diff options
Diffstat (limited to 'src/mame/drivers/sbasketb.c')
-rw-r--r-- | src/mame/drivers/sbasketb.c | 392 |
1 files changed, 392 insertions, 0 deletions
diff --git a/src/mame/drivers/sbasketb.c b/src/mame/drivers/sbasketb.c new file mode 100644 index 00000000000..6450889d544 --- /dev/null +++ b/src/mame/drivers/sbasketb.c @@ -0,0 +1,392 @@ +/*************************************************************************** + +Super Basketball memory map (preliminary) +(Hold down Start 1 & Start 2 keys to enter test mode on start up; + use Start 1 to change modes) + +driver by Zsolt Vasvari + +MAIN BOARD: +2000-2fff RAM +3000-33ff Color RAM +3400-37ff Video RAM +3800-39ff Sprite RAM +6000-ffff ROM + +***************************************************************************/ + +#include "driver.h" +#include "cpu/m6809/m6809.h" +#include "sound/vlm5030.h" +#include "sound/dac.h" + + +extern void konami1_decode(void); + +extern UINT8 *sbasketb_scroll; +extern UINT8 *sbasketb_palettebank; +extern UINT8 *sbasketb_spriteram_select; + +extern WRITE8_HANDLER( sbasketb_videoram_w ); +extern WRITE8_HANDLER( sbasketb_colorram_w ); +extern WRITE8_HANDLER( sbasketb_flipscreen_w ); +extern WRITE8_HANDLER( sbasketb_scroll_w ); + +extern PALETTE_INIT( sbasketb ); +extern VIDEO_START( sbasketb ); +extern VIDEO_UPDATE( sbasketb ); + +extern WRITE8_HANDLER( konami_SN76496_latch_w ); +extern WRITE8_HANDLER( konami_SN76496_0_w ); +extern WRITE8_HANDLER( hyperspt_sound_w ); +extern READ8_HANDLER( hyperspt_sh_timer_r ); + + +static WRITE8_HANDLER( sbasketb_sh_irqtrigger_w ) +{ + cpunum_set_input_line_and_vector(1,0,HOLD_LINE,0xff); +} + +static WRITE8_HANDLER( sbasketb_coin_counter_w ) +{ + coin_counter_w(offset,data); +} + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x2000, 0x3bff) AM_READ(MRA8_RAM) + AM_RANGE(0x3c10, 0x3c10) AM_READ(MRA8_NOP) /* ???? */ + AM_RANGE(0x3e00, 0x3e00) AM_READ(input_port_0_r) + AM_RANGE(0x3e01, 0x3e01) AM_READ(input_port_1_r) + AM_RANGE(0x3e02, 0x3e02) AM_READ(input_port_2_r) + AM_RANGE(0x3e03, 0x3e03) AM_READ(MRA8_NOP) + AM_RANGE(0x3e80, 0x3e80) AM_READ(input_port_3_r) + AM_RANGE(0x3f00, 0x3f00) AM_READ(input_port_4_r) + AM_RANGE(0x6000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x3000, 0x33ff) AM_WRITE(sbasketb_colorram_w) AM_BASE(&colorram) + AM_RANGE(0x3400, 0x37ff) AM_WRITE(sbasketb_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x3800, 0x39ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x3a00, 0x3bff) AM_WRITE(MWA8_RAM) /* Probably unused, but initialized */ + AM_RANGE(0x3c00, 0x3c00) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x3c20, 0x3c20) AM_WRITE(MWA8_RAM) AM_BASE(&sbasketb_palettebank) + AM_RANGE(0x3c80, 0x3c80) AM_WRITE(sbasketb_flipscreen_w) + AM_RANGE(0x3c81, 0x3c81) AM_WRITE(interrupt_enable_w) + AM_RANGE(0x3c83, 0x3c84) AM_WRITE(sbasketb_coin_counter_w) + AM_RANGE(0x3c85, 0x3c85) AM_WRITE(MWA8_RAM) AM_BASE(&sbasketb_spriteram_select) + AM_RANGE(0x3d00, 0x3d00) AM_WRITE(soundlatch_w) + AM_RANGE(0x3d80, 0x3d80) AM_WRITE(sbasketb_sh_irqtrigger_w) + AM_RANGE(0x3f80, 0x3f80) AM_WRITE(sbasketb_scroll_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x43ff) AM_READ(MRA8_RAM) + AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r) + AM_RANGE(0x8000, 0x8000) AM_READ(hyperspt_sh_timer_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x4000, 0x43ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xa000, 0xa000) AM_WRITE(VLM5030_data_w) /* speech data */ + AM_RANGE(0xc000, 0xdfff) AM_WRITE(hyperspt_sound_w) /* speech and output controll */ + AM_RANGE(0xe000, 0xe000) AM_WRITE(DAC_0_data_w) + AM_RANGE(0xe001, 0xe001) AM_WRITE(konami_SN76496_latch_w) /* Loads the snd command into the snd latch */ + AM_RANGE(0xe002, 0xe002) AM_WRITE(konami_SN76496_0_w) /* This address triggers the SN chip to read the data port. */ +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( sbasketb ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* IN2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START /* DSW0 */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Game_Time ) ) + PORT_DIPSETTING( 0x03, "30" ) + PORT_DIPSETTING( 0x01, "40" ) + PORT_DIPSETTING( 0x02, "50" ) + PORT_DIPSETTING( 0x00, "60" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x08, 0x08, "Starting Score" ) + PORT_DIPSETTING( 0x08, "70-78" ) + PORT_DIPSETTING( 0x00, "100-115" ) + PORT_DIPNAME( 0x10, 0x00, "Ranking" ) + PORT_DIPSETTING( 0x00, "Data Remaining" ) + PORT_DIPSETTING( 0x10, "Data Initialized" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) +INPUT_PORTS_END + + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, + 8*4*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 128 * 3,/* 384 sprites */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, + { 0*4*16, 1*4*16, 2*4*16, 3*4*16, 4*4*16, 5*4*16, 6*4*16, 7*4*16, + 8*4*16, 9*4*16, 10*4*16, 11*4*16, 12*4*16, 13*4*16, 14*4*16, 15*4*16 }, + 32*4*8 /* every sprite takes 128 consecutive bytes */ +}; + + + +static GFXDECODE_START( sbasketb ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 16*16, 16*16 ) +GFXDECODE_END + + +struct VLM5030interface sbasketb_vlm5030_interface = +{ + REGION_SOUND1, /* memory region */ + 0 /* memory size */ +}; + + +static MACHINE_DRIVER_START( sbasketb ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M6809, 1400000) /* 1.400 MHz ??? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_CPU_ADD(Z80,14318000/4) + /* audio CPU */ /* 3.5795 MHz */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(sbasketb) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(16*16+16*16*16) + + MDRV_PALETTE_INIT(sbasketb) + MDRV_VIDEO_START(sbasketb) + MDRV_VIDEO_UPDATE(sbasketb) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) + + MDRV_SOUND_ADD(SN76496, 14318180/8) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MDRV_SOUND_ADD(VLM5030, 3580000) + MDRV_SOUND_CONFIG(sbasketb_vlm5030_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( sbasketb ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "405g05", 0x6000, 0x2000, CRC(336dc0ab) SHA1(0fe47fdbf183683c569785fc6b980337a9cfde95) ) + ROM_LOAD( "405g04", 0x8000, 0x2000, CRC(f064a9bc) SHA1(4f1b94a880385c6ba74cc0883b24f6fec934e35d) ) + ROM_LOAD( "405g03", 0xa000, 0x2000, CRC(b9de7d53) SHA1(5a4e5491ff3511992d949367fd7b5d383c2727db) ) + ROM_LOAD( "405g02", 0xc000, 0x2000, CRC(e98470a0) SHA1(79af25af941fe357a8c9f0a2f11e5558670b8027) ) + ROM_LOAD( "405g01", 0xe000, 0x2000, CRC(1bd0cd2e) SHA1(d162f9b989f718d9882a02a8c64743adf3d8e239) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "405e13", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "405e12", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "405e06", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) + ROM_LOAD( "405e07", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) + ROM_LOAD( "405e08", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) + ROM_LOAD( "405e09", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) + ROM_LOAD( "405e10", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) + ROM_LOAD( "405e11", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "405e17", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* 64k for speech rom */ + ROM_LOAD( "405e15", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + +ROM_START( sbasketo ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "405e05", 0x6000, 0x2000, CRC(32ea5b71) SHA1(d917c31d2c9a7229396e4a930e8d27394329533a) ) + ROM_LOAD( "405e04", 0x8000, 0x2000, CRC(7abf3087) SHA1(fbaaaaae0b8bed1bc6ad7f2da267c2ef8bd75b15) ) + ROM_LOAD( "405e03", 0xa000, 0x2000, CRC(9c6fcdcd) SHA1(a644ec98f49f84311829149c181aba25e7681793) ) + ROM_LOAD( "405e02", 0xc000, 0x2000, CRC(0f145648) SHA1(2e238eb0663295887bf6b4905f1fd386db16d82a) ) + ROM_LOAD( "405e01", 0xe000, 0x2000, CRC(6a27f1b1) SHA1(38c0be98fb122a7a6ed833af011bda5663a06510) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "405e13", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "405e12", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "405e06", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) + ROM_LOAD( "405e07", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) + ROM_LOAD( "405e08", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) + ROM_LOAD( "405e09", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) + ROM_LOAD( "405e10", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) + ROM_LOAD( "405e11", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "405e17", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* 64k for speech rom */ + ROM_LOAD( "405e15", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + +ROM_START( sbasketu ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "sbb_j13.bin", 0x6000, 0x2000, CRC(263ec36b) SHA1(b445b600726ba4935623311e1a178aeb4a356b0a) ) + ROM_LOAD( "sbb_j11.bin", 0x8000, 0x4000, CRC(0a4d7a82) SHA1(2e0153b41e23284427881258a44bd55be3570eb2) ) + ROM_LOAD( "sbb_j09.bin", 0xc000, 0x4000, CRC(4f9dd9a0) SHA1(97f4c208509d50a7ce4c1ebe8a3f643ad75e833b) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "405e13", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "405e12", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "405e06", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) + ROM_LOAD( "405e07", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) + ROM_LOAD( "405e08", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) + ROM_LOAD( "405e09", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) + ROM_LOAD( "405e10", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) + ROM_LOAD( "405e11", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "405e17", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, REGION_SOUND1, 0 ) /* 64k for speech rom */ + ROM_LOAD( "405e15", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + + +static DRIVER_INIT( sbasketb ) +{ + konami1_decode(); +} + + +GAME( 1984, sbasketb, 0, sbasketb, sbasketb, sbasketb, ROT90, "Konami", "Super Basketball (version G)", 0 ) +GAME( 1984, sbasketo, sbasketb, sbasketb, sbasketb, sbasketb, ROT90, "Konami", "Super Basketball (version E)", 0 ) +GAME( 1984, sbasketu, sbasketb, sbasketb, sbasketb, 0, ROT90, "Konami", "Super Basketball (not encrypted)", 0 ) |