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Diffstat (limited to 'src/mame/drivers/segac2.c')
-rw-r--r-- | src/mame/drivers/segac2.c | 2205 |
1 files changed, 2205 insertions, 0 deletions
diff --git a/src/mame/drivers/segac2.c b/src/mame/drivers/segac2.c new file mode 100644 index 00000000000..84025f4336b --- /dev/null +++ b/src/mame/drivers/segac2.c @@ -0,0 +1,2205 @@ +/*********************************************************************************************** + + Sega System C/C2 Driver + driver by David Haywood and Aaron Giles + --------------------------------------- + Last Update 15 Nov 2005 + + + Sega's C2 was used between 1989 and 1994, the hardware being very similar to that + used by the Sega MegaDrive/Genesis Home Console Sega produced around the same time. + + todo: fill in protection chip data + + Year Game Developer Protection Chip Board + ==== ==================== ================ =============== ===== + 1989 Bloxeed Sega / Elorg C + 1990 Columns Sega C + 1990 Columns II Sega C + 1990 Borench Sega C2 + 1990 ThunderForce AC Sega / Technosoft C2 + 1991 Twin Squash Sega C2 + 1992 Ribbit! Sega C2 + 1992 Tant-R (Japan) Sega 317-0211 C2 + 1992 Tant-R (Korea) Sega C2 + 1992 Puyo Puyo Sega / Compile 317-0203 C2 + 1994 Ichidant-R (World) Sega C2 + 1994 Ichidant-R (Japan) Sega C2 + 1994 Ichidant-R (Korea) Sega C2 + 1994 PotoPoto (Japan) Sega C2 + 1994 Puyo Puyo 2 Compile C2 + 1994 Stack Columns (World) Sega 317-0223 C2 + 1994 Stack Columns (Japan) Sega C2 + 1994 Zunzunkyou No Yabou Sega C2 + + + Print Club Vols 1,2,4,5 (and 3?) + + + Notes: + Bloxeed doesn't Read from the Protection Chip at all; all of the other games do. + Currently the protection chip is mostly understood, and needs a table of 256 + 4-bit values for each game. In all cases except for Poto Poto and Puyo Puyo 2, + the table is embedded in the code. Workarounds for the other 2 cases are + provided. + + I'm assuming System-C was the Board without the uPD7759 chip and System-C2 was the + version of the board with it, this could be completely wrong but it doesn't really + matter anyway. + + Bugs: Puyo Puyo ends up with a black screen after doing memory tests + Battery-backed RAM needs to be figured out + + Thanks: (in no particular order) to any MameDev that helped me out .. (OG, Mish etc.) + Charles MacDonald for his C2Emu .. without it working out what were bugs in my code + and issues due to protection would have probably killed the driver long ago :p + Razoola & Antiriad .. for helping teach me some 68k ASM needed to work out just why + the games were crashing :) + Sega for producing some Fantastic Games... + and anyone else who knows they've contributed :) + +************************************************************************************************ + + Hiscores: + + Bloxeed @ f400-???? [key = ???] + Columns @ fc00-ffff [key = '(C) SEGA 1990.JAN BY.TAKOSUKEZOU' @ fc00,ffe0] + Columns2 @ fc00-ffff [key = '(C) SEGA 1990.SEP.COLUMNS2 JAPAN' @ fc00,fd00,fe00,ffe0] + Borench @ f400-f5ff [key = 'EIJI' in last word] + TForceAC @ 8100-817f/8180-81ff [key = '(c)Tehcno soft90' @ 8070 and 80f0] + TantR @ fc00-fcff/fd00-fdff [key = 0xd483 in last word] + PuyoPuyo @ fc00-fdff/fe00-ffff [key = 0x28e1 in first word] + Ichidant @ fc00-fcff/fd00-fdff [key = 0x85a9 in last word] + StkClmns @ fc00-fc7f/fc80-fcff [key = ???] + PuyoPuy2 + PotoPoto + ZunkYou + +***********************************************************************************************/ + + +#include "driver.h" +#include "cpu/m68000/m68000.h" +#include "genesis.h" + +#define XL1_CLOCK 640000 +#define XL2_CLOCK 53693175 + + +#define LOG_PROTECTION 1 +#define LOG_PALETTE 0 +#define LOG_IOCHIP 0 + + + + +/****************************************************************************** + Global variables +******************************************************************************/ + +/* internal states */ +static UINT8 misc_io_data[0x10]; /* holds values written to the I/O chip */ + +/* protection-related tracking */ +static const UINT32 *prot_table; /* table of protection values */ +static UINT8 prot_write_buf; /* remembers what was written */ +static UINT8 prot_read_buf; /* remembers what was returned */ + +/* palette-related variables */ +static UINT8 alt_palette_mode; +static UINT8 palbank; +static UINT8 bg_palbase; +static UINT8 sp_palbase; + +/* sound-related variables */ +static UINT8 sound_banks; /* number of sound banks */ +static UINT8 bloxeed_sound; /* use kludge for bloxeed sound? */ + + + +/****************************************************************************** + Machine init +******************************************************************************* + + This is called at init time, when it's safe to create a timer. We use + it to prime the scanline interrupt timer. + +******************************************************************************/ + +static MACHINE_START( segac2 ) +{ + state_save_register_global_array(misc_io_data); + state_save_register_global(prot_write_buf); + state_save_register_global(prot_read_buf); + + machine_start_genesis(machine); +} + + +static MACHINE_RESET( segac2 ) +{ + /* set up interrupts and such */ + machine_reset_genesis(machine); + + /* determine how many sound banks */ + sound_banks = 0; + if (memory_region(REGION_SOUND1)) + sound_banks = memory_region_length(REGION_SOUND1) / 0x20000; + + /* reset the protection */ + prot_write_buf = 0; + prot_read_buf = 0; + alt_palette_mode = 0; + + palbank = 0; + bg_palbase = 0; + sp_palbase = 0; +} + + + + +/****************************************************************************** + Sound handlers +******************************************************************************* + + These handlers are responsible for communicating with the (genenerally) + 8-bit sound chips. All accesses are via the low byte. + + The Sega C/C2 system uses a YM3438 (compatible with the YM2612) for FM- + based music generation, and an SN76489 for PSG and noise effects. The + C2 board also appears to have a UPD7759 for sample playback. + +******************************************************************************/ + +/* handle reads from the YM3438 */ +static READ16_HANDLER( ym3438_r ) +{ + switch (offset) + { + case 0: return YM3438_status_port_0_A_r(0); + case 1: return YM3438_read_port_0_r(0); + case 2: return YM3438_status_port_0_B_r(0); + } + return 0xff; +} + + +/* handle writes to the YM3438 */ +static WRITE16_HANDLER( ym3438_w ) +{ + /* only works if we're accessing the low byte */ + if (ACCESSING_LSB) + { + static UINT8 last_port; + + /* kludge for Bloxeed - it seems to accidentally trip timer 2 */ + /* and has no recourse for clearing the interrupt; until we */ + /* find more documentation on the 2612/3438, it's unknown what */ + /* to do here */ + if (bloxeed_sound && last_port == 0x27 && (offset & 1)) + data &= ~0x08; + + switch (offset) + { + case 0: YM3438_control_port_0_A_w(0, data & 0xff); last_port = data; break; + case 1: YM3438_data_port_0_A_w(0, data & 0xff); break; + case 2: YM3438_control_port_0_B_w(0, data & 0xff); last_port = data; break; + case 3: YM3438_data_port_0_B_w(0, data & 0xff); break; + } + } +} + + +/* handle writes to the UPD7759 */ +static WRITE16_HANDLER( segac2_upd7759_w ) +{ + /* make sure we have a UPD chip */ + if (!sound_banks) + return; + + /* only works if we're accessing the low byte */ + if (ACCESSING_LSB) + { + upd7759_port_w(0, data & 0xff); + upd7759_start_w(0, 0); + upd7759_start_w(0, 1); + } +} + + + +/****************************************************************************** + Palette RAM Read / Write Handlers +******************************************************************************* + + The following Read / Write Handlers are used when accessing Palette RAM. + The C2 Hardware appears to use 4 Banks of Colours 1 of which can be Mapped + to 0x8C0000 - 0x8C03FF at any given time by writes to 0x84000E (This same + address also looks to be used for things like Sample Banking) + + Each Colour uses 15-bits (from a 16-bit word) in the Format + xBGRBBBB GGGGRRRR (x = unused, B = Blue, G = Green, R = Red) + + As this works out the Palette RAM Stores 2048 from a Possible 4096 Colours + at any given time. + +******************************************************************************/ + +/* handle reads from the paletteram */ +static READ16_HANDLER( palette_r ) +{ + offset &= 0x1ff; + if (alt_palette_mode) + offset = ((offset << 1) & 0x100) | ((offset << 2) & 0x80) | ((~offset >> 2) & 0x40) | ((offset >> 1) & 0x20) | (offset & 0x1f); + return paletteram16[offset + palbank * 0x200]; +} + + +/* handle writes to the paletteram */ +static WRITE16_HANDLER( palette_w ) +{ + int r,g,b,newword; + + /* adjust for the palette bank */ + offset &= 0x1ff; + if (alt_palette_mode) + offset = ((offset << 1) & 0x100) | ((offset << 2) & 0x80) | ((~offset >> 