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Diffstat (limited to 'src/mame/drivers/psychic5.cpp')
-rw-r--r-- | src/mame/drivers/psychic5.cpp | 973 |
1 files changed, 0 insertions, 973 deletions
diff --git a/src/mame/drivers/psychic5.cpp b/src/mame/drivers/psychic5.cpp deleted file mode 100644 index bef4f9e5f9f..00000000000 --- a/src/mame/drivers/psychic5.cpp +++ /dev/null @@ -1,973 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Jarek Parchanski -/************************** - *** PSYCHIC 5 hardware *** (by Roberto Ventura) - ************************** - - -Psychic 5 (c) JALECO (early 1987) - -driver by Jarek Parchanski - - -0) GENERAL. - -The game has two Z80s. -The second CPU controls the two YM2203 sound chips. -Screen resolution is 224x256 (vertical CRT). -768 colors on screen. -96 sprites (16x16 or 32x32). - -Some hardware features description is arbitrary since I -guessed their hardware implementation trusting what -I can recall of the 'real' arcade game. - - -1) ROM CONTENTS. - -P5A 256 Kbit Sound program ROM -P5B 512 Kbit Sprites data ROM 0 -P5C 512 Kbit Sprites data ROM 1 -P5D 256 Kbit Main CPU program ROM -P5E 512 Kbit Banked CPU data ROM (banks 0,1,2 and 3) -P5F 256 Kbit Foreground data ROM -P5G 512 Kbit Background data ROM 0 -P5H 512 Kbit Background data ROM 1 - -ROM banks 2 and 3 contain the eight level maps only. - -Graphics format is pretty simple,each nibble contains information -for one pixel (4 planes packed). - -All graphics is made of 8x8 tiles (32 consecutive bytes),16x16 tiles -are composed of 4 consecutive 8x8 tiles,while 32x32 sprites can be -considered as four 16x16 tiles assembled in the same way 8x8 tiles produce -one 16x16 tile. -Tile composition follows this scheme: - -These are 4 consecutive tiles as stored in ROM - increasing memory -(the symbol ">" means the tiles are rotated 270 degrees): - -A>;B>;C>;D> - -This is the composite tile. - -A> C> -B> D> - -This is the way tile looks on the effective CRT after 90 deg rotation. - -C^ D^ -A^ B^ - - -2) CPU. - -The board mounts two crystals, 12.000 MHz and 5.000 MHz. -The possible effective main CPU clock may be 6 MHz (12/2). - -The main Z80 runs in Interrupt mode 0 (IM0),the game program expects -execution of two different restart (RST) instructions. -RST 10,the main IRQ,is to be triggered each time the screen is refreshed. -RST 08 must be triggered in order to make the game work properly -(e.g. demo game),I guess sound has something to do with this IRQ,but I -don't know whether it is synchronized with video beam neither I know whether -it can be disabled. - -Sound CPU runs in IM1. - -The main CPU lies idle waiting the external IRQ occurrence executing code -from 012d to 0140. - -Game data is paged,level maps and other data fit in ROM space -8000-bfff. - -Video RAM is also banked at locations from c000 to dfff. - - - -3) MAIN CPU MEMORY MAP. - -0000-7fff ROM -8000-bfff paged ROM -c000-dfff paged RAM (RAM/VRAM/IO) -f000-f1ff I/O -f200-f7ff Sprites registers (misc RAM) -f800-ffff Work RAM - --paged RAM memory map - -Bank 0 - -c000-cfff Background tile buffer -d000-dfff RAM (dummy background image for software collisions) - -Bank 1 - -c000-c3ff I/O -c400-cfff Palette RAM -d000-dfff Foreground tile buffer - - -4) I/O - --VRAM bank 1 - -c000 COIN SLOTS and START BUTTONS - - 76543210 - || || - || |^-- coin 1 - || ^--- coin 2 - || - |^-------- start 1 - ^--------- start 2 - - -c001 PLAYER 1 CONTROLS -c002 PLAYER 2 CONTROLS - - 76543210 - |||||| - |||||^-- right - ||||^--- left - |||^---- down - ||^----- up - |^------ fire 0 - ^------- fire 1 - - -c003 DIPSWITCH 0 - - 76543210 - || - ^^-------- number of player's espers - - -c004 DIPSWITCH 