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Diffstat (limited to 'src/mame/drivers/sidepckt.cpp')
-rw-r--r--src/mame/drivers/sidepckt.cpp541
1 files changed, 0 insertions, 541 deletions
diff --git a/src/mame/drivers/sidepckt.cpp b/src/mame/drivers/sidepckt.cpp
deleted file mode 100644
index 9e726a01777..00000000000
--- a/src/mame/drivers/sidepckt.cpp
+++ /dev/null
@@ -1,541 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Ernesto Corvi
-/***************************************************************************
-
-Side Pocket - (c) 1986 Data East
-
-The original board has an 8751 protection mcu
-
-Ernesto Corvi
-ernesto@imagina.com
-
-Thanks must go to Mirko Buffoni for testing the music.
-
-i8751 protection simulation and other fixes by Bryan McPhail, 15/10/00.
-
-
-ToDo:
-- sidepcktj: Intermission screen's background for player 2 is completely screwed (Maybe wrong/missing I8751 simulation for "cocktail mode" ?)
-
-
-Stephh's notes (based on the games M6809 code and some tests) :
-
-1) 'sidepckt'
-
- - World version.
- - Credits are BCD coded on 1 byte (range 0x00-0x99) at location 0x0007.
- - Bonus lives settings don't match the Dip Switches page : even if the table at 0x40af (4 * 2 words) is good,
- there's a ingame bug in code at 0x4062 :
-
- 4062: CE 40 AF LDU #$40AF U = 40AF
- 4065: F6 30 03 LDB $3003
- 4068: 53 COMB
- 4069: 54 LSRB
- 406A: 54 LSRB
- 406B: C4 0C ANDB #$0C
- 406D: EC C5 LDD B,U U still = 40AF
- 406F: 33 42 LEAU $2,U U ALWAYS = 40B1
-
- So 2nd and next extra lives are ALWAYS set to 50k+ regardless of the Dip Switches settings !
- - Player 2 controls are never used ingame for player 2 due to extra code at 0x5a35 :
-
- 5A2E: 96 1A LDA $1A
- 5A30: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2
- 5A32: 8E 30 00 LDX #$3000
- 5A35: D6 CA LDB $CA B ALWAYS = 01 due to initialisation of $CA at 0x43f4
- 5A37: C5 01 BITB #$01
- 5A39: 26 02 BNE $5A3D always jumps to 0x53ad
- 5A3B: 30 86 LEAX A,X this instruction is NEVER executed
- 5A3D: A6 84 LDA ,X
-
- - Player 2 controls are also never used for player 2 when entering initials due to extra code at 0x8baf :
-
- 8BAF: 96 1A LDA $1A
- 8BB1: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2
- 8BB3: D6 CA LDB $CA B ALWAYS = 01 due to initialisation of $CA at 0x43f4
- 8BB5: 27 02 BEQ $8BB9 never jumps to 0x8bb9
- 8BB7: 86 00 LDA #$00
- 8BB9: 8E 30 00 LDX #$3000
- 8BBC: A6 86 LDA A,X
-
- - Screen never flips ingame or in "continue" screen for player 2 due to code at 0x662f :
-
- 662F: 0F 0A CLR $0A $CA = 0
- 6631: D6 1A LDB $1A
- 6633: 27 00 BEQ $6635 continue regardless of player
- 6635: CC 00 00 LDD #$0000
-
- 75DF: D6 0A LDB $0A
- 75E1: F7 30 0C STB $300C
-
- Surprinsingly, the screen might flip for player 2 after GAME OVER due to original code at 0x4de8 :
-
- 4DE8: D6 1A LDB $1A A = 00 for player 1 and 01 for player 2
- 4DEA: 27 03 BEQ $4DEF
- 4DEC: F7 30 0C STB $300C
- 4DEF: C6 20 LDB #$20
-
-
-2) 'sidepcktj'
-
- - Japan version.
- - Credits are coded on 1 byte (range 0x00-0xff) at location 0x0007, but their display is limited to 9.
- - Same bonus lives ingame bug as in 'sidepckt'.
