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Diffstat (limited to 'src/mame/drivers/spartanxtec.cpp')
-rw-r--r--src/mame/drivers/spartanxtec.cpp453
1 files changed, 0 insertions, 453 deletions
diff --git a/src/mame/drivers/spartanxtec.cpp b/src/mame/drivers/spartanxtec.cpp
deleted file mode 100644
index 5855b4d86eb..00000000000
--- a/src/mame/drivers/spartanxtec.cpp
+++ /dev/null
@@ -1,453 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-/*
-
-Kung-Fu Master / Spartan X (Tecfri bootleg)
-single PCB with 2x Z80
-similar looking to the '1942p' and 'spyhuntpr' PCBs
-
-
-P2 inputs don't work in 'cocktail' mode (maybe it's just unsupported on this PCB?)
-
-DIPS etc. are near the 2nd CPU, should it be reading them?
-
-visible area is 16 lines less than the original, otherwise you get bad sprites
-but I think this is probably correct.
-
-some sprites are a bit glitchy when entering playfield (see title screen)
-probably an original bug?
-
-*/
-
-#include "emu.h"
-#include "includes/iremipt.h"
-
-#include "cpu/z80/z80.h"
-#include "machine/gen_latch.h"
-#include "sound/ay8910.h"
-#include "emupal.h"
-#include "screen.h"
-#include "speaker.h"
-#include "tilemap.h"
-
-
-class spartanxtec_state : public driver_device
-{
-public:
- spartanxtec_state(const machine_config &mconfig, device_type type, const char *tag) :
- driver_device(mconfig, type, tag),
- m_m62_tileram(*this, "m62_tileram"),
- m_spriteram(*this, "spriteram"),
- m_scroll_lo(*this, "scroll_lo"),
- m_scroll_hi(*this, "scroll_hi"),
- m_maincpu(*this, "maincpu"),
- m_audiocpu(*this, "audiocpu"),
- m_palette(*this, "palette"),
- m_gfxdecode(*this, "gfxdecode"),
- m_soundlatch(*this, "soundlatch")
- { }
-
- void spartanxtec(machine_config &config);
-
-private:
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
- void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
- uint32_t screen_update_spartanxtec(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- void spartanxtec_palette(palette_device &palette) const;
-
- DECLARE_WRITE8_MEMBER(kungfum_tileram_w);
- TILE_GET_INFO_MEMBER(get_kungfum_bg_tile_info);
- DECLARE_WRITE8_MEMBER(a801_w);
- DECLARE_WRITE8_MEMBER(sound_irq_ack);
- DECLARE_WRITE8_MEMBER(irq_ack);
-
- void spartanxtec_map(address_map &map);
- void spartanxtec_sound_io(address_map &map);
- void spartanxtec_sound_map(address_map &map);
-
- required_shared_ptr<uint8_t> m_m62_tileram;
- required_shared_ptr<uint8_t> m_spriteram;
- required_shared_ptr<uint8_t> m_scroll_lo;
- required_shared_ptr<uint8_t> m_scroll_hi;
- required_device<cpu_device> m_maincpu;
- required_device<cpu_device> m_audiocpu;
- required_device<palette_device> m_palette;
- required_device<gfxdecode_device> m_gfxdecode;
- required_device<generic_latch_8_device> m_soundlatch;
-
- tilemap_t* m_bg_tilemap;
-};
-
-
-
-
-WRITE8_MEMBER(spartanxtec_state::kungfum_tileram_w)
-{
- m_m62_tileram[offset] = data;
- m_bg_tilemap->mark_tile_dirty(offset & 0x7ff);
-}
-
-
-TILE_GET_INFO_MEMBER(spartanxtec_state::get_kungfum_bg_tile_info)
-{
- int code;
- int color;
- int flags;
- code = m_m62_tileram[tile_index];
- color = m_m62_tileram[tile_index + 0x800];
- flags = 0;
- if ((color & 0x20))
- {
- flags |= TILE_FLIPX;
- }
- SET_TILE_INFO_MEMBER(0, code | ((color & 0xc0)<< 2), color & 0x1f, flags);
-
- /* is the following right? */
- if ((tile_index / 64) < 6 || ((color & 0x1f) >> 1) > 0x0c)
- tileinfo.category = 1;
- else
- tileinfo.category = 0;
-}
-
-void spartanxtec_state::video_start()
-{
- m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(spartanxtec_state::get_kungfum_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 32);
- m_bg_tilemap->set_scroll_rows(32);
-}
-
-
-void spartanxtec_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect )
-{
- gfx_element *gfx = m_gfxdecode->gfx(1);
-
- for (int i = 0; i < 0x400; i += 4)
- {
- int x = m_spriteram[i+2]+128;
- int y = (225-m_spriteram[i+1])&0xff; // 224 or 225? 224 sometimes gives an ugly line on player death sprite, 225 also aligns better with original
- int code = m_spriteram[i+0];
- int attr = m_spriteram[i+3];
- code |= (attr & 0xc0) << 2;
-
- int colour = attr & 0x1f;
- int flipx = attr & 0x20;
- int flipy = 0;
-
- gfx->transpen(bitmap,cliprect,code,colour,flipx,flipy,x,y,7);
-
- }
-
-
-}
-
-
-uint32_t spartanxtec_state::screen_update_spartanxtec(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- // there are 4 sets of scroll registers
- // how to split them isn't clear, 4 groups of 8 rows would be logical
- // but only 6 rows should use the first scroll register and the
- // remaining 2 rows scroll values from there can't wrap onto the bottom
- // as that doesn't work. (breaks bottom 2 lines of playfield scroll)
- // HOWEVER sprites are also broken in that area, so I think this bootleg
- // probably just displays less lines.
