diff options
Diffstat (limited to 'src/mame/drivers/psikyo.c')
-rw-r--r-- | src/mame/drivers/psikyo.c | 2329 |
1 files changed, 2329 insertions, 0 deletions
diff --git a/src/mame/drivers/psikyo.c b/src/mame/drivers/psikyo.c new file mode 100644 index 00000000000..4ee488bc80b --- /dev/null +++ b/src/mame/drivers/psikyo.c @@ -0,0 +1,2329 @@ +/*************************************************************************** + + -= Psikyo Games =- + + driver by Luca Elia (l.elia@tin.it) + + +CPU: 68EC020 + PIC16C57 [Optional MCU] + +Sound: Z80A + YM2610 + Or: LZ8420M (Z80 core) + YMF286-K (YM2610 compatible) + +Chips: PS2001B + PS3103 + PS3204 + PS3305 + +--------------------------------------------------------------------------- +Name Year Board Notes +--------------------------------------------------------------------------- +Sengoku Ace (J) 1993 SH201B +Gun Bird (J) 1994 KA302C +Battle K-Road (J) 1994 "" +Strikers 1945 (J) 1995 SH403/SH404 SH403 is similiar to KA302C +Tengai (J) 1996 SH404 SH404 has MCU, ymf278-b for sound and gfx banking +--------------------------------------------------------------------------- + +To Do: + +- Flip Screen support + +***************************************************************************/ + +/***** Gun Bird Japan Crash Notes + +The Following Section of Code in Gunbird causes reads from the +0x080000 - 0x0fffff region + +002894: E2817000 asr.l #1, D1 +002896: 70001030 moveq #$0, D0 +002898: 10301804 move.b ($4,A0,D1.l), D0 <-- * +00289C: 60183202 bra 28b6 +00289E: 3202C2C7 move.w D2, D1 +0028A0: C2C77000 mulu.w D7, D1 +0028A2: 70003005 moveq #$0, D0 +0028A4: 3005D280 move.w D5, D0 +0028A6: D280E281 add.l D0, D1 +0028A8: E2812071 asr.l #1, D1 +0028AA: 20713515 movea.l ([A1],D3.w*4), A0 +0028AE: 70001030 moveq #$0, D0 +0028B0: 10301804 move.b ($4,A0,D1.l), D0 <-- * +0028B4: E880720F asr.l #4, D0 +0028B6: 720FC041 moveq #$f, D1 + +This causes Gunbird to crash if the ROM Region Size +allocated during loading is smaller than the MRA32_ROM +region as it trys to read beyond the allocated rom region + +This was pointed out by Bart Puype + +*****/ + +#include "driver.h" +#include "sound/2610intf.h" +#include "sound/ymf278b.h" + + +/* Variables defined in video */ + +extern UINT32 *psikyo_vram_0, *psikyo_vram_1, *psikyo_vregs; +extern int psikyo_ka302c_banking; + +/* Functions defined in video */ + +WRITE32_HANDLER( psikyo_vram_0_w ); +WRITE32_HANDLER( psikyo_vram_1_w ); + +VIDEO_START( psikyo ); +VIDEO_EOF( psikyo ); +VIDEO_UPDATE( psikyo ); + +extern void psikyo_switch_banks( int tmap, int bank ); + +/* Variables only used here */ + +static UINT8 psikyo_soundlatch; +static int z80_nmi, mcu_status; + +static MACHINE_RESET( psikyo ) +{ + z80_nmi = mcu_status = 0; +} + + +/*************************************************************************** + + + Main CPU + + +***************************************************************************/ + +static int psikyo_readcoinport(int has_mcu) +{ + int ret = readinputport(1) & ~0x84; + + if (has_mcu) + { + /* Don't know exactly what this bit is, but s1945 and tengai + both spin waiting for it to go low during POST. Also, + the following code in tengai (don't know where or if it is + reached) waits for it to pulse: + + 01A546: move.b (A2), D0 ; A2 = $c00003 + 01A548: andi.b #$4, D0 + 01A54C: beq $1a546 + 01A54E: move.b (A2), D0 + 01A550: andi.b #$4, D0 + 01A554: bne $1a54e + + Interestingly, s1945jn has the code that spins on this bit, + but said code is never reached. Prototype? */ + if (mcu_status) ret |= 0x04; + mcu_status = !mcu_status; /* hack */ + } + + if (z80_nmi) + { + ret |= 0x80; + + /* main CPU might be waiting for sound CPU to finish NMI, + so set a timer to give sound CPU a chance to run */ + timer_call_after_resynch(0, NULL); +// logerror("PC %06X - Read coin port during Z80 NMI\n", activecpu_get_pc()); + } + + return ret; +} + +static READ32_HANDLER( sngkace_input_r ) +{ + switch(offset) + { + case 0x0: return (readinputport(0) << 16) | 0xffff; + case 0x1: return (readinputport(2) << 16) | readinputport(4); + case 0x2: return (psikyo_readcoinport(0) << 16) | readinputport(3); + default: logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2); + return 0; + } +} + +static READ32_HANDLER( gunbird_input_r ) +{ + switch(offset) + { + case 0x0: return (readinputport(0) << 16) | psikyo_readcoinport(0); + case 0x1: return (readinputport(2) << 16) | readinputport(3); + default: logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2); + return 0; + } +} + + +static TIMER_CALLBACK( psikyo_soundlatch_callback ) +{ + psikyo_soundlatch = param; + cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE); + z80_nmi = 1; +} + +static WRITE32_HANDLER( psikyo_soundlatch_w ) +{ + if (ACCESSING_LSB32) + timer_call_after_resynch(data & 0xff, psikyo_soundlatch_callback); +} + +/*************************************************************************** + Strikers 1945 / Tengai +***************************************************************************/ + +static WRITE32_HANDLER( s1945_soundlatch_w ) +{ + if (!(mem_mask & 0x00ff0000)) + timer_call_after_resynch((data >> 16) & 0xff, psikyo_soundlatch_callback); +} + +static UINT8 s1945_table[256] = { + 0x00, 0x00, 0x64, 0xae, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc, + 0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x1e, + 0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x5c, 0x00, 0x00, 0x2b, 0xc0 +}; + +static UINT8 s1945a_table[256] = { + 0x00, 0x00, 0x64, 0xbe, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc, + 0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc7, 0x2a, + 0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xad, 0x4c, 0x00, 0x00, 0x2b, 0xc0 +}; + +static UINT8 s1945j_table[256] = { + 0x00, 0x00, 0x64, 0xb6, 0x00, 0x00, 0x26, 0x2c, 0x00, 0x00, 0x2c, 0xda, 0x00, 0x00, 0x2c, 0xbc, + 0x00, 0x00, 0x2c, 0x9e, 0x00, 0x00, 0x2f, 0x0e, 0x00, 0x00, 0x31, 0x10, 0x00, 0x00, 0xc5, 0x92, + 0x00, 0x00, 0x32, 0x90, 0x00, 0x00, 0xac, 0x64, 0x00, 0x00, 0x2b, 0xc0 +}; + +static UINT8 s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, s1945_mcu_inlatch, s1945_mcu_index; +static UINT8 s1945_mcu_latching, s1945_mcu_mode, s1945_mcu_direction, s1945_mcu_control, s1945_mcu_bctrl; +static const UINT8 *s1945_mcu_table; + +static void s1945_mcu_init(const UINT8 *mcu_table) +{ + s1945_mcu_direction = 0x00; + s1945_mcu_inlatch = 0xff; + s1945_mcu_latch1 = 0xff; + s1945_mcu_latch2 = 0xff; + s1945_mcu_latching = 0x5; + s1945_mcu_control = 0xff; + s1945_mcu_index = 0; + s1945_mcu_mode = 0; + s1945_mcu_table = mcu_table; + s1945_mcu_bctrl = 0x00; +} + +static WRITE32_HANDLER( s1945_mcu_w ) +{ + // Accesses are always bytes, so resolve it + int suboff; + for(suboff=0; suboff < 3; suboff++) + if(!