diff options
Diffstat (limited to 'src/mame/drivers/quasar.c')
-rw-r--r-- | src/mame/drivers/quasar.c | 523 |
1 files changed, 523 insertions, 0 deletions
diff --git a/src/mame/drivers/quasar.c b/src/mame/drivers/quasar.c new file mode 100644 index 00000000000..69ca3924ea0 --- /dev/null +++ b/src/mame/drivers/quasar.c @@ -0,0 +1,523 @@ +/************************************************************************ + + Zaccaria S2650 '80s games + + Driver by Mike Coates and Pierpaolo Prazzoli + + TODO: + + Quasar + ------ + - Sound (missing invader effect - still not sure all noise in correct places) + - Phase 3 - seems awfully hard - dip settings ? + + + - Make Asto Wars to boot + - Make Cat'n Mouse to boot + (it jumps to unpopulated rom, check jump at 0x2e62 and 0x4076) + - ... + +************************************************************************ + +Quasar by Zaccaria (1980) + +1K files were 2708 +2K files were 2716 +512 file was an 82S130 (colour and priority PROM) + +2650A CPU + +I8085 Sound Board + +************************************************************************ + +Zaccaria "Cat 'N Mouse" 1982 + +similar to "Quasar" execept it uses an 82s100 for color table lookup +and has a larger program prom + + +Cat N Mouse (Zaccaria 1982) + +CPU Board + + 2650 7b 6b 5b 3b 2b + 7c 6c 5c 3c 2c + + 2636 2636 2636 + 11g 10g 8g + 14l + clr + +Sound Board 1b11107 + +6802 +6821 +8910 + +************************************************************************/ + +#include "driver.h" +#include "cpu/s2650/s2650.h" +#include "cpu/i8039/i8039.h" +#include "sound/dac.h" +#include "video/s2636.h" + +PALETTE_INIT( quasar ); +VIDEO_UPDATE( quasar ); +VIDEO_START( quasar ); + +extern UINT8 *cvs_bullet_ram; + +extern UINT8 *quasar_effectram; +extern int quasar_effectcontrol; + +static int page = 0; +static int IOpage = 8; + + +WRITE8_HANDLER( cvs_videoram_w ); +WRITE8_HANDLER( cvs_bullet_w ); +WRITE8_HANDLER( cvs_2636_1_w ); +WRITE8_HANDLER( cvs_2636_2_w ); +WRITE8_HANDLER( cvs_2636_3_w ); +WRITE8_HANDLER( cvs_scroll_w ); +WRITE8_HANDLER( cvs_video_fx_w ); + +READ8_HANDLER( cvs_collision_r ); +READ8_HANDLER( cvs_collision_clear ); +READ8_HANDLER( cvs_videoram_r ); +READ8_HANDLER( cvs_bullet_r ); +READ8_HANDLER( cvs_2636_1_r ); +READ8_HANDLER( cvs_2636_2_r ); +READ8_HANDLER( cvs_2636_3_r ); +READ8_HANDLER( cvs_character_mode_r ); + +/************************************************************************ + + Quasar memory layout + + Paging for screen is controlled by OUT to 0,1,2 or 3 + + Paging for IO ports is controlled by OUT to 8,9,A or B + +************************************************************************/ + +static WRITE8_HANDLER( page_0_w ) +{ + page = 0; +} + +static WRITE8_HANDLER( page_1_w ) +{ + page = 1; +} + +static WRITE8_HANDLER( page_2_w ) +{ + page = 2; +} + +static WRITE8_HANDLER( page_3_w ) +{ + page = 3; +} + +static WRITE8_HANDLER( page_8_w ) +{ + IOpage = 8; +} + +static WRITE8_HANDLER( page_9_w ) +{ + IOpage = 9; +} + +static WRITE8_HANDLER( page_A_w ) +{ + IOpage = 10; +} + +static WRITE8_HANDLER( page_B_w ) +{ + IOpage = 11; +} + +static WRITE8_HANDLER( quasar_video_w ) +{ + if (page == 