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+// license:BSD-3-Clause
+// copyright-holders:Luca Elia
+/***************************************************************************
+
+ -= Newer Seta Hardware =-
+
+ driver by Luca Elia (l.elia@tin.it)
+
+
+CPU : TMP68301*
+ or ColdFire + H8/3007 + PIC12C508 (for EVA2 & EVA3 PCBs)
+
+Video : DX-101
+ DX-102 x3
+
+Sound : X1-010
+ or OKI M9810 (for EVA2 & EVA3 PCBs)
+
+OSC : 50.00000MHz
+ 32.53047MHz
+
+* The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O,
+ 3 timers, address decoder, wait generator, interrupt controller,
+ all integrated in a single chip.
+
+-------------------------------------------------------------------------------------------
+Ordered by Board Year Game By
+-------------------------------------------------------------------------------------------
+P-FG01-1 1995 Guardians / Denjin Makai II Banpresto
+P0-113A 1994 Mobile Suit Gundam EX Revue Banpresto
+P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware
+P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco
+P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco
+P-FG-02 1997 Reel'N Quake <unknown>
+P-FG-03 <unknown> Endless Riches E.N.Tiger
+P0-140B 2000 Funcube Namco
+P0-140B 2000 Namco Stars Namco
+P0-142A 1999 Puzzle De Bowling MOSS / Nihon System
+P0-142A + extra parts 2000 Penguin Brothers Subsino
+B0-003A (or B0-003B) 2000 Deer Hunting USA Sammy
+B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy
+B0-006B 2001-2 Funcube 2 - 5 Namco
+B0-010A 2001 Wing Shooting Championship Sammy
+B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
+-------------------------------------------------------------------------------------------
+
+TODO:
+
+- Proper emulation of the TMP68301 CPU, in a core file.
+- Proper emulation of the ColdFire CPU, in a core file.
+- Flip screen / Zooming support.
+- Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS]
+- I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel.
+ I didn't find a better way to do it without breaking pzlbowl's title screen.
+
+mj4simai:
+- test mode doesn't work correctly, the grid is ok but when you press a key to go to the
+ next screen (input test) it stays up a second and then drops back into the game
+
+myangel:
+- some gfx at the end of the game (rays just before fireworks, and the border during
+ the wedding) have wrong colors. You can see the rays red, green and yellow because
+ that's how the palette is preinitialized by MAME, but the game never sets up those
+ palette entries. The game selects color depth "1", whose meaning is uncertain, and
+ color code 0 so I see no way to point to a different section of palette RAM.
+- there are glitches in the bg horizontal scroll in the wedding sequence at the end of
+ the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
+- there's a 4 pixel gap at the top of the title screen since clipping was reimplemented.
+
+myangel2:
+- before each level, the background image is shown with completely wrong colors. It
+ corrects itself when the level starts.
+
+grdians:
+- the map screen after the character selection needs zooming. There is a global
+ zoom register that should affect the background map and the level picture but
+ not the frontmost frame. This latter should use color 7ff (the last one) and
+ ignore the individual color codes in the tiles data. Note: the frontmost frame
+ has the shadow bit set, and has become invisible after implementing it.
+
+pengbros:
+- Zooming is used briefly.
+
+deerhunt,wschamp:
+- offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom
+ in to the deer. In wschamp intro the GPS unit should zoom to the high scores.
+
+wschampb:
+- dumps of the program roms matched the hand written checksum for each chip, but
+ the boot screen reports NG for both roms. - Is this correct and a bug from the
+ original release? Is that why the next bug fix release is v1.01? IE: such a
+ a minor increase in the version number.
+
+trophyh:
+- mame hangs for around 15 seconds every now and then, at scene changes.
+ This is probably due to a couple of frames with an odd or corrupt sprites list,
+ taking a long time to render.
+
+funcube series:
+- Hacked to run, as they use a ColdFire CPU.
+- Pay-out key causes "unknown error" after coin count reaches 0.
+
+reelquak:
+- Needs an x offset for tilemap sprites.
+- There are one frame glitches in the reels scroll.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "includes/seta2.h"
+#include "cpu/m68000/m68000.h"
+#include "machine/tmp68301.h"
+#include "cpu/h8/h83006.h"
+#include "sound/okim9810.h"
+#include "machine/eepromser.h"
+#include "machine/nvram.h"
+#include "machine/ticket.h"
+#include "machine/mcf5206e.h"
+
+
+/***************************************************************************
+
+
+ Memory Maps - Main CPU
+
+
+***************************************************************************/
+
+WRITE16_MEMBER(seta2_state::sound_bank_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ UINT8 *ROM = memregion( "x1snd" )->base();
+ int banks = (memregion( "x1snd" )->bytes() - 0x100000) / 0x20000;
+ if (data >= banks)
+ {
+ logerror("CPU #0 PC %06X: invalid sound bank %04X\n",space.device().safe_pc(),data);
+ data %= banks;
+ }
+ memcpy(ROM + offset * 0x20000, ROM + 0x100000 + data * 0x20000, 0x20000);
+ }
+}
+
+
+/***************************************************************************
+ Guardians
+***************************************************************************/
+
+WRITE16_MEMBER(seta2_state::grdians_lockout_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ // initially 0, then either $25 (coin 1) or $2a (coin 2)
+ coin_counter_w(machine(), 0,data & 0x01); // or 0x04
+ coin_counter_w(machine(), 1,data & 0x02); // or 0x08
+ }
+// popmessage("%04X", data & 0xffff);
+}
+
+static ADDRESS_MAP_START( grdians_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x304000, 0x30ffff) AM_RAM // ? seems tile data
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x70000c, 0x70000d) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w)
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xc50000, 0xc5ffff) AM_RAM // cleared
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+/***************************************************************************
+ Mobile Suit Gundam EX Revue
+***************************************************************************/
+
+READ16_MEMBER(seta2_state::gundamex_eeprom_r)
+{
+ return ((m_eeprom->do_read() & 1)) << 3;
+}
+
+WRITE16_MEMBER(seta2_state::gundamex_eeprom_w)
+{
+ m_eeprom->clk_write((data & 0x2) ? ASSERT_LINE : CLEAR_LINE);
+ m_eeprom->di_write(data & 0x1);
+ m_eeprom->cs_write((data & 0x4) ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static ADDRESS_MAP_START( gundamex_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x500000, 0x57ffff) AM_ROM // ROM
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x700008, 0x700009) AM_READ_PORT("IN0") // P1
+ AM_RANGE(0x70000a, 0x70000b) AM_READ_PORT("IN1") // P2
+ AM_RANGE(0x70000c, 0x70000d) AM_WRITE(watchdog_reset16_w)
+ AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w)
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xc50000, 0xc5ffff) AM_RAM // cleared
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Wakakusamonogatari Mahjong Yonshimai
+***************************************************************************/
+
+MACHINE_START_MEMBER(seta2_state, mj4simai)
+{
+ save_item(NAME(m_keyboard_row));
+}
+
+READ16_MEMBER(seta2_state::mj4simai_p1_r)
+{
+ switch (m_keyboard_row)
+ {
+ case 0x01: return ioport("P1_KEY0")->read();
+ case 0x02: return ioport("P1_KEY1")->read();
+ case 0x04: return ioport("P1_KEY2")->read();
+ case 0x08: return ioport("P1_KEY3")->read();
+ case 0x10: return ioport("P1_KEY4")->read();
+ default: logerror("p1_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
+ }
+}
+
+READ16_MEMBER(seta2_state::mj4simai_p2_r)
+{
+ switch (m_keyboard_row)
+ {
+ case 0x01: return ioport("P2_KEY0")->read();
+ case 0x02: return ioport("P2_KEY1")->read();
+ case 0x04: return ioport("P2_KEY2")->read();
+ case 0x08: return ioport("P2_KEY3")->read();
+ case 0x10: return ioport("P2_KEY4")->read();
+ default: logerror("p2_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
+ }
+}
+
+WRITE16_MEMBER(seta2_state::mj4simai_keyboard_w)
+{
+ if (ACCESSING_BITS_0_7)
+ m_keyboard_row = data & 0xff;
+}
+
+static ADDRESS_MAP_START( mj4simai_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x600000, 0x600001) AM_READ(mj4simai_p1_r) // P1
+ AM_RANGE(0x600002, 0x600003) AM_READ(mj4simai_p2_r) // P2
+ AM_RANGE(0x600004, 0x600005) AM_WRITE(mj4simai_keyboard_w) // select keyboard row to read
+ AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x600100, 0x600101) AM_READ_PORT("SYSTEM") //
+ AM_RANGE(0x600200, 0x600201) AM_WRITENOP // Leds? Coins?
+ AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x600300, 0x60030f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel
+***************************************************************************/
+
+static ADDRESS_MAP_START( myangel_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x700006, 0x700007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x700200, 0x700201) AM_WRITENOP // Leds? Coins?
+ AM_RANGE(0x700300, 0x700301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x700302, 0x700303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x700310, 0x70031f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel 2
+***************************************************************************/
+
+static ADDRESS_MAP_START( myangel2_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x600200, 0x600201) AM_WRITENOP // Leds? Coins?
+ AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x600300, 0x60030f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xd00000, 0xd3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xd40000, 0xd4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xd60000, 0xd6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Puzzle De Bowling
+***************************************************************************/
+
+/* The game checks for a specific value read from the ROM region.
+ The offset to use is stored in RAM at address 0x20BA16 */
+READ16_MEMBER(seta2_state::pzlbowl_protection_r)
+{
+ UINT32 address = (space.read_word(0x20ba16) << 16) | space.read_word(0x20ba18);
+ return memregion("maincpu")->base()[address - 2];
+}
+
+READ16_MEMBER(seta2_state::pzlbowl_coins_r)
+{
+ return ioport("SYSTEM")->read() | (machine().rand() & 0x80 );
+}
+
+WRITE16_MEMBER(seta2_state::pzlbowl_coin_counter_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ coin_counter_w(machine(), 0,data & 0x10);
+ coin_counter_w(machine(), 1,data & 0x20);
+ }
+}
+
+static ADDRESS_MAP_START( pzlbowl_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x400300, 0x40030f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x500004, 0x500005) AM_READWRITE(pzlbowl_coins_r,pzlbowl_coin_counter_w) // Coins + Protection?
