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Diffstat (limited to 'src/mame/drivers/pce.c')
-rw-r--r--src/mame/drivers/pce.c429
1 files changed, 429 insertions, 0 deletions
diff --git a/src/mame/drivers/pce.c b/src/mame/drivers/pce.c
new file mode 100644
index 00000000000..9153ec14c0b
--- /dev/null
+++ b/src/mame/drivers/pce.c
@@ -0,0 +1,429 @@
+// license:BSD-3-Clause
+// copyright-holders:Charles MacDonald, Wilbert Pol, Angelo Salese
+/****************************************************************************
+
+ PC-Engine / Turbo Grafx 16 driver
+ by Charles Mac Donald
+ E-Mail: cgfm2@hooked.net
+
+ Thanks to David Shadoff and Brian McPhail for help with the driver.
+
+****************************************************************************/
+
+/**********************************************************************
+ To-Do List:
+- convert h6280-based drivers to internal memory map for the I/O region
+- test sprite collision and overflow interrupts
+- sprite precaching
+- rewrite the base renderer loop
+- Add CD support
+- Add 6 button joystick support
+- Add 263 line mode
+- Sprite DMA should use vdc VRAM functions
+- properly implement the pixel clocks instead of the simple scaling we do now
+
+Banking
+=======
+
+Normally address spacebanks 00-F6 are assigned to regular HuCard ROM space. There
+are a couple of special situations:
+
+Street Fighter II:
+ - address space banks 40-7F switchable by writing to 1FF0-1FF3
+ 1FF0 - select rom banks 40-7F
+ 1FF1 - select rom banks 80-BF
+ 1FF2 - select rom banks C0-FF
+ 1FF3 - select rom banks 100-13F
+
+Populous:
+ - address space banks 40-43 contains 32KB RAM
+
+CDRom units:
+ - address space banks 80-87 contains 64KB RAM
+
+Super System Card:
+ - address space banks 68-7F contains 192KB RAM
+
+**********************************************************************/
+
+/**********************************************************************
+ Known Bugs
+***********************************************************************
+- Benkei Gaiden: hangs after a few Sunsoft logo spins.
+- Busou Keiji Cyber Cross: hangs on attract mode
+- Cadash: After choosing character and name, the game starts and the display 'jiggles' like tracking if off a VCR
+- Fighting Run: has color and sprite issues during gameplay;
+- Hisou Kihei - Xserd: black screen;
+**********************************************************************/
+
+#include "emu.h"
+#include "cpu/h6280/h6280.h"
+#include "includes/pce.h"
+#include "bus/pce/pce_rom.h"
+#include "sound/c6280.h"
+#include "sound/cdda.h"
+#include "sound/msm5205.h"
+#include "video/huc6270.h"
+#include "video/huc6202.h"
+
+/* todo: alternate forms of input (multitap, mouse, etc.) */
+static INPUT_PORTS_START( pce )
+
+ PORT_START("JOY_P.0")
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button I") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Button II") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P1 Select") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P1 Run") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0000)
+
+ PORT_START("JOY_P.1")
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button I") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Button II") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P2 Select") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P2 Run") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0000)
+
+ PORT_START("JOY_P.2")
