summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/play_1.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/play_1.cpp')
-rw-r--r--src/mame/drivers/play_1.cpp579
1 files changed, 0 insertions, 579 deletions
diff --git a/src/mame/drivers/play_1.cpp b/src/mame/drivers/play_1.cpp
deleted file mode 100644
index babe72507cb..00000000000
--- a/src/mame/drivers/play_1.cpp
+++ /dev/null
@@ -1,579 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:Miodrag Milanovic, Robbbert
-/*********************************************************************************
-
-PINBALL
-Playmatic MPU 1
-
-ToDo:
-- Add remaining mechanical sounds
-- Lamps, solenoids (spcgambl has a "cone" lighted by the COx outputs)
-
-Notes:
-All games work.
-Max credits is 15.
-X is the outhole.
-Chance: When starting the game, hold down X to make "Player 1" light up.
-Others: When starting the game, hold down X, then release and hit Z, otherwise
- some weird bugs can happen.
-
-**********************************************************************************/
-
-#include "emu.h"
-#include "machine/genpin.h"
-
-#include "cpu/cosmac/cosmac.h"
-#include "machine/clock.h"
-#include "sound/spkrdev.h"
-#include "speaker.h"
-
-#include "play_1.lh"
-
-
-class play_1_state : public genpin_class
-{
-public:
- play_1_state(const machine_config &mconfig, device_type type, const char *tag)
- : genpin_class(mconfig, type, tag)
- , m_maincpu(*this, "maincpu")
- , m_dips(*this, "X.%u", 0)
- , m_monotone(*this, "monotone")
- , m_digits(*this, "digit%u", 0U)
- { }
-
- void chance(machine_config &config);
- void play_1(machine_config &config);
-
-private:
- DECLARE_READ8_MEMBER(port07_r);
- DECLARE_WRITE8_MEMBER(port01_w);
- DECLARE_WRITE8_MEMBER(port02_w);
- DECLARE_WRITE8_MEMBER(port03_w);
- DECLARE_WRITE8_MEMBER(port04_w);
- DECLARE_WRITE8_MEMBER(port05_w);
- DECLARE_WRITE8_MEMBER(port06_w);
- DECLARE_READ_LINE_MEMBER(clear_r);
- DECLARE_READ_LINE_MEMBER(wait_r);
- DECLARE_READ_LINE_MEMBER(ef2_r);
- DECLARE_READ_LINE_MEMBER(ef3_r);
- DECLARE_READ_LINE_MEMBER(ef4_r);
- DECLARE_WRITE_LINE_MEMBER(clock_w);
-
- void chance_map(address_map &map);
- void play_1_io(address_map &map);
- void play_1_map(address_map &map);
-
- uint16_t m_resetcnt;
- uint16_t m_clockcnt;
- uint16_t m_waitcnt;
- uint8_t m_segment;
- uint8_t m_match;
- uint8_t m_ball;
- virtual void machine_reset() override;
- virtual void machine_start() override { m_digits.resolve(); }
- required_device<cosmac_device> m_maincpu;
- required_ioport_array<4> m_dips;
- required_device<clock_device> m_monotone;
- output_finder<46> m_digits;
-};
-
-void play_1_state::play_1_map(address_map &map)
-{
- map.global_mask(0xfff);
- map(0x0000, 0x07ff).rom().region("roms", 0);
- map(0x0800, 0x081f).ram().share("nvram"); // capacitor acting as a 2-month "battery"
- map(0x0c00, 0x0c1f).ram();
-}
-
-void play_1_state::chance_map(address_map &map)
-{
- map.global_mask(0xfff);
- map(0x0000, 0x0bff).rom().region("roms", 0);
- map(0x0c00, 0x0c1f).ram();
- map(0x0e00, 0x0e1f).ram().share("nvram"); // capacitor acting as a 2-month "battery"
-}
-
-void play_1_state::play_1_io(address_map &map)
-{
- map(0x01, 0x01).portr("IN1").w(FUNC(play_1_state::port01_w)); //segments
- map(0x02, 0x02).portr("IN2").w(FUNC(play_1_state::port02_w)); // N1-8
- map(0x03, 0x03).portr("IN3").w(FUNC(play_1_state::port03_w)); // D1-4
- map(0x04, 0x04).portr("IN4").w(FUNC(play_1_state::port04_w)); // U1-8
- map(0x05, 0x05).portr("IN5").w(FUNC(play_1_state::port05_w)); // V1-8
- map(0x06, 0x06).portr("IN6").w(FUNC(play_1_state::port06_w)); // W1-8
