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Diffstat (limited to 'src/mame/drivers/sms_bootleg.cpp')
-rw-r--r--src/mame/drivers/sms_bootleg.cpp436
1 files changed, 0 insertions, 436 deletions
diff --git a/src/mame/drivers/sms_bootleg.cpp b/src/mame/drivers/sms_bootleg.cpp
deleted file mode 100644
index 1c3fdd580ae..00000000000
--- a/src/mame/drivers/sms_bootleg.cpp
+++ /dev/null
@@ -1,436 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-
-/*
-
-----------------------------------
-for Sono Corp Japan
-----------------------------------
-
-this is an SMS multi-game bootleg with 32 games
-
-
-
-there are also empty k9/k10/k11/k12 positions, but they were clearly never used.
-
-
-Games ordered by MENU
-
-Super Bubble ( port08_w 00 )
-Tetris << ?? ( port08_w ac )
-Wonder Boy << ?? ( port08_w cc )
-Alex Kidd ( port08_w 07 )
-Super Mario << ?? ( port08_w 3c )
-Hello Kang Si ( port08_w 0d )
-Solomon Key ( port08_w 02 )
-Buk Doo Gun ( port08_w 0e )
-
-Invaders << ?? ( port08_w 1c )
-Galaxian ( port08_w 14 )
-Galaga << ?? ( port08_w 6c )
-Flicky ( port08_w 04 )
-Teddy Boy ( port08_w 25 )
-Ghost House << ?? ( port08_w 4c )
-Bomb Jack << ?? ( port08_w 5c )
-Kings Vally ( port08_w 24 )
-
-Pippols ( port08_w 34 )
-Dragon Story ( port08_w 05 )
-Spy vs Spy ( port08_w 15 )
-PitFall II ( port08_w 35 )
-Drol ( port08_w 06 )
-Pit Pot ( port08_w 16 )
-Hyper Sport ( port08_w 26 )
-Super Tank ( port08_w 36 )
-
-Congo Bongo ( port08_w 23 )
-Circus ( port08_w 33 )
-Road Fighter << ?? ( port08_w 9c )
-Astro << ?? ( port08_w 2c )
-Goonies << ?? ( port08_w 7c )
-Road Runner I << ?? ( port08_w 8c )
-Masic Tree ( port08_w 03 )
-Mouse ( port08_w 13 )
-
-
-list reordered based on ROMs and banking (the low 4 bits are the ROM select, the upper 4 bits are the bank select)
-you can clearly see
-
-ROM K2.bin / ROM K1.bin
-Super Bubble ( port08_w 00 ) (8 banks - 2 roms)
-
-ROM K3.bin
-Solomon Key ( port08_w 02 ) (all 4 banks)
-
-ROM K4.bin
-Masic Tree ( port08_w 03 )
-Mouse ( port08_w 13 )
-Congo Bongo ( port08_w 23 )
-Circus ( port08_w 33 )
-
-ROM K5.bin
-Flicky ( port08_w 04 )
-Galaxian ( port08_w 14 )
-Kings Vally ( port08_w 24 )
-Pippols ( port08_w 34 )
-
-ROM K6.bin
-Dragon Story ( port08_w 05 )
-Spy vs Spy ( port08_w 15 )
-Teddy Boy ( port08_w 25 )
-PitFall II ( port08_w 35 )
-
-ROM K7.bin
-Drol ( port08_w 06 )
-Pit Pot ( port08_w 16 )
-Hyper Sport ( port08_w 26 )
-Super Tank ( port08_w 36 )
-
-ROM K8.bin
-Alex Kidd ( port08_w 07 ) (all 4 banks)
-
-port08_w x8 would be K9 (unpopulated)
-port08_w x9 would be K10 (unpopulated)
-port08_w xa would be K11 (unpopulated)
-port08_w xb would be K12 (unpopulated)
-
-
-ROM rom4.bin
-Invaders << ?? ( port08_w 1c )
