diff options
Diffstat (limited to 'src/mame/drivers/popobear.c')
-rw-r--r-- | src/mame/drivers/popobear.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mame/drivers/popobear.c b/src/mame/drivers/popobear.c index e4e82d21eeb..facfbcf2163 100644 --- a/src/mame/drivers/popobear.c +++ b/src/mame/drivers/popobear.c @@ -7,10 +7,10 @@ TODO: - auto-animation speed is erratic (way too fast); - BGM seems quite off, YM2413 core bug? - - IRQ generation; + - IRQ generation; - all possible related to some timers? - - + + - I/Os; - Port 0x620000 is quite a mystery, some silly protection? @@ -251,7 +251,7 @@ void popobear_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect ---- ---- ---- --x- NOT set on the enemy character / characters in your line ---- ---- ---- ---x set on opposite to above? */ - + for (int drawpri = 0xf;drawpri>=0x0;drawpri--) { /* 0x106 = 8 x 8 */ @@ -262,9 +262,9 @@ void popobear_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect int x = vram[i+0x7f800+4]|(vram[i+0x7f800+5]<<8); int spr_num = vram[i+0x7f800+6]|(vram[i+0x7f800+7]<<8); int param = vram[i+0x7f800+0]|(vram[i+0x7f800+1]<<8); - + int pri = (param & 0x0f00)>>8; - + // we do this because it's sprite<->sprite priority, if (pri!=drawpri) continue; @@ -281,7 +281,7 @@ void popobear_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect if (param&0xf000) color_bank = (machine().rand() & 0x3); - + int add_it = 0; @@ -297,12 +297,12 @@ void popobear_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect //color_bank = (machine().rand() & 0x3); add_it = color_bank*0x40; break; - + case 0x2: // characters in intro, main player, powerups, timer, large dancing chars between levels (0x3f?) //color_bank = (machine().rand() & 0x3); add_it = color_bank*0x40; break; - + case 0x3: // letters on GAME OVER need this.. add_it = color_bank*0x40; add_it += 0x20; @@ -359,7 +359,7 @@ UINT32 popobear_state::screen_update_popobear(screen_device &screen, bitmap_ind1 //popmessage("%04x",m_vregs[0/2]); UINT16* vreg = m_vregs; -// popmessage("%04x %04x %04x %04x %04x %04x %04x - %04x - %04x %04x",vreg[0x00],vreg[0x01],vreg[0x02],vreg[0x03],vreg[0x04],vreg[0x05],vreg[0x06], vreg[0x0b],vreg[0x0e],vreg[0x0f]); +// popmessage("%04x %04x %04x %04x %04x %04x %04x - %04x - %04x %04x",vreg[0x00],vreg[0x01],vreg[0x02],vreg[0x03],vreg[0x04],vreg[0x05],vreg[0x06], vreg[0x0b],vreg[0x0e],vreg[0x0f]); // vreg[0x00] also looks like it could be some enable registers // 0x82ff - BMC logo |