- map(0x07, 0x07).r(FUNC(play_1_state::port07_r));
-}
-
-static INPUT_PORTS_START( chance )
- PORT_START("X.0")
- PORT_DIPNAME(0x01, 0x01, "Unknown" ) // Shows in schematic, not mentioned in the manuals, appears to have no effect
- PORT_DIPSETTING ( 0x00, "3 games" )
- PORT_DIPSETTING ( 0x01, "1 game" )
- PORT_DIPNAME(0x02, 0x00, "Balls")
- PORT_DIPSETTING ( 0x00, "3" )
- PORT_DIPSETTING ( 0x02, "5" )
- PORT_DIPNAME(0x04, 0x00, "Special award")
- PORT_DIPSETTING ( 0x00, "Free game" )
- PORT_DIPSETTING ( 0x04, "Extra ball" )
-
- PORT_START("X.1")
- PORT_DIPNAME(0xff, 0x08, "Coinage for slot 2" )
- PORT_DIPSETTING ( 0x01, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING ( 0x02, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING ( 0x04, DEF_STR( 2C_3C ) )
- PORT_DIPSETTING ( 0x08, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING ( 0x10, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING ( 0x20, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING ( 0x40, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING ( 0x80, DEF_STR( 1C_6C ) )
-
- PORT_START("X.2")
- PORT_DIPNAME(0xff, 0x01, "Coinage for slot 3" )
- PORT_DIPSETTING ( 0x01, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING ( 0x02, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING ( 0x04, DEF_STR( 1C_5C ) )
- PORT_DIPSETTING ( 0x08, DEF_STR( 1C_6C ) )
- PORT_DIPSETTING ( 0x10, DEF_STR( 1C_7C ) )
- PORT_DIPSETTING ( 0x20, DEF_STR( 1C_8C ) )
- PORT_DIPSETTING ( 0x40, DEF_STR( 1C_9C ) )
- PORT_DIPSETTING ( 0x80, "1 coin 10 credits" )
-
- PORT_START("IN1") // 11-18
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole trough
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_T) // Tilt
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
-
- PORT_START("IN2") // 21-28
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
-
- PORT_START("IN3") // 31-38
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
-
- PORT_START("IN4") // 41-48
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
-
- PORT_START("IN5") // 51-58
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
-
- PORT_START("IN6") // 61-68
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0_PAD) // Show total free replays
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) // Show total games paid
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) // Show 1st chute
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) // Show 2nd shute
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD) // Show 3rd chute
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 )
-
- PORT_START("X.3") // 71-78
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9) // Test
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) // Reset Unit 1,2,3,4,5
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) // Show high score to date
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD) // Set 3rd replay score
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) // Set 2nd replay score
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD) // Set 1st replay score
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( play_1 )
- PORT_INCLUDE( chance )
- PORT_MODIFY("IN4")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
-
- PORT_MODIFY("IN1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) // start
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_T) // Tilt
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) // trough
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( spcgambl )