1 - - 76543210 - ||| | - ||| ^-- player's immortality - ^^^------- coin/credit configurations - -c308 BACKGROUND SCROLL Y least significant 8 bits - -c309 BACKGROUND SCROLL Y most significant 2 bits - - 76543210 - || - |^-- Y scroll bit 8 - ^--- Y scroll bit 9 - -c30A BACKGROUND SCROLL X least significant 8 bits - -c30B BACKGROUND SCROLL X MSB - - 76543210 - |||||||| - |||||||^-- X scroll bit 8 - ||||||^--- Unknown (title screen) - ^^^^^^---- Unknown (title screen: 0xff) - -c30C SCREEN MODE - - 76543210 - || - |^-- background enable bit (0 means black BG) - ^--- grey background enable bit - -c5fe BACKGROUND PALETTE INTENSITY (red and green) - - 76543210 - |||||||| - ||||^^^^-- green intensity - ^^^^------ red intensity - -c5ff BACKGROUND PALETTE INTENSITY (blue) - - 76543210 - |||||||| - ||||^^^^-- unknown (?) - ^^^^------ blue intensity - --RAM f000-f1ff - -f000 SOUND COMMAND (?) - -f001 UNKNOWN - maybe some external HW like a flashing light - when a coin falls in slot (?) - -f002 ROM PAGE SELECTOR - select four (0-3) ROM pages at 8000-bfff. - -f003 VRAM PAGE SELECTOR - selects two (0-1) VRAM pages at c000-dfff. - -f004 UNKNOWN - -f005 UNKNOWN - - -5) COLOR RAM - -The palette system is dynamic,the game can show up to 768 different -colors on screen. - -Each color component (RGB) depth is 4 bits,two consecutive bytes are used -for each color code (12 bits). - -format: RRRRGGGGBBBB0000 - -Colors are organized in palettes,since graphics is 4 bits (16 colors) -each palette takes 32 bytes;the three different layers (background,sprites -and foreground) don't share any color,each has its own 256 color space,hence -the 768 colors on screen. - -c400-c5ff Sprites palettes -c800-c9ff Background palettes -ca00-cbff Foreground palettes - -The last palette colors for sprites and foreground are transparent -colors,these colors aren't displayed on screen so the actual maximum -color output is 736 colors. - -Some additional palette effects are provided for background. -Sprite palette 15's transparent color (c5fe-c5ff) is the global -background intensity. -Background intensity is encoded in the same way of colors,and -affects the intensity of each color component (BGR). -The least significant nibble of c5ff is unknown,it assumes value -0xf occasionally when the other nibbles are changed.The only -value which is not 0 neither 0xf is 2 and it is assumed by this nibble -during the ride on the witches' broom. - -When bit 1 of c30c (VRAM bank 1) is set background screen turns -grey.Notice the output of this function is passed to the palette -intensity process. -When you hit the witch the screen gets purple,this is done via -setting grey screen and scaling color components. -(BTW,I haven't seen a Psychic5 machine for about 10 years but -I think the resulting purple tonality in my emulator is way off...) - -Palette intensity acts badly during title screen,when the game -scenario rapidly shows up under the golden logo;the problem is value -0xffff causes the background to be displayed as black. - - -6) TILE-BASED LAYERS - -The tile format for background and foreground is the same,the -only difference is that background tiles are 16x16 pixels while foreground -tiles are only 8x8. - -Background virtual screen is 1024 pixels tall and 512 pixel wide. - -Two consecutive bytes identify one tile. - - O7 O6 O5 O4 O3 O2 O1 O0 gfx Offset - O9 O8 FX FY C3 C2 C1 C0 Attribute - - O= GFX offset (1024 tiles) - F= Flip X and Y - C= Color palette selector - -Tile layers are to be displayed 'bottom-up' (eg. c000-c040 -is row 63 of background screen) - -Both background and foreground playfields can scroll; background tiles -are arranged in a rotational (wrap-around) buffer; window can be scrolled -vertically by an eight pixel offset (i.e. enough to scroll a single tile -smoothly),the game has to copy in new tiles every time a row is scrolled -(this feature is only used in the credits section at the end of the game). -I haven't provided the address for this feature, since I don't -know where it is mapped. - - -7) SPRITES - -Five bytes identify each sprite,but the registers actually used -are placed at intervals of 16. -The remaining bytes are used as backup sprite coordinates and -attributes,not real sprites. -Sprites are provided in 2 different sizes,16x16 and 32x32. -Larger sprites are addressed as 16x16 sprites,but they are all -aligned by 4. - -The first sprite data is located at f20b,then f21b and so on. - -0b X7 X6 X5 X4 X3 X2 X1 X0 X coord (on screen) -0c Y7 Y6 Y5 Y5 Y3 Y2 Y1 Y0 X coord (on screen) -0d O9 O8 FX FY SZ X8 -- Y8 hi gfx - FLIP - hi X - hi Y -0e O7 O6 O5 O4 O3 O2 O1 O0 gfx - offset -0f -- -- -- -- C3 C2 C1 C0 color - - Y= Y coordinate (two's complemented) (Y8 is used to clip sprite on top border) - X= X coordinate (X8 is used to clip 32x32 sprites on left border) - O= Gfx offset (1024 sprites) - F= Flip - SZ=Size 0=16x16 sprite,1=32x32 sprite - C= Color palette selector - -==== - -Notes (23-Jan-2016 AS): -- Bombs Away tests CPU roms with a sum8, with following algorithm: - * tests rom 0, compares result with [$4] - * tests banks 3,2,1, reads [$5], no bank 0 (?) - * tests banks 7,6,5,4, reads [$6] - fwiw extra roms contains palette/sprite/level data, nothing to do with game logic. -- Bombs Away sports following issues, which indicates it's a unfinished product: - - missing bullets (missing data from ROMs); - - missing levels above 4 (missing data from ROMs); - - occasionally wrong flip x when the player route is from up to down; - - enemy counter stops entirely when the S is collected; - - boss fights uses always the same pattern; - - single BGM repeated over and over, for every level; - - a very sketchy ending screen (just credits with a special BGM played). Game sits there until BGM is finished and no new plays are allowed until so; - -*/ - -#include "emu.h" -#include "includes/psychic5.h" - -#include "cpu/z80/z80.h" -#include "machine/gen_latch.h" -#include "sound/ym2203.h" -#include "screen.h" -#include "speaker.h" - - -MACHINE_START_MEMBER(psychic5_state, psychic5) -{ - membank("mainbank")->configure_entries(0, 4, memregion("maincpu")->base() + 0x10000, 0x4000); - - save_item(NAME(m_bank_latch)); -} - -MACHINE_START_MEMBER(psychic5_state, bombsa) -{ - membank("mainbank")->configure_entries(0, 8, memregion("maincpu")->base() + 0x10000, 0x4000); - - save_item(NAME(m_bank_latch)); -} - -void psychic5_state::machine_reset() -{ - m_bank_latch = 0xff; - flip_screen_set(0); -} - -/*************************************************************************** - - Interrupt(s) - -***************************************************************************/ - -TIMER_DEVICE_CALLBACK_MEMBER(psychic5_state::scanline) -{ - int scanline = param; - - if(scanline == 240) // vblank-out irq - m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); /* Z80 - RST 10h - vblank */ - - if(scanline == 0) // sprite buffer irq - m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); /* Z80 - RST 08h */ -} - - - -/*************************************************************************** - - Memory Handler(s) - -***************************************************************************/ - -uint8_t psychic5_state::bankselect_r() -{ - return m_bank_latch; -} - -void psychic5_state::psychic5_bankselect_w(uint8_t data) -{ - if (m_bank_latch != data) - { - m_bank_latch = data; - membank("mainbank")->set_entry(data & 3); /* Select 4 banks of 16k */ - } -} - -void psychic5_state::bombsa_bankselect_w(uint8_t data) -{ - if (m_bank_latch != data) - { - m_bank_latch = data; - membank("mainbank")->set_entry(data & 7); /* Select 8 banks of 16k */ - } -} - -void psychic5_state::psychic5_coin_counter_w(uint8_t data) -{ - machine().bookkeeping().coin_counter_w(0, data & 0x01); - machine().bookkeeping().coin_counter_w(1, data & 0x02); - - // bit 7 toggles flip screen - if (data & 0x80) - { - flip_screen_set(!flip_screen()); - } -} - -void psychic5_state::bombsa_flipscreen_w(uint8_t data) -{ - // bit 7 toggles flip screen - if (data & 0x80) - { - flip_screen_set(!flip_screen()); - } -} - - -/*************************************************************************** - - Memory Map(s) - -***************************************************************************/ - -void psychic5_state::psychic5_main_map(address_map &map) -{ - map(0x0000, 0x7fff).rom(); - map(0x8000, 0xbfff).bankr("mainbank"); - map(0xc000, 0xdfff).m(m_vrambank, FUNC(address_map_bank_device::amap8)); - map(0xe000, 0xefff).ram(); - map(0xf000, 0xf000).w("soundlatch", FUNC(generic_latch_8_device::write)); - map(0xf001, 0xf001).nopr().w(FUNC(psychic5_state::psychic5_coin_counter_w)); - map(0xf002, 0xf002).rw(FUNC(psychic5_state::bankselect_r), FUNC(psychic5_state::psychic5_bankselect_w)); - map(0xf003, 0xf003).rw(FUNC(psychic5_state::vram_page_select_r), FUNC(psychic5_state::vram_page_select_w)); - map(0xf004, 0xf004).noprw(); // ??? - map(0xf005, 0xf005).nopr().w(FUNC(psychic5_state::psychic5_title_screen_w)); - map(0xf006, 0xf1ff).noprw(); - map(0xf200, 0xf7ff).ram().share("spriteram"); - map(0xf800, 0xffff).ram(); -} - - -void psychic5_state::psychic5_vrambank_map(address_map &map) -{ - map(0x0000, 0x0fff).ram().w(FUNC(psychic5_state::bg_videoram_w)).share("bg_videoram"); - map(0x1000, 0x1fff).ram(); - - map(0x2000, 0x2000).portr("SYSTEM"); - map(0x2001, 0x2001).portr("P1"); - map(0x2002, 0x2002).portr("P2"); - map(0x2003, 0x2003).portr("DSW1"); - map(0x2004, 0x2004).portr("DSW2"); - - map(0x2308, 0x230c).ram().share("bg_control"); - - map(0x2400, 0x25ff).ram().w(FUNC(psychic5_state::sprite_col_w)).share("palette_ram_sp"); - map(0x2800, 0x29ff).ram().w(FUNC(psychic5_state::bg_col_w)).share("palette_ram_bg"); - map(0x2a00, 0x2bff).ram().w(FUNC(psychic5_state::tx_col_w)).share("palette_ram_tx"); - - map(0x3000, 0x37ff).ram().w(FUNC(psychic5_state::fg_videoram_w)).share("fg_videoram"); - -} - - -void psychic5_state::psychic5_sound_map(address_map &map) -{ - map(0x0000, 0x7fff).rom(); - map(0xc000, 0xc7ff).ram(); - map(0xe000, 0xe000).r("soundlatch", FUNC(generic_latch_8_device::read)); -} - -void psychic5_state::psychic5_soundport_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x01).w("ym1", FUNC(ym2203_device::write)); - map(0x80, 0x81).w("ym2", FUNC(ym2203_device::write)); -} - - -void psychic5_state::bombsa_main_map(address_map &map) -{ - map(0x0000, 0x7fff).rom(); - map(0x8000, 0xbfff).bankr("mainbank"); - map(0xc000, 0xcfff).ram(); - - /* ports look like the other games */ - map(0xd000, 0xd1ff).ram(); - map(0xd000, 0xd000).w("soundlatch", FUNC(generic_latch_8_device::write)); // confirmed - map(0xd001, 0xd001).w(FUNC(psychic5_state::bombsa_flipscreen_w)); - map(0xd002, 0xd002).rw(FUNC(psychic5_state::bankselect_r), FUNC(psychic5_state::bombsa_bankselect_w)); - map(0xd003, 0xd003).rw(FUNC(psychic5_state::vram_page_select_r), FUNC(psychic5_state::vram_page_select_w)); - map(0xd005, 0xd005).w(FUNC(psychic5_state::bombsa_unknown_w)); // ? - - map(0xd200, 0xd7ff).ram().share("spriteram"); - map(0xd800, 0xdfff).ram(); - - map(0xe000, 