+ AM_RANGE(0x500006, 0x500007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r) // Protection
+ AM_RANGE(0x800000, 0x83ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0x840000, 0x84ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0x860000, 0x86003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0x900000, 0x903fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Penguin Bros
+***************************************************************************/
+
+static ADDRESS_MAP_START( penbros_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x210000, 0x23ffff) AM_RAM // RAM
+ AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM
+ AM_RANGE(0x500300, 0x500301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x500302, 0x500303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x500300, 0x50030f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x600004, 0x600005) AM_WRITE(pzlbowl_coin_counter_w) // Coins Counter
+ AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog
+ //AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r) // Protection
+ AM_RANGE(0xb00000, 0xb3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xb40000, 0xb4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xb60000, 0xb6003f) AM_WRITE(vregs_w) AM_SHARE("vregs")
+ AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Reel'N Quake
+***************************************************************************/
+
+WRITE16_MEMBER(seta2_state::reelquak_leds_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ set_led_status( machine(), 0, data & 0x0001 ); // start
+ set_led_status( machine(), 1, data & 0x0002 ); // small
+ set_led_status( machine(), 2, data & 0x0004 ); // bet
+ set_led_status( machine(), 3, data & 0x0008 ); // big
+ set_led_status( machine(), 4, data & 0x0010 ); // double up
+ set_led_status( machine(), 5, data & 0x0020 ); // collect
+ set_led_status( machine(), 6, data & 0x0040 ); // bet cancel
+ }
+ if (ACCESSING_BITS_8_15)
+ {
+ machine().device<ticket_dispenser_device>("ticket")->write(space, 0, (data & 0x0100) >> 1); // ticket dispenser
+ }
+
+// popmessage("LED %04X", data);
+}
+
+WRITE16_MEMBER(seta2_state::reelquak_coin_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ coin_counter_w(machine(), 0, data & 0x01); // coin in
+ coin_counter_w(machine(), 1, data & 0x02); // coin in
+ coin_counter_w(machine(), 2, data & 0x04); // pay out
+ coin_counter_w(machine(), 3, data & 0x08); // key in
+ // data & 0x10); // Sound IRQ Ack.? 1->0
+ // data & 0x20); // Vblank IRQ.? 1
+ }
+// popmessage("COIN %04X", data & 0xffff);
+}
+
+static ADDRESS_MAP_START( reelquak_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x300000, 0x303fff) AM_RAM AM_SHARE("nvram") // NVRAM (Battery Backed)
+ AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x400002, 0x400003) AM_READ_PORT("TICKET") // Tickets
+ AM_RANGE(0x400004, 0x400005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x400006, 0x400007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x400200, 0x400201) AM_WRITE(reelquak_coin_w) // Coin Counters / IRQ Ack
+ AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x400300, 0x40030f) AM_WRITE(sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Namco Stars
+***************************************************************************/
+
+// To be done:
+static ADDRESS_MAP_START( namcostr_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Sammy Outdoor Shooting
+***************************************************************************/
+
+WRITE16_MEMBER(seta2_state::samshoot_coin_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ coin_counter_w(machine(), 0, data & 0x10);
+ coin_counter_w(machine(), 1, data & 0x20);
+ // Are these connected? They are set in I/O test
+ coin_lockout_w(machine(), 0,~data & 0x40);
+ coin_lockout_w(machine(), 1,~data & 0x80);
+ }
+// popmessage("%04x",data);
+}
+
+static ADDRESS_MAP_START( samshoot_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE( 0x000000, 0x1fffff ) AM_ROM
+ AM_RANGE( 0x200000, 0x20ffff ) AM_RAM
+ AM_RANGE( 0x300000, 0x30ffff ) AM_RAM AM_SHARE("nvram")
+
+ AM_RANGE( 0x400000, 0x400001 ) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE( 0x400002, 0x400003 ) AM_READ_PORT("BUTTONS") // Buttons
+
+ AM_RANGE( 0x400300, 0x40030f ) AM_WRITE(sound_bank_w ) // Samples Banks
+
+ AM_RANGE( 0x500000, 0x500001 ) AM_READ_PORT("GUN1") // P1
+ AM_RANGE( 0x580000, 0x580001 ) AM_READ_PORT("GUN2") // P2
+
+ AM_RANGE( 0x700000, 0x700001 ) AM_READ_PORT("TRIGGER") // Trigger
+ AM_RANGE( 0x700002, 0x700003 ) AM_READ_PORT("PUMP") // Pump
+ AM_RANGE( 0x700004, 0x700005 ) AM_READ_PORT("COIN") AM_WRITE(samshoot_coin_w ) // Coins
+ AM_RANGE( 0x700006, 0x700007 ) AM_READ(watchdog_reset16_r ) // Watchdog?
+
+ AM_RANGE( 0x800000, 0x83ffff ) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE( 0x840000, 0x84ffff ) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE( 0x860000, 0x86003f ) AM_WRITE(vregs_w) AM_SHARE("vregs") // Video Registers
+
+ AM_RANGE( 0x900000, 0x903fff ) AM_DEVREADWRITE("x1snd", x1_010_device, word_r, word_w) // Sound
+
+ AM_RANGE( 0xfffc00, 0xffffff ) AM_DEVREADWRITE("tmp68301", tmp68301_device, regs_r, regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Funcube series
+***************************************************************************/
+
+// Touchscreen
+
+#define MCFG_FUNCUBE_TOUCHSCREEN_ADD( _tag, _clock ) \
+ MCFG_DEVICE_ADD( _tag, FUNCUBE_TOUCHSCREEN, _clock )
+
+#define MCFG_FUNCUBE_TOUCHSCREEN_TX_CALLBACK(_devcb) \
+ devcb = &funcube_touchscreen_device::set_tx_cb(*device, DEVCB_##_devcb);
+
+class funcube_touchscreen_device : public device_t,
+ public device_serial_interface
+{
+public:
+ funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
+
+ virtual ioport_constructor device_input_ports() const;
+ template<class _Object> static devcb_base &set_tx_cb(device_t &device, _Object object) { return downcast<funcube_touchscreen_device &>(device).m_tx_cb.set_callback(object); }
+
+protected:
+ virtual void device_start();
+ virtual void device_reset();
+ virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr);
+
+ virtual void tra_complete();
+ virtual void tra_callback();
+
+private:
+ devcb_write_line m_tx_cb;
+ required_ioport m_x;
+ required_ioport m_y;
+ required_ioport m_btn;
+
+ UINT8 m_button_state;
+ int m_serial_pos;
+ UINT8 m_serial[4];
+};
+
+const device_type FUNCUBE_TOUCHSCREEN = &device_creator<funcube_touchscreen_device>;
+
+static INPUT_PORTS_START( funcube_touchscreen )
+ PORT_START("touch_btn")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME( "Touch Screen" )
+
+ PORT_START("touch_x")
+ PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0x5c+1) PORT_CROSSHAIR(X, -(1.0 * 0x05d/0x5c), -1.0/0x5c, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
+
+ PORT_START("touch_y")
+ PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_Y ) PORT_MINMAX(0,0x46+1) PORT_CROSSHAIR(Y, -(0xf0-8.0)/0xf0*0x047/0x46, -1.0/0x46, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
+INPUT_PORTS_END
+
+funcube_touchscreen_device::funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock) :
+ device_t(mconfig, FUNCUBE_TOUCHSCREEN, "Funcube Touchscreen", tag, owner, clock, "funcube_touchscrene", __FILE__),
+ device_serial_interface(mconfig, *this),
+ m_tx_cb(*this),
+ m_x(*this, "touch_x"),
+ m_y(*this, "touch_y"),
+ m_btn(*this, "touch_btn")
+{
+}
+
+ioport_constructor funcube_touchscreen_device::device_input_ports() const
+{
+ return INPUT_PORTS_NAME(funcube_touchscreen);
+}
+
+void funcube_touchscreen_device::device_start()
+{
+ set_data_frame(1, 8, PARITY_NONE, STOP_BITS_1);
+ set_tra_rate(9600);
+ m_button_state = 0x00;
+ emu_timer *tm = timer_alloc(0);
+ tm->adjust(attotime::from_ticks(1, clock()), 0, attotime::from_ticks(1, clock()));
+ m_tx_cb.resolve_safe();
+
+ save_item(NAME(m_button_state));
+ save_item(NAME(m_serial_pos));
+ save_item(NAME(m_serial));
+ device_serial_interface::register_save_state(machine().save(), this);
+}
+
+void funcube_touchscreen_device::device_reset()
+{
+ m_serial_pos = 0;
+ memset(m_serial, 0, sizeof(m_serial));
+ m_tx_cb(1);
+}
+
+void funcube_touchscreen_device::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
+{
+ if(id) {
+ device_serial_interface::device_timer(timer, id, param, ptr);
+ return;
+ }
+
+ UINT8 button_state = m_btn->read();
+ if(m_button_state != button_state) {
+ m_button_state = button_state;
+ m_serial[0] = button_state ? 0xfe : 0xfd;
+ m_serial[1] = m_x->read();
+ m_serial[2] = m_y->read();
+ m_serial[3] = 0xff;
+ m_serial_pos = 0;
+ transmit_register_setup(m_serial[m_serial_pos++]);
+ }
+}
+
+void funcube_touchscreen_device::tra_complete()
+{
+ if(m_serial_pos != 4)
+ transmit_register_setup(m_serial[m_serial_pos++]);
+}
+
+void funcube_touchscreen_device::tra_callback()
+{
+ m_tx_cb(transmit_register_get_data_bit());
+}
+
+
+// Bus conversion functions:
+
+// RAM shared with the sub CPU
+READ32_MEMBER(seta2_state::funcube_nvram_dword_r)
+{
+ UINT16 val = m_nvram[offset];
+ return ((val & 0xff00) << 8) | (val & 0x00ff);
+}
+
+WRITE32_MEMBER(seta2_state::funcube_nvram_dword_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ m_nvram[offset] = (m_nvram[offset] & 0xff00) | (data & 0x000000ff);
+ }
+ if (ACCESSING_BITS_16_23)
+ {
+ m_nvram[offset] = (m_nvram[offset] & 0x00ff) | ((data & 0x00ff0000) >> 8);
+ }
+}
+
+WRITE16_MEMBER(seta2_state::spriteram16_word_w)
+{
+ COMBINE_DATA( &m_spriteram[offset] );
+}
+
+READ16_MEMBER(seta2_state::spriteram16_word_r)
+{
+ return m_spriteram[offset];
+}
+
+// Main CPU
+
+
+READ32_MEMBER(seta2_state::funcube_debug_r)
+{
+ UINT32 ret = ioport("DEBUG")->read();
+
+ // This bits let you move the crosshair in the inputs / touch panel test with a joystick
+ if (!(m_screen->frame_number() % 3))
+ ret |= 0x3f;
+
+ return ret;
+}
+
+READ32_MEMBER(seta2_state::oki_read)
+{
+ return m_oki->read_status() << 16;
+}
+WRITE32_MEMBER(seta2_state::oki_write)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ const UINT8 tmp = (data & 0x000000ff);
+ m_oki->write_TMP_register(tmp);
+ }
+ else if (ACCESSING_BITS_16_23)
+ {
+ const UINT8 cmd = (data & 0x00ff0000) >> 16;
+ m_oki->write_command(cmd);
+ }
+}
+
+static ADDRESS_MAP_START( funcube_map, AS_PROGRAM, 32, seta2_state )
+ AM_RANGE( 0x00000000, 0x0007ffff ) AM_ROM
+ AM_RANGE( 0x00200000, 0x0020ffff ) AM_RAM
+
+ AM_RANGE( 0x00400000, 0x00400003 ) AM_READ(funcube_debug_r)
+ AM_RANGE( 0x00400004, 0x00400007 ) AM_READ(watchdog_reset32_r ) AM_WRITENOP
+
+ AM_RANGE( 0x00500000, 0x00500003 ) AM_READWRITE(oki_read, oki_write)
+
+ AM_RANGE( 0x00800000, 0x0083ffff ) AM_READWRITE16(spriteram16_word_r, spriteram16_word_w, 0xffffffff ) AM_SHARE("spriteram")
+ AM_RANGE( 0x00840000, 0x0084ffff ) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // Palette
+ AM_RANGE( 0x00860000, 0x0086003f ) AM_WRITE16(vregs_w, 0xffffffff ) AM_SHARE("vregs")
+
+ AM_RANGE( 0x00c00000, 0x00c002ff ) AM_READWRITE(funcube_nvram_dword_r, funcube_nvram_dword_w )
+
+ AM_RANGE(0xf0000000, 0xf00001ff) AM_DEVREADWRITE("maincpu_onboard", mcf5206e_peripheral_device, seta2_coldfire_regs_r, seta2_coldfire_regs_w) // technically this can be moved with MBAR
+ AM_RANGE(0xffffe000, 0xffffffff ) AM_RAM // SRAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( funcube2_map, AS_PROGRAM, 32, seta2_state )
+ AM_RANGE( 0x00000000, 0x0007ffff ) AM_ROM
+ AM_RANGE( 0x00200000, 0x0020ffff ) AM_RAM
+
+ AM_RANGE( 0x00500000, 0x00500003 ) AM_READ(funcube_debug_r )
+ AM_RANGE( 0x00500004, 0x00500007 ) AM_READ(watchdog_reset32_r ) AM_WRITENOP
+
+ AM_RANGE( 0x00600000, 0x00600003 ) AM_READWRITE(oki_read, oki_write)
+
+ AM_RANGE( 0x00800000, 0x0083ffff ) AM_READWRITE16(spriteram16_word_r, spriteram16_word_w, 0xffffffff ) AM_SHARE("spriteram")
+ AM_RANGE( 0x00840000, 0x0084ffff ) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
+ AM_RANGE( 0x00860000, 0x0086003f ) AM_WRITE16(vregs_w, 0xffffffff ) AM_SHARE("vregs")
+
+ AM_RANGE( 0x00c00000, 0x00c002ff ) AM_READWRITE(funcube_nvram_dword_r, funcube_nvram_dword_w )
+
+ AM_RANGE(0xf0000000, 0xf00001ff) AM_DEVREADWRITE("maincpu_onboard", mcf5206e_peripheral_device, seta2_coldfire_regs_r, seta2_coldfire_regs_w) // technically this can be moved with MBAR
+ AM_RANGE(0xffffe000, 0xffffffff ) AM_RAM // SRAM
+ADDRESS_MAP_END
+
+// Sub CPU
+
+static ADDRESS_MAP_START( funcube_sub_map, AS_PROGRAM, 16, seta2_state )
+ AM_RANGE( 0x000000, 0x01ffff ) AM_ROM
+ AM_RANGE( 0x200000, 0x20017f ) AM_RAM AM_SHARE("nvram")
+ADDRESS_MAP_END
+
+
+
+
+// Simulate coin drop through two sensors
+
+#define FUNCUBE_SUB_CPU_CLOCK (XTAL_14_7456MHz)
+
+READ16_MEMBER(seta2_state::funcube_coins_r)
+{
+ UINT8 ret = ioport("SWITCH")->read();
+ UINT8 coin_bit0 = 1; // active low
+ UINT8 coin_bit1 = 1;
+
+ UINT8 hopper_bit = (m_funcube_hopper_motor && !(m_screen->frame_number()%20)) ? 1 : 0;
+
+ const UINT64 coin_total_cycles = FUNCUBE_SUB_CPU_CLOCK / (1000/20);
+
+ if ( m_funcube_coin_start_cycles )
+ {
+ UINT64 elapsed = downcast<cpu_device *>(&space.device())->total_cycles() - m_funcube_coin_start_cycles;
+
+ if ( elapsed < coin_total_cycles/2 )
+ coin_bit0 = 0;