- PORT_INCLUDE( play_1 )
- PORT_MODIFY("IN1") // 11-18
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) // start
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_T) // Tilt
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
-
- PORT_MODIFY("IN2") // 21-28
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) // trough
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
-INPUT_PORTS_END
-
-
-void play_1_state::machine_reset()
-{
- m_waitcnt = 0xffff;
- m_resetcnt = 0;
- m_clockcnt = 0;
- m_segment = 0;
- m_match = 0;
- m_ball = 0;
-}
-
-READ8_MEMBER( play_1_state::port07_r )
-{
- uint8_t data = m_dips[3]->read() & 0x3f;
- data |= (m_segment & m_dips[1]->read()) ? 0x40 : 0;
- data |= (m_segment & m_dips[2]->read()) ? 0x80 : 0;
- return data;
-}
-
-WRITE8_MEMBER( play_1_state::port01_w )
-{
- static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511
- // d0-1 via 4013 to match-game board
- // d4-7 via 4511 to match-game board
- if (BIT(data, 0))
- m_digits[40] = patterns[1];
- else
- m_digits[40] = 0;
-
- if (BIT(data, 1))
- {
- m_digits[44] = patterns[0];
- m_digits[45] = patterns[0];
- }
- else
- {
- m_digits[44] = 0;
- m_digits[45] = 0;
- }
-
- m_match = patterns[data>>4];
- m_waitcnt = 0;
-}
-
-WRITE8_MEMBER( play_1_state::port02_w )
-{
- // N1-8, segments and other
- m_segment = data;
- m_waitcnt = 0;
-}
-
-WRITE8_MEMBER( play_1_state::port03_w )
-{
- static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511
- // D1-4, digit select
- switch (~data & 15)
- {
- case 0:
- // M1 thru M8: bit 4 lights up the bumpers, bit 6 outhole, bit 7 knocker
- if (BIT(m_segment, 6)) // outhole
- m_samples->start(0, 5);
- if (BIT(m_segment, 7)) // knocker
- m_samples->start(0, 6);
- break;
- case 1:
- // a combination of bits could set higher frequencies, but that isn't documented or used
- if (BIT(m_segment, 0))
- m_monotone->set_unscaled_clock(523);
- else
- if (BIT(m_segment, 1))
- m_monotone->set_unscaled_clock(659);
- else
- if (BIT(m_segment, 2))
- m_monotone->set_unscaled_clock(784);
- else
- if (BIT(m_segment, 3))
- m_monotone->set_unscaled_clock(988);
- else
- if ((m_segment & 0x0F)==0)
- m_monotone->set_unscaled_clock(0);
- // Bit 4 when low makes the sound fade out, not emulated yet
-
- // display player number
- {
- char wordnum[8];
- uint8_t player = m_segment >> 5;
- for (uint8_t i = 1; i < 5; i++)
- {
- sprintf(wordnum,"text%d", i);
- output().set_value(wordnum, (player == i) ? 0:1);
- }
- }
- break;
- case 2:
- m_digits[0] = patterns[m_segment>>4];
- m_digits[1] = patterns[m_segment&15];
- break;
- case 3:
- m_digits[2] = patterns[m_segment>>4];
- m_digits[3] = patterns[m_segment&15];
- break;
- case 4:
- m_digits[4] = patterns[m_segment>>4];
- m_digits[5] = patterns[m_segment&15];
- m_digits[14] = patterns[m_segment>>4];
- m_digits[15] = patterns[m_segment&15];
- m_digits[24] = patterns[m_segment>>4];
- m_digits[25] = patterns[m_segment&15];
- m_digits[34] = patterns[m_segment>>4];
- m_digits[35] = patterns[m_segment&15];
- break;
- case 5:
- m_digits[10] = patterns[m_segment>>4];
- m_digits[11] = patterns[m_segment&15];
- break;
- case 6:
- m_digits[12] = patterns[m_segment>>4];
- m_digits[13] = patterns[m_segment&15];
- break;
- case 7:
- m_digits[20] = patterns[m_segment>>4];
- m_digits[21] = patterns[m_segment&15];
- break;
- case 8:
- m_digits[22] = patterns[m_segment>>4];
- m_digits[23] = patterns[m_segment&15];
- break;
- case 9:
- m_digits[30] = patterns[m_segment>>4];
- m_digits[31] = patterns[m_segment&15];
- break;
- case 10:
- case 11:
