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-rw-r--r--src/mame/drivers/rungun.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/rungun.cpp b/src/mame/drivers/rungun.cpp
index 737defe7ff4..86970bfe628 100644
--- a/src/mame/drivers/rungun.cpp
+++ b/src/mame/drivers/rungun.cpp
@@ -384,7 +384,7 @@ void rungun_state::machine_reset()
m_sound_status = 0;
}
-static MACHINE_CONFIG_START( rng )
+MACHINE_CONFIG_START(rungun_state::rng)
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 16000000)
@@ -454,7 +454,7 @@ MACHINE_CONFIG_END
// for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen.
// this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each
// screen only gets an update every other frame.
-static MACHINE_CONFIG_DERIVED( rng_dual, rng )
+MACHINE_CONFIG_DERIVED(rungun_state::rng_dual, rng)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_left)