-
-
- for (int i = 0; i < 32; i++)
- {
- int scrollval;
-
- scrollval = m_scroll_lo[i/8] | (m_scroll_hi[i/8] << 8);
-
- m_bg_tilemap->set_scrollx((i-2)&0xff, scrollval+28-128);
- }
-
- m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
- draw_sprites(bitmap, cliprect);
- m_bg_tilemap->draw(screen, bitmap, cliprect, 1, 0);
-
- return 0;
-}
-
-
-
-
-WRITE8_MEMBER(spartanxtec_state::a801_w)
-{
- if (data != 0xf0) printf("a801_w %02x\n", data);
-}
-
-WRITE8_MEMBER(spartanxtec_state::irq_ack)
-{
- m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
-}
-
-
-void spartanxtec_state::spartanxtec_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0xc400, 0xc7ff).ram().share("spriteram");
-
- map(0x8000, 0x8000).w(m_soundlatch, FUNC(generic_latch_8_device::write));
-
- map(0x8100, 0x8100).portr("DSW1");
- map(0x8101, 0x8101).portr("DSW2");
- map(0x8102, 0x8102).portr("SYSTEM");
- map(0x8103, 0x8103).portr("P1");
-
- map(0x8200, 0x8200).w(FUNC(spartanxtec_state::irq_ack));
-
- map(0xA801, 0xA801).w(FUNC(spartanxtec_state::a801_w));
-
- map(0xa900, 0xa903).ram().share("scroll_lo");
- map(0xa980, 0xa983).ram().share("scroll_hi");
-
- map(0xd000, 0xdfff).ram().w(FUNC(spartanxtec_state::kungfum_tileram_w)).share("m62_tileram");
-
- map(0xe000, 0xefff).ram();
-
-}
-
-
-
-WRITE8_MEMBER(spartanxtec_state::sound_irq_ack)
-{
- m_audiocpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
-}
-
-
-void spartanxtec_state::spartanxtec_sound_map(address_map &map)
-{
-
- map(0x0000, 0x0fff).rom();
- map(0x8000, 0x83ff).ram();
-
- map(0xc000, 0xc000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
-}
-
-void spartanxtec_state::spartanxtec_sound_io(address_map &map)
-{
- map.global_mask(0xff);
- map(0x0000, 0x0000).w(FUNC(spartanxtec_state::sound_irq_ack));
-
- map(0x0012, 0x0013).w("ay3", FUNC(ay8912_device::address_data_w));
- map(0x0012, 0x0012).r("ay3", FUNC(ay8912_device::data_r));
-
- map(0x0014, 0x0015).w("ay1", FUNC(ay8912_device::address_data_w));
- map(0x0014, 0x0014).r("ay1", FUNC(ay8912_device::data_r));
-
- map(0x0018, 0x0019).w("ay2", FUNC(ay8912_device::address_data_w));
- map(0x0018, 0x0018).r("ay2", FUNC(ay8912_device::data_r));
-}
-
-
-
-
-static INPUT_PORTS_START( spartanxtec )
- PORT_START("DSW1")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
- PORT_DIPNAME( 0x02, 0x02, "Energy Loss" ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x02, "Slow" )
- PORT_DIPSETTING( 0x00, "Fast" )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3,4")
- PORT_DIPSETTING( 0x08, "2" )
- PORT_DIPSETTING( 0x0c, "3" )
- PORT_DIPSETTING( 0x04, "4" )
- PORT_DIPSETTING( 0x00, "5" )
- /* Manual says that only coin mode 1 is available and SW2:3 should be always OFF */
- /* However, coin mode 2 works perfectly. */
- IREM_Z80_COINAGE_TYPE_3_LOC(SW1)
-
- PORT_START("DSW2")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1") // I don't think this is implemented in the bootleg, it just shifts the sprites a bit
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x02, "Cocktail (invalid?)" )
- PORT_DIPNAME( 0x04, 0x04, "Coin Mode" ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x04, "Mode 1" )