- m_digits[32] = patterns[m_segment>>4];
- m_digits[33] = patterns[m_segment&15];
- break;
- default:
- break;
- }
- m_waitcnt = 0;
-}
-
-WRITE8_MEMBER( play_1_state::port04_w )
-{
- // U1-8
- m_ball = data;
- m_waitcnt = 0;
-}
-
-WRITE8_MEMBER( play_1_state::port05_w )
-{
- // V1-8
- m_waitcnt = 0;
-}
-
-WRITE8_MEMBER( play_1_state::port06_w )
-{
- // W1-8
- m_waitcnt = 0;
-}
-
-READ_LINE_MEMBER( play_1_state::clear_r )
-{
- // A hack to make the machine reset itself on boot
- if (m_resetcnt < 0xffff)
- m_resetcnt++;
- return (m_resetcnt == 0x8000) ? 0 : 1;
-}
-
-READ_LINE_MEMBER( play_1_state::wait_r )
-{
- // Any OUT instruction forces a 60-100msec wait
- if (m_waitcnt < 0x180)
- {
- m_waitcnt++;
- return 0;
- }
- else
- return 1;
-}
-
-READ_LINE_MEMBER( play_1_state::ef2_r )
-{
- return !BIT(m_dips[0]->read(), 0); // 1 or 3 games dip (1=1 game) inverted
-}
-
-READ_LINE_MEMBER( play_1_state::ef3_r )
-{
- return !BIT(m_dips[0]->read(), 1); // 3 or 5 balls dip (1=5 balls) inverted
-}
-
-READ_LINE_MEMBER( play_1_state::ef4_r )
-{
- return !BIT(m_dips[0]->read(), 2); // extra ball or game dip (1=extra ball) inverted
-}
-
-WRITE_LINE_MEMBER( play_1_state::clock_w )
-{
- if (state)
- {
- m_clockcnt++;
- m_maincpu->int_w(BIT(m_clockcnt, 0)); // inverted
- m_maincpu->ef1_w(BIT(m_clockcnt, 1)); // inverted
- if (BIT(m_clockcnt, 1))
- m_digits[41] = m_match;
- else
- {
- m_digits[43] = m_match;
- output().set_value("led1", !BIT(m_ball, 1));
- output().set_value("led2", !BIT(m_ball, 2));
- output().set_value("led3", !BIT(m_ball, 3));
- output().set_value("led4", !BIT(m_ball, 4));
- output().set_value("led5", !BIT(m_ball, 5));
- }
- }
-}
-
-void play_1_state::play_1(machine_config &config)
-{
- /* basic machine hardware */
- CDP1802(config, m_maincpu, 400000); // 2 gates, 1 cap, 1 resistor oscillating somewhere between 350 to 450 kHz
- m_maincpu->set_addrmap(AS_PROGRAM, &play_1_state::play_1_map);
- m_maincpu->set_addrmap(AS_IO, &play_1_state::play_1_io);
- m_maincpu->wait_cb().set(FUNC(play_1_state::wait_r));
- m_maincpu->clear_cb().set(FUNC(play_1_state::clear_r));
- m_maincpu->ef2_cb().set(FUNC(play_1_state::ef2_r));
- m_maincpu->ef3_cb().set(FUNC(play_1_state::ef3_r));
- m_maincpu->ef4_cb().set(FUNC(play_1_state::ef4_r));
-
- NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
-
- /* Video */
- config.set_default_layout(layout_play_1);
-
- clock_device &xpoint(CLOCK(config, "xpoint", 100)); // crossing-point detector
- xpoint.signal_handler().set(FUNC(play_1_state::clock_w));
-
- /* Sound */
- genpin_audio(config);
- SPEAKER(config, "mono").front_center();
- SPEAKER_SOUND(config, "speaker").add_route(ALL_OUTPUTS, "mono", 0.50);
- CLOCK(config, m_monotone, 0); // sound device
- m_monotone->signal_handler().set("speaker", FUNC(speaker_sound_device::level_w));
-}
-
-void play_1_state::chance(machine_config &config)
-{
- play_1(config);
- m_maincpu->set_addrmap(AS_PROGRAM, &play_1_state::chance_map);
-}
-
-/*-------------------------------------------------------------------
-/ Space Gambler (03/78)
-/-------------------------------------------------------------------*/
-ROM_START(spcgambl)
- ROM_REGION(0x800, "roms", 0)
- ROM_LOAD("spcgamba.bin", 0x0000, 0x0400, CRC(3b6e5287) SHA1(4d2fae779bb4117a99a9311b96ab79799f40067b))
- ROM_LOAD("spcgambb.bin", 0x0400, 0x0400, CRC(5c61f25c) SHA1(44b2d74926bf5678146b6d2347b4147e8a29a660))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Big Town (04/78)
-/-------------------------------------------------------------------*/
-ROM_START(bigtown)
- ROM_REGION(0x800, "roms", 0)