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P3 Button I") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P3 Button II") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P3 Select") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P3 Run") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0000)
+
+ PORT_START("JOY_P.3")
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P4 Button I") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P4 Button II") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P4 Select") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P4 Run") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0000)
+
+ PORT_START("JOY_P.4")
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P5 Button I") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P5 Button II") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P5 Select") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P5 Run") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0000)
+
+ PORT_START("JOY6B_P.0")
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Button I") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Button II") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P1 Select") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P1 Run") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Button III") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Button IV") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P1 Button V") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P1 Button VI") PORT_PLAYER(1) PORT_CONDITION("JOY_TYPE", 0x0003, EQUALS, 0x0002)
+ PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
+
+ PORT_START("JOY6B_P.1") /* Player 2 controls */
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Button I") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Button II") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P2 Select") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P2 Run") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P2 Button III") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P2 Button IV") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P2 Button V") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P2 Button VI") PORT_PLAYER(2) PORT_CONDITION("JOY_TYPE", 0x000c, EQUALS, 0x0008)
+ PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
+
+ PORT_START("JOY6B_P.2") /* Player 3 controls */
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P3 Button I") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P3 Button II") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P3 Select") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P3 Run") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P3 Button III") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P3 Button IV") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P3 Button V") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P3 Button VI") PORT_PLAYER(3) PORT_CONDITION("JOY_TYPE", 0x0030, EQUALS, 0x0020)
+ PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
+
+ PORT_START("JOY6B_P.3") /* Player 4 controls */
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P4 Button I") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P4 Button II") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P4 Select") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P4 Run") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P3 Button III") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P3 Button IV") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P3 Button V") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P3 Button VI") PORT_PLAYER(4) PORT_CONDITION("JOY_TYPE", 0x00c0, EQUALS, 0x0080)
+ PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
+
+ PORT_START("JOY6B_P.4") /* Player 5 controls */
+ /* II is left of I on the original pad so we map them in reverse order */
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P5 Button I") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P5 Button II") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SELECT ) PORT_NAME("P5 Select") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START ) PORT_NAME("P5 Run") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P5 Button III") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P5 Button IV") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P5 Button V") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("P5 Button VI") PORT_PLAYER(5) PORT_CONDITION("JOY_TYPE", 0x0300, EQUALS, 0x0200)
+ PORT_BIT( 0xf000, IP_ACTIVE_HIGH,IPT_UNUSED ) //6-button pad header
+
+ PORT_START("JOY_TYPE")
+ PORT_CONFNAME(0x0003,0x0000,"Joystick Type Player 1")
+ PORT_CONFSETTING( 0x0000,"2-buttons" )
+// PORT_CONFSETTING( 0x0001,"3-buttons" )
+ PORT_CONFSETTING( 0x0002,"6-buttons" )
+// PORT_CONFSETTING( 0x0003,"Mouse" )
+ PORT_CONFNAME(0x000c,0x0000,"Joystick Type Player 2")
+ PORT_CONFSETTING( 0x0000,"2-buttons" )
+// PORT_CONFSETTING( 0x0004,"3-buttons" )
+ PORT_CONFSETTING( 0x0008,"6-buttons" )
+// PORT_CONFSETTING( 0x000c,"Mouse" )
+ PORT_CONFNAME(0x0030,0x0000,"Joystick Type Player 3")
+ PORT_CONFSETTING( 0x0000,"2-buttons" )
+// PORT_CONFSETTING( 0x0010,"3-buttons" )
+ PORT_CONFSETTING( 0x0020,"6-buttons" )
+// PORT_CONFSETTING( 0x0030,"Mouse" )
+ PORT_CONFNAME(0x00c0,0x0000,"Joystick Type Player 4")
+ PORT_CONFSETTING( 0x0000,"2-buttons" )
+// PORT_CONFSETTING( 0x0040,"3-buttons" )
+ PORT_CONFSETTING( 0x0080,"6-buttons" )
+// PORT_CONFSETTING( 0x00c0,"Mouse" )
+ PORT_CONFNAME(0x0300,0x0000,"Joystick Type Player 5")
+ PORT_CONFSETTING( 0x0000,"2-buttons" )
+// PORT_CONFSETTING( 0x0100,"3-buttons" )
+ PORT_CONFSETTING( 0x0200,"6-buttons" )
+// PORT_CONFSETTING( 0x0300,"Mouse" )
+
+ PORT_START("A_CARD")
+ PORT_CONFNAME( 0x01, 0x01, "Arcade Card" )
+ PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
+ PORT_CONFSETTING( 0x01, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+
+static ADDRESS_MAP_START( pce_mem , AS_PROGRAM, 8, pce_state )
+ AM_RANGE( 0x000000, 0x0FFFFF) AM_DEVREADWRITE("cartslot", pce_cart_slot_device, read_cart, write_cart)
+ AM_RANGE( 0x100000, 0x10FFFF) AM_RAM AM_SHARE("cd_ram")
+ AM_RANGE( 0x110000, 0x1EDFFF) AM_NOP
+ AM_RANGE( 0x1EE000, 0x1EE7FF) AM_DEVREADWRITE("pce_cd", pce_cd_device, bram_r, bram_w)
+ AM_RANGE( 0x1EE800, 0x1EFFFF) AM_NOP
+ AM_RANGE( 0x1F0000, 0x1F1FFF) AM_RAM AM_MIRROR(0x6000) AM_SHARE("user_ram")
+ AM_RANGE( 0x1FE000, 0x1FE3FF) AM_DEVREADWRITE( "huc6270", huc6270_device, read, write )
+ AM_RANGE( 0x1FE400, 0x1FE7FF) AM_DEVREADWRITE( "huc6260", huc6260_device, read, write )
+ AM_RANGE( 0x1FE800, 0x1FEBFF) AM_DEVREADWRITE( C6280_TAG, c6280_device, c6280_r, c6280_w )
+ AM_RANGE( 0x1FEC00, 0x1FEFFF) AM_DEVREADWRITE( "maincpu", h6280_device, timer_r, timer_w )
+ AM_RANGE( 0x1FF000, 0x1FF3FF) AM_READWRITE( mess_pce_joystick_r, mess_pce_joystick_w )
+ AM_RANGE( 0x1FF400, 0x1FF7FF) AM_DEVREADWRITE( "maincpu", h6280_device, irq_status_r, irq_status_w )
+ AM_RANGE( 0x1FF800, 0x1FFBFF) AM_READWRITE( pce_cd_intf_r, pce_cd_intf_w )
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( pce_io , AS_IO, 8, pce_state )
+ AM_RANGE( 0x00, 0x03) AM_DEVREADWRITE( "huc6270", huc6270_device, read, write )