+ else if ( elapsed < coin_total_cycles )
+ coin_bit1 = 0;
+ else
+ m_funcube_coin_start_cycles = 0;
+ }
+ else
+ {
+ if (!(ret & 1))
+ m_funcube_coin_start_cycles = downcast<cpu_device *>(&space.device())->total_cycles();
+ }
+
+ return (ret & ~7) | (hopper_bit << 2) | (coin_bit1 << 1) | coin_bit0;
+}
+
+void seta2_state::funcube_debug_outputs()
+{
+#ifdef MAME_DEBUG
+// popmessage("LED: %02x OUT: %02x", (int)*m_funcube_leds, (int)*m_funcube_outputs);
+#endif
+}
+
+WRITE16_MEMBER(seta2_state::funcube_leds_w)
+{
+ *m_funcube_leds = data;
+
+ set_led_status( machine(), 0, (~data) & 0x01 ); // win lamp (red)
+ set_led_status( machine(), 1, (~data) & 0x02 ); // win lamp (green)
+
+ // Set in a moving pattern: 0111 -> 1011 -> 1101 -> 1110
+ set_led_status( machine(), 2, (~data) & 0x10 );
+ set_led_status( machine(), 3, (~data) & 0x20 );
+ set_led_status( machine(), 4, (~data) & 0x40 );
+ set_led_status( machine(), 5, (~data) & 0x80 );
+
+ funcube_debug_outputs();
+}
+
+READ16_MEMBER(seta2_state::funcube_outputs_r)
+{
+ // Bits 1,2,3 read
+ return *m_funcube_outputs;
+}
+
+WRITE16_MEMBER(seta2_state::funcube_outputs_w)
+{
+ *m_funcube_outputs = data;
+
+ // Bits 0,1,3 written
+
+ // Bit 0: hopper motor
+ m_funcube_hopper_motor = (~data) & 0x01;
+
+ // Bit 1: high on pay out
+
+ // Bit 3: low after coining up, blinks on pay out
+ set_led_status( machine(), 6, (~data) & 0x08 );
+
+ funcube_debug_outputs();
+}
+
+READ16_MEMBER(seta2_state::funcube_battery_r)
+{
+ return ioport("BATTERY")->read() ? 0x40 : 0x00;
+}
+
+// cabinet linking on sci0
+static ADDRESS_MAP_START( funcube_sub_io, AS_IO, 16, seta2_state )
+ AM_RANGE( h8_device::PORT_7, h8_device::PORT_7 ) AM_READ(funcube_coins_r )
+ AM_RANGE( h8_device::PORT_4, h8_device::PORT_4 ) AM_READ(funcube_battery_r )
+ AM_RANGE( h8_device::PORT_A, h8_device::PORT_A ) AM_READWRITE(funcube_outputs_r, funcube_outputs_w ) AM_SHARE("funcube_outputs")
+ AM_RANGE( h8_device::PORT_B, h8_device::PORT_B ) AM_WRITE(funcube_leds_w ) AM_SHARE("funcube_leds")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( funcube2_sub_io, AS_IO, 16, seta2_state )
+ AM_RANGE( h8_device::PORT_7, h8_device::PORT_7 ) AM_READ(funcube_coins_r )
+ AM_RANGE( h8_device::PORT_4, h8_device::PORT_4 ) AM_NOP // unused
+ AM_RANGE( h8_device::PORT_A, h8_device::PORT_A ) AM_READWRITE(funcube_outputs_r, funcube_outputs_w ) AM_SHARE("funcube_outputs")
+ AM_RANGE( h8_device::PORT_B, h8_device::PORT_B ) AM_WRITE(funcube_leds_w ) AM_SHARE("funcube_leds")
+ADDRESS_MAP_END
+
+
+
+
+/***************************************************************************
+
+ Input Ports
+
+***************************************************************************/
+
+/***************************************************************************
+ Mobile Suit Gundam EX Revue
+***************************************************************************/
+
+static INPUT_PORTS_START( gundamex )
+ PORT_START("DSW1") // $600000.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) PORT_DIPLOCATION("SW1:6") /* Listed as "Unused" */
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) PORT_DIPLOCATION("SW1:7") /* Listed as "Unused" */
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $600002.w
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") // $700000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") // $700002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") // $700004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) //jumper pad
+ PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("IN0") // $700008.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("IN1") // $70000a.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+/***************************************************************************
+ Guardians
+***************************************************************************/
+
+static INPUT_PORTS_START( grdians )
+ PORT_START("DSW1") // $600000.w
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 1
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 2
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 3
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, "Title" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0008, "Guardians" )
+ PORT_DIPSETTING( 0x0000, "Denjin Makai II" )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, "1" )
+ PORT_DIPSETTING( 0x0030, "2" )
+ PORT_DIPSETTING( 0x0010, "3" )
+ PORT_DIPSETTING( 0x0000, "4" )
+ PORT_SERVICE_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" ) /* NOTE: Test mode shows player 3 & 4 controls, but it's a two player game */
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $600002.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
+ PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") // $700000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") // $700002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") // $700004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Wakakusamonogatari Mahjong Yonshimai
+***************************************************************************/
+
+static INPUT_PORTS_START( mj4simai )
+ PORT_START("DSW1") // $600300.w
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $600302.w
+ PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3")
+ PORT_DIPSETTING( 0x0004, "0" )
+ PORT_DIPSETTING( 0x0003, "1" )
+ PORT_DIPSETTING( 0x0002, "2" )
+ PORT_DIPSETTING( 0x0001, "3" )
+ PORT_DIPSETTING( 0x0000, "4" )
+ PORT_DIPSETTING( 0x0007, "5" )
+ PORT_DIPSETTING( 0x0006, "6" )
+ PORT_DIPSETTING( 0x0005, "7" )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") // $600100.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY0") // $600000(0)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY1") // $600000(1)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)
+
+ PORT_START("P1_KEY2") // $600000(2)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
+ PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY3") // $600000(3)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY4") // $600000(4)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )
+ PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY0") // $600000(0)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY1") // $600000(1)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)
+
+ PORT_START("P2_KEY2") // $600000(2)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
+ PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY3") // $600000(3)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY4") // $600000(4)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2)
+ PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel
+***************************************************************************/
+
+static INPUT_PORTS_START( myangel )
+ PORT_START("DSW1") // $700300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0030, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $700302.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$700000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$700002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$700004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel 2
+***************************************************************************/
+
+static INPUT_PORTS_START( myangel2 )
+ PORT_START("DSW1") //$600300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0030, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") //$600302.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" ) /* Listed as "Unused" */
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$600000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$600002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$600004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Puzzle De Bowling
+***************************************************************************/
+
+static INPUT_PORTS_START( pzlbowl )
+ PORT_START("DSW1") //$400300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
+ PORT_DIPSETTING( 0x0030, DEF_STR( Easiest ) )
+ PORT_DIPSETTING( 0x0028, DEF_STR( Easier ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0038, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Harder ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Very_Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:7,8")
+ PORT_DIPSETTING( 0x0040, "1" )
+ PORT_DIPSETTING( 0x00c0, "2" ) /* This setting is not defined in the manual */
+ PORT_DIPSETTING( 0x0080, "3" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") //$400302.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+// PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) /* This setting is not defined in the manual */
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+// PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) ) /* This setting is not defined in the manual */
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$500000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$500002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$500004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Protection?
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Penguin Bros
+***************************************************************************/
+
+static INPUT_PORTS_START( penbros )
+ PORT_START("DSW1") //$500300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") //$500302.w
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x000c, "3" )
+ PORT_DIPSETTING( 0x0004, "4" )
+ PORT_DIPSETTING( 0x0008, "5" )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0010, "150k and 500k" )
+ PORT_DIPSETTING( 0x0030, "200k and 700k" )
+ PORT_DIPSETTING( 0x0000, "Every 250k" ) // no extra life after the one at 1500k
+ PORT_DIPSETTING( 0x0020, DEF_STR( None ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW2:7,8")
+ PORT_DIPSETTING( 0x00c0, "2" )
+ PORT_DIPSETTING( 0x0040, "3" )
+ PORT_DIPSETTING( 0x0080, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$600000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 1 button 3 is unused */
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$600002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 2 button 3 is unused */
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$600004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Reel'N Quake
+***************************************************************************/
+
+static INPUT_PORTS_START( reelquak )
+ PORT_START("DSW1") // $400300.w
+ PORT_DIPNAME( 0x0001, 0x0001, "Game Style" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0001, DEF_STR( Standard ) )
+ PORT_DIPSETTING( 0x0000, "Redemption" )
+ PORT_DIPNAME( 0x000e, 0x000e, "Key-In Credits" ) PORT_DIPLOCATION("SW1:2,3,4")
+ PORT_DIPSETTING( 0x000c, "1 Turn / 2 Credits" )
+ PORT_DIPSETTING( 0x000a, "1 Turn / 3 Credits" )
+ PORT_DIPSETTING( 0x0008, "1 Turn / 5 Credits" )
+ PORT_DIPSETTING( 0x000e, "1 Turn / 10 Credits" )
+ PORT_DIPSETTING( 0x0006, "1 Turn / 20 Credits" )
+ PORT_DIPSETTING( 0x0004, "1 Turn / 25 Credits" )
+ PORT_DIPSETTING( 0x0002, "1 Turn / 50 Credits" )
+ PORT_DIPSETTING( 0x0000, "1 Turn / 100 Credits" )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") // bit 7 tested according to game style
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
+
+ PORT_START("DSW2") // $400302.w PORT_START("DSW2") // $400302.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") // used
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_START("P1") // $400001.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // bet cancel
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // collect
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // double up
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // big
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_BET ) // bet
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") // small
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) // start
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("TICKET") // $400003.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("ticket", ticket_dispenser_device, line_r) // ticket sensor
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Knock Down") // knock down
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ticket Clear") // ticket clear
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Ticket Resume") // ticket resume
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // key in
+ PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW ) // test mode
+
+ PORT_START("SYSTEM") // $400005.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // coin a
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // coin b
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // diagnostic
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Endless Riches
+***************************************************************************/
+
+static INPUT_PORTS_START( endrichs )
+ PORT_INCLUDE(reelquak)
+
+ PORT_MODIFY("DSW1") // $400300.w
+ PORT_DIPNAME( 0x0001, 0x0001, "Payout Style" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0001, "Normal Payout" )
+ PORT_DIPSETTING( 0x0000, "Ticket Payout" ) // Ticket Printer?