0) videoram_w(offset,data); + if (page == 1) colorram_w(offset,(data & 7)); // 3 bits of ram only - 3 x 2102 + if (page == 2) + { + quasar_effectram[offset] = data; + } + if (page == 3) + { + quasar_effectcontrol = data; + } +} + +static READ8_HANDLER( quasar_IO_r ) +{ + UINT32 ans = 0; + + if (IOpage == 8) ans = input_port_0_r(0); + if (IOpage == 9) ans = input_port_1_r(0); + if (IOpage == 10) ans = input_port_2_r(0); + if (IOpage == 11) ans = input_port_3_r(0); + + return ans; +} + +static WRITE8_HANDLER( quasar_bullet_w ) +{ + cvs_bullet_ram[offset] = (data ^ 0xff); +} + +static int Quasar_T1=0; +static int Quasar_Command=0; +//static int sh_page=0; + +static WRITE8_HANDLER( quasar_sh_command_w ) +{ + // bit 4 = Sound Invader : Linked to an NE555V circuit + // Not handled yet + + // lower nibble = command to I8035 + // not necessarily like this, but it seems to work better than direct mapping + // (although schematics has it as direct - but then the schematics are wrong elsewhere to!) + Quasar_Command = (data & 8) + ((data >> 1) & 3) + ((data << 2) & 4); + Quasar_T1 = (Quasar_Command != 15); +} + +static READ8_HANDLER( quasar_sh_command_r ) +{ + // Clear T1 signal + Quasar_T1 = 0; + + // Testing ... + // return input_port_5_r(0); + + // Add in sound DIP switch + return (Quasar_Command) + (input_port_5_r(0) & 0x30); +} + +static READ8_HANDLER( Quasar_T1_r ) +{ + return Quasar_T1; +} + +static WRITE8_HANDLER( Quasar_DAC_w ) +{ + DAC_0_signed_data_w(0,data); +} + +// memory map taken from the manual + +static ADDRESS_MAP_START( quasar, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x13ff) AM_ROM + AM_RANGE(0x1400, 0x14ff) AM_MIRROR(0x6000) AM_READWRITE(cvs_bullet_r, quasar_bullet_w) AM_BASE(&cvs_bullet_ram) + AM_RANGE(0x1500, 0x15ff) AM_MIRROR(0x6000) AM_READWRITE(cvs_2636_1_r, cvs_2636_1_w) AM_BASE(&s2636_1_ram) + AM_RANGE(0x1600, 0x16ff) AM_MIRROR(0x6000) AM_READWRITE(cvs_2636_2_r, cvs_2636_2_w) AM_BASE(&s2636_2_ram) + AM_RANGE(0x1700, 0x17ff) AM_MIRROR(0x6000) AM_READWRITE(cvs_2636_3_r, cvs_2636_3_w) AM_BASE(&s2636_3_ram) + AM_RANGE(0x1800, 0x1bff) AM_MIRROR(0x6000) AM_READWRITE(MRA8_RAM /*quasar_video_r*/, quasar_video_w) AM_BASE(&videoram) AM_SIZE(&videoram_size) //0 = background, 1 = colour, 2 = effect, 3 = port blank + AM_RANGE(0x1c00, 0x1fff) AM_MIRROR(0x6000) AM_RAM + AM_RANGE(0x2000, 0x33ff) AM_ROM + AM_RANGE(0x4000, 0x53ff) AM_ROM + AM_RANGE(0x6000, 0x73ff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( quasar_io, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00, 0x00) AM_READWRITE(quasar_IO_r, page_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(page_1_w) + AM_RANGE(0x02, 0x02) AM_WRITE(page_2_w) + AM_RANGE(0x03, 0x03) AM_WRITE(page_3_w) + AM_RANGE(0x08, 0x08) AM_WRITE(page_8_w) + AM_RANGE(0x09, 0x09) AM_WRITE(page_9_w) + AM_RANGE(0x0A, 0x0A) AM_WRITE(page_A_w) + AM_RANGE(0x0B, 0x0B) AM_WRITE(page_B_w) + AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READWRITE(cvs_collision_clear, quasar_sh_command_w) + AM_RANGE(S2650_CTRL_PORT, S2650_CTRL_PORT) AM_READWRITE(cvs_collision_r, MWA8_NOP) + AM_RANGE(S2650_SENSE_PORT, S2650_SENSE_PORT) AM_READ(input_port_4_r) +ADDRESS_MAP_END + +/************************************* + * + * Sound board memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x07ff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readport_sound, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00 , 0x7F ) AM_READ(MRA8_RAM) + AM_RANGE(0x80 , 0x80 ) AM_READ(quasar_sh_command_r) + AM_RANGE(I8039_t1, I8039_t1) AM_READ(Quasar_T1_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writeport_sound, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00 , 0x7F ) AM_WRITE(MWA8_RAM) + AM_RANGE(I8039_p1, I8039_p1) AM_WRITE(Quasar_DAC_w) +ADDRESS_MAP_END + +/************************************************************************ + + Inputs + +************************************************************************/ + +static INPUT_PORTS_START( quasar ) + PORT_START /* Controls 0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) /* switch collaudo */ + + PORT_START /* Controls 1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) /* tavalino */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 ) /* count enable */ + + PORT_START /* DSW0 */ + PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Coin_A ) ) /* confirmed */ + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) ) /* confirmed */ + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x30, 0x00, "Number of Rockets" ) /* confirmed */ + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x20, "5" ) + PORT_DIPSETTING( 0x30, "6" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Test Mode" ) /* confirmed */ + PORT_DIPSETTING( 0x00, "Collisions excluded" ) + PORT_DIPSETTING( 0x80, "Collisions included" ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x07, 0x01, "High Score" ) + PORT_DIPSETTING( 0x00, "No H.S." ) // this option only wants bit 0 OFF + PORT_DIPSETTING( 0x01, "Normal H.S." ) + PORT_DIPSETTING( 0x03, "Low H.S." ) + PORT_DIPSETTING( 0x05, "Medium H.S." ) + PORT_DIPSETTING( 0x07, "High H.S." ) + PORT_DIPNAME( 0x18, 0x10, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x08, "Difficult" ) + PORT_DIPSETTING( 0x00, "Very Difficult" ) + PORT_DIPNAME( 0x60, 0x20, "Extended Play" ) + PORT_DIPSETTING( 0x20, "5500" ) /* confirmed */ + PORT_DIPSETTING( 0x40, "7500" ) + PORT_DIPSETTING( 0x60, "9500" ) + PORT_DIPSETTING( 0x00, "17500" ) + PORT_DIPNAME( 0x80, 0x80, "Full Screen Rocket" ) /* confirmed */ + PORT_DIPSETTING( 0x80, "Stop at edge" ) + PORT_DIPSETTING( 0x00, "Wrap Around" ) + + PORT_START /* SENSE */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) + + PORT_START // Sound DIP switch +#if 0 + PORT_DIPNAME( 0x0f, 0x00, "Noise to play" ) + PORT_DIPSETTING( 0x00, "00" ) + PORT_DIPSETTING( 0x01, "01" ) + PORT_DIPSETTING( 0x02, "02" ) + PORT_DIPSETTING( 0x03, "03" ) + PORT_DIPSETTING( 0x04, "04" ) + PORT_DIPSETTING( 0x05, "05" ) + PORT_DIPSETTING( 0x06, "06" ) + PORT_DIPSETTING( 0x07, "07" ) + PORT_DIPSETTING( 0x08, "08" ) + PORT_DIPSETTING( 0x09, "09" ) + PORT_DIPSETTING( 0x0a, "0A" ) + PORT_DIPSETTING( 0x0b, "0B" ) + PORT_DIPSETTING( 0x0c, "0C" ) + PORT_DIPSETTING( 0x0d, "0D" ) + PORT_DIPSETTING( 0x0e, "0E" ) + PORT_DIPSETTING( 0x0f, "0F" ) +#endif + PORT_DIPNAME( 0x10, 0x10, "Sound Test" ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,3), + 3, + { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +/* S2636 Mappings */ + +static const gfx_layout s2636_character10 = +{ + 8,10, + 5, + 1, + { 0 }, + { 0,1,2,3,4,5,6,7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8 }, + 8*16 +}; + +static const gfx_layout charlayout8colour = +{ + 8,8, /* 8*8 characters */ + 256, /* 256 characters */ + 3, /* 3 bits per pixel */ + { 0, 0x800*8, 0x1000*8 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static GFXDECODE_START( quasar ) + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 0, 256) /* Rom chars */ + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout8colour, 0, 259 ) /* Ram chars (NOT USED) */ + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, s2636_character10, 2072, 8 ) /* s2636 #1 */ + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, s2636_character10, 2072, 8 ) /* s2636 #2 */ + GFXDECODE_ENTRY( REGION_GFX1, 0x0000, s2636_character10, 2072, 8 ) /* s2636 #3 */ +GFXDECODE_END + +static INTERRUPT_GEN( quasar_interrupt ) +{ + cpunum_set_input_line_and_vector(0,0,PULSE_LINE,0x03); +} + +// ************************(*************** +// Quasar S2650 Main CPU, I8035 sound board +// **************************************** + +static MACHINE_DRIVER_START( quasar ) + + MDRV_CPU_ADD_TAG("main", S2650, 14318000/4) /* 14 mhz crystal divide by 4 on board */ + MDRV_CPU_PROGRAM_MAP(quasar,0) + MDRV_CPU_IO_MAP(quasar_io,0) + MDRV_CPU_VBLANK_INT(quasar_interrupt,1) + + MDRV_CPU_ADD_TAG("sound",I8035,6000000/15) /* 6MHz crystal divide by 15 in CPU */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound) + MDRV_CPU_IO_MAP(readport_sound,writeport_sound) + + MDRV_SCREEN_REFRESH_RATE(50) /* From dot clock */ + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) + MDRV_INTERLEAVE(100) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(256, 256) + MDRV_SCREEN_VISIBLE_AREA(1*8+1, 29*8-1, 2*8, 32*8-1) + + MDRV_GFXDECODE(quasar) + MDRV_PALETTE_LENGTH(1024) + MDRV_COLORTABLE_LENGTH(4096) + + MDRV_PALETTE_INIT(quasar) + MDRV_VIDEO_START(quasar) + MDRV_VIDEO_UPDATE(quasar) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + +ROM_START( quasar ) + ROM_REGION( 0x8000, REGION_CPU1, 0 ) + ROM_LOAD( "7b_01.bin", 0x0000, 0x0400, CRC(20a7feaf) SHA1(ab89087efca2fcb9568f49ba117755ae2c1bd3a3) ) + ROM_CONTINUE( 0x4000, 0x0400 ) + ROM_LOAD( "6b_02.bin", 0x0400, 0x0400, CRC(c14af4a1) SHA1(ca2d3aff94db43aa7c25d33b345a53f484f679cd) ) + ROM_CONTINUE( 0x4400, 0x0400 ) + ROM_LOAD( "5b_03.bin", 0x0800, 0x0400, CRC(3f051d8b) SHA1(1dd7a5eddfb0d7871705ac9ec1b9c16c2b80ddf0) ) + ROM_CONTINUE( 0x4800, 0x0400 ) + ROM_LOAD( "3b_04.bin", 0x0c00, 0x0400, CRC(e14d04ed) SHA1(3176902e3efd72946468c7e7a221d88fcbf63c97) ) + ROM_CONTINUE( 0x4c00, 0x0400 ) + ROM_LOAD( "2b_05.bin", 0x1000, 0x0400, CRC(f2113222) SHA1(576e0ac92ba076e00eeeae73892246f92fff252a) ) + ROM_CONTINUE( 0x5000, 0x0400 ) + ROM_LOAD( "7c_06.bin", 0x2000, 0x0400, CRC(f7f1267d) SHA1(29c99191b0b6186af6772d04543a5fd235f5eafd) ) + ROM_LOAD( "6c_07.bin", 0x2400, 0x0400, CRC(772004eb) SHA1(bfafb6005a1a0cff39b76ec0ad4ea1f438a2f174) ) + ROM_LOAD( "5c_08.bin", 0x2800, 