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( sgx_mem , AS_PROGRAM, 8, pce_state )
+ AM_RANGE( 0x000000, 0x0FFFFF) AM_DEVREADWRITE("cartslot", pce_cart_slot_device, read_cart, write_cart)
+ AM_RANGE( 0x100000, 0x10FFFF) AM_RAM AM_SHARE("cd_ram")
+ AM_RANGE( 0x110000, 0x1EDFFF) AM_NOP
+ AM_RANGE( 0x1EE000, 0x1EE7FF) AM_DEVREADWRITE("pce_cd", pce_cd_device, bram_r, bram_w)
+ AM_RANGE( 0x1EE800, 0x1EFFFF) AM_NOP
+ AM_RANGE( 0x1F0000, 0x1F7FFF) AM_RAM AM_SHARE("user_ram")
+ AM_RANGE( 0x1FE000, 0x1FE007) AM_DEVREADWRITE( "huc6270_0", huc6270_device, read, write ) AM_MIRROR(0x03E0)
+ AM_RANGE( 0x1FE008, 0x1FE00F) AM_DEVREADWRITE( "huc6202", huc6202_device, read, write ) AM_MIRROR(0x03E0)
+ AM_RANGE( 0x1FE010, 0x1FE017) AM_DEVREADWRITE( "huc6270_1", huc6270_device, read, write ) AM_MIRROR(0x03E0)
+ AM_RANGE( 0x1FE400, 0x1FE7FF) AM_DEVREADWRITE( "huc6260", huc6260_device, read, write )
+ AM_RANGE( 0x1FE800, 0x1FEBFF) AM_DEVREADWRITE(C6280_TAG, c6280_device, c6280_r, c6280_w )
+ AM_RANGE( 0x1FEC00, 0x1FEFFF) AM_DEVREADWRITE("maincpu", h6280_device, timer_r, timer_w )
+ AM_RANGE( 0x1FF000, 0x1FF3FF) AM_READWRITE(mess_pce_joystick_r, mess_pce_joystick_w )
+ AM_RANGE( 0x1FF400, 0x1FF7FF) AM_DEVREADWRITE("maincpu", h6280_device, irq_status_r, irq_status_w )
+ AM_RANGE( 0x1FF800, 0x1FFBFF) AM_READWRITE(pce_cd_intf_r, pce_cd_intf_w )
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( sgx_io , AS_IO, 8, pce_state )
+ AM_RANGE( 0x00, 0x03) AM_DEVREADWRITE( "huc6202", huc6202_device, io_read, io_write )
+ADDRESS_MAP_END
+
+
+UINT32 pce_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ m_huc6260->video_update( bitmap, cliprect );
+ return 0;
+}
+
+
+WRITE_LINE_MEMBER(pce_state::pce_irq_changed)
+{
+ m_maincpu->set_input_line(0, state);
+}
+
+
+static SLOT_INTERFACE_START(pce_cart)
+ SLOT_INTERFACE_INTERNAL("rom", PCE_ROM_STD)
+ SLOT_INTERFACE_INTERNAL("cdsys3u", PCE_ROM_CDSYS3)
+ SLOT_INTERFACE_INTERNAL("cdsys3j", PCE_ROM_CDSYS3)
+ SLOT_INTERFACE_INTERNAL("populous", PCE_ROM_POPULOUS)
+ SLOT_INTERFACE_INTERNAL("sf2", PCE_ROM_SF2)
+SLOT_INTERFACE_END
+
+static MACHINE_CONFIG_START( pce_common, pce_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", H6280, MAIN_CLOCK/3)
+ MCFG_CPU_PROGRAM_MAP(pce_mem)
+ MCFG_CPU_IO_MAP(pce_io)
+ MCFG_QUANTUM_TIME(attotime::from_hz(60))
+
+ MCFG_MACHINE_START_OVERRIDE(pce_state, pce )
+ MCFG_MACHINE_RESET_OVERRIDE(pce_state, mess_pce )
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK, HUC6260_WPF, 64, 64 + 1024 + 64, HUC6260_LPF, 18, 18 + 242)
+ MCFG_SCREEN_UPDATE_DRIVER( pce_state, screen_update )
+ MCFG_SCREEN_PALETTE("huc6260:palette")
+
+ MCFG_DEVICE_ADD( "huc6260", HUC6260, MAIN_CLOCK )
+ MCFG_HUC6260_NEXT_PIXEL_DATA_CB(DEVREAD16("huc6270", huc6270_device, next_pixel))
+ MCFG_HUC6260_TIME_TIL_NEXT_EVENT_CB(DEVREAD16("huc6270", huc6270_device, time_until_next_event))
+ MCFG_HUC6260_VSYNC_CHANGED_CB(DEVWRITELINE("huc6270", huc6270_device, vsync_changed))
+ MCFG_HUC6260_HSYNC_CHANGED_CB(DEVWRITELINE("huc6270", huc6270_device, hsync_changed))
+
+ MCFG_DEVICE_ADD( "huc6270", HUC6270, 0 )
+ MCFG_HUC6270_VRAM_SIZE(0x10000)
+ MCFG_HUC6270_IRQ_CHANGED_CB(WRITELINE(pce_state, pce_irq_changed))
+
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+ MCFG_SOUND_ADD(C6280_TAG, C6280, MAIN_CLOCK/6)
+ MCFG_C6280_CPU("maincpu")
+ MCFG_SOUND_ROUTE( 0, "lspeaker", 1.00 )
+ MCFG_SOUND_ROUTE( 1, "rspeaker", 1.00 )
+
+ MCFG_PCE_CD_ADD("pce_cd")
+
+ MCFG_SOFTWARE_LIST_ADD("cd_list","pcecd")
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( pce, pce_common )
+ MCFG_PCE_CARTRIDGE_ADD("cartslot", pce_cart, NULL)