+
+ PORT_MODIFY("DSW2") // $400302.w
+ PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW2:1" ) // DSW2 unpopulated
+ PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW2:2" )
+ PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW2:3" )
+ PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW2:4" )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW2:5" )
+ PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW2:6" )
+ PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW2:7" )
+ PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Sammy Outdoor Shooting
+***************************************************************************/
+
+static INPUT_PORTS_START( deerhunt )
+ PORT_START("DSW1") // $400000.w
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6")
+ PORT_DIPSETTING( 0x0028, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // fffd0a.w
+ PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1")
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0020, "Red" )
+ PORT_DIPSETTING( 0x0000, "Yellow" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "3" )
+ PORT_DIPSETTING( 0x0000, "4" )
+ PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, "Pump Action" )
+ PORT_DIPSETTING( 0x0000, "Hand Gun" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("GUN1") // $500000
+ PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
+ PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
+
+ PORT_START("GUN2") // $580000.b
+ PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used
+
+ PORT_START("TRIGGER") // $700000
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("PUMP") // $700003.b
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump
+ PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("COIN") // $700005.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("BUTTONS") // $400002
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump
+ PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( turkhunt )
+ PORT_INCLUDE(deerhunt)
+
+ PORT_MODIFY("DSW2") // fffd0a.w
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( wschamp )
+ PORT_INCLUDE(deerhunt)
+
+ PORT_MODIFY("DSW1") // $400000.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
+ PORT_DIPSETTING( 0x0009, "4 Coins Start, 4 Coins Continue" )
+ PORT_DIPSETTING( 0x0008, "4 Coins Start, 3 Coins Continue" )
+ PORT_DIPSETTING( 0x0007, "4 Coins Start, 2 Coins Continue" )
+ PORT_DIPSETTING( 0x0006, "4 Coins Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x000c, "3 Coins Start, 3 Coins Continue" )
+ PORT_DIPSETTING( 0x000b, "3 Coins Start, 2 Coins Continue" )
+ PORT_DIPSETTING( 0x000a, "3 Coins Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x000e, "2 Coins Start, 2 Coins Continue" )
+ PORT_DIPSETTING( 0x000d, "2 Coins Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x000f, "1 Coin Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("DSW2") // fffd0a.w
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+
+ PORT_MODIFY("GUN2") // $580000
+ PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
+ PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
+
+ PORT_MODIFY("TRIGGER") // $700000
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P2
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P1
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("PUMP") // $700003.b
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P2
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P1
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("COIN") // $700005.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("BUTTONS") // $400002
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump P1
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // pump P2
+ PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( trophyh )
+ PORT_INCLUDE(wschamp)
+
+ PORT_MODIFY("DSW2") // fffd0a.w
+ PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */
+ PORT_DIPSETTING( 0x0020, "Red" )
+ PORT_DIPSETTING( 0x0000, "Yellow" )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Funcube series
+***************************************************************************/
+
+static INPUT_PORTS_START( funcube )
+ PORT_START("SWITCH") // c00030.l
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) // coin solenoid 1
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) // coin solenoid 2
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) // hopper sensor
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) // game select
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME( "Reset Key" )
+ PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
+ PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+
+ PORT_START("BATTERY")
+ PORT_DIPNAME( 0x10, 0x10, "Battery" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+
+ PORT_START("DEBUG")
+ // 500002.w
+ PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+
+ // 500000.w
+ PORT_DIPNAME( 0x00010000, 0x00000000, "Debug 0" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00010000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00020000, 0x00000000, "Debug 1" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00020000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00040000, 0x00000000, "Debug 2" ) // Touch-Screen
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00040000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00080000, 0x00000000, "Debug 3" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00080000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00100000, 0x00000000, "Debug 4" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00100000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00200000, 0x00000000, "Debug 5" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00200000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00400000, 0x00000000, "Debug 6" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00400000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00800000, 0x00000000, "Debug 7" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00800000, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+
+
+ Graphics Layouts
+
+
+***************************************************************************/
+
+static const gfx_layout layout_4bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_4bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,
+ RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_6bpp =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 6,
+ {
+ RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0,
+ RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_8bpp =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 8,
+ { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,
+ RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0,
+ RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_3bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 3,
+ { RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_2bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 2,
+ { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+/* Tiles are 8bpp, but the hardware is additionally able to discard
+ some bitplanes and use the low 4 bits only, or the high 4 bits only */
+static GFXDECODE_START( seta2 )
+ GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_lo, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_hi, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, layout_6bpp, 0, 0x8000/16 ) // 6bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, layout_8bpp, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, layout_3bpp_lo, 0, 0x8000/16 ) // 3bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, layout_2bpp_hi, 0, 0x8000/16 ) // 2bpp, but 4bpp color granularity
+GFXDECODE_END
+
+/***************************************************************************
+ Funcube series
+***************************************************************************/
+
+static const gfx_layout funcube_layout_4bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+// { STEP4(7*8, -8) },
+ { STEP4(0*8, 8) }, // needed by funcube3 text
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_4bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(4*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_6bpp =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 6,
+ { STEP4(7*8, -8), STEP2(3*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_8bpp =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 8,
+ { STEP8(7*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_3bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 3,
+ { 7*8,6*8,5*8 },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_2bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { STEP2(5*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+/* Tiles are 8bpp, but the hardware is additionally able to discard
+ some bitplanes and use the low 4 bits only, or the high 4 bits only */
+static GFXDECODE_START( funcube )
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_lo, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_hi, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_6bpp, 0, 0x8000/16 ) // 6bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_8bpp, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_3bpp_lo, 0, 0x8000/16 ) // 3bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_2bpp_hi, 0, 0x8000/16 ) // 2bpp, but 4bpp color granularity
+GFXDECODE_END
+
+
+/***************************************************************************
+
+ Machine Drivers
+
+***************************************************************************/
+
+INTERRUPT_GEN_MEMBER(seta2_state::seta2_interrupt)
+{
+ /* VBlank is connected to INT0 (external interrupts pin 0) */
+ m_tmp68301->external_interrupt_0();
+}
+
+INTERRUPT_GEN_MEMBER(seta2_state::samshoot_interrupt)
+{
+ m_tmp68301->external_interrupt_2(); // to do: hook up x1-10 interrupts
+}
+
+static MACHINE_CONFIG_START( seta2, seta2_state )
+ MCFG_CPU_ADD("maincpu", M68301, XTAL_50MHz/3) // !! TMP68301 !!
+ MCFG_CPU_PROGRAM_MAP(mj4simai_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", seta2_state, seta2_interrupt)
+ MCFG_CPU_IRQ_ACKNOWLEDGE_DEVICE("tmp68301",tmp68301_device,irq_callback)
+
+ MCFG_DEVICE_ADD("tmp68301", TMP68301, 0)
+
+ // video hardware
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(0x200, 0x200)
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
+ MCFG_SCREEN_UPDATE_DRIVER(seta2_state, screen_update)
+ MCFG_SCREEN_VBLANK_DRIVER(seta2_state, screen_eof)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", seta2)
+ MCFG_PALETTE_ADD("palette", 0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity
+ MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
+
+ // sound hardware
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("x1snd", X1_010, XTAL_50MHz/3) // clock?
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( mj4simai, seta2 )
+ MCFG_MACHINE_START_OVERRIDE(seta2_state, mj4simai)
+
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( gundamex, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(gundamex_map)
+
+ MCFG_DEVICE_MODIFY("tmp68301")
+ MCFG_TMP68301_IN_PARALLEL_CB(READ16(seta2_state, gundamex_eeprom_r))
+ MCFG_TMP68301_OUT_PARALLEL_CB(WRITE16(seta2_state, gundamex_eeprom_w))
+
+ MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x00, 0x180-1, 0x100, 0x1e0-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( grdians, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(grdians_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x130 -1, 0x80, 0x80 + 0xe8 -1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( myangel, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(myangel_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1)
+
+ MCFG_VIDEO_START_OVERRIDE(seta2_state,yoffset)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( myangel2, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(myangel2_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1)
+
+ MCFG_VIDEO_START_OVERRIDE(seta2_state,yoffset)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( pzlbowl, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(pzlbowl_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x10, 0x190-1, 0x100, 0x1f0-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( penbros, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(penbros_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x140-1, 0x80, 0x160-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( reelquak, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(reelquak_map)
+
+ MCFG_DEVICE_MODIFY("tmp68301")
+ MCFG_TMP68301_OUT_PARALLEL_CB(WRITE16(seta2_state, reelquak_leds_w))
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+ MCFG_TICKET_DISPENSER_ADD("ticket", attotime::from_msec(200), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x80, 0x170-1)
+
+ MCFG_VIDEO_START_OVERRIDE(seta2_state,xoffset)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( samshoot, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(samshoot_map)
+ MCFG_CPU_PERIODIC_INT_DRIVER(seta2_state, samshoot_interrupt, 60)
+
+ MCFG_DEVICE_MODIFY("tmp68301")
+ MCFG_TMP68301_IN_PARALLEL_CB(IOPORT("DSW2"))
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x40, 0x130-1)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+ Funcube series
+***************************************************************************/
+
+TIMER_DEVICE_CALLBACK_MEMBER(seta2_state::funcube_interrupt)
+{
+ int scanline = param;
+
+ if(scanline == 368)
+ m_maincpu->set_input_line(1, HOLD_LINE);
+
+ if(scanline == 0)
+ m_maincpu->set_input_line(2, HOLD_LINE);
+}
+
+MACHINE_START_MEMBER(seta2_state, funcube)
+{
+ save_item(NAME(m_funcube_coin_start_cycles));
+ save_item(NAME(m_funcube_hopper_motor));
+}
+
+MACHINE_RESET_MEMBER(seta2_state, funcube)
+{
+ m_funcube_coin_start_cycles = 0;
+ m_funcube_hopper_motor = 0;
+}
+
+static MACHINE_CONFIG_START( funcube, seta2_state )
+
+ MCFG_CPU_ADD("maincpu", MCF5206E, XTAL_25_447MHz)
+ MCFG_CPU_PROGRAM_MAP(funcube_map)
+ MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", seta2_state, funcube_interrupt, "screen", 0, 1)
+
+ MCFG_CPU_ADD("sub", H83007, FUNCUBE_SUB_CPU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(funcube_sub_map)
+ MCFG_CPU_IO_MAP(funcube_sub_io)
+
+ MCFG_MCF5206E_PERIPHERAL_ADD("maincpu_onboard")
+
+ MCFG_FUNCUBE_TOUCHSCREEN_ADD("touchscreen", 200)
+ MCFG_FUNCUBE_TOUCHSCREEN_TX_CALLBACK(DEVWRITELINE(":sub:sci1", h8_sci_device, rx_w))
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ MCFG_MACHINE_START_OVERRIDE(seta2_state, funcube)
+ MCFG_MACHINE_RESET_OVERRIDE(seta2_state, funcube)
+
+ // video hardware
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) // not accurate
+ MCFG_SCREEN_SIZE(0x200, 0x200)
+ MCFG_SCREEN_VISIBLE_AREA(0x0+1, 0x140-1+1, 0x80, 0x170-1)
+ MCFG_SCREEN_UPDATE_DRIVER(seta2_state, screen_update)
+ MCFG_SCREEN_VBLANK_DRIVER(seta2_state, screen_eof)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", funcube)
+ MCFG_PALETTE_ADD("palette", 0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity
+ MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
+
+ // sound hardware
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz)
+ MCFG_SOUND_ROUTE(0, "lspeaker", 0.80)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 0.80)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( funcube2, funcube )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(funcube2_map)
+
+ MCFG_CPU_MODIFY("sub")
+ MCFG_CPU_IO_MAP(funcube2_sub_io)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80, 0x170-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( funcube3, funcube2 )
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80-0x40, 0x170-1-0x40)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_START( namcostr, seta2_state )
+ MCFG_CPU_ADD("maincpu", M68301, XTAL_50MHz/3) // !! TMP68301 !!