0x0400, CRC(7a87b6f3) SHA1(213b8ccd7bdd650e19d2746b2d617c1950ba3d2b) ) + ROM_LOAD( "3c_09.bin", 0x2c00, 0x0400, CRC(ef87c2cb) SHA1(1ba10dd3996c047e595c54a37c1abb44df3b63c6) ) + ROM_LOAD( "2c_10.bin", 0x3000, 0x0400, CRC(be6c4f84) SHA1(b3a779457bd0d33ccb23c21a7e7cd4a6fc78bb7f) ) + + ROM_REGION( 0x1000, REGION_CPU2, 0 ) + ROM_LOAD( "quasar.snd", 0x0000, 0x0800, CRC(9e489768) SHA1(a9f01ef0a6512543bbdfec56037f37a0440b2b94) ) + + ROM_REGION( 0x1800, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "6g.bin", 0x0000, 0x0800, CRC(deb2f4a9) SHA1(9a15d07a9b35bef34ce923973fc59fbd911f8111) ) + ROM_LOAD( "7g.bin", 0x0800, 0x0800, CRC(76222f30) SHA1(937286fcb50bd0a61db9e71e04b5eb1a0746e1c0) ) + ROM_LOAD( "9g.bin", 0x1000, 0x0800, CRC(fd0a36e9) SHA1(93f1207a36418b9ab15a25163a092308b9916528) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "12m_q.bin", 0x0000, 0x0200, CRC(1ab8633d) SHA1(3aed29f2326676a8d8a5de6f6bb923b6510896d8) ) +ROM_END + +ROM_START( quasara ) + ROM_REGION( 0x8000, REGION_CPU1, 0 ) + ROM_LOAD( "7b_01.bin", 0x0000, 0x0400, CRC(20a7feaf) SHA1(ab89087efca2fcb9568f49ba117755ae2c1bd3a3) ) + ROM_CONTINUE( 0x4000, 0x0400 ) + ROM_LOAD( "6b_02.bin", 0x0400, 0x0400, CRC(c14af4a1) SHA1(ca2d3aff94db43aa7c25d33b345a53f484f679cd) ) + ROM_CONTINUE( 0x4400, 0x0400 ) + ROM_LOAD( "5b_03.bin", 0x0800, 0x0400, CRC(3f051d8b) SHA1(1dd7a5eddfb0d7871705ac9ec1b9c16c2b80ddf0) ) + ROM_CONTINUE( 0x4800, 0x0400 ) + ROM_LOAD( "3b_04.bin", 0x0c00, 0x0400, CRC(e14d04ed) SHA1(3176902e3efd72946468c7e7a221d88fcbf63c97) ) + ROM_CONTINUE( 0x4c00, 0x0400 ) + ROM_LOAD( "2b_05.bin", 0x1000, 0x0400, CRC(f2113222) SHA1(576e0ac92ba076e00eeeae73892246f92fff252a) ) + ROM_CONTINUE( 0x5000, 0x0400 ) + ROM_LOAD( "7c_06.bin", 0x2000, 0x0400, CRC(f7f1267d) SHA1(29c99191b0b6186af6772d04543a5fd235f5eafd) ) + ROM_LOAD( "6c_07.bin", 0x2400, 0x0400, CRC(772004eb) SHA1(bfafb6005a1a0cff39b76ec0ad4ea1f438a2f174) ) + ROM_LOAD( "5c_08.bin", 0x2800, 0x0400, CRC(7a87b6f3) SHA1(213b8ccd7bdd650e19d2746b2d617c1950ba3d2b) ) + ROM_LOAD( "3c_09.bin", 0x2c00, 0x0400, CRC(ef87c2cb) SHA1(1ba10dd3996c047e595c54a37c1abb44df3b63c6) ) + ROM_LOAD( "2c_10a.bin", 0x3000, 0x0400, CRC(a31c0435) SHA1(48e1c5da455610145310dfe4c6b6e4302b531876) ) // different from quasar set + + ROM_REGION( 0x1000, REGION_CPU2, 0 ) + ROM_LOAD( "quasar.snd", 0x0000, 0x0800, CRC(9e489768) SHA1(a9f01ef0a6512543bbdfec56037f37a0440b2b94) ) + + ROM_REGION( 0x1800, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "6g.bin", 0x0000, 0x0800, CRC(deb2f4a9) SHA1(9a15d07a9b35bef34ce923973fc59fbd911f8111) ) + ROM_LOAD( "7g.bin", 0x0800, 0x0800, CRC(76222f30) SHA1(937286fcb50bd0a61db9e71e04b5eb1a0746e1c0) ) + ROM_LOAD( "9g.bin", 0x1000, 0x0800, CRC(fd0a36e9) SHA1(93f1207a36418b9ab15a25163a092308b9916528) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "12m_q.bin", 0x0000, 0x0200, CRC(1ab8633d) SHA1(3aed29f2326676a8d8a5de6f6bb923b6510896d8) ) +ROM_END + +GAME( 1980, quasar, 0, quasar, quasar, 0, ROT90, "Zelco / Zaccaria", "Quasar", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) +GAME( 1980, quasara, quasar, quasar, quasar, 0, ROT90, "Zelco / Zaccaria", "Quasar (Alternate)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) + |