diff options
Diffstat (limited to 'src/mame/drivers/seta2.c')
-rw-r--r-- | src/mame/drivers/seta2.c | 2156 |
1 files changed, 2156 insertions, 0 deletions
diff --git a/src/mame/drivers/seta2.c b/src/mame/drivers/seta2.c new file mode 100644 index 00000000000..88bd838b996 --- /dev/null +++ b/src/mame/drivers/seta2.c @@ -0,0 +1,2156 @@ +/*************************************************************************** + + -= Newer Seta Hardware =- + + driver by Luca Elia (l.elia@tin.it) + + +CPU : TMP68301* + +Custom : X1-010 Sound: 8 Bit PCM + DX-101 Sprites + DX-102 x3 + +OSC: 50.0000MHz + 32.5304MHz + +* The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O, + 3 timers, address decoder, wait generator, interrupt controller, + all integrated in a single chip. + +------------------------------------------------------------------------------------------- +Ordered by Board Year Game By +------------------------------------------------------------------------------------------- +P-FG01-1 1995 Guardians / Denjin Makai II Banpresto +PO-113A 1994 Mobile Suit Gundam EX Revue Banpresto +P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware +P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco +P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco +P0-142A 1999 Puzzle De Bowling Nihon System / Moss +P0-142A + extra parts 2000 Penguin Brothers Subsino +B0-003B 2000 Deer Hunting USA Sammy +B0-003B 2001 Turkey Hunting USA Sammy +B0-010A 2001 Wing Shooting Championship Sammy +B0-010A 2002 Trophy Hunting - Bear & Moose Sammy +------------------------------------------------------------------------------------------- + +TODO: + +- Proper emulation of the TMP68301 CPU, in a core file. +- Flip screen / Zooming support. +- Fix some graphics imperfections (e.g. color depth selection, + "tilemap" sprites) [all done? - NS] +- I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel. + I didn't find a better way to do it without breaking pzlbowl's title screen. + +mj4simai: +- test mode doesn't work correctly, the grid is ok but when you press a key to go to the + next screen (input test) it stays up a second and then drops back into the game + +myangel: +- some gfx at the end of the game (rays just before fireworks, and the border during + the wedding) have wrong colors. You can see the rays red, green and yellow because + that's how the palette is preinitialized by MAME, but the game never sets up those + palette entries. The game selects color depth "1", whose meaning is uncertain, and + color code 0 so I see no way to point to a different section of palette RAM. + +- there are glitches in the bg horizontal scroll in the wedding sequence at the end of + the game. It looks like "scrollx" should be delayed one frame wrt "xoffs". + +myangel2: +- before each level, the background image is shown with completely wrong colors. It + corrects itself when the level starts. + +grdians: +- the map screen after the character selection needs zooming. There is a global + zoom register that should affect the background map and the level picture but + not the frontmost frame. This latter should use color 7ff (the last one) + and ignore the individual color codes in the tiles data. Zooming is also + used briefly in pengbros. + +deerhunt,wschamp: +- offset tilemap sprite during demo + +trophyh: +- mame hangs for around 15 seconds every now and then, at scene changes. + This is probably due to a couple of frames with an odd or corrupt sprites list, + taking a long time to render. + +***************************************************************************/ + +/*************************************************************************** + +MS Gundam Ex Revue +Banpresto, 1994 + +This game runs on Seta/Allumer hardware + +PCB Layout +---------- + +PO-113A BP949KA +|----------------------------------| +| X1-010 6264 U28 | +| 581001 U19 | +| U3 U5 U2 U4 581001 U17 | +| 62256 62256 U15 | +|J U20 | +|A U77 68301 U18 | +|M * U16 | +|M 93C46 U23 | +|A U22 | +| U21 | +| DSW1 50MHz | +| DSW2 PAL 32.5304MHz | +| 20MHz PAL | +|----------------------------------| + +Notes: + *: unknown QFP208 (has large heatsink on it). Should be similar to other known + graphics chips used on Seta hardware of this era. + 68301 clock: 16.000MHz + VSync: 60Hz + +***************************************************************************/ + +/*************************************************************************** + +Guardians +Banpresto, 1995 + +This hardware is not common Banpresto hardware. Possibly licenced +to them from another manufacturer? Or an early design that they decided +not to use for future games? Either way, this game is _extremely_ rare :-) + +PCB Layout +---------- + +P-FG01-1 +------------------------------------------------------ +| X1-010 6264 U32 CXK581000 | +| CXK581000 U16 | +| | +| U20 | +| U3 U5 U2 U4 62256 CXK58257 | +| 62256 CXK58257 U15 | +| | +|J U19 | +|A TMP68301AF-16 | +|M U18 | +|M NEC | +|A NEC DX-101 U22 | +| DX-102 | +| U17 | +| PAL 50MHz | +| U21 | +| DSW1(8) | +| DSW2(8) CXK58257 NEC | +| CXK58257 DX-102| +------------------------------------------------------ + +Notes: + HSync: 15.23kHz + VSync: 58.5Hz + +***************************************************************************/ + +/*************************************************************************** + + Penguin Brothers (Japan) + +(c)2000 Subsino +Board: P0-142A +CPU: TMP68301 (68000 core) + +OSC: 50.0000MHz + 32.5304MHz + 28.0000MHz + +Chips.: DX-101 + DX-102 x3 +Sound: X1-010 + +Notes: pzlbowl PCB with extra parts: + 28MHz OSC + 2x 62256 SRAM + 74HC00 + +***************************************************************************/ + +/*************************************************************************** + +Sammy USA Outdoor Shooting Series PCB + +PCB B0-003B: + Deer Hunting USA (c) 2000 Sammy USA + Turkey Hunting USA (c) 2001 Sammy USA + +PCB B0-010A: + Wing Shooting Championship (c) 2001 Sammy USA + Trophy Hunting - Bear & Moose (c) 2002 Sammy USA + + + CPU: Toshiba TMP68301AF-16 (100 Pin PQFP) + Video: NEC DX-101 (240 Pin PQFP) + NEC DX-102 (52 Pin PQFP x3) + Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP) +EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM) + OSC: 50MHz & 28MHz + Other: 8 Position Dipswitch x 2 + Lattice ispLSI2032 + Lattice isp1016E (2 for PCB B0-010A, used for light gun input) + BAT1 - CR2032 3Volt + +PCB Number: B0-003B ++-----------------------------------------------------------+ +| VOL +------+ | +| |X1-010| M1 | +| +---+ +---+ |M60016| | +| | | | | M M |CALRUA| +---+ | ++-+ | U | | U | 2 1 +------+ | | | + | | 0 | | 0 | | | | ++-+ | 7 | | 6 | M M | U | | +| | | | | 2 1 | 1 | | +| +---+ +---+ | 8 | | +| Lattice | | | +| D +---+ C ispLSI2032 | | | +| S |DX | N BAT1 +-------+ +---+ | +| W |102| 5 |Toshiba| D | +| 1 +---+ | TMP | S EEPROM C | +| C | 68301 | W N | +| N Lattice +-------+ 2 2 | +| 6 isp1016E | +| +----------+ 