-Astro << ?? ( port08_w 2c )
-Super Mario << ?? ( port08_w 3c )
-Ghost House << ?? ( port08_w 4c )
-Bomb Jack << ?? ( port08_w 5c )
-Galaga << ?? ( port08_w 6c )
-Goonies << ?? ( port08_w 7c )
-Road Runner I << ?? ( port08_w 8c )
-Road Fighter << ?? ( port08_w 9c )
-Tetris << ?? ( port08_w ac )
-Wonder Boy << ?? ( port08_w cc )
-
-ROM rom3.bin
-Hello Kang Si ( port08_w 0d )
-
-ROM rom2.bin
-Buk Doo Gun ( port08_w 0e )
-
-----------------------------------
-for TV Tuning set
-----------------------------------
-
-Games ordered by MENU
-
-Tri-Formation ( port08_w 01 )
-Tetris ( port08_w 08 )
-Wonderboy ( port08_w 0c )
-Alex Kidd ( port08_w 0b )
-Super Mario ( port08_w 64 )
-Hello Kang Si ( port08_w 0d )
-Solomon's Key ( port08_w 02 )
-Buk Doo Gun ( port08_w 0e )
-
-Invaders ( port08_w 63 )
-Galaxian ( port08_w 55 )
-Galaga ( port08_w 75 )
-Flicky ( port08_w 45 )
-Teddy Boy ( port08_w 68 )
-Ghost House ( port08_w 74 )
-Bomb Jack ( port08_w 65 )
-Kings Vally ( port08_w 46 )
-
-Pippols ( port08_w 56 )
-Dragon Story ( port08_w 47 )
-Spy Vs Spy ( port08_w 57 )
-Pitfall 2 ( port08_w 78 )
-Drol ( port08_w 49 )
-Pit Pot ( port08_w 59 )
-Hyper Sport ( port08_w 4a )
-Super Tank ( port08_w 5a )
-
-Congo Bongo ( port08_w 44 )
-Circus ( port08_w 54 )
-Road Fighter ( port08_w 67 )
-Astro ( port08_w 73 )
-Goonies ( port08_w 66 )
-Road Runner I ( port08_w 76 )
-Maisc Tree ( port08_w 43 )
-Mouse ( port08_w 53 )
-
-
-Games ordered by ROM
-
-ROM 01.K1
-Tri-Formation ( port08_w 01 )
-
-ROM 02.K2
-Game Menus
-
-ROM 03.K3
-Solomon's Key ( port08_w 02 )
-
-ROM 04.K4
-Maisc Tree ( port08_w 43 )
-Mouse ( port08_w 53 ) [Hustle Chumy]
-Invaders ( port08_w 63 )
-Astro ( port08_w 73 )
-
-ROM 05.K5
-Congo Bongo ( port08_w 44 )
-Circus ( port08_w 54 )
-Super Mario ( port08_w 64 ) [Super Boy 1]
-Ghost House ( port08_w 74 )
-
-ROM 06.K6
-Flicky ( port08_w 45 )
-Galaxian ( port08_w 55 )
-Bomb Jack ( port08_w 65 )
-Galaga ( port08_w 75 )
-
-ROM 07.K7
-Kings Vally ( port08_w 46 )
-Pippols ( port08_w 56 )
-Goonies ( port08_w 66 )
-Road Runner I ( port08_w 76 ) [Lode Runner]
-
-ROM 08.K8
-Dragon Story ( port08_w 47 )
-Spy Vs Spy ( port08_w 57 )
-Road Fighter ( port08_w 67 )
-
-ROM 09.K9
-Tetris ( port08_w 08 )
-Teddy Boy ( port08_w 68 )
-Pitfall 2 ( port08_w 78 )
-
-ROM 10.K10
-Drol ( port08_w 49 )
-Pit Pot ( port08_w 59 )
-
-ROM 11.K11
-Hyper Sport ( port08_w 4a ) [Hyper Sports 2]
-Super Tank ( port08_w 5a )
-
-ROM 12.K12
-Alex Kidd ( port08_w 0b )
-
-ROM 13.ROM4
-Wonderboy ( port08_w 0c )
-
-ROM 14.ROM3
-Hello Kang Si ( port08_w 0d )
-
-ROM 15.ROM2
-Buk Doo Gun ( port08_w 0e )
-
-----------------------------------
-
-A Korean version has been seen too (unless this can be switched?)