+ MCFG_CPU_PROGRAM_MAP(namcostr_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", seta2_state, seta2_interrupt)
+ MCFG_CPU_IRQ_ACKNOWLEDGE_DEVICE("tmp68301",tmp68301_device,irq_callback)
+
+ MCFG_DEVICE_ADD("tmp68301", TMP68301, 0) // does this have a ticket dispenser?
+
+ // video hardware
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(0x200, 0x200)
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
+ MCFG_SCREEN_UPDATE_DRIVER(seta2_state, screen_update)
+ MCFG_SCREEN_VBLANK_DRIVER(seta2_state, screen_eof)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", funcube)
+ MCFG_PALETTE_ADD("palette", 0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity
+ MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
+
+ // sound hardware
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz)
+ MCFG_SOUND_ROUTE(0, "lspeaker", 0.80)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 0.80)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+ ROMs Loading
+
+***************************************************************************/
+
+/***************************************************************************
+
+FUNCUBE
+EVA2E PCB
+
+It's the same PCB as Namco Stars (P0-140B). It's a lot more complicated to dump
+than the others because there are several surface mounted flash ROMs spread across
+multiple daughterboards instead of simple socketed 32M DIP42 mask roms all on one PCB.
+
+***************************************************************************/
+
+ROM_START( funcube )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fcu1_prg0-f.u08", 0x00000, 0x80000, CRC(57f4f340) SHA1(436fc66409b254aba68ae33fc994bc270ce803a6) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fcu_0_iopr-0b.1b", 0x00000, 0x20000, CRC(87e3690f) SHA1(1b9dc573de31543884678df2dba2d6a74d6a2496) )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_BYTE( "fcu1_obj-0a.u12", 0x000000, 0x200000, CRC(908b6baf) SHA1(cb5aa8c9b16abb17d8cc16d0d3b2f690a48ee503) )
+ ROM_LOAD32_BYTE( "fcu1_obj-0a.u13", 0x000001, 0x200000, CRC(8c31ca21) SHA1(e497ab1d7d30b41928a0c3db1ea7c3420376ad8c) )
+ ROM_LOAD32_BYTE( "fcu1_obj-0a.u14", 0x000002, 0x200000, CRC(4298d599) SHA1(d245206bc78de5f17da85ae6063b662cf9cf67aa) )
+ ROM_LOAD32_BYTE( "fcu1_obj-0a.u15", 0x000003, 0x200000, CRC(0669c78e) SHA1(0158fc4f90efa12d795b97873b8646c352864c69) )
+
+ ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
+ ROM_LOAD( "fcu1_snd-0a.u40", 0x000000, 0x200000, CRC(448539bc) SHA1(9e53bd5e29d1a88bf634e58bfeebccd3a1c2d866) )
+ROM_END
+
+/***************************************************************************
+
+ FUNCUBE (BET) Series PCB for chapters 2 through 5
+
+PCB Number: B0-006B (also known as EVA3_A system and is non-JAMMA)
++------------------------------------------------+
+|+--+ S +---+ +---+ CN5 |
+|| | W | | | | CN6?|
+|| | 4 | U | | U | |
+|| | | 4 | | 4 | +---+ CN2?|
+|| | | 2 | | 3 | |DX | |
+|| | | | | | |102| |
+||C | | | | | +---+ |
+||N | +---+ +---+ |
+||4 | |
+|| | +----------+ M1 |
+|| | M3 | | C |
+|| | | NEC | M1 N |
+|| | M3 | DX-101 | 3 |
+|| | | | |
+|| | | | 50MHz |
+|+--+ +----------+ |
+| PIC 25.447MHz +-----------+ |
+| CN7 | U47 | |
+| +-----------+ |
+| +-----------+ +---+ +---+ D |
+| | U3 | |OKI| |DX | S |
+| M2 +-----------+ | | |102| W |
+| +---+ +---+ 1 |
+| ispLSI2032 |
+| M1 +---+ |
+| +----------+ |IDT| +--+|
+| | | C | | | ||
+| C | ColdFire | N +---+ | ||
+| N M2 | XCF5206E | 8 | ||
+| 1 | | +---+ |C ||
+| | | |H8 | |N ||
+| M1 +----------+ +---+ D |9 ||
+| 14.7456MHz S | ||
+| +-----------+W | ||
+| SW1 BAT1 | U49 |2 +--+|
+| +-----------+ |
++------------------------------------------------+
+
+ CPU: ColdFire XCF5206EFT54 (160 Pin PQFP)
+ Hitachi H8/3007 (64130007F20) used for touch screen I/O
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x2)
+ Sound: OKI MSM9810B 8-Channel Mixing ADPCM Type Voice Synthesis LSI
+ OSC: 50MHz, 25.447MHz & 14.7456MHz
+ Other: Lattice ispLSI2032 - stamped "EVA3A"
+ BAT1 - CR2032 3Volt
+
+ColdFire XCF5206EFT54:
+ 68K/ColdFire V2 core family
+ 8K internal SRAM
+ 54MHz (max) Bus Frequency
+ 32bit External Bus Width
+ 2 UART Serial Interfaces
+ 2 Timer Channels
+
+PIC - PIC12C508 MCU used for security
+ Labeled FC21A for Funcube 2
+ Labeled FC41A for Funcube 4
+
+Ram M1 are Toshiba TC55257DFL-70L
+Ram M2 are NEC D43001GU-70L
+Ram M3 are ISSI IS62C1024L-70Q
+IDT - IDT 7130 64-pin TQFP High-speed 1K x 8 Dual-Port Static RAM
+
+CN1 - Unused 64 pin double row connecter
+CN2? 2x2 connecter
+CN3 - Unused 50 pin double row connecter
+CN4 - 96 pin triple row connecter
+CN5 - 2x3 pin connecter
+CN6? 3x3 connecter
+CN7 - Unused 20 pin connecter
+CN8 - 8 pin single row connecter
+CN9 - 40 pin double row connecter
+
+DSW1 - 8 position dipswitch
+DSW2 - 2 position dipswitch
+SW1 - Pushbutton
+SW4 - Single position slider switch
+
+U3 - Is a 27C4002 EPROM
+U49 - Is a 27C1001 EPROM
+U42, U43 & U47 are MASK ROMs read as 27C322
+
+The same H8/3007 code "FC21 IOPR-0" at U49 is used for FUNCUBE 2,3,4 & 5
+
+***************************************************************************/
+
+ROM_START( funcube2 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fc21_prg-0b.u3", 0x00000, 0x80000, CRC(add1c8a6) SHA1(bf91518da659098a4bad4e756533525fcc910570) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
+
+ ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
+ ROM_LOAD( "fc21a.u57", 0x000, 0x300, NO_DUMP )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "fc21_obj-0.u43", 0x000000, 0x400000, CRC(08cfe6d9) SHA1(d10f362dcde01f7a9855d8f76af3084b5dd1573a) )
+ ROM_LOAD32_WORD( "fc21_obj-1.u42", 0x000002, 0x400000, CRC(4c1fbc20) SHA1(ff83691c19ce3600b31c494eaec26d2ac79e0028) )
+
+ ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
+ ROM_LOAD( "fc21_voi0.u47", 0x000000, 0x200000, CRC(4a49370a) SHA1(ac10e2c25626965b49475767ef5a0ec3ba9a2d01) )
+ROM_END
+
+ROM_START( funcube3 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fc31_prg-0a.u4", 0x00000, 0x80000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
+
+ ROM_REGION( 0x400, "pic", 0 ) // PIC12C508? Code
+ ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "fc31_obj-0.u43", 0x000000, 0x400000, CRC(08c5eb6f) SHA1(016d8f3067db487ccd47188142743897c9722b1f) )
+ ROM_LOAD32_WORD( "fc31_obj-1.u42", 0x000002, 0x400000, CRC(4dadc76e) SHA1(cf82296b38dc22a618fd178816316af05f2459b3) )
+
+ ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
+ ROM_LOAD( "fc31_snd-0.u47", 0x000000, 0x200000, CRC(36b03769) SHA1(20e583359421e0933c781a487fe5f7220052a6d4) )
+ROM_END
+
+ROM_START( funcube4 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fc41_prg-0.u3", 0x00000, 0x80000, CRC(ef870874) SHA1(dcb8dc3f780ca135df55e4b4f3c95620597ad28f) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
+
+ ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
+ ROM_LOAD( "fc41a", 0x000, 0x300, NO_DUMP )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "fc41_obj-0.u43", 0x000000, 0x400000, CRC(9ff029d5) SHA1(e057f4929aa745ecaf9d4ff7e39974c82e440146) )
+ ROM_LOAD32_WORD( "fc41_obj-1.u42", 0x000002, 0x400000, CRC(5ab7b087) SHA1(c600158b2358cdf947357170044dda2deacd4f37) )
+
+ ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
+ ROM_LOAD( "fc41_snd0.u47", 0x000000, 0x200000, CRC(e6f7d2bc) SHA1(638c73d439eaaff8097cb0aa2684f9f7111bcade) )
+ROM_END
+
+ROM_START( funcube5 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fc51_prg-0.u4", 0x00000, 0x80000, CRC(4e34c2d8) SHA1(1ace4f6edab291e69e5c36b15193fba62f4a6773) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
+
+ ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
+ ROM_LOAD( "fc51a.u57", 0x000, 0x300, NO_DUMP )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "fc51_obj-0.u43", 0x000000, 0x400000, CRC(116624b3) SHA1(c0b3dbe0ea4a0808222616c3ef77b2d1194a970a) )
+ ROM_LOAD32_WORD( "fc51_obj-1.u42", 0x000002, 0x400000, CRC(35c6ec61) SHA1(424c9b66a2cdd5217d8a577d0179d1228112ee5b) )
+
+ ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
+ ROM_LOAD( "fc51_snd-0.u47", 0x000000, 0x200000, CRC(2a504fe1) SHA1(911ad650bf48aa78d9cb3c64284aa526ceb519ba) )
+ROM_END
+
+DRIVER_INIT_MEMBER(seta2_state,funcube)
+{
+ UINT32 *main_cpu = (UINT32 *) memregion("maincpu")->base();
+ UINT16 *sub_cpu = (UINT16 *) memregion("sub")->base();
+
+ main_cpu[0x064/4] = 0x0000042a; // PIC protection?
+
+ // Sub CPU
+ sub_cpu[0x506/2] = 0x5470; // rte -> rts
+}
+
+DRIVER_INIT_MEMBER(seta2_state,funcube2)
+{
+ UINT32 *main_cpu = (UINT32 *) memregion("maincpu")->base();
+ UINT16 *sub_cpu = (UINT16 *) memregion("sub")->base();
+
+ main_cpu[0xa5c/4] = 0x4e713e3c; // PIC protection?
