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Diffstat (limited to 'src/mame/drivers/snk68.c')
-rw-r--r--src/mame/drivers/snk68.c1215
1 files changed, 1215 insertions, 0 deletions
diff --git a/src/mame/drivers/snk68.c b/src/mame/drivers/snk68.c
new file mode 100644
index 00000000000..34bb0619f7d
--- /dev/null
+++ b/src/mame/drivers/snk68.c
@@ -0,0 +1,1215 @@
+/***************************************************************************
+
+ POW - Prisoners Of War (US) A7008 SNK 1988
+ POW - Prisoners Of War (Japan) A7008 SNK 1988
+ SAR - Search And Rescue (World) A8007 SNK 1989
+ SAR - Search And Rescue (US) A8007 SNK 1989
+ SAR - Search And Rescue (Japan) A8007 SNK 1989
+ Street Smart (US version 1) A8007 SNK 1989
+ Street Smart (US version 2) A7008 SNK 1989
+ Street Smart (World version 1) A8007 SNK 1989
+ Street Smart (Japan version 1) A8007 SNK 1989
+ Ikari III - The Rescue (US) A7007 SNK 1989
+
+ For some strange reason version 2 of Street Smart runs on Pow hardware!
+
+ Emulation by Bryan McPhail, mish@tendril.co.uk
+
+
+Change Log:
+
+FEB-2003 (AT)
+
+- bug fixes:
+
+ pow37b5yel: incorrect sprite priority
+ powj36rc2gre: scrambled Japanese text in cut scenes
+
+Notes:
+
+ Sprite flickerings and pop-up's not fixed. They look more like
+ sloppy programming than emulation issues. Also suggest redumping
+ sound ROM "dg7", it might be the cause of pow060gre.
+
+***************************************************************************/
+
+#include "driver.h"
+#include "cpu/z80/z80.h"
+#include "sound/3812intf.h"
+#include "sound/upd7759.h"
+
+VIDEO_START( pow );
+VIDEO_START( searchar );
+VIDEO_START( ikari3 );
+VIDEO_UPDATE( pow );
+VIDEO_UPDATE( searchar );
+WRITE16_HANDLER( pow_paletteram16_word_w );
+WRITE16_HANDLER( pow_flipscreen16_w );
+WRITE16_HANDLER( pow_video16_w );
+
+static int invert_controls;
+
+/******************************************************************************/
+
+static READ16_HANDLER( sound_cpu_r )
+{
+ return 0x0100;
+}
+
+static READ16_HANDLER( pow_video16_r )
+{
+ UINT16 data = videoram16[offset];
+ return data;
+}
+
+static WRITE16_HANDLER( pow_spriteram16_w )
+{
+ /* DWORD aligned bytes should be $ff */
+ if (!(offset & 1))
+ data |= 0xff00;
+ COMBINE_DATA(&spriteram16[offset]);
+}
+
+static READ16_HANDLER( pow_spriteram16_r )
+{
+ return spriteram16[offset];
+}
+
+static READ16_HANDLER( control_1_r )
+{
+ return (readinputportbytag("IN0") + (readinputportbytag("IN1") << 8));
+}
+
+static READ16_HANDLER( control_2_r )
+{
+ return readinputportbytag("IN2");
+}
+
+static READ16_HANDLER( dip_1_r )
+{
+ return readinputportbytag("DSW1") << 8;
+}
+
+static READ16_HANDLER( dip_2_r )
+{
+ return readinputportbytag("DSW2") << 8;
+}
+
+static READ16_HANDLER( rotary_1_r )
+{
+ return (( ~(1 << readinputportbytag("ROT1")) )<<8)&0xff00;
+}
+
+static READ16_HANDLER( rotary_2_r )
+{
+ return (( ~(1 << readinputportbytag("ROT2")) )<<8)&0xff00;
+}
+
+static READ16_HANDLER( rotary_lsb_r )
+{
+ return ((( ~(1 << readinputportbytag("ROT2")) ) <<4)&0xf000)
+ + ((( ~(1 << readinputportbytag("ROT1")) ) )&0x0f00);
+}
+
+static READ16_HANDLER( protcontrols_r )
+{
+ return readinputport(offset) ^ invert_controls;
+}
+
+static WRITE16_HANDLER( protection_w )
+{
+ /* top byte is used, meaning unknown */
+ /* bottom byte is protection in ikari 3 and streetsm */
+ if (ACCESSING_LSB)
+ invert_controls = ((data & 0xff) == 0x07) ? 0xff : 0x00;
+}
+
+static WRITE16_HANDLER( sound_w )
+{
+ soundlatch_w(0,(data>>8)&0xff);
+ cpunum_set_input_line(1,INPUT_LINE_NMI,PULSE_LINE);
+}
+
+/*******************************************************************************/
+
+static ADDRESS_MAP_START( pow_readmem, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
+ AM_RANGE(0x040000, 0x043fff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x080000, 0x080001) AM_READ(control_1_r)
+ AM_RANGE(0x0c0000, 0x0c0001) AM_READ(control_2_r)
+ AM_RANGE(0x0e0000, 0x0e0001) AM_READ(MRA16_NOP) /* Watchdog or IRQ ack */
+ AM_RANGE(0x0e8000, 0x0e8001) AM_READ(MRA16_NOP) /* Watchdog or IRQ ack */
+ AM_RANGE(0x0f0000, 0x0f0001) AM_READ(dip_1_r)
+ AM_RANGE(0x0f0008, 0x0f0009) AM_READ(dip_2_r)
+ AM_RANGE(0x100000, 0x100fff) AM_READ(pow_video16_r)
+ AM_RANGE(0x200000, 0x207fff) AM_READ(pow_spriteram16_r)
+ AM_RANGE(0x400000, 0x400fff) AM_READ(MRA16_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( pow_writemem, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
+ AM_RANGE(0x040000, 0x043fff) AM_WRITE(MWA16_RAM)
+ AM_RANGE(0x080000, 0x080001) AM_WRITE(sound_w)
+ AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(pow_flipscreen16_w)
+ AM_RANGE(0x0f0008, 0x0f0009) AM_WRITE(MWA16_NOP)
+ AM_RANGE(0x100000, 0x100fff) AM_WRITE(pow_video16_w) AM_BASE(&videoram16)
+ AM_RANGE(0x101000, 0x101fff) AM_WRITE(MWA16_NOP) // unknown register writes
+ AM_RANGE(0x200000, 0x207fff) AM_WRITE(pow_spriteram16_w) AM_BASE(&spriteram16)
+ AM_RANGE(0x400000, 0x400fff) AM_WRITE(pow_paletteram16_word_w) AM_BASE(&paletteram16)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( searchar_readmem, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
+ AM_RANGE(0x040000, 0x043fff) AM_READ(MRA16_RAM)
+ AM_RANGE(0x080000, 0x080005) AM_READ(protcontrols_r) /* Player 1 & 2 */
+ AM_RANGE(0x0c0000, 0x0c0001) AM_READ(rotary_1_r) /* Player 1 rotary */
+ AM_RANGE(0x0c8000, 0x0c8001) AM_READ(rotary_2_r) /* Player 2 rotary */
+ AM_RANGE(0x0d0000, 0x0d0001) AM_READ(rotary_lsb_r) /* Extra rotary bits */
+ AM_RANGE(0x0e0000, 0x0e0001) AM_READ(MRA16_NOP) /* Watchdog or IRQ ack */
+ AM_RANGE(0x0e8000, 0x0e8001) AM_READ(MRA16_NOP) /* Watchdog or IRQ ack */
+ AM_RANGE(0x0f0000, 0x0f0001) AM_READ(dip_1_r)
