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diff --git a/src/mame/drivers/seta2.cpp b/src/mame/drivers/seta2.cpp
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-// license:BSD-3-Clause
-// copyright-holders:Luca Elia
-/***************************************************************************
-
- -= Newer Seta Hardware =-
-
- driver by Luca Elia (l.elia@tin.it)
-
-
-CPU : TMP68301*
- or ColdFire + H8/3007 + PIC12C508 (for EVA2 & EVA3 PCBs)
-
-Video : DX-101
- DX-102 x3
-
-Sound : X1-010
- or OKI M9810 (for EVA2 & EVA3 PCBs)
-
-OSC : 50.00000MHz
- 32.53047MHz
-
-* The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O,
- 3 timers, address decoder, wait generator, interrupt controller,
- all integrated in a single chip.
-
--------------------------------------------------------------------------------------------
-Ordered by Board Year Game By
--------------------------------------------------------------------------------------------
-P-FG01-1 (also P0-113A) 1995 Guardians / Denjin Makai II Banpresto
-P0-113A 1994 Mobile Suit Gundam EX Revue Banpresto
-P0-121A ; 2MP1-E00 (Ss) 1996 TelePachi Fever Lion Sunsoft
-P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware
-P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco
-P0-130B ; M-133 (Namco) 1997 Star Audition Namco
-P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco
-P-FG-02 1997 Reel'N Quake <unknown>
-P-FG-03 ???? Endless Riches E.N.Tiger
-P0-140B 2000 Funcube Namco
-P0-140B 2000 Namco Stars Namco
-P0-142A 1999 Puzzle De Bowling MOSS / Nihon System
-P0-142A + extra parts 2000 Penguin Brothers / A-Blast Subsino
-B0-003A (or B0-003B) 2000 Deer Hunting USA Sammy
-B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy
-B0-006B 2001-2 Funcube 2 - 5 Namco
-B0-010A 2001 Wing Shooting Championship Sammy
-B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
-P0-145-1 2002 Trophy Hunting - Bear & Moose (test) Sammy
--------------------------------------------------------------------------------------------
-
-TODO:
-
-- Proper emulation of the TMP68301 CPU, in a core file.
-- Proper emulation of the ColdFire CPU, in a core file.
-- Flip screen / Zooming support.
-- Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS]
-- I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel.
- I didn't find a better way to do it without breaking pzlbowl's title screen.
-
-mj4simai:
-- test mode doesn't work correctly, the grid is ok but when you press a key to go to the
- next screen (input test) it stays up a second and then drops back into the game
-
-myangel:
-- some gfx at the end of the game (rays just before fireworks, and the border during
- the wedding) have wrong colors. You can see the rays red, green and yellow because
- that's how the palette is preinitialized by MAME, but the game never sets up those
- palette entries. The game selects color depth "1", whose meaning is uncertain, and
- color code 0 so I see no way to point to a different section of palette RAM.
-- there are glitches in the bg horizontal scroll in the wedding sequence at the end of
- the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
-- there's a 4 pixel gap at the top of the title screen since clipping was reimplemented.
-
-myangel2:
-- before each level, the background image is shown with completely wrong colors. It
- corrects itself when the level starts.
-
-grdians:
-- the map screen after the character selection needs zooming. There is a global
- zoom register that should affect the background map and the level picture but
- not the frontmost frame. This latter should use color 7ff (the last one) and
- ignore the individual color codes in the tiles data. Note: the frontmost frame
- has the shadow bit set, and has become invisible after implementing it.
-
-penbros/ablast:
-- Zooming is used briefly (between scenes, stage exit, stage introduction)
-
-deerhunt,wschamp:
-- offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom
- in to the deer. In wschamp intro the GPS unit should zoom to the high scores.
-
-wschampb:
-- dumps of the program ROMs matched the hand written checksum for each chip, but
- the boot screen reports NG for both ROMs. - Is this correct and a bug from the
- original release? Is that why the next bug fix release is v1.01? IE: such a
- a minor increase in the version number.
-
-funcube series:
-- Hacked to run, as they use a ColdFire CPU.
-- Pay-out key causes "unknown error" after coin count reaches 0.
-
-reelquak:
-- Needs an x offset for tilemap sprites.
-
-***************************************************************************/
-
-#include "emu.h"
-#include "includes/seta2.h"
-
-#include "cpu/h8/h83006.h"
-#include "cpu/m68000/m68000.h"
-#include "machine/mcf5206e.h"
-#include "machine/nvram.h"
-#include "machine/ticket.h"
-#include "machine/watchdog.h"
-
-#include "diserial.h"
-#include "speaker.h"
-
-
-/***************************************************************************
-
-
- Memory Maps - Main CPU
-
-
-***************************************************************************/
-
-void seta2_state::machine_start()
-{
- if (memregion( "x1snd" ) != nullptr)
- {
- uint32_t const max = memregion( "x1snd" )->bytes() / 0x20000;
- for (int i = 0; i < 8; i++)
- {
- if (m_x1_bank[i] != nullptr)
- {
- uint32_t ind = 0;
- while (ind < 256)
- {
- m_x1_bank[i]->configure_entries(ind, max, memregion( "x1snd" )->base(), 0x20000); // TODO : Mirrored?
- ind += max;
- }
- }
- }
- }
-
- m_leds.resolve();
- m_lamps.resolve();
-}
-
-WRITE8_MEMBER(seta2_state::sound_bank_w)
-{
- m_x1_bank[offset & 7]->set_entry(data);
-}
-
-void seta2_state::x1_map(address_map &map)
-{
- map(0x00000, 0x1ffff).bankr("x1_bank_1");
- map(0x20000, 0x3ffff).bankr("x1_bank_2");
- map(0x40000, 0x5ffff).bankr("x1_bank_3");
- map(0x60000, 0x7ffff).bankr("x1_bank_4");
- map(0x80000, 0x9ffff).bankr("x1_bank_5");
- map(0xa0000, 0xbffff).bankr("x1_bank_6");
- map(0xc0000, 0xdffff).bankr("x1_bank_7");
- map(0xe0000, 0xfffff).bankr("x1_bank_8");
-}
-
-
-/***************************************************************************
- Guardians
-***************************************************************************/
-
-WRITE8_MEMBER(seta2_state::grdians_lockout_w)
-{
- // initially 0, then either $25 (coin 1) or $2a (coin 2)
- machine().bookkeeping().coin_counter_w(0,data & 0x01); // or 0x04
- machine().bookkeeping().coin_counter_w(1,data & 0x02); // or 0x08
-// popmessage("%04X", data & 0xff);
-}
-
-void seta2_state::grdians_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x304000, 0x30ffff).ram(); // ? seems tile data
- map(0x600000, 0x600001).portr("DSW1"); // DSW 1
- map(0x600002, 0x600003).portr("DSW2"); // DSW 2
- map(0x700000, 0x700001).portr("P1"); // P1
- map(0x700002, 0x700003).portr("P2"); // P2
- map(0x700004, 0x700005).portr("SYSTEM"); // Coins
- map(0x70000c, 0x70000d).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0x800001, 0x800001).w(FUNC(seta2_state::grdians_lockout_w));
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xc00000, 0xc3ffff).ram().w(FUNC(seta2_state::spriteram_w)).share("spriteram"); // Sprites
- map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xc50000, 0xc5ffff).ram(); // cleared
- map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
- map(0xe00010, 0xe0001f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
-}
-
-/***************************************************************************
- Mobile Suit Gundam EX Revue
-***************************************************************************/
-
-READ16_MEMBER(seta2_state::gundamex_eeprom_r)
-{
- return ((m_eeprom->do_read() & 1)) << 3;
-}
-
-WRITE16_MEMBER(seta2_state::gundamex_eeprom_w)
-{
- m_eeprom->clk_write((data & 0x2) ? ASSERT_LINE : CLEAR_LINE);
- m_eeprom->di_write(data & 0x1);
- m_eeprom->cs_write((data & 0x4) ? ASSERT_LINE : CLEAR_LINE);
-}
-
-void seta2_state::gundamex_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x500000, 0x57ffff).rom(); // ROM
- map(0x600000, 0x600001).portr("DSW1"); // DSW 1
- map(0x600002, 0x600003).portr("DSW2"); // DSW 2
- map(0x700000, 0x700001).portr("P1"); // P1
- map(0x700002, 0x700003).portr("P2"); // P2
- map(0x700004, 0x700005).portr("SYSTEM"); // Coins
- map(0x700008, 0x700009).portr("IN0"); // P1
- map(0x70000a, 0x70000b).portr("IN1"); // P2
- map(0x70000c, 0x70000d).w("watchdog", FUNC(watchdog_timer_device::reset16_w));
- map(0x800000, 0x800001).w(FUNC(seta2_state::grdians_lockout_w));
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
- map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xc50000, 0xc5ffff).ram(); // cleared
- map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
- map(0xe00010, 0xe0001f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
-}
-
-
-/***************************************************************************
- Wakakusamonogatari Mahjong Yonshimai
-***************************************************************************/
-
-void mj4simai_state::machine_start()
-{
- seta2_state::machine_start();
- save_item(NAME(m_keyboard_row));
-}
-
-READ16_MEMBER(seta2_state::mj4simai_p1_r)
-{
- switch (m_keyboard_row)
- {
- case 0x01: return ioport("P1_KEY0")->read();
- case 0x02: return ioport("P1_KEY1")->read();
- case 0x04: return ioport("P1_KEY2")->read();
- case 0x08: return ioport("P1_KEY3")->read();
- case 0x10: return ioport("P1_KEY4")->read();
- default: logerror("p1_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
- }
-}
-
-READ16_MEMBER(seta2_state::mj4simai_p2_r)
-{
- switch (m_keyboard_row)
- {
- case 0x01: return ioport("P2_KEY0")->read();
- case 0x02: return ioport("P2_KEY1")->read();
- case 0x04: return ioport("P2_KEY2")->read();
- case 0x08: return ioport("P2_KEY3")->read();
- case 0x10: return ioport("P2_KEY4")->read();
- default: logerror("p2_r with keyboard_row = %02x\n", m_keyboard_row); return 0xffff;
- }
-}
-
-void seta2_state::mj4simai_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x600000, 0x600001).r(FUNC(seta2_state::mj4simai_p1_r)); // P1
- map(0x600002, 0x600003).r(FUNC(seta2_state::mj4simai_p2_r)); // P2
- map(0x600005, 0x600005).lw8(NAME([this] (u8 data){ m_keyboard_row = data; })); // select keyboard row to read
- map(0x600006, 0x600007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0x600100, 0x600101).portr("SYSTEM"); //
- map(0x600200, 0x600201).nopw(); // Leds? Coins?
- map(0x600300, 0x600301).portr("DSW1"); // DSW 1
- map(0x600302, 0x600303).portr("DSW2"); // DSW 2
- map(0x600300, 0x60030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
- map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
-}
-
-
-/***************************************************************************
- Kosodate Quiz My Angel
-***************************************************************************/
-
-void seta2_state::myangel_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x700000, 0x700001).portr("P1"); // P1
- map(0x700002, 0x700003).portr("P2"); // P2
- map(0x700004, 0x700005).portr("SYSTEM"); // Coins
- map(0x700006, 0x700007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0x700200, 0x700201).nopw(); // Leds? Coins?
- map(0x700300, 0x700301).portr("DSW1"); // DSW 1
- map(0x700302, 0x700303).portr("DSW2"); // DSW 2
- map(0x700310, 0x70031f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
- map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
-}
-
-
-/***************************************************************************
- Kosodate Quiz My Angel 2
-***************************************************************************/
-
-void seta2_state::myangel2_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x600000, 0x600001).portr("P1"); // P1
- map(0x600002, 0x600003).portr("P2"); // P2
- map(0x600004, 0x600005).portr("SYSTEM"); // Coins
- map(0x600006, 0x600007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0x600200, 0x600201).nopw(); // Leds? Coins?
- map(0x600300, 0x600301).portr("DSW1"); // DSW 1
- map(0x600302, 0x600303).portr("DSW2"); // DSW 2
- map(0x600300, 0x60030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xd00000, 0xd3ffff).ram().share("spriteram"); // Sprites
- map(0xd40000, 0xd4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xd60000, 0xd6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
-}
-
-
-/***************************************************************************
- Puzzle De Bowling
-***************************************************************************/
-
-/* The game checks for a specific value read from the ROM region.
- The offset to use is stored in RAM at address 0x20BA16 */
-READ16_MEMBER(seta2_state::pzlbowl_protection_r)
-{
- uint32_t address = (space.read_word(0x20ba16) << 16) | space.read_word(0x20ba18);
- return memregion("maincpu")->base()[address - 2];
-}
-
-READ8_MEMBER(seta2_state::pzlbowl_coins_r)
-{
- return ioport("SYSTEM")->read() | (machine().rand() & 0x80 );
-}
-
-WRITE8_MEMBER(seta2_state::pzlbowl_coin_counter_w)
-{
- machine().bookkeeping().coin_counter_w(0,data & 0x10);
- machine().bookkeeping().coin_counter_w(1,data & 0x20);
-}
-
-void seta2_state::pzlbowl_map(address_map &map)
-{
- map(0x000000, 0x0fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x400300, 0x400301).portr("DSW1"); // DSW 1
- map(0x400302, 0x400303).portr("DSW2"); // DSW 2
- map(0x400300, 0x40030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
- map(0x500000, 0x500001).portr("P1"); // P1
- map(0x500002, 0x500003).portr("P2"); // P2
- map(0x500005, 0x500005).rw(FUNC(seta2_state::pzlbowl_coins_r), FUNC(seta2_state::pzlbowl_coin_counter_w)); // Coins + Protection?
- map(0x500006, 0x500007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0x700000, 0x700001).r(FUNC(seta2_state::pzlbowl_protection_r)); // Protection
- map(0x800000, 0x83ffff).ram().share("spriteram"); // Sprites
- map(0x840000, 0x84ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0x860000, 0x86003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
- map(0x900000, 0x903fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
-}
-
-
-/***************************************************************************
- Penguin Bros
-***************************************************************************/
-
-void seta2_state::penbros_base_map(address_map &map)
-{
- map(0x000000, 0x0fffff).rom();
- map(0x200000, 0x20ffff).ram();
- map(0x210000, 0x21ffff).ram(); // zeroed at startup, then never written again on originals, used on the bootleg
- map(0x220000, 0x22ffff).ram(); // zeroed at startup, then never written again
- map(0x230000, 0x23ffff).ram(); // zeroed at startup, then never written again on originals, used on the bootleg
- map(0x600000, 0x600001).portr("P1");
- map(0x600002, 0x600003).portr("P2");
- map(0x600004, 0x600005).portr("SYSTEM");
- map(0x600005, 0x600005).w(FUNC(seta2_state::pzlbowl_coin_counter_w));
- map(0x600006, 0x600007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0xa00000, 0xa03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w));
- map(0xb00000, 0xb3ffff).ram().share("spriteram");
- map(0xb40000, 0xb4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
-}
-
-void seta2_state::penbros_map(address_map &map)
-{
- penbros_base_map(map);
- map(0x300000, 0x30ffff).ram();
- map(0x500300, 0x500301).portr("DSW1");
- map(0x500302, 0x500303).portr("DSW2");
- map(0x500300, 0x50030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff);
- map(0xb60000, 0xb6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs");
-}
-
-void seta2_state::ablastb_map(address_map &map)
-{
- penbros_base_map(map);
- map(0x508300, 0x508301).portr("DSW1");
- map(0x508302, 0x508303).portr("DSW2");
- // TODO: Is there samples banking like in the original?
-}
-
-
-/***************************************************************************
- Reel'N Quake
-***************************************************************************/
-
-WRITE16_MEMBER(seta2_state::reelquak_leds_w)
-{
- if (ACCESSING_BITS_0_7)
- {
- // bit 0 - start
- // bit 1 - small
- // bit 2 - bet
- // bit 3 - big
- // bit 4 - double up
- // bit 5 - collect
- // bit 6 - bet cancel
- for (int i = 0; i <= 6; i++)
- m_leds[i] = BIT(data, i);
- }
- if (ACCESSING_BITS_8_15)
- {
- m_dispenser->motor_w(BIT(data, 8)); // ticket dispenser
- }
-
-// popmessage("LED %04X", data);
-}
-
-WRITE8_MEMBER(seta2_state::reelquak_coin_w)
-{
- machine().bookkeeping().coin_counter_w(0, data & 0x01); // coin in
- machine().bookkeeping().coin_counter_w(1, data & 0x02); // coin in
- machine().bookkeeping().coin_counter_w(2, data & 0x04); // pay out
- machine().bookkeeping().coin_counter_w(3, data & 0x08); // key in
- // data & 0x10); // Sound IRQ Ack.? 1->0
- // data & 0x20); // Vblank IRQ.? 1
-// popmessage("COIN %04X", data & 0xff);
-}
-
-void seta2_state::reelquak_map(address_map &map)
-{
- map(0x000000, 0x0fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x300000, 0x303fff).ram().share("nvram"); // NVRAM (Battery Backed)
- map(0x400000, 0x400001).portr("P1"); // P1
- map(0x400002, 0x400003).portr("TICKET"); // Tickets
- map(0x400004, 0x400005).portr("SYSTEM"); // Coins
- map(0x400006, 0x400007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
- map(0x400201, 0x400201).w(FUNC(seta2_state::reelquak_coin_w)); // Coin Counters / IRQ Ack
- map(0x400300, 0x400301).portr("DSW1"); // DSW 1
- map(0x400302, 0x400303).portr("DSW2"); // DSW 2
- map(0x400300, 0x40030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
- map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
-}
-
-
-/***************************************************************************
- Namco Stars
-***************************************************************************/
-
-// To be done:
-void seta2_state::namcostr_map(address_map &map)
-{
- map(0x000000, 0x07ffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
- map(0xc60000, 0xc6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
-}
-
-
-/***************************************************************************
- Sammy Outdoor Shooting
-***************************************************************************/
-
-WRITE8_MEMBER(seta2_state::samshoot_coin_w)
-{
- machine().bookkeeping().coin_counter_w(0, data & 0x10);
- machine().bookkeeping().coin_counter_w(1, data & 0x20);
- // Are these connected? They are set in I/O test
- machine().bookkeeping().coin_lockout_w(0,~data & 0x40);
- machine().bookkeeping().coin_lockout_w(1,~data & 0x80);
-// popmessage("%04x",data);
-}
-
-void seta2_state::samshoot_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom();
- map(0x200000, 0x20ffff).ram();
- map(0x300000, 0x30ffff).ram().share("nvram");
-
- map(0x400000, 0x400001).portr("DSW1"); // DSW 1
- map(0x400002, 0x400003).portr("BUTTONS"); // Buttons
-
- map(0x400300, 0x40030f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
-
- map(0x500000, 0x500001).portr("GUN1"); // P1
- map(0x580000, 0x580001).portr("GUN2"); // P2
-
- map(0x700000, 0x700001).portr("TRIGGER"); // Trigger
- map(0x700002, 0x700003).portr("PUMP"); // Pump
- map(0x700004, 0x700005).portr("COIN"); // Coins
- map(0x700005, 0x700005).w(FUNC(seta2_state::samshoot_coin_w)); // Coins
- map(0x700006, 0x700007).r("watchdog", FUNC(watchdog_timer_device::reset16_r)); // Watchdog?