((0xff << (8*suboff)) & mem_mask)) + break; + data >>= 8*suboff; + offset = offset*4+4+(3-suboff); + + switch(offset) { + case 0x06: + s1945_mcu_inlatch = data; + break; + case 0x08: + s1945_mcu_control = data; + break; + case 0x09: + s1945_mcu_direction = data; + break; + case 0x07: + psikyo_switch_banks(1, (data >> 6) & 3); + psikyo_switch_banks(0, (data >> 4) & 3); + s1945_mcu_bctrl = data; + break; + case 0x0b: + switch(data | (s1945_mcu_direction ? 0x100 : 0)) { + case 0x11c: + s1945_mcu_latching = 5; + s1945_mcu_index = s1945_mcu_inlatch; + break; + case 0x013: +// logerror("MCU: Table read index %02x\n", s1945_mcu_index); + s1945_mcu_latching = 1; + s1945_mcu_latch1 = s1945_mcu_table[s1945_mcu_index]; + break; + case 0x113: + s1945_mcu_mode = s1945_mcu_inlatch; + if(s1945_mcu_mode == 1) { + s1945_mcu_latching &= ~1; + s1945_mcu_latch2 = 0x55; + } else { + // Go figure. + s1945_mcu_latching &= ~1; + s1945_mcu_latching |= 2; + } + s1945_mcu_latching &= ~4; + s1945_mcu_latch1 = s1945_mcu_inlatch; + break; + case 0x010: + case 0x110: + s1945_mcu_latching |= 4; + break; + default: +// logerror("MCU: function %02x, direction %02x, latch1 %02x, latch2 %02x (%x)\n", data, s1945_mcu_direction, s1945_mcu_latch1, s1945_mcu_latch2, activecpu_get_pc()); + break; + } + break; + default: +// logerror("MCU.w %x, %02x (%x)\n", offset, data, activecpu_get_pc()); + ; + } +} + +static READ32_HANDLER( s1945_mcu_r ) +{ + switch(offset) { + case 0: { + UINT32 res; + if(s1945_mcu_control & 16) { + res = s1945_mcu_latching & 4 ? 0x0000ff00 : s1945_mcu_latch1 << 8; + s1945_mcu_latching |= 4; + } else { + res = s1945_mcu_latching & 1 ? 0x0000ff00 : s1945_mcu_latch2 << 8; + s1945_mcu_latching |= 1; + } + res |= s1945_mcu_bctrl & 0xf0; + return res; + } + case 1: + return (s1945_mcu_latching << 24) | 0x08000000; + } + return 0; +} + +static READ32_HANDLER( s1945_input_r ) +{ + switch(offset) + { + case 0x0: return (readinputport(0) << 16) | psikyo_readcoinport(1); + case 0x1: return (((readinputport(2) << 16) | readinputport(3)) & 0xffff000f) | s1945_mcu_r(offset-1, mem_mask); + case 0x2: return s1945_mcu_r(offset-1, mem_mask); + default: logerror("PC %06X - Read input %02X !\n", activecpu_get_pc(), offset*2); + return 0; + } +} + + +/*************************************************************************** + + + Memory Map + + +***************************************************************************/ + +static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w ) +{ + paletteram16 = (UINT16 *)paletteram32; + if (ACCESSING_MSW32) + paletteram16_xRRRRRGGGGGBBBBB_word_w(offset*2, data >> 16, mem_mask >> 16); + if (ACCESSING_LSW32) + paletteram16_xRRRRRGGGGGBBBBB_word_w(offset*2+1, data, mem_mask); +} + +static ADDRESS_MAP_START( psikyo_readmem, ADDRESS_SPACE_PROGRAM, 32 ) + AM_RANGE(0x000000, 0x0fffff) AM_READ(MRA32_ROM ) // ROM (not all used) + AM_RANGE(0x400000, 0x401fff) AM_READ(MRA32_RAM ) // Sprites Data + AM_RANGE(0x600000, 0x601fff) AM_READ(MRA32_RAM ) // Palette + AM_RANGE(0x800000, 0x801fff) AM_READ(MRA32_RAM ) // Layer 0 + AM_RANGE(0x802000, 0x803fff) AM_READ(MRA32_RAM ) // Layer 1 + AM_RANGE(0x804000, 0x807fff) AM_READ(MRA32_RAM ) // RAM + Vregs +// AM_RANGE(0xc00000, 0xc0000b) AM_READ(psikyo_input_r ) Depends on board, see DRIVER_INIT + AM_RANGE(0xfe0000, 0xffffff) AM_READ(MRA32_RAM ) // RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( psikyo_writemem, ADDRESS_SPACE_PROGRAM, 32 ) + AM_RANGE(0x000000, 0x0fffff) AM_WRITE(MWA32_ROM ) // ROM (not all used) + AM_RANGE(0x400000, 0x401fff) AM_WRITE(MWA32_RAM) AM_BASE(&spriteram32) AM_SIZE(&spriteram_size) // Sprites, buffered by two frames (list buffered + fb buffered) + AM_RANGE(0x600000, 0x601fff) AM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE(&paletteram32 ) // Palette + AM_RANGE(0x800000, 0x801fff) AM_WRITE(psikyo_vram_0_w) AM_BASE(&psikyo_vram_0 ) // Layer 0 + AM_RANGE(0x802000, 0x803fff) AM_WRITE(psikyo_vram_1_w) AM_BASE(&psikyo_vram_1 ) // Layer 1 + AM_RANGE(0x804000, 0x807fff) AM_WRITE(MWA32_RAM) AM_BASE(&psikyo_vregs ) // RAM + Vregs +// AM_RANGE(0xc00004, 0xc0000b) AM_WRITE(s1945_mcu_w ) MCU on sh404, see DRIVER_INIT +// AM_RANGE(0xc00010, 0xc00013) AM_WRITE(psikyo_soundlatch_w ) Depends on board, see DRIVER_INIT + AM_RANGE(0xfe0000, 0xffffff) AM_WRITE(MWA32_RAM ) // RAM +ADDRESS_MAP_END + + + +/*************************************************************************** + + + Sound CPU + + +***************************************************************************/ + +static void sound_irq( int irq ) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static READ8_HANDLER( psikyo_soundlatch_r ) +{ + return psikyo_soundlatch; +} + +static WRITE8_HANDLER( psikyo_clear_nmi_w ) +{ + cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE); + z80_nmi = 0; +} + + +/*************************************************************************** + Sengoku Ace / Samurai Aces +***************************************************************************/ + +static WRITE8_HANDLER( sngkace_sound_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU2); + int bank = data & 3; + memory_set_bankptr(1, &RAM[bank * 0x8000 + 0x10000]); +} + +static ADDRESS_MAP_START( sngkace_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x77ff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x7800, 0x7fff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0x8000, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sngkace_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x77ff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x7800, 0x7fff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0x8000, 0xffff) AM_WRITE(MWA8_ROM ) // Banked ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( sngkace_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READ(YM2610_status_port_0_A_r ) + AM_RANGE(0x02, 0x02) AM_READ(YM2610_status_port_0_B_r ) + AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sngkace_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(YM2610_control_port_0_A_w ) + AM_RANGE(0x01, 0x01) AM_WRITE(YM2610_data_port_0_A_w ) + AM_RANGE(0x02, 0x02) AM_WRITE(YM2610_control_port_0_B_w ) + AM_RANGE(0x03, 0x03) AM_WRITE(YM2610_data_port_0_B_w ) + AM_RANGE(0x04, 0x04) AM_WRITE(sngkace_sound_bankswitch_w ) + AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w ) +ADDRESS_MAP_END + + +/*************************************************************************** + Gun Bird +***************************************************************************/ + +static WRITE8_HANDLER( gunbird_sound_bankswitch_w ) +{ + UINT8 *RAM = memory_region(REGION_CPU2); + int bank = (data >> 4) & 3; + + /* The banked rom is seen at 8200-ffff, so the last 0x200 bytes + of the rom not reachable. */ + + memory_set_bankptr(1, &RAM[bank * 0x8000 + 0x10000 + 0x200]); +} + +static ADDRESS_MAP_START( gunbird_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM ) // ROM + AM_RANGE(0x8000, 0x81ff) AM_READ(MRA8_RAM ) // RAM + AM_RANGE(0x8200, 0xffff) AM_READ(MRA8_BANK1 ) // Banked ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gunbird_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM ) // ROM + AM_RANGE(0x8000, 0x81ff) AM_WRITE(MWA8_RAM ) // RAM + AM_RANGE(0x8200, 0xffff) AM_WRITE(MWA8_ROM ) // Banked ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( gunbird_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x04, 0x04) AM_READ(YM2610_status_port_0_A_r ) + AM_RANGE(0x06, 0x06) AM_READ(YM2610_status_port_0_B_r ) + AM_RANGE(0x08, 0x08) AM_READ(psikyo_soundlatch_r ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( gunbird_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w ) + AM_RANGE(0x04, 0x04) AM_WRITE(YM2610_control_port_0_A_w ) + AM_RANGE(0x05, 0x05) AM_WRITE(YM2610_data_port_0_A_w ) + AM_RANGE(0x06, 0x06) AM_WRITE(YM2610_control_port_0_B_w ) + AM_RANGE(0x07, 0x07) AM_WRITE(YM2610_data_port_0_B_w ) + AM_RANGE(0x0c, 0x0c) AM_WRITE(psikyo_clear_nmi_w ) +ADDRESS_MAP_END + + +/*************************************************************************** + Strikers 1945 / Tengai +***************************************************************************/ + +static ADDRESS_MAP_START( s1945_sound_readport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x08, 0x08) AM_READ(YMF278B_status_port_0_r ) + AM_RANGE(0x10, 0x10) AM_READ(psikyo_soundlatch_r ) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( s1945_sound_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(gunbird_sound_bankswitch_w ) + AM_RANGE(0x02, 0x03) AM_WRITE(MWA8_NOP ) + AM_RANGE(0x08, 0x08) AM_WRITE(YMF278B_control_port_0_A_w ) + AM_RANGE(0x09, 0x09) AM_WRITE(YMF278B_data_port_0_A_w ) + AM_RANGE(0x0a, 0x0a) AM_WRITE(YMF278B_control_port_0_B_w ) + AM_RANGE(0x0b, 0x0b) AM_WRITE(YMF278B_data_port_0_B_w ) + AM_RANGE(0x0c, 0x0c) AM_WRITE(YMF278B_control_port_0_C_w ) + AM_RANGE(0x0d, 0x0d) AM_WRITE(YMF278B_data_port_0_C_w ) + AM_RANGE(0x18, 0x18) AM_WRITE(psikyo_clear_nmi_w ) +ADDRESS_MAP_END + + +/*************************************************************************** + + + Input Ports + + +***************************************************************************/ + +#define PSIKYO_PORT_PLAYER1 \ + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) \ + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) \ + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \ + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \ + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) \ + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) \ + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) \ + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + +#define PSIKYO_PORT_PLAYER2 \ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) \ + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) \ + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \ + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \ + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \ + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \ + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \ + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + +#define PSIKYO_PORT_COIN \ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) \ + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) \ + PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_SPECIAL ) \ + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) \ + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 ) \ + PORT_BIT(0x0020, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) \ + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_TILT ) \ + PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // From Sound CPU + + +/*************************************************************************** + Samurai Aces / Sengoku Ace (Japan) +***************************************************************************/ + +static INPUT_PORTS_START( samuraia ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00008&9 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "400K" ) + PORT_DIPSETTING( 0x0000, "600K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C + + PORT_START // IN3 - c00002&3 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN4 - c00006&7 + + /*********************************************** + + This Dip port is bit based: + + Bit 0 1 2 3 + 1 1 1 1 World + + 0 1 1 1 USA With FBI logo + 1 0 1 1 Korea With FBI logo?? + 1 1 0 1 Hong Kong With FBI logo?? + 1 1 1 0 Taiwan With FBI logo?? + + ************************************************/ + + PORT_DIPNAME( 0x00ff, 0x00ff, "Country" ) + PORT_DIPSETTING( 0x00ff, DEF_STR( World ) ) + PORT_DIPSETTING( 0x00ef, "USA & Canada" ) + PORT_DIPSETTING( 0x00df, "Korea" ) + PORT_DIPSETTING( 0x00bf, "Hong Kong" ) + PORT_DIPSETTING( 0x007f, "Taiwan" ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +INPUT_PORTS_END + +static INPUT_PORTS_START( sngkace ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00008&9 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "400K" ) + PORT_DIPSETTING( 0x0000, "600K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C + + PORT_START // IN3 - c00002&3 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN4 - c00006&7 + + /*********************************************** + + This Dip port is bit based: + + Bit 0 1 2 3 + 1 1 1 1 Japan + + 0 1 1 1 USA With FBI logo + 1 0 1 1 Korea + 1 1 0 1 Hong Kong + 1 1 1 0 Taiwan + + ************************************************/ + +#if 0 // See Patch in MACHINE_RESET, only text not logo + PORT_DIPNAME( 0x00ff, 0x00ff, "Country" ) + PORT_DIPSETTING( 0x00ff, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x00ef, "USA & Canada" ) + PORT_DIPSETTING( 0x00df, "Korea" ) + PORT_DIPSETTING( 0x00bf, "Hong Kong" ) + PORT_DIPSETTING( 0x007f, "Taiwan" ) +#endif + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused? + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +INPUT_PORTS_END + + +/*************************************************************************** + Battle K-Road +***************************************************************************/ + +static INPUT_PORTS_START( btlkroad ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0010, 0x0010, "Unknown 2-4" ) // used + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, "Unknown 2-5" ) // used (energy lost?) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, "Use DSW 3 (Debug)" ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C + + /*********************************************** + + Bit 0 1 2 3 + 1 1 1 1 Japan + + 0 1 1 1 USA & Canada + 0 0 1 1 Korea + 0 1 0 1 Hong Kong + 0 1 1 0 Taiwan + Other World + + ************************************************/ + + PORT_START // IN3 - c00006&7 + PORT_DIPNAME( 0x000f, 0x0000, "Copyright (Country)" ) + PORT_DIPSETTING( 0x000f, "Psikyo (Japan)" ) + PORT_DIPSETTING( 0x000e, "Jaleco+Psikyo (USA & Canada)" ) + PORT_DIPSETTING( 0x000c, "Psikyo (Korea)" ) + PORT_DIPSETTING( 0x000a, "Psikyo (Hong Kong)" ) + PORT_DIPSETTING( 0x0006, "Psikyo (Taiwan)" ) + PORT_DIPSETTING( 0x0000, "Psikyo (World)" ) + + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + // This DSW is used for debugging the game + PORT_DIPNAME( 0x0100, 0x0100, "Unknown 3-0" ) // tested! + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, "Unknown 3-1" ) // tested! + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, "Unknown 3-2" ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0800, 0x0800, "Unknown 3-3" ) + PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x1000, 0x1000, "Unknown 3-4" ) // tested! + PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x2000, 0x2000, "Unknown 3-5" ) + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, "Unknown 3-6" ) + PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x8000, 0x8000, "Unknown 3-7" ) // tested! + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + +INPUT_PORTS_END + + +/*************************************************************************** + Gun Bird +***************************************************************************/ + +static INPUT_PORTS_START( gunbird ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "400K" ) + PORT_DIPSETTING( 0x0000, "600K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C + + PORT_START // IN3 - c00006&7 + + /*********************************************** + + This Dip port is bit based: + + Bit 0 1 2 3 + 1 1 1 1 World (No "For use in ...." screen) + + 0 x x x USA With FBI logo + 1 0 x x Korea + 1 1 0 x Hong Kong + 1 1 1 0 Taiwan + + x = Doesn't Matter, see routine starting at 0108A4: + + Japan is listed in the code but how do you activate it? + + Has no effects on Japan or Korea versions. + + ************************************************/ + + PORT_DIPNAME( 0x000f, 0x000f, "Country" ) + PORT_DIPSETTING( 0x000f, DEF_STR( World ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( USA ) ) + PORT_DIPSETTING( 0x000d, "Korea" ) + PORT_DIPSETTING( 0x000b, "Hong Kong" ) + PORT_DIPSETTING( 0x0007, "Taiwan" ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + +INPUT_PORTS_END + +static INPUT_PORTS_START( gunbirdj ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "400K" ) + PORT_DIPSETTING( 0x0000, "600K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C + + PORT_START // IN3 - c00006&7 + + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + +INPUT_PORTS_END + + +/*************************************************************************** + Strikers 1945 +***************************************************************************/ + +static INPUT_PORTS_START( s1945 ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "600K" ) + PORT_DIPSETTING( 0x0000, "800K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945 + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // Forces 1C_1C + + PORT_START // IN3 - c00006&7 + + /*********************************************** + + This Dip port is bit based: + + Bit 0 1 2 3 + 1 1 1 1 World (No "For use in ...." screen), see: + 0149B8: tst.w $fffe58a0.l + + 0 1 1 1 USA & Canada + 1 0 1 1 Korea + 1 1 0 1 Hong Kong + 1 1 1 0 Taiwan + Other regions check see: + 005594: move.w $fffe58a0.l, D0 + + Came from a Japan board apparently!!! + Japan is listed in the code but how do you activate it? + No effect on set s1945j or s1945k + + ************************************************/ + + PORT_DIPNAME( 0x000f, 0x000f, "Country" ) + PORT_DIPSETTING( 0x000f, DEF_STR( World ) ) + PORT_DIPSETTING( 0x000e, "U.S.A & Canada" ) + PORT_DIPSETTING( 0x000d, "Korea" ) + PORT_DIPSETTING( 0x000b, "Hong Kong" ) + PORT_DIPSETTING( 0x0007, "Taiwan" ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + +INPUT_PORTS_END + +static INPUT_PORTS_START( s1945a ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "600K" ) + PORT_DIPSETTING( 0x0000, "800K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945 + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // Forces 1C_1C + + PORT_START // IN3 - c00006&7 + + /*********************************************** + + This Dip port is bit based: + + Bit 0 1 2 3 + 1 1 1 1 Japan, anything but 0x0f = "World" + ************************************************/ + + PORT_DIPNAME( 0x000f, 0x000e, "Country" ) + PORT_DIPSETTING( 0x000f, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( World ) ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + +INPUT_PORTS_END + +static INPUT_PORTS_START( s1945j ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "600K" ) + PORT_DIPSETTING( 0x0000, "800K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // No freeplay for s1945? + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // Forces 1C_1C + + PORT_START // IN3 - c00006&7 + + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + +INPUT_PORTS_END + + +/*************************************************************************** + Tengai +***************************************************************************/ + +static INPUT_PORTS_START( tengai ) + + PORT_START // IN0 - c00000&1 + PSIKYO_PORT_PLAYER2 + + PSIKYO_PORT_PLAYER1 + + PORT_START // IN1 - c00002&3 + PSIKYO_PORT_COIN + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START // IN2 - c00004&5 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0020, "1" ) + PORT_DIPSETTING( 0x0010, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0040, "600K" ) + PORT_DIPSETTING( 0x0000, "800K" ) + PORT_SERVICE( 0x0080, IP_ACTIVE_LOW ) + + PORT_DIPNAME( 0x0100, 0x0100, "Credits/Coinage" ) // [Free Play] on all for free play + PORT_DIPSETTING( 0x0100, "A+B/A&B" ) + PORT_DIPSETTING( 0x0000, "A&B/A [Free Play]" ) + PORT_DIPNAME( 0x0e00, 0x0e00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x7000, 0x7000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1C 6C [Free Play]" ) + PORT_DIPNAME( 0x8000, 0x8000, "2C Start, 1C Continue" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, "On [Free Play]" ) // Forces 1C_1C + + PORT_START // IN3 - c00006&7 + + /*********************************************** + + This Dip port is bit based: + + If any of the bits are set it becomes World. + Text for other regions is present though. + + ************************************************/ + + PORT_DIPNAME( 0x000f, 0x000e, "Country" ) + PORT_DIPSETTING( 0x000f, DEF_STR( Japan ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( World ) ) + + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_VBLANK ) // vblank + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested! + +INPUT_PORTS_END + + +/*************************************************************************** + + + Gfx Layouts + + +***************************************************************************/ + +static const gfx_layout layout_16x16x4 = +{ + 16,16, + RGN_FRAC(1,1), + 4, + {0,1,2,3}, + {2*4,3*4,0*4,1*4,6*4,7*4,4*4,5*4, + 10*4,11*4,8*4,9*4,14*4,15*4,12*4,13*4}, + {0*64,1*64,2*64,3*64,4*64,5*64,6*64,7*64, + 8*64,9*64,10*64,11*64,12*64,13*64,14*64,15*64}, + 16*16*4 +}; + +static GFXDECODE_START( psikyo ) + GFXDECODE_ENTRY( REGION_GFX1, 0, layout_16x16x4, 0x000, 0x20 ) // [0] Sprites + GFXDECODE_ENTRY( REGION_GFX2, 0, layout_16x16x4, 0x800, 0x48 ) // [1] Layer 0 + 1 +GFXDECODE_END + + + +/*************************************************************************** + + + Machine Drivers + + +***************************************************************************/ + +/*************************************************************************** + Samurai Ace / Sengoku Aces +***************************************************************************/ + + +struct YM2610interface sngkace_ym2610_interface = +{ + sound_irq, /* irq */ + REGION_SOUND1, /* delta_t */ + REGION_SOUND1 /* adpcm */ +}; + +static MACHINE_DRIVER_START( sngkace ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68EC020, 16000000) + MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) + /* audio CPU */ /* ? */ + MDRV_CPU_PROGRAM_MAP(sngkace_sound_readmem,sngkace_sound_writemem) + MDRV_CPU_IO_MAP(sngkace_sound_readport,sngkace_sound_writeport) + + MDRV_SCREEN_REFRESH_RATE(59.3) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK + + MDRV_MACHINE_RESET(psikyo) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(320, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1) + MDRV_GFXDECODE(psikyo) + MDRV_PALETTE_LENGTH(0x1000) + + MDRV_VIDEO_START(psikyo) + MDRV_VIDEO_EOF(psikyo) + MDRV_VIDEO_UPDATE(psikyo) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(sngkace_ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 1.2) + MDRV_SOUND_ROUTE(0, "right", 1.2) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + + + +/*************************************************************************** + Gun Bird / Battle K-Road / Strikers 1945 (Japan, unprotected) +***************************************************************************/ + + +struct YM2610interface gunbird_ym2610_interface = +{ + sound_irq, /* irq */ + REGION_SOUND1, /* delta_t */ + REGION_SOUND2 /* adpcm */ +}; + +static MACHINE_DRIVER_START( gunbird ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68EC020, 16000000) + MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* ! LZ8420M (Z80 core) ! */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(gunbird_sound_readmem,gunbird_sound_writemem) + MDRV_CPU_IO_MAP(gunbird_sound_readport,gunbird_sound_writeport) + + MDRV_SCREEN_REFRESH_RATE(59.3) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK + + MDRV_MACHINE_RESET(psikyo) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(320, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1) + MDRV_GFXDECODE(psikyo) + MDRV_PALETTE_LENGTH(0x1000) + + MDRV_VIDEO_START(psikyo) + MDRV_VIDEO_EOF(psikyo) + MDRV_VIDEO_UPDATE(psikyo) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 8000000) + MDRV_SOUND_CONFIG(gunbird_ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 1.2) + MDRV_SOUND_ROUTE(0, "right", 1.2) + MDRV_SOUND_ROUTE(1, "left", 1.0) + MDRV_SOUND_ROUTE(2, "right", 1.0) +MACHINE_DRIVER_END + + + + +/*************************************************************************** + Strikers 1945 / Tengai +***************************************************************************/ + + +static void irqhandler(int linestate) +{ + if (linestate) + cpunum_set_input_line(1, 0, ASSERT_LINE); + else + cpunum_set_input_line(1, 0, CLEAR_LINE); +} + +static struct YMF278B_interface ymf278b_interface = +{ + REGION_SOUND1, + irqhandler +}; + +static MACHINE_DRIVER_START( s1945 ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68EC020, 16000000) + MDRV_CPU_PROGRAM_MAP(psikyo_readmem,psikyo_writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_CPU_ADD(Z80, 4000000) /* ! LZ8420M (Z80 core) ! */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(gunbird_sound_readmem,gunbird_sound_writemem) + MDRV_CPU_IO_MAP(s1945_sound_readport,s1945_sound_writeport) + + /* MCU should go here */ + + MDRV_SCREEN_REFRESH_RATE(59.3) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION) // we're using IPT_VBLANK + + MDRV_MACHINE_RESET(psikyo) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(320, 256) + MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1) + MDRV_GFXDECODE(psikyo) + MDRV_PALETTE_LENGTH(0x1000) + + MDRV_VIDEO_START(psikyo) + MDRV_VIDEO_EOF(psikyo) + MDRV_VIDEO_UPDATE(psikyo) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YMF278B, YMF278B_STD_CLOCK) + MDRV_SOUND_CONFIG(ymf278b_interface) + MDRV_SOUND_ROUTE(0, "left", 1.0) + MDRV_SOUND_ROUTE(1, "right", 1.0) +MACHINE_DRIVER_END + + + + + +/*************************************************************************** + + + ROMs Loading + + +***************************************************************************/ + + +/*************************************************************************** + + Samurai Aces + ( WORLD/USA/HK/KOREA/TAIWAN Ver.) + + Sengoku Ace + (Samurai Aces JPN Ver.) + +Board: SH201B +CPU: TMP68EC020F-16 +Sound: Z80A + YM2610 +OSC: 32.000, 14.31818 MHz + +***************************************************************************/ + +ROM_START( samuraia ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "4-u127.bin", 0x000000, 0x040000, CRC(8c9911ca) SHA1(821ba648b9a1d495c600cbf4606f2dbddc6f9e6f) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "5-u126.bin", 0x000002, 0x040000, CRC(d20c3ef0) SHA1(264e5a7e45e130a9e7152468733337668dc5b65f) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) ) + ROM_LOAD( "u35.bin", 0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) ) + +// ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u68.bin", 0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u11.bin", 0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF + +ROM_END + +ROM_START( sngkace ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "1-u127.bin", 0x000000, 0x040000, CRC(6c45b2f8) SHA1(08473297e174f3a6d67043f3b16f4e6b9c68b826) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "2-u126.bin", 0x000002, 0x040000, CRC(845a6760) SHA1(3b8fed294e28d9d8ef5cb5ec88b9ade396146a48) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u58.bin", 0x00000, 0x20000, CRC(310f5c76) SHA1(dbfd1c5a7a514bccd89fc4f7191744cf76bb745d) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x200000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(00a546cb) SHA1(30a8679b49928d5fcbe58b5eecc2ebd08173adf8) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x100000, CRC(e6a75bd8) SHA1(1aa84ea54584b6c8b2846194b48bf6d2afa67fee) ) + ROM_LOAD( "u35.bin", 0x100000, 0x100000, CRC(c4ca0164) SHA1(c75422de2e0127cdc23d8c223b674a5bd85b00fb) ) + +// ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u68.bin", 0x000000, 0x100000, CRC(9a7f6c34) SHA1(c549b209bce1d2c6eeb512db198ad20c3f5fb0ea) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u11.bin", 0x000000, 0x040000, CRC(11a04d91) SHA1(5d146a9a39a70f2ee212ceab9a5469598432449e) ) // x1xxxxxxxxxxxxxxxx = 0xFF + +ROM_END + +static DRIVER_INIT( sngkace ) +{ + { + UINT8 *RAM = memory_region(REGION_SOUND1); + int len = memory_region_length(REGION_SOUND1); + int i; + + /* Bit 6&7 of the samples are swapped. Naughty, naughty... */ + for (i=0;i<len;i++) + { + int x = RAM[i]; + RAM[i] = ((x & 0x40) << 1) | ((x & 0x80) >> 1) | (x & 0x3f); + } + } + + /* input ports */ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, sngkace_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w); + + psikyo_ka302c_banking = 0; // SH201B doesn't have any gfx banking + psikyo_switch_banks(0, 0); // sngkace / samuraia don't use banking + psikyo_switch_banks(1, 1); // They share REGION_GFX2 to save memory on other boards + + /* Enable other regions */ +#if 0 + if (!strcmp(machine->gamedrv->name,"sngkace")) + { + UINT8 *ROM = memory_region(REGION_CPU1); + ROM[0x995] = 0x4e; + ROM[0x994] = 0x71; + ROM[0x997] = 0x4e; + ROM[0x996] = 0x71; + + } +#endif +} + + +/*************************************************************************** + + Gun Bird (Korea) + Gun Bird (Japan) + Battle K-Road (Japan) + +Board: KA302C +CPU: MC68EC020FG16 +Sound: LZ8420M (Z80 core) + YMF286-K +OSC: 16.000, 14.31818 MHz + +Chips: PS2001B + PS3103 + PS3204 + PS3305 + +***************************************************************************/ + +ROM_START( gunbird ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(b78ec99d) SHA1(399b79931652d9df1632cd4d7ec3d214e473a5c3) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(925f095d) SHA1(301a536119a0320a756e9c6e51fb10e36b90ef16) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) ) + ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) ) + ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) ) + ROM_LOAD( "u25.bin", 0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ + ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ + ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) ) + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ + ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) ) + +ROM_END + +ROM_START( gunbirdk ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "1k-u46.bin", 0x000000, 0x080000, CRC(745cee52) SHA1(6c5bb92c92c55f882484417bc1aa580684019610) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "2k-u39.bin", 0x000002, 0x080000, CRC(669632fb) SHA1(885dea42e6da35e9166a208b18dbd930642c26cd) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "k3-u71.bin", 0x00000, 0x20000, CRC(11994055) SHA1(619776c178361f23de37ff14e87284ec0f1f4f10) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) ) + ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) ) + ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) ) + ROM_LOAD( "u25.bin", 0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ + ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ + ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) ) + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ + ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) ) + +ROM_END + +ROM_START( gunbirdj ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x040000, CRC(474abd69) SHA1(27f37333075f9c92849101aad4875e69004d747b) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x040000, CRC(3e3e661f) SHA1(b5648546f390539b0f727a9a62d1b9516254ae21) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(2168e4ba) SHA1(ca7ad6acb5f806ce2528e7b52c19e8cceecb8543) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(7d7e8a00) SHA1(9f35f5b54ae928e9bf2aa6ad4604f669857955ec) ) + ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(5e3ffc9d) SHA1(c284eb9ef56c8e6261fe11f91a10c5c5a56c9803) ) + ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(a827bfb5) SHA1(6e02436e12085016cf1982c9ae07b6c6dec82f1b) ) + ROM_LOAD( "u25.bin", 0x600000, 0x100000, CRC(ef652e0c) SHA1(6dd994a15ced31d1bbd1a3b0e9d8d86eca33e217) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ + ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(54494e6b) SHA1(f5d090d2d34d908b56b53a246def194929eba990) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ + ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(e187ed4f) SHA1(05060723d89b1d05714447a14b5f5888ff3c2306) ) + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ + ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(9e07104d) SHA1(3bc54cb755bb3194197706965b532d62b48c4d12) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(0905aeb2) SHA1(8cca09f7dfe3f804e77515f7b1b1bdbeb7bb3d80) ) + +ROM_END + + +ROM_START( btlkroad ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "4-u46.bin", 0x000000, 0x040000, CRC(8a7a28b4) SHA1(f7197be673dfd0ddf46998af81792b81d8fe9fbf) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "5-u39.bin", 