-
-*/
-
-#include "emu.h"
-#include "includes/sms_bootleg.h"
-
-#include "cpu/z80/z80.h"
-#include "speaker.h"
-
-
-
-void smsbootleg_state::sms_supergame_map(address_map &map)
-{
- map(0x0000, 0xbfff).rom();
- map(0xc000, 0xfff7).ram();
-// map(0xfffc, 0xffff).rw(FUNC(smsbootleg_state::sms_mapper_r), FUNC(smsbootleg_state::sms_mapper_w)); /* Bankswitch control */
-}
-
-WRITE8_MEMBER(smsbootleg_state::port08_w)
-{
-// logerror("port08_w %02x\n", data);
-}
-
-WRITE8_MEMBER(smsbootleg_state::port18_w)
-{
- logerror("port18_w %02x\n", data);
-}
-
-
-void smsbootleg_state::sms_supergame_io(address_map &map)
-{
- map.global_mask(0xff);
- map.unmap_value_high();
-
- map(0x04, 0x04).nopr(); //portr("IN0"); // these
- map(0x08, 0x08).w(FUNC(smsbootleg_state::port08_w));
- map(0x14, 0x14).nopr(); //portr("IN1"); // seem to be from a coinage / timer MCU, changing them directly changes the credits / time value
- map(0x18, 0x18).w(FUNC(smsbootleg_state::port18_w));
-
- map(0x40, 0x7f).r(FUNC(smsbootleg_state::sms_count_r)).w(m_vdp, FUNC(sega315_5124_device::psg_w));
- map(0x80, 0x80).mirror(0x3e).rw(m_vdp, FUNC(sega315_5124_device::data_read), FUNC(sega315_5124_device::data_write));
- map(0x81, 0x81).mirror(0x3e).rw(m_vdp, FUNC(sega315_5124_device::control_read), FUNC(sega315_5124_device::control_write));
-
- map(0xdc, 0xdc).portr("IN2");
-}
-
-
-
-void smsbootleg_state::sms_supergame(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, XTAL(10'738'635)/3);
- m_maincpu->set_addrmap(AS_PROGRAM, &smsbootleg_state::sms_supergame_map);
- m_maincpu->set_addrmap(AS_IO, &smsbootleg_state::sms_supergame_io);
-
- config.set_maximum_quantum(attotime::from_hz(60));
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- SCREEN(config, m_main_scr, SCREEN_TYPE_RASTER);
- m_main_scr->set_raw(XTAL(10'738'635)/2, \
- sega315_5124_device::WIDTH , sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH - 2, sega315_5124_device::LBORDER_START + sega315_5124_device::LBORDER_WIDTH + 256 + 10, \
- sega315_5124_device::HEIGHT_NTSC, sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT, sega315_5124_device::TBORDER_START + sega315_5124_device::NTSC_224_TBORDER_HEIGHT + 224);
- m_main_scr->set_refresh_hz(XTAL(10'738'635)/2 / (sega315_5124_device::WIDTH * sega315_5124_device::HEIGHT_NTSC));
- m_main_scr->set_screen_update(FUNC(sms_state::screen_update_sms));
-
- SEGA315_5246(config, m_vdp, XTAL(10'738'635));
- m_vdp->set_screen(m_main_scr);
- m_vdp->set_is_pal(false);
- m_vdp->n_int().set_inputline(m_maincpu, 0);
- m_vdp->n_nmi().set_inputline(m_maincpu, INPUT_LINE_NMI);
- m_vdp->add_route(ALL_OUTPUTS, "mono", 1.00);
-}
-
-
-
-
-
-static INPUT_PORTS_START( sms_supergame )
- PORT_START("PAUSE")
- PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )// PORT_NAME(DEF_STR(Pause)) PORT_CODE(KEYCODE_1) PORT_WRITE_LINE_DEVICE_MEMBER("sms_vdp", sega315_5124_device, n_nmi_in_write)
-#if 0
- PORT_START("IN0")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("IN1")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-#endif
- PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-void smsbootleg_state::init_sms_supergame()
-{
- uint8_t* rom = memregion("maincpu")->base();
- size_t size = memregion("maincpu")->bytes();
-
- for (int i = 0; i < size; i++)
- {
- rom[i] ^= 0x80;
- }
-}
-
-
-ROM_START( smssgame )
- ROM_REGION( 0x200000, "maincpu", 0 )
- ROM_LOAD( "rom1.bin", 0x00000, 0x10000, CRC(0e1f258e) SHA1(9240dc0d01e3061c0c8807c07c0a1d033ebe9116) ) // yes, this rom is smaller (menu rom)
- ROM_LOAD( "rom2.bin",0x020000, 0x20000, CRC(c1478323) SHA1(27b524a234f072e81ef41fb89a5fff5617e9b951) ) // Buk Doo Sun
- ROM_LOAD( "rom3.bin",0x040000, 0x20000, CRC(96c8705d) SHA1(ba4f4af0cfdad1d63a08201ed186c79aea062b95) ) // ? Kung Fu game (Hello Kang Si?)