-
- map(0x800000, 0x83ffff).ram().share("spriteram"); // Sprites
- map(0x840000, 0x84ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0x860000, 0x86003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
-
- map(0x900000, 0x903fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
-}
-
-
-/***************************************************************************
- Star Audition
-***************************************************************************/
-
-// Outputs
-
-void staraudi_state::staraudi_debug_outputs()
-{
-// popmessage("L1: %04X L2: %04X CAM: %04X", m_lamps1, m_lamps2, m_cam);
-}
-
-WRITE8_MEMBER(staraudi_state::lamps1_w)
-{
- COMBINE_DATA(&m_lamps1);
- m_leds[0] = BIT(data, 0); // Lamp 1 |
- m_leds[1] = BIT(data, 1); // Lamp 2 |- Camera Lamps
- m_leds[2] = BIT(data, 2); // Lamp 3 |
- // data & 0x08 ); // Degauss
- staraudi_debug_outputs();
-}
-
-WRITE8_MEMBER(staraudi_state::lamps2_w)
-{
- COMBINE_DATA(&m_lamps2);
- // data & 0x20 ); // ? Always On
- m_leds[3] = BIT(data, 6); // 2P Switch Lamp
- m_leds[4] = BIT(data, 7); // 1P Switch Lamp
- staraudi_debug_outputs();
-}
-
-WRITE8_MEMBER(staraudi_state::camera_w)
-{
- COMBINE_DATA(&m_cam);
- // data & 0x01 ); // ? Always On
- // data & 0x02 ); // ? Print Test
- // data & 0x08 ); // Camera On (Test Mode)
- // data & 0x20 ); // ?
- staraudi_debug_outputs();
-}
-
-// Tile RAM
-
-#define TILE0 (0x7c000)
-#define TILERAM(offset) ((uint16_t*)(memregion("sprites")->base() + TILE0 * 8*8 + (offset * 2 / 0x20000) * 2 + ((offset * 2) % 0x20000) / 2 * 8))
-
-READ16_MEMBER(staraudi_state::tileram_r)
-{
- return *TILERAM(offset);
-}
-
-WRITE16_MEMBER(staraudi_state::tileram_w)
-{
- COMBINE_DATA(TILERAM(offset));
- int tile = TILE0 + ((offset * 2) % 0x20000) / (8*2);
- for (int i = 0; m_gfxdecode->gfx(i); ++i)
- m_gfxdecode->gfx(i)->mark_dirty(tile);
-}
-
-void staraudi_state::staraudi_map(address_map &map)
-{
- map(0x000000, 0x1fffff).rom(); // ROM
- map(0x200000, 0x23ffff).ram(); // RAM
-
- map(0x400000, 0x45ffff).rw(FUNC(staraudi_state::tileram_r), FUNC(staraudi_state::tileram_w)).share("tileram"); // Tile RAM
-
-// map(0x500000, 0x53ffff).ram(); // Camera RAM (r8g8)
-// map(0x540000, 0x57ffff).ram(); // Camera RAM (00b8)
- map(0x500000, 0x57ffff).ram().share("rgbram");
-
- map(0x600001, 0x600001).w(FUNC(staraudi_state::camera_w)); // Camera Outputs
-
- map(0x700000, 0x700001).portr("P1"); // P1
- map(0x700002, 0x700003).portr("P2"); // P2
- map(0x700004, 0x700005).portr("SYSTEM"); // Coins
- map(0x700006, 0x700007).rw("watchdog", FUNC(watchdog_timer_device::reset16_r), FUNC(watchdog_timer_device::reset16_w));
-
- map(0x700101, 0x700101).w(FUNC(staraudi_state::lamps1_w)); // Lamps 1
- map(0x700180, 0x70018f).rw(m_rtc, FUNC(upd4992_device::read), FUNC(upd4992_device::write)).umask16(0x00ff);
- map(0x700201, 0x700201).w(FUNC(staraudi_state::lamps2_w)); // Lamps 2
- map(0x700300, 0x700301).portr("DSW1"); // DSW 1
- map(0x700302, 0x700303).portr("DSW2"); // DSW 2
- map(0x700300, 0x70030f).w(FUNC(staraudi_state::sound_bank_w)); // Samples Banks
-
- map(0x800000, 0x9fffff).rw(m_flash, FUNC(intelfsh16_device::read), FUNC(intelfsh16_device::write));
-
- map(0xb00000, 0xb03fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xc00000, 0xc3ffff).ram().share("spriteram"); // Sprites
- map(0xc40000, 0xc4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xc50000, 0xc5ffff).ram(); // cleared
- map(0xc60000, 0xc6003f).ram().w(FUNC(staraudi_state::vregs_w)).share("vregs"); // Video Registers
-}
-
-
-/***************************************************************************
- TelePachi Fever Lion
-***************************************************************************/
-
-WRITE8_MEMBER(seta2_state::telpacfl_lamp1_w)
-{
- for (int i = 0; i <= 7; i++)
- m_lamps[i] = BIT(data, i);
-
-// popmessage("LAMP1 %04X", data);
-}
-
-WRITE8_MEMBER(seta2_state::telpacfl_lamp2_w)
-{
- m_lamps[8] = BIT(data, 0); // on/off lamp (throughout)
- m_lamps[9] = BIT(data, 1); // bet lamp
- m_lamps[10] = BIT(data, 2); // payout lamp
- m_dispenser->motor_w( data & 0x08 ); // coin out motor
- machine().bookkeeping().coin_counter_w(0, data & 0x10); // coin out counter
- // data & 0x20 ); // on credit increase
-
-// popmessage("LAMP2 %04X", data);
-}
-
-WRITE8_MEMBER(seta2_state::telpacfl_lockout_w)
-{
- machine().bookkeeping().coin_counter_w(1, data & 0x02); // 100yen in
- machine().bookkeeping().coin_lockout_w(0, ~data & 0x04); // coin blocker
- machine().bookkeeping().coin_lockout_w(1, ~data & 0x08); // 100yen blocker
- // bits 0x30 ?
-
-// popmessage("LOCK %04X", data);
-}
-
-void seta2_state::telpacfl_map(address_map &map)
-{
- map(0x000000, 0x0fffff).rom(); // ROM
- map(0x200000, 0x20ffff).ram(); // RAM
- map(0x300000, 0x303fff).ram().share("nvram"); // NVRAM (Battery Backed)
- map(0x600000, 0x600001).portr("DSW1"); // DSW 1
- map(0x600002, 0x600003).portr("DSW2"); // DSW 2
- map(0x700000, 0x700001).portr("COIN"); // Coin
- map(0x700002, 0x700003).portr("P1"); // P1 + Dispenser
- map(0x700004, 0x700005).portr("SERVICE"); // Service
- map(0x700006, 0x700007).portr("UNKNOWN"); // (unused?)
- map(0x700009, 0x700009).w(FUNC(seta2_state::telpacfl_lamp1_w)); // Lamps
- map(0x70000d, 0x70000d).w(FUNC(seta2_state::telpacfl_lamp2_w)); // ""
- map(0x800001, 0x800001).w(FUNC(seta2_state::telpacfl_lockout_w)); // Coin Blockers
- map(0x900000, 0x903fff).rw("x1snd", FUNC(x1_010_device::word_r), FUNC(x1_010_device::word_w)); // Sound
- map(0xb00000, 0xb3ffff).ram().share("spriteram"); // Sprites
- map(0xb40000, 0xb4ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette
- map(0xb60000, 0xb6003f).ram().w(FUNC(seta2_state::vregs_w)).share("vregs"); // Video Registers
- map(0xd00006, 0xd00007).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
-// map(0xe00000, 0xe00001).w(FUNC(seta2_state::));
- map(0xe00010, 0xe0001f).w(FUNC(seta2_state::sound_bank_w)).umask16(0x00ff); // Samples Banks
-}
-
-
-/***************************************************************************
- Funcube series
-***************************************************************************/
-
-// Touchscreen
-
-class funcube_touchscreen_device : public device_t,
- public device_serial_interface
-{
-public:
- funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock);
-
- virtual ioport_constructor device_input_ports() const override;
- auto tx_cb() { return m_tx_cb.bind(); }
-
-protected:
- virtual void device_start() override;
- virtual void device_reset() override;
- virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
-
- virtual void tra_complete() override;
- virtual void tra_callback() override;
-
-private:
- devcb_write_line m_tx_cb;
- required_ioport m_x;
- required_ioport m_y;
- required_ioport m_btn;
-
- uint8_t m_button_state;
- int m_serial_pos;
- uint8_t m_serial[4];
-};
-
-DEFINE_DEVICE_TYPE(FUNCUBE_TOUCHSCREEN, funcube_touchscreen_device, "funcube_touchscreen", "Funcube Touchscreen")
-
-static INPUT_PORTS_START( funcube_touchscreen )
- PORT_START("touch_btn")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME( "Touch Screen" )
-
- PORT_START("touch_x")
- PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0x5c+1) PORT_CROSSHAIR(X, -(1.0 * 0x05d/0x5c), -1.0/0x5c, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
-
- PORT_START("touch_y")
- PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_Y ) PORT_MINMAX(0,0x46+1) PORT_CROSSHAIR(Y, -(0xf0-8.0)/0xf0*0x047/0x46, -1.0/0x46, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
-INPUT_PORTS_END
-
-funcube_touchscreen_device::funcube_touchscreen_device(const machine_config &mconfig, const char *tag, device_t *owner, uint32_t clock) :
- device_t(mconfig, FUNCUBE_TOUCHSCREEN, tag, owner, clock),
- device_serial_interface(mconfig, *this),
- m_tx_cb(*this),
- m_x(*this, "touch_x"),
- m_y(*this, "touch_y"),
- m_btn(*this, "touch_btn")
-{
-}
-
-ioport_constructor funcube_touchscreen_device::device_input_ports() const
-{
- return INPUT_PORTS_NAME(funcube_touchscreen);
-}
-
-void funcube_touchscreen_device::device_start()
-{
- set_data_frame(1, 8, PARITY_NONE, STOP_BITS_1);
- set_tra_rate(9600);
- m_button_state = 0x00;
- emu_timer *tm = timer_alloc(0);
- tm->adjust(attotime::from_ticks(1, clock()), 0, attotime::from_ticks(1, clock()));
- m_tx_cb.resolve_safe();
-
- save_item(NAME(m_button_state));
- save_item(NAME(m_serial_pos));
- save_item(NAME(m_serial));
-}
-
-void funcube_touchscreen_device::device_reset()
-{
- m_serial_pos = 0;
- memset(m_serial, 0, sizeof(m_serial));
- m_tx_cb(1);
-}
-
-void funcube_touchscreen_device::device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr)
-{
- if(!id) {
- uint8_t button_state = m_btn->read();
- if(m_button_state != button_state) {
- m_button_state = button_state;
- m_serial[0] = button_state ? 0xfe : 0xfd;
- m_serial[1] = m_x->read();
- m_serial[2] = m_y->read();
- m_serial[3] = 0xff;
- m_serial_pos = 0;
- transmit_register_setup(m_serial[m_serial_pos++]);
- }
- }
-}
-
-void funcube_touchscreen_device::tra_complete()
-{
- if(m_serial_pos != 4)
- transmit_register_setup(m_serial[m_serial_pos++]);
-}
-
-void funcube_touchscreen_device::tra_callback()
-{
- m_tx_cb(transmit_register_get_data_bit());
-}
-
-
-// Bus conversion functions:
-
-// RAM shared with the sub CPU
-READ32_MEMBER(funcube_state::nvram_r)
-{
- uint16_t val = m_nvram[offset];
- return ((val & 0xff00) << 8) | (val & 0x00ff);
-}
-
-WRITE32_MEMBER(funcube_state::nvram_w)
-{
- if (ACCESSING_BITS_0_7)
- {
- m_nvram[offset] = (m_nvram[offset] & 0xff00) | (data & 0x000000ff);
- }
- if (ACCESSING_BITS_16_23)
- {
- m_nvram[offset] = (m_nvram[offset] & 0x00ff) | ((data & 0x00ff0000) >> 8);
- }
-}
-
-// Main CPU
-
-
-READ32_MEMBER(funcube_state::debug_r)
-{
- uint32_t ret = ioport("DEBUG")->read();
-
- // This bits let you move the crosshair in the inputs / touch panel test with a joystick
- if (!(m_screen->frame_number() % 3))
- ret |= 0x3f;
-
- return ret;
-}
-
-void funcube_state::funcube_map(address_map &map)
-{
- map(0x00000000, 0x0007ffff).rom();
- map(0x00200000, 0x0020ffff).ram();
-
- map(0x00400000, 0x00400003).r(FUNC(funcube_state::debug_r));
- map(0x00400004, 0x00400007).r("watchdog", FUNC(watchdog_timer_device::reset32_r)).nopw();
-
- map(0x00500001, 0x00500001).rw(m_oki, FUNC(okim9810_device::read_status), FUNC(okim9810_device::write_command));
- map(0x00500003, 0x00500003).w(m_oki, FUNC(okim9810_device::write_tmp_register));
-
- map(0x00800000, 0x0083ffff).rw(FUNC(funcube_state::spriteram_r), FUNC(funcube_state::spriteram_w)).share("spriteram");
- map(0x00840000, 0x0084ffff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); // Palette
- map(0x00860000, 0x0086003f).ram().w(FUNC(funcube_state::vregs_w)).share("vregs");
-
- map(0x00c00000, 0x00c002ff).rw(FUNC(funcube_state::nvram_r), FUNC(funcube_state::nvram_w));
-
- map(0xf0000000, 0xf00001ff).rw("maincpu_onboard", FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_r), FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_w)); // technically this can be moved with MBAR
- map(0xffffe000, 0xffffffff).ram(); // SRAM
-}
-
-void funcube_state::funcube2_map(address_map &map)
-{
- map(0x00000000, 0x0007ffff).rom();
- map(0x00200000, 0x0020ffff).ram();
-
- map(0x00500000, 0x00500003).r(FUNC(funcube_state::debug_r));
- map(0x00500004, 0x00500007).r("watchdog", FUNC(watchdog_timer_device::reset32_r)).nopw();
-
- map(0x00600001, 0x00600001).rw(m_oki, FUNC(okim9810_device::read_status), FUNC(okim9810_device::write_command));
- map(0x00600003, 0x00600003).w(m_oki, FUNC(okim9810_device::write_tmp_register));
-
- map(0x00800000, 0x0083ffff).rw(FUNC(funcube_state::spriteram_r), FUNC(funcube_state::spriteram_w)).share("spriteram");
- map(0x00840000, 0x0084ffff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette");
- map(0x00860000, 0x0086003f).ram().w(FUNC(funcube_state::vregs_w)).share("vregs");
-
- map(0x00c00000, 0x00c002ff).rw(FUNC(funcube_state::nvram_r), FUNC(funcube_state::nvram_w));
-
- map(0xf0000000, 0xf00001ff).rw("maincpu_onboard", FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_r), FUNC(mcf5206e_peripheral_device::seta2_coldfire_regs_w)); // technically this can be moved with MBAR
- map(0xffffe000, 0xffffffff).ram(); // SRAM
-}
-
-// Sub CPU
-
-void funcube_state::funcube_sub_map(address_map &map)
-{
- map(0x000000, 0x01ffff).rom();
- map(0x200000, 0x20017f).ram().share("nvram");
-}
-
-
-
-
-// Simulate coin drop through two sensors
-
-#define FUNCUBE_SUB_CPU_CLOCK (XTAL(14'745'600))
-
-READ16_MEMBER(funcube_state::coins_r)
-{
- uint8_t ret = ioport("SWITCH")->read();
- uint8_t coin_bit0 = 1; // active low
- uint8_t coin_bit1 = 1;
-
- uint8_t hopper_bit = (m_hopper_motor && !(m_screen->frame_number()%20)) ? 1 : 0;
-
- const uint64_t coin_total_cycles = FUNCUBE_SUB_CPU_CLOCK.value() / (1000/10);
-
- if ( m_coin_start_cycles )
- {
- uint64_t elapsed = m_sub->total_cycles() - m_coin_start_cycles;
-
- if ( elapsed < coin_total_cycles/2 )
- coin_bit0 = 0;
- else if ( elapsed < coin_total_cycles )
- coin_bit1 = 0;
- else
- m_coin_start_cycles = 0;
- }
- else
- {
- if (!(ret & 1))
- m_coin_start_cycles = m_sub->total_cycles();
- }
-
- return (ret & ~7) | (hopper_bit << 2) | (coin_bit1 << 1) | coin_bit0;
-}
-
-void funcube_state::funcube_debug_outputs()
-{
-#ifdef MAME_DEBUG
-// popmessage("LED: %02x OUT: %02x", (int)*m_funcube_leds, (int)*m_outputs);
-#endif
-}
-
-WRITE16_MEMBER(funcube_state::leds_w)
-{
- *m_funcube_leds = data;
-
- m_leds[0] = BIT(~data, 0); // win lamp (red)
- m_leds[1] = BIT(~data, 1); // win lamp (green)
-
- // Set in a moving pattern: 0111 -> 1011 -> 1101 -> 1110
- m_leds[2] = BIT(~data, 4);
- m_leds[3] = BIT(~data, 5);
- m_leds[4] = BIT(~data, 6);
- m_leds[5] = BIT(~data, 7);
-
- funcube_debug_outputs();
-}
-
-READ16_MEMBER(funcube_state::outputs_r)
-{
- // Bits 1,2,3 read
- return *m_outputs;
-}
-
-WRITE16_MEMBER(funcube_state::outputs_w)
-{
- *m_outputs = data;
-
- // Bits 0,1,3 written
-
- // Bit 0: hopper motor
- m_hopper_motor = (~data) & 0x01;
-
- // Bit 1: high on pay out
-
- // Bit 3: low after coining up, blinks on pay out
- m_leds[6] = BIT(~data, 3);
-
- funcube_debug_outputs();
-}
-
-READ16_MEMBER(funcube_state::battery_r)
-{
- return ioport("BATTERY")->read() ? 0x40 : 0x00;
-}
-
-// cabinet linking on sci0
-void funcube_state::funcube_sub_io(address_map &map)
-{
- map(h8_device::PORT_7, h8_device::PORT_7).r(FUNC(funcube_state::coins_r));
- map(h8_device::PORT_4, h8_device::PORT_4).r(FUNC(funcube_state::battery_r));
- map(h8_device::PORT_A, h8_device::PORT_A).rw(FUNC(funcube_state::outputs_r), FUNC(funcube_state::outputs_w)).share("outputs");
- map(h8_device::PORT_B, h8_device::PORT_B).w(FUNC(funcube_state::leds_w)).share("funcube_leds");
-}
-
-void funcube_state::funcube2_sub_io(address_map &map)
-{
- map(h8_device::PORT_7, h8_device::PORT_7).r(FUNC(funcube_state::coins_r));
- map(h8_device::PORT_4, h8_device::PORT_4).noprw(); // unused
- map(h8_device::PORT_A, h8_device::PORT_A).rw(FUNC(funcube_state::outputs_r), FUNC(funcube_state::outputs_w)).share("outputs");
- map(h8_device::PORT_B, h8_device::PORT_B).w(FUNC(funcube_state::leds_w)).share("funcube_leds");
-}
-
-
-
-
-/***************************************************************************
-
- Input Ports
-
-***************************************************************************/
-
-/***************************************************************************
- Mobile Suit Gundam EX Revue
-***************************************************************************/
-
-static INPUT_PORTS_START( gundamex )
- PORT_START("DSW1") // $600000.w
- PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
- PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
- PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" ) /* Listed as "Unused" */
- PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
- PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) PORT_DIPLOCATION("SW1:6") /* Listed as "Unused" */
- PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) PORT_DIPLOCATION("SW1:7") /* Listed as "Unused" */
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") // $600002.w
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
- PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) )
- PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") // $700000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") // $700002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") // $700004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad
- PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) //jumper pad
- PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("IN0") // $700008.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("IN1") // $70000a.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-/***************************************************************************
- Guardians
-***************************************************************************/
-
-static INPUT_PORTS_START( grdians )
- PORT_START("DSW1") // $600000.w
- PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
- PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0
- PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 1
- PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 2
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 3
- PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
- PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0008, 0x0008, "Title" ) PORT_DIPLOCATION("SW1:4")
- PORT_DIPSETTING( 0x0008, "Guardians" )
- PORT_DIPSETTING( 0x0000, "Denjin Makai II" )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
- PORT_DIPSETTING( 0x0020, "1" )
- PORT_DIPSETTING( 0x0030, "2" )
- PORT_DIPSETTING( 0x0010, "3" )
- PORT_DIPSETTING( 0x0000, "4" )
- PORT_SERVICE_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" ) /* NOTE: Test mode shows player 3 & 4 controls, but it's a two player game */
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") // $600002.w
- PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
- PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
- PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
- PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
- PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) )
- PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) )
- PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) )
- PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") // $700000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") // $700002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") // $700004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Wakakusamonogatari Mahjong Yonshimai
-***************************************************************************/
-
-static INPUT_PORTS_START( mj4simai )
- PORT_START("DSW1") // $600300.w
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
- PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) PORT_DIPLOCATION("SW1:5")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
- PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6")
- PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") // $600302.w
- PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3")
- PORT_DIPSETTING( 0x0004, "0" )
- PORT_DIPSETTING( 0x0003, "1" )
- PORT_DIPSETTING( 0x0002, "2" )
- PORT_DIPSETTING( 0x0001, "3" )
- PORT_DIPSETTING( 0x0000, "4" )
- PORT_DIPSETTING( 0x0007, "5" )
- PORT_DIPSETTING( 0x0006, "6" )
- PORT_DIPSETTING( 0x0005, "7" )
- PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) PORT_DIPLOCATION("SW2:5")
- PORT_DIPSETTING( 0x0010, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) PORT_DIPLOCATION("SW2:6")
- PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") // $600100.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1_KEY0") // $600000(0)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1_KEY1") // $600000(1)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
- PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)
-
- PORT_START("P1_KEY2") // $600000(2)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
- PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1_KEY3") // $600000(3)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
- PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1_KEY4") // $600000(4)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )
- PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2_KEY0") // $600000(0)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2_KEY1") // $600000(1)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
- PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)
-
- PORT_START("P2_KEY2") // $600000(2)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
- PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2_KEY3") // $600000(3)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
- PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2_KEY4") // $600000(4)
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2)
- PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Kosodate Quiz My Angel
-***************************************************************************/
-
-static INPUT_PORTS_START( myangel )
- PORT_START("DSW1") // $700300.w
- PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
- PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
- PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0030, "3" )
- PORT_DIPSETTING( 0x0010, "4" )
- PORT_DIPSETTING( 0x0000, "5" )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") // $700302.w
- PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
- PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
- PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
- PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
- PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") //$700000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") //$700002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") //$700004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Kosodate Quiz My Angel 2
-***************************************************************************/
-
-static INPUT_PORTS_START( myangel2 )
- PORT_START("DSW1") //$600300.w
- PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
- PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
- PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
- PORT_DIPSETTING( 0x0020, "2" )
- PORT_DIPSETTING( 0x0030, "3" )
- PORT_DIPSETTING( 0x0010, "4" )
- PORT_DIPSETTING( 0x0000, "5" )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") //$600302.w
- PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
- PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
- PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
- PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" ) /* Listed as "Unused" */
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") //$600000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") //$600002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") //$600004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Puzzle De Bowling
-***************************************************************************/
-
-static INPUT_PORTS_START( pzlbowl )
- PORT_START("DSW1") //$400300.w
- PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
- PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
- PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
- PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
- PORT_DIPSETTING( 0x0030, DEF_STR( Easiest ) )
- PORT_DIPSETTING( 0x0028, DEF_STR( Easier ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( Harder ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( Very_Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:7,8")
- PORT_DIPSETTING( 0x0040, "1" )
- PORT_DIPSETTING( 0x00c0, "2" ) /* This setting is not defined in the manual */
- PORT_DIPSETTING( 0x0080, "3" )
- PORT_DIPSETTING( 0x0000, "5" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") //$400302.w
- PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
- PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
-// PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) /* This setting is not defined in the manual */
- PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
- PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
-// PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) ) /* This setting is not defined in the manual */
- PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) PORT_DIPLOCATION("SW2:6")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) )
- PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
- PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
- PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") //$500000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") //$500002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") //$500004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_CUSTOM ) // Protection?