2) & 0x40) | ((offset >> 1) & 0x20) | (offset & 0x1f); + offset += palbank * 0x200; + + /* combine data */ + COMBINE_DATA(&paletteram16[offset]); + newword = paletteram16[offset]; + + /* up to 8 bits */ + r = ((newword << 1) & 0x1e) | ((newword >> 12) & 0x01); + g = ((newword >> 3) & 0x1e) | ((newword >> 13) & 0x01); + b = ((newword >> 7) & 0x1e) | ((newword >> 14) & 0x01); + + /* set the color */ + palette_set_color_rgb(Machine, offset, pal5bit(r), pal5bit(g), pal5bit(b)); +} + + + +/****************************************************************************** + Palette Tables +******************************************************************************* + + Both the background and sprites within the VDP have 4 possible palettes + to select from. External hardware on the C2 boards, controlled by the + EPM5032 chip and the I/O chip, allows for more complex palette selection. + The actual palette entry comes from: + + Bits 10-9 = output from I/O port H + Bits 8-5 = output from EPM5032 + Bits 4-0 = direct from the VDP + + In order to compute bits 8-5, the EPM5032 gets the sprite/background + output line along with the two bits of palette info. For most games, the + two bits of palette info map straight through as follows: + + Bits 10-9 = output from I/O port H + Bits 8 = sprite/background select + Bits 7-6 = palette selected by writing to prot_w + Bits 5-4 = direct from the VDP palette select + Bits 3-0 = direct from the VDP + + However, because there are 4 bits completely controlled by the EPM5032, + it doesn't have to always map this way. An alternate palette mode can + be selected which alters the output palette by swizzling the color + RAM address bits. + +******************************************************************************/ + +static void recompute_palette_tables(void) +{ + int i; + + for (i = 0; i < 4; i++) + { + int bgpal = 0x000 + bg_palbase * 0x40 + i * 0x10; + int sppal = 0x100 + sp_palbase * 0x40 + i * 0x10; + + if (!alt_palette_mode) + { + genesis_bg_pal_lookup[i] = palbank * 0x200 + bgpal; + genesis_sp_pal_lookup[i] = palbank * 0x200 + sppal; + } + else + { + genesis_bg_pal_lookup[i] = palbank * 0x200 + ((bgpal << 1) & 0x180) + ((~bgpal >> 2) & 0x40) + (bgpal & 0x30); + genesis_sp_pal_lookup[i] = palbank * 0x200 + ((~sppal << 2) & 0x100) + ((sppal << 2) & 0x80) + ((~sppal >> 2) & 0x40) + ((sppal >> 2) & 0x20) + (sppal & 0x10); + } + } +} + + + +/****************************************************************************** + I/O Read & Write Handlers +******************************************************************************* + + Controls, and Poto Poto reads 'S' 'E' 'G' and 'A' (SEGA) from this area + as a form of protection. + + Lots of unknown writes however offset 0E certainly seems to be banking, + both colours and sound sample banks. + +******************************************************************************/ + +static READ16_HANDLER( io_chip_r ) +{ + offset &= 0x1f/2; + + switch (offset) + { + /* I/O ports */ + case 0x00/2: + case 0x02/2: + case 0x04/2: + case 0x06/2: + case 0x08/2: + case 0x0a/2: + case 0x0c/2: + case 0x0e/2: + /* if the port is configured as an output, return the last thing written */ + if (misc_io_data[0x1e/2] & (1 << offset)) + return misc_io_data[offset]; + + /* otherwise, return an input port */ + if (offset == 0x04/2 && sound_banks) + return (readinputport(offset) & 0xbf) | (upd7759_0_busy_r(0) << 6); + return readinputport(offset); + + /* 'SEGA' protection */ + case 0x10/2: + return 'S'; + case 0x12/2: + return 'E'; + case 0x14/2: + return 'G'; + case 0x16/2: + return 'A'; + + /* CNT register & mirror */ + case 0x18/2: + case 0x1c/2: + return misc_io_data[0x1c/2]; + + /* port direction register & mirror */ + case 0x1a/2: + case 0x1e/2: + return misc_io_data[0x1e/2]; + } + return 0xffff; +} + + +static WRITE16_HANDLER( io_chip_w ) +{ + UINT8 newbank; + UINT8 old; + + /* generic implementation */ + offset &= 0x1f/2; + old = misc_io_data[offset]; + misc_io_data[offset] = data; + + switch (offset) + { + /* I/O ports */ + case 0x00/2: + case 0x02/2: + case 0x04/2: + case 0x08/2: + case 0x0a/2: + case 0x0c/2: + break; + + /* miscellaneous output */ + case 0x06/2: + /* + D7 : To pin 3 of JP15. (Watchdog clock control) + D6 : To MUTE input pin on TDA1518BQ amplifier. + D5 : To CN2 pin 10. (Unknown purpose) + D4 : To CN2 pin 11. (Unknown purpose) + D3 : To CN1 pin K. (Coin lockout 2) + D2 : To CN1 pin 9. (Coin lockout 1) + D1 : To CN1 pin J. (Coin meter 2) + D0 : To CN1 pin 8. (Coin meter 1) + */ +/* coin_lockout_w(1, data & 0x08); + coin_lockout_w(0, data & 0x04); */ + coin_counter_w(1, data & 0x02); + coin_counter_w(0, data & 0x01); + break; + + /* banking */ + case 0x0e/2: + /* + D7 : To pin A19 of CN4 + D6 : To pin B19 of CN4 + D5 : ? + D4 : ? + D3 : To pin 31 of uPD7759 sample ROM (A18 on a 27C040) + D2 : To pin 30 of uPD7759 sample ROM (A17 on a 27C040) + D1 : To A10 of color RAM + D0 : To A9 of color RAM + */ + newbank = data & 3; + if (newbank != palbank) + { + video_screen_update_partial(0, video_screen_get_vpos(0) + 1); + palbank = newbank; + recompute_palette_tables(); + } + if (sound_banks > 1) + { + newbank = (data >> 2) & (sound_banks - 1); + upd7759_set_bank_base(0, newbank * 0x20000); + } + break; + + /* CNT register */ + case 0x1c/2: + if (sound_banks > 1) + upd7759_reset_w(0, (data >> 1) & 1); + break; + } +} + + + +/****************************************************************************** + Control Write Handler +******************************************************************************* + + Seems to control some global states. The most important bit is the low + one, which enables/disables the display. This is used while tiles are + being modified in Bloxeed. + +******************************************************************************/ + +static WRITE16_HANDLER( control_w ) +{ + /* skip if not LSB */ + if (!ACCESSING_LSB) + return; + data &= 0x0f; + + /* bit 0 controls display enable */ + segac2_enable_display(~data & 1); + + /* bit 1 resets the protection */ + if (!(data & 2)) + prot_write_buf = prot_read_buf = 0; + + /* bit 2 controls palette shuffling; only ribbit and twinsqua use this feature */ + alt_palette_mode = ((~data & 4) >> 2); + recompute_palette_tables(); +} + + + +/****************************************************************************** + Protection Read / Write Handlers +******************************************************************************* + + The protection chip is fairly simple. Writes to it control the palette + banking for the sprites and backgrounds. The low 4 bits are also + remembered in a 2-stage FIFO buffer. A read from this chip should + return a value from a 256x4-bit table. The index into this table is + computed by taking the second-to-last value written in the upper 4 bits, + and the previously-fetched table value in the lower 4 bits. + +******************************************************************************/ + +/* protection chip reads */ +static READ16_HANDLER( prot_r ) +{ + if (LOG_PROTECTION) logerror("%06X:protection r=%02X\n", activecpu_get_previouspc(), prot_table ? prot_read_buf : 0xff); + return prot_read_buf | 0xf0; +} + + +/* protection chip writes */ +static WRITE16_HANDLER( prot_w ) +{ + int new_sp_palbase = (data >> 2) & 3; + int new_bg_palbase = data & 3; + int table_index; + + /* only works for the LSB */ + if (!ACCESSING_LSB) + return; + + /* compute the table index */ + table_index = (prot_write_buf << 4) | prot_read_buf; + + /* keep track of the last write for the next table lookup */ + prot_write_buf = data & 0x0f; + + /* determine the value to return, should a read occur */ + if (prot_table) + prot_read_buf = (prot_table[table_index >> 3] << (4 * (table_index & 7))) >> 28; + if (LOG_PROTECTION) logerror("%06X:protection w=%02X, new result=%02X\n", activecpu_get_previouspc(), data & 0x0f, prot_read_buf); + + /* if the palette changed, force an update */ + if (new_sp_palbase != sp_palbase || new_bg_palbase != bg_palbase) + { + video_screen_update_partial(0, video_screen_get_vpos(0) + 1); + sp_palbase = new_sp_palbase; + bg_palbase = new_bg_palbase; + recompute_palette_tables(); + if (LOG_PALETTE) logerror("Set palbank: %d/%d (scan=%d)\n", bg_palbase, sp_palbase, video_screen_get_vpos(0)); + } +} + + + +/****************************************************************************** + Counter/timer I/O +******************************************************************************* + + There appears to be a chip that is used to count coins and track time + played, or at the very least the current status of the game. All games + except Puyo Puyo 2 and Poto Poto access this in a mostly consistent + manner. + +******************************************************************************/ + +static WRITE16_HANDLER( counter_timer_w ) +{ + /* only LSB matters */ + if (ACCESSING_LSB) + { + /*int value = data & 1;*/ + switch (data & 0x1e) + { + case 0x00: /* player 1 start/stop */ + case 0x02: /* player 2 start/stop */ + case 0x04: /* ??? */ + case 0x06: /* ??? */ + case 0x08: /* player 1 game timer? */ + case 0x0a: /* player 2 game timer? */ + case 0x0c: /* ??? */ + case 0x0e: /* ??? */ + break; + + case 0x10: /* coin counter */ +// coin_counter_w(0,1); +// coin_counter_w(0,0); + break; + + case 0x12: /* set coinage info -- followed by two 4-bit values */ + break; + + case 0x14: /* game timer? (see Tant-R) */ + case 0x16: /* intro timer? (see Tant-R) */ + case 0x18: /* ??? */ + case 0x1a: /* ??? */ + case 0x1c: /* ??? */ + break; + + case 0x1e: /* reset */ + break; + } + } +} + + + +/****************************************************************************** + Print Club camera handling +******************************************************************************* + + Just some fake stuff to get us to boot. + +******************************************************************************/ + +static int cam_data; + +static READ16_HANDLER( printer_r ) +{ + return cam_data; +} + +static WRITE16_HANDLER( print_club_camera_w ) +{ + cam_data = data; +} + + + + +/****************************************************************************** + Memory Maps +******************************************************************************* + + The System C/C2 68k Memory map is fairly similar to the Genesis in terms + of RAM, ROM, VDP access locations, although the differences between the + arcade system and the Genesis means its not same. + +******************************************************************************/ + +static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x1fffff) AM_ROM + AM_RANGE(0x800000, 0x800001) AM_MIRROR(0x13fdfe) AM_READWRITE(prot_r, prot_w) + AM_RANGE(0x800200, 0x800201) AM_MIRROR(0x13fdfe) AM_WRITE(control_w) + AM_RANGE(0x840000, 0x84001f) AM_MIRROR(0x13fee0) AM_READWRITE(io_chip_r, io_chip_w) + AM_RANGE(0x840100, 0x840107) AM_MIRROR(0x13fef8) AM_READWRITE(ym3438_r, ym3438_w) + AM_RANGE(0x880000, 0x880001) AM_MIRROR(0x13fefe) AM_WRITE(segac2_upd7759_w) + AM_RANGE(0x880100, 0x880101) AM_MIRROR(0x13fefe) AM_WRITE(counter_timer_w) + AM_RANGE(0x8c0000, 0x8c0fff) AM_MIRROR(0x13f000) AM_READWRITE(palette_r, palette_w) AM_BASE(&paletteram16) + AM_RANGE(0xc00000, 0xc0001f) AM_MIRROR(0x18ff00) AM_READWRITE(genesis_vdp_r, genesis_vdp_w) + AM_RANGE(0xe00000, 0xe0ffff) AM_MIRROR(0x1f0000) AM_RAM AM_BASE(&generic_nvram16) AM_SIZE(&generic_nvram_size) +ADDRESS_MAP_END + + + +/****************************************************************************** + Input Ports +******************************************************************************* + + The input ports on the C2 games always consist of 1 Coin Port, 2 Player + Input ports and 2 Dipswitch Ports, 1 of those Dipswitch Ports being used + for coinage, the other for Game Options. + + Most of the Games List the Dipswitchs and Inputs in the Test Menus, adding + them is just a tedious task. I think Columnns & Bloxeed are Exceptions + and will need their Dipswitches working out by observation. The Coin Part + of the DSW's seems fairly common to all games. + +******************************************************************************/ + +static INPUT_PORTS_START( systemc_generic ) + PORT_START_TAG("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + + PORT_START_TAG("P2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + + PORT_START_TAG("PORTC") + PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) /* From uPD7759 pin 18. (/BUSY output) */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* From MB3773P pin 1. (/RESET output) */ + + PORT_START_TAG("PORTD") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START_TAG("SERVICE") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("COINAGE") + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x05, "2 Coins/1 Credit 5/3 6/4" ) + PORT_DIPSETTING( 0x04, "2 Coins/1 Credit 4/3" ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, "1 Coin/1 Credit 2/3" ) + PORT_DIPSETTING( 0x02, "1 Coin/1 Credit 4/5" ) + PORT_DIPSETTING( 0x03, "1 Coin/1 Credit 5/6" ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x00, "Free Play (if Coin B too) or 1/1" ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x50, "2 Coins/1 Credit 5/3 6/4" ) + PORT_DIPSETTING( 0x40, "2 Coins/1 Credit 4/3" ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, "1 Coin/1 Credit 2/3" ) + PORT_DIPSETTING( 0x20, "1 Coin/1 Credit 4/5" ) + PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 5/6" ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x00, "Free Play (if Coin A too) or 1/1" ) + + PORT_START_TAG("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("PORTH") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( columns ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + /* The first level increase (from 0 to 1) is always after destroying + 35 jewels. Then, the level gets 1 level more every : */ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // 50 jewels + PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) // 40 jewels + PORT_DIPSETTING( 0x30, DEF_STR( Hard ) ) // 35 jewels + PORT_DIPSETTING( 0x20, DEF_STR( Hardest ) ) // 25 jewels +INPUT_PORTS_END + +static INPUT_PORTS_START( columnsu ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + /* The first level increase (from 0 to 1) is always after destroying + 35 jewels. Then, the level gets 1 level more every : */ + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // 50 jewels + PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) // 40 jewels + PORT_DIPSETTING( 0x30, DEF_STR( Hard ) ) // 35 jewels + PORT_DIPSETTING( 0x20, DEF_STR( Hardest ) ) // 25 jewels +INPUT_PORTS_END + +static INPUT_PORTS_START( columns2 ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c, 0x0c, "VS. Mode Credits/Match" ) + PORT_DIPSETTING( 0x0c, "1" ) + PORT_DIPSETTING( 0x08, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0x30, 0x30, "Flash Mode Difficulty" ) + PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( borench ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c, 0x0c, "Lives 1P Mode" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x0c, "2" ) + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x04, "4" ) + PORT_DIPNAME( 0x30, 0x30, "Lives 2P Mode" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x20, "4" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( tfrceac ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x10, "10k, 70k, 150k" ) + PORT_DIPSETTING( 0x30, "20k, 100k, 200k" ) + PORT_DIPSETTING( 0x20, "40k, 150k, 300k" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( twinsqua ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_PLAYER(1) + + PORT_MODIFY("P2") + PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_PLAYER(2) + + PORT_MODIFY("SERVICE") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Buy In" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x20, 0x20, "Seat Type" ) + PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, "Moving" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( ribbit ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x08, "1" ) + PORT_DIPSETTING( 0x0c, "2" ) + PORT_DIPSETTING( 0x04, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( puyo ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "VS. Mode Credits/Match" ) + PORT_DIPSETTING( 0x04, "1" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPNAME( 0x18, 0x18, "1P Mode Difficulty" ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x80, "Moving Seat" ) + PORT_DIPSETTING( 0x80, "No Use" ) + PORT_DIPSETTING( 0x00, "In Use" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( stkclmns ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Match Mode Price" ) + PORT_DIPSETTING( 0x08, "1" ) + PORT_DIPSETTING( 0x00, "2" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( potopoto ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Coin Chute Type" ) + PORT_DIPSETTING( 0x04, "Common" ) + PORT_DIPSETTING( 0x00, "Individual" ) + PORT_DIPNAME( 0x08, 0x08, "Credits to Continue" ) + PORT_DIPSETTING( 0x08, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x10, 0x10, "Buy-In" ) + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x80, "Moving Seat" ) + PORT_DIPSETTING( 0x80, "No Use" ) + PORT_DIPSETTING( 0x00, "In Use" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( zunkyou ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Game Difficulty 1" ) + PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x02, 0x02, "Game Difficulty 2" ) + PORT_DIPSETTING( 0x02, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x08, "1" ) + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( ichir ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( bloxeedc ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "VS