+ main_cpu[0xa74/4] = 0x4e713e3c;
+ main_cpu[0xa8c/4] = 0x4e7141f9;
+
+ // Sub CPU
+ sub_cpu[0x4d4/2] = 0x5470; // rte -> rts
+}
+
+DRIVER_INIT_MEMBER(seta2_state,funcube3)
+{
+ UINT32 *main_cpu = (UINT32 *) memregion("maincpu")->base();
+ UINT16 *sub_cpu = (UINT16 *) memregion("sub")->base();
+
+ main_cpu[0x008bc/4] = 0x4a804e71;
+ main_cpu[0x19f0c/4] = 0x4e714e71;
+ main_cpu[0x19fb8/4] = 0x4e714e71;
+
+ // Sub CPU
+ sub_cpu[0x4d4/2] = 0x5470; // rte -> rts
+}
+
+/***************************************************************************
+
+Guardians
+Banpresto, 1995
+
+This hardware is not common Banpresto hardware. Possibly licensed
+to them from another manufacturer? Or an early design that they decided
+not to use for future games? Either way, this game is _extremely_ rare :-)
+
+PCB Layout
+----------
+
+P-FG01-1
+------------------------------------------------------
+| X1-010 6264 U32 CXK581000 |
+| CXK581000 U16 |
+| |
+| U20 |
+| U3 U5 U2 U4 62256 CXK58257 |
+| 62256 CXK58257 U15 |
+| |
+|J U19 |
+|A TMP68301AF-16 |
+|M U18 |
+|M NEC |
+|A NEC DX-101 U22 |
+| DX-102 |
+| U17 |
+| PAL 50MHz |
+| U21 |
+| DSW1(8) |
+| DSW2(8) CXK58257 NEC |
+| CXK58257 DX-102|
+------------------------------------------------------
+
+Notes:
+ HSync: 15.23kHz
+ VSync: 58.5Hz
+
+***************************************************************************/
+
+ROM_START( grdians )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) )
+ ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
+ ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) )
+ ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) )
+
+ ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
+ ROM_LOAD( "u16.bin", 0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) )
+ ROM_LOAD( "u20.bin", 0x0600000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) )
+ ROM_CONTINUE( 0x0400000, 0x200000 )
+
+ ROM_LOAD( "u15.bin", 0x0800000, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) )
+ ROM_LOAD( "u19.bin", 0x0e00000, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) )
+ ROM_CONTINUE( 0x0c00000, 0x200000 )
+
+ ROM_LOAD( "u18.bin", 0x1000000, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) )
+ ROM_LOAD( "u22.bin", 0x1600000, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) )
+ ROM_CONTINUE( 0x1400000, 0x200000 )
+
+ ROM_LOAD( "u17.bin", 0x1800000, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) )
+ ROM_LOAD( "u21.bin", 0x1e00000, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) )
+ ROM_CONTINUE( 0x1c00000, 0x200000 )
+
+ ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "u32.bin", 0x100000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) )
+ROM_END
+
+/***************************************************************************
+
+MS Gundam Ex Revue
+Banpresto, 1994
+
+This game runs on Seta/Allumer hardware
+
+PCB Layout
+----------
+
+P0-113A BP949KA
+|----------------------------------|
+| X1-010 6264 U28 |
+| 581001 U19 |
+| U3 U5 U2 U4 581001 U17 |
+| 62256 62256 U15 |
+|J U20 |
+|A U77 68301 U18 |
+|M * U16 |
+|M 93C46 U23 |
+|A U22 |
+| U21 |
+| DSW1 50MHz |
+| DSW2 PAL 32.5304MHz |
+| 20MHz PAL |
+|----------------------------------|
+
+Notes:
+ *: unknown QFP208 (has large heatsink on it). Should be similar to other known
+ graphics chips used on Seta hardware of this era.
+ 68301 clock: 16.000MHz (?? From what OSC + divider??)
+ VSync: 60Hz
+
+***************************************************************************/
+
+ROM_START( gundamex )
+ ROM_REGION( 0x600000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "ka002002.u2", 0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) )
+ ROM_LOAD16_BYTE( "ka002004.u3", 0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) )
+ ROM_LOAD16_BYTE( "ka002001.u4", 0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) )
+ ROM_LOAD16_BYTE( "ka002003.u5", 0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) )
+ ROM_LOAD16_WORD_SWAP( "ka001005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) )
+
+ ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
+ ROM_LOAD( "ka001009.u16", 0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) )
+ ROM_LOAD( "ka001010.u18", 0x0200000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) )
+ ROM_LOAD( "ka001011.u20", 0x0400000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) )
+ ROM_LOAD( "ka001012.u15", 0x0800000, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) )
+ ROM_LOAD( "ka001013.u17", 0x0a00000, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) )
+ ROM_LOAD( "ka001014.u19", 0x0c00000, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) )
+ ROM_LOAD( "ka001006.u21", 0x1000000, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) )
+ ROM_LOAD( "ka001007.u22", 0x1200000, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) )
+ ROM_LOAD( "ka001008.u23", 0x1400000, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) )
+ ROM_FILL( 0x1800000, 0x600000, 0 ) // 6bpp instead of 8bpp
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "ka001015.u28", 0x100000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) )
+
+ ROM_REGION16_BE( 0x80, "eeprom", 0 )
+ ROM_LOAD( "eeprom.bin", 0x0000, 0x0080, CRC(80f8e248) SHA1(1a9787811e56d95f7acbedfb00225b6e7df265eb) )
+ROM_END
+
+/***************************************************************************
+
+Wakakusamonogatari Mahjong Yonshimai (JPN Ver.)
+(c)1996 Maboroshi Ware
+
+Board: P0-123A
+
+CPU: TMP68301 (68000 core)
+OSC: 50.0000MHz
+ 32.5304MHz
+
+Sound: X1-010
+
+***************************************************************************/
+
+ROM_START( mj4simai )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "ll.u2", 0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) )
+ ROM_LOAD16_BYTE( "lh1.u3", 0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) )
+ ROM_LOAD16_BYTE( "hl.u4", 0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) )
+ ROM_LOAD16_BYTE( "hh.u5", 0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) )
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "cha-03.u16", 0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) )
+ ROM_LOAD( "cha-04.u18", 0x0400000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) )
+ ROM_LOAD( "cha-05.u15", 0x0800000, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) )
+ ROM_LOAD( "cha-06.u17", 0x0c00000, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) )
+ ROM_LOAD( "cha-01.u21", 0x1000000, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) )
+ ROM_LOAD( "cha-02.u22", 0x1400000, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) )
+ ROM_FILL( 0x1800000, 0x800000, 0 ) // 6bpp instead of 8bpp
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "cha-07.u32", 0x100000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) )
+ROM_END
+
+/***************************************************************************
+
+Kosodate Quiz My Angel (JPN Ver.)
+(c)1996 Namco
+
+Board: KE (Namco) ; P0-125A (Seta)
+
+CPU: TMP68301 (68000 core)
+OSC: 50.0000MHz
+ 32.5304MHz
+
+Sound: X1-010
+
+***************************************************************************/
+
+ROM_START( myangel )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) )
+ ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) )
+ ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) )
+ ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) )
+
+ ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) )
+ ROM_LOAD( "kq1-cg0.u16", 0x200000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) )
+ ROM_LOAD( "kq1-cg3.u19", 0x400000, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) )
+ ROM_LOAD( "kq1-cg1.u15", 0x600000, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) )
+ ROM_LOAD( "kq1-cg6.u22", 0x800000, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) )
+ ROM_LOAD( "kq1-cg4.u18", 0xa00000, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) )
+ ROM_LOAD( "kq1-cg7.u21", 0xc00000, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) )
+ ROM_LOAD( "kq1-cg5.u17", 0xe00000, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) )
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kq1-snd.u32", 0x100000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) )
+ROM_END
+
+/***************************************************************************
+
+Kosodate Quiz My Angel 2 (JPN Ver.)
+(c)1997 Namco
+
+Board: KL (Namco) ; P0-136A (Seta)
+
+CPU: TMP68301 (68000 core)
+OSC: 50.0000MHz
+ 32.5304MHz
+
+Sound: X1-010
+
+***************************************************************************/
+
+ROM_START( myangel2 )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) )
+ ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) )
+ ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) )
+ ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) )
+
+ ROM_REGION( 0x1800000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) )
+ ROM_LOAD( "kqs1-cg0.u16", 0x0200000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) )
+ ROM_LOAD( "kqs1-cg5.u19", 0x0600000, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) )
+ ROM_LOAD( "kqs1-cg1.u15", 0x0800000, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) )
+ ROM_LOAD( "kqs1-cg6.u22", 0x0c00000, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) )
+ ROM_LOAD( "kqs1-cg2.u18", 0x0e00000, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) )
+ ROM_LOAD( "kqs1-cg7.u21", 0x1200000, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) )
+ ROM_LOAD( "kqs1-cg3.u17", 0x1400000, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) )
+ROM_END
+
+/***************************************************************************
+
+ Namco Stars
+
+ EVA2B PCB (8829970101 P0-140B Serial Z033):
+
+ TMP68301AF-16 CPU
+ DX101
+ DX102 x 2
+ OKI M9810
+ GAL 16V8d x 2
+ MAX232
+ DSW8
+ Coin Battery
+ Reset Button
+ OSC: 25.447 MHz @ XM1, 50.000 MHz @ XM2, 32.53005 MHz @ X2
+ Volume Trimmer
+
+***************************************************************************/
+
+ROM_START( namcostr )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD( "ns1mpr0.u08", 0x00000, 0x80000, BAD_DUMP CRC(008d23fe) SHA1(8c77a34dd0285c06809e99d20b9d8b31b81bfc68) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "ns1cha0.u39", 0x000000, 0x400000, BAD_DUMP CRC(372d1651) SHA1(355553992e5a474ae1e45bcdeb88804d5b75f802) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
+ ROM_LOAD32_WORD( "ns1cha1.u38", 0x000002, 0x400000, BAD_DUMP CRC(82e67809) SHA1(6b25726cd3683e1691e4d4e1628c13998f20933d) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
+
+ ROM_REGION( 0x1000000, "oki", 0 )
+ ROM_LOAD( "ns1voi0.u40", 0x000000, 0x400000, BAD_DUMP CRC(fe5c2b16) SHA1(21e4423cc91e8833297d4588343237b8b3155196) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
+ROM_END
+
+/***************************************************************************
+
+ Puzzle De Bowling (Japan)
+
+(c)1999 MOSS / Nihon System
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x3)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
+ OSC: 50MHz & 32.53047MHz
+ Other: 8 Position Dipswitch x 2
+ Lattice ispLSI2032 - stamped "KUDEC"
+
+PCB Number: P0-142A
++-----------------------------------------------------------+
+| VOL +------+ |
+| |Seta | M1 |
+| +---+ +---+ |X1-010| |
+| | | | | U4* M | | +---+ |
++-+ | U | | U | 1 +------+ | K | |
+ | | 0 | | 0 | U30* | U | |
++-+ | 7 | | 6 | U5* M | S | |
+| | | | | 1 | | |
+| +---+ +---+ | U | |
+| Lattice | 1 | |
+|J D D +---+ ispLSI2032 | 8 | |
+|A S S |DX | +-------+ +---+ |
+|M W W |102| |Toshiba| CN2 |
+|M 1 2 +---+ BAT1* | TMP | |
+|A | 68301 | U50* |
+| +-------+ |
+|C |
+|o 50MHz +----------+ XM2* |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 2 2 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| | K | | K || K || K | |
+| +---+ | U | | U || U || U | |
++-+ |DX | | C | | C || C || C | |
+ | |102| 32.53047MHz | | | || || | |
++-+ +---+ | U | | U || U || U | |
+| | 4 | | 4 || 3 || 3 | |
+| | 0 | | 1 || 8 || 9 | |
+| +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+* Unpopulated:
+ U4 & U5 RAM HM62256 equivalent
+ U50 93LC46BX EEPROM
+ U30 74HC00
+ BAT1 CR2032 3Volt battery
+ XM2 OSC
+
+Ram M1 are NEC D43001GU-70LL
+Ram M2 are LGS GM76C8128ALLFW70
+
+KUP-U06-I03 U06 Program rom ST27C4001 (even)
+KUP-U07-I03 U07 Program rom ST27C4001 (odd)
+
+KUS-U18-I00 U18 Mask rom (Samples 23C32000 32Mbit)
+
+KUC-U38-I00 U38 Mask rom (Graphics 23C32000 32Mbit)
+KUC-U39-I00 U39 Mask rom (Graphics 23C32000 32Mbit)
+KUC-U40-I00 U40 Mask rom (Graphics 23C32000 32Mbit)
+KUC-U41-I00 U41 Mask rom (Graphics 23C32000 32Mbit)
+
+***************************************************************************/
+
+ROM_START( pzlbowl )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) )
+ ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) )
+
+ ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) )
+ ROM_LOAD( "kuc-u39.i00", 0x400000, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) )
+ ROM_LOAD( "kuc-u40.i00", 0x800000, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) )
+ ROM_LOAD( "kuc-u41.i00", 0xc00000, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kus-u18.i00", 0x100000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) )
+ROM_END
+
+/***************************************************************************
+
+Penguin Brothers (Japan)
+(c)2000 Subsino
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x3)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
+ OSC: 50MHz, 32.53047MHz & 28MHz
+ Other: 8 Position Dipswitch x 2
+ Lattice ispLSI2032
+
+PCB Number: P0-142A
++-----------------------------------------------------------+
+| VOL +------+ |
+| |Seta | M1 |
+| +---+ +---+ |X1-010| |
+| | | | | M M | | +---+ |
++-+ | U | | U | 1 1 +------+ | | |
+ | | 0 | | 0 | 74HC00 | | |
++-+ | 7 | | 6 | M M | U | |
+| | | | | 1 1 | 1 | |
+| +---+ +---+ | 8 | |
+| Lattice | | |
+|J D D +---+ ispLSI2032 | | |
+|A S S |DX | +-------+ +---+ |
+|M W W |102| |Toshiba| CN2 |
+|M 1 2 +---+ BAT1* | TMP | |
+|A | 68301 | U50* |
+| +-------+ |
+|C |
+|o 50MHz +----------+ 28MHz |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 2 2 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| | | | || || | |
+| +---+ | | | || || | |
++-+ |DX | | U | | U || U || U | |
+ | |102| 32.53047MHz | 4 | | 4 || 3 || 3 | |
++-+ +---+ | 0 | | 1 || 8 || 9 | |
+| | | | || || | |
+| | | | || || | |
+| +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+Notes: pzlbowl PCB with these extra parts:
+ 28MHz OSC
+ 2x 62256 SRAM
+ 74HC00
+
+U50* Unpopulated 93LC46BX EEPROM
+BAT1* Unpopulated CR2032 3Volt battery
+
+Ram M1 are NEC D43001GU-70LL
+Ram M2 are LGS GM76C8128ALLFW70
+
+***************************************************************************/
+
+ROM_START( penbros )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "u06.bin", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) )
+ ROM_LOAD16_BYTE( "u07.bin", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) )
+
+ ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "u38.bin", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) )
+ ROM_LOAD( "u39.bin", 0x400000, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) )
+ ROM_LOAD( "u40.bin", 0x800000, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) )
+ ROM_FILL( 0xc00000, 0x400000, 0 ) // 6bpp instead of 8bpp
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "u18.bin", 0x100000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) )
+ROM_END
+
+/***************************************************************************
+
+Reel'N Quake!
