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Diffstat (limited to 'src/mame/drivers/speedbal.c')
-rw-r--r--src/mame/drivers/speedbal.c292
1 files changed, 292 insertions, 0 deletions
diff --git a/src/mame/drivers/speedbal.c b/src/mame/drivers/speedbal.c
new file mode 100644
index 00000000000..a92f469d88a
--- /dev/null
+++ b/src/mame/drivers/speedbal.c
@@ -0,0 +1,292 @@
+/***************************************************************************
+
+Speed Ball map
+
+driver by Joseba Epalza
+
+Z80 MAIN CPU
+0000-7fff ROM 1 32k
+8000-dbff ROM 2 data
+dc00-dfff for both CPU&SOUND (Shared)
+e000-e1ff Video RAM background tiles 16*16 (2 bytes: 1 for tile char + 1 for color)
+e800-efff Video RAM characters 32*32 (2 bytes: 1 for char and 1 for color)
+f000-feff RAM
+ff00-ffff Sprites (64 total: four bytes to one)
+
+in:
+00 DSW ONE
+10 DSW TWO
+20 IN1 JOY 1 STATUS & COIN & START
+30 IN2 JOY 2 STATUS & TILT
+
+out:
+40 coin counters
+50 ???? maybe VSYNC ????
+
+ ======================================================================
+
+Z80 SOUND
+0000-7fff ROM
+dc00-dfff shared with MAIN CPU
+f000-dfff RAM
+
+out:
+00 YM3812 control
+01 YM3812 data
+40 ??
+80 ??
+82 ??
+c1 ??
+
+ ======================================================================
+
+ Colors : 2 bits for foreground characters = 4 colors * 16 palettes
+ 4 bits for background tiles = 16 colors * 16 palettes
+ 4 bits for sprites = 16 colors * 16 palettes
+
+ Note:
+ - To enter test mode, keep pressed COIN1 and COIN2 during boot,
+ until the RAM / ROM tests are finished
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/3812intf.h"
+
+
+extern UINT8 *speedbal_background_videoram;
+extern UINT8 *speedbal_foreground_videoram;
+
+VIDEO_START( speedbal );
+VIDEO_UPDATE( speedbal );
+WRITE8_HANDLER( speedbal_foreground_videoram_w );
+WRITE8_HANDLER( speedbal_background_videoram_w );
+
+static WRITE8_HANDLER( speedbal_coincounter_w )
+{
+ coin_counter_w(0, data & 0x80);
+ coin_counter_w(1, data & 0x40);
+ flip_screen_set(data & 8); // also changes data & 0x10 at the same time too (flipx and flipy?)
+ /* unknown: (data & 0x10) and (data & 4) */
+}
+
+static ADDRESS_MAP_START( main_cpu_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xdbff) AM_ROM
+ AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE(1) // shared with SOUND
+ AM_RANGE(0xe000, 0xe1ff) AM_RAM AM_WRITE(speedbal_background_videoram_w) AM_BASE(&speedbal_background_videoram)
+ AM_RANGE(0xe800, 0xefff) AM_RAM AM_WRITE(speedbal_foreground_videoram_w) AM_BASE(&speedbal_foreground_videoram)
+ AM_RANGE(0xf000, 0xf5ff) AM_RAM AM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE(&paletteram)
+ AM_RANGE(0xf600, 0xfeff) AM_RAM
+ AM_RANGE(0xff00, 0xffff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( main_cpu_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(input_port_0_r)
+ AM_RANGE(0x10, 0x10) AM_READ(input_port_1_r)
+ AM_RANGE(0x20, 0x20) AM_READ(input_port_2_r)
+ AM_RANGE(0x30, 0x30) AM_READ(input_port_3_r)
+ AM_RANGE(0x40, 0x40) AM_WRITE(speedbal_coincounter_w)
+ AM_RANGE(0x50, 0x50) AM_WRITENOP
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_cpu_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xd000, 0xdbff) AM_RAM
+ AM_RANGE(0xdc00, 0xdfff) AM_RAM AM_SHARE(1) // shared with MAIN CPU
+ AM_RANGE(0xf000, 0xffff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_cpu_io_map, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w)
+ AM_RANGE(0x01, 0x01) AM_WRITE(YM3812_write_port_0_w)
+ AM_RANGE(0x40, 0x40) AM_WRITENOP
+ AM_RANGE(0x80, 0x80) AM_WRITENOP
+ AM_RANGE(0x82, 0x82) AM_WRITENOP
+ AM_RANGE(0xc1, 0xc1) AM_WRITENOP
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( speedbal )
+ PORT_START /* DSW2 */
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x06, "70000 200000 1M" )
+ PORT_DIPSETTING( 0x07, "70000 200000" )
+ PORT_DIPSETTING( 0x03, "100000 300000 1M" )
+ PORT_DIPSETTING( 0x04, "100000 300000" )
+ PORT_DIPSETTING( 0x01, "200000 1M" )
+ PORT_DIPSETTING( 0x05, "200000" )
+/* PORT_DIPSETTING( 0x02, "200000" ) */
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x30, 0x30, "Difficulty 1" )
+ PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x10, "Difficult" )
+ PORT_DIPSETTING( 0x00, "Very Difficult" )
+ PORT_DIPNAME( 0xc0, 0xc0, "Difficulty 2" )
+ PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, "Difficult" )
+ PORT_DIPSETTING( 0x00, "Very Difficult" )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x30, "3" )
+ PORT_DIPSETTING( 0x20, "4" )
+ PORT_DIPSETTING( 0x10, "5" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START
+ PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_START2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW , IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW , IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW , IPT_COIN1 )
+
+ PORT_START
+ PORT_BIT( 0x01, IP_ACTIVE_LOW , IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW , IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW , IPT_BUTTON4 ) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW , IPT_BUTTON3 ) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW , IPT_TILT )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 1024, /* 1024 characters */
+ 4, /* actually 2 bits per pixel - two of the planes are empty */
+ { 1024*16*8+4, 1024*16*8+0, 4, 0 },
+ { 8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, /* characters are rotated 90 degrees */
+ 16*8 /* every char takes 16 bytes */
+};
+
+static const gfx_layout tilelayout =
+{
+ 16,16, /* 16*16 tiles */
+ 1024, /* 1024 tiles */
+ 4, /* 4 bits per pixel */
+ { 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */
+ { 0*8+0, 0*8+1, 7*8+0, 7*8+1, 6*8+0, 6*8+1, 5*8+0, 5*8+1,
+ 4*8+0, 4*8+1, 3*8+0, 3*8+1, 2*8+0, 2*8+1, 1*8+0, 1*8+1 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
+ 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 512, /* 512 sprites */
+ 4, /* 4 bits per pixel */
+ { 0, 2, 4, 6 }, /* the bitplanes are packed in one nibble */
+ { 7*8+1, 7*8+0, 6*8+1, 6*8+0, 5*8+1, 5*8+0, 4*8+1, 4*8+0,
+ 3*8+1, 3*8+0, 2*8+1, 2*8+0, 1*8+1, 1*8+0, 0*8+1, 0*8+0 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
+ 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static GFXDECODE_START( speedbal )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 256, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 512, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+
+static MACHINE_DRIVER_START( speedbal )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ??? */
+ MDRV_CPU_PROGRAM_MAP(main_cpu_map,0)
+ MDRV_CPU_IO_MAP(main_cpu_io_map,0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 2660000) /* 2.66 MHz ??? Maybe yes */
+ MDRV_CPU_PROGRAM_MAP(sound_cpu_map,0)
+ MDRV_CPU_IO_MAP(sound_cpu_io_map,0)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,8)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(speedbal)
+ MDRV_PALETTE_LENGTH(768)
+
+ MDRV_VIDEO_START(speedbal)
+ MDRV_VIDEO_UPDATE(speedbal)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM3812, 3600000)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( speedbal )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64K for code: main */
+ ROM_LOAD( "sb1.bin", 0x0000, 0x8000, CRC(1c242e34) SHA1(8b2e8983e0834c99761ce2b5ea765dba56e77964) )
+ ROM_LOAD( "sb3.bin", 0x8000, 0x8000, CRC(7682326a) SHA1(15a72bf088a9adfaa50c11202b4970e07c309a21) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64K for second CPU: sound */
+ ROM_LOAD( "sb2.bin", 0x0000, 0x8000, CRC(e6a6d9b7) SHA1(35d228d13d4305f606fdd84adad1d6e435f4b7ce) )
+
+ ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD("sb10.bin", 0x00000, 0x08000, CRC(36dea4bf) SHA1(60095f482af4595a39be5ae6def8cd30298c1ef8) ) /* chars */
+
+ ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "sb9.bin", 0x00000, 0x08000, CRC(b567e85e) SHA1(7036792ea70ad48384f348399ed9b136272fedb6) ) /* bg tiles */
+ ROM_LOAD( "sb5.bin", 0x08000, 0x08000, CRC(b0eae4ba) SHA1(baee3fcb1399c56efaa5f97912de324d7b38f286) )
+ ROM_LOAD( "sb8.bin", 0x10000, 0x08000, CRC(d2bfbdb6) SHA1(b552b055450f438729c83337f561d05b6518ae75) )
+ ROM_LOAD( "sb4.bin", 0x18000, 0x08000, CRC(1d23a130) SHA1(aabf7c46f9299ffb8b8ca92839622d000a470a0b) )
+
+ ROM_REGION( 0x10000, REGION_GFX3, ROMREGION_INVERT | ROMREGION_DISPOSE )
+ ROM_LOAD( "sb7.bin", 0x00000, 0x08000, CRC(9f1b33d1) SHA1(1f8be8f8e6a2ee99a7dafeead142ccc629fa792d) ) /* sprites */
+ ROM_LOAD( "sb6.bin", 0x08000, 0x08000, CRC(0e2506eb) SHA1(56f779266b977819063c475b84ca246fc6d8d6a7) )
+ROM_END
+
+
+GAME( 1987, speedbal, 0, speedbal, speedbal, 0, ROT270, "Tecfri", "Speed Ball", 0 )