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-rw-r--r--src/mame/drivers/psikyo.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/drivers/psikyo.cpp b/src/mame/drivers/psikyo.cpp
index 02413dd7d6f..f92f6077deb 100644
--- a/src/mame/drivers/psikyo.cpp
+++ b/src/mame/drivers/psikyo.cpp
@@ -29,17 +29,17 @@ Tengai (J) 1996 SH404 SH404 has MCU, ymf278-b for sound
To Do:
-- All games uses PORT_VBLANK and legacy screen parameters (which is already
- bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30
+- All games uses PORT_VBLANK and legacy screen parameters (which is already
+ bad per-se), with also naive and unlikely measurements (i.e. exactly 59.30
or 59.90 Hz).
- The most blunt examples of something being wrong with timings are with
- Gunbird and Tengai: they both have FOUR frames of input lag, the real thing
+ The most blunt examples of something being wrong with timings are with
+ Gunbird and Tengai: they both have FOUR frames of input lag, the real thing
doesn't sport anything like that.
Given the above, all games are marked with MACHINE_IMPERFECT_TIMING until
- somebody provides accurate H/Vsync signals for at least one game of this
+ somebody provides accurate H/Vsync signals for at least one game of this
driver.
-- tengai / tengaij: "For use in Japan" screen is supposed to output the
- typical blue Psikyo backdrop gradient instead of being pure black as it is
+- tengai / tengaij: "For use in Japan" screen is supposed to output the
+ typical blue Psikyo backdrop gradient instead of being pure black as it is
now;
- Flip Screen support
@@ -1179,7 +1179,7 @@ void psikyo_state::s1945(machine_config &config)
/* video hardware */
SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
// TODO: accurate measurements
- m_screen->set_refresh_hz(59.90);
+ m_screen->set_refresh_hz(59.90);
m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500));
m_screen->set_size(320, 256);
m_screen->set_visarea(0, 320-1, 0, 256-32-1);