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Diffstat (limited to 'src/mame/drivers/rungun.cpp')
-rw-r--r-- | src/mame/drivers/rungun.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/rungun.cpp b/src/mame/drivers/rungun.cpp index 737defe7ff4..86970bfe628 100644 --- a/src/mame/drivers/rungun.cpp +++ b/src/mame/drivers/rungun.cpp @@ -384,7 +384,7 @@ void rungun_state::machine_reset() m_sound_status = 0; } -static MACHINE_CONFIG_START( rng ) +MACHINE_CONFIG_START(rungun_state::rng) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M68000, 16000000) @@ -454,7 +454,7 @@ MACHINE_CONFIG_END // for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen. // this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each // screen only gets an update every other frame. -static MACHINE_CONFIG_DERIVED( rng_dual, rng ) +MACHINE_CONFIG_DERIVED(rungun_state::rng_dual, rng) MCFG_SCREEN_MODIFY("screen") MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_left) |