diff options
Diffstat (limited to 'src/mame/drivers/psikyo.cpp')
-rw-r--r-- | src/mame/drivers/psikyo.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/drivers/psikyo.cpp b/src/mame/drivers/psikyo.cpp index 02413dd7d6f..f92f6077deb 100644 --- a/src/mame/drivers/psikyo.cpp +++ b/src/mame/drivers/psikyo.cpp @@ -29,17 +29,17 @@ Tengai (J) 1996 SH404 SH404 has MCU, ymf278-b for sound To Do: -- All games uses PORT_VBLANK and legacy screen parameters (which is already - bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30 +- All games uses PORT_VBLANK and legacy screen parameters (which is already + bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30 or 59.90 Hz). - The most blunt examples of something being wrong with timings are with - Gunbird and Tengai: they both have FOUR frames of input lag, the real thing + The most blunt examples of something being wrong with timings are with + Gunbird and Tengai: they both have FOUR frames of input lag, the real thing doesn't sport anything like that. Given the above, all games are marked with MACHINE_IMPERFECT_TIMING until - somebody provides accurate H/Vsync signals for at least one game of this + somebody provides accurate H/Vsync signals for at least one game of this driver. -- tengai / tengaij: "For use in Japan" screen is supposed to output the - typical blue Psikyo backdrop gradient instead of being pure black as it is +- tengai / tengaij: "For use in Japan" screen is supposed to output the + typical blue Psikyo backdrop gradient instead of being pure black as it is now; - Flip Screen support @@ -1179,7 +1179,7 @@ void psikyo_state::s1945(machine_config &config) /* video hardware */ SCREEN(config, m_screen, SCREEN_TYPE_RASTER); // TODO: accurate measurements - m_screen->set_refresh_hz(59.90); + m_screen->set_refresh_hz(59.90); m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); m_screen->set_size(320, 256); m_screen->set_visarea(0, 320-1, 0, 256-32-1); |