Mode Price" ) + PORT_DIPSETTING( 0x00, "Same as Ordinary" ) + PORT_DIPSETTING( 0x01, "Double as Ordinary" ) + PORT_DIPNAME( 0x02, 0x02, "Credits to Start" ) + PORT_DIPSETTING( 0x02, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( puyopuy2 ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("P2") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */ + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Rannyu Off Button" ) + PORT_DIPSETTING( 0x01, "Use" ) + PORT_DIPSETTING( 0x00, "No Use" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Turn Direction" ) + PORT_DIPSETTING( 0x04, "1:Right 2:Left" ) + PORT_DIPSETTING( 0x00, "1:Left 2:Right") + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x60, 0x60, "VS Mode Match/1 Play" ) + PORT_DIPSETTING( 0x60, "1" ) + PORT_DIPSETTING( 0x40, "2" ) + PORT_DIPSETTING( 0x20, "3" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0x80, 0x80, "Battle Start credit" ) + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x80, "2" ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( pclub ) + PORT_INCLUDE( systemc_generic ) + + PORT_MODIFY("P1") + PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ok") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Cancel") + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + + PORT_MODIFY("P2") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */ + + PORT_MODIFY("SERVICE") + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */ + + PORT_MODIFY("COINAGE") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 7C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x08, 0x08, "Unknown 4-4" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Unknown 4-5" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Unknown 4-6" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Unknown 4-7" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Unknown 4-8" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_MODIFY("DSW") + PORT_DIPNAME( 0x01, 0x01, "Unknown 5-1" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Unknown 5-2" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Unknown 5-3" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Unknown 5-4" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "Unknown 5-5" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds )) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Unknown 5-7" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Unknown 5-8" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + + +/****************************************************************************** + Sound interfaces +******************************************************************************/ + +static struct upd7759_interface upd7759_intf = +{ + REGION_SOUND1 /* Memory pointer (gen.h) */ +}; + +static struct YM3438interface ym3438_intf = +{ + genesis_irq2_interrupt /* IRQ handler */ +}; + + + +/****************************************************************************** + Machine Drivers +******************************************************************************* + + General Overview + M68000 @ 10MHz (Main Processor) + YM3438 (Fm Sound) + SN76489 (PSG, Noise, Part of the VDP) + UPD7759 (Sample Playback, C-2 Only) + +******************************************************************************/ + +static MACHINE_DRIVER_START( segac ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", M68000, XL2_CLOCK/6) + MDRV_CPU_PROGRAM_MAP(main_map,0) + MDRV_CPU_VBLANK_INT(genesis_vblank_interrupt,1) + + MDRV_SCREEN_REFRESH_RATE(60) + + MDRV_MACHINE_START(segac2) + MDRV_MACHINE_RESET(segac2) + MDRV_NVRAM_HANDLER(generic_randfill) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(342,262) + MDRV_SCREEN_VISIBLE_AREA(0, 319, 0, 223) + MDRV_PALETTE_LENGTH(2048) + + MDRV_VIDEO_START(segac2) + MDRV_VIDEO_UPDATE(segac2) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM3438, XL2_CLOCK/7) + MDRV_SOUND_CONFIG(ym3438_intf) + MDRV_SOUND_ROUTE(0, "mono", 0.50) + /* right channel not connected */ + + MDRV_SOUND_ADD(SN76496, XL2_CLOCK/15) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( segac2 ) + + /* basic machine hardware */ + MDRV_IMPORT_FROM( segac ) + + /* sound hardware */ + MDRV_SOUND_ADD(UPD7759, XL1_CLOCK) + MDRV_SOUND_CONFIG(upd7759_intf) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + + +/****************************************************************************** + Rom Definitions +******************************************************************************* + + All the known System C/C2 Dumps are listed here with the exception of + the version of Puzzle & Action (I believe its actually Ichidant-R) which + was credited to SpainDumps in the included text file. This appears to be + a bad dump (half sized roms) however the roms do not match up exactly with + the good dump of the game. English language sets are assumed to be the + parent where they exist. Hopefully some more alternate version dumps will + turn up sometime soon for example English Language version of Tant-R or + Japanese Language versions of Borench (if of course these games were + released in other locations. + + Games are in Order of Date (Year) with System-C titles coming first. + +******************************************************************************/ + + +/* ----- System C Games ----- */ + +ROM_START( bloxeedc ) /* Bloxeed (C System Version) (c)1989 Sega / Elorg */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr12908.32", 0x000000, 0x020000, CRC(fc77cb91) SHA1(248a462e3858ffdc171af7d806e57deecb5dae50) ) + ROM_LOAD16_BYTE( "epr12907.31", 0x000001, 0x020000, CRC(e5fcbac6) SHA1(a1adec5ef5574bff96a3d66619a24a6715097bb9) ) + ROM_LOAD16_BYTE( "epr12993.34", 0x040000, 0x020000, CRC(487bc8fc) SHA1(3fb205bf56f35443e993e08b39c1a08c13ca5e3b) ) + ROM_LOAD16_BYTE( "epr12992.33", 0x040001, 0x020000, CRC(19b0084c) SHA1(b3ba0f3d8d39a19aa66edb24885ea21192e22704) ) +ROM_END + +ROM_START( bloxeedu ) /* Bloxeed USA (C System Version) (c)1989 Sega / Elorg */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr12997a.32", 0x000000, 0x020000, CRC(23655bc9) SHA1(32fc1f75a43aa49dc656d40d34ec10f3f0a2bdb3) ) + ROM_LOAD16_BYTE( "epr12996a.31", 0x000001, 0x020000, CRC(83c83f0c) SHA1(ca8e2ad7cceabd8de7a91b91cb92eafb6dd3171f) ) + ROM_LOAD16_BYTE( "epr12993.34", 0x040000, 0x020000, CRC(487bc8fc) SHA1(3fb205bf56f35443e993e08b39c1a08c13ca5e3b) ) + ROM_LOAD16_BYTE( "epr12992.33", 0x040001, 0x020000, CRC(19b0084c) SHA1(b3ba0f3d8d39a19aa66edb24885ea21192e22704) ) +ROM_END + + +ROM_START( columns ) /* Columns (World) (c)1990 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr13114.32", 0x000000, 0x020000, CRC(ff78f740) SHA1(0a034103a4b942f43e62f6e717f5dbf1bfb0b613) ) + ROM_LOAD16_BYTE( "epr13113.31", 0x000001, 0x020000, CRC(9a426d9b) SHA1(3322e65ebf8d0a6047f7d408387c63ea401b8973) ) +ROM_END + +ROM_START( columnsu ) /* Columns (US) (c)1990 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr13116a.32", 0x000000, 0x020000, CRC(a0284b16) SHA1(a72c8567ab2386ef6bc7bb83cc1612f4c6bf8461) ) + ROM_LOAD16_BYTE( "epr13115a.31", 0x000001, 0x020000, CRC(e37496f3) SHA1(30ebeed76613ae8d6d3ce9fca282124685067b27) ) +ROM_END + +ROM_START( columnsj ) /* Columns (Jpn) (c)1990 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr13112.32", 0x000000, 0x020000, CRC(bae6e53e) SHA1(2c2fd621eecd55591f22d076323972a7d0314615) ) + ROM_LOAD16_BYTE( "epr13111.31", 0x000001, 0x020000, CRC(aa5ccd6d) SHA1(480e29e3112282d1790f1fb68075453325ba4336) ) +ROM_END + + +ROM_START( columns2 ) /* Columns II - The Voyage Through Time (c)1990 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr13363.bin", 0x000000, 0x020000, CRC(c99e4ffd) SHA1(67981aa08c8a625af35dd7689011364159cf9194) ) + ROM_LOAD16_BYTE( "epr13362.bin", 0x000001, 0x020000, CRC(394e2419) SHA1(d4f726b32cf301d0d52611237b83177e69bfaf71) ) +ROM_END + +ROM_START( column2j ) /* Columns II - The Voyage Through Time (Jpn) (c)1990 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr13361.rom", 0x000000, 0x020000, CRC(b54b5f12) SHA1(4d7fbae7d9bcadd433ebc25aef255dc43df611bc) ) + ROM_LOAD16_BYTE( "epr13360.rom", 0x000001, 0x020000, CRC(a59b1d4f) SHA1(e9ee315677782e1c61ae8f11260101cc03176188) ) +ROM_END + + +ROM_START( tantrbl2 ) /* Tant-R (Puzzle & Action) (Alt Bootleg Running on C Board?, No Samples) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "trb2_2.32", 0x000000, 0x080000, CRC(8fc99c48) SHA1(d90ed673fe1f6e1f878c0d8fc62f5439b56d0a47) ) + ROM_LOAD16_BYTE( "trb2_1.31", 0x000001, 0x080000, CRC(c318d00d) SHA1(703760d4ddc45bc0921ae96a27d9a8fbf12a1e96) ) + ROM_LOAD16_BYTE( "mpr15616.34", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) ) + ROM_LOAD16_BYTE( "mpr15615.33", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) ) +ROM_END + +ROM_START( tantrbl3 ) /* Tant-R (Puzzle & Action) (Alt Bootleg Running on C Board?, No Samples) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "2.u29", 