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Penguin Bros
-***************************************************************************/
-
-static INPUT_PORTS_START( penbros )
- PORT_START("DSW1") //$500300.w
- PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
- PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
- PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
- PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
- PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") //$500302.w
- PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
- PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
- PORT_DIPSETTING( 0x0000, "2" )
- PORT_DIPSETTING( 0x000c, "3" )
- PORT_DIPSETTING( 0x0004, "4" )
- PORT_DIPSETTING( 0x0008, "5" )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
- PORT_DIPSETTING( 0x0010, "150k and 500k" )
- PORT_DIPSETTING( 0x0030, "200k and 700k" )
- PORT_DIPSETTING( 0x0000, "Every 250k" ) // no extra life after the one at 1500k
- PORT_DIPSETTING( 0x0020, DEF_STR( None ) )
- PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW2:7,8")
- PORT_DIPSETTING( 0x00c0, "2" )
- PORT_DIPSETTING( 0x0040, "3" )
- PORT_DIPSETTING( 0x0080, "4" )
- PORT_DIPSETTING( 0x0000, "5" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") //$600000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 1 button 3 is unused */
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") //$600002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 2 button 3 is unused */
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") //$600004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Reel'N Quake
-***************************************************************************/
-
-static INPUT_PORTS_START( reelquak )
- PORT_START("DSW1") // $400300.w
- PORT_DIPNAME( 0x0001, 0x0001, "Game Style" ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x0001, DEF_STR( Standard ) )
- PORT_DIPSETTING( 0x0000, "Redemption" )
- PORT_DIPNAME( 0x000e, 0x000e, "Key-In Credits" ) PORT_DIPLOCATION("SW1:2,3,4")
- PORT_DIPSETTING( 0x000c, "1 Turn / 2 Credits" )
- PORT_DIPSETTING( 0x000a, "1 Turn / 3 Credits" )
- PORT_DIPSETTING( 0x0008, "1 Turn / 5 Credits" )
- PORT_DIPSETTING( 0x000e, "1 Turn / 10 Credits" )
- PORT_DIPSETTING( 0x0006, "1 Turn / 20 Credits" )
- PORT_DIPSETTING( 0x0004, "1 Turn / 25 Credits" )
- PORT_DIPSETTING( 0x0002, "1 Turn / 50 Credits" )
- PORT_DIPSETTING( 0x0000, "1 Turn / 100 Credits" )
- PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
- PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
- PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8") // bit 7 tested according to game style
- PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0040, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
-
- PORT_START("DSW2") // $400302.w
- PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1") // used
- PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
- PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
- PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
- PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
-
- PORT_START("P1") // $400001.b
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // bet cancel
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // collect
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // double up
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // big
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_BET ) // bet
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") // small
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) // start
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("TICKET") // $400003.b
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("dispenser", ticket_dispenser_device, line_r) // ticket sensor
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Knock Down") // knock down
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ticket Clear") // ticket clear
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Ticket Resume") // ticket resume
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // key in
- PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW ) // test mode
-
- PORT_START("SYSTEM") // $400005.b
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // coin a
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // coin b
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // diagnostic
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Endless Riches
-***************************************************************************/
-
-static INPUT_PORTS_START( endrichs )
- PORT_INCLUDE(reelquak)
-
- PORT_MODIFY("DSW1") // $400300.w
- PORT_DIPNAME( 0x0001, 0x0001, "Payout Style" ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x0001, "Normal Payout" )
- PORT_DIPSETTING( 0x0000, "Ticket Payout" ) // Ticket Printer?
-
- PORT_MODIFY("DSW2") // $400302.w
- PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW2:1" ) // DSW2 unpopulated
- PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW2:2" )
- PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW2:3" )
- PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW2:4" )
- PORT_DIPUNUSED_DIPLOC( 0x0010, IP_ACTIVE_LOW, "SW2:5" )
- PORT_DIPUNUSED_DIPLOC( 0x0020, IP_ACTIVE_LOW, "SW2:6" )
- PORT_DIPUNUSED_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW2:7" )
- PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
-INPUT_PORTS_END
-
-/***************************************************************************
- Star Audition
-***************************************************************************/
-
-// To activate ROM HACK items, use the debugger memory viewer:
-// patch offsets 1E60,1E62,1E64 of the ':maincpu' region with 4E71
-
-static INPUT_PORTS_START( staraudi )
- PORT_START("DSW1") // $700300.w
- PORT_DIPUNKNOWN_DIPLOC(0x0001, IP_ACTIVE_LOW, "SW1:1" )
- PORT_DIPNAME( 0x0002, 0x0002, "Monitor Sync (ROM HACK)" ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPUNKNOWN_DIPLOC(0x0004, IP_ACTIVE_LOW, "SW1:3" )
- PORT_DIPUNKNOWN_DIPLOC(0x0008, IP_ACTIVE_LOW, "SW1:4" )
- PORT_DIPNAME( 0x0010, 0x0010, "Show Camera Variables" ) PORT_DIPLOCATION("SW1:5") // camera test in service mode
- PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0020, 0x0000, "Parallel/Serial" ) PORT_DIPLOCATION("SW1:6") // activates parallel / serial reading (ERROR if not active)
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
- PORT_DIPUNKNOWN_DIPLOC(0x0040, IP_ACTIVE_LOW, "SW1:7" )
- PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) // service mode
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") // $700302.w
- PORT_DIPUNKNOWN_DIPLOC(0x0001, IP_ACTIVE_LOW, "SW2:1" ) // ?
- PORT_DIPUNKNOWN_DIPLOC(0x0002, IP_ACTIVE_LOW, "SW2:2" )
- PORT_DIPUNKNOWN_DIPLOC(0x0004, IP_ACTIVE_LOW, "SW2:3" )
- PORT_DIPUNKNOWN_DIPLOC(0x0008, IP_ACTIVE_LOW, "SW2:4" )
- PORT_DIPUNKNOWN_DIPLOC(0x0010, IP_ACTIVE_LOW, "SW2:5" )
- PORT_DIPUNKNOWN_DIPLOC(0x0020, IP_ACTIVE_LOW, "SW2:6" )
- PORT_DIPNAME( 0x0040, 0x0040, "Show Game Variables (ROM HACK)" ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, "? (ROM HACK)" ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P1") // $700000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("Camera Variables? (Cheat)")
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("Flip Screen / Monitor Sync (Cheat)") // keep pressed during boot / press together with up
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("Reset Monitor Sync (Cheat)")
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("P2") // $700002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("Slow Motion (Cheat)")
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("Pause (Cheat)") // something in monitor sync menu too
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) // unused?
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("SYSTEM") // $700004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Degauss")
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service coin
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset")
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE4 ) // unused?
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) // something (flash activity)
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START3 ) // unused?
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen")
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_START4 ) // unused?
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Sammy Outdoor Shooting
-***************************************************************************/
-
-static INPUT_PORTS_START( deerhunt )
- PORT_START("DSW1") // $400000.w
- PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
- PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0003, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0001, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6")
- PORT_DIPSETTING( 0x0028, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
- PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("DSW2") // fffd0a.w
- PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1")
- PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2")
- PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
- PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
- PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6")
- PORT_DIPSETTING( 0x0020, "Red" )
- PORT_DIPSETTING( 0x0000, "Yellow" )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, "3" )
- PORT_DIPSETTING( 0x0000, "4" )
- PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, "Pump Action" )
- PORT_DIPSETTING( 0x0000, "Hand Gun" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("GUN1") // $500000
- PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
- PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
-
- PORT_START("GUN2") // $580000.b
- PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used
-
- PORT_START("TRIGGER") // $700000
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_CUSTOM ) // trigger
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("PUMP") // $700003.b
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_CUSTOM ) // pump
- PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("COIN") // $700005.b
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
- PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_START("BUTTONS") // $400002
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump
- PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( turkhunt )
- PORT_INCLUDE(deerhunt)
-
- PORT_MODIFY("DSW2") // fffd0a.w
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( wschamp )
- PORT_INCLUDE(deerhunt)
-
- PORT_MODIFY("DSW1") // $400000.w
- PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
- PORT_DIPSETTING( 0x0009, "4 Coins Start, 4 Coins Continue" )
- PORT_DIPSETTING( 0x0008, "4 Coins Start, 3 Coins Continue" )
- PORT_DIPSETTING( 0x0007, "4 Coins Start, 2 Coins Continue" )
- PORT_DIPSETTING( 0x0006, "4 Coins Start, 1 Coin Continue" )
- PORT_DIPSETTING( 0x000c, "3 Coins Start, 3 Coins Continue" )
- PORT_DIPSETTING( 0x000b, "3 Coins Start, 2 Coins Continue" )
- PORT_DIPSETTING( 0x000a, "3 Coins Start, 1 Coin Continue" )
- PORT_DIPSETTING( 0x000e, "2 Coins Start, 2 Coins Continue" )
- PORT_DIPSETTING( 0x000d, "2 Coins Start, 1 Coin Continue" )
- PORT_DIPSETTING( 0x000f, "1 Coin Start, 1 Coin Continue" )
- PORT_DIPSETTING( 0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" )
- PORT_DIPSETTING( 0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" )
- PORT_DIPSETTING( 0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" )
- PORT_DIPSETTING( 0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" )
- PORT_DIPSETTING( 0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" )
- PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
- PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
- PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
- PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
- PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
- PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_MODIFY("DSW2") // fffd0a.w
- PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
- PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
- PORT_DIPSETTING( 0x0040, "2" )
- PORT_DIPSETTING( 0x0000, "3" )
-
- PORT_MODIFY("GUN2") // $580000
- PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
- PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
-
- PORT_MODIFY("TRIGGER") // $700000
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_CUSTOM ) // trigger P2
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_CUSTOM ) // trigger P1
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
- PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_MODIFY("PUMP") // $700003.b
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_CUSTOM ) // pump P2
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_CUSTOM ) // pump P1
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
- PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_MODIFY("COIN") // $700005.b
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
- PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
-
- PORT_MODIFY("BUTTONS") // $400002
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump P1
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // pump P2
- PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( trophyh )
- PORT_INCLUDE(wschamp)
-
- PORT_MODIFY("DSW2") // fffd0a.w
- PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */
- PORT_DIPSETTING( 0x0020, "Red" )
- PORT_DIPSETTING( 0x0000, "Yellow" )
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( trophyht )
- PORT_INCLUDE(wschamp)
-
- PORT_MODIFY("DSW2") // fffd0a.w
- PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */
- PORT_DIPSETTING( 0x0020, "Red" )
- PORT_DIPSETTING( 0x0000, "Yellow" )
- PORT_DIPNAME( 0x0080, 0x0000, "Gun Type (Leave on Hand Gun)" ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, "Pump Action" )
- PORT_DIPSETTING( 0x0000, "Hand Gun" )
-
- PORT_MODIFY("TRIGGER") // $700000
- PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PCB only allows for two 4 pin gun connections - trigger p1
-
- PORT_MODIFY("PUMP") // $700003.b
- PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) // PCB only allows for two 4 pin gun connections - trigger p2
-
- PORT_MODIFY("BUTTONS") // $400002
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2
- PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-/***************************************************************************
- TelePachi Fever Lion
-***************************************************************************/
-
-static INPUT_PORTS_START( telpacfl )
- PORT_START("DSW1") // $600001.b ($200020.b)
- PORT_DIPNAME( 0x0001, 0x0001, "Clear NVRAM" ) PORT_DIPLOCATION("SW1:1")
- PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0002, 0x0002, "Use Medal Sensor" ) PORT_DIPLOCATION("SW1:2")
- PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0002, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3") // used
- PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
- PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
- PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5") // read but unsed?
- PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
- PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0040, 0x0040, "Force Hopper?" ) PORT_DIPLOCATION("SW1:7")
- PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0080, 0x0080, "Freeze Screen" ) PORT_DIPLOCATION("SW1:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
-
- PORT_START("DSW2") // $600003.b ($200021.b)
- PORT_DIPNAME( 0x000f, 0x000f, "Bonus Multiplier? (Low Hex Digit)" ) PORT_DIPLOCATION("SW2:1,2,3,4")
- PORT_DIPSETTING( 0x000f, "0" )
- PORT_DIPSETTING( 0x000e, "1" )
- PORT_DIPSETTING( 0x000d, "2" )
- PORT_DIPSETTING( 0x000c, "3" )
- PORT_DIPSETTING( 0x000b, "4" )
- PORT_DIPSETTING( 0x000a, "5" )
- PORT_DIPSETTING( 0x0009, "6" )
- PORT_DIPSETTING( 0x0008, "7" )
- PORT_DIPSETTING( 0x0007, "8" )
- PORT_DIPSETTING( 0x0006, "9" )
- PORT_DIPSETTING( 0x0005, "A" )
- PORT_DIPSETTING( 0x0004, "B" )
- PORT_DIPSETTING( 0x0003, "C" )
- PORT_DIPSETTING( 0x0002, "D" )
- PORT_DIPSETTING( 0x0001, "E" )
- PORT_DIPSETTING( 0x0000, "F" )
- PORT_DIPNAME( 0x0070, 0x0070, "Bonus Multiplier? (High Hex Digit)" ) PORT_DIPLOCATION("SW2:5,6,7")
- PORT_DIPSETTING( 0x0070, "0" )
- PORT_DIPSETTING( 0x0060, "1" )
- PORT_DIPSETTING( 0x0050, "2" )
- PORT_DIPSETTING( 0x0040, "3" )
- PORT_DIPSETTING( 0x0030, "4" )
- PORT_DIPSETTING( 0x0020, "5" )
- PORT_DIPSETTING( 0x0010, "6" )
- PORT_DIPSETTING( 0x0000, "7" )
- PORT_DIPNAME( 0x0080, 0x0080, "Use Bonus Multiplier?" ) PORT_DIPLOCATION("SW2:8")
- PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
-
- PORT_START("COIN") // $700000.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_OTHER ) // coin1 connection
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset") // reset switch (clear errors, play sound in sound test)
- PORT_BIT( 0x0008, IP_ACTIVE_HIGH,IPT_OTHER ) // empty switch (out of medals error when low i.e. メダル切れ)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OTHER ) // coin2 connection
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_OTHER ) // coin3 connection
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_OTHER ) // coin4 connection
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // pay out switch
-
- PORT_START("P1") // $700002.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet") // bet switch (converts credits into balls)
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) // door switch
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("dispenser", ticket_dispenser_device, line_r) // coin out switch (medals jam error when stuck i.e. メダルづまり)
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0080, IP_ACTIVE_HIGH,IPT_BUTTON2 ) PORT_NAME("Stop") // stop switch (active high)
-
- PORT_START("SERVICE") // $700004.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // coin in switch
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // 100yen in switch
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service switch (next item in service mode)
- PORT_SERVICE_NO_TOGGLE(0x0008, IP_ACTIVE_LOW ) // test switch
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) // (freezes the game if high, eventually triggering the watchdog)
-
- PORT_START("UNKNOWN") // $700006.w
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) // -
-
- PORT_START("KNOB") // $fffd0a (parallel port read)
- PORT_BIT( 0xff, 0x00, IPT_PADDLE ) PORT_MINMAX(0,0xff) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) PORT_CODE_DEC(KEYCODE_LEFT) PORT_CODE_INC(KEYCODE_RIGHT)
-INPUT_PORTS_END
-
-
-/***************************************************************************
- Funcube series
-***************************************************************************/
-
-static INPUT_PORTS_START( funcube )
- PORT_START("SWITCH") // c00030.l
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) // coin solenoid 1
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) // coin solenoid 2
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) // hopper sensor
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) // game select
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME( "Reset Key" )
- PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
- PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
-
- PORT_START("BATTERY")
- PORT_DIPNAME( 0x10, 0x10, "Battery" )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x10, DEF_STR( On ) )
-
- PORT_START("DEBUG")
- // 500002.w
- PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
- PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
- PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
- PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
-
- // 500000.w
- PORT_DIPNAME( 0x00010000, 0x00000000, "Debug 0" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00010000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00020000, 0x00000000, "Debug 1" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00020000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00040000, 0x00000000, "Debug 2" ) // Touch-Screen
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00040000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00080000, 0x00000000, "Debug 3" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00080000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00100000, 0x00000000, "Debug 4" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00100000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00200000, 0x00000000, "Debug 5" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00200000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00400000, 0x00000000, "Debug 6" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00400000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00800000, 0x00000000, "Debug 7" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00800000, DEF_STR( On ) )
-INPUT_PORTS_END
-
-
-/***************************************************************************
-
-
- Graphics Layouts
-
-
-***************************************************************************/
-
-static const gfx_layout tile_layout =
-{
- 8,8,
- RGN_FRAC(1,1),
- 8,
- { STEP8(7*8, -8) },
- { STEP8(0, 1) },
- { STEP8(0, 8*8) },
- 8*8*8
-};
-
-
-/* Tiles are 8bpp, but the hardware is additionally able to discard
- some bitplanes and use the low 4 bits only, or the high 4 bits only */
-static GFXDECODE_START( gfx_seta2 )
- GFXDECODE_ENTRY( "sprites", 0, tile_layout, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity
-GFXDECODE_END
-
-/***************************************************************************
-
- Machine Drivers
-
-***************************************************************************/
-
-INTERRUPT_GEN_MEMBER(seta2_state::seta2_interrupt)
-{
- /* VBlank is connected to INT0 (external interrupts pin 0) */
- downcast<tmp68301_device &>(*m_maincpu).external_interrupt_0();
-}
-
-INTERRUPT_GEN_MEMBER(seta2_state::samshoot_interrupt)
-{
- downcast<tmp68301_device &>(*m_maincpu).external_interrupt_2(); // to do: hook up x1-10 interrupts
-}
-
-void seta2_state::seta2(machine_config &config)
-{
- TMP68301(config, m_maincpu, XTAL(50'000'000)/3); // !! TMP68301 !!