+ AM_RANGE(0x0f0008, 0x0f0009) AM_READ(dip_2_r)
+ AM_RANGE(0x0f8000, 0x0f8001) AM_READ(sound_cpu_r)
+ AM_RANGE(0x100000, 0x107fff) AM_READ(pow_spriteram16_r)
+ AM_RANGE(0x200000, 0x200fff) AM_READ(pow_video16_r)
+ AM_RANGE(0x300000, 0x33ffff) AM_READ(MRA16_BANK1) /* Extra code bank */
+ AM_RANGE(0x400000, 0x400fff) AM_READ(MRA16_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( searchar_writemem, ADDRESS_SPACE_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
+ AM_RANGE(0x040000, 0x043fff) AM_WRITE(MWA16_RAM)
+ AM_RANGE(0x080000, 0x080001) AM_WRITE(sound_w)
+ AM_RANGE(0x080006, 0x080007) AM_WRITE(protection_w) /* top byte unknown, bottom is protection in ikari3 and streetsm */
+ AM_RANGE(0x0c0000, 0x0c0001) AM_WRITE(pow_flipscreen16_w)
+ AM_RANGE(0x0f0000, 0x0f0001) AM_WRITE(MWA16_NOP)
+ AM_RANGE(0x100000, 0x107fff) AM_WRITE(pow_spriteram16_w) AM_BASE(&spriteram16)
+ AM_RANGE(0x200000, 0x200fff) AM_WRITE(pow_video16_w) AM_BASE(&videoram16)
+ AM_RANGE(0x201000, 0x201fff) AM_WRITE(pow_video16_w) /* Mirror used by Ikari 3 */
+ AM_RANGE(0x400000, 0x400fff) AM_WRITE(pow_paletteram16_word_w) AM_BASE(&paletteram16)
+ADDRESS_MAP_END
+
+/******************************************************************************/
+
+static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xefff) AM_READ(MRA8_ROM)
+ AM_RANGE(0xf000, 0xf7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xefff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xf000, 0xf7ff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+static WRITE8_HANDLER( D7759_write_port_0_w )
+{
+ upd7759_port_w(offset,data);
+ upd7759_start_w (0,0);
+ upd7759_start_w (0,1);
+}
+
+static ADDRESS_MAP_START( sound_readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(YM3812_status_port_0_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(YM3812_control_port_0_w)
+ AM_RANGE(0x20, 0x20) AM_WRITE(YM3812_write_port_0_w)
+ AM_RANGE(0x40, 0x40) AM_WRITE(D7759_write_port_0_w)
+ AM_RANGE(0x80, 0x80) AM_WRITE(upd7759_0_reset_w)
+ADDRESS_MAP_END
+
+/******************************************************************************/
+#define POW_IN0\
+ PORT_START_TAG("IN0") /* Player 1 controls */\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+#define POW_IN1\
+ PORT_START_TAG("IN1") /* Player 2 controls */\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+#define POW_IN2\
+ PORT_START_TAG("IN2")\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) /* same as the service mode dsw */\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+#define POW_DSW2\
+ PORT_START_TAG("DSW2") /* Dip switch bank 2, all active high */\
+ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )\
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )\
+ PORT_DIPSETTING( 0x02, DEF_STR( No ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )\
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )\
+ PORT_DIPSETTING( 0x00, "20k 50k" )\
+ PORT_DIPSETTING( 0x08, "40k 100k" )\
+ PORT_DIPSETTING( 0x04, "60k 150k" )\
+ PORT_DIPSETTING( 0x0c, DEF_STR( None ) )\
+ PORT_DIPNAME( 0x30, 0x00, "Game Mode" )\
+ PORT_DIPSETTING( 0x00, "Demo Sounds On" )\
+ PORT_DIPSETTING( 0x20, "Demo Sounds Off" )\
+ PORT_DIPSETTING( 0x30, "Freeze" )\
+ PORT_DIPSETTING( 0x10, "Infinite Lives (Cheat)")\
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )\
+ PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )\
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )\
+ PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) )
+
+static INPUT_PORTS_START( pow )
+POW_IN0
+POW_IN1
+POW_IN2
+
+ PORT_START_TAG("DSW1") /* Dip switch bank 1, all active high */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x10, "3" )
+ PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
+ PORT_DIPSETTING( 0x00, "1st & 2nd only" )
+ PORT_DIPSETTING( 0x20, "1st & every 2nd" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Language ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Japanese ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+POW_DSW2
+INPUT_PORTS_END
+
+/* Identical to pow, but the Language dip switch has no effect */
+static INPUT_PORTS_START( powj )
+POW_IN0
+POW_IN1
+POW_IN2
+
+ PORT_START_TAG("DSW1") /* Dip switch bank 1, all active high */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x10, "3" )
+ PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
+ PORT_DIPSETTING( 0x00, "1st & 2nd only" )
+ PORT_DIPSETTING( 0x20, "1st & every 2nd" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+POW_DSW2
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( searchar )
+ PORT_START_TAG("IN0") /* Player 1 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START_TAG("IN1") /* Player 2 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+POW_IN2
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Joystick ) )
+ PORT_DIPSETTING( 0x00, "Rotary Joystick" )
+ PORT_DIPSETTING( 0x01, "Standard Joystick" )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x08, "2" )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x04, "4" )
+ PORT_DIPSETTING( 0x0c, "5" )
+ PORT_DIPNAME( 0x30, 0x00, "Coin A & B" )
+ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x40, 0x00, "Bonus Occurrence" )
+ PORT_DIPSETTING( 0x00, "1st & 2nd only" )
+ PORT_DIPSETTING( 0x40, "1st & every 2nd" )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x00, "50k 200k" )
+ PORT_DIPSETTING( 0x08, "70k 270k" )
+ PORT_DIPSETTING( 0x04, "90k 350k" )
+ PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
+ PORT_DIPNAME( 0x30, 0x00, "Game Mode" )
+ PORT_DIPSETTING( 0x20, "Demo Sounds Off" )
+ PORT_DIPSETTING( 0x00, "Demo Sounds On" )
+ PORT_DIPSETTING( 0x30, "Freeze" )
+ PORT_DIPSETTING( 0x10, "Infinite Lives (Cheat)")