50MHz | +| +---+ | | | +| |DX | SW1 | NEC | M M | +| |102| | DX-101 | 3 3 | +| +---+ M M | | | +| 1 1 | | | +| +----------+ | +| | +| +---+ +---++---++---+ | +| 28MHz | | | || || | | +| +---+ | | | || || | | ++-+ |DX | | U | | U || U || U | | + | |102| | 4 | | 4 || 3 || 3 | | ++-+ +---+ | 0 | | 1 || 8 || 9 | | +| | | | || || | | +| | | | || || | | +| +---+ +---++---++---+ | ++-----------------------------------------------------------+ + +PCB Number: B0-010A - This PCB is slightly revised for 2 player play ++-----------------------------------------------------------+ +| VOL +------+ | +| |X1-010| M1 | +| +---+ +---+ |M60016| | +| | | | | M M |CALRUA| +---+ | ++-+ | U | | U | 2 1 +------+ | | | + | | 0 | | 0 | | | | ++-+ | 7 | | 6 | M M | U | | +| | | | | 2 1 | 1 | | +| +---+ +---+ | 8 | | +| Lattice | | | +| D +---+ C ispLSI2032 | | | +| S |DX | N BAT1 +-------+ +---+ | +| W |102| 5 |Toshiba| D | +| 1 +---+ | TMP | S EEPROM C | +| C | 68301 | W N | +| N Lattice +-------+ 2 2 | +| 6 isp1016E | +| +----------+ 50MHz | +| +---+ | | | +| |DX | SW1 | NEC | M M | +| |102| | DX-101 | 3 3 | +| +---+ M M | | | +| 1 1 | | | +| +----------+ | +| | +| +---+ +---++---++---+ | +| 28MHz | | | || || | | +| +---+ C | | | || || | | ++-+ |DX | N | U | | U || U || U | | + | |102| 7 | 4 | | 4 || 3 || 3 | | ++-+ +---+ | 0 | | 1 || 8 || 9 | | +| Lattice C | | | || || | | +| isp1016E N | | | || || | | +| 8 +---+ +---++---++---+ | ++-----------------------------------------------------------+ + +Ram M1 are Toshiba TC55257DFL-70L +Ram M2 are NEC D43001GU-70L +Ram M3 are ISSI IS62C1024L-70Q + +U06 Program rom ST27C801 (even) +U07 Program rom ST27C801 (odd) + +U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322)) + +U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND + +***************************************************************************/ + +#include "driver.h" +#include "machine/tmp68301.h" +#include "machine/eeprom.h" +#include "sound/x1_010.h" +#include "seta.h" + +/*************************************************************************** + + + Memory Maps - Main CPU + + +***************************************************************************/ + +static WRITE16_HANDLER( seta2_sound_bank_w ) +{ + if (ACCESSING_LSB) + { + UINT8 *ROM = memory_region( REGION_SOUND1 ); + int banks = (memory_region_length( REGION_SOUND1 ) - 0x100000) / 0x20000; + if (data >= banks) + { + logerror("CPU #0 PC %06X: invalid sound bank %04X\n",activecpu_get_pc(),data); + data %= banks; + } + memcpy(ROM + offset * 0x20000, ROM + 0x100000 + data * 0x20000, 0x20000); + } +} + + +/*************************************************************************** + Guardians +***************************************************************************/ + +static WRITE16_HANDLER( grdians_lockout_w ) +{ + if (ACCESSING_LSB) + { + // initially 0, then either $25 (coin 1) or $2a (coin 2) + coin_counter_w(0,data & 0x01); // or 0x04 + coin_counter_w(1,data & 0x02); // or 0x08 + } +// popmessage("%04X", data & 0xffff); +} + +static ADDRESS_MAP_START( grdians_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x304000, 0x30ffff) AM_READ(MRA16_RAM ) // ? seems tile data + AM_RANGE(0x600000, 0x600001) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x600002, 0x600003) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0x700000, 0x700001) AM_READ(input_port_2_word_r ) // P1 + AM_RANGE(0x700002, 0x700003) AM_READ(input_port_3_word_r ) // P2 + AM_RANGE(0x700004, 0x700005) AM_READ(input_port_4_word_r ) // Coins + AM_RANGE(0x70000c, 0x70000d) AM_READ(watchdog_reset16_r ) // Watchdog + AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers +ADDRESS_MAP_END + +static ADDRESS_MAP_START( grdians_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x304000, 0x30ffff) AM_WRITE(MWA16_RAM ) // ? seems tile data + AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w ) + AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0xc50000, 0xc5ffff) AM_WRITE(MWA16_RAM ) // cleared + AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + +/*************************************************************************** + Mobile Suit Gundam EX Revue +***************************************************************************/ + +static NVRAM_HANDLER(93C46_gundamex) +{ + if (read_or_write) + { + EEPROM_save(file); + } + else + { + EEPROM_init(&eeprom_interface_93C46); + if (file) + { + EEPROM_load(file); + } + else + { + int length; + UINT8 *dat; + + dat = EEPROM_get_data_pointer(&length); + dat[0]=0x70; + dat[1]=0x08; + } + } +} + +static READ16_HANDLER( gundamex_eeprom_r ) +{ + return ((EEPROM_read_bit() & 1)) << 3; +} + +static WRITE16_HANDLER( gundamex_eeprom_w ) +{ + EEPROM_set_clock_line((data & 0x2) ? ASSERT_LINE : CLEAR_LINE); + EEPROM_write_bit(data & 0x1); + EEPROM_set_cs_line((data & 0x4) ? CLEAR_LINE : ASSERT_LINE); +} + +static ADDRESS_MAP_START( gundamex_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x500000, 0x57ffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x600000, 0x600001) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x600002, 0x600003) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0x700000, 0x700001) AM_READ(input_port_2_word_r ) // P1 + AM_RANGE(0x700002, 0x700003) AM_READ(input_port_3_word_r ) // P2 + AM_RANGE(0x700004, 0x700005) AM_READ(input_port_4_word_r ) // Coins + AM_RANGE(0x700008, 0x700009) AM_READ(input_port_5_word_r ) // P1 + AM_RANGE(0x70000a, 0x70000b) AM_READ(input_port_6_word_r ) // P2 + AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xfffd0a, 0xfffd0b) AM_READ(gundamex_eeprom_r ) // parallel data register +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gundamex_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x500000, 0x57ffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x70000c, 0x70000d) AM_WRITE(watchdog_reset16_w ) + AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w ) + AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0xc50000, 0xc5ffff) AM_WRITE(MWA16_RAM ) // cleared + AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0xfffd0a, 0xfffd0b) AM_WRITE(gundamex_eeprom_w ) // parallel data register + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + +/*************************************************************************** + Wakakusamonogatari Mahjong Yonshimai +***************************************************************************/ + +static int keyboard_row; + +static READ16_HANDLER( mj4simai_p1_r ) +{ + switch (keyboard_row) + { + case 0x01: return readinputport(3); + case 0x02: return readinputport(4); + case 0x04: return readinputport(5); + case 0x08: return readinputport(6); + case 0x10: return readinputport(7); + default: logerror("p1_r with keyboard_row = %02x\n",keyboard_row); return 0xffff; + } +} + +static WRITE16_HANDLER( mj4simai_keyboard_w ) +{ + if (ACCESSING_LSB) + keyboard_row = data & 0xff; +} + +static