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path: root/src/mame/drivers/play_3.cpp
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Diffstat (limited to 'src/mame/drivers/play_3.cpp')
-rw-r--r--src/mame/drivers/play_3.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mame/drivers/play_3.cpp b/src/mame/drivers/play_3.cpp
index f40d53799c7..e5278284a7f 100644
--- a/src/mame/drivers/play_3.cpp
+++ b/src/mame/drivers/play_3.cpp
@@ -134,25 +134,25 @@ void play_3_state::play_3_map(address_map &map)
void play_3_state::play_3_io(address_map &map)
{
- map(0x01, 0x01).w(this, FUNC(play_3_state::port01_w)); // digits, scan-lines
- map(0x02, 0x02).w(this, FUNC(play_3_state::port02_w)); // sound code
- map(0x03, 0x03).w(this, FUNC(play_3_state::port03_w)); //
- map(0x04, 0x04).r(this, FUNC(play_3_state::port04_r)); // switches
- map(0x05, 0x05).r(this, FUNC(play_3_state::port05_r)); // more switches
- map(0x06, 0x06).w(this, FUNC(play_3_state::port06_w)); // segments
- map(0x07, 0x07).w(this, FUNC(play_3_state::port07_w)); // flipflop clear
+ map(0x01, 0x01).w(FUNC(play_3_state::port01_w)); // digits, scan-lines
+ map(0x02, 0x02).w(FUNC(play_3_state::port02_w)); // sound code
+ map(0x03, 0x03).w(FUNC(play_3_state::port03_w)); //
+ map(0x04, 0x04).r(FUNC(play_3_state::port04_r)); // switches
+ map(0x05, 0x05).r(FUNC(play_3_state::port05_r)); // more switches
+ map(0x06, 0x06).w(FUNC(play_3_state::port06_w)); // segments
+ map(0x07, 0x07).w(FUNC(play_3_state::port07_w)); // flipflop clear
}
void play_3_state::megaaton_io(address_map &map)
{
play_3_io(map);
- map(0x01, 0x01).w(this, FUNC(play_3_state::megaaton_port01_w)); // digits, scan-lines
+ map(0x01, 0x01).w(FUNC(play_3_state::megaaton_port01_w)); // digits, scan-lines
}
void play_3_state::sklflite_io(address_map &map)
{
play_3_io(map);
- map(0x03, 0x03).w(this, FUNC(play_3_state::sklflite_port03_w)); //
+ map(0x03, 0x03).w(FUNC(play_3_state::sklflite_port03_w)); //
}
void play_3_state::play_3_audio_map(address_map &map)
@@ -165,8 +165,8 @@ void play_3_state::play_3_audio_map(address_map &map)
void play_3_state::play_3_audio_io(address_map &map)
{
- map(0x01, 0x01).w(this, FUNC(play_3_state::port01_a_w)); // irq counter
- map(0x02, 0x02).r(this, FUNC(play_3_state::port02_a_r)); // sound code
+ map(0x01, 0x01).w(FUNC(play_3_state::port01_a_w)); // irq counter
+ map(0x02, 0x02).r(FUNC(play_3_state::port02_a_r)); // sound code
}