+ MCFG_SOFTWARE_LIST_ADD("cart_list","pce")
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( tg16, pce_common )
+ MCFG_TG16_CARTRIDGE_ADD("cartslot", pce_cart, NULL)
+ MCFG_SOFTWARE_LIST_ADD("cart_list","tg16")
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_START( sgx, pce_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", H6280, MAIN_CLOCK/3)
+ MCFG_CPU_PROGRAM_MAP(sgx_mem)
+ MCFG_CPU_IO_MAP(sgx_io)
+ MCFG_QUANTUM_TIME(attotime::from_hz(60))
+
+ MCFG_MACHINE_START_OVERRIDE(pce_state, pce )
+ MCFG_MACHINE_RESET_OVERRIDE(pce_state, mess_pce )
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK, HUC6260_WPF, 64, 64 + 1024 + 64, HUC6260_LPF, 18, 18 + 242)
+ MCFG_SCREEN_UPDATE_DRIVER( pce_state, screen_update )
+ MCFG_SCREEN_PALETTE("huc6260:palette")
+
+ MCFG_DEVICE_ADD( "huc6260", HUC6260, MAIN_CLOCK )
+ MCFG_HUC6260_NEXT_PIXEL_DATA_CB(DEVREAD16("huc6202", huc6202_device, next_pixel))
+ MCFG_HUC6260_TIME_TIL_NEXT_EVENT_CB(DEVREAD16("huc6202", huc6202_device, time_until_next_event))
+ MCFG_HUC6260_VSYNC_CHANGED_CB(DEVWRITELINE("huc6202", huc6202_device, vsync_changed))
+ MCFG_HUC6260_HSYNC_CHANGED_CB(DEVWRITELINE("huc6202", huc6202_device, hsync_changed))
+ MCFG_DEVICE_ADD( "huc6270_0", HUC6270, 0 )
+ MCFG_HUC6270_VRAM_SIZE(0x10000)
+ MCFG_HUC6270_IRQ_CHANGED_CB(WRITELINE(pce_state, pce_irq_changed))
+ MCFG_DEVICE_ADD( "huc6270_1", HUC6270, 0 )
+ MCFG_HUC6270_VRAM_SIZE(0x10000)
+ MCFG_HUC6270_IRQ_CHANGED_CB(WRITELINE(pce_state, pce_irq_changed))
+ MCFG_DEVICE_ADD( "huc6202", HUC6202, 0 )
+ MCFG_HUC6202_NEXT_PIXEL_0_CB(DEVREAD16("huc6270_0", huc6270_device, next_pixel))
+ MCFG_HUC6202_TIME_TIL_NEXT_EVENT_0_CB(DEVREAD16("huc6270_0", huc6270_device, time_until_next_event))
+ MCFG_HUC6202_VSYNC_CHANGED_0_CB(DEVWRITELINE("huc6270_0", huc6270_device, vsync_changed))
+ MCFG_HUC6202_HSYNC_CHANGED_0_CB(DEVWRITELINE("huc6270_0", huc6270_device, hsync_changed))
+ MCFG_HUC6202_READ_0_CB(DEVREAD8("huc6270_0", huc6270_device, read))
+ MCFG_HUC6202_WRITE_0_CB(DEVWRITE8("huc6270_0", huc6270_device, write))
+ MCFG_HUC6202_NEXT_PIXEL_1_CB(DEVREAD16("huc6270_1", huc6270_device, next_pixel))
+ MCFG_HUC6202_TIME_TIL_NEXT_EVENT_1_CB(DEVREAD16("huc6270_1", huc6270_device, time_until_next_event))
+ MCFG_HUC6202_VSYNC_CHANGED_1_CB(DEVWRITELINE("huc6270_1", huc6270_device, vsync_changed))
+ MCFG_HUC6202_HSYNC_CHANGED_1_CB(DEVWRITELINE("huc6270_1", huc6270_device, hsync_changed))
+ MCFG_HUC6202_READ_1_CB(DEVREAD8("huc6270_1", huc6270_device, read))
+ MCFG_HUC6202_WRITE_1_CB(DEVWRITE8("huc6270_1", huc6270_device, write))
+
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+ MCFG_SOUND_ADD(C6280_TAG, C6280, MAIN_CLOCK/6)
+ MCFG_C6280_CPU("maincpu")
+ MCFG_SOUND_ROUTE(0, "lspeaker", 1.00)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 1.00)
+
+ MCFG_PCE_CARTRIDGE_ADD("cartslot", pce_cart, NULL)
+ MCFG_SOFTWARE_LIST_ADD("cart_list","sgx")
+ MCFG_SOFTWARE_LIST_COMPATIBLE_ADD("pce_list","pce")
+
+ MCFG_PCE_CD_ADD("pce_cd")
+
+ MCFG_SOFTWARE_LIST_ADD("cd_list","pcecd")
+MACHINE_CONFIG_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( pce )
+ ROM_REGION( 0x100000, "maincpu", ROMREGION_ERASEFF )
+ROM_END
+
+#define rom_tg16 rom_pce
+#define rom_sgx rom_pce
+
+CONS( 1987, pce, 0, 0, pce, pce, pce_state, mess_pce, "Nippon Electronic Company", "PC Engine", MACHINE_IMPERFECT_SOUND)
+CONS( 1989, tg16, pce, 0, tg16, pce, pce_state, tg16, "Nippon Electronic Company", "TurboGrafx 16", MACHINE_IMPERFECT_SOUND)
+CONS( 1989, sgx, pce, 0, sgx, pce, pce_state, sgx, "Nippon Electronic Company", "SuperGrafx", MACHINE_IMPERFECT_SOUND)