ADDRESS_MAP_START( mj4simai_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x600000, 0x600001) AM_READ(mj4simai_p1_r ) // P1 + AM_RANGE(0x600002, 0x600003) AM_READ(mj4simai_p1_r ) // P2, but I'm using P1 again + AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r ) // Watchdog + AM_RANGE(0x600100, 0x600101) AM_READ(input_port_2_word_r ) // + AM_RANGE(0x600300, 0x600301) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x600302, 0x600303) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mj4simai_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x600004, 0x600005) AM_WRITE(mj4simai_keyboard_w ) // select keyboard row to read + AM_RANGE(0x600200, 0x600201) AM_WRITE(MWA16_NOP ) // Leds? Coins? + AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + + +/*************************************************************************** + Kosodate Quiz My Angel +***************************************************************************/ + +static ADDRESS_MAP_START( myangel_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x700000, 0x700001) AM_READ(input_port_2_word_r ) // P1 + AM_RANGE(0x700002, 0x700003) AM_READ(input_port_3_word_r ) // P2 + AM_RANGE(0x700004, 0x700005) AM_READ(input_port_4_word_r ) // Coins + AM_RANGE(0x700006, 0x700007) AM_READ(watchdog_reset16_r ) // Watchdog + AM_RANGE(0x700300, 0x700301) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x700302, 0x700303) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers +ADDRESS_MAP_END + +static ADDRESS_MAP_START( myangel_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x700200, 0x700201) AM_WRITE(MWA16_NOP ) // Leds? Coins? + AM_RANGE(0x700310, 0x70031f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xc00000, 0xc3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0xc40000, 0xc4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + + +/*************************************************************************** + Kosodate Quiz My Angel 2 +***************************************************************************/ + +static ADDRESS_MAP_START( myangel2_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x600000, 0x600001) AM_READ(input_port_2_word_r ) // P1 + AM_RANGE(0x600002, 0x600003) AM_READ(input_port_3_word_r ) // P2 + AM_RANGE(0x600004, 0x600005) AM_READ(input_port_4_word_r ) // Coins + AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r ) // Watchdog + AM_RANGE(0x600300, 0x600301) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x600302, 0x600303) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0xb00000, 0xb03fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xd00000, 0xd3ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0xd40000, 0xd4ffff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers +ADDRESS_MAP_END + +static ADDRESS_MAP_START( myangel2_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x600200, 0x600201) AM_WRITE(MWA16_NOP ) // Leds? Coins? + AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0xb00000, 0xb03fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xd00000, 0xd3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0xd40000, 0xd4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0xd60000, 0xd6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + + +/*************************************************************************** + Puzzle De Bowling +***************************************************************************/ + +/* The game checks for a specific value read from the ROM region. + The offset to use is stored in RAM at address 0x20BA16 */ +static READ16_HANDLER( pzlbowl_protection_r ) +{ + UINT32 address = (program_read_word(0x20ba16) << 16) | program_read_word(0x20ba18); + return memory_region(REGION_CPU1)[address - 2]; +} + +static READ16_HANDLER( pzlbowl_coins_r ) +{ + return readinputport(4) | (mame_rand(Machine) & 0x80 ); +} + +static WRITE16_HANDLER( pzlbowl_coin_counter_w ) +{ + if (ACCESSING_LSB) + { + coin_counter_w(0,data & 0x10); + coin_counter_w(1,data & 0x20); + } +} + +static ADDRESS_MAP_START( pzlbowl_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x400300, 0x400301) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x400302, 0x400303) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0x500000, 0x500001) AM_READ(input_port_2_word_r ) // P1 + AM_RANGE(0x500002, 0x500003) AM_READ(input_port_3_word_r ) // P2 + AM_RANGE(0x500004, 0x500005) AM_READ(pzlbowl_coins_r ) // Coins + Protection? + AM_RANGE(0x500006, 0x500007) AM_READ(watchdog_reset16_r ) // Watchdog + AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r ) // Protection + AM_RANGE(0x800000, 0x83ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0x840000, 0x84ffff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0x900000, 0x903fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers +ADDRESS_MAP_END + +static ADDRESS_MAP_START( pzlbowl_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x400300, 0x40030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0x500004, 0x500005) AM_WRITE(pzlbowl_coin_counter_w ) // Coins Counter + AM_RANGE(0x800000, 0x83ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0x840000, 0x84ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0x860000, 0x86003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0x900000, 0x903fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + + +/*************************************************************************** + Penguin Bros +***************************************************************************/ + +static ADDRESS_MAP_START( penbros_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x210000, 0x23ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x300000, 0x30ffff) AM_READ(MRA16_RAM ) // RAM + AM_RANGE(0x500300, 0x500301) AM_READ(input_port_0_word_r ) // DSW 1 + AM_RANGE(0x500302, 0x500303) AM_READ(input_port_1_word_r ) // DSW 2 + AM_RANGE(0x600000, 0x600001) AM_READ(input_port_2_word_r ) // P1 + AM_RANGE(0x600002, 0x600003) AM_READ(input_port_3_word_r ) // P2 + AM_RANGE(0x600004, 0x600005) AM_READ(input_port_4_word_r ) // Coins + AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r ) // Watchdog +// AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r ) // Protection + AM_RANGE(0xb00000, 0xb3ffff) AM_READ(MRA16_RAM ) // Sprites + AM_RANGE(0xb40000, 0xb4ffff) AM_READ(MRA16_RAM ) // Palette + AM_RANGE(0xa00000, 0xa03fff) AM_READ(seta_sound_word_r ) // Sound + AM_RANGE(0xfffc00, 0xffffff) AM_READ(MRA16_RAM ) // TMP68301 Registers +ADDRESS_MAP_END + +static ADDRESS_MAP_START( penbros_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA16_ROM ) // ROM + AM_RANGE(0x200000, 0x20ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x300000, 0x30ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x210000, 0x23ffff) AM_WRITE(MWA16_RAM ) // RAM + AM_RANGE(0x500300, 0x50030f) AM_WRITE(seta2_sound_bank_w ) // Samples Banks + AM_RANGE(0x600004, 0x600005) AM_WRITE(pzlbowl_coin_counter_w ) // Coins Counter + AM_RANGE(0xb00000, 