- - Player 2 controls are always used ingame for player 2 due to code at 0x58ab :
-
- 58AB: 96 1A LDA $1A
- 58AD: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2
- 58AF: 8E 30 00 LDX #$3000
- 58B2: A6 86 LDA A,X
-
- - Player 2 controls are also always used for player 2 when entering initials due to extra code at 0x8b9f :
-
- 8B9F: 96 1A LDA $1A
- 8BA1: 84 01 ANDA #$01 A = 00 for player 1 and 01 for player 2
- 8BA3: 8E 30 00 LDX #$3000
- 8BA6: A6 86 LDA A,X
-
- - Screen always flips ingame or in "continue" screen for player 2 due to code at 0x662f :
-
- 6473: 0F 0A CLR $0A $CA = 0
- 6475: D6 1A LDB $1A A = 00 for player 1 and 01 for player 2
- 6477: 27 04 BEQ $647D jumps if player 1
- 6479: 86 20 LDA #$20
- 647B: 97 0A STA $0A $CA = 0x20
- 647D: CC 00 00 LDD #$0000
-
- 75A0: D6 0A LDB $0A
- 75A2: F7 30 0C STB $300C
-
- After GAME OVER, code at 0x4d16 is slightly different than in 'sidepckt' :
-
- 4D16: D6 1A LDB $1A A = 00 for player 1 and 01 for player 2
- 4D18: 27 07 BEQ $4D21 jumps if player 1
- 4D1A: C6 20 LDB #$20
- 4D1C: D7 0A STB $0A $CA = 0x20
- 4D1E: F7 30 0C STB $300C flip screen
- 4D21: C6 20 LDB #$20
-
-3) 'sidepcktb'
-
- - Bootleg heavily based on the World version, so ingame bugs about bonus lives, player 2 inputs and screen flipping are still there.
- - 2 little differences :
- * Lives settings (table at 0x4696) : 06 03 02 instead of 06 03 09
- * Timer settings (table at 0x9d99) : 30 20 18 instead of 40 30 20, so the timer is faster
-
-Additional notes:
-----------------
-- sidepckt and sidepcktb don't have cocktail mode at all, while sidepcktj has a 'cooperative' cocktail mode; when it's the p2 turn,
- the screen scrolls and a 'flipped score area' is shown on the other side, so the 2nd player just continues the same game.
- Note that the screen never flips in any case.
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/sidepckt.h"
-
-#include "cpu/m6809/m6809.h"
-#include "cpu/m6502/m6502.h"
-#include "sound/2203intf.h"
-#include "sound/3526intf.h"
-#include "screen.h"
-#include "speaker.h"
-
-
-// protection tables
-static const uint8_t sidepckt_prot_table_1[0x10]={0x05,0x03,0x02,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
-static const uint8_t sidepckt_prot_table_2[0x10]={0x8e,0x42,0xad,0x58,0xec,0x85,0xdd,0x4c,0xad,0x9f,0x00,0x4c,0x7e,0x42,0xa2,0xff};
-static const uint8_t sidepckt_prot_table_3[0x10]={0xbd,0x73,0x80,0xbd,0x73,0xa7,0xbd,0x73,0xe0,0x7e,0x72,0x56,0xff,0xff,0xff,0xff};
-
-static const uint8_t sidepcktj_prot_table_1[0x10]={0x05,0x03,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
-static const uint8_t sidepcktj_prot_table_2[0x10]={0x8e,0x42,0xb2,0x58,0xec,0x85,0xdd,0x4c,0xad,0x9f,0x00,0x4c,0x7e,0x42,0xa7,0xff};
-static const uint8_t sidepcktj_prot_table_3[0x10]={0xbd,0x71,0xc8,0xbd,0x71,0xef,0xbd,0x72,0x28,0x7e,0x70,0x9e,0xff,0xff,0xff,0xff};
-
-
-READ8_MEMBER(sidepckt_state::i8751_r)
-{
- return m_i8751_return;
-}
-
-WRITE8_MEMBER(sidepckt_state::i8751_w)
-{
- m_maincpu->set_input_line(M6809_FIRQ_LINE, HOLD_LINE); /* i8751 triggers FIRQ on main cpu */
-
- /* This function takes multiple parameters */
- if (m_in_math == 1)
- {
- m_in_math = 2;
- m_math_param = data;
- m_i8751_return = m_math_param;
- }
- else if (m_in_math == 2)
- {
- m_in_math = 0;
- m_i8751_return = (data) ? (m_math_param / data) : 0;