0x000002, 0x040000, CRC(933561fa) SHA1(f6f3b1e14b1cfeca26ef8260ac4771dc1531c357) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(22411fab) SHA1(1094cb51712e40ae65d0082b408572bdec06ae8b) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x700000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u14.bin", 0x000000, 0x200000, CRC(282d89c3) SHA1(3b4b17f4a37efa2f7e232488aaba7c77d10c84d2) ) + ROM_LOAD( "u24.bin", 0x200000, 0x200000, CRC(bbe9d3d1) SHA1(9da0b0b993e8271a8119e9c2f602e52325983f79) ) + ROM_LOAD( "u15.bin", 0x400000, 0x200000, CRC(d4d1b07c) SHA1(232109db8f6e137fbc8826f38a96057067cb19dc) ) +// ROM_LOAD( "u25.bin", CRC(00600000) , 0x100000 NOT PRESENT + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layers 0 + 1 */ + ROM_LOAD( "u33.bin", 0x000000, 0x200000, CRC(4c8577f1) SHA1(d27043514632954a06667ac63f4a4e4a31870511) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ + ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(0f33049f) SHA1(ca4fd5f3906685ace1af40b75f5678231d7324e8) ) + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ + ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(51d73682) SHA1(562038d08e9a4389ffa39f3a659b2a29b94dc156) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u3.bin", 0x000000, 0x040000, CRC(30d541ed) SHA1(6f7fb5f5ecbce7c086185392de164ebb6887e780) ) + + ROM_REGION( 0x0400, REGION_PLDS, 0 ) + ROM_LOAD( "tibpal16l8.u69", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "tibpal16l8.u19", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + +ROM_END + + + +static DRIVER_INIT( gunbird ) +{ + /* input ports */ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, gunbird_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, psikyo_soundlatch_w); + + psikyo_ka302c_banking = 1; +} + + +/*************************************************************************** + + Strikers 1945 (Japan, unprotected) + +Board: SH403 (Similiar to KA302C) +CPU: MC68EC020FG16 +Sound: LZ8420M (Z80 core) + YMF286-K? +OSC: 16.000, 14.31818 MHz + +Chips: PS2001B + PS3103 + PS3204 + PS3305 + +***************************************************************************/ + +ROM_START( s1945jn ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "1-u46.bin", 0x000000, 0x080000, CRC(45fa8086) SHA1(f1753b9420596f4b828c77e877a044ba5fb01b28) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "2-u39.bin", 0x000002, 0x080000, CRC(0152ab8c) SHA1(2aef4cb88341b35f20bb551716f1e5ac2731e9ba) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u71.bin", 0x00000, 0x20000, CRC(e3e366bd) SHA1(1f5b5909745802e263a896265ea365df76d3eaa5) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) + ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) + ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) + ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) + + ROM_REGION( 0x080000, REGION_SOUND1, 0 ) /* DELTA-T Samples */ + ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(a44a4a9b) SHA1(5378256752d709daed0b5f4199deebbcffe84e10) ) + + ROM_REGION( 0x100000, REGION_SOUND2, 0 ) /* ADPCM Samples */ + ROM_LOAD( "u56.bin", 0x000000, 0x100000, CRC(fe1312c2) SHA1(8339a96a0885518d6e22cb3bdb9c2f82d011d86d) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ + ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) + +ROM_END + +static DRIVER_INIT( s1945jn ) +{ + /* input ports */ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, gunbird_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); + + psikyo_ka302c_banking = 1; +} + + +/*************************************************************************** + + Strikers 1945 (Japan) + +Board: SH404 +CPU: MC68EC020FG16 +Sound: LZ8420M (Z80 core) + YMF278B-F +OSC: 16.000MHz + 14.3181MHz + 33.8688MHz (YMF) + 4.000MHz (PIC) + +Chips: PS2001B + PS3103 + PS3204 + PS3305 + + +1-U59 security (PIC16C57; not dumped) + +***************************************************************************/ + +ROM_START( s1945 ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "2s.u40", 0x000000, 0x040000, CRC(9b10062a) SHA1(cf963bba157422b659d8d64b4493eb7d69cd07b7) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "3s.u41", 0x000002, 0x040000, CRC(f87e871a) SHA1(567167c7fcfb622f78e211d74b04060c3d29d6b7) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU? */ + ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) + + ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) + ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) + ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) + ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) + + ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ + ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) + +ROM_END + +ROM_START( s1945a ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "4-u40.bin", 0x000000, 0x040000, CRC(29ffc217) SHA1(12dc3cb32253c3908f4c440c627a0e1b32ee7cac) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "5-u41.bin", 0x000002, 0x040000, CRC(c3d3fb64) SHA1(4388586bc0a6f3d62366b3c38b8b23f8a03dbf15) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU? */ + ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) + + ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) + ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) + ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) + ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) + + ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ + ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) + +ROM_END + +ROM_START( s1945j ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "1-u40.bin", 0x000000, 0x040000, CRC(c00eb012) SHA1(080dae010ca83548ebdb3324585d15e48baf0541) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "2-u41.bin", 0x000002, 0x040000, CRC(3f5a134b) SHA1(18bb3bb1e1adadcf522795f5cf7d4dc5a5dd1f30) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU */ + ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) + + ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) + ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) + ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) + ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) + + ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ + ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) + +ROM_END + +ROM_START( s1945k ) /* Same MCU as the current parent set, region dip has no effect on this set */ + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "10.u40", 0x000000, 