0xb3ffff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites + AM_RANGE(0xb40000, 0xb4ffff) AM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16 ) // Palette + AM_RANGE(0xb60000, 0xb6003f) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs ) // Video Registers + AM_RANGE(0xa00000, 0xa03fff) AM_WRITE(seta_sound_word_w ) // Sound + AM_RANGE(0xfffc00, 0xffffff) AM_WRITE(tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + + +/*************************************************************************** + Sammy Outdoor Shooting +***************************************************************************/ + +static READ16_HANDLER( samshoot_lightgun1_r ) +{ +// popmessage("%02x %02x",readinputport(3),readinputport(2)); + return (readinputport(2) << 8) | readinputport(3); +} +static READ16_HANDLER( samshoot_lightgun2_r ) +{ + return (readinputport(4) << 8) | readinputport(5); +} + +static WRITE16_HANDLER( samshoot_coin_w ) +{ + if (ACCESSING_LSB) + { + coin_counter_w(0, data & 0x10); + coin_counter_w(1, data & 0x20); + // Are these connected? They are set in I/O test + coin_lockout_w(0,~data & 0x40); + coin_lockout_w(1,~data & 0x80); + } +// popmessage("%04x",data); +} + +static ADDRESS_MAP_START( samshoot_map, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE( 0x000000, 0x1fffff ) AM_ROM + AM_RANGE( 0x200000, 0x20ffff ) AM_RAM + AM_RANGE( 0x300000, 0x30ffff ) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) + + AM_RANGE( 0x400000, 0x400001 ) AM_READ( input_port_0_word_r ) // DSW 1 + AM_RANGE( 0x400002, 0x400003 ) AM_READ( input_port_9_word_r ) // Buttons + + AM_RANGE( 0x400300, 0x40030f ) AM_WRITE( seta2_sound_bank_w ) // Samples Banks + + AM_RANGE( 0x500000, 0x500001 ) AM_READ( samshoot_lightgun1_r ) // P1 + AM_RANGE( 0x580000, 0x580001 ) AM_READ( samshoot_lightgun2_r ) // P2 + + AM_RANGE( 0x700000, 0x700001 ) AM_READ( input_port_6_word_r ) // Trigger + AM_RANGE( 0x700002, 0x700003 ) AM_READ( input_port_7_word_r ) // Pump + AM_RANGE( 0x700004, 0x700005 ) AM_READWRITE( input_port_8_word_r, samshoot_coin_w ) // Coins + AM_RANGE( 0x700006, 0x700007 ) AM_READ( watchdog_reset16_r ) // Watchdog? + + AM_RANGE( 0x800000, 0x83ffff ) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) // Sprites + AM_RANGE( 0x840000, 0x84ffff ) AM_READWRITE(MRA16_RAM, paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16) // Palette + AM_RANGE( 0x860000, 0x86003f ) AM_WRITE(seta2_vregs_w) AM_BASE(&seta2_vregs) // Video Registers + + AM_RANGE( 0x900000, 0x903fff ) AM_READWRITE( seta_sound_word_r, seta_sound_word_w ) // Sound + + AM_RANGE( 0xfffd0a, 0xfffd0b ) AM_READ( input_port_1_word_r ) // parallel data register (DSW 2) + AM_RANGE( 0xfffc00, 0xffffff ) AM_READWRITE( MRA16_RAM, tmp68301_regs_w) AM_BASE(&tmp68301_regs ) // TMP68301 Registers +ADDRESS_MAP_END + + + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +/*************************************************************************** + Mobile Suit Gundam EX Revue +***************************************************************************/ + +static INPUT_PORTS_START( gundamex ) + PORT_START_TAG("IN0") // $600000.w + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( On ) ) + PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") // $600002.w + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" ) + PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") // $700000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") // $700002.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") // $700004.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) //jumper pad + PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN5") // $700008.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN6") // $70000a.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +/*************************************************************************** + Guardians +***************************************************************************/ + +static INPUT_PORTS_START( grdians ) + PORT_START_TAG("IN0") // $600000.w + PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0 + PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 1 + PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 2 + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 3 + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, "Title" ) + PORT_DIPSETTING( 0x0008, "Guardians" ) + PORT_DIPSETTING( 0x0000, "Denjin Makai II" ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0030, "2" ) + PORT_DIPSETTING( 0x0010, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_SERVICE( 0x0040, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") // $600002.w + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") // $700000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") // $700002.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") // $700004.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Wakakusamonogatari Mahjong Yonshimai +***************************************************************************/ + +static INPUT_PORTS_START( mj4simai ) + PORT_START_TAG("IN0") // $600300.w + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) + PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") // $600302.w + PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0004, "0" ) + PORT_DIPSETTING( 0x0003, "1" ) + PORT_DIPSETTING( 0x0002, "2" ) + PORT_DIPSETTING( 0x0001, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPSETTING( 0x0007, "5" ) + PORT_DIPSETTING( 0x0006, "6" ) + PORT_DIPSETTING( 0x0005, "7" ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) + PORT_DIPSETTING( 0x0010, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, "Unknown 2-6" ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, "Unknown 2-7" ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") // $600100.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") // $600000(0) + PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) + PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) + PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) + PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) + PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) + PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT(0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") // $600000(1) + PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) + PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) + PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) + PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) + PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) + PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) + PORT_BIT(0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN) + + PORT_START_TAG("IN5") // $600000(2) + PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) + PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) + PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) + PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) + PORT_BIT(0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) + PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN6") // $600000(3) + PORT_BIT(0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) + PORT_BIT(0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) + PORT_BIT(0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) + PORT_BIT(0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) + PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN7") // $600000(4) + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) + PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Kosodate Quiz My Angel +***************************************************************************/ + +static INPUT_PORTS_START( myangel ) + PORT_START_TAG("IN0") // $700300.