- PORT_DIPSETTING( 0x00, "Mode 2" )
- /* In slowmo mode, press 2 to slow game speed */
- PORT_DIPNAME( 0x08, 0x08, "Slow Motion Mode (Cheat)" ) PORT_DIPLOCATION("SW2:4")
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- /* In freeze mode, press 2 to stop and 1 to restart */
- PORT_DIPNAME( 0x10, 0x10, "Freeze (Cheat)" ) PORT_DIPLOCATION("SW2:5")
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- /* In level selection mode, press 1 to select and 2 to restart */
- PORT_DIPNAME( 0x20, 0x20, "Level Selection Mode (Cheat)" ) PORT_DIPLOCATION("SW2:6")
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
-
- PORT_START("SYSTEM")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(19)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("P1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
-INPUT_PORTS_END
-
-
-static const gfx_layout tiles8x8_layout =
-{
- 8,8,
- RGN_FRAC(1,3),
- 3,
- { RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) },
- { 0,1,2,3,4,5,6,7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
- 8*8
-};
-
-static const gfx_layout tiles16x16_layout =
-{
- 16,16,
- RGN_FRAC(1,3),
- 3,
- { RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) },
- { 0,1,2,3,4,5,6,7, 128, 129, 130, 131, 132, 133, 134, 135 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
- 32*8
-};
-
-
-static GFXDECODE_START( gfx_news )
- GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0x100, 32 )
- GFXDECODE_ENTRY( "gfx2", 0, tiles16x16_layout, 0, 32 )
-GFXDECODE_END
-
-
-
-void spartanxtec_state::machine_start()
-{
-}
-
-void spartanxtec_state::machine_reset()
-{
-}
-
-void spartanxtec_state::spartanxtec_palette(palette_device &palette) const
-{
- // TODO proper weights for this bootleg PCB
- uint8_t const *const color_prom = memregion("cprom")->base();
- for (int i = 0; i < 0x200; i++)
- {
- int const b = pal4bit(color_prom[i + 0x000] & 0x0f);
- int const g = pal4bit(color_prom[i + 0x200] & 0x0f);
- int const r = pal4bit(color_prom[i + 0x400] & 0x0f);
-
- palette.set_pen_color(i, rgb_t(r, g, b));
- }
-}
-
-
-
-void spartanxtec_state::spartanxtec(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, 4000000); /* ? MHz */
- m_maincpu->set_addrmap(AS_PROGRAM, &spartanxtec_state::spartanxtec_map);
- m_maincpu->set_vblank_int("screen", FUNC(spartanxtec_state::irq0_line_assert));
-
- Z80(config, m_audiocpu, 4000000);
- m_audiocpu->set_addrmap(AS_PROGRAM, &spartanxtec_state::spartanxtec_sound_map);
- m_audiocpu->set_addrmap(AS_IO, &spartanxtec_state::spartanxtec_sound_io);
- m_audiocpu->set_periodic_int(FUNC(spartanxtec_state::irq0_line_assert), attotime::from_hz(1000)); // controls speed of music
-// m_audiocpu->set_vblank_int("screen", FUNC(spartanxtec_state::irq0_line_hold));
-
- /* video hardware */
- // todo, proper screen timings for this bootleg PCB - as visible area is less it's probably ~60hz, not 55
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(1790));
- screen.set_size(64*8, 32*8);
- screen.set_visarea((64*8-256)/2, 64*8-(64*8-256)/2-1, 0*8, 32*8-1-16);
- screen.set_screen_update(FUNC(spartanxtec_state::screen_update_spartanxtec));
