summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/pse.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/pse.c')
-rw-r--r--src/mame/drivers/pse.c49
1 files changed, 24 insertions, 25 deletions
diff --git a/src/mame/drivers/pse.c b/src/mame/drivers/pse.c
index d00f3fcc29c..c886dbdeb08 100644
--- a/src/mame/drivers/pse.c
+++ b/src/mame/drivers/pse.c
@@ -2,7 +2,7 @@
Project Support Engineering Games
- Game Name DATA
+ Game Name DATA
--------------------------------
Maneater (1975) YES
Knights in Armor (1976) YES
@@ -114,51 +114,50 @@ ROM_START( dpatrol )
ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
ROM_REGION( 0x0800, "roms", ROMREGION_ERASE00 )
- ROM_LOAD( "bd1.d2", 0x0000, 0x0400, CRC(e4c8e4ab) SHA1(0b989ca9369139f212dcea1d1461998f20057db8)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
- ROM_LOAD( "bd1.e2", 0x0000, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
+ ROM_LOAD( "bd1.d2", 0x0000, 0x0400, CRC(e4c8e4ab) SHA1(0b989ca9369139f212dcea1d1461998f20057db8)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
+ ROM_LOAD( "bd1.e2", 0x0000, 0x0400, CRC(256b3320) SHA1(712573e3d9625a84c54bbe2e3edafb8879a14b2e)) // computer program game code. 6341-1 or 82S181 according to Desert Patrol schematics
- ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // prom 1 contains aircraft target images and explosion image. pcb has 82S141; schematics show 6341-1
- ROM_LOAD( "bd2.l1", 0x0000, 0x0800, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // prom 2 contains parachute and man, falling man. pcb has 82S141; schematics show 6341-1
+ ROM_LOAD( "bd2.l4", 0x0000, 0x0200, CRC(bc87c648) SHA1(c4709d155aa50cc87146abd152a11de618cfd64c)) // prom 1 contains aircraft target images and explosion image. pcb has 82S141; schematics show 6341-1
+ ROM_LOAD( "bd2.l1", 0x0000, 0x0800, CRC(f1e8ba9e) SHA1(605db3fdbaff4ba13729371ad0c4fbab3889378e)) // prom 2 contains parachute and man, falling man. pcb has 82S141; schematics show 6341-1
- ROM_LOAD( "bd2.h7", 0x0000, 0x0020, NO_DUMP) // contains prom address codes and image speeds. Each image has its own speed and address block in the image PROM. chip is 82S123
+ ROM_LOAD( "bd2.h7", 0x0000, 0x0020, NO_DUMP) // contains prom address codes and image speeds. Each image has its own speed and address block in the image PROM. chip is 82S123
- ROM_LOAD( "bd3.d1", 0x0000, 0x0020, NO_DUMP ) // data in prom is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J
+ ROM_LOAD( "bd3.d1", 0x0000, 0x0020, NO_DUMP ) // data in prom is organized to produce the waveform of a human scream. Chip type is 8574 or MM6301-0J
ROM_END
/*
ROM_START( knightar )
- ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
- ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
- ROM_LOAD( "1.m1" ) // Man rom stores image characters of knights. 82S115P or 8205R according to KIA schematics
- ROM_LOAD( "2.m2" ) // Horse rom stores image characters of horses. 82S115P or 8205R according to KIA schematics
+ ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
+ ROM_LOAD( "1.m1" ) // Man rom stores image characters of knights. 82S115P or 8205R according to KIA schematics
+ ROM_LOAD( "2.m2" ) // Horse rom stores image characters of horses. 82S115P or 8205R according to KIA schematics
ROM_END
*/
/*
ROM_START( gametree )
- ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
- ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
- ROM_LOAD( "bd1.d2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
- ROM_LOAD( "bd1.e2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
+ ROM_REGION( 0x0020, "roms", ROMREGION_ERASE00 )
+ ROM_LOAD( "bd1.d2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
+ ROM_LOAD( "bd1.e2" ) // computer program game code. 6341-1 or 82S181 according to Game Tree schematics
- ROM_LOAD( "bd2.f12" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
- ROM_LOAD( "bd2.f14" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
+ ROM_LOAD( "bd2.f12" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
+ ROM_LOAD( "bd2.f14" ) // prom 1 contains squirrel and squirrel point value. 82S141 or 6341-1 according to Game Tree layout
- ROM_LOAD( "bd2.e12" ) // prom 2 contains other targets (rabbit and turkey) and point values
- ROM_LOAD( "bd2.e14" ) // prom 2 82S141 or 6341-1 according to Game Tree layout.
+ ROM_LOAD( "bd2.e12" ) // prom 2 contains other targets (rabbit and turkey) and point values
+ ROM_LOAD( "bd2.e14" ) // prom 2 82S141 or 6341-1 according to Game Tree layout.
- ROM_LOAD( "bd2.a2" ) // contains prom address codes and image speeds. Each has its own speed and address block in the image prom.
+ ROM_LOAD( "bd2.a2" ) // contains prom address codes and image speeds. Each has its own speed and address block in the image prom.
- ROM_LOAD( "bd2.a3" ) // contains prom address codes and image speeds. 82S123 or 6331-1 according to Game Tree layout.
+ ROM_LOAD( "bd2.a3" ) // contains prom address codes and image speeds. 82S123 or 6331-1 according to Game Tree layout.
ROM_END
*/
-GAME( 1977, dpatrol, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Desert Patrol [TTL]", GAME_IS_SKELETON )
-//GAME( 1976, knightar, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Knights in Armor [TTL]", GAME_IS_SKELETON )
-//GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", GAME_IS_SKELETON )
-
+GAME( 1977, dpatrol, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Desert Patrol [TTL]", GAME_IS_SKELETON )
+//GAME( 1976, knightar, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Knights in Armor [TTL]", GAME_IS_SKELETON )
+//GAME( 1978, gametree, 0, pse, 0, driver_device, 0, ROT0, "Project Support Engineering", "Game Tree [TTL]", GAME_IS_SKELETON )