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) )
+
+ PORT_START_TAG("ROT1") /* player 1 12-way rotary control */
+ PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
+
+ PORT_START_TAG("ROT2") /* player 2 12-way rotary control */
+ PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
+INPUT_PORTS_END
+
+#define STREETS_IN0\
+ PORT_START_TAG("IN0") /* Player 1 controls */\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+#define STREETS_IN1\
+ PORT_START_TAG("IN1") /* Player 2 controls */\
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)\
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)\
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)\
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)\
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+#define STREETS_REST\
+ PORT_START_TAG("DSW2") /* Dip switches (Active high) */\
+ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )\
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )\
+ PORT_DIPSETTING( 0x02, DEF_STR( No ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )\
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )\
+ PORT_DIPSETTING( 0x00, "200k 400k" )\
+ PORT_DIPSETTING( 0x08, "400k 600k" )\
+ PORT_DIPSETTING( 0x04, "600k 800k" )\
+ PORT_DIPSETTING( 0x0c, DEF_STR( None ) )\
+ PORT_DIPNAME( 0x30, 0x00, "Game Mode" )\
+ PORT_DIPSETTING( 0x20, "Demo Sounds Off" )\
+ PORT_DIPSETTING( 0x00, "Demo Sounds On" )\
+ PORT_DIPSETTING( 0x30, "Freeze" )\
+ PORT_DIPSETTING( 0x10, "Infinite Lives (Cheat)")\
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )\
+ PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )\
+ PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )\
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )\
+ PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) )\
+ PORT_START_TAG("ROT1") /* player 1 12-way rotary control - not used in this game */\
+ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )\
+ PORT_START_TAG("ROT2") /* player 2 12-way rotary control - not used in this game */\
+ PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+static INPUT_PORTS_START( streetsm )
+STREETS_IN0
+STREETS_IN1
+POW_IN2
+
+ PORT_START_TAG("DSW1") /* Dip switches (Active high) */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x02, "1" )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x03, "4" )
+ PORT_DIPNAME( 0x0c, 0x00, "Coin A & B" )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
+ PORT_DIPSETTING( 0x00, "1st & 2nd only" )
+ PORT_DIPSETTING( 0x20, "1st & every 2nd" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+STREETS_REST
+
+INPUT_PORTS_END
+
+/* Same as streetsm, but Coinage is different */
+static INPUT_PORTS_START( streetsj )
+STREETS_IN0
+STREETS_IN1
+POW_IN2
+
+ PORT_START_TAG("DSW1") /* Dip switches (Active high) */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x02, "1" )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x03, "4" )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x0c, "A 4/1 B 1/4" )
+ PORT_DIPSETTING( 0x04, "A 3/1 B 1/3" )
+ PORT_DIPSETTING( 0x08, "A 2/1 B 1/2" )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
+ PORT_DIPSETTING( 0x00, "1st & 2nd only" )
+ PORT_DIPSETTING( 0x20, "1st & every 2nd" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+STREETS_REST
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( ikari3 )
+ PORT_START_TAG("IN0") /* Player 1 controls, maybe all are active_high? */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START_TAG("IN1") /* Player 2 controls */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+POW_IN2
+
+ PORT_START_TAG("DSW1") /* Dip switches (Active high) */
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x03, "5" )
+ PORT_DIPNAME( 0x0c, 0x00, "Coin A & B" )
+ PORT_DIPSETTING( 0x08, "First 2 Coins/1 Credit then 1/1" )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x04, "First 1 Coin/2 Credits then 1/1" )
+ PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x00, "Bonus Occurrence" )
+ PORT_DIPSETTING( 0x00, "1st & 2nd only" )
+ PORT_DIPSETTING( 0x20, "1st & every 2nd" )
+ PORT_DIPNAME( 0x40, 0x00, "Blood" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START_TAG("DSW2") /* Dip switches (Active high) */
+ PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x00, "20k 50k" )
+ PORT_DIPSETTING( 0x08, "40k 100k" )
+ PORT_DIPSETTING( 0x04, "60k 150k" )
+ PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
+ PORT_DIPNAME( 0x30, 0x00, "Game Mode" )
+ PORT_DIPSETTING( 0x20, "Demo Sounds Off" )
+ PORT_DIPSETTING( 0x00, "Demo Sounds On" )
+ PORT_DIPSETTING( 0x30, "Freeze" )
+ PORT_DIPSETTING( 0x10, "Infinite Lives (Cheat)")
+ PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) )
+
+ PORT_START_TAG("ROT1") /* player 1 12-way rotary control */
+ PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
+
+ PORT_START_TAG("ROT2") /* player 2 12-way rotary control */
+ PORT_BIT( 0x0f, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
+INPUT_PORTS_END
+
+/******************************************************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 chars */
+ 2048,
+ 4, /* 4 bits per pixel */
+ { 0, 4, 0x8000*8, (0x8000*8)+4 },
+ { 8*8+3, 8*8+2, 8*8+1, 8*8+0, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 16*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout pow_spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 4096*4,
+ 4, /* 4 bits per pixel */
+ { 0, 0x80000*8, 0x100000*8, 0x180000*8 },
+ { 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
+ 7, 6, 5, 4, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 8*32 /* every sprite takes 32 consecutive bytes */
+};
+