0x000000, 0x080000, CRC(faecb7b1) SHA1(ddca61996dbd0d66e9ecc04647e61a6d0af25807) ) + ROM_LOAD16_BYTE( "1.u28", 0x000001, 0x080000, CRC(3304556d) SHA1(586265c846bf6404dcb33404e961bf0733e24bf5) ) + ROM_LOAD16_BYTE( "4.u31", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) ) + ROM_LOAD16_BYTE( "3.u30", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) ) +ROM_END + +ROM_START( ichirjbl ) /* Ichident-R (Puzzle & Action 2) (Bootleg Running on C Board?, No Samples) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "27c4000.2",0x000000, 0x080000, CRC(5a194f44) SHA1(67a4d21b91704f8c2210b5106e82e22ba3366f4c) ) + ROM_LOAD16_BYTE( "27c4000.1",0x000001, 0x080000, CRC(de209f84) SHA1(0860d0ebfab2952e82fc1e292bf9410d673d9322) ) + ROM_LOAD16_BYTE( "epr16888", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) ) + ROM_LOAD16_BYTE( "epr16887", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) ) +ROM_END + + +/* ----- System C-2 Games ----- */ + +ROM_START( borench ) /* Borench (c)1990 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "ic32.bin", 0x000000, 0x040000, CRC(2c54457d) SHA1(adf3ea5393d2633ec6215e64f0cd89ad4567e765) ) + ROM_LOAD16_BYTE( "ic31.bin", 0x000001, 0x040000, CRC(b46445fc) SHA1(24e85ef5abbc5376a854b13ed90f08f0c30d7f25) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "ic4.bin", 0x000000, 0x020000, CRC(62b85e56) SHA1(822ab733c87938bb70a9e32cc5dd36bbf6f21d11) ) +ROM_END + + +ROM_START( tfrceac ) /* ThunderForce AC (c)1990 Technosoft / Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "ic32.bin", 0x000000, 0x040000, CRC(95ecf202) SHA1(92b0f351f2bee7d59873a4991615f14f1afe4da7) ) + ROM_LOAD16_BYTE( "ic31.bin", 0x000001, 0x040000, CRC(e63d7f1a) SHA1(a40d0a5a96f379a467048dc8fddd8aaaeb94da1d) ) + /* 0x080000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "ic34.bin", 0x100000, 0x040000, CRC(29f23461) SHA1(032a7125fef5a660b85654d595aafc46812cdde6) ) + ROM_LOAD16_BYTE( "ic33.bin", 0x100001, 0x040000, CRC(9e23734f) SHA1(64d27dc53f0ffc3513345a26ed077751b25d15f1) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "ic4.bin", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) ) +ROM_END + +ROM_START( tfrceacj ) /* ThunderForce AC (Jpn) (c)1990 Technosoft / Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr13657.32", 0x000000, 0x040000, CRC(a0f38ffd) SHA1(da548e7f61aed0e82a460553a119941da8857bc4) ) + ROM_LOAD16_BYTE( "epr13656.31", 0x000001, 0x040000, CRC(b9438d1e) SHA1(598209c9fec3527fde720af09e5bebd7379f5b2b) ) + /* 0x080000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "ic34.bin", 0x100000, 0x040000, CRC(29f23461) SHA1(032a7125fef5a660b85654d595aafc46812cdde6) ) + ROM_LOAD16_BYTE( "ic33.bin", 0x100001, 0x040000, CRC(9e23734f) SHA1(64d27dc53f0ffc3513345a26ed077751b25d15f1) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "ic4.bin", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) ) +ROM_END + +ROM_START( tfrceacb ) /* ThunderForce AC (Bootleg) (c)1990 Technosoft / Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "4.bin", 0x000000, 0x040000, CRC(eba059d3) SHA1(7bc04401f9a138fa151ac09a528b70acfb2021e3) ) + ROM_LOAD16_BYTE( "3.bin", 0x000001, 0x040000, CRC(3e5dc542) SHA1(4a66dc842afaa145dab82b232738eea107bdf0f8) ) + /* 0x080000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "ic34.bin", 0x100000, 0x040000, CRC(29f23461) SHA1(032a7125fef5a660b85654d595aafc46812cdde6) ) + ROM_LOAD16_BYTE( "ic33.bin", 0x100001, 0x040000, CRC(9e23734f) SHA1(64d27dc53f0ffc3513345a26ed077751b25d15f1) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "ic4.bin", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) ) +ROM_END + + +ROM_START( twinsqua ) /* Twin Squash (c)1991 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "ep14657.32", 0x000000, 0x040000, CRC(becbb1a1) SHA1(787b1a4bf420186d05b5448582f6492e40d394fa) ) + ROM_LOAD16_BYTE( "ep14656.31", 0x000001, 0x040000, CRC(411906e7) SHA1(68a4e66b9e18499d77cdb584470f35f67edec6fd) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "ep14588.4", 0x000000, 0x020000, CRC(5a9b6881) SHA1(d86ec7f569fae5a1ce93a1cf40998cbb13726e0c) ) +ROM_END + + +ROM_START( ribbit ) /* Ribbit (c)1991 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "ep13833.32", 0x000000, 0x040000, CRC(5347f8ce) SHA1(b95b99536157edfbf0d74a42f64235f47dca7ee1) ) + ROM_LOAD16_BYTE( "ep13832.31", 0x000001, 0x040000, CRC(889c42c2) SHA1(0839a50a68b64a66d995f1bfaff42fcb60bb4d45) ) + ROM_COPY( REGION_CPU1, 0x000000, 0x080000, 0x080000 ) + ROM_LOAD16_BYTE( "ep13838.34", 0x100000, 0x080000, CRC(a5d62ac3) SHA1(8d83a7bc4017e125ef4231278f766b2368d5fc1f) ) + ROM_LOAD16_BYTE( "ep13837.33", 0x100001, 0x080000, CRC(434de159) SHA1(cf2973131cabf2bc0ebb2bfe9f804ad3d7d0a733) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "ep13834.4", 0x000000, 0x020000, CRC(ab0c1833) SHA1(f864e12ecf6c0524da20fc66747a4fa4280e67e9) ) +ROM_END + + +ROM_START( tantr ) /* Tant-R (Puzzle & Action) (c)1992 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr15614.32", 0x000000, 0x080000, CRC(557782bc) SHA1(1546a999ab97c380dc87f6c95d5687722206740d) ) + ROM_LOAD16_BYTE( "epr15613.31", 0x000001, 0x080000, CRC(14bbb235) SHA1(8dbfec5fb1d7a695acbb2fc0e78e4bdf76eb8d9d) ) + ROM_LOAD16_BYTE( "mpr15616.34", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) ) + ROM_LOAD16_BYTE( "mpr15615.33", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr15617.4", 0x000000, 0x040000, CRC(338324a1) SHA1(79e2782d0d4764dd723886f846c852a6f6c1fb64) ) +ROM_END + +ROM_START( tantrkor ) /* Tant-R (Puzzle & Action) (Korea) (c)1993 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + /* strange names, but this is what was printed on the (original) chips */ + ROM_LOAD16_BYTE( "m15592b.32", 0x000000, 0x080000, CRC(7efe26b3) SHA1(958420b9b400eafe392745af90bff729463427c7) ) + ROM_LOAD16_BYTE( "m15592b.31", 0x000001, 0x080000, CRC(af5a860f) SHA1(cb0011f420721d035e9f0e43bb72cf286982fd32) ) + ROM_LOAD16_BYTE( "m15992b.34", 0x100000, 0x080000, CRC(6282a5d4) SHA1(9220e119e79d969d7d70e8a25c75dd3d9bc340ae) ) + ROM_LOAD16_BYTE( "m15592b.33", 0x100001, 0x080000, CRC(82d78413) SHA1(9ff9c2b1632e280444965110bab90c0fc98cd6da) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr15617.4", 0x000000, 0x040000, CRC(338324a1) SHA1(79e2782d0d4764dd723886f846c852a6f6c1fb64) ) +ROM_END + +ROM_START( tantrbl ) /* Tant-R (Puzzle & Action) (Bootleg) (c)1992 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "pa_e10.bin", 0x000000, 0x080000, CRC(6c3f711f) SHA1(55aa2d50422134b95d9a7c5cbdc453b207b91b4c) ) + ROM_LOAD16_BYTE( "pa_f10.bin", 0x000001, 0x080000, CRC(75526786) SHA1(8f5aa7f6918b71a79e6fca18194beec2aef15844) ) + ROM_LOAD16_BYTE( "mpr15616.34", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) ) + ROM_LOAD16_BYTE( "mpr15615.33", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "pa_e03.bin", 0x000000, 0x020000, CRC(72918c58) SHA1(cb42363b163727a887a0b762519c72dcdf0a6460) ) + ROM_LOAD( "pa_e02.bin", 0x020000, 0x020000, CRC(4e85b2a3) SHA1(3f92fb931d315c5a2d6c54b3204718574928cb7b) ) +ROM_END + + +ROM_START( puyo ) /* Puyo Puyo (c)1992 Sega / Compile */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr-15198.32", 0x000000, 0x020000, CRC(9610d80c) SHA1(1ffad09d3369c1942d4db611c41bae47d08c7564) ) + ROM_LOAD16_BYTE( "epr-15197.31", 0x000001, 0x020000, CRC(7b1f3229) SHA1(13d0905291e748973d7d17eb404a286ffb94de03) ) + /* 0x040000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "epr-15200.34", 0x100000, 0x020000, CRC(0a0692e5) SHA1(d4ecc5b1791a91e3b33a5d4d0dd305f1623483d9) ) + ROM_LOAD16_BYTE( "epr-15199.33", 0x100001, 0x020000, CRC(353109b8) SHA1(92440987add3124b758e7eaa77a3a6f54ca61bb8) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr-15196.4", 0x000000, 0x020000, CRC(79112b3b) SHA1(fc3a202e1e2ff39950d4af689b7fcca86c301805) ) +ROM_END + +ROM_START( puyoj ) /* Puyo Puyo (c)1992 Sega / Compile */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr15036", 0x000000, 0x020000, CRC(5310ca1b) SHA1(dcfe2bf7476b640dfb790e8716e75b483d535e48) ) + ROM_LOAD16_BYTE( "epr15035", 0x000001, 0x020000, CRC(bc62e400) SHA1(12bb6031574838a28889f6edb31dbb689265287c) ) + /* 0x040000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "epr15038", 0x100000, 0x020000, CRC(3b9eea0c) SHA1(e3e6148c1769834cc0061932eb035daa79673144) ) + ROM_LOAD16_BYTE( "epr15037", 0x100001, 0x020000, CRC(be2f7974) SHA1(77027ced7a62f94e9fc6e8a0a4ac0c62f7ea813b) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr15034", 0x000000, 0x020000, CRC(5688213b) SHA1(f3f234e482871ca903a782e51008f3bfed04ee63) ) +ROM_END + +ROM_START( puyoja ) /* Puyo Puyo (Rev A) (c)1992 Sega / Compile */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "ep15036a.32", 0x000000, 0x020000, CRC(61b35257) SHA1(e09a7e992999befc88fc7928a478d1e2d14d7b08) ) + ROM_LOAD16_BYTE( "ep15035a.31", 0x000001, 0x020000, CRC(dfebb6d9) SHA1(6f685729ef4660c2eba409c5236c6d2f313eef5b) ) + /* 0x040000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "epr15038", 0x100000, 0x020000, CRC(3b9eea0c) SHA1(e3e6148c1769834cc0061932eb035daa79673144) ) + ROM_LOAD16_BYTE( "epr15037", 0x100001, 0x020000, CRC(be2f7974) SHA1(77027ced7a62f94e9fc6e8a0a4ac0c62f7ea813b) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr15034", 0x000000, 0x020000, CRC(5688213b) SHA1(f3f234e482871ca903a782e51008f3bfed04ee63) ) +ROM_END + +ROM_START( puyobl ) /* Puyo Puyo (c)1992 Sega / Compile Bootleg */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "puyopuyb.4bo", 0x000000, 0x020000, CRC(89ea4d33) SHA1(bef9d011524e71c072d309f6da3c2ebc38878e0e) ) + ROM_LOAD16_BYTE( "puyopuyb.3bo", 0x000001, 0x020000, CRC(c002e545) SHA1(7a59ac764d60e9955830d9617b0bd122b44e7b2f) ) + /* 0x040000 - 0x100000 Empty */ + ROM_LOAD16_BYTE( "puyopuyb.6bo", 0x100000, 0x020000, CRC(0a0692e5) SHA1(d4ecc5b1791a91e3b33a5d4d0dd305f1623483d9) ) + ROM_LOAD16_BYTE( "puyopuyb.5bo", 0x100001, 0x020000, CRC(353109b8) SHA1(92440987add3124b758e7eaa77a3a6f54ca61bb8) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "puyopuyb.abo", 0x000000, 0x020000, CRC(79112b3b) SHA1(fc3a202e1e2ff39950d4af689b7fcca86c301805) ) +ROM_END + +ROM_START( ichir ) /* Ichident-R (Puzzle & Action 2) (c)1994 Sega (World) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "pa2_32.bin", 0x000000, 0x080000, CRC(7ba0c025) SHA1(855e9bb2a20c6f51b26381233c57c26aa96ad1f6) ) + ROM_LOAD16_BYTE( "pa2_31.bin", 0x000001, 0x080000, CRC(5f86e5cc) SHA1(44e201de00dfbf7c66d0e0d40d17b162c6f0625b) ) + ROM_LOAD16_BYTE( "epr16888", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) ) + ROM_LOAD16_BYTE( "epr16887", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "pa2_02.bin", 0x000000, 0x080000, CRC(fc7b0da5) SHA1(46770aa7e19b4f8a183be3f433c48ad677b552b1) ) +ROM_END + +ROM_START( ichirk ) /* Ichident-R (Puzzle & Action 2) (c)1994 Sega (Korea) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + /* Again the part numbers are quite strange for the Korean verison */ + ROM_LOAD16_BYTE( "epr_ichi.32", 0x000000, 0x080000, CRC(804dea11) SHA1(40bf8cbd40969a5880df10914252b7f64d5ce8e9) ) + ROM_LOAD16_BYTE( "epr_ichi.31", 0x000001, 0x080000, CRC(92452353) SHA1(d2e1da5b139965611cd8d707d23396b5d4c07d12) ) + ROM_LOAD16_BYTE( "epr16888", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) ) // m17235a.34 + ROM_LOAD16_BYTE( "epr16887", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) ) // m17220a.33 + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "pa2_02.bin", 0x000000, 0x080000, CRC(fc7b0da5) SHA1(46770aa7e19b4f8a183be3f433c48ad677b552b1) ) // m17220a.4 +ROM_END + +ROM_START( ichirj ) /* Ichident-R (Puzzle & Action 2) (c)1994 Sega (Japan) */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr16886", 0x000000, 0x080000, CRC(38208e28) SHA1(07fc634bdf2d3e25274c9c374b3506dec765114c) ) + ROM_LOAD16_BYTE( "epr16885", 0x000001, 0x080000, CRC(1ce4e837) SHA1(16600600e12e3f35e3da89524f7f51f019b5ad17) ) + ROM_LOAD16_BYTE( "epr16888", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) ) + ROM_LOAD16_BYTE( "epr16887", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr16884", 0x000000, 0x080000, CRC(fd9dcdd6) SHA1(b8053a2e68072e7664ffc3c53f983f3ba72a892b) ) +ROM_END + +ROM_START( stkclmns ) /* Stack Columns (c)1994 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr16874.32", 0x000000, 0x080000, CRC(d78a871c) SHA1(7efcd5d07b089442be5170a3cf9e09579527252f) ) + ROM_LOAD16_BYTE( "epr16873.31", 0x000001, 0x080000, CRC(1def1da4) SHA1(da534a971b40277b2d58ef22c07ca468250d23ca) ) + ROM_LOAD16_BYTE( "mpr16797.34", 0x100000, 0x080000, CRC(b28e9bd5) SHA1(227eb591d10c9dbc52b35954ebd322e2a4451df2) ) + ROM_LOAD16_BYTE( "mpr16796.33", 0x100001, 0x080000, CRC(ec7de52d) SHA1(85bc48cef15e615ad9059500808d17916c854a87) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr16793.4", 0x000000, 0x020000, CRC(ebb2d057) SHA1(4a19ee5d71e4aabe7d9b9b968ab5ee4bc6262aad) ) +ROM_END + +ROM_START( stkclmnj ) /* Stack Columns (c)1994 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr16795.32", 0x000000, 0x080000, CRC(b478fd02) SHA1(aaf9d9f9f4dc900b4e8ff6f258f26e782e5c3166) ) + ROM_LOAD16_BYTE( "epr16794.31", 0x000001, 0x080000, CRC(6d0e8c56) SHA1(8f98d9fd98a1faa70b173cfd72f15102d11e79ae) ) + ROM_LOAD16_BYTE( "mpr16797.34", 0x100000, 0x080000, CRC(b28e9bd5) SHA1(227eb591d10c9dbc52b35954ebd322e2a4451df2) ) + ROM_LOAD16_BYTE( "mpr16796.33", 0x100001, 0x080000, CRC(ec7de52d) SHA1(85bc48cef15e615ad9059500808d17916c854a87) ) + + ROM_REGION( 0x020000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr16793.4", 0x000000, 0x020000, CRC(ebb2d057) SHA1(4a19ee5d71e4aabe7d9b9b968ab5ee4bc6262aad) ) +ROM_END + + +ROM_START( puyopuy2 ) /* Puyo Puyo 2 (c)1994 Compile */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr17241.32", 0x000000, 0x080000, CRC(1cad1149) SHA1(77fb0482fa35e615c0bed65f4d7f4dd89b241f23) ) + ROM_LOAD16_BYTE( "epr17240.31", 0x000001, 0x080000, CRC(beecf96d) SHA1(c2bdad4b6184c11f81f2a5db409cb4ea186205a7) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr17239.4", 0x000000, 0x080000, CRC(020ff6ef) SHA1(6095b8277b47a6fd7a9721f15a70ae5bf6be9b1a) ) +ROM_END + + +ROM_START( potopoto ) /* Poto Poto (c)1994 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr16662", 0x000000, 0x040000, CRC(bbd305d6) SHA1(1a4f4869fefac188c69bc67df0b625e43a0c3f1f) ) + ROM_LOAD16_BYTE( "epr16661", 0x000001, 0x040000, CRC(5a7d14f4) SHA1(a615b5f481256366db7b1c6302a8dcb69708102b) ) + + ROM_REGION( 0x040000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr16660", 0x000000, 0x040000, CRC(8251c61c) SHA1(03eef3aa0bdde2c1d93128648f54fd69278d85dd) ) +ROM_END + + +ROM_START( zunkyou ) /* Zunzunkyou No Yabou (c)1994 Sega */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr16812.32", 0x000000, 0x080000, CRC(eb088fb0) SHA1(69089a3516ad50f35e81971ef3c33eb3f5d52374) ) + ROM_LOAD16_BYTE( "epr16811.31", 0x000001, 0x080000, CRC(9ac7035b) SHA1(1803ffbadc1213e04646d483e27da1591e22cd06) ) + ROM_LOAD16_BYTE( "epr16814.34", 0x100000, 0x080000, CRC(821b3b77) SHA1(c45c7393a792ce8306a52f83f8ed8f6b0d7c11e9) ) + ROM_LOAD16_BYTE( "epr16813.33", 0x100001, 0x080000, CRC(3cba9e8f) SHA1(208819bc1a205eaab089542afc7a59f69ce5bb81) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr16810.4", 0x000000, 0x080000, CRC(d542f0fe) SHA1(23ea50110dfe1cd9f286a535d15e0c3bcba73b00) ) +ROM_END + + +ROM_START( pclubj ) /* Print Club (c)1995 Atlus */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "epr18171.32", 0x000000, 0x080000, CRC(6c8eb8e2) SHA1(bbd885a83269524215c1d8470544086e3e82c05c) ) + ROM_LOAD16_BYTE( "epr18170.31", 0x000001, 0x080000, CRC(72c631e6) SHA1(77c4ed793db6cb75346998f38a637db64fd258bd) ) + ROM_LOAD16_BYTE( "epr18173.34", 0x100000, 0x080000, CRC(9809dc72) SHA1(6dbe6b7d4e525aa9b6174f8dc5aee12a5e00a009) ) + ROM_LOAD16_BYTE( "epr18172.33", 0x100001, 0x080000, CRC(c61d819b) SHA1(4813ed3161e16099f482e0cf8df3cbe6c01c619c) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr18169.4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) ) +ROM_END + + +ROM_START( pclubjv2 ) /* Print Club vol.2 (c)1995 Atlus */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "p2jwn.u32", 0x000000, 0x080000, CRC(dfc0f7f1) SHA1(d2399f3ff05006590903f943cd77a9c709b9b5b1) ) + ROM_LOAD16_BYTE( "p2jwn.u31", 0x000001, 0x080000, CRC(6ab4c694) SHA1(d8cfaa1a49e86842079c6e3800a95c5afaf76ab6) ) + ROM_LOAD16_BYTE( "p2jwn.u34", 0x100000, 0x080000, CRC(854fd456) SHA1(eff7413a7acd8ee37cb73bc8dfd4f4ae53c04836) ) + ROM_LOAD16_BYTE( "p2jwn.u33", 0x100001, 0x080000, CRC(64428a69) SHA1(e2c5ead4b35db76fda1db03adcd020bde5ca1dd2) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr18169.4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) ) +ROM_END + + +ROM_START( pclubjv4 ) /* Print Club vol.4 (c)1996 Atlus */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "p4jsm.u32", 0x000000, 0x080000, CRC(36ff5f80) SHA1(33872aa00c8ca3f54dd7503a44562fbdad92df7d) ) + ROM_LOAD16_BYTE( "p4jsm.u31", 0x000001, 0x080000, CRC(f3c021ad) SHA1(34792d861265b609d5022955eb7d2f471c63dfb8) ) + ROM_LOAD16_BYTE( "p4jsm.u34", 0x100000, 0x080000, CRC(d0fd4b33) SHA1(c272404f09bdb6596740ab150eb158cc22cc9aa6) ) + ROM_LOAD16_BYTE( "p4jsm.u33", 0x100001, 0x080000, CRC(ec667875) SHA1(d235a1d8dfa90e1c638e1f079ce528f61450e1f0) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr18169.4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) ) +ROM_END + + +ROM_START( pclubjv5 ) /* Print Club vol.5 (c)1996 Atlus */ + ROM_REGION( 0x200000, REGION_CPU1, 0 ) + ROM_LOAD16_BYTE( "p5jat.u32", 0x000000, 0x080000, CRC(72220e69) SHA1(615de759d73469841987fb028eaf5d5598c32553) ) + ROM_LOAD16_BYTE( "p5jat.u31", 0x000001, 0x080000, CRC(06d83fde) SHA1(dc68375ccb16cde7900eb05f702bc15e7e702ea5) ) + ROM_LOAD16_BYTE( "p5jat.u34", 0x100000, 0x080000, CRC(b172ab58) SHA1(47a70bd678f6c4dafe70b83bd3db678cf44de48b) ) + ROM_LOAD16_BYTE( "p5jat.u33", 0x100001, 0x080000, CRC(ba38ec50) SHA1(666fdba56d8a4dab041015c5e8102305b491d293) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) + ROM_LOAD( "epr18169.4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) ) +ROM_END + + + +/****************************************************************************** + Machine Init Functions +******************************************************************************* + + All of the Sega C/C2 games apart from Bloxeed used a protection chip. + The games contain various checks which make sure this protection chip is + present and returning the expected values. The chip uses a table of + 256x4-bit values to produce its results. It appears that different + tables are used for Japanese vs. English variants of some games + (Puzzle & Action 2) but not others (Columns). + +******************************************************************************/ + +static void segac2_common_init(const UINT32 *table) +{ + prot_table = table; + bloxeed_sound = 0; +} + + +static DRIVER_INIT( c2boot ) +{ + segac2_common_init(NULL); +} + + +static DRIVER_INIT( bloxeedc ) +{ + segac2_common_init(NULL); + bloxeed_sound = 1; +} + + +static DRIVER_INIT( columns ) +{ + static const UINT32 table[256/8] = + { + 0x20a41397, 0x64e057d3, 0x20a41397, 0x64e057d3, + 0x20a41397, 0x64e057d3, 0xa8249b17, 0xec60df53, + 0x20a41397, 0x64e057d3, 0x75f546c6, 0x31b10282, + 0x20a41397, 0x64e057d3, 0xfd75ce46, 0xb9318a02, + 0xb8348b07, 0xfc70cf43, 0xb8348b07, 0xfc70cf43, + 0x9a168b07, 0xde52cf43, 0x9a168b07, 0xde52cf43, + 0x30b40387, 0x74f047c3, 0x75f546c6, 0x31b10282, + 0x30b40387, 0x74f047c3, 0xfd75ce46, 0xb9318a02 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( columns2 ) +{ + static const UINT32 table[256/8] = + { + 0x0015110c, 0x0015110c, 0x889d9984, 0xcedb9b86, + 0x4455554c, 0x4455554c, 0xddddccc4, 0x9b9bcec6, + 0x2237332e, 0x2237332e, 0x6677776e, 0x2031756c, + 0x6677776e, 0x6677776e, 0x7777666e, 0x3131646c, + 0x0015110c, 0x0015110c, 0x889d9984, 0xcedb9b86, + 0x6677776e, 0x6677776e, 0xffffeee6, 0xb9b9ece4, + 0xaabfbba6, 0xaabfbba6, 0xeeffffe6, 0xa8b9fde4, + 0xeeffffe6, 0xeeffffe6, 0xffffeee6, 0xb9b9ece4 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( borench ) +{ + /* 317-0173 */ + static const UINT32 table[256/8] = + { + 0x12fe56ba, 0x56ba56ba, 0x00aa44ee, 0xcceeccee, + 0x13ff57bb, 0x759957bb, 0x11bb55ff, 0xffddddff, + 0x12ba56fe, 0x56fe56fe, 0x00aa44ee, 0xcceeccee, + 0x933bd77f, 0xf55dd77f, 0x913bd57f, 0x7f5d5d7f, + 0x12fe56ba, 0x56ba56ab, 0x00aa44ee, 0xcceeccff, + 0xd73bd73b, 0xf519d72a, 0xd57fd57f, 0x7f5d5d6e, + 0x12ba56fe, 0x56fe56ef, 0x00aa44ee, 0xcceeccff, + 0xd77fd77f, 0xf55dd76e, 0xd57fd57f, 0x7f5d5d6e + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( tfrceac ) +{ + static const UINT32 table[256/8] = + { + 0x3a3a6f6f, 0x38386d6d, 0x3a3a6f6f, 0x28287d7d, + 0x3a3a6f6f, 0x38386d6d, 0x3a3a6f6f, 0x28287d7d, + 0x7e3a2b6f, 0x7c38296d, 0x7eb22be7, 0x6ca039f5, + 0x7e3a2b6f, 0x7c38296d, 0x7eb22be7, 0x6ca039f5, + 0x3b3b6e6e, 0x39396c6c, 0x5dd50880, 0x4ec61b93, + 0x3b3b6e6e, 0x39396c6c, 0x3bb36ee6, 0x28a07df5, + 0x5d19084c, 0x5d19084c, 0x7ff72aa2, 0x6ee63bb3, + 0x5d19084c, 0x5d19084c, 0x5d9108c4, 0x4c8019d5 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( tfrceacb ) +{ + /* disable the palette bank switching from the protection chip */ + segac2_common_init(NULL); + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x800000, 0x800001, 0, 0, MWA16_NOP); +} + + +static DRIVER_INIT( twinsqua ) +{ + static const UINT32 table[256/8] = + { + 0xbb33aa22, 0xffffeeee, 0xa820bb33, 0xfd75ee66, + 0xbb33bb33, 0xbbbbbbbb, 0xa820aa22, 0xb931bb33, + 0x33bb22aa, 0xffffeeee, 0x22aa31b9, 0x77ff64ec, + 0x33bb33bb, 0xbbbbbbbb, 0x22aa20a8, 0x33bb31b9, + 0xbb33aa22, 0xffffeeee, 0xec64ff77, 0xb931aa22, + 0xbb33bb33, 0xbbbbbbbb, 0xec64ee66, 0xfd75ff77, + 0x33bb22aa, 0xffffeeee, 0x66ee75fd, 0x33bb20a8, + 0x33bb33bb, 0xbbbbbbbb, 0x66ee64ec, 0x77ff75fd + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( ribbit ) +{ + static const UINT32 table[256/8] = + { + 0xffbb773b, 0xffbf773f, 0xfebafeba, 0xfebefebe, + 0xee886619, 0xff9d771d, 0xef89ef98, 0xfe9cfe9c, + 0xdf9b571b, 0x5717ffb7, 0xde9ade9a, 0x56167636, + 0xcea84639, 0x5735ff95, 0xcfa9cfb8, 0x56347614, + 0xffff333b, 0xffff333b, 0xfefebaba, 0xfefebaba, + 0xeecc2219, 0xffdd3319, 0xefcdab98, 0xfedcba98, + 0xdfdf131b, 0x5757bbb3, 0xdede9a9a, 0x56563232, + 0xceec0239, 0x5775bb91, 0xcfed8bb8, 0x56743210 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( tantr ) +{ + /* 317-0211 */ + static const UINT32 table[256/8] = + { + 0x91ddd19d, 0x91ddd19d, 0xd4dc949c, 0xf6feb6be, + 0x91bbd1fb, 0x91bbd1fb, 0xd4fe94be, 0xf6feb6be, + 0x80cce2ae, 0x88cceaae, 0xc5cda7af, 0xefef8d8d, + 0x91bbf3d9, 0x99bbfbd9, 0xd4feb69c, 0xfefe9c9c, + 0x5d55959d, 0x5d55959d, 0x5c54949c, 0x7e76b6be, + 0x5d7795bf, 0x5d7795bf, 0x5c7694be, 0x7e76b6be, + 0x5d55b7bf, 0x4444aeae, 0x5c54b6be, 0x67678d8d, + 0x5d77b79d, 0x5577bf9d, 0x5c76b69c, 0x76769c9c + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( tantrkor ) +{ + static const UINT32 table[256/8] = + { + 0x80931102, 0xc4d75546, 0xd5825502, 0x91c61146, + 0x081b998a, 0x4c5fddce, 0x5d0add8a, 0x194e99ce, + 0xc4d77764, 0xc4d77764, 0x91c63364, 0x91c63364, + 0xc4d77764, 0xc4d77764, 0x91c63364, 0x91c63364, + 0x91930002, 0xd5d74446, 0xc4824402, 0x80c60046, + 0x191b888a, 0x5d5fccce, 0x4c0acc8a, 0x084e88ce, + 0xd5d76664, 0xd5d76664, 0x80c62264, 0x80c62264, + 0xd5d76664, 0xd5d76664, 0x80c62264, 0x80c62264 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( puyo ) +{ + /* 317-0203 */ + static const UINT32 table[256/8] = + { + 0x33aa55cc, 0x33aa55cc, 0xba22fe66, 0xba22fe66, + 0x77ee55cc, 0x55cc77ee, 0xfe66fe66, 0xdc44dc44, + 0x33aa77ee, 0x77aa33ee, 0xba22fe66, 0xfe22ba66, + 0x77ee77ee, 0x11cc11cc, 0xfe66fe66, 0x98449844, + 0x22bb44dd, 0x3ba25dc4, 0xab33ef77, 0xba22fe66, + 0x66ff44dd, 0x5dc47fe6, 0xef77ef77, 0xdc44dc44, + 0x22bb66ff, 0x7fa23be6, 0xab33ef77, 0xfe22ba66, + 0x66ff66ff, 0x19c419c4, 0xef77ef77, 0x98449844 + }; + segac2_common_init(table); +} + +static DRIVER_INIT( ichir ) +{ + static const UINT32 table[256/8] = + { + 0x4c4c4c4c, 0x08080808, 0x5d5d4c4c, 0x19190808, + 0x33332222, 0x33332222, 0x22222222, 0x22222222, + 0x082a082a, 0x082a082a, 0x193b082a, 0x193b082a, + 0x77556644, 0x33112200, 0x66446644, 0x22002200, + 0x6e6e6e6e, 0x2a2a2a2a, 0x7f7f6e6e, 0x3b3b2a2a, + 0xbbbbaaaa, 0xbbbbaaaa, 0xaaaaaaaa, 0xaaaaaaaa, + 0x2a082a08, 0x2a082a08, 0x3b192a08, 0x3b192a08, + 0xffddeecc, 0xbb99aa88, 0xeecceecc, 0xaa88aa88 + }; + segac2_common_init(table); +} + +static DRIVER_INIT( ichirk ) +{ + static const UINT32 table[256/8] = + { + 0x44004400, 0x00440044, 0x55114400, 0x11550044, + 0x55885588, 0x55885588, 0x66bb77aa, 0x66bb77aa, + 0x02020202, 0x46464646, 0x13130202, 0x57574646, + 0x138a138a, 0x138a138a, 0x20b931a8, 0x20b931a8, + 0x44004400, 0x00440044, 0x55114400, 0x11550044, + 0x55885588, 0x55885588, 0x66bb77aa, 0x66bb77aa, + 0x8a8a8a8a, 0xcececece, 0x9b9b8a8a, 0xdfdfcece, + 0x9b029b02, 0x9b029b02, 0xa831b920, 0xa831b920 + }; + segac2_common_init(table); +} + +static DRIVER_INIT( ichirj ) +{ + /* 317-0224 */ + static const UINT32 table[256/8] = + { + 0x55116622, 0x55116622, 0x55117733, 0x55117733, + 0x8800aa22, 0x8800aa22, 0x8800bb33, 0x8800bb33, + 0x11550044, 0x55114400, 0x11551155, 0x55115511, + 0xcc44cc44, 0x88008800, 0xcc44dd55, 0x88009911, + 0xdd99eeaa, 0xdd99eeaa, 0xdd99ffbb, 0xdd99ffbb, + 0xaa228800, 0xaa228800, 0xaa229911, 0xaa229911, + 0x99dd88cc, 0xdd99cc88, 0x99dd99dd, 0xdd99dd99, + 0xee66ee66, 0xaa22aa22, 0xee66ff77, 0xaa22bb33 + }; + segac2_common_init(table); +} +static DRIVER_INIT( ichirjbl ) +{ + /* when did this actually work? - the protection is patched but the new check fails? */ + UINT16 *rom = (UINT16 *)memory_region(REGION_CPU1); + rom[0x390/2] = 0x6600; +} + + +static DRIVER_INIT( stkclmns ) +{ + static const UINT32 table[256/8] = + { + 0x1d591d59, 0x0c590c59, 0x1d590c48, 0x0c591d48, + 0x1f5b1f5b, 0x0e5b0e5b, 0x1f5b0e4a, 0x0e5b1f4a, + 0x915d915d, 0x805d805d, 0x915d804c, 0x805d914c, + 0x935f935f, 0x825f825f, 0x935f824e, 0x825f934e, + 0x15153737, 0x04152637, 0x15152626, 0x04153726, + 0x17173535, 0x06172435, 0x17172424, 0x06173524, + 0x9911bb33, 0x8811aa33, 0x9911aa22, 0x8811bb22, + 0x9b13b931, 0x8a13a831, 0x9b13a820, 0x8a13b920 + }; + segac2_common_init(table); +} + +static DRIVER_INIT( stkclmnj ) +{ + static const UINT32 table[256/8] = + { + 0xcc88cc88, 0xcc88cc88, 0xcc99cc99, 0xcc99cc99, + 0x00001111, 0x88889999, 0x00111100, 0x88999988, + 0xaaee88cc, 0xeeaacc88, 0xaaff88dd, 0xeebbcc99, + 0x66665555, 0xaaaa9999, 0x66775544, 0xaabb9988, + 0xeeaaeeaa, 0xeeaaeeaa, 0xeebbeebb, 0xeebbeebb, + 0x00001111, 0x88889999, 0x00111100, 0x88999988, + 0x00442266, 0x44006622, 0x00552277, 0x44116633, + 0xeeeedddd, 0x22221111, 0xeeffddcc, 0x22331100 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( puyopuy2 ) +{ + /* 317-0228 */ + static const UINT32 table[256/8] = + { + 0x03038b8b, 0x03030303, 0xcf4747cf, 0xcf47cf47, + 0x03038b8b, 0x21212121, 0xcf4747cf, 0xed65ed65, + 0x4141c9c9, 0x41414141, 0x9c05148d, 0x9c059c05, + 0x4141c9c9, 0x63636363, 0x9c05148d, 0xbe27be27, + 0x5757dfdf, 0x57575757, 0xdf5757df, 0xdf57df57, + 0x5757dfdf, 0x75757575, 0xdf5757df, 0xfd75fd75, + 0x15159d9d, 0x15151515, 0x8c15049d, 0x8c158c15, + 0x15159d9d, 0x37373737, 0x8c15049d, 0xae37ae37 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( potopoto ) +{ + /* 317-0218 */ + static const UINT32 table[256/8] = + { + 0xb33ba22a, 0xa23bb32a, 0xa22aa22a, 0xb32ab32a, + 0xb139a028, 0xa039b128, 0xa028a028, 0xb128b128, + 0x3f3f2e2e, 0x2e3f3f2e, 0x2e2e2e2e, 0x3f2e3f2e, + 0x3d3d2c2c, 0x2c3d3d2c, 0x2c2c2c2c, 0x3d2c3d2c, + 0xdd11ee22, 0xcc11ff22, 0xcc00ee22, 0xdd00ff22, + 0xdf13ec20, 0xce13fd20, 0xce02ec20, 0xdf02fd20, + 0x51156226, 0x40157326, 0x40046226, 0x51047326, + 0x53176024, 0x42177124, 0x42066024, 0x53067124 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( zunkyou ) +{ + static const UINT32 table[256/8] = + { + 0xa0a06c6c, 0x82820a0a, 0xecec2020, 0xecec6464, + 0xa2a26e6e, 0x80800808, 0xaaaa6666, 0xaaaa2222, + 0x39287d6c, 0x1b0a1b0a, 0x75643120, 0x75647564, + 0x3b2a7f6e, 0x19081908, 0x33227766, 0x33223322, + 0xb1b17d7d, 0x93931b1b, 0xfdfd3131, 0xfdfd7575, + 0xa2a26e6e, 0x80800808, 0xaaaa6666, 0xaaaa2222, + 0x28396c7d, 0x0a1b0a1b, 0x64752031, 0x64756475, + 0x3b2a7f6e, 0x19081908, 0x33227766, 0x33223322 + }; + segac2_common_init(table); +} + + +static DRIVER_INIT( pclub ) +{ + static const UINT32 table[256/8] = + { + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, + 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff + }; + segac2_common_init(table); + + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880120, 0x880121, 0, 0, printer_r );/*Print Club Vol.1*/ + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, printer_r );/*Print Club Vol.2*/ + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, print_club_camera_w); +} + +static DRIVER_INIT( pclubjv2 ) +{ + static const UINT32 table[256/8] = + { + 0x5544ffee, 0x4455eeff, 0x5d4cf7e6, 0x5d4cf7e6, + 0x5702fda8, 0x4657ecfd, 0x5f0af5a0, 0x5f4ef5e4, + 0x115599dd, 0x004488cc, 0x195d91d5, 0x195d91d5, + 0x13139b9b, 0x02468ace, 0x1b1b9393, 0x1b5f93d7, + 0xcccceeee, 0xddddffff, 0xc4c4e6e6, 0xc4c4e6e6, + 0xce8aeca8, 0xdfdffdfd, 0xc682e4a0, 0xc6c6e4e4, + 0x99dd99dd, 0x88cc88cc, 0x91d591d5, 0x91d591d5, + 0x9b9b9b9b, 0x8ace8ace, 0x93939393, 0x93d793d7 + }; + segac2_common_init(table); + + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880120, 0x880121, 0, 0, printer_r );/*Print Club Vol.1*/ + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, printer_r );/*Print Club Vol.2*/ + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, print_club_camera_w); +} + +static DRIVER_INIT( pclubjv4 ) +{ + static const UINT32 table[256/8] = + { + 0x62736273, 0x40404040, 0x51404051, 0x15150404, + 0xe8f9e8f9, 0xcacacaca, 0xdbcacadb, 0x9f9f8e8e, + 0x62626262, 0x40404040, 0x51514040, 0x15150404, + 0xeaeaeaea, 0xc8c8c8c8, 0xd9d9c8c8, 0x9d9d8c8c, + 0xea73ea73, 0xc840c840, 0xd940c851, 0x9d158c04, + 0xe871e871, 0xca42ca42, 0xdb42ca53, 0x9f178e06, + 0xea62ea62, 0xc840c840, 0xd951c840, 0x9d158c04, + 0xea62ea62, 0xc840c840, 0xd951c840, 0x9d158c04 + }; + segac2_common_init(table); + + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880120, 0x880121, 0, 0, printer_r );/*Print Club Vol.1*/ + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, printer_r );/*Print Club Vol.2*/ + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, print_club_camera_w); +} + +static DRIVER_INIT( pclubjv5 ) +{ + static const UINT32 table[256/8] = + { + 0xff77ee66, 0xdd55cc44, 0xdb53ca42, 0xf971e860, + 0x66777766, 0x44555544, 0x42535342, 0x60717160, + 0x66eeee66, 0x44cccc44, 0x42caca42, 0x60e8e860, + 0xffee7766, 0xddcc5544, 0xdbca5342, 0xf9e87160, + 0x99118800, 0xdd55cc44, 0xbd35ac24, 0xf971e860, + 0x00111100, 0x44555544, 0x24353524, 0x60717160, + 0x00888800, 0x44cccc44, 0x24acac24, 0x60e8e860, + 0x99881100, 0xddcc5544, 0xbdac3524, 0xf9e87160 + }; + segac2_common_init(table); + + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880120, 0x880121, 0, 0, printer_r );/*Print Club Vol.1*/ + memory_install_read16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, printer_r );/*Print Club Vol.2*/ + memory_install_write16_handler(0, ADDRESS_SPACE_PROGRAM, 0x880124, 0x880125, 0, 0, print_club_camera_w); +} + + + +/****************************************************************************** + Game Drivers +******************************************************************************* + + These cover all the above games. + + Dates are all verified correct from Ingame display, some of the Titles + such as Ichidant-R, Tant-R might be slightly incorrect as I've seen the + games refered to by other names such as Ichident-R, Tanto-R, Tanto Arle + etc. + + bloxeedc is set as as clone of bloxeed as it is the same game but running + on a different piece of hardware. The parent 'bloxeed' is a system18 game + and does not currently work due to it being encrypted. + +******************************************************************************/ + +/* System C Games */ +GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 ) +GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System)", 0 ) +GAME( 1990, columns, 0, segac, columns, columns, ROT0, "Sega", "Columns (World)", 0 ) +GAME( 1990, columnsu, columns, segac, columnsu, columns, ROT0, "Sega", "Columns (US, cocktail)", 0 ) // has cocktail mode dsw +GAME( 1990, columnsj, columns, segac, columns, columns, ROT0, "Sega", "Columns (Japan)", 0 ) +GAME( 1990, columns2, 0, segac, columns2, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 ) +GAME( 1990, column2j, columns2, segac, columns2, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (Japan)", 0 ) + +/* System C-2 Games */ +GAME( 1990, borench, 0, segac2, borench, borench, ROT0, "Sega", "Borench", 0 ) +GAME( 1990, tfrceac, 0, segac2, tfrceac, tfrceac, ROT0, "Sega / Technosoft", "ThunderForce AC", 0 ) +GAME( 1990, tfrceacj, tfrceac, segac2, tfrceac, tfrceac, ROT0, "Sega / Technosoft", "ThunderForce AC (Japan)", 0 ) +GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, tfrceacb, ROT0, "bootleg", "ThunderForce AC (bootleg)", 0 ) +GAME( 1991, twinsqua, 0, segac2, twinsqua, twinsqua, ROT0, "Sega", "Twin Squash", 0 ) +GAME( 1991, ribbit, 0, segac2, ribbit, ribbit, ROT0, "Sega", "Ribbit!", 0 ) +GAME( 1992, tantr, 0, segac2, ichir, tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 ) +GAME( 1993, tantrkor, tantr, segac2, ichir, tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 ) +GAME( 1992, tantrbl, tantr, segac2, ichir, c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 ) +GAME( 1994, tantrbl2, tantr, segac, ichir, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples +GAME( 1994, tantrbl3, tantr, segac, ichir, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples +GAME( 1992, puyo, 0, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (World)", 0 ) +GAME( 1992, puyobl, puyo, segac2, puyo, puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 ) +GAME( 1992, puyoj, puyo, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan)", 0 ) +GAME( 1992, puyoja, puyo, segac2, puyo, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev A)", 0 ) +GAME( 1994, ichir, 0, segac2, ichir, ichir, ROT0, "Sega", "Puzzle & Action: Ichidant-R (World)", 0 ) +GAME( 1994, ichirk, ichir, segac2, ichir, ichirk, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Korea)", 0 ) +GAME( 1994, ichirj, ichir, segac2, ichir, ichirj, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Japan)", 0 ) +GAME( 1994, ichirjbl, ichir, segac, ichir, ichirjbl, ROT0, "bootleg", "Puzzle & Action: Ichidant-R (Japan) (bootleg)", 0 ) // C board, no samples +GAME( 1994, stkclmns, 0, segac2, stkclmns, stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 ) +GAME( 1994, stkclmnj, stkclmns, segac2, stkclmns, stkclmnj, ROT0, "Sega", "Stack Columns (Japan)", 0 ) +GAME( 1994, puyopuy2, 0, segac2, puyopuy2, puyopuy2, ROT0, "Compile (Sega license)", "Puyo Puyo 2 (Japan)", 0 ) +GAME( 1994, potopoto, 0, segac2, potopoto, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 ) +GAME( 1994, zunkyou, 0, segac2, zunkyou, zunkyou, ROT0, "Sega", "Zunzunkyou No Yabou (Japan)", 0 ) + +/* Atlus Print Club 'Games' (C-2 Hardware, might not be possible to support them because they use camera + printer, really just put here for reference) */ +GAME( 1995, pclubj, 0, segac2, pclub, pclub, ROT0, "Atlus", "Print Club (Japan Vol.1)", GAME_NOT_WORKING ) +GAME( 1995, pclubjv2, pclubj, segac2, pclub, pclubjv2, ROT0, "Atlus", "Print Club (Japan Vol.2)", GAME_NOT_WORKING ) +GAME( 1996, pclubjv4, pclubj, segac2, pclub, pclubjv4, ROT0, "Atlus", "Print Club (Japan Vol.4)", GAME_NOT_WORKING ) +GAME( 1996, pclubjv5, pclubj, segac2, pclub, pclubjv5, ROT0, "Atlus", "Print Club (Japan Vol.5)", GAME_NOT_WORKING ) |