- // k12 unpopulated
- // k11 unpopulated
- // k10 unpopulated
- // k9 unpopulated
- ROM_LOAD( "k8.bin", 0x060000, 0x20000, CRC(eb1e8693) SHA1(3283cdcfc25f34a43f317093cd39e10a52bc3ae7) ) // Alex Kidd in Miracle World
- ROM_LOAD( "k7.bin", 0x080000, 0x20000, CRC(d24da417) SHA1(2ef5e55748e412157e55e7a62355fd66bf792d8e) ) // Drol / Pit Pot / Hyper Sports II / Super Tank
- ROM_LOAD( "k6.bin", 0x0a0000, 0x20000, CRC(d78ce5ba) SHA1(06065cec3865ff3a2bb2f56702b24427487964e2) ) // Dragon Story / Spy Vs Spy / Teddyboy Blues / Pitfall II
- ROM_LOAD( "k5.bin", 0x0c0000, 0x20000, CRC(a7b64d1c) SHA1(7c37ac3f37699c49492d4f4ea4e213670413041c) ) // Flicky / Galaxian / King's Valley / Pippos
- ROM_LOAD( "k4.bin", 0x0e0000, 0x20000, CRC(e5903942) SHA1(d0c02f4b37c8a02142868459af14ba8ed0340ccd) ) // Magical Tree / Chustle Chumy / Congo Bongo / Charlie Circus
- ROM_LOAD( "k3.bin", 0x100000, 0x20000, CRC(9bb92096) SHA1(3ca17b7a9aa20b97cac1f78ba13f70bed1b37463) ) // Solomon's Key
- ROM_LOAD( "k2.bin", 0x120000, 0x20000, CRC(a12439f4) SHA1(e957d4fe275e982bedef28af8cc2957da27dc512) ) // Final Bubble Bobble (1/2)
- ROM_LOAD( "k1.bin", 0x140000, 0x20000, CRC(dadffecd) SHA1(68ebb968539049a9e193da5200856b9f956f7e02) ) // Final Bubble Bobble (2/2)
- // this mask rom appears to be taken straight from an SMS multi-game cart, bank 0 of it is even a menu just for the games in this ROM! same style, so presumably the same developer (Seo Jin 1990 copyright)
- ROM_LOAD( "sg11004a 79st0086end 9045.rom4",0x180000, 0x080000, CRC(cdbfe86e) SHA1(83d6f261471dca20f8d2e33b9807d670e9b4eb9c) ) // Invaders, Astro, Super Mario, Ghost House, Bomb Jack, Galaga, Goonies, Road Runner I, Road Fighter, Tetris, Wonder Boy
-
- // there seems to be some kind of MCU for the timer?