+static const gfx_layout searchar_spritelayout =
+{
+ 16,16,
+ 0x6000,
+ 4,
+ { 0, 8,0x180000*8, 0x180000*8+8 },
+ { 32*8+7, 32*8+6, 32*8+5, 32*8+4, 32*8+3, 32*8+2, 32*8+1, 32*8+0,
+ 7, 6, 5, 4, 3, 2, 1, 0
+ },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
+ 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16
+ },
+ 64*8
+};
+
+static const gfx_layout ikari3_spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 4096*5,
+ 4, /* 4 bits per pixel */
+ { 0x140000*8, 0, 0xa0000*8, 0x1e0000*8 },
+ { 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0,
+ 7, 6, 5, 4, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 8*32 /* every sprite takes 32 consecutive bytes */
+};
+
+static GFXDECODE_START( pow )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 128 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, pow_spritelayout, 0, 128 )
+GFXDECODE_END
+
+static GFXDECODE_START( searchar )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, searchar_spritelayout, 0, 128 )
+GFXDECODE_END
+
+static GFXDECODE_START( ikari3 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, ikari3_spritelayout, 0, 128 )
+GFXDECODE_END
+
+/******************************************************************************/
+
+static void irqhandler(int irq)
+{
+ cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static struct YM3812interface ym3812_interface =
+{
+ irqhandler
+};
+
+static struct upd7759_interface upd7759_interface =
+{
+ REGION_SOUND1 /* memory region */
+};
+
+/******************************************************************************/
+
+static MACHINE_DRIVER_START( ikari3 )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000, 10000000) /* Accurate */
+ MDRV_CPU_PROGRAM_MAP(searchar_readmem,searchar_writemem)
+ MDRV_CPU_VBLANK_INT(irq1_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 4000000)
+ /* audio CPU */ /* Accurate */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
+ MDRV_CPU_IO_MAP(sound_readport,sound_writeport)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(ikari3)
+ MDRV_PALETTE_LENGTH(2048)
+
+ MDRV_VIDEO_START(ikari3)
+ MDRV_VIDEO_UPDATE(searchar)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM3812, 4000000)
+ MDRV_SOUND_CONFIG(ym3812_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
+ MDRV_SOUND_CONFIG(upd7759_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( pow )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000, 10000000) /* Accurate */
+ MDRV_CPU_PROGRAM_MAP(pow_readmem,pow_writemem)
+ MDRV_CPU_VBLANK_INT(irq1_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 4000000)
+ /* audio CPU */ /* Accurate */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
+ MDRV_CPU_IO_MAP(sound_readport,sound_writeport)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(pow)
+ MDRV_PALETTE_LENGTH(2048)
+
+ MDRV_VIDEO_START(pow)
+ MDRV_VIDEO_UPDATE(pow)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM3812, 4000000)
+ MDRV_SOUND_CONFIG(ym3812_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
+ MDRV_SOUND_CONFIG(upd7759_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( searchar )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000, 12000000)
+ MDRV_CPU_PROGRAM_MAP(searchar_readmem,searchar_writemem)
+ MDRV_CPU_VBLANK_INT(irq1_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 4000000)
+ /* audio CPU */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
+ MDRV_CPU_IO_MAP(sound_readport,sound_writeport)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(searchar)
+ MDRV_PALETTE_LENGTH(2048)
+
+ MDRV_VIDEO_START(searchar)
+ MDRV_VIDEO_UPDATE(searchar)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM3812, 4000000)
+ MDRV_SOUND_CONFIG(ym3812_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
+ MDRV_SOUND_CONFIG(upd7759_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+
+static MACHINE_DRIVER_START( streetsm )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(M68000, 10000000) /* Accurate */
+ MDRV_CPU_PROGRAM_MAP(pow_readmem,pow_writemem)
+ MDRV_CPU_VBLANK_INT(irq1_line_hold,1)
+
+ MDRV_CPU_ADD(Z80, 4000000)
+ /* audio CPU */ /* Accurate */
+ MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
+ MDRV_CPU_IO_MAP(sound_readport,sound_writeport)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(searchar)
+ MDRV_PALETTE_LENGTH(2048)
+
+ MDRV_VIDEO_START(pow)
+ MDRV_VIDEO_UPDATE(searchar)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM3812, 4000000)
+ MDRV_SOUND_CONFIG(ym3812_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
+ MDRV_SOUND_CONFIG(upd7759_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_DRIVER_END
+
+/******************************************************************************/
+
+ROM_START( pow )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "dg1", 0x000000, 0x20000, CRC(8e71a8af) SHA1(72c2eb2316c2684491331e8adabcb2be084aa6a2) )
+ ROM_LOAD16_BYTE( "dg2", 0x000001, 0x20000, CRC(4287affc) SHA1(59dfb37296edd3b42231319a9f4df819d384db38) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "dg8", 0x000000, 0x10000, CRC(d1d61da3) SHA1(4e78643f8a7d44db3ff091acb0a5da1cc836e3cb) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "dg9", 0x000000, 0x08000, CRC(df864a08) SHA1(dd996070077efbbf9d784299b6563cab258e4a8e) )
+ ROM_LOAD( "dg10", 0x008000, 0x08000, CRC(9e470d53) SHA1(f7dc6ac39ade573480e87170a2781f0f72930580) )
+
+ ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "snk880.11a", 0x000000, 0x20000, CRC(e70fd906) SHA1(b9e734c074ee1c8ae73e6041d739ab30d2df7d62) )
+ ROM_LOAD( "snk880.12a", 0x020000, 0x20000, CRC(628b1aed) SHA1(1065ef835da03f7d9776e81c225c3ecdd2affae2) )
+ ROM_LOAD( "snk880.13a", 0x040000, 0x20000, CRC(19dc8868) SHA1(82aaf93fc8f4b3bf947d373d0f41cc0044207c34) )
