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Diffstat (limited to 'src/mame/drivers/pkunwar.c')
-rw-r--r--src/mame/drivers/pkunwar.c253
1 files changed, 253 insertions, 0 deletions
diff --git a/src/mame/drivers/pkunwar.c b/src/mame/drivers/pkunwar.c
new file mode 100644
index 00000000000..9282cb3185b
--- /dev/null
+++ b/src/mame/drivers/pkunwar.c
@@ -0,0 +1,253 @@
+/***************************************************************************
+
+Notes:
+- Currently the Flip Screen dip switch only flips the screen horizontally.
+ This might not be the correct behaviour. Verification of the real board
+ would be necessary to emulate this accurately.
+
+***************************************************************************/
+
+#include "driver.h"
+#include "sound/ay8910.h"
+
+
+PALETTE_INIT( nova2001 );
+WRITE8_HANDLER( pkunwar_flipscreen_w );
+VIDEO_UPDATE( pkunwar );
+
+
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0x8fff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xa001, 0xa001) AM_READ(AY8910_read_port_0_r)
+ AM_RANGE(0xa003, 0xa003) AM_READ(AY8910_read_port_1_r)
+ AM_RANGE(0xc000, 0xc7ff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0x8000, 0x87ff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0x8800, 0x8bff) AM_WRITE(videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
+ AM_RANGE(0x8c00, 0x8fff) AM_WRITE(colorram_w) AM_BASE(&colorram)
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(&AY8910_control_port_0_w)
+ AM_RANGE(0xa001, 0xa001) AM_WRITE(&AY8910_write_port_0_w)
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(&AY8910_control_port_1_w)
+ AM_RANGE(0xa003, 0xa003) AM_WRITE(&AY8910_write_port_1_w)
+ AM_RANGE(0xc000, 0xc7ff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xe000, 0xffff) AM_WRITE(MWA8_ROM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_WRITE(pkunwar_flipscreen_w)
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( pkunwar )
+ PORT_START /* IN0 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
+
+ PORT_START /* IN1 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START /* DSW0 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START /* DSW1 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( On ) )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 2048, /* 2048 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0*4, 1*4, 2048*16*8, 2048*16*8 + 4, 2*4, 3*4, 2048*16*8 + 8, 2048*16*8 + 12 },
+ { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
+ 16*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 512, /* 512 sprites */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 0*4, 1*4, 512*64*8, 512*64*8 + 4, 2*4, 3*4, 512*64*8 + 8, 512*64*8 + 12,
+ 0*4+16*8, 1*4+16*8, 512*64*8+16*8, 512*64*8 + 4+16*8, 2*4+16*8, 3*4+16*8, 512*64*8 + 8 + 16*8, 512*64*8 + 12 + 16*8 },
+ { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8,
+ 0*8+32*8, 2*8+32*8, 4*8+32*8, 6*8+32*8, 8*8+32*8, 10*8+32*8, 12*8+32*8, 14*8 + 32*8 },
+ 64*8
+};
+
+static GFXDECODE_START( pkunwar )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, charlayout, 16*16, 16 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0x0000, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+
+static struct AY8910interface ay8910_interface_1 = {
+ input_port_0_r,
+ input_port_1_r
+};
+
+static struct AY8910interface ay8910_interface_2 = {
+ input_port_2_r,
+ input_port_3_r
+};
+
+
+
+static MACHINE_DRIVER_START( pkunwar )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80, 12000000/4) /* 3 MHz */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_IO_MAP(0,writeport)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
+ MDRV_GFXDECODE(pkunwar)
+ MDRV_PALETTE_LENGTH(32)
+ MDRV_COLORTABLE_LENGTH(32*16)
+
+ MDRV_PALETTE_INIT(nova2001)
+ MDRV_VIDEO_START(generic)
+ MDRV_VIDEO_UPDATE(pkunwar)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(AY8910, 12000000/8)
+ MDRV_SOUND_CONFIG(ay8910_interface_1)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MDRV_SOUND_ADD(AY8910, 12000000/8)
+ MDRV_SOUND_CONFIG(ay8910_interface_2)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_DRIVER_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( pkunwar )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "pkwar.01r", 0x0000, 0x4000, CRC(ce2d2c7b) SHA1(2ffe2eb339fd668ec4fe90eff66124a334db0693) )
+ ROM_LOAD( "pkwar.02r", 0x4000, 0x4000, CRC(abc1f661) SHA1(c4bf4a345efd4271617de9f334303d81c6885aa5) )
+ ROM_LOAD( "pkwar.03r", 0xe000, 0x2000, CRC(56faebea) SHA1(dd0406c723a08f5d1120655857a115ab8c2d2a11) )
+
+ ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "pkwar.01y", 0x0000, 0x2000, CRC(428d3b92) SHA1(7fe11e8d785fe829d34e512f233bb9ccc70cd431) )
+ ROM_CONTINUE( 0x8000, 0x2000 )
+ ROM_LOAD( "pkwar.02y", 0x2000, 0x2000, CRC(ce1da7bc) SHA1(a2357b61703a689ce63aec7dd44702b119894f8e) )
+ ROM_CONTINUE( 0xa000, 0x2000 )
+ ROM_LOAD( "pkwar.03y", 0x4000, 0x2000, CRC(63204400) SHA1(1ba87ad3425c51150cb65408f04ee0147ef332d3) )
+ ROM_CONTINUE( 0xc000, 0x2000 )
+ ROM_LOAD( "pkwar.04y", 0x6000, 0x2000, CRC(061dfca8) SHA1(0a2dd8fc790d607195ca18dfc55575c2b9ddc58a) )
+ ROM_CONTINUE( 0xe000, 0x2000 )
+
+ ROM_REGION( 0x0020, REGION_PROMS, 0 )
+ ROM_LOAD( "pkwar.col", 0x0000, 0x0020, CRC(af0fc5e2) SHA1(480908bf893211b580ae19cfb40dc35ad1bbc343) )
+ROM_END
+
+ROM_START( pkunwarj )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "pgunwar.6", 0x0000, 0x4000, CRC(357f3ef3) SHA1(bc651fb7701b395ae8cda1888814af5c5aa325a6) )
+ ROM_LOAD( "pgunwar.5", 0x4000, 0x4000, CRC(0092e49e) SHA1(7945361036f7679e4f4bb6b94f60f3ca09c077dc) )
+ ROM_LOAD( "pkwar.03r", 0xe000, 0x2000, CRC(56faebea) SHA1(dd0406c723a08f5d1120655857a115ab8c2d2a11) )
+
+ ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "pkwar.01y", 0x0000, 0x2000, CRC(428d3b92) SHA1(7fe11e8d785fe829d34e512f233bb9ccc70cd431) )
+ ROM_CONTINUE( 0x8000, 0x2000 )
+ ROM_LOAD( "pkwar.02y", 0x2000, 0x2000, CRC(ce1da7bc) SHA1(a2357b61703a689ce63aec7dd44702b119894f8e) )
+ ROM_CONTINUE( 0xa000, 0x2000 )
+ ROM_LOAD( "pgunwar.2", 0x4000, 0x2000, CRC(a2a43443) SHA1(4e10569886d364eb2539928ea81dc1565b60b590) )
+ ROM_CONTINUE( 0xc000, 0x2000 )
+ ROM_LOAD( "pkwar.04y", 0x6000, 0x2000, CRC(061dfca8) SHA1(0a2dd8fc790d607195ca18dfc55575c2b9ddc58a) )
+ ROM_CONTINUE( 0xe000, 0x2000 )
+
+ ROM_REGION( 0x0020, REGION_PROMS, 0 )
+ ROM_LOAD( "pkwar.col", 0x0000, 0x0020, CRC(af0fc5e2) SHA1(480908bf893211b580ae19cfb40dc35ad1bbc343) )
+ROM_END
+
+
+
+GAME( 1985?, pkunwar, 0, pkunwar, pkunwar, 0, ROT0, "UPL", "Penguin-Kun Wars (US)", 0 )
+GAME( 1985?, pkunwarj, pkunwar, pkunwar, pkunwar, 0, ROT0, "UPL", "Penguin-Kun Wars (Japan)", 0 )