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0010, "4" ) + PORT_DIPSETTING( 0x0000, "5" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") // $700302.w + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") + PORT_DIPSETTING( 0x0080, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") //$700000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") //$700002.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") //$700004.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Kosodate Quiz My Angel 2 +***************************************************************************/ + +static INPUT_PORTS_START( myangel2 ) + PORT_START_TAG("IN0") //$600300.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0010, "4" ) + PORT_DIPSETTING( 0x0000, "5" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") //$600302.w + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) ) /* Listed as "Unused" */ + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") //$600000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") //$600002.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") //$600004.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Puzzle De Bowling +***************************************************************************/ + +static INPUT_PORTS_START( pzlbowl ) + PORT_START_TAG("IN0") //$400300.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( Easiest ) ) + PORT_DIPSETTING( 0x0028, DEF_STR( Easier ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0038, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Very_Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) + PORT_DIPSETTING( 0x0040, "1" ) + PORT_DIPSETTING( 0x00c0, "2" ) /* This setting is not defined in the manual */ + PORT_DIPSETTING( 0x0080, "3" ) + PORT_DIPSETTING( 0x0000, "5" ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") //$400302.w + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) +// PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) /* This setting is not defined in the manual */ + PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) +// PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) ) /* This setting is not defined in the manual */ + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") //$500000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") //$500002.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") //$500004.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Protection? + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Penguin Bros +***************************************************************************/ + +static INPUT_PORTS_START( penbros ) + PORT_START_TAG("IN0") //$500300.w + PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( On ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") //$500302.w + PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_DIPSETTING( 0x000c, "3" ) + PORT_DIPSETTING( 0x0004, "4" ) + PORT_DIPSETTING( 0x0008, "5" ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0010, "150k and 500k" ) + PORT_DIPSETTING( 0x0030, "200k and 700k" ) + PORT_DIPSETTING( 0x0000, "Every 250k" ) // no extra life after the one at 1500k + PORT_DIPSETTING( 0x0020, DEF_STR( None ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) + PORT_DIPSETTING( 0x00c0, "2" ) + PORT_DIPSETTING( 0x0040, "3" ) + PORT_DIPSETTING( 0x0080, "4" ) + PORT_DIPSETTING( 0x0000, "5" ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") //$600000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // unsure if used + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN3") //$600002.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) // unsure if used + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN4") //$600004.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Sammy Outdoor Shooting +***************************************************************************/ + +static INPUT_PORTS_START( deerhunt ) + PORT_START_TAG("DSW1") // IN0 - $400000.w + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6") + PORT_DIPSETTING( 0x0028, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("DSW2") // IN1 - fffd0a.w + PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( On ) ) + PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x0020, "Red" ) + PORT_DIPSETTING( 0x0000, "Yellow" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0040, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x0080, "Pump Action" ) + PORT_DIPSETTING( 0x0000, "Hand Gun" ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("GUN1Y") // IN2 - $500000.b + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x08,0xf8) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) + + PORT_START_TAG("GUN1X") // IN3 - $500001.b + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x25,0xc5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1) + + PORT_START_TAG("GUN2Y") // IN4 - $580000.b + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used + + PORT_START_TAG("GUN2X") // IN5 - $580001.b + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used + + PORT_START_TAG("TRIGGER") // IN6 - $700000 + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("PUMP") // IN7 - $700003.b + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump + PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("COIN") // IN8 - $700005.b + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) + PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("BUTTONS") // IN9 - $400002 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump + PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( turkhunt ) + PORT_INCLUDE(deerhunt) + + PORT_MODIFY("DSW2") // IN1 - fffd0a.w + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0040, "2" ) + PORT_DIPSETTING( 0x0000, "3" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( wschamp ) + PORT_INCLUDE(deerhunt) + + PORT_MODIFY("DSW1") // IN0 - $400000.w + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") + PORT_DIPSETTING( 0x0009, "4 Coins Start, 4 Coins Continue" ) + PORT_DIPSETTING( 0x0008, "4 Coins Start, 3 Coins Continue" ) + PORT_DIPSETTING( 