+ ROM_LOAD( "snk880.14a", 0x060000, 0x20000, CRC(47cd498b) SHA1(7fbc007f2d817c26af02fef233f5e0681a17052a) )
+ ROM_LOAD( "snk880.15a", 0x080000, 0x20000, CRC(7a90e957) SHA1(9650d7cdbcbbbcdd7f75a1c3c08a195aa456e169) )
+ ROM_LOAD( "snk880.16a", 0x0a0000, 0x20000, CRC(e40a6c13) SHA1(7ad9dfc65f8c8b316933f0fdd3bc7a243d6eff65) )
+ ROM_LOAD( "snk880.17a", 0x0c0000, 0x20000, CRC(c7931cc2) SHA1(908313d9b7fa4395b5fb79925d068e4f5d354b21) )
+ ROM_LOAD( "snk880.18a", 0x0e0000, 0x20000, CRC(eed72232) SHA1(ad614e752cf1d3eac9a04cbc90435f988e90ace7) )
+ ROM_LOAD( "snk880.19a", 0x100000, 0x20000, CRC(1775b8dd) SHA1(c01154749379be6e18baa99f4d94d97942f3dd85) )
+ ROM_LOAD( "snk880.20a", 0x120000, 0x20000, CRC(f8e752ec) SHA1(1e1e178303f9af84cbb15249c49a870193ef805f) )
+ ROM_LOAD( "snk880.21a", 0x140000, 0x20000, CRC(27e9fffe) SHA1(e8058db40832b986c5addd22dd69b0308d10ec71) )
+ ROM_LOAD( "snk880.22a", 0x160000, 0x20000, CRC(aa9c00d8) SHA1(1017ed1cc036c6084b71204a998fd05557a6e59f) )
+ ROM_LOAD( "snk880.23a", 0x180000, 0x20000, CRC(adb6ad68) SHA1(ed4323d2dfa3efaa496b17f4719f9566d56725e5) )
+ ROM_LOAD( "snk880.24a", 0x1a0000, 0x20000, CRC(dd41865a) SHA1(c86f14342beca896784b88920d9e0879af4179ab) )
+ ROM_LOAD( "snk880.25a", 0x1c0000, 0x20000, CRC(055759ad) SHA1(f9b12320f142075d49d447fb107af99272567d58) )
+ ROM_LOAD( "snk880.26a", 0x1e0000, 0x20000, CRC(9bc261c5) SHA1(f07fef465191d48ccc149d1a62e6382d3fc0ef9f) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "dg7", 0x000000, 0x10000, CRC(aba9a9d3) SHA1(5098cd3a064b8ede24797de8879a277d79e79d75) )
+
+ ROM_REGION( 0x0100, REGION_PLDS, ROMREGION_DISPOSE )
+ ROM_LOAD( "pal20l10.a6", 0x0000, 0x00cc, CRC(c3d9e729) SHA1(f05f03eecf12b4d0793124ecd3195307be04046b) )
+ROM_END
+
+ROM_START( powj )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "1-2", 0x000000, 0x20000, CRC(2f17bfb0) SHA1(8be18990829eb2586c00b9e8b35e8779bc48296a) )
+ ROM_LOAD16_BYTE( "2-2", 0x000001, 0x20000, CRC(baa32354) SHA1(a235b82527dc025e699ba2e8e9797dac15ea9440) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "dg8", 0x000000, 0x10000, CRC(d1d61da3) SHA1(4e78643f8a7d44db3ff091acb0a5da1cc836e3cb) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "dg9", 0x000000, 0x08000, CRC(df864a08) SHA1(dd996070077efbbf9d784299b6563cab258e4a8e) )
+ ROM_LOAD( "dg10", 0x008000, 0x08000, CRC(9e470d53) SHA1(f7dc6ac39ade573480e87170a2781f0f72930580) )
+
+ ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "snk880.11a", 0x000000, 0x20000, CRC(e70fd906) SHA1(b9e734c074ee1c8ae73e6041d739ab30d2df7d62) )
+ ROM_LOAD( "snk880.12a", 0x020000, 0x20000, CRC(628b1aed) SHA1(1065ef835da03f7d9776e81c225c3ecdd2affae2) )
+ ROM_LOAD( "snk880.13a", 0x040000, 0x20000, CRC(19dc8868) SHA1(82aaf93fc8f4b3bf947d373d0f41cc0044207c34) )
+ ROM_LOAD( "snk880.14a", 0x060000, 0x20000, CRC(47cd498b) SHA1(7fbc007f2d817c26af02fef233f5e0681a17052a) )
+ ROM_LOAD( "snk880.15a", 0x080000, 0x20000, CRC(7a90e957) SHA1(9650d7cdbcbbbcdd7f75a1c3c08a195aa456e169) )
+ ROM_LOAD( "snk880.16a", 0x0a0000, 0x20000, CRC(e40a6c13) SHA1(7ad9dfc65f8c8b316933f0fdd3bc7a243d6eff65) )
+ ROM_LOAD( "snk880.17a", 0x0c0000, 0x20000, CRC(c7931cc2) SHA1(908313d9b7fa4395b5fb79925d068e4f5d354b21) )
+ ROM_LOAD( "snk880.18a", 0x0e0000, 0x20000, CRC(eed72232) SHA1(ad614e752cf1d3eac9a04cbc90435f988e90ace7) )
+ ROM_LOAD( "snk880.19a", 0x100000, 0x20000, CRC(1775b8dd) SHA1(c01154749379be6e18baa99f4d94d97942f3dd85) )
+ ROM_LOAD( "snk880.20a", 0x120000, 0x20000, CRC(f8e752ec) SHA1(1e1e178303f9af84cbb15249c49a870193ef805f) )
+ ROM_LOAD( "snk880.21a", 0x140000, 0x20000, CRC(27e9fffe) SHA1(e8058db40832b986c5addd22dd69b0308d10ec71) )
+ ROM_LOAD( "snk880.22a", 0x160000, 0x20000, CRC(aa9c00d8) SHA1(1017ed1cc036c6084b71204a998fd05557a6e59f) )
+ ROM_LOAD( "snk880.23a", 0x180000, 0x20000, CRC(adb6ad68) SHA1(ed4323d2dfa3efaa496b17f4719f9566d56725e5) )
+ ROM_LOAD( "snk880.24a", 0x1a0000, 0x20000, CRC(dd41865a) SHA1(c86f14342beca896784b88920d9e0879af4179ab) )
+ ROM_LOAD( "snk880.25a", 0x1c0000, 0x20000, CRC(055759ad) SHA1(f9b12320f142075d49d447fb107af99272567d58) )
+ ROM_LOAD( "snk880.26a", 0x1e0000, 0x20000, CRC(9bc261c5) SHA1(f07fef465191d48ccc149d1a62e6382d3fc0ef9f) )
+
+ ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "dg7", 0x000000, 0x10000, CRC(aba9a9d3) SHA1(5098cd3a064b8ede24797de8879a277d79e79d75) )
+
+ ROM_REGION( 0x0100, REGION_PLDS, ROMREGION_DISPOSE )
+ ROM_LOAD( "pal20l10.a6", 0x0000, 0x00cc, CRC(c3d9e729) SHA1(f05f03eecf12b4d0793124ecd3195307be04046b) )
+ROM_END
+
+ROM_START( searchar )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "bhw.2", 0x000000, 0x20000, CRC(e1430138) SHA1(eddc192524a13b2c09bd2bddcd5f8e8b771ceb21) )
+ ROM_LOAD16_BYTE( "bhw.3", 0x000001, 0x20000, CRC(ee1f9374) SHA1(fd41c74fd69d65713d8e1a9b8078328381119379) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "bh.5", 0x000000, 0x10000, CRC(53e2fa76) SHA1(cf25b1def82545a1fd013822ab3cf02483074623) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "bh.7", 0x000000, 0x08000, CRC(b0f1b049) SHA1(ec276984d91b5759a5e2b6815d1db2abc37b99f8) )
+ ROM_LOAD( "bh.8", 0x008000, 0x08000, CRC(174ddba7) SHA1(7b19087cd2ccc409878aefe7fa08bb2e9953d352) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "bh.c1", 0x000000, 0x80000, CRC(1fb8f0ae) SHA1(d63c7376aa5f01bc009176b23324e720bada4286) )
+ ROM_LOAD( "bh.c3", 0x080000, 0x80000, CRC(fd8bc407) SHA1(88d750293808bf6ea23864b22070314b14fbee3c) )
+ ROM_LOAD( "bh.c5", 0x100000, 0x80000, CRC(1d30acc3) SHA1(e5ca39853779475b83fe37304e7bed2c293bd587) )
+ ROM_LOAD( "bh.c2", 0x180000, 0x80000, CRC(7c803767) SHA1(992516fbb28d00feabbed5769fa3a5748199a7d8) )
+ ROM_LOAD( "bh.c4", 0x200000, 0x80000, CRC(eede7c43) SHA1(7645acf0beb4fff9ec92205dcf34124360cd52f6) )
