diff options
Diffstat (limited to 'src/mame/drivers/sbugger.cpp')
-rw-r--r-- | src/mame/drivers/sbugger.cpp | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/src/mame/drivers/sbugger.cpp b/src/mame/drivers/sbugger.cpp new file mode 100644 index 00000000000..21c5f6747b0 --- /dev/null +++ b/src/mame/drivers/sbugger.cpp @@ -0,0 +1,280 @@ +// license:BSD-3-Clause +// copyright-holders:David Haywood +/* + +Space Bugger +Game-A-Tron, 1981 + +TS 20060821: +- there's really huge difference between both sets (code and data). weird +- wrong colors, it looks like there's direct color mapping - bits from attribute ram connected to r/g/b outputs without + use of color prom or color table +- interrupt is generated by 8156 - very old combination chip containing 256*8 RAM (used as stack area), + a timer and 8+8+6 ports. After game start all 8156 ports are set as inputs, timer is working in mode 3 - automatic reload. + TC register is set to 0x7f. Timer input frequency is unknown. Output should be close to 1440 Hz. + + +PCB Layout +---------- + +CPU +2.81 +GAT + |------------------------------------------------------| + | 74LS393 | + | 74LS00 TIP41A CN1| + | | +|-| 74LS32 74LS00 74LS161 | +| | +| 74LS10 CN2| +| 74LS139 74LS240 | +| |-----------| | +| 74LS240 74LS244 | TMP8085 | 74LS04 | +| |-----------|6MHz | +| 74LS244 74LS373 74LS244 DSW(7) 74LS04 | +| |-----------| | +| uPB8216 uPB8216 | TMP8156 | | +| |-----------| | +| 2114 2114 74LS244 U32 | +| | +| 2114 2114 74LS32 U33 U20 | +|-| | + | 2114 2114 74LS138 U34 U21 | + | | + | 2114 2114 74LS138 U35 U22 | + |------------------------------------------------------| +Notes: + All IC's shown. + uPB8216 - NEC uPB8216 4 Bit Bi-directional Bus Driver + 2114 - Hitachi HM572114P-4 1k x4 SRAM + TMP8156 - RIOT, 256 bytes Static RAM with I/O Ports and Timer + TMP8085 - 8085 CPU, clock 3MHz [6/2] + CN1/2 - 10 pin connectors + U20-U22 - Hitachi HM462716G 2k x8 EPROMs + U32-U35 / + + Note, this PCB plugs into a motherboard containing connectors. There is + also a sound and graphics board that plugs into the motherboard as well. + However those PCBs are not available and are therefore not documented. + + + Set 2: +-------- + +Space Bugger +Game-A-Tron 1981 + + + U20 U21 U22 + U32 U33 U34 U35 + 6MHz + + 8085 8156 + 2114 2114 2114 2114 + 2114 2114 2114 2114 + +Main + +------- + + + GFX + + 2114 2114 2114 2114 + +12.440MHz + +Graphics PCB + +------- + + + + 76489 76489 + + +Sound PCB + +------- + +*/ + +#include "emu.h" +#include "cpu/i8085/i8085.h" +#include "machine/i8155.h" +#include "sound/sn76496.h" +#include "includes/sbugger.h" + + +/* memory maps */ + +static ADDRESS_MAP_START( sbugger_map, AS_PROGRAM, 8, sbugger_state ) + AM_RANGE(0x0000, 0x37ff) AM_ROM + AM_RANGE(0xc800, 0xcbff) AM_RAM_WRITE(videoram_attr_w) AM_SHARE("videoram_attr") + AM_RANGE(0xcc00, 0xcfff) AM_RAM_WRITE(videoram_w) AM_SHARE("videoram") + AM_RANGE(0xe000, 0xe0ff) AM_DEVREADWRITE("i8156", i8155_device, memory_r, memory_w) /* sp is set to e0ff */ + AM_RANGE(0xf400, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sbugger_io_map, AS_IO, 8, sbugger_state ) + AM_RANGE(0xe0, 0xe7) AM_DEVREADWRITE("i8156", i8155_device, io_r, io_w) + AM_RANGE(0xe8, 0xe8) AM_DEVWRITE("sn76489.1", sn76489_device, write) + AM_RANGE(0xe9, 0xe9) AM_DEVWRITE("sn76489.2", sn76489_device, write) +ADDRESS_MAP_END + + +/* gfx decode */ + +static const gfx_layout char16layout = +{ + 8,16, + RGN_FRAC(1,1), + 1, + { 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 + }, + 16*8 +}; + +static GFXDECODE_START( sbugger ) + GFXDECODE_ENTRY( "gfx1", 0, char16layout, 0, 256 ) +GFXDECODE_END + + +/* input ports */ + +static INPUT_PORTS_START( sbugger ) + PORT_START("INPUTS") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_2WAY + PORT_DIPNAME( 0x02, 0x02, "PA 1" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_2WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) + PORT_DIPNAME( 0x80, 0x80, "PA 7" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x01, "PB 0" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "PB 1" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "PB 2" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "PB 3" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, "PB 4" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "PB 5" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "PB 6" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Difficulty ) ) //enemy speed + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) //bonus stage related (code at $f94 & $df8) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + + +/* machine driver */ + + +static MACHINE_CONFIG_START( sbugger, sbugger_state ) + + MCFG_CPU_ADD("maincpu", I8085A, 6000000) /* 3.00 MHz??? */ + MCFG_CPU_PROGRAM_MAP(sbugger_map) + MCFG_CPU_IO_MAP(sbugger_io_map) + + MCFG_DEVICE_ADD("i8156", I8156, 200000) /* freq is an approximation */ + MCFG_I8155_IN_PORTA_CB(IOPORT("INPUTS")) + MCFG_I8155_IN_PORTB_CB(IOPORT("DSW1")) + MCFG_I8155_IN_PORTC_CB(IOPORT("DSW2")) + MCFG_I8155_OUT_TIMEROUT_CB(INPUTLINE("maincpu", I8085_RST75_LINE)) + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", sbugger) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 64*8-1, 0*8, 32*8-1) + MCFG_SCREEN_UPDATE_DRIVER(sbugger_state, screen_update) + MCFG_SCREEN_PALETTE("palette") + + MCFG_PALETTE_ADD("palette", 512) + MCFG_PALETTE_INIT_OWNER(sbugger_state, sbugger) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("sn76489.1", SN76489, 3000000) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("sn76489.2", SN76489, 3000000) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +/* rom loading */ + +ROM_START( sbugger ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 8085 Code */ + + ROM_LOAD( "spbugger.u35", 0x0000, 0x0800, CRC(7c2000a1) SHA1(01a60745ea8e9a70de37d1a785fad1d17eafc812) ) // seems to map at 0 + ROM_LOAD( "spbugger.u22", 0x0800, 0x0800, BAD_DUMP CRC(66e00c53) SHA1(49ca567a98978308306cdb8455c61c022668693b) ) // FIXED BITS (xxxx1111) it jumps here .... bad rom? + ROM_LOAD( "spbugger.u34", 0x1000, 0x0800, CRC(db357dde) SHA1(363392b971f48e9d99f4167aa17f0c885b0865ee) ) // seems to map at 1000 + ROM_LOAD( "spbugger.u21", 0x1800, 0x0800, CRC(618a5b2a) SHA1(aa7a40b1944f09c396f675d7dd3a8c3c35bf01f1) ) // seems to map at 1800 + ROM_LOAD( "spbugger.u20", 0x2000, 0x0800, CRC(8957563c) SHA1(b33a75fcf375d2a1a766105f87dd8e4d42db3d76) ) // seems to map at 2000 + ROM_LOAD( "spbugger.u33", 0x2800, 0x0800, CRC(f6cb1399) SHA1(53cb67e29a238c5ac20c6be9423d850e004212c1) ) // seems to map at 2800 + ROM_LOAD( "spbugger.u32", 0x3000, 0x0800, CRC(f49af2b3) SHA1(1519ee4786b78546767827d3a9508e7ddb646765) ) // seems to map at 3000 + + ROM_REGION( 0x1000, "gfx1", 0 ) /* GFX */ + ROM_LOAD( "spbugger.gfx", 0x0000, 0x1000, CRC(d3f345b5) SHA1(a5082ffc3043352e9b731af95770bdd62fb928bf) ) +ROM_END + +ROM_START( sbuggera ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 8085 Code */ + ROM_LOAD( "bug_g10.u35", 0x0000, 0x0800, CRC(60a3044d) SHA1(5b2be551a84e4a7a35637208a19b3477629f20d9) ) + ROM_LOAD( "bug_c10.u22", 0x0800, 0x0800, CRC(34a829f7) SHA1(135ec2739879c2e47f3c6d4a5196c865b5940a84) ) + ROM_LOAD( "bug_f10.u34", 0x1000, 0x0800, CRC(e2f7a51c) SHA1(ee221f6697021d14838fd6c4aff41678ce62e4ba) ) + ROM_LOAD( "bug_b10.u21", 0x1800, 0x0800, CRC(3c9a467a) SHA1(be64fddc294be38ff4f997e6666aaea15ed7d0e9) ) + ROM_LOAD( "bug_a10.u20", 0x2000, 0x0800, CRC(f6f58aba) SHA1(95bf03b8876ff36f52d93f5f5f9b38021c8b7979) ) + ROM_LOAD( "bug_e10.u33", 0x2800, 0x0800, CRC(fefd9c5e) SHA1(1b0bbf462231c32014d45ec21b105a669665d90d) ) + ROM_LOAD( "bug_d10.u32", 0x3000, 0x0800, BAD_DUMP CRC(c807742f) SHA1(cb5c44ffd6dd184c6a0722003ff6674caf865bee) ) // missing in this set + + ROM_REGION( 0x4000, "gfx1", 0 ) /* GFX */ + ROM_LOAD( "spbugger.gfx", 0x0000, 0x1000, CRC(d3f345b5) SHA1(a5082ffc3043352e9b731af95770bdd62fb928bf) ) +ROM_END + +GAME( 1981, sbugger, 0, sbugger, sbugger, driver_device, 0, ROT270, "Game-A-Tron", "Space Bugger (set 1)", MACHINE_NOT_WORKING | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) +GAME( 1981, sbuggera, sbugger, sbugger, sbugger, driver_device, 0, ROT270, "Game-A-Tron", "Space Bugger (set 2)", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE ) |