0x0007, "4 Coins Start, 2 Coins Continue" ) + PORT_DIPSETTING( 0x0006, "4 Coins Start, 1 Coin Continue" ) + PORT_DIPSETTING( 0x000c, "3 Coins Start, 3 Coins Continue" ) + PORT_DIPSETTING( 0x000b, "3 Coins Start, 2 Coins Continue" ) + PORT_DIPSETTING( 0x000a, "3 Coins Start, 1 Coin Continue" ) + PORT_DIPSETTING( 0x000e, "2 Coins Start, 2 Coins Continue" ) + PORT_DIPSETTING( 0x000d, "2 Coins Start, 1 Coin Continue" ) + PORT_DIPSETTING( 0x000f, "1 Coin Start, 1 Coin Continue" ) + PORT_DIPSETTING( 0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" ) + PORT_DIPSETTING( 0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" ) + PORT_DIPSETTING( 0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" ) + PORT_DIPSETTING( 0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" ) + PORT_DIPSETTING( 0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) + PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" ) + PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) + PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("DSW2") // IN1 - fffd0a.w + PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0040, "2" ) + PORT_DIPSETTING( 0x0000, "3" ) + + PORT_MODIFY("GUN2Y") // IN4 - $580000.b + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x08,0xf8) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_MODIFY("GUN2X") // IN5 - $580001.b + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x25,0xc5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_MODIFY("TRIGGER") // IN6 - $700000 + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P2 + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P1 + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("PUMP") // IN7 - $700003.b + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P2 + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P1 + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("COIN") // IN8 - $700005.b + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 ) + PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("BUTTONS") // IN9 - $400002 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1 + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump P1 + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2 + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // pump P2 + PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +static INPUT_PORTS_START( trophyh ) + PORT_INCLUDE(wschamp) + + PORT_MODIFY("DSW2") // IN1 - fffd0a.w + PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */ + PORT_DIPSETTING( 0x0020, "Red" ) + PORT_DIPSETTING( 0x0000, "Yellow" ) +INPUT_PORTS_END + + +/*************************************************************************** + + + Graphics Layouts + + +***************************************************************************/ + +static const gfx_layout layout_4bpp_lo = +{ + 8,8, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, + RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, + { STEP8(0,1) }, + { STEP8(0,8*2) }, + 8*8*2 +}; + +static const gfx_layout layout_4bpp_hi = +{ + 8,8, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0, + RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 }, + { STEP8(0,1) }, + { STEP8(0,8*2) }, + 8*8*2 +}; + +static const gfx_layout layout_6bpp = +{ + 8,8, + RGN_FRAC(1,4), + 6, + { + RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0, + RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, + RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, + { STEP8(0,1) }, + { STEP8(0,8*2) }, + 8*8*2 +}; + +static const gfx_layout layout_8bpp = +{ + 8,8, + RGN_FRAC(1,4), + 8, + { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0, + RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0, + RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0, + RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, + { STEP8(0,1) }, + { STEP8(0,8*2) }, + 8*8*2 +}; + +static const gfx_layout layout_3bpp_lo = +{ + 8,8, + RGN_FRAC(1,4), + 3, + { RGN_FRAC(1,4)+0, + RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 }, + { STEP8(0,1) }, + { STEP8(0,8*2) }, + 8*8*2 +}; + +static const gfx_layout layout_2bpp_hi = +{ + 8,8, + RGN_FRAC(1,4), + 2, + { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 }, + { STEP8(0,1) }, + { STEP8(0,8*2) }, + 8*8*2 +}; + +/* Tiles are 8bpp, but the hardware is additionally able to discard + some bitplanes and use the low 4 bits only, or the high 4 bits only */ +static GFXDECODE_START( seta2 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_4bpp_lo, 0, 0x8000/16 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_4bpp_hi, 0, 0x8000/16 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_6bpp, 0, 0x8000/16 ) /* 6bpp, but 4bpp granularity */ + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_8bpp, 0, 0x8000/16 ) /* 8bpp, but 4bpp granularity */ + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_3bpp_lo, 0, 0x8000/16 ) /* 3bpp, but 4bpp granularity */ + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_2bpp_hi, 0, 0x8000/16 ) /* ??? */ +GFXDECODE_END + + +/*************************************************************************** + + Machine Drivers + +***************************************************************************/ + +static INTERRUPT_GEN( seta2_interrupt ) +{ + switch ( cpu_getiloops() ) + { + case 0: + /* VBlank is connected to INT0 (external interrupts pin 0) */ + tmp68301_external_interrupt_0(); + break; + } +} + +static INTERRUPT_GEN( samshoot_interrupt ) +{ + switch ( cpu_getiloops() ) + { + case 0: + tmp68301_external_interrupt_0(); // vblank + break; + case 1: + tmp68301_external_interrupt_2(); // to do: hook up x1-10 interrupts + break; + } +} + +static struct x1_010_interface x1_010_sound_intf = +{ + 0x0000, /* address */ +}; + + +static MACHINE_DRIVER_START( mj4simai ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main",M68000,32530400 / 2) /* !! TMP68301 !! */ + MDRV_CPU_PROGRAM_MAP(mj4simai_readmem,mj4simai_writemem) + MDRV_CPU_VBLANK_INT(seta2_interrupt,1) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_MACHINE_RESET( tmp68301 ) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(0x200, 0x200) + MDRV_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1) + MDRV_GFXDECODE(seta2) + MDRV_PALETTE_LENGTH(0x8000) + + MDRV_VIDEO_START(seta2) + MDRV_VIDEO_UPDATE(seta2) + MDRV_VIDEO_EOF(seta2) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(X1_010, 50000000/3) + MDRV_SOUND_CONFIG(x1_010_sound_intf) + MDRV_SOUND_ROUTE(0, "left", 1.0) + MDRV_SOUND_ROUTE(1, "right", 1.0) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( gundamex ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_REPLACE("main",M68000,16000000) + MDRV_CPU_PROGRAM_MAP(gundamex_readmem,gundamex_writemem) + + MDRV_NVRAM_HANDLER(93C46_gundamex) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0x00, 0x180-1, 0x100, 0x1e0-1) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( grdians ) + + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(grdians_readmem,grdians_writemem) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x130 -1, 0x80, 0x80 + 0xe8 -1) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( myangel ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(myangel_readmem,myangel_writemem) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1) + + MDRV_VIDEO_START(seta2_offset) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( myangel2 ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(myangel2_readmem,myangel2_writemem) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1) + + MDRV_VIDEO_START(seta2_offset) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( pzlbowl ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(pzlbowl_readmem,pzlbowl_writemem) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0x10, 0x190-1, 0x100, 0x1f0-1) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( penbros ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(penbros_readmem,penbros_writemem) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0, 0x140-1, 0x80, 0x160-1) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( samshoot ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM(mj4simai) + MDRV_CPU_MODIFY("main") + MDRV_CPU_PROGRAM_MAP(samshoot_map,0) + MDRV_CPU_VBLANK_INT(samshoot_interrupt,2) + + MDRV_NVRAM_HANDLER(generic_0fill) + + /* video hardware */ + MDRV_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x40, 0x130-1) +MACHINE_DRIVER_END + + +/*************************************************************************** + + ROMs Loading + +***************************************************************************/ + +ROM_START( gundamex ) + ROM_REGION( 0x600000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "ka002002.u2", 0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) ) + ROM_LOAD16_BYTE( "ka002004.u3", 0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) ) + ROM_LOAD16_BYTE( "ka002001.u4", 0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) ) + ROM_LOAD16_BYTE( "ka002003.u5", 0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) ) + ROM_LOAD16_WORD_SWAP( "ka001005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE|ROMREGION_ERASE) /* Sprites */ + ROM_LOAD( "ka001009.u16", 0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) ) + ROM_LOAD( "ka001010.u18", 0x0200000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) ) + ROM_LOAD( "ka001011.u20", 0x0400000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) ) + ROM_LOAD( "ka001012.u15", 0x0800000, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) ) + ROM_LOAD( "ka001013.u17", 0x0a00000, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) ) + ROM_LOAD( "ka001014.u19", 0x0c00000, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) ) + ROM_LOAD( "ka001006.u21", 0x1000000, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) ) + ROM_LOAD( "ka001007.u22", 0x1200000, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) ) + ROM_LOAD( "ka001008.u23", 0x1400000, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) ) + ROM_FILL( 0x1800000, 0x600000, 0 ) /* 6bpp instead of 8bpp */ + + ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "ka001015.u28", 0x100000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) ) +ROM_END + +ROM_START( grdians ) + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) ) + ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) ) + ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) ) + ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE|ROMREGION_ERASE) /* Sprites */ + ROM_LOAD( "u16.bin", 0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) ) + ROM_LOAD( "u20.bin", 0x0600000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) ) + ROM_CONTINUE( 0x0400000, 0x200000 ) + + ROM_LOAD( "u15.bin", 0x0800000, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) ) + ROM_LOAD( "u19.bin", 0x0e00000, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) ) + ROM_CONTINUE( 0x0c00000, 0x200000 ) + + ROM_LOAD( "u18.bin", 0x1000000, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) ) + ROM_LOAD( "u22.bin", 0x1600000, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) ) + ROM_CONTINUE( 0x1400000, 0x200000 ) + + ROM_LOAD( "u17.bin", 0x1800000, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) ) + ROM_LOAD( "u21.bin", 0x1e00000, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) ) + ROM_CONTINUE( 0x1c00000, 0x200000 ) + + ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "u32.bin", 0x100000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) ) +ROM_END + +ROM_START( mj4simai ) + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "ll.u2", 0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) ) + ROM_LOAD16_BYTE( "lh1.u3", 0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) ) + ROM_LOAD16_BYTE( "hl.u4", 0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) ) + ROM_LOAD16_BYTE( "hh.u5", 0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "cha-03.u16", 0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) ) + ROM_LOAD( "cha-04.u18", 0x0400000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) ) + ROM_LOAD( "cha-05.u15", 0x0800000, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) ) + ROM_LOAD( "cha-06.u17", 0x0c00000, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) ) + ROM_LOAD( "cha-01.u21", 0x1000000, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) ) + ROM_LOAD( "cha-02.u22", 0x1400000, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) ) + ROM_FILL( 0x1800000, 0x800000, 0 ) /* 6bpp instead of 8bpp */ + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "cha-07.u32", 0x100000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) ) +ROM_END + +ROM_START( myangel ) + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) ) + ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) ) + ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) ) + ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) ) + + ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) ) + ROM_LOAD( "kq1-cg0.u16", 0x200000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) ) + ROM_LOAD( "kq1-cg3.u19", 0x400000, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) ) + ROM_LOAD( "kq1-cg1.u15", 0x600000, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) ) + ROM_LOAD( "kq1-cg6.u22", 0x800000, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) ) + ROM_LOAD( "kq1-cg4.u18", 0xa00000, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) ) + ROM_LOAD( "kq1-cg7.u21", 0xc00000, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) ) + ROM_LOAD( "kq1-cg5.u17", 0xe00000, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) ) + + ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "kq1-snd.u32", 0x100000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) ) +ROM_END + +ROM_START( myangel2 ) + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) ) + ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) ) + ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) ) + ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) ) + + ROM_REGION( 0x1800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) ) + ROM_LOAD( "kqs1-cg0.u16", 0x0200000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) ) + ROM_LOAD( "kqs1-cg5.u19", 0x0600000, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) ) + ROM_LOAD( "kqs1-cg1.u15", 0x0800000, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) ) + ROM_LOAD( "kqs1-cg6.u22", 0x0c00000, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) ) + ROM_LOAD( "kqs1-cg2.u18", 0x0e00000, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) ) + ROM_LOAD( "kqs1-cg7.u21", 0x1200000, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) ) + ROM_LOAD( "kqs1-cg3.u17", 0x1400000, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) ) +ROM_END + +ROM_START( pzlbowl ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) ) + ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) ) + + ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) ) + ROM_LOAD( "kuc-u39.i00", 0x400000, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) ) + ROM_LOAD( "kuc-u40.i00", 0x800000, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) ) + ROM_LOAD( "kuc-u41.i00", 0xc00000, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "kus-u18.i00", 0x100000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) ) +ROM_END + +ROM_START( penbros ) + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "u06.bin", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) ) + ROM_LOAD16_BYTE( "u07.bin", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) ) + + ROM_REGION( 0x1000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u38.bin", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) ) + ROM_LOAD( "u39.bin", 0x400000, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) ) + ROM_LOAD( "u40.bin", 0x800000, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) ) + ROM_FILL( 0xc00000, 0x400000, 0 ) /* 6bpp instead of 8bpp */ + + ROM_REGION( 0x300000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "u18.bin", 0x100000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) ) +ROM_END + +ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "as0906e01-v4_3.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) + ROM_LOAD16_BYTE( "as0907e01-v4_3.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) + ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) + ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) + ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) +ROM_END + +ROM_START( deerhuna ) /* Deer Hunting USA V4.2 (xx/x/2000) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "as0906e01-v4_2.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) + ROM_LOAD16_BYTE( "as0907e01-v4_2.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) + ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) + ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) + ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) +ROM_END + +ROM_START( deerhunb ) /* Deer Hunting USA V4.0 (6/15/2000) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "as0906e01-v4.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) + ROM_LOAD16_BYTE( "as0907e01-v4.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) ) + ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) ) + ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) ) + ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) ) +ROM_END + +ROM_START( turkhunt ) /* V1.0 is currently the only known version */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "asx906e01.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) + ROM_LOAD16_BYTE( "asx907e01.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "asx901m01.u38", 0x0000000, 0x800000, BAD_DUMP CRC(23125c93) SHA1(c8735ac43bc67c52cb78ad5bca74fa2082dda040) ) + ROM_LOAD( "asx902m01.u39", 0x0800000, 0x800000, BAD_DUMP CRC(6e7330dd) SHA1(4a8590e9b8fe4767f7a25760bfe499792948a7ae) ) + ROM_LOAD( "asx903m01.u40", 0x1000000, 0x800000, BAD_DUMP CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) ) + ROM_LOAD( "asx904m01.u41", 0x1800000, 0x800000, BAD_DUMP CRC(6177f644) SHA1(120fe32518d133f03176db68f18c8175c1a81b27) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) ) +ROM_END + +ROM_START( wschamp ) /* V2.0 */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) + ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) ) + ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) ) + ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) ) + ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) +ROM_END + +ROM_START( wschampa ) /* V1.01 */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "as1006e01.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) + ROM_LOAD16_BYTE( "as1007e01.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) ) + ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) ) + ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) ) + ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) ) +ROM_END + +ROM_START( trophyh ) /* V1.0 is currently the only known version */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) + ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) + + ROM_REGION( 0x2000000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) ) + ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) ) + ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) ) + ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) ) + + ROM_REGION( 0x500000, REGION_SOUND1, 0 ) /* Samples */ + /* Leave 1MB empty (addressable by the chip) */ + ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) ) +ROM_END + +GAME( 1994, gundamex, 0, gundamex, gundamex, 0, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 ) +GAME( 1995, grdians, 0, grdians, grdians, 0, ROT0, "Banpresto", "Guardians / Denjin Makai II", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) // Displays (c) Winky Soft at game's end. +GAME( 1996, mj4simai, 0, mj4simai, mj4simai, 0, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", GAME_NO_COCKTAIL ) +GAME( 1996, myangel, 0, myangel, myangel, 0, ROT0, "Namco", "Kosodate Quiz My Angel (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 1997, myangel2, 0, myangel2, myangel2, 0, ROT0, "Namco", "Kosodate Quiz My Angel 2 (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, 0, ROT0, "Nihon System / Moss", "Puzzle De Bowling (Japan)", GAME_NO_COCKTAIL ) +GAME( 2000, penbros, 0, penbros, penbros, 0, ROT0, "Subsino", "Penguin Brothers (Japan)", GAME_NO_COCKTAIL ) +GAME( 2000, deerhunt, 0, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 2000, deerhuna, deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 2000, deerhunb, deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) +GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) |