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::mj4simai_map);
- m_maincpu->set_vblank_int("screen", FUNC(seta2_state::seta2_interrupt));
-
- WATCHDOG_TIMER(config, "watchdog");
-
- // video hardware
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500));
- m_screen->set_size(0x200, 0x100);
- m_screen->set_visarea(0x00, 0x180-1, 0x00, 0xf0-1);
- m_screen->set_screen_update(FUNC(seta2_state::screen_update));
- m_screen->screen_vblank().set(FUNC(seta2_state::screen_vblank));
- m_screen->set_palette(m_palette);
- //m_screen->set_video_attributes(VIDEO_UPDATE_SCANLINE);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_seta2);
- PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x8000+0xf0); // extra 0xf0 because we might draw 256-color object with 16-color granularity
-
- // sound hardware
- SPEAKER(config, "mono").front_center();
-
- x1_010_device &x1snd(X1_010(config, "x1snd", XTAL(50'000'000)/3)); // clock?
- x1snd.add_route(ALL_OUTPUTS, "mono", 1.0);
- x1snd.set_addrmap(0, &seta2_state::x1_map);
-}
-
-
-void seta2_state::gundamex(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_clock(XTAL(32'530'470)/2); // verified
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::gundamex_map);
-
- downcast<tmp68301_device &>(*m_maincpu).in_parallel_callback().set(FUNC(seta2_state::gundamex_eeprom_r));
- downcast<tmp68301_device &>(*m_maincpu).out_parallel_callback().set(FUNC(seta2_state::gundamex_eeprom_w));
-
- EEPROM_93C46_16BIT(config, "eeprom");
-
- // video hardware
- m_screen->set_visarea(0x00, 0x180-1, 0x000, 0x0e0-1);
-
- subdevice<x1_010_device>("x1snd")->set_clock(XTAL(32'530'470)/2); // verified; reference : https://youtu.be/6f-znVzcrmg
-}
-
-
-void seta2_state::grdians(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_clock(XTAL(32'530'470)/2); // verified
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::grdians_map);
-
- // video hardware
- m_screen->set_visarea(0x00, 0x130-1, 0x00, 0xe8 -1);
-
- subdevice<x1_010_device>("x1snd")->set_clock(XTAL(32'530'470)/2); // verified; reference : https://youtu.be/Ung9XeLisV0
-}
-
-
-void seta2_state::myangel(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::myangel_map);
-
- // video hardware
- m_screen->set_visarea(0, 0x178-1, 0x00, 0xf0-1);
-}
-
-
-void seta2_state::myangel2(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::myangel2_map);
-
- // video hardware
- m_screen->set_visarea(0, 0x178-1, 0x00, 0xf0-1);
-}
-
-
-void seta2_state::pzlbowl(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::pzlbowl_map);
-
- // video hardware
- m_screen->set_visarea(0x00, 0x180-1, 0x00, 0xf0-1);
-}
-
-
-void seta2_state::penbros(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::penbros_map);
-
- // video hardware
- m_screen->set_visarea(0, 0x140-1, 0x00, 0xe0-1);
-}
-
-void seta2_state::ablastb(machine_config &config)
-{
- penbros(config);
- M68000(config.replace(), m_maincpu, XTAL(16'000'000)); // TMP68HC000P-16
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::ablastb_map);
- m_maincpu->set_vblank_int("screen", FUNC(seta2_state::irq2_line_hold));
-}
-
-void seta2_state::reelquak(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::reelquak_map);
-
- downcast<tmp68301_device &>(*m_maincpu).out_parallel_callback().set(FUNC(seta2_state::reelquak_leds_w));
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
- TICKET_DISPENSER(config, m_dispenser, attotime::from_msec(200), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW);
-
- m_screen->set_visarea(0x00, 0x140-1, 0x000, 0x0f0-1);
-}
-
-
-void seta2_state::samshoot(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::samshoot_map);
- m_maincpu->set_periodic_int(FUNC(seta2_state::samshoot_interrupt), attotime::from_hz(60));
-
- downcast<tmp68301_device &>(*m_maincpu).in_parallel_callback().set_ioport("DSW2");
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
-
- m_screen->set_visarea(0x00, 0x140-1, 0x000, 0x0f0-1);
-}
-
-
-void staraudi_state::staraudi(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &staraudi_state::staraudi_map);
-
- SHARP_LH28F016S_16BIT(config, "flash");
- UPD4992(config, m_rtc);
-
- // video hardware
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate
- m_screen->set_visarea(0x00, 0x140-1, 0x000, 0x0f0-1);
-
- m_gfxdecode->set_info(gfx_seta2);
-}
-
-
-void seta2_state::telpacfl(machine_config &config)
-{
- seta2(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::telpacfl_map);
-
- downcast<tmp68301_device &>(*m_maincpu).in_parallel_callback().set_ioport("KNOB");
-
- EEPROM_93C46_16BIT(config, "eeprom"); // not hooked up, seems unused
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
- HOPPER(config, m_dispenser, attotime::from_msec(200), TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW);
-
- // video hardware
- m_screen->set_visarea(0x0, 0x180-1, 0x00, 0xf0-1); // still off by 1 because of different CRTC regs?
-}
-
-
-/***************************************************************************
- Funcube series
-***************************************************************************/
-
-TIMER_DEVICE_CALLBACK_MEMBER(funcube_state::funcube_interrupt)
-{
- int scanline = param;
-
- if(scanline == 368)
- m_maincpu->set_input_line(1, HOLD_LINE);
-
- if(scanline == 0)
- m_maincpu->set_input_line(2, HOLD_LINE);
-}
-
-void funcube_state::machine_start()
-{
- seta2_state::machine_start();
- save_item(NAME(m_coin_start_cycles));
- save_item(NAME(m_hopper_motor));
-}
-
-void funcube_state::machine_reset()
-{
- m_coin_start_cycles = 0;
- m_hopper_motor = 0;
-}
-
-void funcube_state::funcube(machine_config &config)
-{
- MCF5206E(config, m_maincpu, XTAL(25'447'000));
- m_maincpu->set_addrmap(AS_PROGRAM, &funcube_state::funcube_map);
- TIMER(config, "scantimer").configure_scanline(FUNC(funcube_state::funcube_interrupt), "screen", 0, 1);
-
- H83007(config, m_sub, FUNCUBE_SUB_CPU_CLOCK);
- m_sub->set_addrmap(AS_PROGRAM, &funcube_state::funcube_sub_map);
- m_sub->set_addrmap(AS_IO, &funcube_state::funcube_sub_io);
-
- MCF5206E_PERIPHERAL(config, "maincpu_onboard", 0);
-
- FUNCUBE_TOUCHSCREEN(config, "touchscreen", 200).tx_cb().set(":sub:sci1", FUNC(h8_sci_device::rx_w));
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
-
- WATCHDOG_TIMER(config, "watchdog");
-
- // video hardware
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); // not accurate
- m_screen->set_size(0x200, 0x200);
- m_screen->set_visarea(0x0+1, 0x140-1+1, 0x00, 0xf0-1);
- m_screen->set_screen_update(FUNC(funcube_state::screen_update));
- m_screen->screen_vblank().set(FUNC(funcube_state::screen_vblank));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_seta2);
- PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x8000+0xf0); // extra 0xf0 because we might draw 256-color object with 16-color granularity
-
- // sound hardware
- SPEAKER(config, "lspeaker").front_left();
- SPEAKER(config, "rspeaker").front_right();
-
- OKIM9810(config, m_oki, XTAL(4'096'000));
- m_oki->add_route(0, "lspeaker", 0.80);
- m_oki->add_route(1, "rspeaker", 0.80);
-}
-
-
-void funcube_state::funcube2(machine_config &config)
-{
- funcube(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &funcube_state::funcube2_map);
-
- m_sub->set_addrmap(AS_IO, &funcube_state::funcube2_sub_io);
-
- // video hardware
- m_screen->set_visarea(0x0, 0x140-1, 0x00, 0xf0-1);
-}
-
-
-void funcube_state::funcube3(machine_config &config)
-{
- funcube2(config);
- // video hardware
- m_screen->set_visarea(0x0, 0x140-1, 0x00, 0xf0-1);
-}
-
-
-void seta2_state::namcostr(machine_config &config)
-{
- TMP68301(config, m_maincpu, XTAL(50'000'000)/3); // !! TMP68301 !!
- m_maincpu->set_addrmap(AS_PROGRAM, &seta2_state::namcostr_map);
- m_maincpu->set_vblank_int("screen", FUNC(seta2_state::seta2_interrupt));
- // does this have a ticket dispenser?
-
- // video hardware
- SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
- m_screen->set_refresh_hz(60);
- m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0));
- m_screen->set_size(0x200, 0x200);
- m_screen->set_visarea(0x40, 0x1c0-1, 0x00, 0xf0-1);
- m_screen->set_screen_update(FUNC(seta2_state::screen_update));
- m_screen->screen_vblank().set(FUNC(seta2_state::screen_vblank));
- m_screen->set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_seta2);
- PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x8000+0xf0); // extra 0xf0 because we might draw 256-color object with 16-color granularity
-
- // sound hardware
- SPEAKER(config, "lspeaker").front_left();
- SPEAKER(config, "rspeaker").front_right();
-
- OKIM9810(config, m_oki, XTAL(4'096'000));
- m_oki->add_route(0, "lspeaker", 0.80);
- m_oki->add_route(1, "rspeaker", 0.80);
-}
-
-
-/***************************************************************************
-
- ROMs Loading
-
-***************************************************************************/
-
-/***************************************************************************
-
-FUNCUBE
-EVA2E PCB
-
-It's the same PCB as Namco Stars (P0-140B). It's a lot more complicated to dump
-than the others because there are several surface mounted flash ROMs spread across
-multiple daughterboards instead of simple socketed 32M DIP42 mask roms all on one PCB.
-
-***************************************************************************/
-
-ROM_START( funcube )
- ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
- ROM_LOAD( "fcu1_prg0-f.u08", 0x00000, 0x80000, CRC(57f4f340) SHA1(436fc66409b254aba68ae33fc994bc270ce803a6) )
-
- ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
- ROM_LOAD( "fcu_0_iopr-0b.1b", 0x00000, 0x20000, CRC(87e3690f) SHA1(1b9dc573de31543884678df2dba2d6a74d6a2496) )
-
- ROM_REGION( 0x800000, "sprites", 0 )
- ROM_LOAD32_BYTE( "fcu1_obj-0a.u12", 0x000000, 0x200000, CRC(908b6baf) SHA1(cb5aa8c9b16abb17d8cc16d0d3b2f690a48ee503) )
- ROM_LOAD32_BYTE( "fcu1_obj-0a.u13", 0x000001, 0x200000, CRC(8c31ca21) SHA1(e497ab1d7d30b41928a0c3db1ea7c3420376ad8c) )
- ROM_LOAD32_BYTE( "fcu1_obj-0a.u14", 0x000002, 0x200000, CRC(4298d599) SHA1(d245206bc78de5f17da85ae6063b662cf9cf67aa) )
- ROM_LOAD32_BYTE( "fcu1_obj-0a.u15", 0x000003, 0x200000, CRC(0669c78e) SHA1(0158fc4f90efa12d795b97873b8646c352864c69) )
-
- ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
- ROM_LOAD( "fcu1_snd-0a.u40", 0x000000, 0x200000, CRC(448539bc) SHA1(9e53bd5e29d1a88bf634e58bfeebccd3a1c2d866) )
-ROM_END
-
-/***************************************************************************
-
- FUNCUBE (BET) Series PCB for chapters 2 through 5
-
-PCB Number: B0-006B (also known as EVA3_A system and is non-JAMMA)
-+------------------------------------------------+
-|+--+ S +---+ +---+ CN5 |
-|| | W | | | | CN6?|
-|| | 4 | U | | U | |
-|| | | 4 | | 4 | +---+ CN2?|
-|| | | 2 | | 3 | |DX | |
-|| | | | | | |102| |
-||C | | | | | +---+ |
-||N | +---+ +---+ |
-||4 | |
-|| | +----------+ M1 |
-|| | M3 | | C |
-|| | | NEC | M1 N |
-|| | M3 | DX-101 | 3 |
-|| | | | |
-|| | | | 50MHz |
-|+--+ +----------+ |
-| PIC 25.447MHz +-----------+ |
-| CN7 | U47 | |
-| +-----------+ |
-| +-----------+ +---+ +---+ D |
-| | U3 | |OKI| |DX | S |
-| M2 +-----------+ | | |102| W |
-| +---+ +---+ 1 |
-| ispLSI2032 |
-| M1 +---+ |
-| +----------+ |IDT| +--+|
-| | | C | | | ||
-| C | ColdFire | N +---+ | ||
-| N M2 | XCF5206E | 8 | ||
-| 1 | | +---+ |C ||
-| | | |H8 | |N ||
-| M1 +----------+ +---+ D |9 ||
-| 14.7456MHz S | ||
-| +-----------+W | ||
-| SW1 BAT1 | U49 |2 +--+|
-| +-----------+ |
-+------------------------------------------------+
-
- CPU: ColdFire XCF5206EFT54 (160 Pin PQFP)
- Hitachi H8/3007 (64130007F20) used for touch screen I/O
- Video: NEC DX-101 (240 Pin PQFP)
- NEC DX-102 (52 Pin PQFP x2)
- Sound: OKI MSM9810B 8-Channel Mixing ADPCM Type Voice Synthesis LSI
- OSC: 50MHz, 25.447MHz & 14.7456MHz
- Other: Lattice ispLSI2032 - stamped "EVA3A"
- BAT1 - CR2032 3Volt
-
-ColdFire XCF5206EFT54:
- 68K/ColdFire V2 core family
- 8K internal SRAM
- 54MHz (max) Bus Frequency
- 32bit External Bus Width
- 2 UART Serial Interfaces
- 2 Timer Channels
-
-PIC - PIC12C508 MCU used for security
- Labeled FC21A for Funcube 2
- Labeled FC41A for Funcube 4
-
-Ram M1 are Toshiba TC55257DFL-70L
-Ram M2 are NEC D43001GU-70L
-Ram M3 are ISSI IS62C1024L-70Q
-IDT - IDT 7130 64-pin TQFP High-speed 1K x 8 Dual-Port Static RAM
-
-CN1 - Unused 64 pin double row connecter
-CN2? 2x2 connecter
-CN3 - Unused 50 pin double row connecter
-CN4 - 96 pin triple row connecter
-CN5 - 2x3 pin connecter
-CN6? 3x3 connecter
-CN7 - Unused 20 pin connecter
-CN8 - 8 pin single row connecter
-CN9 - 40 pin double row connecter
-
-DSW1 - 8 position dipswitch
-DSW2 - 2 position dipswitch
-SW1 - Pushbutton
-SW4 - Single position slider switch
-
-U3 - Is a 27C4002 EPROM
-U49 - Is a 27C1001 EPROM
-U42, U43 & U47 are mask ROMs read as 27C322
-
-The same H8/3007 code "FC21 IOPR-0" at U49 is used for FUNCUBE 2,3,4 & 5
-
-***************************************************************************/
-
-ROM_START( funcube2 )
- ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
- ROM_LOAD( "fc21_prg-0b.u3", 0x00000, 0x80000, CRC(add1c8a6) SHA1(bf91518da659098a4bad4e756533525fcc910570) )
-
- ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
- ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
-
- ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
- ROM_LOAD( "fc21a.u57", 0x000, 0x300, NO_DUMP )
-
- ROM_REGION( 0x800000, "sprites", 0 )
- ROM_LOAD32_WORD( "fc21_obj-0.u43", 0x000000, 0x400000, CRC(08cfe6d9) SHA1(d10f362dcde01f7a9855d8f76af3084b5dd1573a) )
- ROM_LOAD32_WORD( "fc21_obj-1.u42", 0x000002, 0x400000, CRC(4c1fbc20) SHA1(ff83691c19ce3600b31c494eaec26d2ac79e0028) )
-
- ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
- ROM_LOAD( "fc21_voi0.u47", 0x000000, 0x200000, CRC(4a49370a) SHA1(ac10e2c25626965b49475767ef5a0ec3ba9a2d01) )
-ROM_END
-
-ROM_START( funcube3 )
- ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
- ROM_LOAD( "fc31_prg-0a.u4", 0x00000, 0x80000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) )
-
- ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
- ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
-
- ROM_REGION( 0x400, "pic", 0 ) // PIC12C508? Code
- ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP )
-
- ROM_REGION( 0x800000, "sprites", 0 )
- ROM_LOAD32_WORD( "fc31_obj-0.u43", 0x000000, 0x400000, CRC(08c5eb6f) SHA1(016d8f3067db487ccd47188142743897c9722b1f) )
- ROM_LOAD32_WORD( "fc31_obj-1.u42", 0x000002, 0x400000, CRC(4dadc76e) SHA1(cf82296b38dc22a618fd178816316af05f2459b3) )
-
- ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
- ROM_LOAD( "fc31_snd-0.u47", 0x000000, 0x200000, CRC(36b03769) SHA1(20e583359421e0933c781a487fe5f7220052a6d4) )
-ROM_END
-
-ROM_START( funcube4 )
- ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
- ROM_LOAD( "fc41_prg-0.u3", 0x00000, 0x80000, CRC(ef870874) SHA1(dcb8dc3f780ca135df55e4b4f3c95620597ad28f) )
-
- ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
- ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
-
- ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
- ROM_LOAD( "fc41a", 0x000, 0x300, NO_DUMP )
-
- ROM_REGION( 0x800000, "sprites", 0 )
- ROM_LOAD32_WORD( "fc41_obj-0.u43", 0x000000, 0x400000, CRC(9ff029d5) SHA1(e057f4929aa745ecaf9d4ff7e39974c82e440146) )
- ROM_LOAD32_WORD( "fc41_obj-1.u42", 0x000002, 0x400000, CRC(5ab7b087) SHA1(c600158b2358cdf947357170044dda2deacd4f37) )
-
- ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
- ROM_LOAD( "fc41_snd0.u47", 0x000000, 0x200000, CRC(e6f7d2bc) SHA1(638c73d439eaaff8097cb0aa2684f9f7111bcade) )
-ROM_END
-
-ROM_START( funcube5 )
- ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
- ROM_LOAD( "fc51_prg-0.u4", 0x00000, 0x80000, CRC(4e34c2d8) SHA1(1ace4f6edab291e69e5c36b15193fba62f4a6773) )
-
- ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
- ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
-
- ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
- ROM_LOAD( "fc51a.u57", 0x000, 0x300, NO_DUMP )
-
- ROM_REGION( 0x800000, "sprites", 0 )
- ROM_LOAD32_WORD( "fc51_obj-0.u43", 0x000000, 0x400000, CRC(116624b3) SHA1(c0b3dbe0ea4a0808222616c3ef77b2d1194a970a) )
- ROM_LOAD32_WORD( "fc51_obj-1.u42", 0x000002, 0x400000, CRC(35c6ec61) SHA1(424c9b66a2cdd5217d8a577d0179d1228112ee5b) )
-
- ROM_REGION( 0x1000000, "oki", ROMREGION_ERASE00 )
- ROM_LOAD( "fc51_snd-0.u47", 0x000000, 0x200000, CRC(2a504fe1) SHA1(911ad650bf48aa78d9cb3c64284aa526ceb519ba) )
-ROM_END
-
-void funcube_state::init_funcube()
-{
- uint32_t *main_cpu = (uint32_t *) memregion("maincpu")->base();
-
- main_cpu[0x064/4] = 0x0000042a; // PIC protection?