- screen.set_palette(m_palette);
-
- PALETTE(config, m_palette, FUNC(spartanxtec_state::spartanxtec_palette), 0x200);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_news);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI);
-
- AY8912(config, "ay1", 1000000).add_route(ALL_OUTPUTS, "mono", 0.25);
-
- AY8912(config, "ay2", 1000000).add_route(ALL_OUTPUTS, "mono", 0.25);
-
- AY8912(config, "ay3", 1000000).add_route(ALL_OUTPUTS, "mono", 0.25);
-}
-
-
-
-ROM_START( spartanxtec )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "1.ic13", 0x00000, 0x04000, CRC(d5d6cddf) SHA1(baaec83be455bf2267d51ea2a2c1fcda22f27bd5) )
- ROM_LOAD( "2.ic14", 0x04000, 0x04000, CRC(2803bb72) SHA1(d0f93c61f3f08fb866e2a4617a7824e72f61c97f) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "3.ic8", 0x00000, 0x01000, CRC(9a18af94) SHA1(1644295aa0c837dced5934360e41d77e0a93ccd1) )
-
- ROM_REGION( 0x6000, "gfx1", ROMREGION_INVERT )
- ROM_LOAD( "5.ic26", 0x00000, 0x0800, CRC(8a3d2978) SHA1(e50ba8d63e894c6a555d92c3144682be68f111b0))
- ROM_CONTINUE(0x1000, 0x0800)
- ROM_CONTINUE(0x0800, 0x0800)
- ROM_CONTINUE(0x1800, 0x0800)
- ROM_LOAD( "6.ic27", 0x02000, 0x0800, CRC(b1570b6b) SHA1(380a692309690e6ff6b57fda657192fff95167e0) )
- ROM_CONTINUE(0x3000, 0x0800)
- ROM_CONTINUE(0x2800, 0x0800)
- ROM_CONTINUE(0x3800, 0x0800)
- ROM_LOAD( "4.ic25", 0x04000, 0x0800, CRC(b55672ef) SHA1(7bd556a76e130be1262aa7db09df84c6463ce9ef) )
- ROM_CONTINUE(0x5000, 0x0800)
- ROM_CONTINUE(0x4800, 0x0800)
- ROM_CONTINUE(0x5800, 0x0800)
-
- ROM_REGION( 0x18000, "gfx2", ROMREGION_INVERT )
- ROM_LOAD( "7.bin", 0x00000, 0x08000, CRC(aa897e30) SHA1(90b3b316800be106d3baa6783ca894703f369d4e) )
- ROM_LOAD( "8.bin", 0x08000, 0x08000, CRC(98a1803b) SHA1(3edfc45c289f850b07a0231ce0b792cbec6fb245) )
- ROM_LOAD( "9.ic43", 0x10000, 0x08000, CRC(e3bf0d73) SHA1(4562422c07399e240081792b96b9018d1e7dd97b) )
-
- ROM_REGION( 0x600, "cprom", 0 )
- // first half of all of these is empty
- ROM_LOAD( "4_mcm7643_82s137.bin", 0x0000, 0x0200, CRC(548a0ab1) SHA1(e414b61feba73bcc1a53e17c848aceea3b8100e7) ) ROM_CONTINUE(0x0000,0x0200)
- ROM_LOAD( "5_mcm7643_82s137.bin", 0x0200, 0x0200, CRC(a678480e) SHA1(515fa2b09c666a46dc145313eda3c465afff4451) ) ROM_CONTINUE(0x0200,0x0200)
- ROM_LOAD( "6_mcm7643_82s137.bin", 0x0400, 0x0200, CRC(5a707f85) SHA1(35932daf453787780550464b78465581e1ef35e1) ) ROM_CONTINUE(0x0400,0x0200)
-
- ROM_REGION( 0x18000, "timing", 0 ) // i think
- ROM_LOAD( "7_82s147.bin", 0x0000, 0x0200, CRC(54a9e294) SHA1(d44d21ab8141bdfe697fd303cdc1b5c4177909bc) )
-
- ROM_REGION( 0x18000, "unkprom", 0 ) // just linear increasing value
- ROM_LOAD( "1_tbp24s10_82s129.bin", 0x0000, 0x0100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) )
- ROM_LOAD( "2_tbp24s10_82s129.bin", 0x0000, 0x0100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) )
-
- ROM_REGION( 0x00228, "plds", 0 )
- ROM_LOAD( "pal16r8acn.ic12", 0x0000, 0x0114, NO_DUMP )
- ROM_LOAD( "pal16r6acn.ic33", 0x0114, 0x0114, NO_DUMP )
-
-ROM_END
-
-
-
-GAME( 1987, spartanxtec, kungfum, spartanxtec, spartanxtec, spartanxtec_state, empty_init, ROT0, "bootleg (Tecfri)", "Spartan X (Tecfri hardware bootleg)", 0 )