- }
- else switch (data)
- {
- case 1: /* ID Check */
- case 2: /* Protection data (executable code) */
- case 3: /* Protection data (executable code) */
- m_current_table = data - 1;
- m_current_ptr = 0;
- case 6: /* Read table data */
- m_i8751_return = m_prot_table[m_current_table][m_current_ptr];
- m_current_ptr = (m_current_ptr + 1) & 0x0f;
- break;
-
- case 4: /* Divide function - multiple parameters */
- m_in_math = 1;
- m_i8751_return = 4;
- break;
-
- default:
- break;
- }
-}
-
-/******************************************************************************/
-
-void sidepckt_state::sidepckt_map(address_map &map)
-{
- map(0x0000, 0x0fff).ram();
- map(0x1000, 0x13ff).mirror(0x400).ram().w(FUNC(sidepckt_state::videoram_w)).share("videoram");
- map(0x1800, 0x1bff).mirror(0x400).ram().w(FUNC(sidepckt_state::colorram_w)).share("colorram");
- map(0x2000, 0x20ff).ram().share("spriteram");
- map(0x2100, 0x24ff).nopw(); // ??? (Unused spriteram? The game writes some values at boot, but never read)
- map(0x3000, 0x3000).portr("P1");
- map(0x3001, 0x3001).portr("P2");
- map(0x3002, 0x3002).portr("DSW1");
- map(0x3003, 0x3003).portr("DSW2");
- map(0x3004, 0x3004).w(m_soundlatch, FUNC(generic_latch_8_device::write));
- map(0x300c, 0x300c).rw(FUNC(sidepckt_state::scroll_y_r), FUNC(sidepckt_state::scroll_y_w));
- map(0x3014, 0x3014).r(FUNC(sidepckt_state::i8751_r));
- map(0x3018, 0x3018).w(FUNC(sidepckt_state::i8751_w));
- map(0x4000, 0xffff).rom();
-}
-
-void sidepckt_state::sidepcktb_map(address_map &map)
-{
- sidepckt_map(map);
- map(0x3014, 0x3014).nopr();
- map(0x3018, 0x3018).nopw();
-}
-
-
-void sidepckt_state::sound_map(address_map &map)
-{
- map(0x0000, 0x0fff).ram();
- map(0x1000, 0x1001).w("ym1", FUNC(ym2203_device::write));
- map(0x2000, 0x2001).w("ym2", FUNC(ym3526_device::write));
- map(0x3000, 0x3000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
- map(0x8000, 0xffff).rom();
-}
-
-
-/******************************************************************************/
-
-/* verified from M6809 code */
-static INPUT_PORTS_START( sidepckt )
- PORT_START("P1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
-
- PORT_START("P2") /* see notes */
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
-
- PORT_START("DSW1")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
- PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
- PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
-
- PORT_START("DSW2")
- PORT_DIPNAME( 0x03, 0x03, "Timer Speed" ) /* table at 0x9d99 */
- PORT_DIPSETTING( 0x00, "Stopped (Cheat)")
- PORT_DIPSETTING( 0x03, "Slow" ) /* 0x40 - "Normal" in the Dip Switches page */
- PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) /* 0x30 - "Bit fast" in the Dip Switches page */
- PORT_DIPSETTING( 0x01, "Fast" ) /* 0x20 - "Fast" in the Dip Switches page */
- PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x08, "3" )
- PORT_DIPSETTING( 0x0c, "6" )
- PORT_DIPSETTING( 0x04, "9" )
- PORT_DIPSETTING( 0x00, "Infinite (Cheat)") /* always gives 6 balls */
- PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) /* table at 0x40af (4 * 2 words) - see notes */
- PORT_DIPSETTING( 0x30, "10k 60k 50k+" ) /* "10000, after each 50000" in the Dip Switches page */
- PORT_DIPSETTING( 0x20, "20k 70k 50k+" ) /* "20000, after each 70000" in the Dip Switches page */