-}
-
-void funcube_state::init_funcube2()
-{
- uint32_t *main_cpu = (uint32_t *) memregion("maincpu")->base();
-
- main_cpu[0xa5c/4] = 0x4e713e3c; // PIC protection?
- main_cpu[0xa74/4] = 0x4e713e3c;
- main_cpu[0xa8c/4] = 0x4e7141f9;
-
-}
-
-void funcube_state::init_funcube3()
-{
- uint32_t *main_cpu = (uint32_t *) memregion("maincpu")->base();
-
- main_cpu[0x008bc/4] = 0x4a804e71;
- main_cpu[0x19f0c/4] = 0x4e714e71;
- main_cpu[0x19fb8/4] = 0x4e714e71;
-
-}
-
-/***************************************************************************
-
-Guardians
-Banpresto, 1995
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP, @ U10)
- NEC DX-102 (52 Pin PQFP x2, @ U28 & U45)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
- OSC: 50MHz
- Other: 8 Position Dipswitch x 2
- GAL 16V8 at U38
-
-Memory:
-M1 are HM628128LFP-10L at U42 & U43
-M2 is W2465K-70LL at U27
-M3 are LH5168D-10L at U8 & U9
-M4 are CXK58257AM-10L at U6, U7, U13 & U14
-
-PCB Number: P-FG01-1
-+-----------------------------------------------------------+
-| +------+ U U CN4* |
-| VOL |Seta | M 5 5 +--------------+|
-| |X1-010| 2 8 7 +-+ M | U16 ||
-| +------+ * * | | 1 +--------------+|
-+-+ |U| +--------------+|
- | +-++-++-++-+ |3| | U20 ||
-+-+ | || || || | M |2| M +--------------+|
-| |U||U||U||U| M M 4 | | 1 +--------------+|
-|J |3||5||2||4| 3 3 +-+ | U15 ||
-|A | || || || | M +--------------+|
-|M +-++-++-++-+ 4 +--------------+|
-|M | U19 ||
-|A +--------------+|
-| +--------------+|
-|C | U18 ||
-|o +----------+ +--------------+|
-|n +-------+ | | +--------------+|
-|n |Toshiba| | NEC | | U22 ||
-|e | TMP | | DX-101 | +--------------+|
-|c | 68301 | | | +--------------+|
-|t U +-------+ | | | U17 ||
-|e 5 +----------+ +--------------+|
-|r 6 +--------------+|
-| * | U21 ||
-+-+ +---+ U +--------------+|
- | |DX | 3 50MHz 32MHz* |
- | |102| 8 |
-+-+ +---+ M M +---+ |
-| SW1* D D 4 4 |DX | |
-| S S |102| |
-| W W +---+ |
-| 2 1 |
-+-----------------------------------------------------------+
-
-U56 is unpopulated 93C45 EEPROM
-SW1 is unpopulated Reset push button
-CN4 - 96 pin connector (3 rows by 32 pins)
-* Denotes not populated.
-
-Notes:
- HSync: 15.23kHz
- VSync: 58.5Hz
-
-NOTE: There is known to exist an undumped version of Guardians on the
- P-FG01-1 PCB half as many but larger ROMs.
-
- The following sockets have double size ROMS:
- U4 & U5 - program ROMs
- U15, U16, U17 & U18 - graphics ROMS
- The following sockets are unpopulated:
- U2 & U3 - program ROMs
- U19, U20, U21 & U22 - graphics ROMS
-**********************************************************
-
-
- P0-113A PCB with P1-106-1 & P1-107-1 duaghtercards
-
- program ROMs verified to match the P-FG01-1 set
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: Allumer X1-020 (208 Pin PQFP)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
- OSC: 50MHz, 32.530MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- 93C46 EEPROM
-
-Memory:
-M1 are TC551001BFL-70L at U56 & U57
-M2 is CY7C185-25PC at U27
-M3 are N341256P-20
-
-PCB Number: P0-113A BP49KA
-+---------------------------------------------------------------+
-| +------+ +---+ |
-| VOL |Seta | M | | +---------------+|
-| |X1-010| 2 | U | M |KA2-001-014 U19||
-| +------+ | 2 | 1 +---------------+|
-+-+ | 8 | +---------------+|
- | +-++-+ +-++-+ | | |KA2-001-013 U17||
-+-+ | || | | || | +---+ M +---------------+|
-| |U||U| M |U||U| M 1 +---------------+|
-|J |3||5| 3 |2||4| 3 | U15 ||
-|A | || | | || | +---------------+|
-|M +-++-+ +-++-+ +---------------+|
-|M |KA2-001-011 U20||
-|A +----------+ +---------------+|
-| | | +---------------+|
-|C | ALLUMER | |KA2-001-010 U18||
-|o +---+ | X1-020 | +---------------+|
-|n | | +-------+ | | +---------------+|
-|n | U | |Toshiba| | 9426HK003| | U16* ||
-|e C | 7 | | TMP | +----------+ +---------------+|
-|c N | 7 | | 68301 | +---------------+|
-|t 2 | | +-------+ |KA2-001-008 U23||
-|e +---+ +---------------+|
-|r 93C46 +---------------+|
-| |KA2-001-007 U22||
-+-+ 50MHz 32.530MHz +---------------+|
- | +---------------+|
- | P P | U21* ||
-+-+ C A A M M +---------------+|
-| N DSW1 L L 3 3 |
-| 1 DSW2 SW1 2 1 |
-+---------------------------------------------------------------+
-
-U2 is KA2 001 001 EPROM
-U4 is KA2 001 002 EPROM
-U5 is KA2 001 003 EPROM
-U3 is KA2 001 004 EPROM
-U28 is KA2-001-015 mask ROM (silkscreened SOUND ROM)
-U15 is socketted to receive P1-106-1 daughtercard
-U77 is socketted to receive P1-107-1 daughtercard
-CN2 - 5 Pin header
-CN1 - 10 Pin header
-PAL1 at U51 is KA-201 GAL16V8B
-PAL2 at U52 is KA-102 GAL16V8B
-* Denotes not populated.
-
-Notes:
- HSync: 15.19kHz
- VSync: 58.27Hz
-
-The daughtercards below are NOT to scale with the above main board.
-
-P1-107-1 (additional RAM)
-+-------------------------------+
-| 74LS32 JP5 JP6 JP7|
-| CXK58257AM-10L CXK58257AM-10L |
-| +-----------------------+ |
-| |U7 42 pin header to U77| |
-| +-----------------------+ |
-+-------------------------------+
-
-JP5 - JP7 single wire connections for power
-
-
-P1-106-1
-+-------------------------------+
-| HD74HC373P HD74HC373P |
-| +-----------------------+ |
-| |U3 42 pin header to U15| |
-| +-----------------------+ |
-| +-----------------------+ |
-| | KA2-001-017 U2 | |
-| +-----------------------+ |
-| +-----------------------+ |
-| | KA2-001-016 U1 | |
-| +-----------------------+ |
-|JP1 JP2 JP3 JP4 74LS00 |
-+-------------------------------+
-
-JP1 - JP4 single wire connections for power
-
-***************************************************************************/
-
-ROM_START( grdians ) /* P-FG01-1 PCB */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) )
- ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
- ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) )
- ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) )
-
- ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
- ROM_LOAD64_WORD( "u16.bin", 0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) )
- ROM_LOAD64_WORD( "u15.bin", 0x0000002, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) )
- ROM_LOAD64_WORD( "u18.bin", 0x0000004, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) )
- ROM_LOAD64_WORD( "u17.bin", 0x0000006, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) )
- ROM_LOAD64_WORD( "u20.bin", 0x1800000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) )
- ROM_CONTINUE( 0x1000000, 0x200000 )
- ROM_LOAD64_WORD( "u19.bin", 0x1800002, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) )
- ROM_CONTINUE( 0x1000002, 0x200000 )
- ROM_LOAD64_WORD( "u22.bin", 0x1800004, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) )
- ROM_CONTINUE( 0x1000004, 0x200000 )
- ROM_LOAD64_WORD( "u21.bin", 0x1800006, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) )
- ROM_CONTINUE( 0x1000006, 0x200000 )
-
- ROM_REGION( 0x100000, "x1snd", 0 ) // Samples
- ROM_LOAD( "u32.bin", 0x000000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) )
-ROM_END
-
-ROM_START( grdiansa ) /* P0-113A PCB */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "ka2_001_001.u2", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) ) // same program code as P-FG01-1 PCB above
- ROM_LOAD16_BYTE( "ka2_001_004.u3", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
- ROM_LOAD16_BYTE( "ka2_001_002.u4", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) )
- ROM_LOAD16_BYTE( "ka2_001_003.u5", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) )
-
- ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
- ROM_LOAD64_WORD( "ka2-001-010.u18", 0x0800000, 0x200000, CRC(b3e6e95f) SHA1(c61d3def136f4bb6c5857740b0fbea64a98dd1dc) )
- ROM_LOAD64_WORD( "ka2-001-013.u17", 0x0800002, 0x200000, CRC(9f7feb13) SHA1(0b3010faf87fb5bfe55101e5eabecec6107bf42f) )
- ROM_LOAD64_WORD( "ka2-001-007.u22", 0x0800004, 0x200000, CRC(d1035051) SHA1(0bc8871b91e777009002e340e1cef92487234271) )
- ROM_LOAD64_WORD( "ka2-001-016.u1", 0x0800006, 0x200000, CRC(99fc8efa) SHA1(eeaabb3b8d6c99a16c922a2b6ff0973935fd74bd) ) // located on P1-106-1 daughtercard
- ROM_LOAD64_WORD( "ka2-001-011.u20", 0x1000000, 0x200000, CRC(676edca6) SHA1(32bb507d000e19b004251d24c5fe61a09486cdd1) )
- ROM_LOAD64_WORD( "ka2-001-014.u19", 0x1000002, 0x200000, CRC(5465ef1b) SHA1(d1f0ff1950672444ece2fd86285a4051ea66f7bb) )
- ROM_LOAD64_WORD( "ka2-001-008.u23", 0x1000004, 0x200000, CRC(b2c94f31) SHA1(09891516806e2e79673b8b787d8e1caa51523a79) )
- ROM_LOAD64_WORD( "ka2-001-017.u2", 0x1000006, 0x200000, CRC(60ad7a2b) SHA1(a23c916959f3cfc8b1eead7a72c8312967b3acd7) ) // located on P1-106-1 daughtercard
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "ka2-001-015.u28", 0x000000, 0x200000, CRC(fa97cc54) SHA1(d9a869e9428e5f31aee917ea7733cca1247458f2) ) // Identical halves matching parent U32.BIN
-ROM_END
-
-/***************************************************************************
-
-MS Gundam Ex Revue
-Banpresto, 1994
-
-This game runs on Seta/Allumer hardware
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: Allumer X1-020 (208 Pin PQFP)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
- OSC: 50MHz, 32.530MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- 93C46 EEPROM
-
-Memory:
-M1 are TC551001BFL-70L at U56 & U57
-M2 is CY7C185-25PC at U27
-M3 are N341256P-20
-
-PCB Number: P0-113A BP49KA
-+--------------------------------------------------------------+
-| +------+ +---+ |
-| VOL |Seta | M | | +--------------+|
-| |X1-010| 2 | U | M |KA-001-014 U19||
-| +------+ | 2 | 1 +--------------+|
-+-+ | 8 | +--------------+|
- | +-++-+ +-++-+ | | |KA-001-013 U17||
-+-+ | || | | || | +---+ M +--------------+|
-| |U||U| M |U||U| M 1 +--------------+|
-|J |3||5| 3 |2||4| 3 |KA-001-012 U15||
-|A | || | | || | +--------------+|
-|M +-++-+ +-++-+ +--------------+|
-|M |KA-001-011 U20||
-|A +----------+ +--------------+|
-| | | +--------------+|
-|C | ALLUMER | |KA-001-010 U18||
-|o +---+ | X1-020 | +--------------+|
-|n | | +-------+ | | +--------------+|
-|n | U | |Toshiba| | 9426HK003| |KA-001-009 U16||
-|e C | 7 | | TMP | +----------+ +--------------+|
-|c N | 7 | | 68301 | +--------------+|
-|t 2 | | +-------+ |KA-001-008 U23||
-|e +---+ +--------------+|
-|r 93C46 +--------------+|
-| |KA-001-007 U22||
-+-+ 50MHz 32.530MHz +--------------+|
- | +--------------+|
- | P P |KA-001-006 U21||
-+-+ C A A M M +--------------+|
-| N DSW1 L L 3 3 |
-| 1 DSW2 SW1 |
-+--------------------------------------------------------------+
-
-U28 is KA-001-015 mask ROM (silkscreened SOUND ROM)
-U77 is KA-001-005 mask ROM
-CN2 - 5 Pin header
-CN1 - 10 Pin header
-
- VSync: 60Hz
-
-***************************************************************************/
-
-ROM_START( gundamex )
- ROM_REGION( 0x600000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "ka_002_002.u2", 0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) )
- ROM_LOAD16_BYTE( "ka_002_004.u3", 0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) )
- ROM_LOAD16_BYTE( "ka_002_001.u4", 0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) )
- ROM_LOAD16_BYTE( "ka_002_003.u5", 0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) )
- ROM_LOAD16_WORD_SWAP( "ka-001-005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) )
-
- ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE00) // Sprites
- ROM_LOAD64_WORD( "ka-001-009.u16", 0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) )
- ROM_LOAD64_WORD( "ka-001-012.u15", 0x0000002, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) )
- ROM_LOAD64_WORD( "ka-001-006.u21", 0x0000004, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) )
- ROM_LOAD64_WORD( "ka-001-010.u18", 0x0800000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) )
- ROM_LOAD64_WORD( "ka-001-013.u17", 0x0800002, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) )
- ROM_LOAD64_WORD( "ka-001-007.u22", 0x0800004, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) )
- ROM_LOAD64_WORD( "ka-001-011.u20", 0x1000000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) )
- ROM_LOAD64_WORD( "ka-001-014.u19", 0x1000002, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) )
- ROM_LOAD64_WORD( "ka-001-008.u23", 0x1000004, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) )
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "ka-001-015.u28", 0x000000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) )
-
- ROM_REGION16_BE( 0x80, "eeprom", 0 )
- ROM_LOAD( "eeprom.bin", 0x0000, 0x0080, CRC(80f8e248) SHA1(1a9787811e56d95f7acbedfb00225b6e7df265eb) )
-ROM_END
-
-/***************************************************************************
-
-Wakakusamonogatari Mahjong Yonshimai (JPN Ver.)
-(c)1996 Maboroshi Ware
-
-Board: P0-123A
-
-CPU: TMP68301 (68000 core)
-OSC: 50.0000MHz
- 32.5304MHz
-
-Sound: X1-010
-
-***************************************************************************/
-
-ROM_START( mj4simai )
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "ll.u2", 0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) )
- ROM_LOAD16_BYTE( "lh1.u3", 0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) )
- ROM_LOAD16_BYTE( "hl.u4", 0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) )
- ROM_LOAD16_BYTE( "hh.u5", 0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) )
-
- ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE00 ) // Sprites
- ROM_LOAD64_WORD( "cha-03.u16", 0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) )
- ROM_LOAD64_WORD( "cha-05.u15", 0x0000002, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) )
- ROM_LOAD64_WORD( "cha-01.u21", 0x0000004, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) )
- ROM_LOAD64_WORD( "cha-04.u18", 0x1000000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) )
- ROM_LOAD64_WORD( "cha-06.u17", 0x1000002, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) )
- ROM_LOAD64_WORD( "cha-02.u22", 0x1000004, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "cha-07.u32", 0x000000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) )
-ROM_END
-
-/***************************************************************************
-
-Kosodate Quiz My Angel (JPN Ver.)
