) AM_RAM AM_WRITE(speedbal_foreground_videoram_w) AM_BASE(&speedbal_foreground_videoram) + AM_RANGE(0xf000, 0xf5ff) AM_RAM AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram) + AM_RANGE(0xf600, 0xfeff) AM_RAM + AM_RANGE(0xff00, 0xffff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( main_cpu_io_map, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r) + AM_RANGE(0x10, 0x10) AM_READ(input_port_1_r) + AM_RANGE(0x20, 0x20) AM_READ(input_port_2_r) + AM_RANGE(0x30, 0x30) AM_READ(input_port_3_r) + AM_RANGE(0x40, 0x40) AM_WRITE(speedbal_coincounter_w) + AM_RANGE(0x50, 0x50) AM_WRITENOP +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_cpu_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0xd000, 0xdbff) AM_RAM + AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE(1) // shared with MAIN CPU + AM_RANGE(0xf000, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_cpu_io_map, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM3812_write_port_0_w) + AM_RANGE(0x40, 0x40) AM_WRITENOP + AM_RANGE(0x80, 0x80) AM_WRITENOP + AM_RANGE(0x82, 0x82) AM_WRITENOP + AM_RANGE(0xc1, 0xc1) AM_WRITENOP +ADDRESS_MAP_END + + +static INPUT_PORTS_START( speedbal ) + PORT_START /* DSW2 */ + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x06, "70000 200000 1M" ) + PORT_DIPSETTING( 0x07, "70000 200000" ) + PORT_DIPSETTING( 0x03, "100000 300000 1M" ) + PORT_DIPSETTING( 0x04, "100000 300000" ) + PORT_DIPSETTING( 0x01, "200000 1M" ) + PORT_DIPSETTING( 0x05, "200000" ) +/* PORT_DIPSETTING( 0x02, "200000" ) */ + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x30, 0x30, "Difficulty 1" ) + PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) ) + PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x10, "Difficult" ) + PORT_DIPSETTING( 0x00, "Very Difficult" ) + PORT_DIPNAME( 0xc0, 0xc0, "Difficulty 2" ) + PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) ) + PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, "Difficult" ) + PORT_DIPSETTING( 0x00, "Very Difficult" ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x20, "4" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START + PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_START2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW , IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW , IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW , IPT_COIN1 ) + + PORT_START + PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 ) PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_TILT ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 1024, /* 1024 characters */ + 4, /* actually 2 bits per pixel - two of the planes are empty */ + { 1024*16*8+4, 1024*16*8+0, 4, 0 }, + { 8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, /* characters are rotated 90 degrees */ + 16*8 /* every char takes 16 bytes */ +}; + +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 tiles */ + 1024, /* 1024 tiles */ + 4, /* 4 bits per pixel */ + { 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */ + { 0*8+0, 0*8+1, 7*8+0, 7*8+1, 6*8+0, 6*8+1, 5*8+0, 5*8+1, + 4*8+0, 4*8+1, 3*8+0, 3*8+1, 2*8+0, 2*8+1, 1*8+0, 1*8+1 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 512, /* 512 sprites */ + 4, /* 4 bits per pixel */ + { 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */ + { 7*8+1, 7*8+0, 6*8+1, 6*8+0, 5*8+1, 5*8+0, 4*8+1, 4*8+0, + 3*8+1, 3*8+0, 2*8+1, 2*8+0, 1*8+1, 1*8+0, 0*8+1, 0*8+0 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static GFXDECODE_START( speedbal ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 256, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 512, 16 ) + GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0, 16 ) +GFXDECODE_END + + + +static MACHINE_DRIVER_START( speedbal ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(main_cpu_map,0) + MDRV_CPU_IO_MAP(main_cpu_io_map,0) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80, 2660000) /* 2.66 MHz ??? Maybe yes */ + MDRV_CPU_PROGRAM_MAP(sound_cpu_map,0) + MDRV_CPU_IO_MAP(sound_cpu_io_map,0) + MDRV_CPU_VBLANK_INT(irq0_line_hold,8) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(speedbal) + MDRV_PALETTE_LENGTH(768) + + MDRV_VIDEO_START(speedbal) + MDRV_VIDEO_UPDATE(speedbal) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM3812, 3600000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( speedbal ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64K for code: main */ + ROM_LOAD( "sb1.bin", 0x0000, 0x8000, CRC(1c242e34) SHA1(8b2e8983e0834c99761ce2b5ea765dba56e77964) ) + ROM_LOAD( "sb3.bin", 0x8000, 0x8000, CRC(7682326a) SHA1(15a72bf088a9adfaa50c11202b4970e07c309a21) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64K for second CPU: sound */ + ROM_LOAD( "sb2.bin", 0x0000, 0x8000, CRC(e6a6d9b7) SHA1(35d228d13d4305f606fdd84adad1d6e435f4b7ce) ) + + ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD("sb10.bin", 0x00000, 0x08000, CRC(36dea4bf) SHA1(60095f482af4595a39be5ae6def8cd30298c1ef8) ) /* chars */ + + ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "sb9.bin", 0x00000, 0x08000, CRC(b567e85e) SHA1(7036792ea70ad48384f348399ed9b136272fedb6) ) /* bg tiles */ + ROM_LOAD( "sb5.bin", 0x08000, 0x08000, CRC(b0eae4ba) SHA1(baee3fcb1399c56efaa5f97912de324d7b38f286) ) + ROM_LOAD( "sb8.bin", 0x10000, 0x08000, CRC(d2bfbdb6) SHA1(b552b055450f438729c83337f561d05b6518ae75) ) + ROM_LOAD( "sb4.bin", 0x18000, 0x08000, CRC(1d23a130) SHA1(aabf7c46f9299ffb8b8ca92839622d000a470a0b) ) + + ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_INVERT | ROMREGION_DISPOSE ) + ROM_LOAD( "sb7.bin", 0x00000, 0x08000, CRC(9f1b33d1) SHA1(1f8be8f8e6a2ee99a7dafeead142ccc629fa792d) ) /* sprites */ + ROM_LOAD( "sb6.bin", 0x08000, 0x08000, CRC(0e2506eb) SHA1(56f779266b977819063c475b84ca246fc6d8d6a7) ) +ROM_END + + +GAME( 1987, speedbal, 0, speedbal, speedbal, 0, ROT270, "Tecfri", "Speed Ball", 0 ) |