+ ROM_LOAD( "bh.c6", 0x280000, 0x80000, CRC(9f785cd9) SHA1(e5c7797ae7a3139e1814b068c5ecfe5c6bf30d0f) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "bh.v1", 0x000000, 0x20000, CRC(07a6114b) SHA1(224df4616b77a56f33974d3b1793473d48ad52ca) )
+
+ ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
+ ROM_LOAD16_BYTE( "bhw.1", 0x000000, 0x20000, CRC(62b60066) SHA1(f7e7985c8f5f8191c580e777e1b7ed29d944d23f) )
+ ROM_LOAD16_BYTE( "bhw.4", 0x000001, 0x20000, CRC(16d8525c) SHA1(0098b0a7fcb23de2661bbec9a05254aa46579bb2) )
+ROM_END
+
+ROM_START( sercharu )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "bh.2", 0x000000, 0x20000, CRC(c852e2e2) SHA1(c4b1b366f452122549046a3dec9b6b375bc273af) )
+ ROM_LOAD16_BYTE( "bh.3", 0x000001, 0x20000, CRC(bc04a4a1) SHA1(aa91583b987248a3e99813ab5e8ee03c02dac9b9) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "bh.5", 0x000000, 0x10000, CRC(53e2fa76) SHA1(cf25b1def82545a1fd013822ab3cf02483074623) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "bh.7", 0x000000, 0x08000, CRC(b0f1b049) SHA1(ec276984d91b5759a5e2b6815d1db2abc37b99f8) )
+ ROM_LOAD( "bh.8", 0x008000, 0x08000, CRC(174ddba7) SHA1(7b19087cd2ccc409878aefe7fa08bb2e9953d352) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "bh.c1", 0x000000, 0x80000, CRC(1fb8f0ae) SHA1(d63c7376aa5f01bc009176b23324e720bada4286) )
+ ROM_LOAD( "bh.c3", 0x080000, 0x80000, CRC(fd8bc407) SHA1(88d750293808bf6ea23864b22070314b14fbee3c) )
+ ROM_LOAD( "bh.c5", 0x100000, 0x80000, CRC(1d30acc3) SHA1(e5ca39853779475b83fe37304e7bed2c293bd587) )
+ ROM_LOAD( "bh.c2", 0x180000, 0x80000, CRC(7c803767) SHA1(992516fbb28d00feabbed5769fa3a5748199a7d8) )
+ ROM_LOAD( "bh.c4", 0x200000, 0x80000, CRC(eede7c43) SHA1(7645acf0beb4fff9ec92205dcf34124360cd52f6) )
+ ROM_LOAD( "bh.c6", 0x280000, 0x80000, CRC(9f785cd9) SHA1(e5c7797ae7a3139e1814b068c5ecfe5c6bf30d0f) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "bh.v1", 0x000000, 0x20000, CRC(07a6114b) SHA1(224df4616b77a56f33974d3b1793473d48ad52ca) )
+
+ ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
+ ROM_LOAD16_BYTE( "bh.1", 0x000000, 0x20000, CRC(ba9ca70b) SHA1(c46727473673554cbe4bbbc0288d66357f99a80e) )
+ ROM_LOAD16_BYTE( "bh.4", 0x000001, 0x20000, CRC(eabc5ddf) SHA1(08a2a8fcdf6a08a2694e00f4232a5bfbec98fd27) )
+ROM_END
+
+ROM_START( sercharj )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "bh2ver3j.9c", 0x000000, 0x20000, CRC(7ef7b172) SHA1(85669ba72f59e4ff3a483bf611bf41c73f4e1930) )
+ ROM_LOAD16_BYTE( "bh3ver3j.10c", 0x000001, 0x20000, CRC(3fdea793) SHA1(49bafb53466afb7e4486a4894e4fd6fa08ea2eb2) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "bh.5", 0x000000, 0x10000, CRC(53e2fa76) SHA1(cf25b1def82545a1fd013822ab3cf02483074623) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "bh.7", 0x000000, 0x08000, CRC(b0f1b049) SHA1(ec276984d91b5759a5e2b6815d1db2abc37b99f8) )
+ ROM_LOAD( "bh.8", 0x008000, 0x08000, CRC(174ddba7) SHA1(7b19087cd2ccc409878aefe7fa08bb2e9953d352) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "bh.c1", 0x000000, 0x80000, CRC(1fb8f0ae) SHA1(d63c7376aa5f01bc009176b23324e720bada4286) )
+ ROM_LOAD( "bh.c3", 0x080000, 0x80000, CRC(fd8bc407) SHA1(88d750293808bf6ea23864b22070314b14fbee3c) )
+ ROM_LOAD( "bh.c5", 0x100000, 0x80000, CRC(1d30acc3) SHA1(e5ca39853779475b83fe37304e7bed2c293bd587) )
+ ROM_LOAD( "bh.c2", 0x180000, 0x80000, CRC(7c803767) SHA1(992516fbb28d00feabbed5769fa3a5748199a7d8) )
+ ROM_LOAD( "bh.c4", 0x200000, 0x80000, CRC(eede7c43) SHA1(7645acf0beb4fff9ec92205dcf34124360cd52f6) )
+ ROM_LOAD( "bh.c6", 0x280000, 0x80000, CRC(9f785cd9) SHA1(e5c7797ae7a3139e1814b068c5ecfe5c6bf30d0f) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "bh.v1", 0x000000, 0x20000, CRC(07a6114b) SHA1(224df4616b77a56f33974d3b1793473d48ad52ca) )
+
+ ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
+ ROM_LOAD16_BYTE( "bhw.1", 0x000000, 0x20000, CRC(62b60066) SHA1(f7e7985c8f5f8191c580e777e1b7ed29d944d23f) )
+ ROM_LOAD16_BYTE( "bhw.4", 0x000001, 0x20000, CRC(16d8525c) SHA1(0098b0a7fcb23de2661bbec9a05254aa46579bb2) )
+ROM_END
+
+ROM_START( streetsm )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "s2-1ver2.14h", 0x00000, 0x20000, CRC(655f4773) SHA1(5374a6cf0b895c5ff839b0f52402df4cc53241cf) )
+ ROM_LOAD16_BYTE( "s2-2ver2.14k", 0x00001, 0x20000, CRC(efae4823) SHA1(f3be25b76cf13feeaaaf0e9640c30a6a7371f108) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "s2-5.16c", 0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "s2-9.25l", 0x000000, 0x08000, CRC(09b6ac67) SHA1(0b1ef51d9cd755eacc25b33360811cc86c32c0b7) )
+ ROM_LOAD( "s2-10.25m", 0x008000, 0x08000, CRC(89e4ee6f) SHA1(21797286836ad71d2497e3e6d4df1fbe545562ab) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
+ ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
+ ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
+ ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
+ ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
+ ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "s2-6.18d", 0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
+
+ ROM_REGION( 0x0100, REGION_PLDS, ROMREGION_DISPOSE )
+ ROM_LOAD( "pl20l10a.1n", 0x0000, 0x00cc, NO_DUMP ) /* PAL is read protected */
+ROM_END
+
+ROM_START( streets1 )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "s2-1ver1.9c", 0x00000, 0x20000, CRC(b59354c5) SHA1(086c87541d422f90bdaad8d63b14d0d520c12564) )
+ ROM_LOAD16_BYTE( "s2-2ver1.10c", 0x00001, 0x20000, CRC(e448b68b) SHA1(08d674ab3d9bd3d3b1d50967a56fa6a002ce0b8d) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "s2-5.16c", 0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "s2-7.15l", 0x000000, 0x08000, CRC(22bedfe5) SHA1(64efb2281c32afe5a06f35cce939e6a53226c6ed) )