-(c)1996 Namco
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP, @ U10)
- NEC DX-102 (52 Pin PQFP x3, @ U28, U30 & U45)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
- OSC: 50MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- GAL 16V8 at U38
-
-Memory:
-M1 are HM628128LFP-10L at U42 & U43
-M2 is W2465K-70LL at U27
-M3 are LH5168D-10L at U8 & U9 (unpopulated)
-M4 are CXK58257AM-10L at U6, U7, U13 & U14
-
-PCB Number: namco KE / P0-125A
-+-----------------------------------------------------------+
-| +------+ U U CN4* |
-| VOL |Seta | M 5 5 +--------------+|
-| |X1-010| 2 8 7 +-+ M | KQ1 CG0 U16 ||
-| +------+ * * | | 1 +--------------+|
-+-+ |U| +--------------+|
- | +-++-++-++-+ BT1* |3| | KQ1 CG2 U20 ||
-+-+ | || || || | M |2| M +--------------+|
-| |U||U||U||U| M M 4 | | 1 +--------------+|
-|J |3||5||2||4| 3 3 +-+ | KQ1 CG1 U15 ||
-|A | || || || | * * M +--------------+|
-|M +-++-++-++-+ 4 +--------------+|
-|M C | KQ1 CG3 U19 ||
-|A N +--------------+|
-| 1 +--------------+|
-|C * | KQ1 CG4 U18 ||
-|o +----------+ +--------------+|
-|n C +-------+ | | +--------------+|
-|n N |Toshiba| | NEC | | KQ1 CG6 U22 ||
-|e 2 | TMP | | DX-101 | +--------------+|
-|c * | 68301 | | | +--------------+|
-|t U +-------+ | | | KQ1 CG5 U17 ||
-|e C 5 +----------+ +--------------+|
-|r N 6 +--------------+|
-| 3 * | KQ1 CG7 U21 ||
-+-+ * +---+ +---+ U +--------------+|
- | |DX | S |DX | 3 50MHz 32MHz* |
- | |102| W |102| 8 |
-+-+ +---+ 1 +---+ M M +---+ |
-| D D 4 4 |DX | |
-| S S |102| |
-| W W +---+ |
-| 2 1 |
-+-----------------------------------------------------------+
-
-U2 is KQ1 PRG E EPROM
-U3 is KQ1 PRG O EPROM
-U4 is KQ1 TBL E EPROM
-U5 is KQ1 TBL O EPROM
-U32 is KG SND mask ROM (silkscreened SOUND ROM)
-
-CN1 unpopulated 7 pin header
-CN2 unpopulated 5 pin header
-CN3 unpopulated 10 pin header
-BT1 is unpopulated battery
-U56 is unpopulated 93C45 EEPROM
-CN4 - 96 pin connector (3 rows by 32 pins)
-* Denotes not populated.
-
-***************************************************************************/
-
-ROM_START( myangel )
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) )
- ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) )
- ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) )
- ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) )
-
- ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) )
- ROM_LOAD64_WORD( "kq1-cg3.u19", 0x000002, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) )
- ROM_LOAD64_WORD( "kq1-cg6.u22", 0x000004, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) )
- ROM_LOAD64_WORD( "kq1-cg7.u21", 0x000006, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) )
- ROM_LOAD64_WORD( "kq1-cg0.u16", 0x800000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) )
- ROM_LOAD64_WORD( "kq1-cg1.u15", 0x800002, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) )
- ROM_LOAD64_WORD( "kq1-cg4.u18", 0x800004, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) )
- ROM_LOAD64_WORD( "kq1-cg5.u17", 0x800006, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) )
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "kq1-snd.u32", 0x000000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) )
-ROM_END
-
-/***************************************************************************
-
-Kosodate Quiz My Angel 2 (JPN Ver.)
-(c)1997 Namco
-
-Board: KL (Namco) ; P0-136A (Seta)
-
-CPU: TMP68301 (68000 core)
-OSC: 50.0000MHz
- 32.5304MHz
-
-Sound: X1-010
-
-***************************************************************************/
-
-ROM_START( myangel2 )
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) )
- ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) )
- ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) )
- ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) )
-
- ROM_REGION( 0x1800000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) )
- ROM_LOAD64_WORD( "kqs1-cg5.u19", 0x0000002, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) )
- ROM_LOAD64_WORD( "kqs1-cg6.u22", 0x0000004, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) )
- ROM_LOAD64_WORD( "kqs1-cg7.u21", 0x0000006, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) )
- ROM_LOAD64_WORD( "kqs1-cg0.u16", 0x0800000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) )
- ROM_LOAD64_WORD( "kqs1-cg1.u15", 0x0800002, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) )
- ROM_LOAD64_WORD( "kqs1-cg2.u18", 0x0800004, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) )
- ROM_LOAD64_WORD( "kqs1-cg3.u17", 0x0800006, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "kqs1-snd.u32", 0x000000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) )
-ROM_END
-
-/***************************************************************************
-
- Namco Stars
-
- EVA2B PCB (8829970101 P0-140B Serial Z033):
-
- TMP68301AF-16 CPU
- DX101
- DX102 x 2
- OKI M9810
- GAL 16V8d x 2
- MAX232
- DSW8
- Coin Battery
- Reset Button
- OSC: 25.447 MHz @ XM1, 50.000 MHz @ XM2, 32.53005 MHz @ X2
- Volume Trimmer
-
-***************************************************************************/
-
-ROM_START( namcostr )
- ROM_REGION( 0x80000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD( "ns1mpr0.u08", 0x00000, 0x80000, BAD_DUMP CRC(008d23fe) SHA1(8c77a34dd0285c06809e99d20b9d8b31b81bfc68) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
-
- ROM_REGION( 0x800000, "sprites", 0 )
- ROM_LOAD32_WORD( "ns1cha0.u39", 0x000000, 0x400000, BAD_DUMP CRC(372d1651) SHA1(355553992e5a474ae1e45bcdeb88804d5b75f802) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
- ROM_LOAD32_WORD( "ns1cha1.u38", 0x000002, 0x400000, BAD_DUMP CRC(82e67809) SHA1(6b25726cd3683e1691e4d4e1628c13998f20933d) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
-
- ROM_REGION( 0x1000000, "oki", 0 )
- ROM_LOAD( "ns1voi0.u40", 0x000000, 0x400000, BAD_DUMP CRC(fe5c2b16) SHA1(21e4423cc91e8833297d4588343237b8b3155196) ) // FIXED BITS (xxxxx1xxxxxxxxxx)
-ROM_END
-
-void seta2_state::init_namcostr()
-{
- // attempt to patch a few of the stuck bits
- uint16_t *cpurom = &memregion("maincpu")->as_u16(0);
- for (offs_t addr = 0x00000; addr < 0x00100; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- for (offs_t addr = 0x00100; addr < 0x00180; addr += 2)
- if (!BIT(cpurom[addr / 2], 9))
- cpurom[addr / 2] &= 0xfbff;
- cpurom[0x00184 / 2] &= 0xfbff;
- for (offs_t addr = 0x00204; addr < 0x002ae; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- for (offs_t addr = 0x002b0; addr < 0x0032c; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- cpurom[0x00332 / 2] &= 0xfbff;
- for (offs_t addr = 0x00336; addr < 0x00344; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- for (offs_t addr = 0x00348; addr < 0x00364; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- for (offs_t addr = 0x00368; addr < 0x00370; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- for (offs_t addr = 0x00374; addr < 0x003ae; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
- for (offs_t addr = 0x003b0; addr < 0x00400; addr += 2)
- cpurom[addr / 2] &= 0xfbff;
-}
-
-/***************************************************************************
-
- Puzzle De Bowling (Japan)
-
-(c)1999 MOSS / Nihon System
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP)
- NEC DX-102 (52 Pin PQFP x3)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
- OSC: 50MHz & 32.53047MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- Lattice ispLSI2032 - stamped "KUDEC"
-
-PCB Number: P0-142A
-+-----------------------------------------------------------+
-| VOL +------+ |
-| |Seta | M1 |
-| +---+ +---+ |X1-010| |
-| | | | | U4* M | | +---+ |
-+-+ | U | | U | 1 +------+ | K | |
- | | 0 | | 0 | U30* | U | |
-+-+ | 7 | | 6 | U5* M | S | |
-| | | | | 1 | | |
-| +---+ +---+ | U | |
-| Lattice | 1 | |
-|J D D +---+ ispLSI2032 | 8 | |
-|A S S |DX | +-------+ +---+ |
-|M W W |102| |Toshiba| CN2 |
-|M 1 2 +---+ BAT1* | TMP | |
-|A | 68301 | U50* |
-| +-------+ |
-|C |
-|o 50MHz +----------+ XM2* |
-|n +---+ | | |
-|n |DX | SW1 | NEC | M M |
-|e |102| | DX-101 | 2 2 |
-|c +---+ M M | | |
-|t 1 1 | | |
-|e +----------+ |
-|r |
-| +---+ +---++---++---+ |
-| | K | | K || K || K | |
-| +---+ | U | | U || U || U | |
-+-+ |DX | | C | | C || C || C | |
- | |102| 32.53047MHz | | | || || | |
-+-+ +---+ | U | | U || U || U | |
-| | 4 | | 4 || 3 || 3 | |
-| | 0 | | 1 || 8 || 9 | |
-| +---+ +---++---++---+ |
-+-----------------------------------------------------------+
-
-* Unpopulated:
- U4 & U5 RAM HM62256 equivalent
- U50 93LC46BX EEPROM
- U30 74HC00
- BAT1 CR2032 3Volt battery
- XM2 OSC
-
-Ram M1 are NEC D43001GU-70LL
-Ram M2 are LGS GM76C8128ALLFW70
-
-KUP-U06-I03 U06 Program rom ST27C4001 (even)
-KUP-U07-I03 U07 Program rom ST27C4001 (odd)
-
-KUS-U18-I00 U18 Mask rom (Samples 23C32000 32Mbit)
-
-KUC-U38-I00 U38 Mask rom (Graphics 23C32000 32Mbit)
-KUC-U39-I00 U39 Mask rom (Graphics 23C32000 32Mbit)
-KUC-U40-I00 U40 Mask rom (Graphics 23C32000 32Mbit)
-KUC-U41-I00 U41 Mask rom (Graphics 23C32000 32Mbit)
-
-***************************************************************************/
-
-ROM_START( pzlbowl )
- ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) )
- ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) )
-
- ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) )
- ROM_LOAD64_WORD( "kuc-u39.i00", 0x000002, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) )
- ROM_LOAD64_WORD( "kuc-u40.i00", 0x000004, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) )
- ROM_LOAD64_WORD( "kuc-u41.i00", 0x000006, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "kus-u18.i00", 0x000000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) )
-ROM_END
-
-/***************************************************************************
-
-Penguin Brothers / 轟天雷 (A-Blast)
-(c)2000 Subsino
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP)
- NEC DX-102 (52 Pin PQFP x3)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
- OSC: 50MHz, 32.53047MHz & 28MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- Lattice ispLSI2032
-
-PCB Number: P0-142A
-+-----------------------------------------------------------+
-| VOL +------+ |
-| |Seta | M1 |
-| +---+ +---+ |X1-010| |
-| | | | | M M | | +---+ |
-+-+ | U | | U | 1 1 +------+ | | |
- | | 0 | | 0 | 74HC00 | | |
-+-+ | 7 | | 6 | M M | U | |
-| | | | | 1 1 | 1 | |
-| +---+ +---+ | 8 | |
-| Lattice | | |
-|J D D +---+ ispLSI2032 | | |
-|A S S |DX | +-------+ +---+ |
-|M W W |102| |Toshiba| CN2 |
-|M 1 2 +---+ BAT1* | TMP | |
-|A | 68301 | U50* |
-| +-------+ |
-|C |
-|o 50MHz +----------+ 28MHz |
-|n +---+ | | |
-|n |DX | SW1 | NEC | M M |
-|e |102| | DX-101 | 2 2 |
-|c +---+ M M | | |
-|t 1 1 | | |
-|e +----------+ |
-|r |
-| +---+ +---++---++---+ |
-| | | | || || | |
-| +---+ | | | || || | |
-+-+ |DX | | U | | U || U || U | |
- | |102| 32.53047MHz | 4 | | 4 || 3 || 3 | |
-+-+ +---+ | 0 | | 1 || 8 || 9 | |
-| | | | || || | |
-| | | | || || | |
-| +---+ +---++---++---+ |
-+-----------------------------------------------------------+
-
-Notes: pzlbowl PCB with these extra parts:
- 28MHz OSC
- 2x 62256 SRAM
- 74HC00
-
-U50 Unpopulated 93LC46BX EEPROM
-BAT1 Unpopulated CR2032 3 Volt battery
-* Denotes not populated.
-
-Ram M1 are NEC D43001GU-70LL
-Ram M2 are LGS GM76C8128ALLFW70
-
-Notes about sets:
-penbros: Original Japanese version with Japan region warning, title screen and all game text
- in Japanese. However the Subsino logo is the wrong color
- ablast: Title screen is in traditional Chinese. ROM labels imply Taiwan with "TWN" printed
- on them. The region warning states Japan only & all game text is in Japanese. Lastly
- the Subsino logo has correct color. The bootleg is a copy of A-Blast.
-***************************************************************************/
-
-ROM_START( penbros ) // Genuine P0-142A PCB & original ROM labels
- ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "a-blast_jpn_u06.u06", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) )
- ROM_LOAD16_BYTE( "a-blast_jpn_u07.u07", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) )
-
- ROM_REGION( 0x1000000, "sprites", ROMREGION_ERASE00 ) // Sprites
- ROM_LOAD64_WORD( "a-blast_jpn_u38.u38", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) )
- ROM_LOAD64_WORD( "a-blast_jpn_u39.u39", 0x000002, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) )
- ROM_LOAD64_WORD( "a-blast_jpn_u40.u40", 0x000004, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) )
- // 6bpp instead of 8bpp
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "a-blast_jpn_u18.u18", 0x000000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) )
-ROM_END
-
-ROM_START( ablast ) // Genuine P0-142A PCB & original ROM labels
- ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "a-blast_twn_u06.u06", 0x000000, 0x080000, CRC(e62156d7) SHA1(509fd41a0109dc5c00d83250383d578fd75502f3) )
- ROM_LOAD16_BYTE( "a-blast_twn_u07.u07", 0x000001, 0x080000, CRC(d4ddc16b) SHA1(63312ce9ec6dffb47aa6aed505f077f20713e5ac) )
-
- ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "a-blast_twn_u38.u38", 0x000000, 0x400000, CRC(090923da) SHA1(c1eaa8847fe183819af040d97d0e6d1cd9928991) )
- ROM_LOAD64_WORD( "a-blast_twn_u39.u39", 0x000002, 0x400000, CRC(6bb17d83) SHA1(b53d8cfc3833df937b92993f9eca17c805c5f58d) )
- ROM_LOAD64_WORD( "a-blast_twn_u40.u40", 0x000004, 0x400000, CRC(db94847d) SHA1(fd2e29a45bb0acbd9e709256c7fc27bdd64a6634) )
- // 6bpp instead of 8bpp
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "a-blast_twn_u18.u18", 0x000000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) )
-ROM_END
-
-ROM_START( ablastb ) // bootleg PCB with standard 68000 instead of TMP68301 and 4 FPGAs (3 A40MX04 and 1 A54SX16A)
- ROM_REGION( 0x100000, "maincpu", 0 )
- ROM_LOAD16_WORD_SWAP( "1.bin", 0x000000, 0x100000, CRC(4adbd826) SHA1(004e3d0d5cb44c00283bc02f6d727e023690226d) )
-
- ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "2.bin", 0x000000, 0x400000, CRC(090923da) SHA1(c1eaa8847fe183819af040d97d0e6d1cd9928991) )
- ROM_LOAD64_WORD( "3.bin", 0x000002, 0x400000, CRC(6bb17d83) SHA1(b53d8cfc3833df937b92993f9eca17c805c5f58d) )
- ROM_LOAD64_WORD( "4.bin", 0x000004, 0x400000, CRC(db94847d) SHA1(fd2e29a45bb0acbd9e709256c7fc27bdd64a6634) )
- // 6bpp instead of 8bpp
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples. ROM content matches the penbros' one, but there's no proper X1-010 on the PCB. Possibly one of the FPGAs acts as a substitute?
- ROM_LOAD( "29f1610.bin", 0x000000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) )
-ROM_END
-
-/***************************************************************************
-
-Reel'N Quake!
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP, @ U10)
- NEC DX-102 (52 Pin PQFP x3, @ U28, U30 & U45)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
- OSC: 50MHz & 28MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- 3.6V Battery at BT1
- GAL 16V8 - labeled "KF-001" at U38
-
-Memory:
-M1 are TC551001BFL-70L at U42 & U43
-M2 is W2465K-70LL at U27
-M3 are LH5168D-10L at U8 & U9
-M4 are UT62256SC-70L at U6, U7, U13 & U14
-
-PCB Number: P-FG-02
-+-----------------------------------------------------------+
-| +------+ U U |
-| VOL |Seta | M 5 5 +--------------+|
-| |X1-010| 2 8 7 +-+ M |KF-001-005 U16||
-| +------+ * * | | 1 +--------------+|
-+-+ |U| |
- | +-+ +-+ BT1 |3| U20* |
-+-+ | | | | M |2| M |
-| C |U| U |U| U M M 4 | | 1 +--------------+|
-|J N |3| 5 |2| 4 3 3 +-+ |KF-001-006 U15||
-|A 1 | | * | | * M +--------------+|
-|M +-+ +-+ 4 |
-|M C U19* |
-|A N |
-| 2 +--------------+|
-|C 1 |KF-001-007 U18||
-|o +----------+ +--------------+|
-|n C +-------+ | | |
-|n N |Toshiba| | NEC | U22* |
-|e 2 | TMP | | DX-101 | |
-|c 2 | 68301 | | | +--------------+|
-|t U +-------+ | | |KF-001-008 U17||
-|e C 5 +----------+ +--------------+|
-|r N 6 |
-| 3 * U21* |
-+-+ +---+ +---+ U 50MHz 32MHz* |
- | |DX | S |DX | 3 |
- | |102| W |102| 8 +---+ 28MHz|
-+-+ +---+ 1 +---+ M M |DX | |
-| D D 4 4 |102| |
-| S S +---+ |
-| W W |
-| 2 1 |
-+-----------------------------------------------------------+
-
-CN1 - 7 Pin connector
-CN2-1 - 3 Pin connector
-CN2-2 - 3 Pin connector
-CN3 - 10 Pin connector (used for extra buttons)
-
-U56 is unpopulated 93C45 EEPROM
-* Denotes not populated.
-
- U3-U5 silkscreened 27C4001
- U57-U58 silkscreened 23C8001E
- U15-U22 silkscreened 23C32000
- U32 silkscreened 23C32000
-
-Note:
- The PCB is silkscreened with 23C32000 which would be equal to the 27C322.
- The graphics roms dumped that way have the first half as a bad mirror
- of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160.
-
-Program ROMs:
- Labeled roms (undumped) have been seen as KF003002 & KF003004, which
- revision do have?