-ROM_END
-
-
-ROM_START( smssgamea )
- ROM_REGION( 0x280000, "maincpu", 0 )
- ROM_LOAD( "02.k2", 0x000000, 0x10000, CRC(66ed320e) SHA1(e838cb98fbd295259707f8f7ce433b28baa846e3) ) // menu is here on this one
- ROM_LOAD( "01.k1", 0x020000, 0x20000, CRC(18fd8607) SHA1(f24fbe863e19b513369858bf1260355e92444071) ) // Tri-Formation
- ROM_LOAD( "03.k3", 0x040000, 0x20000, CRC(9bb92096) SHA1(3ca17b7a9aa20b97cac1f78ba13f70bed1b37463) ) // Solomon's Key
- ROM_LOAD( "04.k4", 0x060000, 0x20000, CRC(28f6f4a9) SHA1(87809d93b8393b3186672c217fa1dec8b152af16) ) // Maisc Tree, Mouse, Invaders, Astro
- ROM_LOAD( "05.k5", 0x080000, 0x20000, CRC(350591a4) SHA1(ceb3c4a0fc85c5fbc5a045e9c83c3e7ec4d535cc) ) // Congo Bongo, Circus, Super Mario, Ghost House
- ROM_LOAD( "06.k6", 0x0a0000, 0x20000, CRC(9c5e7cc7) SHA1(4613928e30b7faaa41d550fa41906e13a6059513) ) // Flicky, Galaxian, Bomb Jack, Galaga
- ROM_LOAD( "07.k7", 0x0c0000, 0x20000, CRC(8046a2c0) SHA1(c80298dd56db8c09cac5263e4c01a627ab1a4cda) ) // Kings Vally, Pippols, Goonies, Road Runner I
- ROM_LOAD( "08.k8", 0x0e0000, 0x20000, CRC(ee366e0f) SHA1(3770aa71372e7dbdfd357b239a0fbdf8880dc135) ) // Dragon Story, Spy Vs Spy, Road Fighter
- ROM_LOAD( "09.k9", 0x100000, 0x20000, CRC(50a66ef6) SHA1(8eb8d1a7ecca99d1722534be269a6264d49b9dd4) ) // Tetris, Teddy Boy, Pitfall 2
- ROM_LOAD( "10.k10", 0x120000, 0x10000, CRC(ca7ab2df) SHA1(11a85f03ec21d481c5cdfcfb749da20b8569d09a) ) // Drol, Pit Pot
- ROM_LOAD( "11.k11", 0x140000, 0x10000, CRC(b03b612f) SHA1(537b7d72e1e06e17db6206a37f2480c14f46b9fc) ) // Hyper Sports, Super Tank
- ROM_LOAD( "12.k12", 0x160000, 0x20000, CRC(eb1e8693) SHA1(3283cdcfc25f34a43f317093cd39e10a52bc3ae7) ) // Alex Kidd
- ROM_LOAD( "13.rom4", 0x180000, 0x20000, CRC(8767f1c9) SHA1(683cedb001e859c2c7ccde2571104f1eb9f09c2f) ) // Wonderboy
- ROM_LOAD( "14.rom3", 0x1a0000, 0x20000, CRC(889bb269) SHA1(0a92b339c19240bfea29ee24fee3e7d780b0cd5c) ) // Hello Kang Si
- ROM_LOAD( "15.rom2", 0x1c0000, 0x20000, CRC(c1478323) SHA1(27b524a234f072e81ef41fb89a5fff5617e9b951) ) // Buk Doo Gun
- ROM_FILL( 0x200000, 0x80000, 0xff) // ROM1 position not populated
-
- // there seems to be some kind of MCU for the timer?
-ROM_END
-
-
-// these haven't been set as clones because they contain different games
-GAME( 199?, smssgame, 0, sms_supergame, sms_supergame, smsbootleg_state, init_sms_supergame, ROT0, "Sono Corp Japan", "Super Game (Sega Master System Multi-game bootleg)", MACHINE_NOT_WORKING )
-GAME( 1990, smssgamea, 0, sms_supergame, sms_supergame, smsbootleg_state, init_sms_supergame, ROT0, "Seo Jin (TV-Tuning license)", "Super Game (Sega Master System Multi-game bootleg) (alt games)", MACHINE_NOT_WORKING ) // for German market?