diff options
Diffstat (limited to 'src/mame/drivers/play_3.cpp')
-rw-r--r-- | src/mame/drivers/play_3.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mame/drivers/play_3.cpp b/src/mame/drivers/play_3.cpp index f40d53799c7..e5278284a7f 100644 --- a/src/mame/drivers/play_3.cpp +++ b/src/mame/drivers/play_3.cpp @@ -134,25 +134,25 @@ void play_3_state::play_3_map(address_map &map) void play_3_state::play_3_io(address_map &map) { - map(0x01, 0x01).w(this, FUNC(play_3_state::port01_w)); // digits, scan-lines - map(0x02, 0x02).w(this, FUNC(play_3_state::port02_w)); // sound code - map(0x03, 0x03).w(this, FUNC(play_3_state::port03_w)); // - map(0x04, 0x04).r(this, FUNC(play_3_state::port04_r)); // switches - map(0x05, 0x05).r(this, FUNC(play_3_state::port05_r)); // more switches - map(0x06, 0x06).w(this, FUNC(play_3_state::port06_w)); // segments - map(0x07, 0x07).w(this, FUNC(play_3_state::port07_w)); // flipflop clear + map(0x01, 0x01).w(FUNC(play_3_state::port01_w)); // digits, scan-lines + map(0x02, 0x02).w(FUNC(play_3_state::port02_w)); // sound code + map(0x03, 0x03).w(FUNC(play_3_state::port03_w)); // + map(0x04, 0x04).r(FUNC(play_3_state::port04_r)); // switches + map(0x05, 0x05).r(FUNC(play_3_state::port05_r)); // more switches + map(0x06, 0x06).w(FUNC(play_3_state::port06_w)); // segments + map(0x07, 0x07).w(FUNC(play_3_state::port07_w)); // flipflop clear } void play_3_state::megaaton_io(address_map &map) { play_3_io(map); - map(0x01, 0x01).w(this, FUNC(play_3_state::megaaton_port01_w)); // digits, scan-lines + map(0x01, 0x01).w(FUNC(play_3_state::megaaton_port01_w)); // digits, scan-lines } void play_3_state::sklflite_io(address_map &map) { play_3_io(map); - map(0x03, 0x03).w(this, FUNC(play_3_state::sklflite_port03_w)); // + map(0x03, 0x03).w(FUNC(play_3_state::sklflite_port03_w)); // } void play_3_state::play_3_audio_map(address_map &map) @@ -165,8 +165,8 @@ void play_3_state::play_3_audio_map(address_map &map) void play_3_state::play_3_audio_io(address_map &map) { - map(0x01, 0x01).w(this, FUNC(play_3_state::port01_a_w)); // irq counter - map(0x02, 0x02).r(this, FUNC(play_3_state::port02_a_r)); // sound code + map(0x01, 0x01).w(FUNC(play_3_state::port01_a_w)); // irq counter + map(0x02, 0x02).r(FUNC(play_3_state::port02_a_r)); // sound code } |