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP, @ U10)
+ NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
+ OSC: 50MHz & 28MHz
+ Other: 8 Position Dipswitch x 2
+ Push Button SW1
+ 3.6V Battery at BT1
+ GAL 16V8 - labeled "KF-001" at U38
+
+Memory:
+M1 are TC551001BFL-70L at U42 & U43
+M2 is W2465K-70LL at U27
+M3 are LH5168D-10L at U8 & U9
+M4 are UT62256SC-70L at U6, U7, U13 & U14
+
+PCB Number: P-FG-02
++-----------------------------------------------------------+
+| +------+ U U |
+| VOL |Seta | M 5 5 +--------------+|
+| |X1-010| 2 8 7 +-+ M |KF-001-005 U16||
+| +------+ * * | | 1 +--------------+|
++-+ |U| |
+ | +-+ +-+ BT1 |3| U20* |
++-+ | | | | M |2| M |
+| C |U| U |U| U M M 4 | | 1 +--------------+|
+|J N |3| 5 |2| 4 3 3 +-+ |KF-001-006 U15||
+|A 1 | | * | | * M +--------------+|
+|M +-+ +-+ 4 |
+|M C U19* |
+|A N |
+| 2 +--------------+|
+|C 1 |KF-001-007 U18||
+|o +----------+ +--------------+|
+|n C +-------+ | | |
+|n N |Toshiba| | NEC | U22* |
+|e 2 | TMP | | DX-101 | |
+|c 2 | 68301 | | | +--------------+|
+|t U +-------+ | | |KF-001-008 U17||
+|e C 5 +----------+ +--------------+|
+|r N 6 |
+| 3 * U21* |
++-+ +---+ +---+ U 50MHz 32MHz* |
+ | |DX | S |DX | 3 |
+ | |102| W |102| 8 +---+ 28MHz|
++-+ +---+ 1 +---+ M M |DX | |
+| D D 4 4 |102| |
+| S S +---+ |
+| W W |
+| 2 1 |
++-----------------------------------------------------------+
+
+CN1 - 7 Pin connector
+CN2-1 - 3 Pin connector
+CN2-2 - 3 Pin connector
+CN3 - 10 Pin connector (used for extra buttons)
+
+* Denotes not populated. U56 is unpopulated 93C45 EEPROM
+
+ U3-U5 silkscreened 27C4001
+ U57-U58 silkscreened 23C8001E
+ U15-U22 silkscreened 23C32000
+ U32 silkscreened 23C32000
+
+Note:
+ The PCB is silkscreened with 23C32000 which would be equal to the 27C322.
+ The graphics roms dumped that way have the first half as a bad mirror
+ of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160.
+
+Program ROMs:
+ Labeled roms (undumped) have been seen as KF003002 & KF003004, which
+ revision do have?
+
+V1.05 program roms have been seen with labels dated 12/17/97
+
+Reel'N Quake! is also known to be available on the P-FG-03 PCB which is
+ essentially the same layout as the P-FG-02 but with standard 8-liner
+ edge connectors. Program rom labels for this (undumped) set are:
+
+ KFP KFP
+ U02 and U03
+ C00 C00
+
+***************************************************************************/
+
+ROM_START( reelquak )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "rq_ver1.05.u2", 0x00000, 0x80000, CRC(7740d7a4) SHA1(21c28db5d4d7eea5a2506cb51b58533eba28c2cb) ) /* Should be KF00x002, x = revision */
+ ROM_LOAD16_BYTE( "rq_ver1.05.u3", 0x00001, 0x80000, CRC(8c78889e) SHA1(584ba123e9caafdbddc96a4d9b2b6f6994fa84b0) ) /* Should be KF00x004, x = revision */
+
+ ROM_REGION( 0x800000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kf-001-005_t42.u16", 0x000000, 0x200000, CRC(25e07d5c) SHA1(dd0818611f39be25dc6f0c737da4e79c6c0f9659) )
+ ROM_LOAD( "kf-001-006_t43.u15", 0x200000, 0x200000, CRC(67e2ecc4) SHA1(35cdaf7fcd29e0229da104baced41fa7620dba3d) )
+ ROM_LOAD( "kf-001-007_t44.u18", 0x400000, 0x200000, CRC(9daec83d) SHA1(07de144898deac5058d05466f29682d7840323b7) )
+ ROM_LOAD( "kf-001-008_t45.u17", 0x600000, 0x200000, CRC(f6ef6e41) SHA1(c3e838dd4dc340f44abdf45ec0b90de24f50dda9) )
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kf-001-009_t46.u32", 0x100000, 0x200000, CRC(2a9641f9) SHA1(efb9df78f1877eddf29c4dae2461546adb9cea8f) )
+
+ ROM_REGION( 0x117, "plds", 0 )
+ ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
+ROM_END
+
+/***************************************************************************
+
+Endless Riches
+(c) 199? E.N.Tiger
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP, @ U10)
+ NEC DX-102 (52 Pin PQFP x3, @ U28 U30 & U45)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
+ OSC: 50MHz & 28MHz
+ Other: 8 Position Dipswitch x 2
+ Push Button SW1
+ 3.6V Battery at BT1
+ GAL 16V8 - labeled "KF-001" at U38
+
+Memory:
+M1 are TC551001BFL-70L at U42 & U43
+M2 is W2465K-70LL at U27
+M3 are LH5168D-10L at U8 & U9
+M4 are UT62256SC-70L at U6, U7, U13 & U14
+
+PCB Number: P-FG-03
++-----+_+----------------------------------------------------+
+| +------+ U U |
+| VOL |Seta | M 5 5 +---------------+|
+| |X1-010| 2 8 7 +-+ M |KFC-U16-C00 U16||
+| +------+ * * | | 1 +---------------+|
++-+ |U| |
+ | +-+ +-+ BT1 |3| U20* |
++-+ | | | | M |2| M |
+| |U| U |U| U M M 4 | | 1 +---------------+|
+| |3| 5 |2| 4 3 3 +-+ |KFC-U15-C00 U15||
+|8 | | * | | * M +---------------+|
+| +-+ +-+ 4 |
+|L U19* |
+|I |
+|N +---------------+|
+|E |KFC-U18-C00 U18||
+|R +----------+ +---------------+|
+| +-------+ | | |
+|C C |Toshiba| | NEC | U22* |
+|o N | TMP | | DX-101 | |
+|n 1 | 68301 | | | +---------------+|
+|n U +-------+ | | |KFC-U17-C00 U17||
+|e C 5 +----------+ +---------------+|
+|c N 6 |
+|t 2 * U21* |
+|e +---+ +---+ U 50MHz 28MHz |
+|r |DX | S |DX | 3 |
+| |102| W |102| 8 +---+ OSC2*|
+| +---+ 1 +---+ M M |DX | |
++-+ D D 4 4 |102| |
+ | S S +---+ |
++-+ W W |
+| 2 1 |
++------------------------------------------------------------+
+
+CN1 - 7 Pin connector
+CN2 - 8 Pin connector
+
+* Denotes not populated.