- PORT_DIPSETTING( 0x10, "30k 80k 50k+" ) /* "30000, after each 100000" in the Dip Switches page */
-// PORT_DIPSETTING( 0x00, "20k 70k 50k+" ) /* "20000" in the Dip Switches page */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
-INPUT_PORTS_END
-
-/* verified from M6809 code */
-static INPUT_PORTS_START( sidepcktj )
- PORT_INCLUDE(sidepckt)
-
- PORT_MODIFY("DSW1")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
- PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
-INPUT_PORTS_END
-
-/* verified from M6809 code */
-static INPUT_PORTS_START( sidepcktb )
- PORT_INCLUDE(sidepckt)
-
- PORT_MODIFY("DSW2")
- PORT_DIPNAME( 0x03, 0x03, "Timer Speed" )
- PORT_DIPSETTING( 0x00, "Stopped (Cheat)")
- PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) /* 0x30 */
- PORT_DIPSETTING( 0x02, "Fast" ) /* 0x20 */
- PORT_DIPSETTING( 0x01, "Fastest" ) /* 0x18 */
- PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x04, "2" )
- PORT_DIPSETTING( 0x08, "3" )
- PORT_DIPSETTING( 0x0c, "6" )
- PORT_DIPSETTING( 0x00, "Infinite (Cheat)") /* always gives 6 balls */
-INPUT_PORTS_END
-
-
-
-static const gfx_layout charlayout =
-{
- 8,8, /* 8*8 characters */
- 2048, /* 2048 characters */
- 3, /* 3 bits per pixel */
- { 0, 0x8000*8, 0x10000*8 }, /* the bitplanes are separated */
- { 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
- 8*8 /* every char takes 8 consecutive bytes */
-};
-
-static const gfx_layout spritelayout =
-{
- 16,16, /* 16*16 sprites */
- 1024, /* 1024 sprites */
- 3, /* 3 bits per pixel */
- { 0, 0x8000*8, 0x10000*8 }, /* the bitplanes are separated */
- { 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7, 0, 1, 2, 3, 4, 5, 6, 7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
- 32*8 /* every char takes 8 consecutive bytes */
-};
-
-static GFXDECODE_START( gfx_sidepckt )
- GFXDECODE_ENTRY( "gfx1", 0, charlayout, 128, 4 ) /* colors 128-159 */
- GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 ) /* colors 0-127 */
-GFXDECODE_END
-
-
-void sidepckt_state::machine_reset()
-{
- m_i8751_return = 0;
- m_current_ptr = 0;
- m_current_table = 0;
- m_in_math = 0;
- m_math_param = 0;
- m_scroll_y = 0;
-}
-
-void sidepckt_state::sidepckt(machine_config &config)
-{
- /* basic machine hardware */
- MC6809E(config, m_maincpu, 12_MHz_XTAL/6); /* MC68B09EP, 2 MHz */
- m_maincpu->set_addrmap(AS_PROGRAM, &sidepckt_state::sidepckt_map);
-
- M6502(config, m_audiocpu, 12_MHz_XTAL/8); /* 1.5 MHz */
- m_audiocpu->set_addrmap(AS_PROGRAM, &sidepckt_state::sound_map);
-
-/*
-
-Ports to be corrected once MCU is dumped
-
- I8751(config, m_mcu, 8_MHz_XTAL); // 8.0MHz OSC on PCB
- m_mcu->port_in_cb<0>().set([this](){ return m_mcu_p0; });
- m_mcu->port_out_cb<0>().set([this](u8 data){ m_mcu_p0 = data; });
- m_mcu->port_in_cb<1>().set([this](){ return m_mcu_p1; });
- m_mcu->port_out_cb<1>().set([this](u8 data){ m_mcu_p1 = data; });
- m_mcu->port_out_cb<2>().set(FUNC(karnov_state::mcu_p2_w));
- m_mcu->port_in_cb<3>().set_ioport("COIN");
-*/
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(58); /* VERIFY: May be 55 or 56 */
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500)); /* not accurate */
- screen.set_size(32*8, 32*8);
- screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
- screen.set_screen_update(FUNC(sidepckt_state::screen_update));
- screen.set_palette(m_palette);
- screen.screen_vblank().set_inputline(m_maincpu, INPUT_LINE_NMI);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_sidepckt);
- PALETTE(config, m_palette, FUNC(sidepckt_state::sidepckt_palette), 256);
-
- /* sound hardware */
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI);
-
- ym2203_device &ym1(YM2203(config, "ym1", 12_MHz_XTAL/8)); /* 1.5 MHz */
- ym1.add_route(ALL_OUTPUTS, "mono", 0.25);
-
- ym3526_device &ym2(YM3526(config, "ym2", 12_MHz_XTAL/4)); /* 3 MHz */
- ym2.irq_handler().set_inputline(m_audiocpu, M6502_IRQ_LINE);
- ym2.add_route(ALL_OUTPUTS, "mono", 1.0);
-}
-
-void sidepckt_state::sidepcktb(machine_config &config)
-{
- sidepckt(config);
-
- /* basic machine hardware */
- m_maincpu->set_addrmap(AS_PROGRAM, &sidepckt_state::sidepcktb_map);
-}
-
-
-/***************************************************************************
-
- Game driver(s)
-
-***************************************************************************/
-
-ROM_START( sidepckt ) /* DE-0245-2 */
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "dh00-e.3c", 0x00000, 0x10000, CRC(251b316e) SHA1(c777d87621b8fefe0e33156be03da8aed733db9a) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "dh04.3h", 0x08000, 0x8000, CRC(d076e62e) SHA1(720ff1a6a58697b4a9c7c4f31c24a2cf8a04900a) )
-
- ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 microcontroller */
- ROM_LOAD( "dh.6d", 0x00000, 0x1000, NO_DUMP )
-
- ROM_REGION( 0x18000, "gfx1", 0 )
- ROM_LOAD( "dh07-e.13k", 0x00000, 0x8000, CRC(9d6f7969) SHA1(583852be0861a89c63ce09eb39146ec379b9e12d) ) /* characters */
- ROM_LOAD( "dh06-e.13j", 0x08000, 0x8000, CRC(580e4e43) SHA1(de152a5d4fbc52d80e3eb9af17835ecb6258d45e) )
- ROM_LOAD( "dh05-e.13h", 0x10000, 0x8000, CRC(05ab71d2) SHA1(6f06d1d1440a5fb05c01f712457d0bb167e93099) )
-
- ROM_REGION( 0x18000, "gfx2", 0 )
- ROM_LOAD( "dh01.14a", 0x00000, 0x8000, CRC(a2cdfbea) SHA1(0721e538e3306d616f11008f784cf21e679f330d) ) /* sprites */
- ROM_LOAD( "dh02.15a", 0x08000, 0x8000, CRC(eeb5c3e7) SHA1(57eda1cc29124e04fe5025a904634d8ca52c0f12) )
- ROM_LOAD( "dh03.17a", 0x10000, 0x8000, CRC(8e18d21d) SHA1(74f0ddf1fcbed386332eba882b4136295b4f096d) )
-
- ROM_REGION( 0x0200, "proms", 0 ) /* color PROMs */
- ROM_LOAD( "dh-09.16l", 0x0000, 0x0100, CRC(ce049b4f) SHA1(e4918cef7b319dd40cf1722eb8bf5e79be04fd6c) )
- ROM_LOAD( "dh-08.15l", 0x0100, 0x0100, CRC(cdf2180f) SHA1(123215d096f88b66396d40d7a579380d0b5b2b89) )
-ROM_END
-
-ROM_START( sidepcktj )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "dh00.3c", 0x00000, 0x10000, CRC(a66bc28d) SHA1(cd62ce1dce6fe42d9745eec50d11e86b076d28e1) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "dh04.3h", 0x08000, 0x8000, CRC(d076e62e) SHA1(720ff1a6a58697b4a9c7c4f31c24a2cf8a04900a) )
-
- ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 microcontroller */
- ROM_LOAD( "dh.6d", 0x00000, 0x1000, NO_DUMP )
-
- ROM_REGION( 0x18000, "gfx1", 0 )
- ROM_LOAD( "dh07.13k", 0x00000, 0x8000, CRC(7d0ce858) SHA1(3a158f218a762e6841d2611f41ace67a1afefb35) ) /* characters */
- ROM_LOAD( "dh06.13j", 0x08000, 0x8000, CRC(b86ddf72) SHA1(7596dd1b646971d8df1bc4fd157ccf161a712d59) )
- ROM_LOAD( "dh05.13h", 0x10000, 0x8000, CRC(df6f94f2) SHA1(605796191f37cb76d496aa459243655070bb90c0) )
-
- ROM_REGION( 0x18000, "gfx2", 0 )
- ROM_LOAD( "dh01.14a", 0x00000, 0x8000, CRC(a2cdfbea) SHA1(0721e538e3306d616f11008f784cf21e679f330d) ) /* sprites */
- ROM_LOAD( "dh02.15a", 0x08000, 0x8000, CRC(eeb5c3e7) SHA1(57eda1cc29124e04fe5025a904634d8ca52c0f12) )
- ROM_LOAD( "dh03.17a", 0x10000, 0x8000, CRC(8e18d21d) SHA1(74f0ddf1fcbed386332eba882b4136295b4f096d) )
-
- ROM_REGION( 0x0200, "proms", 0 ) /* color PROMs */
- ROM_LOAD( "dh-09.16l", 0x0000, 0x0100, CRC(ce049b4f) SHA1(e4918cef7b319dd40cf1722eb8bf5e79be04fd6c) )
- ROM_LOAD( "dh-08.16l", 0x0100, 0x0100, CRC(cdf2180f) SHA1(123215d096f88b66396d40d7a579380d0b5b2b89) )
-ROM_END
-
-ROM_START( sidepcktb )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "sp_09.bin", 0x04000, 0x4000, CRC(3c6fe54b) SHA1(4025ac48d75f171f4c979d3fcd6a2f8da18cef4f) )
- ROM_LOAD( "sp_08.bin", 0x08000, 0x8000, CRC(347f81cd) SHA1(5ab06130f35788e51a881cc0f387649532145bd6) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 )
- ROM_LOAD( "dh04.3h", 0x08000, 0x8000, CRC(d076e62e) SHA1(720ff1a6a58697b4a9c7c4f31c24a2cf8a04900a) )
-
- ROM_REGION( 0x18000, "gfx1", 0 )
- ROM_LOAD( "dh07-e.13k", 0x00000, 0x8000, CRC(9d6f7969) SHA1(583852be0861a89c63ce09eb39146ec379b9e12d) ) /* characters */
- ROM_LOAD( "dh06-e.13j", 0x08000, 0x8000, CRC(580e4e43) SHA1(de152a5d4fbc52d80e3eb9af17835ecb6258d45e) )
- ROM_LOAD( "dh05-e.13h", 0x10000, 0x8000, CRC(05ab71d2) SHA1(6f06d1d1440a5fb05c01f712457d0bb167e93099) )
-
- ROM_REGION( 0x18000, "gfx2", 0 )
- ROM_LOAD( "dh01.14a", 0x00000, 0x8000, CRC(a2cdfbea) SHA1(0721e538e3306d616f11008f784cf21e679f330d) ) /* sprites */
- ROM_LOAD( "dh02.15a", 0x08000, 0x8000, CRC(eeb5c3e7) SHA1(57eda1cc29124e04fe5025a904634d8ca52c0f12) )
- ROM_LOAD( "dh03.17a", 0x10000, 0x8000, CRC(8e18d21d) SHA1(74f0ddf1fcbed386332eba882b4136295b4f096d) )
-
- ROM_REGION( 0x0200, "proms", 0 ) /* color PROMs */
- ROM_LOAD( "dh-09.16l", 0x0000, 0x0100, CRC(ce049b4f) SHA1(e4918cef7b319dd40cf1722eb8bf5e79be04fd6c) )
- ROM_LOAD( "dh-08.15l", 0x0100, 0x0100, CRC(cdf2180f) SHA1(123215d096f88b66396d40d7a579380d0b5b2b89) )
-ROM_END
-
-
-void sidepckt_state::init_sidepckt()
-{
- m_prot_table[0] = sidepckt_prot_table_1;
- m_prot_table[1] = sidepckt_prot_table_2;
- m_prot_table[2] = sidepckt_prot_table_3;
-
- save_item(NAME(m_i8751_return));
- save_item(NAME(m_current_ptr));
- save_item(NAME(m_current_table));
- save_item(NAME(m_in_math));
- save_item(NAME(m_math_param));
- save_item(NAME(m_scroll_y));
-}
-
-void sidepckt_state::init_sidepcktj()
-{
- m_prot_table[0] = sidepcktj_prot_table_1;
- m_prot_table[1] = sidepcktj_prot_table_2;
- m_prot_table[2] = sidepcktj_prot_table_3;
-
- save_item(NAME(m_i8751_return));
- save_item(NAME(m_current_ptr));
- save_item(NAME(m_current_table));
- save_item(NAME(m_in_math));
- save_item(NAME(m_math_param));
- save_item(NAME(m_scroll_y));
-}
-
-
-GAME( 1986, sidepckt, 0, sidepckt, sidepckt, sidepckt_state, init_sidepckt, ROT0, "Data East Corporation", "Side Pocket (World)", MACHINE_SUPPORTS_SAVE )
-GAME( 1986, sidepcktj, sidepckt, sidepckt, sidepcktj, sidepckt_state, init_sidepcktj, ROT0, "Data East Corporation", "Side Pocket (Japan)", MACHINE_SUPPORTS_SAVE )
-GAME( 1986, sidepcktb, sidepckt, sidepcktb, sidepcktb, sidepckt_state, empty_init, ROT0, "bootleg", "Side Pocket (bootleg)", MACHINE_SUPPORTS_SAVE )