+ ROM_LOAD( "s2-8.15m", 0x008000, 0x08000, CRC(6a1c70ab) SHA1(019538ddcb713d0810b26b6aa65f6e4596931621) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
+ ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
+ ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
+ ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
+ ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
+ ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "s2-6.18d", 0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
+ROM_END
+
+ROM_START( streetsw )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "s-smart1.bin", 0x00000, 0x20000, CRC(a1f5ceab) SHA1(74f5a4288618fbce6ed3dc75b6ccfa695396193c) )
+ ROM_LOAD16_BYTE( "s-smart2.bin", 0x00001, 0x20000, CRC(263f615d) SHA1(4576f9d2abb31ecf747a5075716579e75613d57c) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "s2-5.16c", 0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "s2-7.15l", 0x000000, 0x08000, CRC(22bedfe5) SHA1(64efb2281c32afe5a06f35cce939e6a53226c6ed) )
+ ROM_LOAD( "s2-8.15m", 0x008000, 0x08000, CRC(6a1c70ab) SHA1(019538ddcb713d0810b26b6aa65f6e4596931621) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
+ ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
+ ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
+ ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
+ ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
+ ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "s2-6.18d", 0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
+ROM_END
+
+ROM_START( streetsj )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "s2v1j_01.bin", 0x00000, 0x20000, CRC(f031413c) SHA1(5d7dfeac03f786736914f047c28a7a0488175176) )
+ ROM_LOAD16_BYTE( "s2v1j_02.bin", 0x00001, 0x20000, CRC(e403a40b) SHA1(e740848d716586737eff6e3c201fb3e3da048a09) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "s2-5.16c", 0x000000, 0x10000, CRC(ca4b171e) SHA1(a05fd81f68759a09be3ec09f38d7c9364dfb6c14) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "s2-7.15l", 0x000000, 0x08000, CRC(22bedfe5) SHA1(64efb2281c32afe5a06f35cce939e6a53226c6ed) )
+ ROM_LOAD( "s2-8.15m", 0x008000, 0x08000, CRC(6a1c70ab) SHA1(019538ddcb713d0810b26b6aa65f6e4596931621) )
+
+ ROM_REGION( 0x300000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "stsmart.900", 0x000000, 0x80000, CRC(a8279a7e) SHA1(244bdacb29b00f71da93ed8ddddbcffcce110be8) )
+ ROM_LOAD( "stsmart.902", 0x080000, 0x80000, CRC(2f021aa1) SHA1(699d0b5ac79e34e4fc4cef70eb448f21f1c3e9e2) )
+ ROM_LOAD( "stsmart.904", 0x100000, 0x80000, CRC(167346f7) SHA1(fb4ea412622245db49ec15449ee4fa0d90922f06) )
+ ROM_LOAD( "stsmart.901", 0x180000, 0x80000, CRC(c305af12) SHA1(18b5d448fe9608efcd2e5bb8faa24808d1489ec8) )
+ ROM_LOAD( "stsmart.903", 0x200000, 0x80000, CRC(73c16d35) SHA1(40cf7a58926c649f89b08917afb35b08918d1a0f) )
+ ROM_LOAD( "stsmart.905", 0x280000, 0x80000, CRC(a5beb4e2) SHA1(c26b7eee2ca32bd73fb7a09c6ef52c2ae1c7fc1c) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "s2-6.18d", 0x000000, 0x20000, CRC(47db1605) SHA1(ae00e633eb98567f04ff97e3d63e04e049d955ec) )
+ROM_END
+
+ROM_START( ikari3 )
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "ik3-2.c10", 0x000000, 0x20000, CRC(a7b34dcd) SHA1(7c2f20ae4f7dbebd3dfa3ec5408ed714e6535b6a) )
+ ROM_LOAD16_BYTE( "ik3-3.c9", 0x000001, 0x20000, CRC(50f2b83d) SHA1(b1f0c554b262614dd2cff7a3857cb974d361937f) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "ik3-5.bin", 0x000000, 0x10000, CRC(ce6706fc) SHA1(95505b90a9524abf0c8c1ec6b2c40d8f25cb1d92) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "ik3-7.bin", 0x000000, 0x08000, CRC(0b4804df) SHA1(66d16d245bfc404366164823faaea0bfec83e487) )
+ ROM_LOAD( "ik3-8.bin", 0x008000, 0x08000, CRC(10ab4e50) SHA1(dee8416eb720848cf6471e568dadc1cfc6c2e67f) )
+
+ ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "ik3-13.bin", 0x000000, 0x20000, CRC(9a56bd32) SHA1(9301b48f970b71a909fb44514b2e93c3f1516b38) )
+ ROM_LOAD( "ik3-12.bin", 0x020000, 0x20000, CRC(0ce6a10a) SHA1(13a231aa0002b2c5a0d9404ba05a879e212d638e) )
+ ROM_LOAD( "ik3-11.bin", 0x040000, 0x20000, CRC(e4e2be43) SHA1(959d2799708ddae909b017c0696694c46a52697e) )
+ ROM_LOAD( "ik3-10.bin", 0x060000, 0x20000, CRC(ac222372) SHA1(8a17e37699d691b962a6d0256a18550cc73ddfef) )
+ ROM_LOAD( "ik3-9.bin", 0x080000, 0x20000, CRC(c33971c2) SHA1(91f3eb301803f5a7027da1ff7dd2a28bc97e5125) )
+ ROM_LOAD( "ik3-14.bin", 0x0a0000, 0x20000, CRC(453bea77) SHA1(f8f8d0c048fcf32ad99e1de622d9ab635bb86eae) )
+ ROM_LOAD( "ik3-15.bin", 0x0c0000, 0x20000, CRC(781a81fc) SHA1(e08a6cf9c632d1002176afe618605bc06168e8aa) )
+ ROM_LOAD( "ik3-16.bin", 0x0e0000, 0x20000, CRC(80ba400b) SHA1(2cc3e53c45f239516a60c461ad9cfa5955164262) )
+ ROM_LOAD( "ik3-17.bin", 0x100000, 0x20000, CRC(0cc3ce4a) SHA1(7b34435d0bbb089055a183b821ab255170db6bec) )
+ ROM_LOAD( "ik3-18.bin", 0x120000, 0x20000, CRC(ba106245) SHA1(ac609ec3046c21fe6058f91dd4528c5c6448dc15) )
+ ROM_LOAD( "ik3-23.bin", 0x140000, 0x20000, CRC(d0fd5c77) SHA1(c171c64ad252f0ba5b0bbdf37808102fca37b488) )
+ ROM_LOAD( "ik3-22.bin", 0x160000, 0x20000, CRC(4878d883) SHA1(8cdb541bad00e707fb65399d637b7cc9288ada77) )
+ ROM_LOAD( "ik3-21.bin", 0x180000, 0x20000, CRC(50d0fbf0) SHA1(9ff5fbea8d35d0f9a38ddd7eb093edcd91d9f874) )
+ ROM_LOAD( "ik3-20.bin", 0x1a0000, 0x20000, CRC(9a851efc) SHA1(bc7be338ee4da7fbfe6fe44a9c7889817416bc44) )
+ ROM_LOAD( "ik3-19.bin", 0x1c0000, 0x20000, CRC(4ebdba89) SHA1(f3ecfef4c9d2aba58dc3e6aa3cf5813d68686909) )
+ ROM_LOAD( "ik3-24.bin", 0x1e0000, 0x20000, CRC(e9b26d68) SHA1(067d582d33157ed4b7980bd87f2f260ab74c347b) )
+ ROM_LOAD( "ik3-25.bin", 0x200000, 0x20000, CRC(073b03f1) SHA1(b8053139799fa06c7324cee928154c89d4425ab1) )