+ U56 is unpopulated 93C45 EEPROM
+ DSW2 is unpopulated
+
+ U3-U5 silkscreened 27C4001
+ U57-U58 silkscreened 23C8001E
+ U15-U22 silkscreened 23C32000
+ U32 silkscreened 23C32000
+
+Note:
+ 8-Liner version of P-FG-02 (see Reel'N Quake! above)
+ Hitting Service Mode "F2" will show Ver 1.7, but going through the diagnostic "0"
+ Main Menu --> Test Mode --> Memory Test will show Version 1.20
+
+***************************************************************************/
+
+ROM_START( endrichs )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kfp_u02_c12.u2", 0x00000, 0x80000, CRC(462341d2) SHA1(a88215d74469513f4239853f62d4dbbffe2aa83a) )
+ ROM_LOAD16_BYTE( "kfp_u03_c12.u3", 0x00001, 0x80000, CRC(2baee8d1) SHA1(f86920382c54a259adb1dee253859561746d215a) )
+
+ ROM_REGION( 0x800000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kfc-u16-c00.u16", 0x000000, 0x200000, CRC(cbfe5e0f) SHA1(6c7c8088c43231997ac47ce05cf43c78c1fdad47) )
+ ROM_LOAD( "kfc-u15-c00.u15", 0x200000, 0x200000, CRC(98e4c36c) SHA1(651be122b78f225d38878ae90776f66989440590) )
+ ROM_LOAD( "kfc-u18-c00.u18", 0x400000, 0x200000, CRC(561ac136) SHA1(96da493157405a5d3d72b8cc3004abd3fa3eadfa) )
+ ROM_LOAD( "kfc-u17-c00.u17", 0x600000, 0x200000, CRC(34660029) SHA1(cf09b97422497d739f71e6ff8b9974fca0329928) )
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kfs-u32-c00.u32", 0x100000, 0x200000, CRC(e9ffbecf) SHA1(3cc9ab3f4be1a305235603a68ca1e15797fb27cb) ) // Yes, it's actually "KFS" here
+
+ ROM_REGION( 0x117, "plds", 0 )
+ ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
+ROM_END
+
+/***************************************************************************
+
+Sammy USA Outdoor Shooting Series PCB
+
+PCB B0-003A (or B0-003B):
+ Deer Hunting USA (c) 2000 Sammy USA
+ Turkey Hunting USA (c) 2001 Sammy USA
+
+PCB B0-010A:
+ Wing Shooting Championship (c) 2001 Sammy USA
+ Trophy Hunting - Bear & Moose (c) 2002 Sammy USA
+
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x3)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
+EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM)
+ OSC: 50MHz & 28MHz
+ Other: 8 Position Dipswitch x 2
+ Lattice ispLSI2032 - stamped "KW001"
+ Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input)
+ BAT1 - CR2032 3Volt
+
+PCB Number: B0-003A (or B0-003B)
++-----------------------------------------------------------+
+| VOL +------+ |
+| |X1-010| M1 |
+| +---+ +---+ |M60016| |
+| | | | | M M |CALRUA| +---+ |
++-+ | U | | U | 2 1 +------+ | | |
+ | | 0 | | 0 | | | |
++-+ | 7 | | 6 | M M | U | |
+| | | | | 2 1 | 1 | |
+| +---+ +---+ | 8 | |
+| Lattice | | |
+|J D +---+ C ispLSI2032 | | |
+|A S |DX | N BAT1 +-------+ +---+ |
+|M W |102| 5 |Toshiba| D |
+|M 1 +---+ | TMP | S EEPROM C |
+|A C | 68301 | W N |
+| N Lattice +-------+ 2 2 |
+|C 6 isp1016E |
+|o +----------+ 50MHz |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 3 3 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| 28MHz | | | || || | |
+| +---+ | | | || || | |
++-+ |DX | | U | | U || U || U | |
+ | |102| | 4 | | 4 || 3 || 3 | |
++-+ +---+ | 0 | | 1 || 8 || 9 | |
+| | | | || || | |
+| | | | || || | |
+| +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+PCB Number: B0-010A - This PCB is slightly revised for 2 player play
++-----------------------------------------------------------+
+| VOL +------+ |
+| |X1-010| M1 |
+| +---+ +---+ |M60016| |
+| | | | | M M |CALRUA| +---+ |
++-+ | U | | U | 2 1 +------+ | | |
+ | | 0 | | 0 | | | |
++-+ | 7 | | 6 | M M | U | |
+| | | | | 2 1 | 1 | |
+| +---+ +---+ | 8 | |
+| Lattice | | |
+|J D +---+ C ispLSI2032 | | |
+|A S |DX | N BAT1 +-------+ +---+ |
+|M W |102| 5 |Toshiba| D |
+|M 1 +---+ | TMP | S EEPROM C |
+|A C | 68301 | W N |
+| N Lattice +-------+ 2 2 |
+|C 6 isp1016E |
+|o +----------+ 50MHz |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 3 3 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| 28MHz | | | || || | |
+| +---+ C | | | || || | |
++-+ |DX | N | U | | U || U || U | |
+ | |102| 7 | 4 | | 4 || 3 || 3 | |
++-+ +---+ | 0 | | 1 || 8 || 9 | |
+| Lattice C | | | || || | |
+| isp1016E N | | | || || | |
+| 8 +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+Ram M1 are Toshiba TC55257DFL-70L
+Ram M2 are NEC D43001GU-70L
+Ram M3 are ISSI IS62C1024L-70Q
+
+U06 Program rom ST27C801 (even)
+U07 Program rom ST27C801 (odd)
+
+U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322))
+
+U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND
+
+--------------------------------------------------------------------------
+
+From the WSC upgrade instruction sheet:
+
+ Wing Shooting Championship
+ Game Echancement
+ 1/23/02
+
+New Program chip Ver. 2.00 For Wing Shooting Championship
+We are announcing NEW GAME FEATURES to enhance game play. Please refer below.
+
+NEW FEATURES
+------------
+
+ * Easier play for the first 3 hunting spots in every state with the addition of more birds.
+ * The "BEGINNER" weapon has been changed to the 5-shot PUMP SHOTGUN plus the "hit area"
+ for each shot has been increased. Same as the 3-shot SEMI-AUTO SHOTGUN.
+ * Player can now advance through all result screens faster by pulling gun trigger.
+ * The Auto Select bird is now GOOSE (easiest target) if player fails to choose bird at start of game.
+
+***************************************************************************/
+
+ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) - The "E05" breaks version label conventions but is correct & verified */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e05.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) /* checksum 694E printed on label */
+ ROM_LOAD16_BYTE( "as0907e05.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) /* checksum 5D89 printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( deerhunta ) /* Deer Hunting USA V4.2 (xx/x/2000) */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e04-v4_2.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) /* checksum 6640 printed on label */
+ ROM_LOAD16_BYTE( "as0907e04-v4_2.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) /* checksum 595A printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( deerhuntb ) /* Deer Hunting USA V4.0 (6/15/2000) */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e04.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) /* checksum 7BBB printed on label */
+ ROM_LOAD16_BYTE( "as0907e04.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) /* checksum 4C78 printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ /* Are there versions 3.x of Deer Hunting USA with labels "AS0906 E03 U06" & "AS0907 E03 U07" ?? */
+
+ROM_START( deerhuntc ) /* These rom labels break label conventions but is correct & verified. Version in program code is listed as 0.00 */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0937e01.u06", 0x000000, 0x100000, CRC(8d74088e) SHA1(cb11ffaf4c0267cc8cbe01accc3daeed910a3af3) ) /* SUM16 = C2CD */
+ ROM_LOAD16_BYTE( "as0938e01.u07", 0x000001, 0x100000, CRC(c7657889) SHA1(4cc707c8abbc0862457375a9a910d3c338859193) ) /* SUM16 = 27D7 */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( deerhuntd ) /* Deer Hunting USA V2.x - No version number is printed to screen but "E02" in EPROM label signifies V2 */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e02.u06", 0x000000, 0x100000, CRC(190cca42) SHA1(aef63f5e8c71ed0156b8b0104c5d23872c119167) ) /* Version in program code is listed as 0.00 */
+ ROM_LOAD16_BYTE( "as0907e02.u07", 0x000001, 0x100000, CRC(9de2b901) SHA1(d271bc54c41e30c0d9962eedd22f3ef2b7b8c9e5) ) /* Verified with two different sets of chips */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( deerhunte ) /* Deer Hunting USA V1.x - No version number is printed to screen but "E01" in EPROM label signifies V1 */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e01.u06", 0x000000, 0x100000, CRC(103e3ba3) SHA1(677d912ea9ed2ee1f26cdcac1687ce8ef416a96f) ) /* Version in program code is listed as 0.00 */
+ ROM_LOAD16_BYTE( "as0907e01.u07", 0x000001, 0x100000, CRC(ddeb0f97) SHA1(a2578071f3506d69057d2256685b969adc50d275) ) /* Verified with two different sets of chips */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( turkhunt ) /* V1.0 is currently the only known version */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "asx906e01.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) /* checksum E510 printed on label */
+ ROM_LOAD16_BYTE( "asx907e01.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) /* checksum AB40 printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "asx901m01.u38", 0x0000000, 0x800000, CRC(eabd3f44) SHA1(5a1ac986d11a8b019e18761cf4ea0a6f49fbdbfc) )
+ ROM_LOAD( "asx902m01.u39", 0x0800000, 0x800000, CRC(c32130c8) SHA1(70d56ebed1f51657aaee02f95ac51589733e6eb7) )
+ ROM_LOAD( "asx903m01.u40", 0x1000000, 0x800000, CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) )
+ ROM_LOAD( "asx904m01.u41", 0x1800000, 0x800000, CRC(c77e0b66) SHA1(0eba30e62e4bd38c198fa6cb69fb94d002ded77a) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) )
+ROM_END
+
+ROM_START( wschamp ) /* Wing Shooting Championship V2.00 (01/23/2002) */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as1006e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* checksum 421E printed on label */
+ ROM_LOAD16_BYTE( "as1007e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* checksum A48F printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
+ ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
+ ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
+ ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
+ROM_END
+
+ROM_START( wschampa ) /* Wing Shooting Championship V1.01 */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* checksum 31EF printed on label */
+ ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* checksum 615E printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
+ ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
+ ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
+ ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
+ROM_END
+
+ROM_START( wschampb ) /* Wing Shooting Championship V1.00, dumps match listed checksum but shows as "NG" on boot screen - need to verify correct at some point if possible */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as10u6.u06", 0x000000, 0x100000, CRC(70a18bef) SHA1(3fb2e8a4db790dd732115d7d3d991b2d6c54feb9) ) /* checksum 3F38 & 10/26 16:00 hand written on label */
+ ROM_LOAD16_BYTE( "as10u7.u07", 0x000001, 0x100000, CRC(cf23be7d) SHA1(b9130757466ff0d41d261b1c2435d36d2452df54) ) /* checksum 1537 & 10/26 16:00 hand written on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
+ ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
+ ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
+ ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
+ROM_END
+
+ROM_START( trophyh ) /* V1.0 is currently the only known version */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */
+ ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* checksum CEEF printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) )
+ ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) )
+ ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) )
+ ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) )
+ROM_END
+
+
+GAME( 1994, gundamex, 0, gundamex, gundamex, driver_device, 0, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 )
+GAME( 1995, grdians, 0, grdians, grdians, driver_device, 0, ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, mj4simai, 0, mj4simai, mj4simai, driver_device, 0, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", MACHINE_NO_COCKTAIL )
+GAME( 1996, myangel, 0, myangel, myangel, driver_device, 0, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, myangel2, 0, myangel2, myangel2, driver_device, 0, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, reelquak, 0, reelquak, reelquak, driver_device, 0, ROT0, "<unknown>", "Reel'N Quake! (Version 1.05)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 199?, endrichs, 0, reelquak, endrichs, driver_device, 0, ROT0, "E.N.Tiger", "Endless Riches (Ver 1.20)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, driver_device, 0, ROT0, "MOSS / Nihon System", "Puzzle De Bowling (Japan)", MACHINE_NO_COCKTAIL )
+GAME( 2000, penbros, 0, penbros, penbros, driver_device, 0, ROT0, "Subsino", "Penguin Brothers (Japan)", MACHINE_NO_COCKTAIL )
+GAME( 2000, namcostr, 0, namcostr, funcube, driver_device, 0, ROT0, "Namco", "Namco Stars", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING )
+GAME( 2000, deerhunt, 0, samshoot, deerhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhunta,deerhunt, samshoot, deerhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhuntb,deerhunt, samshoot, deerhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhuntc,deerhunt, samshoot, deerhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhuntd,deerhunt, samshoot, deerhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhunte,deerhunt, samshoot, deerhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V1", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2001, turkhunt, 0, samshoot, turkhunt, driver_device, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2001, wschamp, 0, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2001, wschampa, wschamp, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2001, wschampb, wschamp, samshoot, wschamp, driver_device, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2002, trophyh, 0, samshoot, trophyh, driver_device, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 2000, funcube, 0, funcube, funcube, seta2_state, funcube, ROT0, "Namco", "Funcube (v1.5)", MACHINE_NO_COCKTAIL )
+GAME( 2001, funcube2, 0, funcube2, funcube, seta2_state, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", MACHINE_NO_COCKTAIL )
+GAME( 2001, funcube3, 0, funcube3, funcube, seta2_state, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", MACHINE_NO_COCKTAIL )
+GAME( 2001, funcube4, 0, funcube2, funcube, seta2_state, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", MACHINE_NO_COCKTAIL )
+GAME( 2002, funcube5, 0, funcube2, funcube, seta2_state, funcube2, ROT0, "Namco", "Funcube 5 (v1.0)", MACHINE_NO_COCKTAIL )