0x040000, CRC(5a32af36) SHA1(2eada37fd043c097a11bcf4e3e0bebb473bbc0df) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "9.u41", 0x000002, 0x040000, CRC(29cc6d7d) SHA1(aeee9e88922c25c75885483d115e064c6b71540b) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "3-u63.bin", 0x00000, 0x20000, CRC(42d40ae1) SHA1(530a5a3f78ac489b84a631ea6ce21010a4f4d31b) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU */ + ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) + + ROM_REGION( 0x800000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD( "u20.bin", 0x000000, 0x200000, CRC(28a27fee) SHA1(913f3bc4d0c6fb6b776a020c8099bf96f16fd06f) ) + ROM_LOAD( "u22.bin", 0x200000, 0x200000, CRC(ca152a32) SHA1(63efee83cb5982c77ca473288b3d1a96b89e6388) ) + ROM_LOAD( "u21.bin", 0x400000, 0x200000, CRC(c5d60ea9) SHA1(e5ce90788211c856172e5323b01b2c7ab3d3fe50) ) + ROM_LOAD( "u23.bin", 0x600000, 0x200000, CRC(48710332) SHA1(db38b732a09b31ce55a96ec62987baae9b7a00c1) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ + ROM_LOAD( "u34.bin", 0x000000, 0x200000, CRC(aaf83e23) SHA1(1c75d09ff42c0c215f8c66c699ca75688c95a05e) ) + + ROM_REGION( 0x200000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a839cf47) SHA1(e179eb505c80d5bb3ccd9e228f2cf428c62b72ee) ) // 8 bit signed pcm (16KHz) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* */ + ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(dee22654) SHA1(5df05b0029ff7b1f7f04b41da7823d2aa8034bd2) ) + +ROM_END + +static DRIVER_INIT( s1945 ) +{ + /* input ports */ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); + + /* protection and tile bank switching */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); + s1945_mcu_init(s1945_table); + + psikyo_ka302c_banking = 0; // Banking is controlled by mcu +} + +static DRIVER_INIT( s1945a ) +{ + /* input ports */ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); + + /* protection and tile bank switching */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); + s1945_mcu_init(s1945a_table); + + psikyo_ka302c_banking = 0; // Banking is controlled by mcu +} + +static DRIVER_INIT( s1945j ) +{ + /* input ports*/ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); + + /* protection and tile bank switching */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); + s1945_mcu_init(s1945j_table); + + psikyo_ka302c_banking = 0; // Banking is controlled by mcu +} + + +/*************************************************************************** + + Tengai (World) / Sengoku Blade (Japan) + +Board: SH404 +CPU: MC68EC020FG16 +Sound: LZ8420M (Z80 core) + YMF278B-F +OSC: 16.000MHz + 14.3181MHz + 33.8688MHz (YMF) + 4.000MHz (PIC) +Chips: PS2001B + PS3103 + PS3204 + PS3305 + +4-U59 security (PIC16C57; not dumped) + +***************************************************************************/ + +ROM_START( tengai ) + + ROM_REGION( 0x100000, REGION_CPU1, 0 ) /* Main CPU Code */ + ROM_LOAD32_WORD_SWAP( "2-u40.bin", 0x000000, 0x080000, CRC(ab6fe58a) SHA1(6687a3af192b3eab60d75ca286ebb8e0636297b5) ) // 1&0 + ROM_LOAD32_WORD_SWAP( "3-u41.bin", 0x000002, 0x080000, CRC(02e42e39) SHA1(6cdb7b1cebab50c0a44cd60cd437f0e878ccac5c) ) // 3&2 + + ROM_REGION( 0x030000, REGION_CPU2, 0 ) /* Sound CPU Code */ + ROM_LOAD( "1-u63.bin", 0x00000, 0x20000, CRC(2025e387) SHA1(334b0eb3b416d46ccaadff3eee6f1abba63285fb) ) + ROM_RELOAD( 0x10000, 0x20000 ) + + ROM_REGION( 0x000100, REGION_CPU3, 0 ) /* MCU */ + ROM_LOAD( "4-u59.bin", 0x00000, 0x00100, NO_DUMP ) + + ROM_REGION( 0x600000, REGION_GFX1, ROMREGION_DISPOSE ) /* Sprites */ + ROM_LOAD16_WORD_SWAP( "u20.bin", 0x000000, 0x200000, CRC(ed42ef73) SHA1(74693fcc83a2654ddb18fd513d528033863d6116) ) + ROM_LOAD16_WORD_SWAP( "u22.bin", 0x200000, 0x200000, CRC(8d21caee) SHA1(2a68af8b2be2158dcb152c434e91a75871478d41) ) + ROM_LOAD16_WORD_SWAP( "u21.bin", 0x400000, 0x200000, CRC(efe34eed) SHA1(7891495b443a5acc7b2f17fe694584f6cb0afacc) ) + + ROM_REGION( 0x400000, REGION_GFX2, ROMREGION_DISPOSE ) /* Layer 0 + 1 */ + ROM_LOAD16_WORD_SWAP( "u34.bin", 0x000000, 0x400000, CRC(2a2e2eeb) SHA1(f1d99353c0affc5c908985e6f2a5724e5223cccc) ) /* four banks of 0x100000 */ + + ROM_REGION( 0x400000, REGION_SOUND1, 0 ) /* Samples */ + ROM_LOAD( "u61.bin", 0x000000, 0x200000, CRC(a63633c5) SHA1(89e75a40518926ebcc7d88dea86c01ba0bb496e5) ) // 8 bit signed pcm (16KHz) + ROM_LOAD( "u62.bin", 0x200000, 0x200000, CRC(3ad0c357) SHA1(35f78cfa2eafa93ab96b24e336f569ee84af06b6) ) + + ROM_REGION( 0x040000, REGION_USER1, 0 ) /* Sprites LUT */ + ROM_LOAD( "u1.bin", 0x000000, 0x040000, CRC(681d7d55) SHA1(b0b28471440d747adbc4d22d1918f89f6ede1615) ) + +ROM_END + +static DRIVER_INIT( tengai ) +{ + /* input ports */ + memory_install_read32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00000, 0xc0000b, 0, 0, s1945_input_r); + + /* sound latch */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00010, 0xc00013, 0, 0, s1945_soundlatch_w); + + /* protection */ + memory_install_write32_handler(0, ADDRESS_SPACE_PROGRAM, 0xc00004, 0xc0000b, 0, 0, s1945_mcu_w); + s1945_mcu_init(0); + + psikyo_ka302c_banking = 0; // Banking is controlled by mcu +} + + +/*************************************************************************** + + + Game Drivers + + +***************************************************************************/ + +/* Working Games */ +GAME( 1993, samuraia, 0, sngkace, samuraia, sngkace, ROT270, "Psikyo", "Samurai Aces (World)", 0) // Banpresto? +GAME( 1993, sngkace, samuraia, sngkace, sngkace, sngkace, ROT270, "Psikyo", "Sengoku Ace (Japan)", 0) // Banpresto? +GAME( 1994, gunbird, 0, gunbird, gunbird, gunbird, ROT270, "Psikyo", "Gunbird (World)", 0 ) +GAME( 1994, gunbirdk, gunbird, gunbird, gunbirdj, gunbird, ROT270, "Psikyo", "Gunbird (Korea)", 0 ) +GAME( 1994, gunbirdj, gunbird, gunbird, gunbirdj, gunbird, ROT270, "Psikyo", "Gunbird (Japan)", 0 ) +GAME( 1994, btlkroad, 0, gunbird, btlkroad, gunbird, ROT0, "Psikyo", "Battle K-Road", 0 ) +GAME( 1995, s1945, 0, s1945, s1945, s1945, ROT270, "Psikyo", "Strikers 1945", 0 ) +GAME( 1995, s1945a, s1945, s1945, s1945a, s1945a, ROT270, "Psikyo", "Strikers 1945 (Alt)", 0) // Region dip - 0x0f=Japan, anything else=World +GAME( 1995, s1945j, s1945, s1945, s1945j, s1945j, ROT270, "Psikyo", "Strikers 1945 (Japan)", 0 ) +GAME( 1995, s1945jn, s1945, gunbird, s1945j, s1945jn, ROT270, "Psikyo", "Strikers 1945 (Japan, unprotected)", 0 ) +GAME( 1995, s1945k, s1945, s1945, s1945j, s1945, ROT270, "Psikyo", "Strikers 1945 (Korea)", 0 ) +GAME( 1996, tengai, 0, s1945, tengai, tengai, ROT0, "Psikyo", "Tengai / Sengoku Blade: Sengoku Ace Episode II", 0 ) |