-
-V1.05 program roms have been seen with labels dated 12/17/97
-
-Reel'N Quake! is also known to be available on the P-FG-03 PCB which is
- essentially the same layout as the P-FG-02 but with standard 8-liner
- edge connectors. Program rom labels for this (undumped) set are:
-
- KFP KFP
- U02 and U03
- C00 C00
-
-***************************************************************************/
-
-ROM_START( reelquak )
- ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "rq_ver1.05.u2", 0x00000, 0x80000, CRC(7740d7a4) SHA1(21c28db5d4d7eea5a2506cb51b58533eba28c2cb) ) // Should be KF00x002, x = revision
- ROM_LOAD16_BYTE( "rq_ver1.05.u3", 0x00001, 0x80000, CRC(8c78889e) SHA1(584ba123e9caafdbddc96a4d9b2b6f6994fa84b0) ) // Should be KF00x004, x = revision
-
- ROM_REGION( 0x800000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "kf-001-005_t42.u16", 0x000000, 0x200000, CRC(25e07d5c) SHA1(dd0818611f39be25dc6f0c737da4e79c6c0f9659) )
- ROM_LOAD64_WORD( "kf-001-006_t43.u15", 0x000002, 0x200000, CRC(67e2ecc4) SHA1(35cdaf7fcd29e0229da104baced41fa7620dba3d) )
- ROM_LOAD64_WORD( "kf-001-007_t44.u18", 0x000004, 0x200000, CRC(9daec83d) SHA1(07de144898deac5058d05466f29682d7840323b7) )
- ROM_LOAD64_WORD( "kf-001-008_t45.u17", 0x000006, 0x200000, CRC(f6ef6e41) SHA1(c3e838dd4dc340f44abdf45ec0b90de24f50dda9) )
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "kf-001-009_t46.u32", 0x000000, 0x200000, CRC(2a9641f9) SHA1(efb9df78f1877eddf29c4dae2461546adb9cea8f) )
-
- ROM_REGION( 0x117, "plds", 0 )
- ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
-ROM_END
-
-/***************************************************************************
-
-Endless Riches
-(c) 199? E.N.Tiger
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP, @ U10)
- NEC DX-102 (52 Pin PQFP x3, @ U28, U30 & U45)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
- OSC: 50MHz & 28MHz
- Other: 8 Position Dipswitch x 2
- Reset Push Button at SW1
- 3.6V Battery at BT1
- GAL 16V8 - labeled "KF-001" at U38
-
-Memory:
-M1 are TC551001BFL-70L at U42 & U43
-M2 is W2465K-70LL at U27
-M3 are LH5168D-10L at U8 & U9
-M4 are UT62256SC-70L at U6, U7, U13 & U14
-
-PCB Number: P-FG-03
-+-----+_+----------------------------------------------------+
-| +------+ U U |
-| VOL |Seta | M 5 5 +---------------+|
-| |X1-010| 2 8 7 +-+ M |KFC-U16-C00 U16||
-| +------+ * * | | 1 +---------------+|
-+-+ |U| |
- | +-+ +-+ BT1 |3| U20* |
-+-+ | | | | M |2| M |
-| |U| U |U| U M M 4 | | 1 +---------------+|
-| |3| 5 |2| 4 3 3 +-+ |KFC-U15-C00 U15||
-|8 | | * | | * M +---------------+|
-| +-+ +-+ 4 |
-|L U19* |
-|I |
-|N +---------------+|
-|E |KFC-U18-C00 U18||
-|R +----------+ +---------------+|
-| +-------+ | | |
-|C C |Toshiba| | NEC | U22* |
-|o N | TMP | | DX-101 | |
-|n 1 | 68301 | | | +---------------+|
-|n U +-------+ | | |KFC-U17-C00 U17||
-|e C 5 +----------+ +---------------+|
-|c N 6 |
-|t 2 * U21* |
-|e +---+ +---+ U 50MHz 28MHz |
-|r |DX | S |DX | 3 |
-| |102| W |102| 8 +---+ OSC2*|
-| +---+ 1 +---+ M M |DX | |
-+-+ D D 4 4 |102| |
- | S S +---+ |
-+-+ W W |
-| 2 1 |
-+------------------------------------------------------------+
-
-CN1 - 7 Pin connector
-CN2 - 8 Pin connector
-
-U56 is unpopulated 93C45 EEPROM
-DSW2 is unpopulated
-* Denotes not populated.
-
- U3-U5 silkscreened 27C4001
- U57-U58 silkscreened 23C8001E
- U15-U22 silkscreened 23C32000
- U32 silkscreened 23C32000
-
-KFP is Program, KFC is Character Graphics and KFS is Sound
-
-Note:
- 8-Liner version of P-FG-02 (see Reel'N Quake! above)
- Hitting Service Mode "F2" will show Ver 1.7, but going through the diagnostic "0"
- Main Menu --> Test Mode --> Memory Test will show Version 1.20
-
-***************************************************************************/
-
-ROM_START( endrichs )
- ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "kfp_u02_c12.u2", 0x00000, 0x80000, CRC(462341d2) SHA1(a88215d74469513f4239853f62d4dbbffe2aa83a) )
- ROM_LOAD16_BYTE( "kfp_u03_c12.u3", 0x00001, 0x80000, CRC(2baee8d1) SHA1(f86920382c54a259adb1dee253859561746d215a) )
-
- ROM_REGION( 0x800000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "kfc-u16-c00.u16", 0x000000, 0x200000, CRC(cbfe5e0f) SHA1(6c7c8088c43231997ac47ce05cf43c78c1fdad47) )
- ROM_LOAD64_WORD( "kfc-u15-c00.u15", 0x000002, 0x200000, CRC(98e4c36c) SHA1(651be122b78f225d38878ae90776f66989440590) )
- ROM_LOAD64_WORD( "kfc-u18-c00.u18", 0x000004, 0x200000, CRC(561ac136) SHA1(96da493157405a5d3d72b8cc3004abd3fa3eadfa) )
- ROM_LOAD64_WORD( "kfc-u17-c00.u17", 0x000006, 0x200000, CRC(34660029) SHA1(cf09b97422497d739f71e6ff8b9974fca0329928) )
-
- ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
- ROM_LOAD( "kfs-u32-c00.u32", 0x000000, 0x200000, CRC(e9ffbecf) SHA1(3cc9ab3f4be1a305235603a68ca1e15797fb27cb) )
-
- ROM_REGION( 0x117, "plds", 0 )
- ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
-ROM_END
-
-/***************************************************************************
-
-Star Audition
-(c)1997 Namco
-
-The PCB has Namco number: M-133 MAIN PCB. On the back it has a Seta number: P0-130B.
-There's a small plug-in sub board containing a Sony A1585Q chip. It's an RGB decoder.
-There's no video outout on this PCB.
-
-TMP68301-16
-Only one OSC at 50MHz, so cpu clock is probably 50/4
-1x NEC DX101
-3x NEC DX102 graphics chips
-Allumer X1-010 sound chip
-
-RTC - NEC D4992 and 3.6v nicad barrel battery
-
-Main RAM looks like 3x 128kx8 SRAMs
-8kx8 SRAM near Allumer chip/SND ROM
-4x 128kx8 near top of big NEC DX101 chip
-2x 32kx8 SRAMs near bottom of big NEC DX101 chip
-6x 32kx8 SRAMs near bottom right corner of PCB near CGx ROMs
-Flash: Sharp LH28F016SAT-70 (TSOP56)
-
-***************************************************************************/
-
-ROM_START( staraudi )
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "su1_mpr2.u02", 0x000000, 0x80000, CRC(9e8d1943) SHA1(0a9cb7cb0e9dcd9db08f4bb7033986cb51f2cebf) )
- ROM_LOAD16_BYTE( "su1_mpr0.u03", 0x000001, 0x80000, CRC(0a93d1d1) SHA1(7624000afc08eb65cdfa38260ff5d39ac73bba16) )
- ROM_LOAD16_BYTE( "su1_mpr3.u04", 0x100000, 0x80000, CRC(74e07efd) SHA1(6400983c90a28c7d8e091557b0a4102b21035ac8) )
- ROM_LOAD16_BYTE( "su1_mpr1.u05", 0x100001, 0x80000, CRC(3feb93ec) SHA1(0900d9fb37c884c472b9858002713a2b8ba4e519) )
-
- ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE ) // Sprites
- ROM_LOAD64_WORD( "su1_cg0.u16", 0x000000, 0x200000, CRC(64281c22) SHA1(3e2b00bd623915a8be7e21812ff96280d071d08f) )
- ROM_LOAD64_WORD( "su1_cg1.u15", 0x000002, 0x200000, CRC(cd95be41) SHA1(c19c7e6212dab69b575c0e4ce1f7bc390abba67b) )
- ROM_LOAD64_WORD( "su1_cg2.u18", 0x000004, 0x200000, CRC(63eeee49) SHA1(14a6d358f8a0e4572065c715507d730cf2b77571) )
- ROM_LOAD64_WORD( "su1_cg3.u17", 0x000006, 0x200000, CRC(fefb2101) SHA1(0e9d63a779210b37565cd000b9d131e9c8f4e329) )
- // Additional tiles from RAM are decoded here (starting from tile code 7c000)
-
- ROM_REGION( 0x200000, "flash", ROMREGION_ERASE )
- ROM_LOAD( "lh28f016sat_flash.u08", 0x000000, 0x200000, CRC(002255bd) SHA1(5e94c29e9a785fe49229f57bc94234ac79dd2f3b) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "su1_snd.u32", 0x000000, 0x400000, BAD_DUMP CRC(d5376010) SHA1(89fab1fbb45c7cf8acb63c31ecafdeb3482c2fec) ) // BAD, inconsistent reads: FIXED BITS (xxxxxxxx00000000)
-ROM_END
-
-void staraudi_state::driver_start()
-{
- seta2_state::driver_start();
-
- // bad sound rom: replace the missing (zero) sample with the previous one
- uint8_t *samples = memregion("x1snd")->base();
- for (int i = 0; i < 0x400000; i += 2)
- samples[i + 1] = samples[i];
-}
-
-/***************************************************************************
-
-Sammy USA Outdoor Shooting Series PCB
-
-PCB B0-003A (or B0-003B):
- Deer Hunting USA (c) 2000 Sammy USA
- Turkey Hunting USA (c) 2001 Sammy USA
-
-PCB B0-010A:
- Wing Shooting Championship (c) 2001 Sammy USA
- Trophy Hunting - Bear & Moose (c) 2002 Sammy USA
-
-
-PCB Number: B0-003A (or B0-003B)
-+-----------------------------------------------------------+
-| VOL +------+ |
-| |X1-010| M1 |
-| +---+ +---+ |M60016| |
-| | | | | M M |CALRUA| +---+ |
-+-+ | U | | U | 2 1 +------+ | | |
- | | 0 | | 0 | D4992 | | |
-+-+ | 7 | | 6 | M M 32.768kHz | U | |
-| | | | | 2 1 | 1 | |
-| +---+ +---+ | 8 | |
-| Lattice | | |
-|J D +---+ C ispLSI2032 | | |
-|A S |DX | N BAT1 +-------+ +---+ |
-|M W |102| 5 |Toshiba| D |
-|M 1 +---+ | TMP | S EEPROM C |
-|A C | 68301 | W N |
-| N Lattice +-------+ 2 2 |
-|C 6 isp1016E |
-|o +----------+ 50MHz |
-|n +---+ | | +-+
-|n |DX | SW1 | NEC | M M | |
-|e |102| | DX-101 | 3 3 | |
-|c +---+ M M | | | |
-|t 1 1 | | | |
-|e +----------+ | |
-|r |C|
-| +---+ +---++---++---+ |N|
-| 28MHz | | | || || | |3|
-| +---+ | | | || || | | |
-+-+ |DX | | U | | U || U || U | | |
- | |102| | 4 | | 4 || 3 || 3 | | |
-+-+ +---+ | 0 | | 1 || 8 || 9 | | |
-| C | | | || || | | |
-| N | | | || || | +-+
-| 1 +---+ +---++---++---+ |
-+-----------------------------------------------------------+
-
-PCB Number: B0-010A - This PCB is slightly revised for 2 player play
-+-----------------------------------------------------------+
-| VOL +------+ |
-| |X1-010| M1 |
-| +---+ +---+ |M60016| |
-| | | | | M M |CALRUA| +---+ |
-+-+ | U | | U | 2 1 +------+ | | |
- | | 0 | | 0 | D4992 | | |
-+-+ | 7 | | 6 | M M 32.768kHz | U | |
-| | | | | 2 1 | 1 | |
-| +---+ +---+ | 8 | |
-| Lattice | | |
-|J D +---+ C ispLSI2032 | | |
-|A S |DX | N BAT1 +-------+ +---+ |
-|M W |102| 5 |Toshiba| D |
-|M 1 +---+ | TMP | S EEPROM C |
-|A C | 68301 | W N |
-| N Lattice +-------+ 2 2 |
-|C 6 isp1016E |
-|o +----------+ 50MHz |
-|n +---+ | | +-+
-|n |DX | SW1 | NEC | M M | |
-|e |102| | DX-101 | 3 3 | |
-|c +---+ M M | | | |
-|t 1 1 | | | |
-|e +----------+ | |
-|r |C|
-| +---+ +---++---++---+ |N|
-| 28MHz | | | || || | |3|
-| +---+ C | | | || || | | |
-+-+ |DX | N | U | | U || U || U | | |
- | |102| 7 | 4 | | 4 || 3 || 3 | | |
-+-+ +---+ | 0 | | 1 || 8 || 9 | | |
-| C Lattice C | | | || || | | |
-| N isp1016E N | | | || || | +-+
-| 1 8 +---+ +---++---++---+ |
-+-----------------------------------------------------------+
-
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: NEC DX-101 (240 Pin PQFP)
- NEC DX-102 (52 Pin PQFP x3)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
-EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM)
- OSC: 50MHz, 28MHz & 32.768kHz
- Other: 8 Position Dipswitch x 2
- Lattice ispLSI2032 - stamped "KW001"
- Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input)
- NEC D4992 CMOS 8-Bit Parallel I/O Calendar Clock
- BAT1 - CR2032 3Volt
-
-Ram M1 are Toshiba TC55257DFL-70L
-Ram M2 are NEC D43001GU-70L
-Ram M3 are ISSI IS62C1024L-70Q
-
-U06 Program rom ST27C801 (even)
-U07 Program rom ST27C801 (odd)
-
-U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322))
-
-U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND
-
-Connectors:
- CN1 - Unpopulated 8 pin header
- CN2 - 8 Pin header - use unknown
- CN3 - Unpopulated 3 row, 96 pin header
- CN5 + CN6 labeled GUN:
- CN6-4 Pin (1-4) CN5-4 Pin (7-10, standard HAPP light gun pinout)
- 1 No Connection 7 Red +5VDC
- 2 Green Pump Switch 8 White Trigger Switch
- 3 Brown Pump Switch 9 Black Ground
- 4 No Connection 10 Blue Optical
- CN7 + CN8 labeled GUN (on B0-010A only, same pinout as CN5 + CN6)
-
-==========================================
-
-Location Test version of Trophy Hunter:
-
-On service menu is an additional option: "9. PLAY DATA ( for LOC TEST )"
-
- Under "7. OPTIONAL SETTING" is an added option:
- 3. PLAY DATA CLEAR
- 4. RETURN TO TEST MENU
- Release versions show selection 3. RETURN TO TEST MENU, with no fourth selection
-
-Although in the I/O TEST screen seems to test for the shotgun PUMP, The PCB seems to be set up
- for two standard HAPP light guns. It's unknown how, if at all, the PUMP buttons are mapped or
- hooked up through the PCB
-
-PCB Number: P0-145-1
-+-----------------------------------------------------------+
-| VOL +------+ |
-| |X1-010| M1 |
-| +---+ +---+ |M60016| |
-| | | | | M M |CALRUA| +---+ |
-+-+ | U | | U | 2 1 +------+ | | |
- | | 0 | | 0 | D4992 | | |
-+-+ | 7 | | 6 | M M 32.768kHz | U | |
-| | | | | 2 1 | 1 | |
-| +---+ +---+ | 8 | |
-| Lattice | | |
-|J D +---+ C ispLSI2032 | | |
-|A S |DX | N BAT1 +-------+ +---+ |
-|M W |102| 5 |Toshiba| D |
-|M 1 +---+ | TMP | S EEPROM C |
-|A C | 68301 | W N |
-| N Lattice +-------+ 2 2 |
-|C 6 isp1016E |
-|o +----------+ 50MHz |
-|n +---+ | | +-+
-|n |DX | SW1 | NEC | M M | |
-|e |102| | DX-101 | 3 3 | |
-|c +---+ M M | | | |
-|t 1 1 | | | |
-|e +----------+ | |
-|r |C|
-| +---+ +---++---++---+ |N|
-| 28MHz | | | || || | |3|
-| +---+ | | | || || | | |
-+-+ |DX | | U | | U || U || U | | |
- | |102| | 4 | | 4 || 3 || 3 | | |
-+-+ +---+ | 0 | | 1 || 8 || 9 | | |
-| C | | | || || | | |
-| N | | | || || | +-+
-| 1 +---+ +---++---++---+ |
-+-----------------------------------------------------------+
-
-Differences from PCB B0-003A (or B0-003B):
-
-CN1 is 8 pin header - unknown use
-CN3 Female 3 row, 96 pin connection populated on the underside to connect to the P1-115A flash ROM PCB
-CN5 is labeled pins 1-4 and silkscreened GUN1
-CN6 is labeled pins 1-4 and silkscreened GUN2
-Lattice isp1016E - labeled "2GUN"
-
-U38 - U40 unpopulated (data comes from P0-145-1 PCB)
-
-P1-115A
-+-+--------------------+------------------------------------+
-| | CN3 | SW3 |
-| +--------------------+ |
-| | CN4 | U J U |
-| +--------------------+ 5 P 6 |
-| 9 4 0 |
-| |
-| |
-| 28F016.U23 28F016.U31 28F016.U27 28F016.U35 |
-| |
-| 28F016.U22 28F016.U30 28F016.U26 28F016.U34 |
-| |
-| 28F016.U21 28F016.U29 28F016.U25 28F016.U33 |
-| |
-| 28F016.U20 28F016.U28 28F016.U24 28F016.U32 |
-| +--------------------+ |
-| | CN6 | |
-+--+--------------------+-----------------------------------+
-
-Flash ROMs are SHARP LH28F016SAT-70
-
-SW3 unpopulated switch
-CN3 Unused 3 row, 96 pin connection (underside)
-CN4 Male 3 row, 96 pin connection (underside, to main P0-145-1 PCB)
-CN6 Unused 3 row, 96 pin connection (top side)
-JP4 3 pin Jumper header - unknown use
-U59 GAL labeled FLASHA02U59 3869
-U60 GAL labeled FLASH3A 2A29
-
---------------------------------------------------------------------------
-
-From the WSC upgrade instruction sheet:
-
- Wing Shooting Championship
- Game Echancement
- 1/23/02
-
-New Program chip Ver. 2.00 For Wing Shooting Championship
-We are announcing NEW GAME FEATURES to enhance game play. Please refer below.
-
-NEW FEATURES
-------------
-
- * Easier play for the first 3 hunting spots in every state with the addition of more birds.
- * The "BEGINNER" weapon has been changed to the 5-shot PUMP SHOTGUN plus the "hit area"
- for each shot has been increased. Same as the 3-shot SEMI-AUTO SHOTGUN.
- * Player can now advance through all result screens faster by pulling gun trigger.
- * The Auto Select bird is now GOOSE (easiest target) if player fails to choose bird at start of game.