- ROM_LOAD("bigtowna.bin", 0x0000, 0x0400, CRC(253f1b93) SHA1(7ff5267d0dfe6ae19ec6b0412902f4ce83f23ed1))
- ROM_LOAD("bigtownb.bin", 0x0400, 0x0400, CRC(5e2ba9c0) SHA1(abd285aa5702c7fb84257b4341f64ff83c1fc0ce))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Last Lap (09/78)
-/-------------------------------------------------------------------*/
-ROM_START(lastlap)
- ROM_REGION(0x800, "roms", 0)
- ROM_LOAD("lastlapa.bin", 0x0000, 0x0400, CRC(253f1b93) SHA1(7ff5267d0dfe6ae19ec6b0412902f4ce83f23ed1))
- ROM_LOAD("lastlapb.bin", 0x0400, 0x0400, CRC(5e2ba9c0) SHA1(abd285aa5702c7fb84257b4341f64ff83c1fc0ce))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Third World (??/78)
-/-------------------------------------------------------------------*/
-ROM_START(thrdwrld)
- ROM_REGION(0x800, "roms", 0)
- ROM_LOAD("3rdwrlda.bin", 0x0000, 0x0400, CRC(253f1b93) SHA1(7ff5267d0dfe6ae19ec6b0412902f4ce83f23ed1))
- ROM_LOAD("3rdwrldb.bin", 0x0400, 0x0400, CRC(5e2ba9c0) SHA1(abd285aa5702c7fb84257b4341f64ff83c1fc0ce))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Chance (09/78)
-/-------------------------------------------------------------------*/
-ROM_START(chance)
- ROM_REGION(0xc00, "roms", 0)
- ROM_LOAD("chance_a.bin", 0x0000, 0x0400, CRC(3cd9d5a6) SHA1(c1d9488495a67198f7f60f70a889a9a3062c71d7))
- ROM_LOAD("chance_b.bin", 0x0400, 0x0400, CRC(a281b0f1) SHA1(1d2d26ce5f50294d5a95f688c82c3bdcec75de95))
- ROM_LOAD("chance_c.bin", 0x0800, 0x0200, CRC(369afee3) SHA1(7fa46c7f255a5ef21b0d1cc018056bc4889d68b8))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Party (05/79)
-/-------------------------------------------------------------------*/
-ROM_START(party)
- ROM_REGION(0x800, "roms", 0)
- ROM_LOAD("party_a.bin", 0x0000, 0x0400, CRC(253f1b93) SHA1(7ff5267d0dfe6ae19ec6b0412902f4ce83f23ed1))
- ROM_LOAD("party_b.bin", 0x0400, 0x0400, CRC(5e2ba9c0) SHA1(abd285aa5702c7fb84257b4341f64ff83c1fc0ce))
-ROM_END
-
-/*-------------------------------------------------------------------
-/ Night Fever (??/79)
-/-------------------------------------------------------------------*/
-ROM_START(ngtfever)
- ROM_REGION(0x800, "roms", 0)
- ROM_LOAD("nfevera.bin", 0x0000, 0x0400, CRC(253f1b93) SHA1(7ff5267d0dfe6ae19ec6b0412902f4ce83f23ed1))
- ROM_LOAD("nfeverb.bin", 0x0400, 0x0400, CRC(5e2ba9c0) SHA1(abd285aa5702c7fb84257b4341f64ff83c1fc0ce))
-ROM_END
-
-
-/* Big Town, Last Lap, Night Fever, Party and Third World all reportedly share the same roms with different playfield/machine artworks */
-GAME(1978, bigtown, 0, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Big Town", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
-GAME(1978, lastlap, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Last Lap", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
-GAME(1979, party, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Playmatic", "Party", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
-GAME(1979, ngtfever, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Sonic", "Night Fever", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
-GAME(1978, thrdwrld, bigtown, play_1, play_1, play_1_state, empty_init, ROT0, "Sonic", "Third World", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
-GAME(1978, spcgambl, 0, play_1, spcgambl, play_1_state, empty_init, ROT0, "Playmatic", "Space Gambler", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
-GAME(1978, chance, 0, chance, chance, play_1_state, empty_init, ROT0, "Playmatic", "Chance", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )