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path: root/src/mame/drivers/scotrsht.c
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Diffstat (limited to 'src/mame/drivers/scotrsht.c')
-rw-r--r--src/mame/drivers/scotrsht.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/mame/drivers/scotrsht.c b/src/mame/drivers/scotrsht.c
index 51df2292506..62cc23fb412 100644
--- a/src/mame/drivers/scotrsht.c
+++ b/src/mame/drivers/scotrsht.c
@@ -96,7 +96,7 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( scotrsht )
- PORT_START("SYSTEM") /* $3300 */
+ PORT_START("SYSTEM") /* $3300 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
@@ -106,43 +106,43 @@ static INPUT_PORTS_START( scotrsht )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_START("P1") /* $3301 */
+ PORT_START("P1") /* $3301 */
KONAMI8_B1_UNK(1)
- PORT_START("P2") /* $3302 */
+ PORT_START("P2") /* $3302 */
KONAMI8_B1_UNK(2)
- PORT_START("DSW1") /* $3303 -> $196e */
+ PORT_START("DSW1") /* $3303 -> $196e */
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
/* "Invalid" = both coin slots disabled */
- PORT_START("DSW2") /* $3100 -> $196f */
- PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_START("DSW2") /* $3100 -> $196f */
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "5" )
- PORT_DIPNAME( 0x04, 0x04, "Dip MUST be OFF !" ) PORT_DIPLOCATION("SW2:3") /* see notes */
+ PORT_DIPNAME( 0x04, 0x04, "Dip MUST be OFF !" ) PORT_DIPLOCATION("SW2:3") /* see notes */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4") /* code at 0x40f4 */
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4") /* code at 0x40f4 */
PORT_DIPSETTING( 0x08, "30k 110k 80k+" )
PORT_DIPSETTING( 0x00, "40k 120k 90k+" )
- PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("DSW3") /* $3200 -> $1970 */
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x02, 0x02, "Dip MUST be OFF !" ) PORT_DIPLOCATION("SW3:2") /* see notes */
+ PORT_START("DSW3") /* $3200 -> $1970 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Dip MUST be OFF !" ) PORT_DIPLOCATION("SW3:2") /* see notes */
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
@@ -152,26 +152,26 @@ INPUT_PORTS_END
static const gfx_layout charlayout =
{
- 8,8, /* 8*8 characters */
- RGN_FRAC(1,1), /* 1024 characters */
- 4, /* 4 bits per pixel */
- { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ 8,8, /* 8*8 characters */
+ RGN_FRAC(1,1), /* 1024 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
- 32*8 /* every char takes 32 consecutive bytes */
+ 32*8 /* every char takes 32 consecutive bytes */
};
static const gfx_layout spritelayout =
{
- 16,16, /* 16*16 sprites */
- RGN_FRAC(1,1), /* 512 sprites */
- 4, /* 4 bits per pixel */
- { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
+ 16,16, /* 16*16 sprites */
+ RGN_FRAC(1,1), /* 512 sprites */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
- 128*8 /* every sprite takes 128 consecutive bytes */
+ 128*8 /* every sprite takes 128 consecutive bytes */
};
static GFXDECODE_START( scotrsht )
@@ -219,17 +219,17 @@ MACHINE_CONFIG_END
ROM_START( scotrsht )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "gx545_g03_12c.bin", 0x8000, 0x4000, CRC(b808e0d3) SHA1(d42b6979ade705a7522bd0bbc3eaa6d661580902) )
- ROM_CONTINUE( 0x4000, 0x4000 )
+ ROM_CONTINUE( 0x4000, 0x4000 )
ROM_LOAD( "gx545_g02_10c.bin", 0xc000, 0x4000, CRC(b22c0586) SHA1(07c21609c6cdfe2b8dd734d21086c5236ff8197b) )
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound code */
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for sound code */
ROM_LOAD( "gx545_g01_8c.bin", 0x0000, 0x4000, CRC(46a7cc65) SHA1(73389fe04ce40da124d630dc3f8e58600d9556fc) )
ROM_REGION( 0x08000, "gfx1", 0 )
- ROM_LOAD( "gx545_g05_5f.bin", 0x0000, 0x8000, CRC(856c349c) SHA1(ba45e6d18e56cc7fc49c8fda190ec152ce6bd15c) ) /* characters */
+ ROM_LOAD( "gx545_g05_5f.bin", 0x0000, 0x8000, CRC(856c349c) SHA1(ba45e6d18e56cc7fc49c8fda190ec152ce6bd15c) ) /* characters */
ROM_REGION( 0x10000, "gfx2", 0 )
- ROM_LOAD( "gx545_g06_6f.bin", 0x0000, 0x8000, CRC(14ad7601) SHA1(6dfcf2abfa2ea056c948d82d35c55f033f3e4678) ) /* sprites */
+ ROM_LOAD( "gx545_g06_6f.bin", 0x0000, 0x8000, CRC(14ad7601) SHA1(6dfcf2abfa2ea056c948d82d35c55f033f3e4678) ) /* sprites */
ROM_LOAD( "gx545_h04_4f.bin", 0x8000, 0x8000, CRC(c06c11a3) SHA1(6e89c738498d716fd43d9cc7b71b23438bd3c4b8) )
ROM_REGION( 0x0500, "proms", 0 )