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-rw-r--r--src/mame/drivers/quakeat.cpp159
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diff --git a/src/mame/drivers/quakeat.cpp b/src/mame/drivers/quakeat.cpp
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--- a/src/mame/drivers/quakeat.cpp
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-// license:BSD-3-Clause
-// copyright-holders:Aaron Giles
-/*
-
- Quake Arcade Tournament
-
- This is unknown PC hardware, only the HDD is dumped. The HDD is stickered 'Release Beta 2'
-
- I've also seen CDs of this for sale, so maybe there should be a CD too, for the music?
-
-TODO:
-can't be emulated without proper mb bios
-
- -- set info
-
-Quake Arcade Tournament by Lazer-Tron
-
-PC running Windows 95 with a Dongle on the parallel port
-
-Created .chd with version 0.125
-
-It found the following disk paramaters...
-
-Input offset 511
-Cyclinders 263
-Heads 255
-Sectors 63
-Byte/Sector 512
-Sectors/Hunk 8
-Logical size 2,1163,248,864
-
-
-The "backup" directory on hard disk was created by the dumper.
-
-
- -- Hardware info found in the following press release:
-http://www.wave-report.com/archives/1998/98170702.htm
-
-QUANTUM3D'S HEAVY METAL SYSTEM - HM233G
-NLX form factor system that is based on the Intel 440LX chipset
-233MHz Intel Pentium II processor with 512KB of L2 cache
-32MB of SDRAM
-Microsoft Windows 95 OSR2.5
-shock-mounted 3.1GB Ultra DMA-33 hard drive
-12-24x CD-ROM drive
-1.44 MB floppy drive
-16-bit per sample 3D audio
-PCI-based 2D/VGA
-built-in 10/100 Ethernet
-Obsidian2 90-4440 AGP Voodoo2-based realtime 3D graphics accelerator
-Quantum3D's GCI (Game Control Interface) - a unique, low-cost subsystem
- designed to interface coin-op and industrial input/output control devices to a PC
-
-===============================================================================
-TODO:
- * Add BIOS dump (custom 440LX motherboard or standard?)
- * Hook up PC hardware
- * Hook up the GCI (details? ROMs?)
- * What's the dongle do?
-===============================================================================
-*/
-
-#include "emu.h"
-#include "cpu/i386/i386.h"
-#include "machine/pcshare.h"
-#include "emupal.h"
-#include "screen.h"
-
-
-class quakeat_state : public pcat_base_state
-{
-public:
- quakeat_state(const machine_config &mconfig, device_type type, const char *tag)
- : pcat_base_state(mconfig, type, tag)
- { }
-
- void quake(machine_config &config);
-
-private:
- virtual void machine_start() override;
- virtual void video_start() override;
- uint32_t screen_update_quake(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
- void quake_io(address_map &map);
- void quake_map(address_map &map);
-};
-
-
-void quakeat_state::video_start()
-{
-}
-
-uint32_t quakeat_state::screen_update_quake(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
-{
- return 0;
-}
-
-void quakeat_state::quake_map(address_map &map)
-{
- map(0x00000000, 0x0000ffff).rom().region("pc_bios", 0); /* BIOS */
-}
-
-void quakeat_state::quake_io(address_map &map)
-{
- pcat32_io_common(map);
- map(0x00e8, 0x00eb).noprw();
-// map(0x01f0, 0x01f7).rw("ide", FUNC(ide_controller_device::read_cs0), FUNC(ide_controller_device::write_cs0));
- map(0x0300, 0x03af).noprw();
- map(0x03b0, 0x03df).noprw();
-// map(0x0278, 0x027b).w(FUNC(quakeat_state::pnp_config_w));
-// map(0x03f0, 0x03f7).rw("ide", FUNC(ide_controller_device::read_cs1), FUNC(ide_controller_device::write_cs1));
-// map(0x0a78, 0x0a7b).w(FUNC(quakeat_state::pnp_data_w));
-// map(0x0cf8, 0x0cff).rw("pcibus", FUNC(pci_bus_device::read), FUNC(pci_bus_device::write));
-}
-
-/*************************************************************/
-
-static INPUT_PORTS_START( quake )
-INPUT_PORTS_END
-
-/*************************************************************/
-
-void quakeat_state::machine_start()
-{
-}
-/*************************************************************/
-
-void quakeat_state::quake(machine_config &config)
-{
- /* basic machine hardware */
- PENTIUM2(config, m_maincpu, 233000000); /* Pentium II, 233MHz */
- m_maincpu->set_addrmap(AS_PROGRAM, &quakeat_state::quake_map);
- m_maincpu->set_addrmap(AS_IO, &quakeat_state::quake_io);
- m_maincpu->set_irq_acknowledge_callback("pic8259_1", FUNC(pic8259_device::inta_cb));
-
- pcat_common(config);
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(64*8, 32*8);
- screen.set_visarea(0*8, 64*8-1, 0*8, 32*8-1);
- screen.set_screen_update(FUNC(quakeat_state::screen_update_quake));
- screen.set_palette("palette");
-
- PALETTE(config, "palette").set_entries(0x100);
-}
-
-
-ROM_START(quake)
- ROM_REGION32_LE(0x20000, "pc_bios", 0) /* motherboard bios */
- ROM_LOAD("quakearcadetournament.pcbios", 0x000000, 0x10000, NO_DUMP )
-
- DISK_REGION( "disks" )
- DISK_IMAGE( "quakeat", 0, SHA1(c44695b9d521273c9d3c0e18c88f0dca0185bd7b) )
-ROM_END
-
-
-GAME( 1998, quake, 0, quake, quake, quakeat_state, empty_init, ROT0, "Lazer-Tron / iD Software", "Quake Arcade Tournament (Release Beta 2)", MACHINE_IS_SKELETON )