0xffff).m(m_vrambank, FUNC(address_map_bank_device::amap8)); -} - -void psychic5_state::bombsa_sound_map(address_map &map) -{ - map(0x0000, 0xbfff).rom(); - map(0xc000, 0xc7ff).ram(); - map(0xe000, 0xe000).r("soundlatch", FUNC(generic_latch_8_device::read)); - map(0xf000, 0xf000).nopw(); // Is this a confirm of some sort? -} - -void psychic5_state::bombsa_soundport_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x01).rw("ym1", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); - map(0x80, 0x81).rw("ym2", FUNC(ym2203_device::read), FUNC(ym2203_device::write)); -} - -void psychic5_state::bombsa_vrambank_map(address_map &map) -{ - map(0x0000, 0x1fff).ram().w(FUNC(psychic5_state::bg_videoram_w)).share("bg_videoram"); - - map(0x2000, 0x2000).portr("SYSTEM"); - map(0x2001, 0x2001).portr("P1"); - map(0x2002, 0x2002).portr("P2"); - map(0x2003, 0x2003).portr("DSW1"); - map(0x2004, 0x2004).portr("DSW2"); - - map(0x2308, 0x230c).ram().share("bg_control"); - - map(0x3000, 0x31ff).ram().w(FUNC(psychic5_state::sprite_col_w)).share("palette_ram_sp"); - map(0x3200, 0x33ff).ram().w(FUNC(psychic5_state::bg_col_w)).share("palette_ram_bg"); - map(0x3400, 0x35ff).ram().w(FUNC(psychic5_state::tx_col_w)).share("palette_ram_tx"); - - map(0x2800, 0x2fff).ram().w(FUNC(psychic5_state::fg_videoram_w)).share("fg_videoram"); -} - - -static INPUT_PORTS_START( psychic5 ) - PORT_START("SYSTEM") /* system control */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) - - PORT_START("P1") /* player 1 controls */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("P2") /* player 2 controls */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) - PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) - PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) - PORT_DIPSETTING( 0x80, "2" ) - PORT_DIPSETTING( 0xc0, "3" ) - PORT_DIPSETTING( 0x40, "4" ) - PORT_DIPSETTING( 0x00, "5" ) - - PORT_START("DSW2") - PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)" ) - PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unused ) ) - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) - PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) - PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) ) - PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) -INPUT_PORTS_END - -static INPUT_PORTS_START( bombsa ) - PORT_START("SYSTEM") /* system control */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) - - PORT_START("P1") /* player 1 control */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("P2") /* player 2 control */ - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("DSW1") - PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW1:8" ) // Coin_B - PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW1:7" ) - PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW1:6" ) // Coin_B - PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW1:5" ) // Coin_B - PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW1:4" ) - PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:3" ) - PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") - PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x40, "2 Coins 1 Credit/4 Coins 3 Credits" ) - PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) - - PORT_START("DSW2") - PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:8" ) - PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:7" ) - PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:6" ) - PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:5" ) - PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:4" ) - PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW2:3" ) - PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW2:2" ) - PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW2:1" ) // flip screen ? -INPUT_PORTS_END - - - -static const gfx_layout charlayout = -{ - 8,8, /* 8x8 characters */ - 1024, /* 1024 characters */ - 4, /* 4 bits per pixel */ - { 0, 1, 2, 3 }, /* the four bitplanes for pixel are packed into one nibble */ - { 0, 4, 8, 12, 16, 20, 24, 28 }, - { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8 }, - 32*8 /* every char takes 32 consecutive bytes */ -}; - -static const gfx_layout spritelayout = -{ - 16,16, /* 16x16 characters */ - 1024, /* 1024 characters */ - 4, /* 4 bits per pixel */ - { 0, 1, 2, 3 }, /* the four bitplanes for pixel are packed into one nibble */ - { 0, 4, 8, 12, 16, 20, 24, 28, 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 }, - { 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 }, - 128*8 /* every char takes 128 consecutive bytes */ -}; - -static GFXDECODE_START( gfx_psychic5 ) - GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0*16, 16 ) - GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 ) - GFXDECODE_ENTRY( "gfx3", 0, charlayout, 32*16, 16 ) -GFXDECODE_END - -static GFXDECODE_START( gfx_bombsa ) - GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 32*16, 16 ) - GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0*16, 16 ) - GFXDECODE_ENTRY( "gfx3", 0, charlayout, 16*16, 16 ) -GFXDECODE_END - - -void psychic5_state::psychic5(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, XTAL(12'000'000)/2); - m_maincpu->set_addrmap(AS_PROGRAM, &psychic5_state::psychic5_main_map); - TIMER(config, "scantimer").configure_scanline(FUNC(psychic5_state::scanline), "screen", 0, 1); - - ADDRESS_MAP_BANK(config, "vrambank").set_map(&psychic5_state::psychic5_vrambank_map).set_options(ENDIANNESS_LITTLE, 8, 14, 0x2000); - - Z80(config, m_audiocpu, XTAL(5'000'000)); - m_audiocpu->set_addrmap(AS_PROGRAM, &psychic5_state::psychic5_sound_map); - m_audiocpu->set_addrmap(AS_IO, &psychic5_state::psychic5_soundport_map); - - config.set_maximum_quantum(attotime::from_hz(600)); /* Allow time for 2nd cpu to interleave */ - - MCFG_MACHINE_START_OVERRIDE(psychic5_state,psychic5) - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_raw(XTAL(12'000'000)/2,394, 0, 256, 282, 16, 240); // was 53.8 Hz before, assume same as Bombs Away - screen.set_screen_update(FUNC(psychic5_state::screen_update_psychic5)); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_psychic5); - PALETTE(config, m_palette).set_entries(768); - - JALECO_BLEND(config, m_blend, 0); - - MCFG_VIDEO_START_OVERRIDE(psychic5_state,psychic5) - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - GENERIC_LATCH_8(config, "soundlatch"); - - ym2203_device &ym1(YM2203(config, "ym1", XTAL(12'000'000)/8)); - ym1.irq_handler().set_inputline(m_audiocpu, 0); - ym1.add_route(0, "mono", 0.15); - ym1.add_route(1, "mono", 0.15); - ym1.add_route(2, "mono", 0.15); - ym1.add_route(3, "mono", 0.50); - - ym2203_device &ym2(YM2203(config, "ym2", XTAL(12'000'000)/8)); - ym2.add_route(0, "mono", 0.15); - ym2.add_route(1, "mono", 0.15); - ym2.add_route(2, "mono", 0.15); - ym2.add_route(3, "mono", 0.50); -} - -void psychic5_state::bombsa(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, XTAL(12'000'000)/2); /* 6 MHz */ - m_maincpu->set_addrmap(AS_PROGRAM, &psychic5_state::bombsa_main_map); - TIMER(config, "scantimer").configure_scanline(FUNC(psychic5_state::scanline), "screen", 0, 1); - - ADDRESS_MAP_BANK(config, "vrambank").set_map(&psychic5_state::bombsa_vrambank_map).set_options(ENDIANNESS_LITTLE, 8, 14, 0x2000); - - Z80(config, m_audiocpu, XTAL(5'000'000)); - m_audiocpu->set_addrmap(AS_PROGRAM, &psychic5_state::bombsa_sound_map); - m_audiocpu->set_addrmap(AS_IO, &psychic5_state::bombsa_soundport_map); - - config.set_maximum_quantum(attotime::from_hz(600)); - - MCFG_MACHINE_START_OVERRIDE(psychic5_state,bombsa) - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_raw(XTAL(12'000'000)/2,394, 0, 256, 282, 16, 240); /* Measured as: VSync 54Hz, HSync 15.25kHz */ - screen.set_screen_update(FUNC(psychic5_state::screen_update_bombsa)); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_bombsa); - PALETTE(config, m_palette).set_entries(768); - - MCFG_VIDEO_START_OVERRIDE(psychic5_state,bombsa) - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - GENERIC_LATCH_8(config, "soundlatch"); - - ym2203_device &ym1(YM2203(config, "ym1", XTAL(12'000'000)/8)); - ym1.irq_handler().set_inputline(m_audiocpu, 0); - ym1.add_route(0, "mono", 0.30); - ym1.add_route(1, "mono", 0.30); - ym1.add_route(2, "mono", 0.30); - ym1.add_route(3, "mono", 1.0); - - ym2203_device &ym2(YM2203(config, "ym2", XTAL(12'000'000)/8)); - ym2.add_route(0, "mono", 0.30); - ym2.add_route(1, "mono", 0.30); - ym2.add_route(2, "mono", 0.30); - ym2.add_route(3, "mono", 1.0); -} - - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - - - -ROM_START( psychic5j ) - ROM_REGION( 0x20000, "maincpu", 0 ) /* Main CPU */ - ROM_LOAD( "p5d", 0x00000, 0x08000, CRC(90259249) SHA1(ac2d8dd95f6c04b6ad726136931e37dcd537e977) ) - ROM_LOAD( "p5e", 0x10000, 0x10000, CRC(72298f34) SHA1(725be2fbf5f3622f646c0fb8e6677cbddf0b1fc2) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "p5a", 0x00000, 0x08000, CRC(50060ecd) SHA1(e6051fb4a1fa9429cfb6084e8a5dfe994a08280b) ) - - ROM_REGION( 0x20000, "gfx1", 0 ) /* sprite tiles */ - ROM_LOAD( "p5b", 0x00000, 0x10000, CRC(7e3f87d4) SHA1(b8e7fa3f96d2e3937e4cb530f105bb84d5743b43) ) - ROM_LOAD( "p5c", 0x10000, 0x10000, CRC(8710fedb) SHA1(c7e8dc6b733e4ecce37d56fc429c00ade8736ff3) ) - - ROM_REGION( 0x20000, "gfx2", 0 ) /* background tiles */ - ROM_LOAD( "p5g", 0x00000, 0x10000, CRC(f9262f32) SHA1(bae2dc77be7024bd85f213e4da746c5903db6ea5) ) - ROM_LOAD( "p5h", 0x10000, 0x10000, CRC(c411171a) SHA1(d5893563715ba231e42b084b88f5176bb94a4da9) ) - - ROM_REGION( 0x08000, "gfx3", 0 ) /* foreground tiles */ - ROM_LOAD( "p5f", 0x00000, 0x08000, CRC(04d7e21c) SHA1(6046c506bdedc233e3730f90c7897e847bec8758) ) - - ROM_REGION( 0x08000, "proms", 0 ) /* Proms */ - ROM_LOAD( "my10.7l", 0x000, 0x200, CRC(6a7d13c0) SHA1(2a835a4ac1acb7663d0b915d0339af9800284da6) ) - ROM_LOAD( "my09.3t", 0x200, 0x400, CRC(59e44236) SHA1(f53d99694fa5acd7cc51dd78e09f0d2ef730e7a4) ) -ROM_END - -ROM_START( psychic5 ) - ROM_REGION( 0x20000, "maincpu", 0 ) /* Main CPU */ - ROM_LOAD( "myp5d", 0x00000, 0x08000, CRC(1d40a8c7) SHA1(79b36e690ea334c066b55b1e39ceb5fe0688cd7b) ) - ROM_LOAD( "myp5e", 0x10000, 0x10000, CRC(2fa7e8c0) SHA1(d5096ebec58329346a3292ad2da1be3742fad093) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "myp5a", 0x00000, 0x10000, CRC(6efee094) SHA1(ae2b5bf6199121520bf8428b8b160b987f5b474f) ) - - ROM_REGION( 0x20000, "gfx1", 0 ) /* sprite tiles */ - ROM_LOAD( "p5b", 0x00000, 0x10000, CRC(7e3f87d4) SHA1(b8e7fa3f96d2e3937e4cb530f105bb84d5743b43) ) - ROM_LOAD( "p5c", 0x10000, 0x10000, CRC(8710fedb) SHA1(c7e8dc6b733e4ecce37d56fc429c00ade8736ff3) ) - - ROM_REGION( 0x20000, "gfx2", 0 ) /* background tiles */ - ROM_LOAD( "myp5g", 0x00000, 0x10000, CRC(617b074b) SHA1(7aaac9fddf5675b6698373333db3e096471d7ad6) ) - ROM_LOAD( "myp5h", 0x10000, 0x10000, CRC(a9dfbe67) SHA1(f31f75e88f9b37d7fe5b1a1a8e0299151b729ccf) ) - - ROM_REGION( 0x08000, "gfx3", 0 ) /* foreground tiles */ - ROM_LOAD( "p5f", 0x00000, 0x08000, CRC(04d7e21c) SHA1(6046c506bdedc233e3730f90c7897e847bec8758) ) - - ROM_REGION( 0x08000, "proms", 0 ) /* Proms */ - ROM_LOAD( "my10.7l", 0x000, 0x200, CRC(6a7d13c0) SHA1(2a835a4ac1acb7663d0b915d0339af9800284da6) ) - ROM_LOAD( "my09.3t", 0x200, 0x400, CRC(59e44236) SHA1(f53d99694fa5acd7cc51dd78e09f0d2ef730e7a4) ) -ROM_END - -/* -Bombs Away -Jaleco, 1988 - -PCB Layout ----------- - -BB-8744 -|------------------------------------------| -| 1 Z80(1) 4 | -| 6116 5MHz |-| -|VOL YM2203 5 | | -|4558 YM2203 Z80(2) | | -|4558 YM3014 6 | | -| YM3014 | | -|J 6116 6264 | | -|A |-| -|M | -|M | -|A |-| -| | | -| | | -| 2 62256 | | -| DSW1 | | -| 3 62256 | | -| DSW2 82S137 |-| -| | -|------------------------------------------| -Notes: - Z80(1) clock - 5.000MHz - Z80(2) clock - 6.000MHz [12/2] - YM2203 clock - 1.500MHz [12/8, both] - VSync - 54Hz - HSync - 15.25kHz - - -BB-8745 -|--------------------------------| -| | -| |-----| |-| -| |N8633| | | -| |-S | | | -| |-----| | | -| 82S123 | | -| |-----| | | -| |N8633| |-| -| |-V | | -|2018 | | | -|2018 7 |6116 | 12MHz |-| -| |-----| | | -| |-----| | | -| |N8633| | | -| |-V64 | | | -| | | | | -| 9 8 |6264 | |-| -| |-----| | -|--------------------------------| -Notes: - 3 soldered-in 'modules' are located on this PCB. - N-8633-V 6-7 TOYOCOM - N-8633-V64 6-7 TOYOCOM - N-8633-S 6-7 TOYOCOM - The 2 larger ones have 62 pins, 31 pins on each side of a small PCB. The PCB contains some - surface mounted logic chips and some surface mounted RAM. - The smaller module has 40 pins, 20 pins on each side of a small PCB. The PCB contains only - logic on both sides. -*/ - - -ROM_START( bombsa ) - ROM_REGION( 0x30000, "maincpu", ROMREGION_ERASEFF ) /* Main CPU */ - ROM_LOAD( "4.7a", 0x00000, 0x08000, CRC(0191f6a7) SHA1(10a0434abbf4be068751e65c81b1a211729e3742) ) - /* these two fail their self-test, happens on real HW as well. */ - ROM_LOAD( "5.7c", 0x10000, 0x08000, CRC(095c451a) SHA1(892ca84376f89640ad4d28f1e548c26bc8f72c0e) ) - ROM_LOAD( "6.7d", 0x20000, 0x10000, CRC(89f9dc0f) SHA1(5cf6a7aade3d56bc229d3771bc4141ad0c0e8da2) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ - ROM_LOAD( "1.3a", 0x00000, 0x08000, CRC(92801404) SHA1(c4ff47989d355b18a909eaa88f138e2f68178ecc) ) - - ROM_REGION( 0x20000, "gfx1", 0 ) /* sprite tiles */ - ROM_LOAD( "2.4p", 0x00000, 0x10000, CRC(bd972ff4) SHA1(63bfb455bc0ae1d31e6f1066864ec0c8d2d0cf99) ) - ROM_LOAD( "3.4s", 0x10000, 0x10000, CRC(9a8a8a97) SHA1(13328631202c196c9d8791cc6063048eb6be0472) ) - - ROM_REGION( 0x20000, "gfx2", 0 ) /* background tiles */ - /* some corrupt 'blank' characters in these */ - ROM_LOAD( "8.2l", 0x00000, 0x10000, CRC(3391c769) SHA1(7ae7575ac81d6e0d915c279c1f57a9bc6d096bd6) ) - ROM_LOAD( "9.2m", 0x10000, 0x10000, CRC(5b315976) SHA1(d17cc1926f926bdd88b66ea6af88dac30880e7d4) ) - - ROM_REGION( 0x08000, "gfx3", 0 ) /* foreground tiles */ - ROM_LOAD( "7.4f", 0x00000, 0x08000, CRC(400114b9) SHA1(db2f3ba05a2005ae0e0e7d19c8739353032cbeab) ) - - ROM_REGION( 0x08000, "proms", 0 ) /* Proms */ - ROM_LOAD( "82s131.7l", 0x000, 0x200, CRC(6a7d13c0) SHA1(2a835a4ac1acb7663d0b915d0339af9800284da6) ) - ROM_LOAD( "82s137.3t", 0x200, 0x400, CRC(59e44236) SHA1(f53d99694fa5acd7cc51dd78e09f0d2ef730e7a4) ) -ROM_END - - -GAME( 1987, psychic5, 0, psychic5, psychic5, psychic5_state, empty_init, ROT270, "Jaleco / NMK", "Psychic 5 (World)", MACHINE_SUPPORTS_SAVE ) // "Oversea's version V2.00 CHANGED BY TAMIO NAKASATO" text present in ROM, various modifications (English names, more complete attract demo etc.) -GAME( 1987, psychic5j, psychic5, psychic5, psychic5, psychic5_state, empty_init, ROT270, "Jaleco / NMK", "Psychic 5 (Japan)", MACHINE_SUPPORTS_SAVE ) -GAME( 1988, bombsa, 0, bombsa, bombsa, psychic5_state, empty_init, ROT270, "Jaleco", "Bombs Away (prototype)", MACHINE_IS_INCOMPLETE | MACHINE_SUPPORTS_SAVE ) |