-
-Commonly labeled as either:
-
-Deer Hunting:
- Deer Hunting USA AS0907
- U7 Ver 4.3 or E05
- 2000.11.1 U7
- 5D89
-
-For version 3:
- Deer Hunting USA
- U7 Ver 3.0
- 2000.5.31
-
-Two PCBs (serial numbers WH 00111 & WH 00001) from Japan were labeled as:
-
- AS0 AS0
- 909E01 & 908E01 <-- Higher ROM numbers and purports to be E01 but shows Ver .4.4.1
- U7 JDH U6 JDH
-
-Turkey Hunting:
- Turkey ASX
- U7 Ver 1.00 or 907E01
- AB40 TH
-
-Wing Shooting Championship:
- WSC AS
- U7 Ver. 2.00 or 1007
- A48F E03
-
-Trophy Hunting - Bear & Moose:
- Trophy AS
- U7 Ver 1.00 or 1107
- CEEF E01
-***************************************************************************/
-
-ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) - The "E05" breaks version label conventions but is correct & verified */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as0906_e05_u6_694e.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) /* checksum 694E printed on label */
- ROM_LOAD16_BYTE( "as0907_e05_u7_5d89.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) /* checksum 5D89 printed on label */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
-ROM_START( deerhunta ) /* Deer Hunting USA V4.2 (xx/x/2000) */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as0906_e04_u6_6640.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) /* checksum 6640 printed on label */
- ROM_LOAD16_BYTE( "as0907_e04_u7_595a.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) /* checksum 595A printed on label */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
-ROM_START( deerhuntb ) /* Deer Hunting USA V4.0 (6/15/2000) */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_0906_e04.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) /* also commonly labeled as: Deer Hunting USA U6 Ver 4.0 2000.6.15 - SUM16 = 7BBB */
- ROM_LOAD16_BYTE( "as_0907_e04.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) /* also commonly labeled as: Deer Hunting USA U7 Ver 4.0 2000.6.15 - SUM16 = 4C78 */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
- /* Are there versions 3.x of Deer Hunting USA with labels "AS0906 E03 U06" & "AS0907 E03 U07" ?? */
-
-ROM_START( deerhuntc ) /* These rom labels break label conventions but is correct & verified. Version in program code is listed as 0.00 */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_0937_e01.u06", 0x000000, 0x100000, CRC(8d74088e) SHA1(cb11ffaf4c0267cc8cbe01accc3daeed910a3af3) ) /* SUM16 = C2CD - same as version dated 2000.5.31? */
- ROM_LOAD16_BYTE( "as_0938_e01.u07", 0x000001, 0x100000, CRC(c7657889) SHA1(4cc707c8abbc0862457375a9a910d3c338859193) ) /* SUM16 = 27D7 - same as version dated 2000.5.31? */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
-ROM_START( deerhuntd ) /* Deer Hunting USA V2.x - No version number is printed to screen but "E02" in EPROM label signifies V2 */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_0906_e02.u06", 0x000000, 0x100000, CRC(190cca42) SHA1(aef63f5e8c71ed0156b8b0104c5d23872c119167) ) /* Version in program code is listed as 0.00 */
- ROM_LOAD16_BYTE( "as_0907_e02.u07", 0x000001, 0x100000, CRC(9de2b901) SHA1(d271bc54c41e30c0d9962eedd22f3ef2b7b8c9e5) ) /* Verified with two different sets of chips */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
-ROM_START( deerhunte ) /* Deer Hunting USA V1.x - No version number is printed to screen but "E01" in EPROM label signifies V1 */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_0906_e01.u06", 0x000000, 0x100000, CRC(103e3ba3) SHA1(677d912ea9ed2ee1f26cdcac1687ce8ef416a96f) ) /* Version in program code is listed as 0.00 */
- ROM_LOAD16_BYTE( "as_0907_e01.u07", 0x000001, 0x100000, CRC(ddeb0f97) SHA1(a2578071f3506d69057d2256685b969adc50d275) ) /* Verified with two different sets of chips */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
-ROM_START( deerhuntj ) /* Higher ROM labels indicate a specific version / region - No specific "For use in Japan" warning */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as0_908e01_u6_jdh.u06", 0x000000, 0x100000, CRC(52f037da) SHA1(72afb4461be059655a2fe9b138e9feef19ecaa84) ) /* Version shows as VER .4.4.1 */
- ROM_LOAD16_BYTE( "as0_909e01_u7_jdh.u07", 0x000001, 0x100000, CRC(b391bc87) SHA1(eb62e18b6ac9b0198911ec6684de73102c1d6df0) )
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
- ROM_LOAD64_WORD( "as0902m01.u39", 0x0000002, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
- ROM_LOAD64_WORD( "as0903m01.u40", 0x0000004, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
- ROM_LOAD64_WORD( "as0904m01.u41", 0x0000006, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as0905m01.u18", 0x000000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
-ROM_END
-
-ROM_START( turkhunt ) /* V1.0 is currently the only known version */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "asx_906e01_th.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) /* also commonly labeled as: Turkey U6 Ver 1.00 E510 */
- ROM_LOAD16_BYTE( "asx_907e01_th.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) /* also commonly labeled as: Turkey U7 Ver 1.00 AB40 */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "asx901m01.u38", 0x0000000, 0x800000, CRC(eabd3f44) SHA1(5a1ac986d11a8b019e18761cf4ea0a6f49fbdbfc) )
- ROM_LOAD64_WORD( "asx902m01.u39", 0x0000002, 0x800000, CRC(c32130c8) SHA1(70d56ebed1f51657aaee02f95ac51589733e6eb7) )
- ROM_LOAD64_WORD( "asx903m01.u40", 0x0000004, 0x800000, CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) )
- ROM_LOAD64_WORD( "asx904m01.u41", 0x0000006, 0x800000, CRC(c77e0b66) SHA1(0eba30e62e4bd38c198fa6cb69fb94d002ded77a) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "asx905m01.u18", 0x000000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) )
-ROM_END
-
-ROM_START( wschamp ) /* Wing Shooting Championship V2.00 (01/23/2002) - The "E03" breaks version label conventions but is correct & verified */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_1006_e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* also commonly labeled as: WSC U6 Ver 2.00 421E */
- ROM_LOAD16_BYTE( "as_1007_e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* also commonly labeled as: WSC U7 Ver 2.00 A48F */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
- ROM_LOAD64_WORD( "as1002m01.u39", 0x0000002, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
- ROM_LOAD64_WORD( "as1003m01.u40", 0x0000004, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
- ROM_LOAD64_WORD( "as1004m01.u41", 0x0000006, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as1005m01.u18", 0x000000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
-ROM_END
-
-ROM_START( wschampa ) /* Wing Shooting Championship V1.01 */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_1006_e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* SUM16 = 31EF */
- ROM_LOAD16_BYTE( "as_1007_e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* SUM16 = 615E */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
- ROM_LOAD64_WORD( "as1002m01.u39", 0x0000002, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
- ROM_LOAD64_WORD( "as1003m01.u40", 0x0000004, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
- ROM_LOAD64_WORD( "as1004m01.u41", 0x0000006, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as1005m01.u18", 0x000000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
-ROM_END
-
-ROM_START( wschampb ) /* Wing Shooting Championship V1.00, dumps match listed checksum but shows as "NG" on boot screen - need to verify correct at some point if possible */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as10u6.u06", 0x000000, 0x100000, CRC(70a18bef) SHA1(3fb2e8a4db790dd732115d7d3d991b2d6c54feb9) ) /* checksum 3F38 & 10/26 16:00 hand written on label */
- ROM_LOAD16_BYTE( "as10u7.u07", 0x000001, 0x100000, CRC(cf23be7d) SHA1(b9130757466ff0d41d261b1c2435d36d2452df54) ) /* checksum 1537 & 10/26 16:00 hand written on label */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
- ROM_LOAD64_WORD( "as1002m01.u39", 0x0000002, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
- ROM_LOAD64_WORD( "as1003m01.u40", 0x0000004, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
- ROM_LOAD64_WORD( "as1004m01.u41", 0x0000006, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as1005m01.u18", 0x000000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
-ROM_END
-
-ROM_START( trophyh ) /* Version 1.00 - v: Thu Mar 28 12:35:50 2002 JST-9 - on a B0-010A PCB with all mask ROMs */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "as_1106_e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* also commonly labeled as: Trophy U6 Ver 1.00 D8DA */
- ROM_LOAD16_BYTE( "as_1107_e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* also commonly labeled as: Trophy U7 Ver 1.00 CEEF */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD64_WORD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) )
- ROM_LOAD64_WORD( "as1102m01.u39", 0x0000002, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) )
- ROM_LOAD64_WORD( "as1103m01.u40", 0x0000004, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) )
- ROM_LOAD64_WORD( "as1104m01.u41", 0x0000006, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) )
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as1105m01.u18", 0x000000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) )
-ROM_END
-
-ROM_START( trophyht ) /* V1.00 Location Test - v: Tue Feb 26 18:18:43 2002 JST-9 - on a P0-145-1 main PCB with a P1-115A flash ROM board */
- ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "trophy_2-26_u6_2e9c.u06", 0x000000, 0x100000, CRC(74496d65) SHA1(8af7bce528557efe68e0ed8be8b60d0ba4409c35) ) /* hand written label: Trophy 2/26 U6 2E9C */
- ROM_LOAD16_BYTE( "trophy_2-26_u6_de45.u07", 0x000001, 0x100000, CRC(9ae364f6) SHA1(9df8352345e59f1e0a5cb66a8b43d5ad7785ca29) ) /* hand written label: Trophy 2/26 U7 DE45 */
-
- ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
- ROM_LOAD( "lh28f016sat.u20", 0x0000000, 0x200000, NO_DUMP ) /* None of the 28F016 flash ROMs are dumped */
- ROM_LOAD( "lh28f016sat.u21", 0x0200000, 0x200000, NO_DUMP ) /* The correct loading order is unknown */
- ROM_LOAD( "lh28f016sat.u22", 0x0400000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u23", 0x0600000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u24", 0x0800000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u25", 0x0a00000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u26", 0x0c00000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u27", 0x0e00000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u28", 0x1000000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u29", 0x1200000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u30", 0x1400000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u31", 0x1600000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u32", 0x1800000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u33", 0x1a00000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u34", 0x1c00000, 0x200000, NO_DUMP )
- ROM_LOAD( "lh28f016sat.u35", 0x1e00000, 0x200000, NO_DUMP )
- ROM_LOAD64_WORD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) ) /* Load these in until the flash ROMs are dumped */
- ROM_LOAD64_WORD( "as1102m01.u39", 0x0000002, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) ) /* Load these in until the flash ROMs are dumped */
- ROM_LOAD64_WORD( "as1103m01.u40", 0x0000004, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) ) /* Load these in until the flash ROMs are dumped */
- ROM_LOAD64_WORD( "as1104m01.u41", 0x0000006, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) ) /* Load these in until the flash ROMs are dumped */
-
- ROM_REGION( 0x400000, "x1snd", 0 ) // Samples
- ROM_LOAD( "as1105m01.u18", 0x000000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) ) /* unlabeled 27C322 with same data as AS1105M01 mask ROM */
-ROM_END
-
-/***************************************************************************
-
- TelePachi Fever Lion
- (C) 1996 Sunsoft
-
- CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
- Video: Allumer X1-020 9426HK003 (@ U9)
- NEC DX-102 (52 Pin PQFP @ U8)
- Allumer X1-007 505100 (SDIP42 @ U110 - Feeds RGB DACs)
- Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP @ U26)
-Inputs: Allumer X1-004 546100 (SDIP52)
- OSC: 50.0000MHz (@ X1), 32.5304MHz (@ X2) & 32.768kHz (@ X3)
- Other: 8 Position Dipswitch x 2
- Ricoh RP5C62 RTC (@ U128)
- 3.6v Battery (@ BT1)
- 93C46 EEPROM (@ U101)
- SW1 Push Button Reset
-
-Memory:
-M1 are TC551001BFL-70L at U56 & U57
-M2 is W2465K-70LL at U27
-M3 are HM62256BLSP-7
-M4 is LH5168D-80L
-
-PCB Number: P0-121A / Sunsoft 2MP1-E00 (serial 0503)
-+--------------------------------------------------------------+
-| +------+ +---++---+ CN3* |
-| VOL |Seta | M | || | +--------------+|
-| |X1-010| 2 | U || U | | U19* ||
-| +------+ | 1 || 1 | +--------------+|
-+-+ U52 U51 BT1 | 1 || 1 | +--------------+|
- | +-++-+ +-++-+ | 2 || 1 | | U17* ||
-+-+ | || | | || | +---++---+ M M +--------------+|
-| |U||U| M |U||U| M M 32.768kHz 1 1 +--------------+|
-|J |3||5| 3 |2||4| 3 4 RP5C62 | MP3 CG-1 U15 ||
-|A | ||*| | ||*| +--------------+|
-|M +-++-+ +-++-+ +--------------+|
-|M | U20* ||
-|A +----------+ +--------------+|
-| | | +--------------+|
-|C | ALLUMER | | U18* ||
-|o | X1-020 | +--------------+|
-|n +-------+ | | +--------------+|
-|n |Toshiba| | 9426HK003| | MP3 CG-0 U16 ||
-|e | TMP | +----------+ +--------------+|
-|c | 68301 | +--------------+|
-|t +-------+ | U23* ||
-|e 93C46 +--------------+|
-|r D +--------------+|
-| S | U22* ||
-+-+ X W +---+ 50MHz 32.5304MHz +--------------+|
- | 1 2 |DX | +--------------+|
- | C | D |102| | MP3 CG-2 U21 ||
-+-+ N C 0 S +---+ M M +--------------+|
-| 7 N 0 W SW1 3 3 |
-| 6 4 1 X1-007 R G B |
-+--------------------------------------------------------------+
-
-U2 ST M27C4001 EPROM MP3prgEVEN U2 V1.0
-U3 ST M27C4001 EPROM MP3 prgODD U3 V1.0
-U4 unpopulated silkscreened 27C4001 TBL EVEN
-U5 unpopulated silkscreened 27C4001 TBL ODD
-U15 ST M27C160 EPROM MP3 CG-1 U15 V1.0
-U16 ST M27C160 EPROM MP3 CG-0 U16 V1.0
-U21 ST M27C160 EPROM MP3 CG-2 U21 V1.0
-U51 GAL KC-001C
-U52 GAL KC-002C
-U111 ST M27C4001 EPROM MP3 SOUND0 U111 V1.0
-U112 ST M27C4001 EPROM MP3 SOUND1 U112 V1.0
-U17, U18, U19, U20, U22 & U23 silkscreened 23C16000
-* Denotes not populated.
-
-R, G & B are resistor packs
-CN3 - 96 pin connector (3 rows by 32 pins)
-CN6 - Dual row 10 pin header
-CN7 - 12 pin header
-
-***************************************************************************/
-
-ROM_START( telpacfl )
- ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
- ROM_LOAD16_BYTE( "mp3_prgeven__u2_v1.0.u2", 0x000000, 0x080000, CRC(9ab450c5) SHA1(57d9118df8a444e295cbda453a7c3238bd672ddd) )
- ROM_LOAD16_BYTE( "mp3_prgodd__u3_v1.0.u3", 0x000001, 0x080000, CRC(2a324139) SHA1(1812a7a8a2c4e222a1e5c7cb6d39cf7bf7f037db) )
-
- ROM_REGION( 0x800000, "sprites", ROMREGION_ERASE00 ) // Sprites
- ROM_LOAD64_WORD( "mp3_cg-0__u16_v1.0.u16", 0x000000, 0x200000, CRC(9d8453ba) SHA1(d97240ce68d6e64527930e919710764a7b669cdf) )
- ROM_LOAD64_WORD( "mp3_cg-1__u15_v1.0.u15", 0x000002, 0x200000, CRC(8ab83f38) SHA1(5ebc682b80d0d97025a97824a899946712e7acd4) )
-
- ROM_REGION( 0x800000, "unused", ROMREGION_ERASE00 ) // Sprites
- // not decoding the bad ROM is better than loading corrupt gfx data
- ROM_LOAD64_WORD( "mp3_cg-2__u21_v1.0.u21", 0x000004, 0x200000, BAD_DUMP CRC(54dc430b) SHA1(a2e55866249d01f6f2f2dd998421baf9fe0c6972) ) // physically damaged eprom
-
- ROM_REGION( 0x100000, "x1snd", 0 ) // Samples
- ROM_LOAD( "mp3_sound0__u111_v1.0.u111", 0x000000, 0x080000, CRC(711c915e) SHA1(d654a0c158cf54aab5faca913583c5620388aa46) )
- ROM_LOAD( "mp3_sound1__u112_v1.0.u112", 0x080000, 0x080000, CRC(27fd83cd) SHA1(d0261b2c5354ea17061e71bcea747d70efc18a49) )
-
- ROM_REGION( 0x117 * 2, "plds", 0 )
- ROM_LOAD( "kc-001c.u51", 0x000, 0x117, NO_DUMP )
- ROM_LOAD( "kc-002c.u52", 0x117, 0x117, NO_DUMP )
-ROM_END
-
-GAME( 1994, gundamex, 0, gundamex, gundamex, seta2_state, empty_init, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 )
-GAME( 1995, grdians, 0, grdians, grdians, seta2_state, empty_init, ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II (P-FG01-1 PCB)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1995, grdiansa, grdians, grdians, grdians, seta2_state, empty_init, ROT0, "Winkysoft (Banpresto license)", "Guardians / Denjin Makai II (P0-113A PCB)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, mj4simai, 0, seta2, mj4simai, mj4simai_state, empty_init, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", MACHINE_NO_COCKTAIL )
-GAME( 1996, myangel, 0, myangel, myangel, seta2_state, empty_init, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, myangel2, 0, myangel2, myangel2, seta2_state, empty_init, ROT0, "MOSS / Namco", "Kosodate Quiz My Angel 2 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, telpacfl, 0, telpacfl, telpacfl, seta2_state, empty_init, ROT270, "Sunsoft", "TelePachi Fever Lion (V1.0)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, reelquak, 0, reelquak, reelquak, seta2_state, empty_init, ROT0, "<unknown>", "Reel'N Quake! (Version 1.05)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 199?, endrichs, 0, reelquak, endrichs, seta2_state, empty_init, ROT0, "E.N.Tiger", "Endless Riches (Ver 1.20)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, staraudi, 0, staraudi, staraudi, staraudi_state, empty_init, ROT0, "Namco", "Star Audition", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
-GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, seta2_state, empty_init, ROT0, "MOSS / Nihon System", "Puzzle De Bowling (Japan)", MACHINE_NO_COCKTAIL )
-GAME( 2000, penbros, 0, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Penguin Brothers (Japan)", MACHINE_NO_COCKTAIL )
-GAME( 2000, ablast, penbros, penbros, penbros, seta2_state, empty_init, ROT0, "Subsino", "Hong Tian Lei (A-Blast) (Japan)", MACHINE_NO_COCKTAIL ) // 轟天雷/Hōng tiān léi
-GAME( 2000, ablastb, penbros, ablastb, penbros, seta2_state, empty_init, ROT0, "bootleg", "Hong Tian Lei (A-Blast) (bootleg)", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // at least "tilemap sprite" scrolly flag differs, FPGA instead of x1-010
-GAME( 2000, namcostr, 0, namcostr, funcube, seta2_state, init_namcostr, ROT0, "Namco", "Namco Stars", MACHINE_NO_COCKTAIL | MACHINE_NOT_WORKING )
-GAME( 2000, deerhunt, 0, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, deerhunta, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, deerhuntb, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, deerhuntc, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V3", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, deerhuntd, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V2", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, deerhunte, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V1", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, deerhuntj, deerhunt, samshoot, deerhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.4.1 (Japan)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2001, turkhunt, 0, samshoot, turkhunt, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2001, wschamp, 0, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2001, wschampa, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2001, wschampb, wschamp, samshoot, wschamp, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2002, trophyh, 0, samshoot, trophyh, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.00", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2002, trophyht, trophyh, samshoot, trophyht, seta2_state, empty_init, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.00 (location test)", MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 2000, funcube, 0, funcube, funcube, funcube_state, init_funcube, ROT0, "Namco", "Funcube (v1.5)", MACHINE_NO_COCKTAIL )
-GAME( 2001, funcube2, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", MACHINE_NO_COCKTAIL )
-GAME( 2001, funcube3, 0, funcube3, funcube, funcube_state, init_funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", MACHINE_NO_COCKTAIL )
-GAME( 2001, funcube4, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", MACHINE_NO_COCKTAIL )
-GAME( 2002, funcube5, 0, funcube2, funcube, funcube_state, init_funcube2, ROT0, "Namco", "Funcube 5 (v1.0)", MACHINE_NO_COCKTAIL )