+ ROM_LOAD( "ik3-26.bin", 0x220000, 0x20000, CRC(9c613561) SHA1(fc7c9a642b18faa94e6a2ba53f35a4d756a25da3) )
+ ROM_LOAD( "ik3-27.bin", 0x240000, 0x20000, CRC(16dd227e) SHA1(db3b1718dea65bc9a1a736aa62aa2be389313baf) )
+ ROM_LOAD( "ik3-28.bin", 0x260000, 0x20000, CRC(711715ae) SHA1(90978c86884ca3d23c138d95b654e2fb3afc6f9a) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "ik3-6.bin", 0x000000, 0x20000, CRC(59d256a4) SHA1(1e7b33329f761c695bc9a817bbc0c5e13386d073) )
+
+ ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
+ ROM_LOAD16_BYTE( "ik3-1.c8", 0x000000, 0x10000, CRC(47e4d256) SHA1(7c6921cf2f1b8c3dae867eb1fc14e3da218cc1e0) )
+ ROM_LOAD16_BYTE( "ik3-4.c12", 0x000001, 0x10000, CRC(a43af6b5) SHA1(1ad3acadbadd21642932028ecd7c282f7fd02856) )
+ROM_END
+
+ROM_START( ikari3nr ) /* Normal Joystick */
+ ROM_REGION( 0x40000, REGION_CPU1, 0 )
+ ROM_LOAD16_BYTE( "ik3-2-ver1.c10", 0x000000, 0x20000, CRC(1bae8023) SHA1(42d590a545cbabc596f2e0d9a3d56b1bc270ec9a) )
+ ROM_LOAD16_BYTE( "ik3-3-ver1.c9", 0x000001, 0x20000, CRC(10e38b66) SHA1(28cc82d868f59cd6dde1c4e4c890627012e5e978) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Sound CPU */
+ ROM_LOAD( "ik3-5.bin", 0x000000, 0x10000, CRC(ce6706fc) SHA1(95505b90a9524abf0c8c1ec6b2c40d8f25cb1d92) )
+
+ ROM_REGION( 0x010000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
+ ROM_LOAD( "ik3-7.bin", 0x000000, 0x08000, CRC(0b4804df) SHA1(66d16d245bfc404366164823faaea0bfec83e487) )
+ ROM_LOAD( "ik3-8.bin", 0x008000, 0x08000, CRC(10ab4e50) SHA1(dee8416eb720848cf6471e568dadc1cfc6c2e67f) )
+
+ ROM_REGION( 0x280000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "ik3-13.bin", 0x000000, 0x20000, CRC(9a56bd32) SHA1(9301b48f970b71a909fb44514b2e93c3f1516b38) )
+ ROM_LOAD( "ik3-12.bin", 0x020000, 0x20000, CRC(0ce6a10a) SHA1(13a231aa0002b2c5a0d9404ba05a879e212d638e) )
+ ROM_LOAD( "ik3-11.bin", 0x040000, 0x20000, CRC(e4e2be43) SHA1(959d2799708ddae909b017c0696694c46a52697e) )
+ ROM_LOAD( "ik3-10.bin", 0x060000, 0x20000, CRC(ac222372) SHA1(8a17e37699d691b962a6d0256a18550cc73ddfef) )
+ ROM_LOAD( "ik3-9.bin", 0x080000, 0x20000, CRC(c33971c2) SHA1(91f3eb301803f5a7027da1ff7dd2a28bc97e5125) )
+ ROM_LOAD( "ik3-14.bin", 0x0a0000, 0x20000, CRC(453bea77) SHA1(f8f8d0c048fcf32ad99e1de622d9ab635bb86eae) )
+ ROM_LOAD( "ik3-15.bin", 0x0c0000, 0x20000, CRC(781a81fc) SHA1(e08a6cf9c632d1002176afe618605bc06168e8aa) )
+ ROM_LOAD( "ik3-16.bin", 0x0e0000, 0x20000, CRC(80ba400b) SHA1(2cc3e53c45f239516a60c461ad9cfa5955164262) )
+ ROM_LOAD( "ik3-17.bin", 0x100000, 0x20000, CRC(0cc3ce4a) SHA1(7b34435d0bbb089055a183b821ab255170db6bec) )
+ ROM_LOAD( "ik3-18.bin", 0x120000, 0x20000, CRC(ba106245) SHA1(ac609ec3046c21fe6058f91dd4528c5c6448dc15) )
+ ROM_LOAD( "ik3-23.bin", 0x140000, 0x20000, CRC(d0fd5c77) SHA1(c171c64ad252f0ba5b0bbdf37808102fca37b488) )
+ ROM_LOAD( "ik3-22.bin", 0x160000, 0x20000, CRC(4878d883) SHA1(8cdb541bad00e707fb65399d637b7cc9288ada77) )
+ ROM_LOAD( "ik3-21.bin", 0x180000, 0x20000, CRC(50d0fbf0) SHA1(9ff5fbea8d35d0f9a38ddd7eb093edcd91d9f874) )
+ ROM_LOAD( "ik3-20.bin", 0x1a0000, 0x20000, CRC(9a851efc) SHA1(bc7be338ee4da7fbfe6fe44a9c7889817416bc44) )
+ ROM_LOAD( "ik3-19.bin", 0x1c0000, 0x20000, CRC(4ebdba89) SHA1(f3ecfef4c9d2aba58dc3e6aa3cf5813d68686909) )
+ ROM_LOAD( "ik3-24.bin", 0x1e0000, 0x20000, CRC(e9b26d68) SHA1(067d582d33157ed4b7980bd87f2f260ab74c347b) )
+ ROM_LOAD( "ik3-25.bin", 0x200000, 0x20000, CRC(073b03f1) SHA1(b8053139799fa06c7324cee928154c89d4425ab1) )
+ ROM_LOAD( "ik3-26.bin", 0x220000, 0x20000, CRC(9c613561) SHA1(fc7c9a642b18faa94e6a2ba53f35a4d756a25da3) )
+ ROM_LOAD( "ik3-27.bin", 0x240000, 0x20000, CRC(16dd227e) SHA1(db3b1718dea65bc9a1a736aa62aa2be389313baf) )
+ ROM_LOAD( "ik3-28.bin", 0x260000, 0x20000, CRC(711715ae) SHA1(90978c86884ca3d23c138d95b654e2fb3afc6f9a) )
+
+ ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* UPD7759 samples */
+ ROM_LOAD( "ik3-6.bin", 0x000000, 0x20000, CRC(59d256a4) SHA1(1e7b33329f761c695bc9a817bbc0c5e13386d073) )
+
+ ROM_REGION16_BE( 0x40000, REGION_USER1, 0 ) /* Extra code bank */
+ ROM_LOAD16_BYTE( "ik3-1.c8", 0x000000, 0x10000, CRC(47e4d256) SHA1(7c6921cf2f1b8c3dae867eb1fc14e3da218cc1e0) )
+ ROM_LOAD16_BYTE( "ik3-4.c12", 0x000001, 0x10000, CRC(a43af6b5) SHA1(1ad3acadbadd21642932028ecd7c282f7fd02856) )
+ROM_END
+
+/******************************************************************************/
+
+static DRIVER_INIT( searchar )
+{
+ memory_set_bankptr(1, memory_region(REGION_USER1));
+}
+
+/******************************************************************************/
+
+GAME( 1988, pow, 0, pow, pow, 0, ROT0, "SNK", "P.O.W. - Prisoners of War (US)", 0 )
+GAME( 1988, powj, pow, pow, powj, 0, ROT0, "SNK", "Datsugoku - Prisoners of War (Japan)", 0 )
+GAME( 1989, searchar, 0, searchar, searchar, searchar, ROT90, "SNK", "SAR - Search And Rescue (World)", 0 )
+GAME( 1989, sercharu, searchar, searchar, searchar, searchar, ROT90, "SNK", "SAR - Search And Rescue (US)", 0 )
+GAME( 1989, sercharj, searchar, searchar, searchar, searchar, ROT90, "SNK", "SAR - Search And Rescue (Japan)", 0 )
+GAME( 1989, streetsm, 0, streetsm, streetsm, 0, ROT0, "SNK", "Street Smart (US version 2)", 0 )
+GAME( 1989, streets1, streetsm, searchar, streetsm, 0, ROT0, "SNK", "Street Smart (US version 1)", 0 )
+GAME( 1989, streetsw, streetsm, searchar, streetsj, 0, ROT0, "SNK", "Street Smart (World version 1)", 0 )
+GAME( 1989, streetsj, streetsm, searchar, streetsj, 0, ROT0, "SNK", "Street Smart (Japan version 1)", 0 )
+GAME( 1989, ikari3, 0, ikari3, ikari3, searchar, ROT0, "SNK", "Ikari III - The Rescue (Rotary Joystick)", 0 )
+GAME( 1989, ikari3nr, ikari3, ikari3, ikari3, searchar, ROT0, "SNK", "Ikari III - The Rescue (8-Way Joystick)", 0 )
+